Files
nodarium/packages/utils/src/nodes.rs

53 lines
1.2 KiB
Rust

use crate::{encoding, log};
use noise::{core::open_simplex::open_simplex_2d, permutationtable::PermutationTable, Vector2};
pub fn math_node(args: &[i32]) -> i32 {
let math_type = args[0];
let a = encoding::decode_float(args[1]);
let b = encoding::decode_float(args[2]);
let result = match math_type {
0 => a + b,
1 => a - b,
2 => a * b,
3 => a / b,
_ => 0.0,
};
encoding::encode_float(result)
}
static mut CALL_COUNT: i32 = 0;
pub fn reset_call_count() {
unsafe {
CALL_COUNT = 0;
}
}
pub fn random_node(args: &[i32]) -> i32 {
let min = encoding::decode_float(args[0]);
let max = encoding::decode_float(args[1]);
let seed = (args[2] + unsafe { CALL_COUNT }) % 100_000;
let hasher = PermutationTable::new(seed as u32);
let value = open_simplex_2d(Vector2::new(seed as f64, 5.0), &hasher) as f32 + 0.5;
log!(
"Random node: min: {}, max: {}, seed: {}, v: {}",
min,
max,
seed,
value
);
let result = min + value * (max - min);
unsafe {
CALL_COUNT = (CALL_COUNT + 512) % i32::MAX;
}
encoding::encode_float(result)
}