Files
nodarium/frontend/src/lib/components/Edge.svelte
2024-03-06 20:03:12 +01:00

71 lines
1.9 KiB
Svelte

<script lang="ts">
import type { Node } from "$lib/types";
import { T } from "@threlte/core";
import { MeshLineGeometry, MeshLineMaterial } from "@threlte/extras";
import { CubicBezierCurve, Vector2, Vector3 } from "three";
export let from: Node;
export let to: Node;
let samples = 25;
const curve = new CubicBezierCurve(
new Vector2(from.position.x + 20, from.position.y),
new Vector2(from.position.x + 2, from.position.y),
new Vector2(to.position.x - 2, to.position.y),
new Vector2(to.position.x, to.position.y),
);
let points: Vector3[] = [];
let last_from_x = 0;
let last_from_y = 0;
function update(force = false) {
if (!force) {
const new_x = from.position.x + to.position.x;
const new_y = from.position.y + to.position.y;
if (last_from_x === new_x && last_from_y === new_y) {
return;
}
last_from_x = new_x;
last_from_y = new_y;
}
curve.v0.set(from.position.x + 5, from.position.y + 0.65);
curve.v1.set(from.position.x + 7, from.position.y + 0.65);
curve.v2.set(to.position.x - 2, to.position.y + 2.5);
curve.v3.set(to.position.x, to.position.y + 2.5);
points = curve.getPoints(samples).map((p) => new Vector3(p.x, 0, p.y));
}
update();
$: if (from.position || to.position) {
update();
}
</script>
<T.Mesh
position.x={from.position.x + 5}
position.z={from.position.y + 0.65}
position.y={0.8}
rotation.x={-Math.PI / 2}
>
<T.CircleGeometry args={[0.1, 32]} />
<T.MeshBasicMaterial color={0x555555} />
</T.Mesh>
<T.Mesh
position.x={to.position.x}
position.z={to.position.y + 2.5}
position.y={0.8}
rotation.x={-Math.PI / 2}
>
<T.CircleGeometry args={[0.1, 32]} />
<T.MeshBasicMaterial color={0x555555} />
</T.Mesh>
<T.Mesh position.y={0.5}>
<MeshLineGeometry {points} />
<MeshLineMaterial width={1} attenuate={false} color={0x555555} />
</T.Mesh>