Files
nodarium/app/src/lib/viewer/Viewer.svelte
2024-04-17 16:39:56 +02:00

113 lines
2.5 KiB
Svelte

<script lang="ts">
import { Canvas } from "@threlte/core";
import Scene from "./Scene.svelte";
import { BufferGeometry, Float32BufferAttribute } from "three";
export let result: Int32Array;
let geometries: BufferGeometry[] = [];
function createGeometryFromEncodedData(
encodedData: Int32Array,
): BufferGeometry {
const geometry = new BufferGeometry();
// Extract data from the encoded array
let index = 0;
const geometryType = encodedData[index++];
const vertexCount = encodedData[index++];
const faceCount = encodedData[index++];
// Indices
const indicesEnd = index + faceCount * 3;
const indices = encodedData.subarray(index, indicesEnd);
index = indicesEnd;
// Vertices
const vertices = new Float32Array(
encodedData.buffer,
index * 4,
vertexCount * 3,
);
index = index + vertexCount * 3;
const normals = new Float32Array(
encodedData.buffer,
index * 4,
vertexCount * 3,
);
index = index + vertexCount * 3;
// Add data to geometry
geometry.setIndex([...indices]);
geometry.setAttribute("position", new Float32BufferAttribute(vertices, 3));
geometry.setAttribute("normal", new Float32BufferAttribute(normals, 3));
// geometry.computeVertexNormals();
//geometry.computeVertexNormals();
return geometry;
}
function parse_args(input: Int32Array) {
let index = 0;
const length = input.length;
let res: Int32Array[] = [];
let nextBracketIndex = 0;
let argStartIndex = 0;
let depth = -1;
while (index < length) {
const value = input[index];
if (index === nextBracketIndex) {
nextBracketIndex = index + input[index + 1] + 1;
if (value === 0) {
depth++;
} else {
depth--;
}
if (depth === 1 && value === 0) {
// if opening bracket
argStartIndex = index + 2;
}
if (depth === 0 && value === 1) {
// if closing bracket
res.push(input.slice(argStartIndex, index));
argStartIndex = index + 2;
}
index = nextBracketIndex;
continue;
}
// we should not be here
index++;
}
return res;
}
$: if (result) {
const inputs = parse_args(result);
for (let input of inputs) {
if (input[0] === 1) {
const geo = createGeometryFromEncodedData(input);
geometries = [geo];
console.log(geo);
}
}
}
</script>
<Canvas>
<Scene geometry={geometries} />
</Canvas>
<style>
</style>