119 Commits

Author SHA1 Message Date
dab03753a2 chore: debug ci ssh
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2026-04-24 14:53:16 +02:00
26c7e915ef chore: debug ci ssh
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2026-04-24 14:51:22 +02:00
a3a1f6af35 chore: debug ci ssh
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2026-04-24 14:42:17 +02:00
4615489128 chore: debug ci ssh
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2026-04-24 14:40:38 +02:00
b23ad01c74 chore: debug ci ssh
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2026-04-24 14:36:35 +02:00
237d04b4f1 chore: use ssh private key in ci
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2026-04-24 14:35:10 +02:00
5b8eabc32d chore: use ssh private key in ci
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2026-04-24 14:30:27 +02:00
7011c3653d chore: use ssh private key in ci
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2026-04-24 14:25:55 +02:00
059022e8a8 chore: upgrade ci container image
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2026-04-24 14:12:27 +02:00
e9dce2e79c feat(ci): push benchmarks to different repo
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2026-04-24 13:52:23 +02:00
fd1da58cd9 feat(ci): push benchmarks to different repo
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2026-04-24 13:48:55 +02:00
b1418f6778 feat: initial group nodes /w some bugs
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2026-04-24 13:38:32 +02:00
12572742eb fix(planty): remove debug span
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2026-04-21 01:01:37 +02:00
7aa9979e35 chore: update e2e tests
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2026-04-21 00:51:09 +02:00
fc35a68826 fix: dont package ui library
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2026-04-21 00:40:49 +02:00
aba6f03bcc fix: dont package ui library
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2026-04-21 00:33:56 +02:00
2d6fd00fd1 fix: dont package ui library
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2026-04-21 00:09:49 +02:00
d231946e50 fix: remove unused imports
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2026-04-20 23:57:07 +02:00
e2f4a24f75 fix(planty): make sure config is completely static
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2026-04-20 21:34:24 +02:00
58d39cd101 feat: improve planty ux 2026-04-20 21:23:55 +02:00
7ebb1297ac feat(app): make zoom in nicer 2026-04-20 19:45:34 +02:00
23f65a1c63 fix: remove unused header div 2026-04-20 19:45:23 +02:00
acdc582e95 feat: use ui and planty without build 2026-04-20 19:45:10 +02:00
7a3e9eb893 chore: update test screenshot
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2026-04-20 02:06:13 +02:00
be82312ea0 chore: update test screenshot
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2026-04-20 02:04:07 +02:00
84f67e9c33 fix: update planty types
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2026-04-20 01:57:56 +02:00
491e345c2f feat: build planty in post install
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2026-04-20 01:53:40 +02:00
ba501b211d fix: correct tsconfig for planty
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2026-04-20 01:43:05 +02:00
7d76b9e1f7 fix: mark planty as type:module
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2026-04-20 01:38:29 +02:00
5d4e2e9280 fix: make formatter happy
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2026-04-20 01:32:30 +02:00
4de15b19c8 feat: wire up planty with nodarium/app
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2026-04-20 01:08:52 +02:00
168e6fcc19 feat: update some node default settings 2026-04-20 01:08:41 +02:00
c0eb75d53c feat: new planty package 2026-04-20 01:08:29 +02:00
2ec9bfc3c9 feat(ci): compress benchmark data
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2026-02-13 15:21:57 +01:00
c97520617a fix(ci): use older upload-artifact action
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2026-02-13 15:01:59 +01:00
6475790176 fix(ci): build nodes before benchmarking
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2026-02-13 14:57:07 +01:00
580ec73465 ci: run benchmark in ci
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2026-02-13 14:46:21 +01:00
fd98d457a3 chore(release): v0.0.5 2026-02-13 01:47:35 +00:00
f16ba2601f fix(ci): still trying to get gpg to work
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2026-02-13 02:43:02 +01:00
cc6b832f15 fix(ci): trying to get gpg to work
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2026-02-13 02:25:11 +01:00
dd5fd5bf17 fix(ci): better add updates to package.json
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2026-02-13 02:10:34 +01:00
38d0fffcf4 chore: update ci image
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2026-02-13 01:58:16 +01:00
bce06da456 ci: add gpg-agent to ci image
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2026-02-13 01:47:32 +01:00
af585d56ec feat: use new ci image with gpg
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2026-02-13 01:24:19 +01:00
0aa73a27c1 feat: install gpg in ci image
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2026-02-13 01:13:01 +01:00
c1ae70282c feat: add color to sockets
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Closes #34
2026-02-13 00:57:28 +01:00
4c7b03dfb8 feat: add gradient mesh line 2026-02-13 00:51:21 +01:00
144e8cc797 fix: correctly highlight possible outputs 2026-02-12 23:38:44 +01:00
12ff9c1518 Merge pull request 'feat/debug-node' (#41) from feat/debug-node into main
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Reviewed-on: #41
2026-02-12 23:20:58 +01:00
8d3ffe84ab Merge branch 'main' into feat/debug-node
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2026-02-12 23:05:09 +01:00
95ec93eead feat: better handle ctrl+shift clicks and selections
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2026-02-12 22:46:50 +01:00
d39185efaf feat: add "pnpm qa" command to check before commit
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2026-02-12 22:33:37 +01:00
81580ccd8c fix: cleanup some type errors 2026-02-12 22:33:25 +01:00
bf6f632d27 feat: add shortcut to quick connect to debug
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2026-02-12 22:27:11 +01:00
release-bot
e098be6013 fix: also execute all nodes before debug node
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2026-02-12 21:57:33 +01:00
release-bot
ec13850e1c fix: make debug node work with runtime 2026-02-12 21:42:44 +01:00
release-bot
15e08a8163 feat: implement debug node
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Closes #39
2026-02-12 21:33:47 +01:00
release-bot
48cee58ad3 chore: update test snapshots
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2026-02-12 18:26:13 +01:00
release-bot
3235cae904 chore: fix lint and typecheck errors
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2026-02-12 18:19:27 +01:00
release-bot
3f440728fc feat: implement variable height for node shader
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2026-02-12 18:11:14 +01:00
release-bot
da09f8ba1e refactor: move debug node into runtime 2026-02-12 16:18:29 +01:00
release-bot
ddc3b4ce35 feat: allow variable height node parameters 2026-02-12 16:18:12 +01:00
release-bot
2690fc8712 chore: gitignore pnpm-store
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2026-02-12 15:42:38 +01:00
release-bot
072ab9063b feat: add initial debug node 2026-02-12 14:00:18 +01:00
release-bot
e23cad254d feat: add "*" datatype for inputs for debug node 2026-02-12 14:00:06 +01:00
release-bot
5b5c63c1a9 fix(ui): make arrows on inputnumber visible on lighttheme 2026-02-12 13:31:34 +01:00
release-bot
c9021f2383 refactor: merge all dev settings into one setting 2026-02-12 13:10:14 +01:00
9eecdd4fb8 Merge pull request 'feat: merge localState recursively with initial' (#38) from feat/debug-node into main
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Reviewed-on: #38
2026-02-12 12:51:28 +01:00
release-bot
7e71a41e52 feat: merge localState recursively with initial
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Closes #17
2026-02-12 12:50:58 +01:00
release-bot
07cd9e84eb feat: clamp AddMenu to viewport
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2026-02-10 21:51:50 +01:00
release-bot
a31a49ad50 ci: lint and typecheck before build
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2026-02-10 15:54:50 +01:00
release-bot
850d641a25 chore: pnpm format
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2026-02-10 15:54:01 +01:00
release-bot
ee5ca81757 ci: sign release commits with pgp key
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2026-02-10 15:47:42 +01:00
release-bot
22a11832b8 fix(ci): correctly format changelog 2026-02-10 15:24:23 +01:00
release-bot
b5ce5723fa chore: format favicon svg
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2026-02-10 15:14:35 +01:00
release-bot
102130cc77 feat: add favicon
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2026-02-10 15:11:58 +01:00
release-bot
1668a2e6d5 chore: format changelog.md
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2026-02-10 15:09:03 +01:00
release-bot
b0af83004e chore(release): v0.0.4 2026-02-10 14:03:49 +00:00
release-bot
51de3ced13 fix(ci): update changelog before building
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2026-02-10 14:59:17 +01:00
8d403ba803 Merge pull request 'feat/shape-node' (#36) from feat/shape-node into main
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Reviewed-on: #36
2026-02-09 22:32:14 +01:00
release-bot
6bb301153a Merge remote-tracking branch 'origin/main' into feat/shape-node
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2026-02-09 22:27:43 +01:00
release-bot
02eee5f9bf fix: disable macro logs in wasm
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2026-02-09 22:21:28 +01:00
release-bot
4f48a519a9 feat(nodes): add rotation to instance node
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2026-02-09 22:16:20 +01:00
release-bot
97199ac20f feat(nodes): implement leaf node 2026-02-09 22:16:02 +01:00
release-bot
f36f0cb230 feat(ui): show circles only when hovering InputShape 2026-02-09 22:15:39 +01:00
release-bot
ed3d48e07f fix(runtime): correctly encode 2d shape for wasm nodes 2026-02-09 22:15:11 +01:00
release-bot
c610d6c991 fix(app): show backside in three instances 2026-02-09 22:14:45 +01:00
8865b9b032 feat(node): initial leaf / shape nodes
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2026-02-09 18:32:52 +01:00
235ee5d979 fix(app): wrong linter errors in changelog
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2026-02-09 16:54:45 +01:00
23a48572f3 feat(app): dots background for node interface 2026-02-09 16:53:57 +01:00
e89a46e146 feat(app): add error page
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2026-02-09 16:18:27 +01:00
cefda41fcf feat(theme): optimize node readability 2026-02-09 16:18:19 +01:00
21d0f0da5a feat: add high-contrast-light theme 2026-02-09 16:04:17 +01:00
46202451ba ci: simplify ci quality checks
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2026-02-09 15:51:55 +01:00
0f4239d179 ci: simplify ci quality checks
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2026-02-09 15:50:05 +01:00
d9c9bb5234 fix(theme): allow raw html in head style 2026-02-09 15:49:50 +01:00
18802fdc10 fix(ui): add missing types
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2026-02-09 15:37:37 +01:00
b1cbd23542 feat(app): use same color for node outline and header
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2026-02-09 15:30:40 +01:00
33f10da396 feat(ui): make details stand out
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2026-02-09 15:26:48 +01:00
af5b3b23ba fix: make sure that CHANGELOG.md is in correct place 2026-02-09 15:26:40 +01:00
64d75b9686 feat(ui): add InputColor and custom theme 2026-02-09 15:26:18 +01:00
release-bot
2e6466ceca chore: update dprint linters
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2026-02-09 01:58:05 +01:00
release-bot
20d8e2abed feat(theme): improve light theme a bit 2026-02-09 01:57:32 +01:00
release-bot
715e1d095b feat(theme): merge edge and connection color
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2026-02-09 01:35:41 +01:00
release-bot
07e2826f16 feat(ui): improve colors of input shape 2026-02-09 00:52:35 +01:00
release-bot
e0ad97b003 feat(ui): highlight circle on hover on InputShape
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2026-02-09 00:21:58 +01:00
release-bot
93df4a19ff fix(ci): handle newline in commit messages for git.json
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2026-02-09 00:09:28 +01:00
release-bot
d661a4e4a9 feat(ui): improve InputShape ux
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Allow interactions in mirrored side aswell. Use rightclick to delete
circles.
2026-02-08 23:59:39 +01:00
release-bot
c7f808ce2d wip 2026-02-08 22:56:41 +01:00
release-bot
72d6cd6ea2 feat(ui): add initial InputShape element 2026-02-08 21:59:43 +01:00
release-bot
615f2d3c48 feat(ui): allow custom snippets in ui section header 2026-02-08 21:59:00 +01:00
release-bot
2fadb6802d refactor: make changelog code simpler 2026-02-08 21:58:01 +01:00
release-bot
9271d3a7e4 fix(app): handle error while parsing commit
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2026-02-08 21:01:34 +01:00
release-bot
13c83efdb9 fix(app): handle error while parsing changelog 2026-02-08 21:00:30 +01:00
release-bot
e44b73bebf feat: optimize changelog display
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- Hide releases under a Detail
- Hide all commits under a Detail
2026-02-08 19:04:56 +01:00
979e9fd922 feat: improve changelog readbility
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2026-02-07 17:40:49 +01:00
544500e7fe chore: remove pgp from changelog
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🚀 Lint & Test & Deploy / release (push) Successful in 4m13s
2026-02-07 16:58:06 +01:00
aaebbc4bc0 fix: some stuff with ci 2026-02-07 16:57:50 +01:00
release-bot
894ab70b79 chore(release): v0.0.3 2026-02-07 15:56:02 +00:00
139 changed files with 8424 additions and 1205 deletions

View File

@@ -42,15 +42,18 @@
"**/*-lock.yaml",
"**/yaml.lock",
"**/.DS_Store",
"**/.pnpm-store",
"**/.cargo",
"**/target",
],
"plugins": [
"https://plugins.dprint.dev/typescript-0.95.13.wasm",
"https://plugins.dprint.dev/typescript-0.95.15.wasm",
"https://plugins.dprint.dev/json-0.21.1.wasm",
"https://plugins.dprint.dev/markdown-0.20.0.wasm",
"https://plugins.dprint.dev/markdown-0.21.1.wasm",
"https://plugins.dprint.dev/toml-0.7.0.wasm",
"https://plugins.dprint.dev/dockerfile-0.3.3.wasm",
"https://plugins.dprint.dev/g-plane/markup_fmt-v0.25.3.wasm",
"https://plugins.dprint.dev/g-plane/pretty_yaml-v0.5.1.wasm",
"https://plugins.dprint.dev/g-plane/pretty_yaml-v0.6.0.wasm",
"https://plugins.dprint.dev/exec-0.6.0.json@a054130d458f124f9b5c91484833828950723a5af3f8ff2bd1523bd47b83b364",
],
}

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@@ -21,6 +21,8 @@ else
COMMITS_SINCE_LAST_RELEASE="0"
fi
commit_message=$(git log -1 --pretty=%B | tr -d '\n' | sed 's/"/\\"/g')
cat >app/static/git.json <<EOF
{
"ref": "${GITHUB_REF:-}",
@@ -31,7 +33,7 @@ cat >app/static/git.json <<EOF
"event_name": "${GITHUB_EVENT_NAME:-}",
"workflow": "${GITHUB_WORKFLOW:-}",
"job": "${GITHUB_JOB:-}",
"commit_message": "$(git log -1 --pretty=%B)",
"commit_message": "${commit_message}",
"commit_timestamp": "$(git log -1 --pretty=%cI)",
"branch": "${BRANCH}",
"commits_since_last_release": "${COMMITS_SINCE_LAST_RELEASE}"

View File

@@ -1,18 +0,0 @@
#!/usr/bin/env bash
set -euo pipefail
pnpm build
pnpm lint &
LINT_PID=$!
pnpm format:check &
FORMAT_PID=$!
pnpm check &
TYPE_PID=$!
xvfb-run --auto-servernum --server-args="-screen 0 1280x1024x24" pnpm test &
TEST_PID=$!
wait $LINT_PID
wait $FORMAT_PID
wait $TYPE_PID
wait $TEST_PID

View File

@@ -16,7 +16,7 @@ git fetch origin "refs/tags/$TAG:refs/tags/$TAG" --force
# %(contents) gets the whole message.
# If you want ONLY what you typed after the first line, use %(contents:body)
NOTES=$(git tag -l "$TAG" --format='%(contents)')
NOTES=$(git tag -l "$TAG" --format='%(contents)' | sed '/-----BEGIN PGP SIGNATURE-----/,/-----END PGP SIGNATURE-----/d')
if [ -z "$(echo "$NOTES" | tr -d '[:space:]')" ]; then
echo "❌ Tag message is empty or tag is not annotated"
@@ -52,16 +52,16 @@ fi
# -------------------------------------------------------------------
tmp_changelog="CHANGELOG.tmp"
{
echo "## $TAG ($DATE)"
echo "# $TAG ($DATE)"
echo ""
echo "$NOTES"
echo ""
if [ -n "$COMMITS" ]; then
echo "### All Commits in this version:"
echo "---"
echo ""
echo "$COMMITS"
echo ""
fi
echo "---"
echo ""
if [ -f CHANGELOG.md ]; then
cat CHANGELOG.md
@@ -73,12 +73,24 @@ mv "$tmp_changelog" CHANGELOG.md
pnpm exec dprint fmt CHANGELOG.md
# -------------------------------------------------------------------
# 5. Create release commit
# 5. Setup GPG signing
# -------------------------------------------------------------------
git config user.name "release-bot"
git config user.email "release-bot@ci"
echo "$BOT_PGP_PRIVATE_KEY" | base64 -d | gpg --batch --import
GPG_KEY_ID=$(gpg --list-secret-keys --keyid-format LONG | grep sec | awk '{print $2}' | cut -d'/' -f2)
git add CHANGELOG.md $(find . -name package.json ! -path "*/node_modules/*")
export GPG_TTY=$(tty)
echo "allow-loopback-pinentry" >>~/.gnupg/gpg-agent.conf
gpg-connect-agent reloadagent /bye
git config user.name "nodarium-bot"
git config user.email "nodarium-bot@max-richter.dev"
git config --global user.signingkey "$GPG_KEY_ID"
git config --global commit.gpgsign true
# -------------------------------------------------------------------
# 6. Create release commit
# -------------------------------------------------------------------
git add CHANGELOG.md $(git ls-files '**/package.json')
if git diff --cached --quiet; then
echo "No changes to commit for release $TAG"
@@ -87,5 +99,4 @@ else
git push origin main
fi
cp CHANGELOG.md app/static/CHANGELOG.md
echo "✅ Release process for $TAG complete"

View File

@@ -0,0 +1,87 @@
name: 📊 Benchmark the Runtime
on:
push:
branches: ["*"]
pull_request:
branches: ["*"]
env:
PNPM_CACHE_FOLDER: .pnpm-store
CARGO_HOME: .cargo
CARGO_TARGET_DIR: target
jobs:
release:
runs-on: ubuntu-latest
container: git.max-richter.dev/max/nodarium-ci:a56e8f445edb6064ae7a7b3b783fb7445f1b4e69
steps:
- name: 📑 Checkout Code
uses: actions/checkout@v4
with:
fetch-depth: 0
token: ${{ secrets.GITEA_TOKEN }}
- name: 💾 Setup pnpm Cache
uses: actions/cache@v4
with:
path: ${{ env.PNPM_CACHE_FOLDER }}
key: ${{ runner.os }}-pnpm-${{ hashFiles('**/pnpm-lock.yaml') }}
restore-keys: |
${{ runner.os }}-pnpm-
- name: 🦀 Cache Cargo
uses: actions/cache@v4
with:
path: |
~/.cargo/registry
~/.cargo/git
target
key: ${{ runner.os }}-cargo-${{ hashFiles('**/Cargo.lock') }}
restore-keys: |
${{ runner.os }}-cargo-
- name: 📦 Install Dependencies
run: pnpm install --frozen-lockfile --store-dir ${{ env.PNPM_CACHE_FOLDER }}
- name: 🛠Build Nodes
run: pnpm build:nodes
- name: 🏃 Execute Runtime
run: pnpm run --filter @nodarium/app bench
- name: 🔑 Setup SSH key
run: |
mkdir -p ~/.ssh
echo "${{ secrets.GIT_SSH_PRIVATE_KEY }}" > ~/.ssh/id_ed25519
chmod 600 ~/.ssh/id_ed25519
ssh-keyscan -p 2222 -H git.max-richter.dev >> ~/.ssh/known_hosts
ssh -vvv -p 2222 -i ~/.ssh/id_ed25519 -T git@git.max-richter.dev
- name: 📤 Push Results
env:
BENCH_REPO: "git@git.max-richter.dev:max/nodarium-benchmarks.git"
run: |
git config --global user.name "nodarium-bot"
git config --global user.email "nodarium-bot@max-richter.dev"
# 2. Clone the benchmarks repo into a temp folder
git config --global core.sshCommand "ssh -vv -p 2222 -i ~/.ssh/id_ed25519 -o IdentitiesOnly=yes"
git clone git@git.max-richter.dev:max/nodarium-benchmarks.git target_bench_repo
# 3. Create a directory structure based on the branch
# This allows the UI to "switch between branches"
BRANCH_NAME="${{ github.ref_name }}"
DEST_DIR="target_bench_repo/data/$BRANCH_NAME/$(date +%s)"
mkdir -p "$DEST_DIR"
# 4. Copy the new results
# Assuming your bench tool outputs a file named 'results.json'
cp app/benchmark/out/*.json "$DEST_DIR/"
# 5. Commit and Push
cd target_bench_repo
git add .
git commit -m "Update benchmarks for $BRANCH_NAME: ${{ github.sha }}"
git push origin main

View File

@@ -2,6 +2,8 @@ name: Build & Push CI Image
on:
push:
branches:
- main
paths:
- "Dockerfile.ci"
- ".gitea/workflows/build-ci-image.yaml"
@@ -36,4 +38,4 @@ jobs:
push: true
tags: |
git.max-richter.dev/${{ gitea.repository }}-ci:latest
git.max-richter.dev/${{ gitea.repository }}-ci:${{ github.sha }}
git.max-richter.dev/${{ gitea.repository }}-ci:${{ gitea.sha }}

View File

@@ -8,14 +8,14 @@ on:
branches: ["*"]
env:
PNPM_CACHE_FOLDER: /.pnpm-store
CARGO_HOME: /.cargo
PNPM_CACHE_FOLDER: .pnpm-store
CARGO_HOME: .cargo
CARGO_TARGET_DIR: target
jobs:
release:
runs-on: ubuntu-latest
container: git.max-richter.dev/max/nodarium-ci:fd7268d6208aede435e1685817ae6b271c68bd83
container: git.max-richter.dev/max/nodarium-ci:a56e8f445edb6064ae7a7b3b783fb7445f1b4e69
steps:
- name: 📑 Checkout Code
@@ -47,14 +47,21 @@ jobs:
run: pnpm install --frozen-lockfile --store-dir ${{ env.PNPM_CACHE_FOLDER }}
- name: 🧹 Quality Control
run: ./.gitea/scripts/ci-checks.sh
- name: 🛠️ Build
run: ./.gitea/scripts/build.sh
run: |
pnpm lint
pnpm format:check
pnpm check
pnpm build
xvfb-run --auto-servernum --server-args="-screen 0 1280x1024x24" pnpm test
- name: 🚀 Create Release Commit
if: gitea.ref_type == 'tag'
run: ./.gitea/scripts/create-release.sh
env:
BOT_PGP_PRIVATE_KEY: ${{ secrets.BOT_PGP_PRIVATE_KEY }}
- name: 🛠️ Build
run: ./.gitea/scripts/build.sh
- name: 🏷️ Create Gitea Release
if: gitea.ref_type == 'tag'

2
.gitignore vendored
View File

@@ -5,3 +5,5 @@ node_modules/
/target
.direnv/
.pnpm-store/

View File

@@ -1,13 +1,198 @@
## v0.0.2 (2026-02-04)
# v0.0.5 (2026-02-13)
fix(ci): actually deploy on tags
fix(app): correctly handle false value in settings
-> This caused a bug where random seed could not be false.
## Features
- Implement debug node with full runtime integration, wildcard (`*`) inputs, variable-height nodes and parameters, and a quick-connect shortcut.
- Add color-coded node sockets and edges to visually indicate data types.
- Recursively merge `localState` with the initial state to safely handle outdated settings stored in `localStorage` when the settings schema changes.
- Clamp the Add Menu to the viewport.
- Add application favicon.
- Consolidate all developer settings into a single **Advanced Mode** setting.
## Fixes
- Fix InputNumber arrow visibility in the light theme.
- Correct changelog formatting issues.
## Chores
- Add `pnpm qa` pre-commit command.
- Run linting and type checks before build in CI.
- Sign release commits with a PGP key.
- General formatting, lint/type cleanup, test snapshot updates, and `.gitignore` maintenance.
---
## v0.0.1 (2026-02-03)
- [f16ba26](https://git.max-richter.dev/max/nodarium/commit/f16ba2601ff0e8f0f4454e24689499112a2a257a) fix(ci): still trying to get gpg to work
- [cc6b832](https://git.max-richter.dev/max/nodarium/commit/cc6b832f1576356e5453ee4289b02f854152ff9a) fix(ci): trying to get gpg to work
- [dd5fd5b](https://git.max-richter.dev/max/nodarium/commit/dd5fd5bf1715d371566bd40419b72ca05e63401e) fix(ci): better add updates to package.json
- [38d0fff](https://git.max-richter.dev/max/nodarium/commit/38d0fffcf4ca0a346857c3658ccefdfcdf16e217) chore: update ci image
- [bce06da](https://git.max-richter.dev/max/nodarium/commit/bce06da456e3c008851ac006033cfff256015a47) ci: add gpg-agent to ci image
- [af585d5](https://git.max-richter.dev/max/nodarium/commit/af585d56ec825662961c8796226ed9d8cb900795) feat: use new ci image with gpg
- [0aa73a2](https://git.max-richter.dev/max/nodarium/commit/0aa73a27c1f23bea177ecc66034f8e0384c29a8e) feat: install gpg in ci image
- [c1ae702](https://git.max-richter.dev/max/nodarium/commit/c1ae70282cb5d58527180614a80823d80ca478c5) feat: add color to sockets
- [4c7b03d](https://git.max-richter.dev/max/nodarium/commit/4c7b03dfb82174317d8ba01f4725af804201154d) feat: add gradient mesh line
- [144e8cc](https://git.max-richter.dev/max/nodarium/commit/144e8cc797cfcc5a7a1fd9a0a2098dc99afb6170) fix: correctly highlight possible outputs
- [12ff9c1](https://git.max-richter.dev/max/nodarium/commit/12ff9c151873d253ed2e54dcf56aa9c9c4716c7c) Merge pull request 'feat/debug-node' (#41) from feat/debug-node into main
- [8d3ffe8](https://git.max-richter.dev/max/nodarium/commit/8d3ffe84ab9ca9e6d6d28333752e34da878fd3ea) Merge branch 'main' into feat/debug-node
- [95ec93e](https://git.max-richter.dev/max/nodarium/commit/95ec93eeada9bf062e01e1e77b67b8f0343a51bf) feat: better handle ctrl+shift clicks and selections
- [d39185e](https://git.max-richter.dev/max/nodarium/commit/d39185efafc360f49ab9437c0bad1f64665df167) feat: add "pnpm qa" command to check before commit
- [81580cc](https://git.max-richter.dev/max/nodarium/commit/81580ccd8c1db30ce83433c4c4df84bd660d3460) fix: cleanup some type errors
- [bf6f632](https://git.max-richter.dev/max/nodarium/commit/bf6f632d2772c3da812d5864c401f17e1aa8666a) feat: add shortcut to quick connect to debug
- [e098be6](https://git.max-richter.dev/max/nodarium/commit/e098be60135f57cf863904a58489e032ed27e8b4) fix: also execute all nodes before debug node
- [ec13850](https://git.max-richter.dev/max/nodarium/commit/ec13850e1c0ca5846da614d25887ff492cf8be04) fix: make debug node work with runtime
- [15e08a8](https://git.max-richter.dev/max/nodarium/commit/15e08a816339bdf9de9ecb6a57a7defff42dbe8c) feat: implement debug node
- [48cee58](https://git.max-richter.dev/max/nodarium/commit/48cee58ad337c1c6c59a0eb55bf9b5ecd16b99d0) chore: update test snapshots
- [3235cae](https://git.max-richter.dev/max/nodarium/commit/3235cae9049e193c242b6091cee9f01e67ee850e) chore: fix lint and typecheck errors
- [3f44072](https://git.max-richter.dev/max/nodarium/commit/3f440728fc8a94d59022bb545f418be049a1f1ba) feat: implement variable height for node shader
- [da09f8b](https://git.max-richter.dev/max/nodarium/commit/da09f8ba1eda5ed347433d37064a3b4ab49e627e) refactor: move debug node into runtime
- [ddc3b4c](https://git.max-richter.dev/max/nodarium/commit/ddc3b4ce357ef1c1e8066c0a52151713d0b6ed95) feat: allow variable height node parameters
- [2690fc8](https://git.max-richter.dev/max/nodarium/commit/2690fc871291e73d3d028df9668e8fffb1e77476) chore: gitignore pnpm-store
- [072ab90](https://git.max-richter.dev/max/nodarium/commit/072ab9063ba56df0673020eb639548f3a8601e04) feat: add initial debug node
- [e23cad2](https://git.max-richter.dev/max/nodarium/commit/e23cad254d610e00f196b7fdb4532f36fd735a4b) feat: add "*" datatype for inputs for debug node
- [5b5c63c](https://git.max-richter.dev/max/nodarium/commit/5b5c63c1a9c4ef757382bd4452149dc9777693ff) fix(ui): make arrows on inputnumber visible on lighttheme
- [c9021f2](https://git.max-richter.dev/max/nodarium/commit/c9021f2383828f2e2b5594d125165bbc8f70b8e7) refactor: merge all dev settings into one setting
- [9eecdd4](https://git.max-richter.dev/max/nodarium/commit/9eecdd4fb85dc60b8196101050334e26732c9a34) Merge pull request 'feat: merge localState recursively with initial' (#38) from feat/debug-node into main
- [7e71a41](https://git.max-richter.dev/max/nodarium/commit/7e71a41e5229126d404f56598c624709961dbf3b) feat: merge localState recursively with initial
- [07cd9e8](https://git.max-richter.dev/max/nodarium/commit/07cd9e84eb51bc02b7fed39c36cf83caba175ad7) feat: clamp AddMenu to viewport
- [a31a49a](https://git.max-richter.dev/max/nodarium/commit/a31a49ad503d69f92f2491dd685729060ea49896) ci: lint and typecheck before build
- [850d641](https://git.max-richter.dev/max/nodarium/commit/850d641a25cd0c781478c58c117feaf085bdbc62) chore: pnpm format
- [ee5ca81](https://git.max-richter.dev/max/nodarium/commit/ee5ca817573b83cacfa3709e0ae88c6263bc39c1) ci: sign release commits with pgp key
- [22a1183](https://git.max-richter.dev/max/nodarium/commit/22a11832b861ae8b44e2d374b55d12937ecab247) fix(ci): correctly format changelog
- [b5ce572](https://git.max-richter.dev/max/nodarium/commit/b5ce5723fa4a35443df39a9096d0997f808f0b4f) chore: format favicon svg
- [102130c](https://git.max-richter.dev/max/nodarium/commit/102130cc7777ceebcdb3de8466c90cef5b380111) feat: add favicon
- [1668a2e](https://git.max-richter.dev/max/nodarium/commit/1668a2e6d59db071ab3da45204c2b7bfcd2150a2) chore: format changelog.md
# v0.0.4 (2026-02-10)
## Features
- Added shape and leaf nodes, including rotation support.
- Added high-contrast light theme and improved overall node readability.
- Enhanced UI with dots background, clearer details, and consistent node coloring.
- Improved changelog display and parsing robustness.
## Fixes
- Fixed UI issues (backside rendering, missing types, linter errors).
- Improved CI handling of commit messages and changelog placement.
## Chores
- Simplified CI quality checks.
- Updated dprint linters.
- Refactored changelog code.
---
- [51de3ce](https://git.max-richter.dev/max/nodarium/commit/51de3ced133af07b9432e1137068ef43ddfecbc9) fix(ci): update changelog before building
- [8d403ba](https://git.max-richter.dev/max/nodarium/commit/8d403ba8039a05b687f050993a6afca7fb743e12) Merge pull request 'feat/shape-node' (#36) from feat/shape-node into main
- [6bb3011](https://git.max-richter.dev/max/nodarium/commit/6bb301153ac13c31511b6b28ae95c6e0d4c03e9e) Merge remote-tracking branch 'origin/main' into feat/shape-node
- [02eee5f](https://git.max-richter.dev/max/nodarium/commit/02eee5f9bf4b1bc813d5d28673c4d5d77b392a92) fix: disable macro logs in wasm
- [4f48a51](https://git.max-richter.dev/max/nodarium/commit/4f48a519a950123390530f1b6040e2430a767745) feat(nodes): add rotation to instance node
- [97199ac](https://git.max-richter.dev/max/nodarium/commit/97199ac20fb079d6c157962d1a998d63670d8797) feat(nodes): implement leaf node
- [f36f0cb](https://git.max-richter.dev/max/nodarium/commit/f36f0cb2305692c7be60889bcde7f91179e18b81) feat(ui): show circles only when hovering InputShape
- [ed3d48e](https://git.max-richter.dev/max/nodarium/commit/ed3d48e07fa6db84bbb24db6dbe044cbc36f049f) fix(runtime): correctly encode 2d shape for wasm nodes
- [c610d6c](https://git.max-richter.dev/max/nodarium/commit/c610d6c99152d8233235064b81503c2b0dc4ada8) fix(app): show backside in three instances
- [8865b9b](https://git.max-richter.dev/max/nodarium/commit/8865b9b032bdf5a1385b4e9db0b1923f0e224fdd) feat(node): initial leaf / shape nodes
- [235ee5d](https://git.max-richter.dev/max/nodarium/commit/235ee5d979fbd70b3e0fb6f09a352218c3ff1e6d) fix(app): wrong linter errors in changelog
- [23a4857](https://git.max-richter.dev/max/nodarium/commit/23a48572f3913d91d839873cc155a16139c286a6) feat(app): dots background for node interface
- [e89a46e](https://git.max-richter.dev/max/nodarium/commit/e89a46e146e9e95de57ffdf55b05d16d6fe975f4) feat(app): add error page
- [cefda41](https://git.max-richter.dev/max/nodarium/commit/cefda41fcf3d5d011c9f7598a4f3f37136602dbd) feat(theme): optimize node readability
- [21d0f0d](https://git.max-richter.dev/max/nodarium/commit/21d0f0da5a26492fa68ad4897a9b1d9e88857030) feat: add high-contrast-light theme
- [4620245](https://git.max-richter.dev/max/nodarium/commit/46202451ba3eea73bd1bc6ef5129b3e26ee9315c) ci: simplify ci quality checks
- [0f4239d](https://git.max-richter.dev/max/nodarium/commit/0f4239d179ddedd3d012ca98b5bc3312afbc8f10) ci: simplify ci quality checks
- [d9c9bb5](https://git.max-richter.dev/max/nodarium/commit/d9c9bb5234bc8776daf26be99ba77a2145c70649) fix(theme): allow raw html in head style
- [18802fd](https://git.max-richter.dev/max/nodarium/commit/18802fdc10294a58425f052a4fde4bcf4be58caf) fix(ui): add missing types
- [b1cbd23](https://git.max-richter.dev/max/nodarium/commit/b1cbd235420c99a11154ef6a899cc7e14faf1c37) feat(app): use same color for node outline and header
- [33f10da](https://git.max-richter.dev/max/nodarium/commit/33f10da396fdc13edcb8faaee212280102b24f3a) feat(ui): make details stand out
- [af5b3b2](https://git.max-richter.dev/max/nodarium/commit/af5b3b23ba18d73d6abec60949fb0c9edfc25ff8) fix: make sure that CHANGELOG.md is in correct place
- [64d75b9](https://git.max-richter.dev/max/nodarium/commit/64d75b9686c494075223a0a318297fe59ec99e81) feat(ui): add InputColor and custom theme
- [2e6466c](https://git.max-richter.dev/max/nodarium/commit/2e6466ceca1d2131581d1862e93c756affdf6cd6) chore: update dprint linters
- [20d8e2a](https://git.max-richter.dev/max/nodarium/commit/20d8e2abedf0de30299d947575afef9c8ffd61d9) feat(theme): improve light theme a bit
- [715e1d0](https://git.max-richter.dev/max/nodarium/commit/715e1d095b8a77feb0cf66bbb444baf0f163adcb) feat(theme): merge edge and connection color
- [07e2826](https://git.max-richter.dev/max/nodarium/commit/07e2826f16dafa6a07377c9fb591168fa5c2abcf) feat(ui): improve colors of input shape
- [e0ad97b](https://git.max-richter.dev/max/nodarium/commit/e0ad97b003fd8cb4d950c03e5488a5accf6a37d0) feat(ui): highlight circle on hover on InputShape
- [93df4a1](https://git.max-richter.dev/max/nodarium/commit/93df4a19ff816e2bdfa093594721f0829f84c9e6) fix(ci): handle newline in commit messages for git.json
- [d661a4e](https://git.max-richter.dev/max/nodarium/commit/d661a4e4a9dfa6c9c73b5e24a3edcf56e1bbf48c) feat(ui): improve InputShape ux
- [c7f808c](https://git.max-richter.dev/max/nodarium/commit/c7f808ce2d52925425b49f92edf49d9557f8901d) wip
- [72d6cd6](https://git.max-richter.dev/max/nodarium/commit/72d6cd6ea2886626823e6e86856f19338c7af3c1) feat(ui): add initial InputShape element
- [615f2d3](https://git.max-richter.dev/max/nodarium/commit/615f2d3c4866a9e85f3eca398f3f02100c4df355) feat(ui): allow custom snippets in ui section header
- [2fadb68](https://git.max-richter.dev/max/nodarium/commit/2fadb6802de640d692fdab7d654311df0d7b4836) refactor: make changelog code simpler
- [9271d3a](https://git.max-richter.dev/max/nodarium/commit/9271d3a7e4cb0cc751b635c2adb518de7b4100c7) fix(app): handle error while parsing commit
- [13c83ef](https://git.max-richter.dev/max/nodarium/commit/13c83efdb962a6578ade59f10cc574fef0e17534) fix(app): handle error while parsing changelog
- [e44b73b](https://git.max-richter.dev/max/nodarium/commit/e44b73bebfb1cc8e872cd2fa7d8b6ff3565df374) feat: optimize changelog display
- [979e9fd](https://git.max-richter.dev/max/nodarium/commit/979e9fd92289eba9f77221c563337c00028e4cf5) feat: improve changelog readbility
- [544500e](https://git.max-richter.dev/max/nodarium/commit/544500e7fe9ee14412cef76f3c7a32ba6f291656) chore: remove pgp from changelog
- [aaebbc4](https://git.max-richter.dev/max/nodarium/commit/aaebbc4bc082ee93c2317ce45071c9bc61b0b77e) fix: some stuff with ci
# v0.0.3 (2026-02-07)
## Features
- Edge dragging now highlights valid connection sockets, improving graph editing clarity.
- InputNumber supports snapping to predefined values while holding Alt.
- Changelog is accessible directly from the sidebar and now includes git metadata and a list of commits.
## Fixes
- Fixed incorrect socket highlighting when an edge already existed.
- Corrected initialization of `InputNumber` values outside min/max bounds.
- Fixed initialization of nested vec3 inputs.
- Multiple CI fixes to ensure reliable builds, correct environment variables, and proper image handling.
## Maintenance / CI
- Significant CI and Dockerfile cleanup and optimization.
- Improved git metadata generation during builds.
- Dependency updates, formatting, and test snapshot updates.
---
- [f8a2a95](https://git.max-richter.dev/max/nodarium/commit/f8a2a95bc18fa3c8c1db67dc0c2b66db1ff0d866) chore: clean CHANGELOG.md
- [c9dd143](https://git.max-richter.dev/max/nodarium/commit/c9dd143916d758991f3ba30723a32c18b6f98bb5) fix(ci): correctly add release notes from tag to changelog
- [898dd49](https://git.max-richter.dev/max/nodarium/commit/898dd49aee930350af8645382ef5042765a1fac7) fix(ci): correctly copy changelog to build output
- [9fb69d7](https://git.max-richter.dev/max/nodarium/commit/9fb69d760fdf92ecc2448e468242970ec48443b0) feat: show commits since last release in changelog
- [bafbcca](https://git.max-richter.dev/max/nodarium/commit/bafbcca2b8a7cd9f76e961349f11ec84d1e4da63) fix: wrong socket was highlighted when dragging node
- [8ad9e55](https://git.max-richter.dev/max/nodarium/commit/8ad9e5535cd752ef111504226b4dac57b5adcf3d) feat: highlight possible sockets when dragging edge
- [11eaeb7](https://git.max-richter.dev/max/nodarium/commit/11eaeb719be7f34af8db8b7908008a15308c0cac) feat(app): display some git metadata in changelog
- [74c2978](https://git.max-richter.dev/max/nodarium/commit/74c2978cd16d2dd95ce1ae8019dfb9098e52b4b6) chore: cleanup git.json a bit
- [4fdc247](https://git.max-richter.dev/max/nodarium/commit/4fdc24790490d3f13ee94a557159617f4077a2f9) ci: update build.sh to correct git.json
- [c3f8b4b](https://git.max-richter.dev/max/nodarium/commit/c3f8b4b5aad7a525fb11ab14c9236374cb60442d) ci: debug available env vars
- [67591c0](https://git.max-richter.dev/max/nodarium/commit/67591c0572b873d8c7cd00db8efb7dac2d6d4de2) chore: pnpm format
- [de1f9d6](https://git.max-richter.dev/max/nodarium/commit/de1f9d6ab669b8e699d98b8855e125e21030b5b3) feat(ui): change inputnumber to snap to values when alt is pressed
- [6acce72](https://git.max-richter.dev/max/nodarium/commit/6acce72fb8c416cc7f6eec99c2ae94d6529e960c) fix(ui): correctly initialize InputNumber
- [cf8943b](https://git.max-richter.dev/max/nodarium/commit/cf8943b2059aa286e41865caf75058d35498daf7) chore: pnpm update
- [9e03d36](https://git.max-richter.dev/max/nodarium/commit/9e03d36482bb4f972c384b66b2dcf258f0cd18be) chore: use newest ci image
- [fd7268d](https://git.max-richter.dev/max/nodarium/commit/fd7268d6208aede435e1685817ae6b271c68bd83) ci: make dockerfile work
- [6358c22](https://git.max-richter.dev/max/nodarium/commit/6358c22a853ec340be5223fabb8289092e4f4afe) ci: use tagged own image for ci
- [655b6a1](https://git.max-richter.dev/max/nodarium/commit/655b6a18b282f0cddcc750892e575ee6c311036b) ci: make dockerfile work
- [37b2bdc](https://git.max-richter.dev/max/nodarium/commit/37b2bdc8bdbd8ded6b22b89214b49de46f788351) ci: update ci Dockerfile to work
- [94e01d4](https://git.max-richter.dev/max/nodarium/commit/94e01d4ea865f15ce06b52827a1ae6906de5be5e) ci: correctly build and push ci image
- [35f5177](https://git.max-richter.dev/max/nodarium/commit/35f5177884b62bbf119af1bbf4df61dd0291effb) feat: try to optimize the Dockerfile
- [ac2c61f](https://git.max-richter.dev/max/nodarium/commit/ac2c61f2211ba96bbdbb542179905ca776537cec) ci: use actual git url in ci
- [ef3d462](https://git.max-richter.dev/max/nodarium/commit/ef3d46279f4ff9c04d80bb2d9a9e7cfec63b224e) fix(ci): build before testing
- [703da32](https://git.max-richter.dev/max/nodarium/commit/703da324fabbef0e2c017f0f7a925209fa26bd03) ci: automatically build ci image and store locally
- [1dae472](https://git.max-richter.dev/max/nodarium/commit/1dae472253ccb5e3766f2270adc053b922f46738) ci: add a git.json metadata file during build
- [09fdfb8](https://git.max-richter.dev/max/nodarium/commit/09fdfb88cd203ace0e36663ebdb2c8c7ba53f190) chore: update test screenshots
- [04b63cc](https://git.max-richter.dev/max/nodarium/commit/04b63cc7e2fc4fcfa0973cf40592d11457179db3) feat: add changelog to sidebar
- [cb6a356](https://git.max-richter.dev/max/nodarium/commit/cb6a35606dfda50b0c81b04902d7a6c8e59458d2) feat(ci): also cache cargo stuff
- [9c9f3ba](https://git.max-richter.dev/max/nodarium/commit/9c9f3ba3b7c94215a86b0a338a5cecdd87b96b28) fix(ci): use GITHUB_instead of GITEA_ for env vars
- [08dda2b](https://git.max-richter.dev/max/nodarium/commit/08dda2b2cb4d276846abe30bc260127626bb508a) chore: pnpm format
- [059129a](https://git.max-richter.dev/max/nodarium/commit/059129a738d02b8b313bb301a515697c7c4315ac) fix(ci): deploy prs and main
- [437c9f4](https://git.max-richter.dev/max/nodarium/commit/437c9f4a252125e1724686edace0f5f006f58439) feat(ci): add list of all commits to changelog entry
- [48bf447](https://git.max-richter.dev/max/nodarium/commit/48bf447ce12949d7c29a230806d160840b7847e1) docs: straighten up changelog a bit
- [548fa4f](https://git.max-richter.dev/max/nodarium/commit/548fa4f0a1a14adc40a74da1182fa6da81eab3df) fix(app): correctly initialize vec3 inputs in nestedsettings
# v0.0.2 (2026-02-04)
## Fixes
---
- []() fix(ci): actually deploy on tags
- []() fix(app): correctly handle false value in settings
# v0.0.1 (2026-02-03)
chore: format
---

16
Cargo.lock generated
View File

@@ -62,6 +62,14 @@ version = "1.0.17"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "92ecc6618181def0457392ccd0ee51198e065e016d1d527a7ac1b6dc7c1f09d2"
[[package]]
name = "leaf"
version = "0.1.0"
dependencies = [
"nodarium_macros",
"nodarium_utils",
]
[[package]]
name = "math"
version = "0.1.0"
@@ -245,6 +253,14 @@ dependencies = [
"zmij",
]
[[package]]
name = "shape"
version = "0.1.0"
dependencies = [
"nodarium_macros",
"nodarium_utils",
]
[[package]]
name = "stem"
version = "0.1.0"

View File

@@ -6,6 +6,8 @@ ENV RUSTUP_HOME=/usr/local/rustup \
RUN apt-get update && apt-get install -y \
ca-certificates=20230311+deb12u1 \
gpg=2.2.40-1.1+deb12u2 \
gpg-agent=2.2.40-1.1+deb12u2 \
curl=7.88.1-10+deb12u14 \
git=1:2.39.5-0+deb12u3 \
jq=1.6-2.1+deb12u1 \

1
app/benchmark/.gitignore vendored Normal file
View File

@@ -0,0 +1 @@
out/

View File

@@ -0,0 +1,47 @@
import { NodeDefinition, NodeId, NodeRegistry } from '@nodarium/types';
import { createWasmWrapper } from '@nodarium/utils';
import { readFile } from 'node:fs/promises';
import { resolve } from 'node:path';
export class BenchmarkRegistry implements NodeRegistry {
status: 'loading' | 'ready' | 'error' = 'loading';
private nodes = new Map<string, NodeDefinition>();
async load(nodeIds: NodeId[]): Promise<NodeDefinition[]> {
const nodes = await Promise.all(nodeIds.map(async id => {
const p = resolve('static/nodes/' + id + '.wasm');
const file = await readFile(p);
const node = createWasmWrapper(file as unknown as ArrayBuffer);
const d = node.get_definition();
return {
...d,
execute: node.execute
};
}));
for (const n of nodes) {
this.nodes.set(n.id, n);
}
this.status = 'ready';
return nodes;
}
async register(id: string, wasmBuffer: ArrayBuffer): Promise<NodeDefinition> {
const wasm = createWasmWrapper(wasmBuffer);
const d = wasm.get_definition();
const node = {
...d,
execute: wasm.execute
};
this.nodes.set(id, node);
return node;
}
getNode(id: NodeId | string): NodeDefinition | undefined {
return this.nodes.get(id);
}
getAllNodes(): NodeDefinition[] {
return [];
}
}

56
app/benchmark/index.ts Normal file
View File

@@ -0,0 +1,56 @@
import type { Graph, Graph as GraphType, NodeId } from '@nodarium/types';
import { createLogger, createPerformanceStore } from '@nodarium/utils';
import { mkdir, writeFile } from 'node:fs/promises';
import { resolve } from 'node:path';
import { MemoryRuntimeExecutor } from '../src/lib/runtime/runtime-executor.ts';
import { BenchmarkRegistry } from './benchmarkRegistry.ts';
import defaultPlantTemplate from './templates/default.json' assert { type: 'json' };
import lottaFacesTemplate from './templates/lotta-faces.json' assert { type: 'json' };
import plantTemplate from './templates/plant.json' assert { type: 'json' };
const registry = new BenchmarkRegistry();
const r = new MemoryRuntimeExecutor(registry);
const perfStore = createPerformanceStore();
const log = createLogger('bench');
const templates: Record<string, Graph> = {
'plant': plantTemplate as unknown as GraphType,
'lotta-faces': lottaFacesTemplate as unknown as GraphType,
'default': defaultPlantTemplate as unknown as GraphType
};
async function run(g: GraphType, amount: number) {
await registry.load(plantTemplate.nodes.map(n => n.type) as NodeId[]);
log.log('loaded ' + g.nodes.length + ' nodes');
log.log('warming up');
// Warm up the runtime? maybe this does something?
for (let index = 0; index < 10; index++) {
await r.execute(g, { randomSeed: true });
}
log.log('executing');
r.perf = perfStore;
for (let i = 0; i < amount; i++) {
r.perf?.startRun();
await r.execute(g, { randomSeed: true });
r.perf?.stopRun();
}
log.log('finished');
return r.perf.get();
}
async function main() {
const outPath = resolve('benchmark/out/');
await mkdir(outPath, { recursive: true });
for (const key in templates) {
log.log('executing ' + key);
const perfData = await run(templates[key], 100);
await writeFile(resolve(outPath, key + '.json'), JSON.stringify(perfData));
await new Promise(res => setTimeout(res, 200));
}
}
main();

View File

@@ -0,0 +1,95 @@
{
"settings": { "resolution.circle": 26, "resolution.curve": 39 },
"nodes": [
{ "id": 9, "position": [220, 80], "type": "max/plantarium/output", "props": {} },
{
"id": 10,
"position": [95, 80],
"type": "max/plantarium/stem",
"props": { "amount": 5, "length": 11, "thickness": 0.1 }
},
{
"id": 14,
"position": [195, 80],
"type": "max/plantarium/gravity",
"props": {
"strength": 0.38,
"scale": 39,
"fixBottom": 0,
"directionalStrength": [1, 1, 1],
"depth": 1,
"curviness": 1
}
},
{
"id": 15,
"position": [120, 80],
"type": "max/plantarium/noise",
"props": {
"strength": 4.9,
"scale": 2.2,
"fixBottom": 1,
"directionalStrength": [1, 1, 1],
"depth": 1,
"octaves": 1
}
},
{
"id": 16,
"position": [70, 80],
"type": "max/plantarium/vec3",
"props": { "0": 0, "1": 0, "2": 0 }
},
{
"id": 17,
"position": [45, 80],
"type": "max/plantarium/random",
"props": { "min": -2, "max": 2 }
},
{
"id": 18,
"position": [170, 80],
"type": "max/plantarium/branch",
"props": {
"length": 1.6,
"thickness": 0.69,
"amount": 36,
"offsetSingle": 0.5,
"lowestBranch": 0.46,
"highestBranch": 1,
"depth": 1,
"rotation": 180
}
},
{
"id": 19,
"position": [145, 80],
"type": "max/plantarium/gravity",
"props": {
"strength": 0.38,
"scale": 39,
"fixBottom": 0,
"directionalStrength": [1, 1, 1],
"depth": 1,
"curviness": 1
}
},
{
"id": 20,
"position": [70, 120],
"type": "max/plantarium/random",
"props": { "min": 0.073, "max": 0.15 }
}
],
"edges": [
[14, 0, 9, "input"],
[10, 0, 15, "plant"],
[16, 0, 10, "origin"],
[17, 0, 16, "0"],
[17, 0, 16, "2"],
[18, 0, 14, "plant"],
[15, 0, 19, "plant"],
[19, 0, 18, "plant"],
[20, 0, 10, "thickness"]
]
}

View File

@@ -0,0 +1,44 @@
{
"settings": { "resolution.circle": 64, "resolution.curve": 64, "randomSeed": false },
"nodes": [
{ "id": 9, "position": [260, 0], "type": "max/plantarium/output", "props": {} },
{
"id": 18,
"position": [185, 0],
"type": "max/plantarium/stem",
"props": { "amount": 64, "length": 12, "thickness": 0.15 }
},
{
"id": 19,
"position": [210, 0],
"type": "max/plantarium/noise",
"props": { "scale": 1.3, "strength": 5.4 }
},
{
"id": 20,
"position": [235, 0],
"type": "max/plantarium/branch",
"props": { "length": 0.8, "thickness": 0.8, "amount": 3 }
},
{
"id": 21,
"position": [160, 0],
"type": "max/plantarium/vec3",
"props": { "0": 0.39, "1": 0, "2": 0.41 }
},
{
"id": 22,
"position": [130, 0],
"type": "max/plantarium/random",
"props": { "min": -2, "max": 2 }
}
],
"edges": [
[18, 0, 19, "plant"],
[19, 0, 20, "plant"],
[20, 0, 9, "input"],
[21, 0, 18, "origin"],
[22, 0, 21, "0"],
[22, 0, 21, "2"]
]
}

View File

@@ -0,0 +1,71 @@
{
"settings": { "resolution.circle": 26, "resolution.curve": 39 },
"nodes": [
{ "id": 9, "position": [180, 80], "type": "max/plantarium/output", "props": {} },
{
"id": 10,
"position": [55, 80],
"type": "max/plantarium/stem",
"props": { "amount": 1, "length": 11, "thickness": 0.71 }
},
{
"id": 11,
"position": [80, 80],
"type": "max/plantarium/noise",
"props": {
"strength": 35,
"scale": 4.6,
"fixBottom": 1,
"directionalStrength": [1, 0.74, 0.083],
"depth": 1
}
},
{
"id": 12,
"position": [105, 80],
"type": "max/plantarium/branch",
"props": {
"length": 3,
"thickness": 0.6,
"amount": 10,
"rotation": 180,
"offsetSingle": 0.34,
"lowestBranch": 0.53,
"highestBranch": 1,
"depth": 1
}
},
{
"id": 13,
"position": [130, 80],
"type": "max/plantarium/noise",
"props": {
"strength": 8,
"scale": 7.7,
"fixBottom": 1,
"directionalStrength": [1, 0, 1],
"depth": 1
}
},
{
"id": 14,
"position": [155, 80],
"type": "max/plantarium/gravity",
"props": {
"strength": 0.11,
"scale": 39,
"fixBottom": 0,
"directionalStrength": [1, 1, 1],
"depth": 1,
"curviness": 1
}
}
],
"edges": [
[10, 0, 11, "plant"],
[11, 0, 12, "plant"],
[12, 0, 13, "plant"],
[13, 0, 14, "plant"],
[14, 0, 9, "input"]
]
}

View File

@@ -23,9 +23,9 @@ test('test', async ({ page }) => {
id: '10',
type: 'max/plantarium/stem',
props: {
amount: 50,
amount: 4,
length: 4,
thickness: 1
thickness: 0.2
}
},
{

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@@ -1,10 +1,11 @@
{
"name": "@nodarium/app",
"private": true,
"version": "0.0.3",
"version": "0.0.5",
"type": "module",
"scripts": {
"dev": "vite dev",
"predev": "rm static/CHANGELOG.md && ln -s ../../CHANGELOG.md static/CHANGELOG.md",
"build": "svelte-kit sync && vite build",
"test:unit": "vitest",
"test": "npm run test:unit -- --run && npm run test:e2e",
@@ -13,11 +14,13 @@
"format": "dprint fmt -c '../.dprint.jsonc' .",
"format:check": "dprint check -c '../.dprint.jsonc' .",
"lint": "eslint .",
"check": "svelte-kit sync && svelte-check --tsconfig ./tsconfig.json"
"check": "svelte-kit sync && svelte-check --tsconfig ./tsconfig.json",
"bench": "tsx ./benchmark/index.ts"
},
"dependencies": {
"@nodarium/ui": "workspace:*",
"@nodarium/utils": "workspace:*",
"@nodarium/planty": "workspace:*",
"@sveltejs/kit": "^2.50.2",
"@tailwindcss/vite": "^4.1.18",
"@threlte/core": "8.3.1",
@@ -26,6 +29,7 @@
"file-saver": "^2.0.5",
"idb": "^8.0.3",
"jsondiffpatch": "^0.7.3",
"micromark": "^4.0.2",
"tailwindcss": "^4.1.18",
"three": "^0.182.0"
},
@@ -49,6 +53,7 @@
"svelte": "^5.49.2",
"svelte-check": "^4.3.6",
"tslib": "^2.8.1",
"tsx": "^4.21.0",
"typescript": "^5.9.3",
"typescript-eslint": "^8.54.0",
"vite": "^7.3.1",

View File

@@ -1,5 +1,7 @@
@import "tailwindcss";
@source "../../packages/ui/**/*.svelte";
@source "../../packages/planty/src/lib/**/*.svelte";
@plugin "@iconify/tailwind4" {
prefix: "i";
icon-sets: from-folder("custom", "./src/lib/icons");

View File

@@ -2,7 +2,8 @@
<html lang="en">
<head>
<meta charset="utf-8" />
<link rel="icon" href="%sveltekit.assets%/svelte.svg" />
<link rel="icon" href="%sveltekit.assets%/favicon.svg" />
<meta name="color-scheme" content="light dark">
<meta name="viewport" content="width=device-width, initial-scale=1" />
%sveltekit.head%
<title>Nodes</title>

View File

@@ -11,6 +11,7 @@ uniform vec3 camPos;
uniform vec2 zoomLimits;
uniform vec3 backgroundColor;
uniform vec3 lineColor;
uniform int gridType; // 0 = grid lines, 1 = dots
// Anti-aliased step: threshold in the same units as `value`
float aaStep(float threshold, float value, float deriv) {
@@ -78,35 +79,51 @@ void main(void) {
float ux = (vUv.x - 0.5) * width + cx * cz;
float uy = (vUv.y - 0.5) * height - cy * cz;
// extra small grid
float m1 = grid(ux, uy, divisions * 4.0, thickness * 4.0) * 0.9;
float m2 = grid(ux, uy, divisions * 16.0, thickness * 16.0) * 0.5;
float xsmall = max(m1, m2);
float s3 = circle_grid(ux, uy, cz / 1.6, 1.0) * 0.5;
xsmall = max(xsmall, s3);
if(gridType == 0) {
// extra small grid
float m1 = grid(ux, uy, divisions * 4.0, thickness * 4.0) * 0.9;
float m2 = grid(ux, uy, divisions * 16.0, thickness * 16.0) * 0.5;
float xsmall = max(m1, m2);
float s3 = circle_grid(ux, uy, cz / 1.6, 1.0) * 0.5;
xsmall = max(xsmall, s3);
// small grid
float c1 = grid(ux, uy, divisions, thickness) * 0.6;
float c2 = grid(ux, uy, divisions * 2.0, thickness * 2.0) * 0.5;
float small = max(c1, c2);
// small grid
float c1 = grid(ux, uy, divisions, thickness) * 0.6;
float c2 = grid(ux, uy, divisions * 2.0, thickness * 2.0) * 0.5;
float small = max(c1, c2);
float s1 = circle_grid(ux, uy, cz * 10.0, 2.0) * 0.5;
small = max(small, s1);
float s1 = circle_grid(ux, uy, cz * 10.0, 2.0) * 0.5;
small = max(small, s1);
// large grid
float c3 = grid(ux, uy, divisions / 8.0, thickness / 8.0) * 0.5;
float c4 = grid(ux, uy, divisions / 2.0, thickness / 4.0) * 0.4;
float large = max(c3, c4);
// large grid
float c3 = grid(ux, uy, divisions / 8.0, thickness / 8.0) * 0.5;
float c4 = grid(ux, uy, divisions / 2.0, thickness / 4.0) * 0.4;
float large = max(c3, c4);
float s2 = circle_grid(ux, uy, cz * 20.0, 1.0) * 0.4;
large = max(large, s2);
float s2 = circle_grid(ux, uy, cz * 20.0, 1.0) * 0.4;
large = max(large, s2);
float c = mix(large, small, min(nz * 2.0 + 0.05, 1.0));
c = mix(c, xsmall, clamp((nz - 0.3) / 0.7, 0.0, 1.0));
float c = mix(large, small, min(nz * 2.0 + 0.05, 1.0));
c = mix(c, xsmall, clamp((nz - 0.3) / 0.7, 0.0, 1.0));
vec3 color = mix(backgroundColor, lineColor, c);
vec3 color = mix(backgroundColor, lineColor, c);
gl_FragColor = vec4(color, 1.0);
} else {
float large = circle_grid(ux, uy, cz * 20.0, 1.0) * 0.4;
float medium = circle_grid(ux, uy, cz * 10.0, 1.0) * 0.6;
float small = circle_grid(ux, uy, cz * 2.5, 1.0) * 0.8;
float c = mix(large, medium, min(nz * 2.0 + 0.05, 1.0));
c = mix(c, small, clamp((nz - 0.3) / 0.7, 0.0, 1.0));
vec3 color = mix(backgroundColor, lineColor, c);
gl_FragColor = vec4(color, 1.0);
}
gl_FragColor = vec4(color, 1.0);
}

View File

@@ -6,11 +6,12 @@
import BackgroundVert from './Background.vert';
type Props = {
minZoom: number;
maxZoom: number;
cameraPosition: [number, number, number];
width: number;
height: number;
minZoom?: number;
maxZoom?: number;
cameraPosition?: [number, number, number];
width?: number;
height?: number;
type?: 'grid' | 'dots' | 'none';
};
let {
@@ -18,9 +19,18 @@
maxZoom = 150,
cameraPosition = [0, 1, 0],
width = globalThis?.innerWidth || 100,
height = globalThis?.innerHeight || 100
height = globalThis?.innerHeight || 100,
type = 'grid'
}: Props = $props();
const typeMap = new Map([
['grid', 0],
['dots', 1],
['none', 2]
]);
const gridType = $derived(typeMap.get(type) || 0);
let bw = $derived(width / cameraPosition[2]);
let bh = $derived(height / cameraPosition[2]);
</script>
@@ -51,6 +61,9 @@
},
dimensions: {
value: [100, 100]
},
gridType: {
value: 0
}
}}
uniforms.camPos.value={cameraPosition}
@@ -59,6 +72,7 @@
uniforms.lineColor.value={appSettings.value.theme && colors['outline']}
uniforms.zoomLimits.value={[minZoom, maxZoom]}
uniforms.dimensions.value={[width, height]}
uniforms.gridType.value={gridType}
/>
</T.Mesh>
</T.Group>

View File

@@ -5,19 +5,33 @@
import { getGraphManager, getGraphState } from '../graph-state.svelte';
type Props = {
paddingLeft?: number;
paddingRight?: number;
paddingTop?: number;
paddingBottom?: number;
onnode: (n: NodeInstance) => void;
};
const { onnode }: Props = $props();
const padding = 10;
const {
paddingLeft = padding,
paddingRight = padding,
paddingTop = padding,
paddingBottom = padding,
onnode
}: Props = $props();
const graph = getGraphManager();
const graphState = getGraphState();
let input: HTMLInputElement;
let wrapper: HTMLDivElement;
let value = $state<string>();
let activeNodeId = $state<NodeId>();
const MENU_WIDTH = 150;
const MENU_HEIGHT = 350;
const allNodes = graphState.activeSocket
? graph.getPossibleNodes(graphState.activeSocket)
: graph.getNodeDefinitions();
@@ -79,19 +93,52 @@
}
}
function clampAddMenuPosition() {
if (!graphState.addMenuPosition) return;
const camX = graphState.cameraPosition[0];
const camY = graphState.cameraPosition[1];
const zoom = graphState.cameraPosition[2];
const halfViewportWidth = (graphState.width / 2) / zoom;
const halfViewportHeight = (graphState.height / 2) / zoom;
const halfMenuWidth = (MENU_WIDTH / 2) / zoom;
const halfMenuHeight = (MENU_HEIGHT / 2) / zoom;
const minX = camX - halfViewportWidth - halfMenuWidth + paddingLeft / zoom;
const maxX = camX + halfViewportWidth - halfMenuWidth - paddingRight / zoom;
const minY = camY - halfViewportHeight - halfMenuHeight + paddingTop / zoom;
const maxY = camY + halfViewportHeight - halfMenuHeight - paddingBottom / zoom;
const clampedX = Math.max(
minX + halfMenuWidth,
Math.min(graphState.addMenuPosition[0], maxX - halfMenuWidth)
);
const clampedY = Math.max(
minY + halfMenuHeight,
Math.min(graphState.addMenuPosition[1], maxY - halfMenuHeight)
);
if (clampedX !== graphState.addMenuPosition[0] || clampedY !== graphState.addMenuPosition[1]) {
graphState.addMenuPosition = [clampedX, clampedY];
}
}
$effect(() => {
const pos = graphState.addMenuPosition;
const zoom = graphState.cameraPosition[2];
const width = graphState.width;
const height = graphState.height;
if (pos && zoom && width && height) {
clampAddMenuPosition();
}
});
onMount(() => {
input.disabled = false;
setTimeout(() => input.focus(), 50);
const rect = wrapper.getBoundingClientRect();
const deltaY = rect.bottom - window.innerHeight;
const deltaX = rect.right - window.innerWidth;
if (deltaY > 0) {
wrapper.style.marginTop = `-${deltaY + 30}px`;
}
if (deltaX > 0) {
wrapper.style.marginLeft = `-${deltaX + 30}px`;
}
});
</script>
@@ -100,7 +147,7 @@
position.z={graphState.addMenuPosition?.[1]}
transform={false}
>
<div class="add-menu-wrapper" bind:this={wrapper}>
<div class="add-menu-wrapper">
<div class="header">
<input
id="add-menu"
@@ -136,7 +183,7 @@
activeNodeId = node.id;
}}
>
{node.id.split('/').at(-1)}
{node.meta?.title ?? node.id.split('/').at(-1)}
</div>
{/each}
</div>

View File

@@ -2,19 +2,16 @@
import { colors } from '../graph/colors.svelte';
const circleMaterial = new MeshBasicMaterial({
color: colors.edge.clone(),
color: colors.outline.clone(),
toneMapped: false
});
let lineColor = $state(colors.edge.clone().convertSRGBToLinear());
$effect.root(() => {
$effect(() => {
if (appSettings.value.theme === undefined) {
return;
}
circleMaterial.color = colors.edge.clone().convertSRGBToLinear();
lineColor = colors.edge.clone().convertSRGBToLinear();
circleMaterial.color = colors.outline.clone().convertSRGBToLinear();
});
});
@@ -35,6 +32,7 @@
import { CubicBezierCurve } from 'three/src/extras/curves/CubicBezierCurve.js';
import { Vector2 } from 'three/src/math/Vector2.js';
import { getGraphState } from '../graph-state.svelte';
import MeshGradientLineMaterial from './MeshGradientLine/MeshGradientLineMaterial.svelte';
const graphState = getGraphState();
@@ -45,12 +43,17 @@
y2: number;
z: number;
id?: string;
inputType?: string;
outputType?: string;
};
const { x1, y1, x2, y2, z, id }: Props = $props();
const { x1, y1, x2, y2, z, inputType = 'unknown', outputType = 'unknown', id }: Props = $props();
const thickness = $derived(Math.max(0.001, 0.00082 * Math.exp(0.055 * z)));
const inputColor = $derived(graphState.colors.getColor(inputType));
const outputColor = $derived(graphState.colors.getColor(outputType));
let points = $state<Vector3[]>([]);
let lastId: string | null = null;
@@ -106,9 +109,9 @@
position.z={y1}
position.y={0.8}
rotation.x={-Math.PI / 2}
material={circleMaterial}
>
<T.CircleGeometry args={[0.5, 16]} />
<T.MeshBasicMaterial color={inputColor} toneMapped={false} />
</T.Mesh>
<T.Mesh
@@ -119,6 +122,7 @@
material={circleMaterial}
>
<T.CircleGeometry args={[0.5, 16]} />
<T.MeshBasicMaterial color={outputColor} toneMapped={false} />
</T.Mesh>
{#if graphState.hoveredEdgeId === id}
@@ -126,7 +130,8 @@
<MeshLineGeometry {points} />
<MeshLineMaterial
width={thickness * 5}
color={lineColor}
color={inputColor}
tonemapped={false}
opacity={0.5}
transparent
/>
@@ -135,5 +140,10 @@
<T.Mesh position.x={x1} position.z={y1} position.y={0.1}>
<MeshLineGeometry {points} />
<MeshLineMaterial width={thickness} color={lineColor} />
<MeshGradientLineMaterial
width={thickness}
colorStart={inputColor}
colorEnd={outputColor}
tonemapped={false}
/>
</T.Mesh>

View File

@@ -0,0 +1,112 @@
<script lang="ts">
import { T, useThrelte } from '@threlte/core';
import { Color, ShaderMaterial, Vector2 } from 'three';
import fragmentShader from './fragment.frag';
import type { MeshLineMaterialProps } from './types';
import vertexShader from './vertex.vert';
let {
opacity = 1,
colorStart = '#ffffff',
colorEnd = '#ffffff',
dashOffset = 0,
dashArray = 0,
dashRatio = 0,
attenuate = true,
width = 1,
scaleDown = 0,
alphaMap,
ref = $bindable(),
children,
...props
}: MeshLineMaterialProps = $props();
let { invalidate, size } = useThrelte();
// svelte-ignore state_referenced_locally
const uniforms = {
lineWidth: { value: width },
colorStart: { value: new Color(colorStart) },
colorEnd: { value: new Color(colorEnd) },
opacity: { value: opacity },
resolution: { value: new Vector2(1, 1) },
sizeAttenuation: { value: attenuate ? 1 : 0 },
dashArray: { value: dashArray },
useDash: { value: dashArray > 0 ? 1 : 0 },
dashOffset: { value: dashOffset },
dashRatio: { value: dashRatio },
scaleDown: { value: scaleDown / 10 },
alphaTest: { value: 0 },
alphaMap: { value: alphaMap },
useAlphaMap: { value: alphaMap ? 1 : 0 }
};
const material = new ShaderMaterial({ uniforms });
$effect.pre(() => {
uniforms.lineWidth.value = width;
invalidate();
});
$effect.pre(() => {
uniforms.opacity.value = opacity;
invalidate();
});
$effect.pre(() => {
uniforms.resolution.value.set($size.width, $size.height);
invalidate();
});
$effect.pre(() => {
uniforms.sizeAttenuation.value = attenuate ? 1 : 0;
invalidate();
});
$effect.pre(() => {
uniforms.dashArray.value = dashArray;
uniforms.useDash.value = dashArray > 0 ? 1 : 0;
invalidate();
});
$effect.pre(() => {
uniforms.dashOffset.value = dashOffset;
invalidate();
});
$effect.pre(() => {
uniforms.dashRatio.value = dashRatio;
invalidate();
});
$effect.pre(() => {
uniforms.scaleDown.value = scaleDown / 10;
invalidate();
});
$effect.pre(() => {
uniforms.alphaMap.value = alphaMap;
uniforms.useAlphaMap.value = alphaMap ? 1 : 0;
invalidate();
});
$effect.pre(() => {
uniforms.colorStart.value.set(colorStart);
invalidate();
});
$effect.pre(() => {
uniforms.colorEnd.value.set(colorEnd);
invalidate();
});
</script>
<T
is={material}
bind:ref
{fragmentShader}
{vertexShader}
{...props}
>
{@render children?.({ ref: material })}
</T>

View File

@@ -0,0 +1,30 @@
uniform vec3 colorStart;
uniform vec3 colorEnd;
uniform float useDash;
uniform float dashArray;
uniform float dashOffset;
uniform float dashRatio;
uniform sampler2D alphaMap;
uniform float useAlphaMap;
varying vec2 vUV;
varying vec4 vColor;
varying float vCounters;
vec4 CustomLinearTosRGB( in vec4 value ) {
return vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );
}
void main() {
vec4 c = mix(vec4(colorStart,1.0),vec4(colorEnd, 1.0), vCounters);
if( useAlphaMap == 1. ) c.a *= texture2D( alphaMap, vUV ).r;
if( useDash == 1. ){
c.a *= ceil(mod(vCounters + dashOffset, dashArray) - (dashArray * dashRatio));
}
gl_FragColor = CustomLinearTosRGB(c);
}

View File

@@ -0,0 +1,68 @@
import type { Props } from '@threlte/core';
import type { BufferGeometry, Vector3 } from 'three';
import type { ColorRepresentation, ShaderMaterial, Texture } from 'three';
export type MeshLineGeometryProps = Props<BufferGeometry> & {
/**
* @default []
*/
points: Vector3[];
/**
* @default 'none'
*/
shape?: 'none' | 'taper' | 'custom';
/**
* @default () => 1
*/
shapeFunction?: (p: number) => number;
};
export type MeshLineMaterialProps =
& Omit<
Props<ShaderMaterial>,
'uniforms' | 'fragmentShader' | 'vertexShader'
>
& {
/**
* @default 1
*/
opacity?: number;
/**
* @default '#ffffff'
*/
color?: ColorRepresentation;
/**
* @default 0
*/
dashOffset?: number;
/**
* @default 0
*/
dashArray?: number;
/**
* @default 0
*/
dashRatio?: number;
/**
* @default true
*/
attenuate?: boolean;
/**
* @default 1
*/
width?: number;
/**
* @default 0
*/
scaleDown?: number;
alphaMap?: Texture | undefined;
};

View File

@@ -0,0 +1,83 @@
attribute vec3 previous;
attribute vec3 next;
attribute float side;
attribute float width;
attribute float counters;
uniform vec2 resolution;
uniform float lineWidth;
uniform vec3 color;
uniform float opacity;
uniform float sizeAttenuation;
uniform float scaleDown;
varying vec2 vUV;
varying vec4 vColor;
varying float vCounters;
vec2 intoScreen(vec4 i) {
return resolution * (0.5 * i.xy / i.w + 0.5);
}
void main() {
float aspect = resolution.y / resolution.x;
mat4 m = projectionMatrix * modelViewMatrix;
vec4 currentClip = m * vec4( position, 1.0 );
vec4 prevClip = m * vec4( previous, 1.0 );
vec4 nextClip = m * vec4( next, 1.0 );
vec4 currentNormed = currentClip / currentClip.w;
vec4 prevNormed = prevClip / prevClip.w;
vec4 nextNormed = nextClip / nextClip.w;
vec2 currentScreen = intoScreen(currentNormed);
vec2 prevScreen = intoScreen(prevNormed);
vec2 nextScreen = intoScreen(nextNormed);
float actualWidth = lineWidth * width;
vec2 dir;
if(nextScreen == currentScreen) {
dir = normalize( currentScreen - prevScreen );
} else if(prevScreen == currentScreen) {
dir = normalize( nextScreen - currentScreen );
} else {
vec2 inDir = currentScreen - prevScreen;
vec2 outDir = nextScreen - currentScreen;
vec2 fullDir = nextScreen - prevScreen;
if(length(fullDir) > 0.0) {
dir = normalize(fullDir);
} else if(length(inDir) > 0.0){
dir = normalize(inDir);
} else {
dir = normalize(outDir);
}
}
vec2 normal = vec2(-dir.y, dir.x);
if(sizeAttenuation != 0.0) {
normal /= currentClip.w;
normal *= min(resolution.x, resolution.y);
}
if (scaleDown > 0.0) {
float dist = length(nextNormed - prevNormed);
normal *= smoothstep(0.0, scaleDown, dist);
}
vec2 offsetInScreen = actualWidth * normal * side * 0.5;
vec2 withOffsetScreen = currentScreen + offsetInScreen;
vec3 withOffsetNormed = vec3((2.0 * withOffsetScreen/resolution - 1.0), currentNormed.z);
vCounters = counters;
vColor = vec4( color, opacity );
vUV = uv;
gl_Position = currentClip.w * vec4(withOffsetNormed, 1.0);
}

View File

@@ -3,11 +3,14 @@ import { RemoteNodeRegistry } from '$lib/node-registry/index';
import type {
Edge,
Graph,
GroupSocket,
NodeDefinition,
NodeGroupDefinition,
NodeId,
NodeInput,
NodeInstance,
NodeRegistry,
SerializedNode,
Socket
} from '@nodarium/types';
import { fastHashString } from '@nodarium/utils';
@@ -29,8 +32,9 @@ function areSocketsCompatible(
output: string | undefined,
inputs: string | (string | undefined)[] | undefined
) {
if (output === '*') return true;
if (Array.isArray(inputs) && output) {
return inputs.includes(output);
return inputs.includes('*') || inputs.includes(output);
}
return inputs === output;
}
@@ -55,6 +59,14 @@ function areEdgesEqual(firstEdge: Edge, secondEdge: Edge) {
return true;
}
function isVirtualType(type: string): boolean {
return type.startsWith('__virtual/');
}
function isGroupInstanceType(type: string): boolean {
return type === '__virtual/group/instance';
}
export class GraphManager extends EventEmitter<{
save: Graph;
result: unknown;
@@ -78,6 +90,12 @@ export class GraphManager extends EventEmitter<{
currentUndoGroup: number | null = null;
// Group-related state
groups: Map<string, NodeGroupDefinition> = new Map();
groupNodeDefinitions: Map<string, NodeDefinition> = new Map();
currentGroupContext: string | null = null;
graphStack: { rootGraph: Graph; groupId: string; cameraPosition: [number, number, number] }[] = $state([]);
inputSockets = $derived.by(() => {
const s = new SvelteSet<string>();
for (const edge of this.edges) {
@@ -87,37 +105,523 @@ export class GraphManager extends EventEmitter<{
});
history: HistoryManager = new HistoryManager();
private serializeFullGraph(): Graph {
if (this.graphStack.length === 0) return this.serialize();
// Merge the current internal state upward through every stack level.
// $state.snapshot strips Svelte reactive proxies so the result can cross
// the postMessage boundary to the worker.
let merged: Graph = this.serialize();
for (let i = this.graphStack.length - 1; i >= 0; i--) {
const { rootGraph, groupId } = $state.snapshot(this.graphStack[i]);
merged = {
...rootGraph,
groups: {
...rootGraph.groups,
[groupId]: {
...rootGraph.groups?.[groupId]!,
graph: { nodes: merged.nodes, edges: merged.edges }
}
}
};
}
return merged;
}
execute = throttle(() => {
if (this.loaded === false) return;
this.emit('result', this.serialize());
this.emit('result', this.serializeFullGraph());
}, 10);
constructor(public registry: NodeRegistry) {
super();
}
// --- Group helpers ---
private buildGroupNodeDefinition(group: NodeGroupDefinition): NodeDefinition {
return {
id: `__virtual/group/${group.id}` as NodeId,
meta: { title: group.name },
inputs: Object.fromEntries(
group.inputs.map(s => [s.name, { type: s.type, external: true } as NodeInput])
),
outputs: group.outputs.map(s => s.type),
execute(input: Int32Array): Int32Array { return input; }
};
}
buildGroupInputNodeDef(group: NodeGroupDefinition): NodeDefinition {
return {
id: '__virtual/group/input' as NodeId,
inputs: {},
outputs: group.inputs.map(s => s.type),
execute(input: Int32Array): Int32Array { return input; }
};
}
buildGroupOutputNodeDef(group: NodeGroupDefinition): NodeDefinition {
return {
id: '__virtual/group/output' as NodeId,
inputs: Object.fromEntries(
group.outputs.map(s => [s.name, { type: s.type }])
) as Record<string, NodeInput>,
outputs: [],
execute(input: Int32Array): Int32Array { return input; }
};
}
private getNodeTypeWithContext(type: string, props?: Record<string, unknown>): NodeDefinition | undefined {
if (type === '__virtual/group/input' && this.currentGroupContext) {
const group = this.groups.get(this.currentGroupContext);
if (group) return this.buildGroupInputNodeDef(group);
}
if (type === '__virtual/group/output' && this.currentGroupContext) {
const group = this.groups.get(this.currentGroupContext);
if (group) return this.buildGroupOutputNodeDef(group);
}
if (type === '__virtual/group/instance') {
const groupId = props?.groupId as string | undefined;
if (groupId) return this.groupNodeDefinitions.get(`__virtual/group/${groupId}`);
return undefined;
}
return this.groupNodeDefinitions.get(type) || this.registry.getNode(type);
}
// --- Group creation ---
createGroup(nodeIds: number[]): NodeInstance | undefined {
if (nodeIds.length === 0) return;
const selectedNodes = nodeIds
.map(id => this.getNode(id))
.filter(Boolean) as NodeInstance[];
if (selectedNodes.length === 0) return;
const selectedSet = new Set(nodeIds);
// Snapshot boundary edges
const incomingEdges = this.edges.filter(e =>
!selectedSet.has(e[0].id) && selectedSet.has(e[2].id)
);
const outgoingEdges = this.edges.filter(e =>
selectedSet.has(e[0].id) && !selectedSet.has(e[2].id)
);
const inputs: GroupSocket[] = incomingEdges.map((e, i) => ({
name: `input_${i}`,
type: e[0].state.type?.outputs?.[e[1]] || '*'
}));
const outputs: GroupSocket[] = outgoingEdges.map((e, i) => ({
name: `output_${i}`,
type: e[0].state.type?.outputs?.[e[1]] || '*'
}));
const groupId = `grp_${Date.now().toString(36)}`;
const xs = selectedNodes.map(n => n.position[0]);
const ys = selectedNodes.map(n => n.position[1]);
const minX = Math.min(...xs);
const maxX = Math.max(...xs);
const avgY = ys.reduce((a, b) => a + b, 0) / ys.length;
const centroidX = xs.reduce((a, b) => a + b, 0) / xs.length;
// Find unique IDs for virtual nodes in the internal graph
const existingIds = new Set(selectedNodes.map(n => n.id));
let internalInputId = 1;
while (existingIds.has(internalInputId)) internalInputId++;
existingIds.add(internalInputId);
let internalOutputId = internalInputId + 1;
while (existingIds.has(internalOutputId)) internalOutputId++;
const internalNodes: SerializedNode[] = [
{
id: internalInputId,
type: '__virtual/group/input' as NodeId,
position: [minX - 25, avgY]
},
...selectedNodes.map(n => {
// Use $state.snapshot to get plain values (no reactive proxies)
const props = n.props ? $state.snapshot(n.props) : undefined;
const meta = n.meta ? $state.snapshot(n.meta) : undefined;
return {
id: n.id,
type: n.type,
position: [n.position[0], n.position[1]] as [number, number],
...(props !== undefined ? { props } : {}),
...(meta ? { meta } : {})
};
}),
{
id: internalOutputId,
type: '__virtual/group/output' as NodeId,
position: [maxX + 25, avgY]
}
];
const internalEdges: Graph['edges'] = [
...this.getEdgesBetweenNodes(selectedNodes),
...incomingEdges.map((e, i) =>
[internalInputId, i, e[2].id, e[3]] as [number, number, number, string]
),
...outgoingEdges.map((e, i) =>
[e[0].id, e[1], internalOutputId, `output_${i}`] as [number, number, number, string]
)
];
const group: NodeGroupDefinition = {
id: groupId,
name: 'Group',
inputs,
outputs,
graph: { nodes: internalNodes, edges: internalEdges }
};
this.groups.set(groupId, group);
if (!this.graph.groups) this.graph.groups = {};
this.graph.groups[groupId] = group;
const groupNodeDef = this.buildGroupNodeDefinition(group);
this.groupNodeDefinitions.set(groupNodeDef.id, groupNodeDef);
this.startUndoGroup();
// Remove selected nodes and all their edges
for (const node of selectedNodes) {
const connectedEdges = this.edges.filter(
e => e[0].id === node.id || e[2].id === node.id
);
for (const e of connectedEdges) {
this.removeEdge(e, { applyDeletion: false });
}
this.nodes.delete(node.id);
}
// Place group instance node (plain object like _init — don't wrap in $state()
// to avoid Svelte 5 deeply-proxying the NodeDefinition execute function)
const groupNodeId = this.createNodeId();
const groupNode = {
id: groupNodeId,
type: '__virtual/group/instance' as NodeId,
position: [centroidX, avgY] as [number, number],
props: { groupId },
state: { type: groupNodeDef }
} as NodeInstance;
this.nodes.set(groupNodeId, groupNode);
// Reconnect boundary edges
for (let i = 0; i < incomingEdges.length; i++) {
const e = incomingEdges[i];
this.createEdge(e[0], e[1], groupNode, inputs[i].name, { applyUpdate: false });
}
for (let i = 0; i < outgoingEdges.length; i++) {
const e = outgoingEdges[i];
this.createEdge(groupNode, i, e[2], e[3], { applyUpdate: false });
}
this.saveUndoGroup();
this.execute();
return groupNode;
}
// --- Ungrouping ---
ungroup(nodeId: number) {
const groupNode = this.getNode(nodeId);
if (!groupNode || !isGroupInstanceType(groupNode.type)) return;
const groupId = groupNode.props?.groupId as string | undefined;
if (!groupId) return;
const group = this.groups.get(groupId);
if (!group) return;
const incomingEdges = this.getEdgesToNode(groupNode);
const outgoingEdges = this.getEdgesFromNode(groupNode);
const inputVirtualId = group.graph.nodes.find(
n => n.type === '__virtual/group/input'
)?.id;
const outputVirtualId = group.graph.nodes.find(
n => n.type === '__virtual/group/output'
)?.id;
this.startUndoGroup();
// Remove the group instance node (and its edges)
this.removeNode(groupNode, { restoreEdges: false });
// Re-insert internal nodes
const idMap = new Map<number, number>();
const realInternalNodes = group.graph.nodes.filter(
n => n.type !== '__virtual/group/input' && n.type !== '__virtual/group/output'
);
for (const n of realInternalNodes) {
const newId = this.createNodeId();
idMap.set(n.id, newId);
const nodeType = this.getNodeTypeWithContext(n.type, n.props as Record<string, unknown>);
const newNode: NodeInstance = $state({
id: newId,
type: n.type,
position: [...n.position] as [number, number],
...(n.props ? { props: { ...n.props } } : {}),
state: nodeType ? { type: nodeType } : {}
});
this.nodes.set(newId, newNode);
}
// Re-wire edges
for (const e of group.graph.edges) {
const fromIsInput = e[0] === inputVirtualId;
const toIsOutput = e[2] === outputVirtualId;
if (fromIsInput) {
const inputIdx = e[1];
const parentEdge = incomingEdges.find(
pe => pe[3] === group.inputs[inputIdx]?.name
);
if (parentEdge) {
const toNode = this.getNode(idMap.get(e[2])!);
if (toNode) {
this.createEdge(parentEdge[0], parentEdge[1], toNode, e[3], {
applyUpdate: false
});
}
}
} else if (toIsOutput) {
const outputSocketName = e[3];
const outputIdx = group.outputs.findIndex(s => s.name === outputSocketName);
const parentEdge = outgoingEdges.find(pe => pe[1] === outputIdx);
if (parentEdge) {
const fromNode = this.getNode(idMap.get(e[0])!);
const toNode = this.getNode(parentEdge[2].id);
if (fromNode && toNode) {
this.createEdge(fromNode, e[1], toNode, parentEdge[3], {
applyUpdate: false
});
}
}
} else {
const fromNode = this.getNode(idMap.get(e[0])!);
const toNode = this.getNode(idMap.get(e[2])!);
if (fromNode && toNode) {
this.createEdge(fromNode, e[1], toNode, e[3], { applyUpdate: false });
}
}
}
// Remove group definition if no more instances
const hasOtherInstances = Array.from(this.nodes.values()).some(
n => n.type === '__virtual/group/instance' && (n.props?.groupId as string) === groupId
);
if (!hasOtherInstances) {
this.groups.delete(groupId);
this.groupNodeDefinitions.delete(`__virtual/group/${groupId}`);
if (this.graph.groups) {
delete this.graph.groups[groupId];
}
}
this.saveUndoGroup();
this.execute();
}
// --- Group socket management (called from inside a group) ---
addGroupSocket(kind: 'input' | 'output', socketType: string) {
if (!this.currentGroupContext) return;
const group = this.groups.get(this.currentGroupContext);
if (!group) return;
const arr = kind === 'input' ? group.inputs : group.outputs;
const name = `${kind}_${arr.length}`;
arr.push({ name, type: socketType });
this._refreshGroupContext(group);
this.save();
}
removeGroupSocket(kind: 'input' | 'output', index: number) {
if (!this.currentGroupContext) return;
const group = this.groups.get(this.currentGroupContext);
if (!group) return;
const arr = kind === 'input' ? group.inputs : group.outputs;
arr.splice(index, 1);
this._refreshGroupContext(group);
this.save();
}
private _refreshGroupContext(group: NodeGroupDefinition) {
const groupId = group.id;
// Keep graph.groups in sync
if (this.graph.groups?.[groupId]) {
this.graph.groups[groupId] = group;
}
// Rebuild the group node definition (used in parent graph)
const groupNodeDef = this.buildGroupNodeDefinition(group);
this.groupNodeDefinitions.set(groupNodeDef.id, groupNodeDef);
// Update virtual input/output nodes in the current internal graph,
// and any group instance nodes that reference this group
const inputDef = this.buildGroupInputNodeDef(group);
const outputDef = this.buildGroupOutputNodeDef(group);
for (const node of this.nodes.values()) {
if (node.type === '__virtual/group/input') node.state.type = inputDef;
if (node.type === '__virtual/group/output') node.state.type = outputDef;
if (node.type === '__virtual/group/instance' && (node.props?.groupId as string) === groupId) {
node.state.type = groupNodeDef;
}
}
}
// --- Group navigation ---
enterGroup(nodeId: number, cameraPosition: [number, number, number] = [0, 0, 4]): boolean {
const groupNode = this.getNode(nodeId);
if (!groupNode || !isGroupInstanceType(groupNode.type)) return false;
const groupId = groupNode.props?.groupId as string | undefined;
if (!groupId) return false;
const group = this.groups.get(groupId);
if (!group) return false;
const currentSerialized = this.serialize();
this.graphStack.push({ rootGraph: currentSerialized, groupId, cameraPosition });
this.currentGroupContext = groupId;
const internalGraph: Graph = {
id: this.graph.id,
nodes: group.graph.nodes,
edges: group.graph.edges,
groups: this.graph.groups
};
this.graph = internalGraph;
this._init(internalGraph);
this.history.reset();
return true;
}
exitGroup(): [number, number, number] | false {
if (this.graphStack.length === 0) return false;
const { rootGraph, groupId, cameraPosition } = this.graphStack[this.graphStack.length - 1];
this.graphStack.pop();
// Serialize current internal graph state
const internalState = this.serialize();
// Update the group definition in the root graph
const updatedRootGraph: Graph = {
...rootGraph,
groups: {
...rootGraph.groups,
[groupId]: {
...rootGraph.groups?.[groupId]!,
graph: {
nodes: internalState.nodes,
edges: internalState.edges
}
}
}
};
this.currentGroupContext = this.graphStack.length > 0
? this.graphStack[this.graphStack.length - 1].groupId
: null;
this.graph = updatedRootGraph;
this._init(updatedRootGraph);
this.history.reset();
this.save();
return cameraPosition;
}
get isInsideGroup(): boolean {
return this.graphStack.length > 0;
}
get breadcrumbs(): { name: string; groupId: string | null }[] {
const crumbs: { name: string; groupId: string | null }[] = [
{ name: 'Root', groupId: null }
];
for (const entry of this.graphStack) {
const group = this.groups.get(entry.groupId);
crumbs.push({ name: group?.name ?? entry.groupId, groupId: entry.groupId });
}
return crumbs;
}
// --- Serialization ---
private serializeGroups(): Graph['groups'] | undefined {
const src = this.graph.groups;
if (!src || Object.keys(src).length === 0) return undefined;
const result: NonNullable<Graph['groups']> = {};
for (const [id, group] of Object.entries(src)) {
result[id] = {
id: group.id,
name: group.name,
inputs: group.inputs.map(s => ({ name: s.name, type: s.type })),
outputs: group.outputs.map(s => ({ name: s.name, type: s.type })),
graph: {
nodes: group.graph.nodes.map(n => ({
id: n.id,
type: n.type,
position: [n.position[0], n.position[1]] as [number, number],
...(n.props !== undefined ? {
props: Object.fromEntries(
Object.entries(n.props).map(([k, v]) => [
k,
Array.isArray(v) ? [...v] : v
])
)
} : {}),
...(n.meta ? { meta: { title: n.meta.title, lastModified: n.meta.lastModified } } : {})
})),
edges: group.graph.edges.map(
e => [e[0], e[1], e[2], e[3]] as [number, number, number, string]
)
}
};
}
return result;
}
serialize(): Graph {
const nodes = Array.from(this.nodes.values()).map((node) => ({
id: node.id,
position: [...node.position],
position: [...node.position] as [number, number],
type: node.type,
props: node.props
})) as NodeInstance[];
props: node.props ? $state.snapshot(node.props) : undefined
}));
const edges = this.edges.map((edge) => [
edge[0].id,
edge[1],
edge[2].id,
edge[3]
]) as Graph['edges'];
const groups = this.serializeGroups();
const serialized = {
id: this.graph.id,
settings: $state.snapshot(this.settings),
meta: $state.snapshot(this.graph.meta),
nodes,
edges
edges,
...(groups ? { groups } : {})
};
logger.log('serializing graph', serialized);
return clone($state.snapshot(serialized));
return clone(serialized) as Graph;
}
private lastSettingsHash = 0;
@@ -132,7 +636,12 @@ export class GraphManager extends EventEmitter<{
}
getNodeDefinitions() {
return this.registry.getAllNodes();
const all = this.registry.getAllNodes();
// Only show the Group node in AddMenu when there's at least one group to assign
if (this.groups.size === 0) {
return all.filter(n => n.id !== '__virtual/group/instance');
}
return all;
}
getLinkedNodes(node: NodeInstance) {
@@ -208,19 +717,14 @@ export class GraphManager extends EventEmitter<{
const draggedInputs = Object.values(draggedNode.state.type.inputs ?? {});
const draggedOutputs = draggedNode.state.type.outputs ?? [];
// Optimization: Pre-calculate parents to avoid cycles
const parentIds = new SvelteSet(this.getParentsOfNode(draggedNode).map(n => n.id));
return this.edges.filter((edge) => {
const [fromNode, fromSocketIdx, toNode, toSocketKey] = edge;
// 1. Prevent cycles: If the target node is already a parent, we can't drop here
if (parentIds.has(toNode.id)) return false;
// 2. Prevent self-dropping: Don't drop on edges already connected to this node
if (fromNode.id === nodeId || toNode.id === nodeId) return false;
// 3. Check if edge.source can plug into ANY draggedNode.input
const edgeOutputSocketType = fromNode.state?.type?.outputs?.[fromSocketIdx];
const canPlugIntoDragged = draggedInputs.some(input => {
const acceptedTypes = [input.type, ...(input.accepts || [])];
@@ -229,7 +733,6 @@ export class GraphManager extends EventEmitter<{
if (!canPlugIntoDragged) return false;
// 4. Check if ANY draggedNode.output can plug into edge.target
const targetInput = toNode.state?.type?.inputs?.[toSocketKey];
const targetAcceptedTypes = [targetInput?.type, ...(targetInput?.accepts || [])];
@@ -266,15 +769,35 @@ export class GraphManager extends EventEmitter<{
}
private _init(graph: Graph) {
// Rebuild group definitions from the graph
this.groups.clear();
this.groupNodeDefinitions.clear();
if (graph.groups) {
for (const [groupId, group] of Object.entries(graph.groups)) {
this.groups.set(groupId, group);
const def = this.buildGroupNodeDefinition(group);
this.groupNodeDefinitions.set(def.id, def);
}
}
const nodes = new SvelteMap(
graph.nodes.map((node) => {
const nodeType = this.registry.getNode(node.type);
const n = node as NodeInstance;
if (nodeType) {
n.state = {
type: nodeType
};
graph.nodes.map((serialized) => {
// Migration: old __virtual/group/{groupId} format → __virtual/group/instance with props.groupId
let node = serialized;
if (node.type.startsWith('__virtual/group/')
&& node.type !== '__virtual/group/input'
&& node.type !== '__virtual/group/output'
&& node.type !== '__virtual/group/instance') {
const oldGroupId = node.type.split('/')[2];
node = { ...node, type: '__virtual/group/instance' as NodeId, props: { ...node.props, groupId: oldGroupId } };
}
// IMPORTANT: copy the node so we don't mutate the original SerializedNode
// (which may be stored in a group definition). Mutating it would add
// state.type (with an execute fn) making it non-cloneable.
const nodeType = this.getNodeTypeWithContext(node.type, node.props as Record<string, unknown>);
const n = { ...node } as NodeInstance;
n.state = nodeType ? { type: nodeType } : {};
return [node.id, n];
})
);
@@ -310,7 +833,10 @@ export class GraphManager extends EventEmitter<{
logger.info('loading graph', { nodes: graph.nodes, edges: graph.edges, id: graph.id });
const nodeIds = Array.from(new SvelteSet([...graph.nodes.map((n) => n.type)]));
// Filter out virtual group types — they are resolved locally, not fetched remotely
const nodeIds = Array.from(new SvelteSet([
...graph.nodes.map((n) => n.type).filter(t => !isVirtualType(t))
]));
await this.registry.load(nodeIds);
// Fetch all nodes from all collections of the loaded nodes
@@ -331,13 +857,13 @@ export class GraphManager extends EventEmitter<{
logger.info('loaded node types', this.registry.getAllNodes());
for (const node of this.graph.nodes) {
if (isVirtualType(node.type)) continue;
const nodeType = this.registry.getNode(node.type);
if (!nodeType) {
logger.error(`Node type not found: ${node.type}`);
this.status = 'error';
return;
}
// Turn into runtime node
const n = node as NodeInstance;
n.state = {};
n.state.type = nodeType;
@@ -346,7 +872,6 @@ export class GraphManager extends EventEmitter<{
// load settings
const settingTypes: Record<
string,
// Optional metadata to map settings to specific nodes
NodeInput & { __node_type: string; __node_input: string }
> = {};
const settingValues = graph.settings || {};
@@ -375,6 +900,10 @@ export class GraphManager extends EventEmitter<{
this.settings = settingValues;
this.emit('settings', { types: settingTypes, values: settingValues });
// Reset navigation
this.graphStack = [];
this.currentGroupContext = null;
this.history.reset();
this._init(this.graph);
@@ -441,9 +970,7 @@ export class GraphManager extends EventEmitter<{
}
getNodesBetween(from: NodeInstance, to: NodeInstance): NodeInstance[] | undefined {
// < - - - - from
const toParents = this.getParentsOfNode(to);
// < - - - - from - - - - to
const fromParents = this.getParentsOfNode(from);
if (toParents.includes(from)) {
const fromChildren = this.getChildren(from);
@@ -452,7 +979,6 @@ export class GraphManager extends EventEmitter<{
const toChildren = this.getChildren(to);
return fromParents.filter((n) => toChildren.includes(n));
} else {
// these two nodes are not connected
return;
}
}
@@ -506,7 +1032,6 @@ export class GraphManager extends EventEmitter<{
}
createGraph(nodes: NodeInstance[], edges: [number, number, number, string][]) {
// map old ids to new ids
const idMap = new SvelteMap<number, number>();
let startId = this.createNodeId();
@@ -557,6 +1082,26 @@ export class GraphManager extends EventEmitter<{
position: NodeInstance['position'];
props: NodeInstance['props'];
}) {
if (type === '__virtual/group/instance') {
const firstEntry = this.groups.entries().next();
if (firstEntry.done) {
logger.error('No groups available to create a group node');
return;
}
const [groupId] = firstEntry.value;
const groupNodeDef = this.groupNodeDefinitions.get(`__virtual/group/${groupId}`);
const node = {
id: this.createNodeId(),
type: '__virtual/group/instance' as NodeId,
position,
props: { groupId, ...props },
state: { type: groupNodeDef }
} as NodeInstance;
this.nodes.set(node.id, node);
this.save();
return node;
}
const nodeType = this.registry.getNode(type);
if (!nodeType) {
logger.error(`Node type not found: ${type}`);
@@ -587,7 +1132,6 @@ export class GraphManager extends EventEmitter<{
): Edge | undefined {
const existingEdges = this.getEdgesToNode(to);
// check if this exact edge already exists
const existingEdge = existingEdges.find(
(e) => e[0].id === from.id && e[1] === fromSocket && e[3] === toSocket
);
@@ -596,7 +1140,6 @@ export class GraphManager extends EventEmitter<{
return;
}
// check if socket types match
const fromSocketType = from.state?.type?.outputs?.[fromSocket];
const toSocketType = [to.state?.type?.inputs?.[toSocket]?.type];
if (to.state?.type?.inputs?.[toSocket]?.accepts) {
@@ -664,12 +1207,13 @@ export class GraphManager extends EventEmitter<{
const state = this.serialize();
this.history.save(state);
// This is some stupid race condition where the graph-manager emits a save event
// when the graph is not fully loaded
if (this.nodes.size === 0 && this.edges.length === 0) {
return;
}
// Don't emit save event while navigating inside a group
if (this.graphStack.length > 0) return;
this.emit('save', state);
logger.log('saving graphs', state);
}
@@ -728,9 +1272,7 @@ export class GraphManager extends EventEmitter<{
const sockets: [NodeInstance, string | number][] = [];
// if index is a string, we are an input looking for outputs
if (typeof index === 'string') {
// filter out self and child nodes
const children = new SvelteSet(this.getChildren(node).map((n) => n.id));
const nodes = this.getAllNodes().filter(
(n) => n.id !== node.id && !children.has(n.id)
@@ -749,9 +1291,6 @@ export class GraphManager extends EventEmitter<{
}
}
} else if (typeof index === 'number') {
// if index is a number, we are an output looking for inputs
// filter out self and parent nodes
const parents = new SvelteSet(this.getParentsOfNode(node).map((n) => n.id));
const nodes = this.getAllNodes().filter(
(n) => n.id !== node.id && !parents.has(n.id)

View File

@@ -1,8 +1,11 @@
import { animate, lerp } from '$lib/helpers';
import type { NodeInstance, Socket } from '@nodarium/types';
import { getContext, setContext } from 'svelte';
import { SvelteMap, SvelteSet } from 'svelte/reactivity';
import type { OrthographicCamera, Vector3 } from 'three';
import type { GraphManager } from './graph-manager.svelte';
import { ColorGenerator } from './graph/colors';
import { getNodeHeight, getSocketPosition } from './helpers/nodeHelpers';
const graphStateKey = Symbol('graph-state');
export function getGraphState() {
@@ -27,7 +30,32 @@ type EdgeData = {
points: Vector3[];
};
const predefinedColors = {
path: {
hue: 80,
lightness: 20,
saturation: 80
},
float: {
hue: 70,
lightness: 10,
saturation: 0
},
geometry: {
hue: 0,
lightness: 50,
saturation: 70
},
'*': {
hue: 200,
lightness: 20,
saturation: 100
}
} as const;
export class GraphState {
colors = new ColorGenerator(predefinedColors);
constructor(private graph: GraphManager) {
$effect.root(() => {
$effect(() => {
@@ -71,6 +99,9 @@ export class GraphState {
edges: [number, number, number, string][];
} = null;
// Saved camera position per group so re-entering restores where you left off
groupCameras = new Map<string, [number, number, number]>();
cameraBounds = $derived([
this.cameraPosition[0] - this.width / this.cameraPosition[2] / 2,
this.cameraPosition[0] + this.width / this.cameraPosition[2] / 2,
@@ -83,7 +114,7 @@ export class GraphState {
addMenuPosition = $state<[number, number] | null>(null);
snapToGrid = $state(false);
showGrid = $state(true);
backgroundType = $state<'grid' | 'dots' | 'none'>('grid');
showHelp = $state(false);
cameraDown = [0, 0];
@@ -97,6 +128,9 @@ export class GraphState {
activeNodeId = $state(-1);
selectedNodes = new SvelteSet<number>();
activeSocket = $state<Socket | null>(null);
safePadding = $state<{ left?: number; right?: number; bottom?: number; top?: number } | null>(
null
);
hoveredSocket = $state<Socket | null>(null);
possibleSockets = $state<Socket[]>([]);
possibleSocketIds = $derived(
@@ -159,44 +193,27 @@ export class GraphState {
return 1;
}
getSocketPosition(
node: NodeInstance,
index: string | number
): [number, number] {
if (typeof index === 'number') {
return [
(node?.state?.x ?? node.position[0]) + 20,
(node?.state?.y ?? node.position[1]) + 2.5 + 10 * index
];
} else {
const _index = Object.keys(node.state?.type?.inputs || {}).indexOf(index);
return [
node?.state?.x ?? node.position[0],
(node?.state?.y ?? node.position[1]) + 10 + 10 * _index
];
tryConnectToDebugNode(nodeId: number) {
const node = this.graph.nodes.get(nodeId);
if (!node) return;
if (node.type.endsWith('/debug')) return;
if (!node.state.type?.outputs?.length) return;
for (const _node of this.graph.nodes.values()) {
if (_node.type.endsWith('/debug')) {
this.graph.createEdge(node, 0, _node, 'input');
return;
}
}
}
private nodeHeightCache: Record<string, number> = {};
getNodeHeight(nodeTypeId: string) {
if (nodeTypeId in this.nodeHeightCache) {
return this.nodeHeightCache[nodeTypeId];
const debugNode = this.graph.createNode({
type: 'max/plantarium/debug',
position: [node.position[0] + 30, node.position[1]],
props: {}
});
if (debugNode) {
this.graph.createEdge(node, 0, debugNode, 'input');
}
const node = this.graph.getNodeType(nodeTypeId);
if (!node?.inputs) {
return 5;
}
const height = 5
+ 10
* Object.keys(node.inputs).filter(
(p) =>
p !== 'seed'
&& node?.inputs
&& !(node?.inputs?.[p] !== undefined && 'setting' in node.inputs[p])
&& node.inputs[p].hidden !== true
).length;
this.nodeHeightCache[nodeTypeId] = height;
return height;
}
copyNodes() {
@@ -226,6 +243,37 @@ export class GraphState {
};
}
centerNode(node?: NodeInstance) {
const average = [0, 0, 4];
if (node) {
average[0] = node.position[0] + (this.safePadding?.right || 0) / 10;
average[1] = node.position[1];
average[2] = 10;
} else {
for (const node of this.graph.nodes.values()) {
average[0] += node.position[0];
average[1] += node.position[1];
}
average[0] = (average[0] / this.graph.nodes.size)
+ (this.safePadding?.right || 0) / (average[2] * 2);
average[1] /= this.graph.nodes.size;
}
const camX = this.cameraPosition[0];
const camY = this.cameraPosition[1];
const camZ = this.cameraPosition[2];
const ease = (t: number) => (t < 0.5 ? 2 * t * t : -1 + (4 - 2 * t) * t);
const easeZoom = (t: number) => t * t * (3 - 2 * t);
animate(500, (a: number) => {
this.cameraPosition[0] = lerp(camX, average[0], ease(a));
this.cameraPosition[1] = lerp(camY, average[1], ease(a));
this.cameraPosition[2] = lerp(camZ, average[2], easeZoom(a));
if (this.mouseDown) return false;
});
}
pasteNodes() {
if (!this.clipboard) return;
@@ -256,7 +304,7 @@ export class GraphState {
if (edge[3] === index) {
node = edge[0];
index = edge[1];
position = this.getSocketPosition(node, index);
position = getSocketPosition(node, index);
this.graph.removeEdge(edge);
break;
}
@@ -276,7 +324,7 @@ export class GraphState {
return {
node,
index,
position: this.getSocketPosition(node, index)
position: getSocketPosition(node, index)
};
});
}
@@ -313,7 +361,7 @@ export class GraphState {
for (const node of this.graph.nodes.values()) {
const x = node.position[0];
const y = node.position[1];
const height = this.getNodeHeight(node.type);
const height = getNodeHeight(node.state.type!);
if (downX > x && downX < x + 20 && downY > y && downY < y + height) {
clickedNodeId = node.id;
break;
@@ -325,14 +373,12 @@ export class GraphState {
}
isNodeInView(node: NodeInstance) {
const height = this.getNodeHeight(node.type);
const height = getNodeHeight(node.state.type!);
const width = 20;
return (
node.position[0] > this.cameraBounds[0] - width
return node.position[0] > this.cameraBounds[0] - width
&& node.position[0] < this.cameraBounds[1]
&& node.position[1] > this.cameraBounds[2] - height
&& node.position[1] < this.cameraBounds[3]
);
&& node.position[1] < this.cameraBounds[3];
}
openNodePalette() {

View File

@@ -11,15 +11,18 @@
import Debug from '../debug/Debug.svelte';
import EdgeEl from '../edges/Edge.svelte';
import { getGraphManager, getGraphState } from '../graph-state.svelte';
import { getSocketPosition } from '../helpers/nodeHelpers';
import NodeEl from '../node/Node.svelte';
import { maxZoom, minZoom } from './constants';
import { FileDropEventManager } from './drop.events';
import { MouseEventManager } from './mouse.events';
const {
keymap
keymap,
safePadding
}: {
keymap: ReturnType<typeof createKeyMap>;
safePadding?: { left?: number; right?: number; bottom?: number; top?: number };
} = $props();
const graph = getGraphManager();
@@ -36,8 +39,8 @@
return [0, 0, 0, 0];
}
const pos1 = graphState.getSocketPosition(fromNode, edge[1]);
const pos2 = graphState.getSocketPosition(toNode, edge[3]);
const pos1 = getSocketPosition(fromNode, edge[1]);
const pos2 = getSocketPosition(toNode, edge[3]);
return [pos1[0], pos1[1], pos2[0], pos2[1]];
}
@@ -92,6 +95,16 @@
graphState.activeSocket = null;
graphState.addMenuPosition = null;
}
function getSocketType(node: NodeInstance, index: number | string): string {
if (typeof index === 'string') {
return node.state.type?.inputs?.[index].type || 'unknown';
}
if (node.type === '__virtual/group/instance') {
index += 1;
}
return node.state.type?.outputs?.[index] || 'unknown';
}
</script>
<svelte:window
@@ -132,8 +145,9 @@
position={graphState.cameraPosition}
/>
{#if graphState.showGrid !== false}
{#if graphState.backgroundType !== 'none'}
<Background
type={graphState.backgroundType}
cameraPosition={graphState.cameraPosition}
{maxZoom}
{minZoom}
@@ -159,12 +173,20 @@
{#if graph.status === 'idle'}
{#if graphState.addMenuPosition}
<AddMenu onnode={handleNodeCreation} />
<AddMenu
onnode={handleNodeCreation}
paddingTop={safePadding?.top}
paddingRight={safePadding?.right}
paddingBottom={safePadding?.bottom}
paddingLeft={safePadding?.left}
/>
{/if}
{#if graphState.activeSocket}
<EdgeEl
z={graphState.cameraPosition[2]}
inputType={getSocketType(graphState.activeSocket.node, graphState.activeSocket.index)}
outputType={getSocketType(graphState.activeSocket.node, graphState.activeSocket.index)}
x1={graphState.activeSocket.position[0]}
y1={graphState.activeSocket.position[1]}
x2={graphState.edgeEndPosition?.[0] ?? graphState.mousePosition[0]}
@@ -177,6 +199,8 @@
<EdgeEl
id={graph.getEdgeId(edge)}
z={graphState.cameraPosition[2]}
inputType={getSocketType(edge[0], edge[1])}
outputType={getSocketType(edge[2], edge[3])}
{x1}
{y1}
{x2}
@@ -199,7 +223,6 @@
<NodeEl
{node}
inView={graphState.isNodeInView(node)}
z={graphState.cameraPosition[2]}
/>
{/each}
</div>

View File

@@ -13,11 +13,13 @@
settings?: Record<string, unknown>;
activeNode?: NodeInstance;
showGrid?: boolean;
backgroundType?: 'grid' | 'dots' | 'none';
snapToGrid?: boolean;
showHelp?: boolean;
settingTypes?: Record<string, unknown>;
safePadding?: { left?: number; right?: number; bottom?: number; top?: number };
onsave?: (save: Graph) => void;
onresult?: (result: unknown) => void;
};
@@ -25,9 +27,10 @@
let {
graph,
registry,
safePadding,
settings = $bindable(),
activeNode = $bindable(),
showGrid = $bindable(true),
backgroundType = $bindable('grid'),
snapToGrid = $bindable(true),
showHelp = $bindable(false),
settingTypes = $bindable(),
@@ -41,29 +44,32 @@
export const manager = new GraphManager(registry);
setGraphManager(manager);
const graphState = new GraphState(manager);
export const state = new GraphState(manager);
$effect(() => {
graphState.showGrid = showGrid;
graphState.snapToGrid = snapToGrid;
graphState.showHelp = showHelp;
if (safePadding) {
state.safePadding = safePadding;
}
state.backgroundType = backgroundType;
state.snapToGrid = snapToGrid;
state.showHelp = showHelp;
});
setGraphState(graphState);
setGraphState(state);
setupKeymaps(keymap, manager, graphState);
setupKeymaps(keymap, manager, state);
$effect(() => {
if (graphState.activeNodeId !== -1) {
activeNode = manager.getNode(graphState.activeNodeId);
if (state.activeNodeId !== -1) {
activeNode = manager.getNode(state.activeNodeId);
} else if (activeNode) {
activeNode = undefined;
}
});
$effect(() => {
if (!graphState.addMenuPosition) {
graphState.edgeEndPosition = null;
graphState.activeSocket = null;
if (!state.addMenuPosition) {
state.edgeEndPosition = null;
state.activeSocket = null;
}
});
@@ -81,6 +87,95 @@
manager.load(graph);
}
});
function navigateToBreadcrumb(index: number) {
const crumbs = manager.breadcrumbs;
const depth = crumbs.length - 1 - index;
let restoredCamera: [number, number, number] | false = false;
for (let i = 0; i < depth; i++) {
const groupId = manager.currentGroupContext;
if (groupId) {
state.groupCameras.set(groupId, [...state.cameraPosition] as [number, number, number]);
}
restoredCamera = manager.exitGroup();
}
state.activeNodeId = -1;
state.clearSelection();
if (restoredCamera !== false) {
state.cameraPosition[0] = restoredCamera[0];
state.cameraPosition[1] = restoredCamera[1];
state.cameraPosition[2] = restoredCamera[2];
} else {
state.centerNode();
}
}
</script>
<GraphEl {keymap} />
{#if manager.isInsideGroup}
<div class="breadcrumb-bar">
{#each manager.breadcrumbs as crumb, i}
{#if i > 0}
<span class="sep"></span>
{/if}
<button
class="crumb"
class:active={i === manager.breadcrumbs.length - 1}
onclick={() => navigateToBreadcrumb(i)}
>
{crumb.name}
</button>
{/each}
</div>
{/if}
<GraphEl {keymap} {safePadding} />
<style>
.breadcrumb-bar {
position: absolute;
top: 8px;
left: 50%;
transform: translateX(-50%);
z-index: 100;
display: flex;
align-items: center;
gap: 4px;
background: rgba(10, 15, 28, 0.85);
border: 1px solid rgba(255, 255, 255, 0.12);
border-radius: 6px;
padding: 4px 10px;
font-size: 12px;
pointer-events: all;
backdrop-filter: blur(8px);
}
.sep {
opacity: 0.4;
font-size: 14px;
}
.crumb {
background: none;
border: none;
color: rgba(255, 255, 255, 0.6);
cursor: pointer;
padding: 2px 4px;
border-radius: 4px;
font-size: 12px;
transition: color 0.15s, background 0.15s;
}
.crumb:hover {
color: white;
background: rgba(255, 255, 255, 0.08);
}
.crumb.active {
color: white;
cursor: default;
}
.crumb.active:hover {
background: none;
}
</style>

View File

@@ -9,7 +9,7 @@ const variables = [
'outline',
'active',
'selected',
'edge'
'connection'
] as const;
function getColor(variable: (typeof variables)[number]) {

View File

@@ -0,0 +1,44 @@
type Color = { hue: number; saturation: number; lightness: number };
export class ColorGenerator {
private colors: Map<string, Color> = new Map();
private lightnessLevels = [10, 60];
constructor(predefined: Record<string, Color>) {
for (const [id, colorStr] of Object.entries(predefined)) {
this.colors.set(id, colorStr);
}
}
public getColor(id: string): string {
if (this.colors.has(id)) {
return this.colorToHsl(this.colors.get(id)!);
}
const newColor = this.generateNewColor();
this.colors.set(id, newColor);
return this.colorToHsl(newColor);
}
private generateNewColor(): Color {
const existingHues = Array.from(this.colors.values()).map(c => c.hue).sort();
let hue = existingHues[0];
let attempts = 0;
while (
existingHues.some(h => Math.abs(h - hue) < 30 || Math.abs(h - hue) > 330)
&& attempts < 360
) {
hue = (hue + 30) % 360;
attempts++;
}
const lightness = 60;
return { hue, lightness, saturation: 100 };
}
private colorToHsl(c: Color): string {
return `hsl(${c.hue}, ${c.saturation}%, ${c.lightness}%)`;
}
}

View File

@@ -3,6 +3,7 @@ import { type NodeInstance } from '@nodarium/types';
import type { GraphManager } from '../graph-manager.svelte';
import { type GraphState } from '../graph-state.svelte';
import { snapToGrid as snapPointToGrid } from '../helpers';
import { getNodeHeight } from '../helpers/nodeHelpers';
import { maxZoom, minZoom, zoomSpeed } from './constants';
import { EdgeInteractionManager } from './edge.events';
@@ -166,15 +167,14 @@ export class MouseEventManager {
if (this.state.mouseDown) return;
this.state.edgeEndPosition = null;
const target = event.target as HTMLElement;
if (event.target instanceof HTMLElement) {
if (
event.target.nodeName !== 'CANVAS'
&& !event.target.classList.contains('node')
&& !event.target.classList.contains('content')
) {
return;
}
if (
target.nodeName !== 'CANVAS'
&& !target.classList.contains('node')
&& !target.classList.contains('content')
) {
return;
}
const mx = event.clientX - this.state.rect.x;
@@ -189,6 +189,10 @@ export class MouseEventManager {
// if we clicked on a node
if (clickedNodeId !== -1) {
if (event.ctrlKey && event.shiftKey) {
this.state.tryConnectToDebugNode(clickedNodeId);
return;
}
if (this.state.activeNodeId === -1) {
this.state.activeNodeId = clickedNodeId;
// if the selected node is the same as the clicked node
@@ -290,7 +294,7 @@ export class MouseEventManager {
if (!node?.state) continue;
const x = node.position[0];
const y = node.position[1];
const height = this.state.getNodeHeight(node.type);
const height = getNodeHeight(node.state.type!);
if (x > x1 - 20 && x < x2 && y > y1 - height && y < y2) {
this.state.selectedNodes?.add(node.id);
} else {

View File

@@ -35,6 +35,9 @@ export function createNodePath({
rightBump = false,
aspectRatio = 1
} = {}) {
const leftBumpTopY = y + height / 2;
const leftBumpBottomY = y - height / 2;
return `M0,${cornerTop}
${
cornerTop
@@ -64,9 +67,7 @@ export function createNodePath({
}
${
leftBump
? ` V${y + height / 2} C${depth},${y + height / 2} ${depth},${y - height / 2} 0,${
y - height / 2
}`
? ` V${leftBumpTopY} C${depth},${leftBumpTopY} ${depth},${leftBumpBottomY} 0,${leftBumpBottomY}`
: ` H0`
}
Z`.replace(/\s+/g, ' ');

View File

@@ -0,0 +1,78 @@
import type { NodeDefinition, NodeInstance } from '@nodarium/types';
export function getParameterHeight(node: NodeDefinition, inputKey: string) {
const input = node.inputs?.[inputKey];
if (!input) {
if (inputKey.startsWith('__virtual')) {
return 50;
}
return 0;
}
if (inputKey === 'seed') return 0;
if (!node.inputs) return 0;
if ('setting' in input) return 0;
if (input.hidden) return 0;
if (input.type === 'shape' && input.external !== true) {
return 200;
}
if (
input?.label !== '' && !input.external && input.type !== 'path'
&& input.type !== 'geometry'
) {
return 100;
}
return 50;
}
export function getSocketPosition(
node: NodeInstance,
index: string | number
): [number, number] {
if (typeof index === 'number') {
return [
(node?.state?.x ?? node.position[0]) + 20,
(node?.state?.y ?? node.position[1]) + 2.5 + 10 * index
];
} else {
let height = 5;
const nodeType = node.state.type!;
const inputs = nodeType.inputs || {};
for (const inputKey in inputs) {
const h = getParameterHeight(nodeType, inputKey) / 10;
if (inputKey === index) {
height += h / 2;
break;
}
height += h;
}
return [
node?.state?.x ?? node.position[0],
(node?.state?.y ?? node.position[1]) + height
];
}
}
const nodeHeightCache: Record<string, number> = {};
export function getNodeHeight(node: NodeDefinition) {
// Don't cache virtual nodes — their inputs can change dynamically
const isVirtual = (node.id as string).startsWith('__virtual/');
if (!isVirtual && node.id in nodeHeightCache) {
return nodeHeightCache[node.id];
}
if (!node?.inputs) {
return 5;
}
let height = 5;
for (const key in node.inputs) {
const h = getParameterHeight(node, key) / 10;
height += h;
}
if (!isVirtual) {
nodeHeightCache[node.id] = height;
}
return height;
}

View File

@@ -1,4 +1,3 @@
import { animate, lerp } from '$lib/helpers';
import type { createKeyMap } from '$lib/helpers/createKeyMap';
import { panelState } from '$lib/sidebar/PanelState.svelte';
import FileSaver from 'file-saver';
@@ -46,8 +45,26 @@ export function setupKeymaps(keymap: Keymap, graph: GraphManager, graphState: Gr
keymap.addShortcut({
key: 'Escape',
description: 'Deselect nodes',
description: 'Deselect nodes / Exit group',
callback: () => {
if (graph.isInsideGroup) {
const groupId = graph.currentGroupContext;
if (groupId) {
graphState.groupCameras.set(
groupId,
[...graphState.cameraPosition] as [number, number, number]
);
}
const savedCamera = graph.exitGroup();
if (savedCamera !== false) {
graphState.activeNodeId = -1;
graphState.clearSelection();
graphState.cameraPosition[0] = savedCamera[0];
graphState.cameraPosition[1] = savedCamera[1];
graphState.cameraPosition[2] = savedCamera[2];
return;
}
}
graphState.activeNodeId = -1;
graphState.clearSelection();
graphState.edgeEndPosition = null;
@@ -67,27 +84,7 @@ export function setupKeymaps(keymap: Keymap, graph: GraphManager, graphState: Gr
description: 'Center camera',
callback: () => {
if (!graphState.isBodyFocused()) return;
const average = [0, 0];
for (const node of graph.nodes.values()) {
average[0] += node.position[0];
average[1] += node.position[1];
}
average[0] = average[0] ? average[0] / graph.nodes.size : 0;
average[1] = average[1] ? average[1] / graph.nodes.size : 0;
const camX = graphState.cameraPosition[0];
const camY = graphState.cameraPosition[1];
const camZ = graphState.cameraPosition[2];
const ease = (t: number) => (t < 0.5 ? 2 * t * t : -1 + (4 - 2 * t) * t);
animate(500, (a: number) => {
graphState.cameraPosition[0] = lerp(camX, average[0], ease(a));
graphState.cameraPosition[1] = lerp(camY, average[1], ease(a));
graphState.cameraPosition[2] = lerp(camZ, 2, ease(a));
if (graphState.mouseDown) return false;
});
graphState.centerNode(graph.getNode(graphState.activeNodeId));
}
});
@@ -180,4 +177,80 @@ export function setupKeymaps(keymap: Keymap, graph: GraphManager, graphState: Gr
if (!edge) graph.smartConnect(nodes[1], nodes[0]);
}
});
keymap.addShortcut({
key: 'g',
ctrl: true,
preventDefault: true,
description: 'Group selected nodes',
callback: () => {
if (!graphState.isBodyFocused()) return;
const nodeIds = Array.from(
new Set([
...(graphState.selectedNodes.size > 0 ? graphState.selectedNodes.values() : []),
...(graphState.activeNodeId !== -1 ? [graphState.activeNodeId] : [])
])
);
if (nodeIds.length === 0) return;
const groupNode = graph.createGroup(nodeIds);
if (groupNode) {
graphState.selectedNodes.clear();
graphState.activeNodeId = groupNode.id;
}
}
});
keymap.addShortcut({
key: 'g',
alt: true,
shift: true,
preventDefault: true,
description: 'Ungroup selected node',
callback: () => {
if (!graphState.isBodyFocused()) return;
const nodeId = graphState.activeNodeId !== -1
? graphState.activeNodeId
: graphState.selectedNodes.size === 1
? [...graphState.selectedNodes.values()][0]
: -1;
if (nodeId === -1) return;
graph.ungroup(nodeId);
graphState.activeNodeId = -1;
graphState.clearSelection();
}
});
keymap.addShortcut({
key: 'Tab',
preventDefault: true,
description: 'Enter focused group node',
callback: () => {
if (!graphState.isBodyFocused()) return;
const entered = graph.enterGroup(
graphState.activeNodeId,
[...graphState.cameraPosition] as [number, number, number]
);
if (entered) {
graphState.activeNodeId = -1;
graphState.clearSelection();
// Restore group-specific camera if we've been here before, else snap to center
const groupId = graph.currentGroupContext;
const saved = groupId ? graphState.groupCameras.get(groupId) : undefined;
if (saved) {
graphState.cameraPosition[0] = saved[0];
graphState.cameraPosition[1] = saved[1];
graphState.cameraPosition[2] = saved[2];
} else {
const nodes = [...graph.nodes.values()];
if (nodes.length) {
const avgX = nodes.reduce((s, n) => s + n.position[0], 0) / nodes.length;
const avgY = nodes.reduce((s, n) => s + n.position[1], 0) / nodes.length;
graphState.cameraPosition[0] = avgX;
graphState.cameraPosition[1] = avgY;
graphState.cameraPosition[2] = 10;
}
}
}
}
});
}

View File

@@ -1,56 +1,88 @@
varying vec2 vUv;
uniform float uWidth;
uniform float uHeight;
uniform float uZoom;
uniform vec3 uColorDark;
uniform vec3 uColorBright;
uniform vec3 uStrokeColor;
uniform float uStrokeWidth;
const float uHeaderHeight = 5.0;
uniform float uSectionHeights[16];
uniform int uNumSections;
float msign(in float x) { return (x < 0.0) ? -1.0 : 1.0; }
float sdCircle(vec2 p, float r) { return length(p) - r; }
vec4 roundedBoxSDF( in vec2 p, in vec2 b, in float r, in float s) {
vec2 q = abs(p) - b + r;
float l = b.x + b.y + 1.570796 * r;
float k1 = min(max(q.x, q.y), 0.0) + length(max(q, 0.0)) - r;
float k2 = ((q.x > 0.0) ? atan(q.y, q.x) : 1.570796);
float k3 = 3.0 + 2.0 * msign(min(p.x, -p.y)) - msign(p.x);
float k4 = msign(p.x * p.y);
float k5 = r * k2 + max(-q.x, 0.0);
float ra = s * round(k1 / s);
float l2 = l + 1.570796 * ra;
return vec4(k1 - ra, k3 * l2 + k4 * (b.y + ((q.y > 0.0) ? k5 + k2 * ra : q.y)), 4.0 * l2, k1);
}
void main(){
float strokeWidth = mix(2.0, 0.5, uZoom);
float borderRadius = 0.5;
float dentRadius = 0.8;
float y = (1.0-vUv.y) * uHeight;
float y = (1.0 - vUv.y) * uHeight;
float x = vUv.x * uWidth;
vec2 size = vec2(uWidth, uHeight);
vec2 uv = (vUv - 0.5) * 2.0;
vec2 uvCenter = (vUv - 0.5) * 2.0;
float u_border_radius = 0.4;
vec4 distance = roundedBoxSDF(uv * size, size, u_border_radius*2.0, 0.0);
vec4 boxData = roundedBoxSDF(uvCenter * size, size, borderRadius * 2.0, 0.0);
float sceneSDF = boxData.w;
if (distance.w > 0.0 ) {
// outside
gl_FragColor = vec4(0.0,0.0,0.0, 0.0);
}else{
if (distance.w > -uStrokeWidth || mod(y+5.0, 10.0) < uStrokeWidth/2.0) {
// draw the outer stroke
gl_FragColor = vec4(uStrokeColor, 1.0);
}else if (y<5.0){
// draw the header
gl_FragColor = vec4(uColorBright, 1.0);
}else{
gl_FragColor = vec4(uColorDark, 1.0);
}
vec2 headerDentPos = vec2(uWidth, uHeaderHeight * 0.5);
float headerDentDist = sdCircle(vec2(x, y) - headerDentPos, dentRadius);
sceneSDF = max(sceneSDF, -headerDentDist*2.0);
float currentYBoundary = uHeaderHeight;
float previousYBoundary = uHeaderHeight;
for (int i = 0; i < 16; i++) {
if (i >= uNumSections) break;
float sectionHeight = uSectionHeights[i];
currentYBoundary += sectionHeight;
float centerY = previousYBoundary + (sectionHeight * 0.5);
vec2 circlePos = vec2(0.0, centerY);
float circleDist = sdCircle(vec2(x, y) - circlePos, dentRadius);
sceneSDF = max(sceneSDF, -circleDist*2.0);
previousYBoundary = currentYBoundary;
}
if (sceneSDF > 0.05) {
gl_FragColor = vec4(0.0, 0.0, 0.0, 0.0);
return;
}
vec3 finalColor = (y < uHeaderHeight) ? uColorBright : uColorDark;
bool isDivider = false;
float dividerY = uHeaderHeight;
if (abs(y - dividerY) < strokeWidth * 0.25) isDivider = true;
for (int i = 0; i < 16; i++) {
if (i >= uNumSections - 1) break;
dividerY += uSectionHeights[i];
if (abs(y - dividerY) < strokeWidth * 0.25) isDivider = true;
}
if (sceneSDF > -strokeWidth || isDivider) {
gl_FragColor = vec4(uStrokeColor, 1.0);
} else {
gl_FragColor = vec4(finalColor, 1.0);
}
}

View File

@@ -5,6 +5,7 @@
import { type Mesh } from 'three';
import { getGraphState } from '../graph-state.svelte';
import { colors } from '../graph/colors.svelte';
import { getNodeHeight, getParameterHeight } from '../helpers/nodeHelpers';
import NodeFrag from './Node.frag';
import NodeVert from './Node.vert';
import NodeHtml from './NodeHTML.svelte';
@@ -14,9 +15,10 @@
type Props = {
node: NodeInstance;
inView: boolean;
z: number;
};
let { node = $bindable(), inView, z }: Props = $props();
let { node = $bindable(), inView }: Props = $props();
const nodeType = $derived(node.state.type!);
const isActive = $derived(graphState.activeNodeId === node.id);
const isSelected = $derived(graphState.selectedNodes.has(node.id));
@@ -29,9 +31,18 @@
: colors.outline)
);
const sectionHeights = $derived(
Object
.keys(nodeType.inputs || {})
.map(key => getParameterHeight(nodeType, key) / 10)
.filter(b => !!b)
);
let meshRef: Mesh | undefined = $state();
const height = graphState.getNodeHeight(node.type);
const height = getNodeHeight(node.state.type!);
const zoom = $derived(graphState.cameraPosition[2]);
$effect(() => {
if (meshRef && !node.state?.mesh) {
@@ -39,6 +50,10 @@
graphState.updateNodePosition(node);
}
});
const zoomValue = $derived(
(Math.log(graphState.cameraPosition[2]) - Math.log(1)) / (Math.log(40) - Math.log(1))
);
// const zoomValue = (graphState.cameraPosition[2] - 1) / 39;
</script>
<T.Mesh
@@ -47,7 +62,7 @@
position.y={0.8}
rotation.x={-Math.PI / 2}
bind:ref={meshRef}
visible={inView && z < 7}
visible={inView && zoom < 7}
>
<T.PlaneGeometry args={[20, height]} radius={1} />
<T.ShaderMaterial
@@ -58,13 +73,18 @@
uColorBright: { value: colors['layer-2'] },
uColorDark: { value: colors['layer-1'] },
uStrokeColor: { value: colors.outline.clone() },
uStrokeWidth: { value: 1.0 },
uSectionHeights: { value: [5, 10] },
uNumSections: { value: 2 },
uWidth: { value: 20 },
uHeight: { value: height }
uHeight: { value: 200 },
uZoom: { value: 1.0 }
}}
uniforms.uStrokeColor.value={strokeColor.clone()}
uniforms.uStrokeWidth.value={(7 - z) / 3}
uniforms.uZoom.value={zoomValue}
uniforms.uHeight.value={height}
uniforms.uSectionHeights.value={sectionHeights}
uniforms.uNumSections.value={sectionHeights.length}
uniforms.uStrokeColor.value={strokeColor}
/>
</T.Mesh>
<NodeHtml bind:node {inView} {isActive} {isSelected} {z} />
<NodeHtml bind:node {inView} {isActive} {isSelected} z={zoom} />

View File

@@ -1,12 +1,13 @@
<script lang="ts">
import type { NodeInstance } from '@nodarium/types';
import { getGraphState } from '../graph-state.svelte';
import type { NodeDefinition, NodeInstance } from '@nodarium/types';
import { getGraphManager, getGraphState } from '../graph-state.svelte';
import NodeHeader from './NodeHeader.svelte';
import NodeParameter from './NodeParameter.svelte';
let ref: HTMLDivElement;
const graphState = getGraphState();
const manager = getGraphManager();
type Props = {
node: NodeInstance;
@@ -30,9 +31,37 @@
const zOffset = Math.random() - 0.5;
const zLimit = 2 - zOffset;
const parameters = Object.entries(node.state?.type?.inputs || {}).filter(
(p) => p[1].type !== 'seed' && !('setting' in p[1]) && p[1]?.hidden !== true
);
function buildParameters(node: NodeInstance, inputs: NodeDefinition['inputs']) {
let parameters = Object.entries(inputs || {}).filter(
(p) => p[1].type !== 'seed' && !('setting' in p[1]) && p[1]?.hidden !== true
);
if (node.type === '__virtual/group/instance') {
parameters = [['__virtual/groupId', {
type: 'select',
value: node.props?.groupId as string,
options: [...manager?.groups?.keys()]
}], ...parameters];
}
return parameters;
}
const parameters = $derived(buildParameters(node, node?.state?.type?.inputs || {}));
const currentGroupId = $derived((node.props?.groupId as string) ?? '');
function onGroupSelect(event: Event) {
const select = event.target as HTMLSelectElement;
const newGroupId = select.value;
if (!manager || newGroupId === currentGroupId) return;
const newGroupDef = manager.groupNodeDefinitions.get(`__virtual/group/${newGroupId}`);
if (!newGroupDef) return;
node.props = { ...(node.props ?? {}), groupId: newGroupId };
node.state = { type: newGroupDef };
manager.execute();
manager.save();
}
$effect(() => {
if ('state' in node && !node.state.ref) {
@@ -55,6 +84,22 @@
>
<NodeHeader {node} />
{#if false && node.type === '__virtual/group/instance'}
<div class="group-param">
<select
value={currentGroupId}
onchange={onGroupSelect}
onmousedown={(e) => e.stopPropagation()}
onclick={(e) => e.stopPropagation()}
onkeydown={(e) => e.stopPropagation()}
>
{#each manager?.groups?.entries() ?? [] as [gid, gdef]}
<option value={gid}>{gdef.name}</option>
{/each}
</select>
</div>
{/if}
{#each parameters as [key, value], i (key)}
<NodeParameter
bind:node
@@ -66,6 +111,24 @@
</div>
<style>
.group-param {
padding: 5px 8px;
border-bottom: solid 1px var(--color-layer-2);
background: var(--color-layer-1);
}
.group-param select {
width: 100%;
background: var(--color-layer-2);
color: var(--color-text);
border: 1px solid rgba(255, 255, 255, 0.12);
border-radius: 4px;
padding: 4px 6px;
font-size: 0.8em;
cursor: pointer;
box-sizing: border-box;
}
.node {
box-sizing: border-box;
user-select: none !important;

View File

@@ -1,7 +1,9 @@
<script lang="ts">
import type { NodeInstance } from '@nodarium/types';
import { appSettings } from '$lib/settings/app-settings.svelte';
import type { NodeInstance, Socket } from '@nodarium/types';
import { getGraphState } from '../graph-state.svelte';
import { createNodePath } from '../helpers/index.js';
import { getSocketPosition } from '../helpers/nodeHelpers';
const graphState = getGraphState();
@@ -14,7 +16,7 @@
graphState.setDownSocket?.({
node,
index: 0,
position: graphState.getSocketPosition?.(node, 0)
position: getSocketPosition?.(node, 0)
});
}
}
@@ -43,14 +45,35 @@
aspectRatio
})
);
const socketId = $derived(`${node.id}-${0}`);
function getSocketType(s: Socket | null) {
if (!s) return 'unknown';
if (typeof s.index === 'string') {
return s.node.state.type?.inputs?.[s.index].type || 'unknown';
}
return s.node.state.type?.outputs?.[s.index] || 'unknown';
}
const socketType = $derived(getSocketType(graphState.activeSocket));
const hoverColor = $derived(graphState.colors.getColor(socketType));
</script>
<div class="wrapper" data-node-id={node.id} data-node-type={node.type}>
<div
class="wrapper"
data-node-id={node.id}
data-node-type={node.type}
style:--socket-color={hoverColor}
class:possible-socket={graphState?.possibleSocketIds.has(socketId)}
>
<div class="content">
{node.type.split('/').pop()}
{#if appSettings.value.debug.advancedMode}
<span class="bg-white text-black! mr-2 px-1 rounded-sm opacity-30">{node.id}</span>
{/if}
{node.state?.type?.meta?.title ?? node.type.split('/').pop()}
</div>
<div
class="click-target"
class="target"
role="button"
tabindex="0"
onmousedown={handleMouseDown}
@@ -78,7 +101,20 @@
height: 50px;
}
.click-target {
.possible-socket .target::before {
content: "";
position: absolute;
width: 30px;
height: 30px;
border-radius: 100%;
box-shadow: 0px 0px 10px var(--socket-color);
background-color: var(--socket-color);
outline: solid thin var(--socket-color);
opacity: 0.7;
z-index: -10;
}
.target {
position: absolute;
right: 0px;
top: 50%;
@@ -87,11 +123,9 @@
width: 30px;
z-index: 100;
border-radius: 50%;
/* background: red; */
/* opacity: 0.2; */
}
.click-target:hover + svg path {
.target:hover + svg path {
d: var(--hover-path);
}
@@ -108,7 +142,9 @@
svg path {
stroke-width: 0.2px;
transition: d 0.3s ease, fill 0.3s ease;
transition:
d 0.3s ease,
fill 0.3s ease;
fill: var(--color-layer-2);
stroke: var(--stroke);
stroke-width: var(--stroke-width);

View File

@@ -31,11 +31,24 @@
return 0;
}
let value = $state(getDefaultValue());
let value = $state(structuredClone($state.snapshot(getDefaultValue())));
function diffArray(a: number[], b?: number[] | number) {
if (!Array.isArray(b)) return true;
if (Array.isArray(a) !== Array.isArray(b)) return true;
if (a.length !== b.length) return true;
for (let i = 0; i < a.length; i++) {
if (a[i] !== b[i]) return true;
}
return false;
}
$effect(() => {
if (value !== undefined && node?.props?.[id] !== value) {
node.props = { ...node.props, [id]: value };
const a = $state.snapshot(value);
const b = $state.snapshot(node?.props?.[id]) as number | number[] | undefined;
const isDiff = Array.isArray(a) ? diffArray(a, b) : a !== b;
if (value !== undefined && isDiff) {
node.props = { ...node.props, [id]: a };
if (graph) {
graph.save();
graph.execute();

View File

@@ -1,7 +1,8 @@
<script lang="ts">
import type { NodeInput, NodeInstance } from '@nodarium/types';
import type { NodeInput, NodeInstance, Socket } from '@nodarium/types';
import { getGraphManager, getGraphState } from '../graph-state.svelte';
import { createNodePath } from '../helpers';
import { getParameterHeight, getSocketPosition } from '../helpers/nodeHelpers';
import NodeInputEl from './NodeInput.svelte';
type Props = {
@@ -12,17 +13,18 @@
};
const graph = getGraphManager();
const graphState = getGraphState();
const graphId = graph?.id;
const elementId = `input-${Math.random().toString(36).substring(7)}`;
let { node = $bindable(), input, id, isLast }: Props = $props();
const inputType = $derived(node?.state?.type?.inputs?.[id]);
const nodeType = $derived(node.state.type!);
const inputType = $derived(nodeType.inputs?.[id]);
const socketId = $derived(`${node.id}-${id}`);
const graphState = getGraphState();
const graphId = graph?.id;
const elementId = `input-${Math.random().toString(36).substring(7)}`;
const height = $derived(getParameterHeight(nodeType, id));
function handleMouseDown(ev: MouseEvent) {
ev.preventDefault();
@@ -30,18 +32,18 @@
graphState.setDownSocket({
node,
index: id,
position: graphState.getSocketPosition?.(node, id)
position: getSocketPosition(node, id)
});
}
const leftBump = $derived(node.state?.type?.inputs?.[id].internal !== true);
const leftBump = $derived(!id.startsWith('__virtual') && nodeType.inputs?.[id].internal !== true);
const cornerBottom = $derived(isLast ? 5 : 0);
const aspectRatio = 0.5;
const path = $derived(
createNodePath({
depth: 6,
height: 18,
height: 2000 / height,
y: 50.5,
cornerBottom,
leftBump,
@@ -51,30 +53,39 @@
const pathHover = $derived(
createNodePath({
depth: 7,
height: 20,
height: 2200 / height,
y: 50.5,
cornerBottom,
leftBump,
aspectRatio
})
);
function getSocketType(s: Socket | null) {
if (!s) return 'unknown';
if (typeof s.index === 'string') {
return s.node.state.type?.inputs?.[s.index].type || 'unknown';
}
return s.node.state.type?.outputs?.[s.index] || 'unknown';
}
const socketType = $derived(getSocketType(graphState.activeSocket));
const hoverColor = $derived(graphState.colors.getColor(socketType));
</script>
<div
class="wrapper"
data-node-type={node.type}
data-node-input={id}
style:height="{height}px"
style:--socket-color={hoverColor}
class:possible-socket={graphState?.possibleSocketIds.has(socketId)}
>
{#key id && graphId}
<div class="content" class:disabled={graph?.inputSockets?.has(socketId)}>
{#if inputType?.label !== ''}
{#if inputType?.label !== '' && !id.startsWith('__virtual')}
<label for={elementId} title={input.description}>{input.label || id}</label>
{/if}
<span
class="absolute i-[tabler--help-circle] size-4 block top-2 right-2 opacity-30"
title={JSON.stringify(input, null, 2)}
></span>
{#if inputType?.external !== true}
<NodeInputEl {graph} {elementId} bind:node {input} {id} />
{/if}
@@ -95,13 +106,9 @@
<svg
xmlns="http://www.w3.org/2000/svg"
viewBox="0 0 100 100"
width="100"
height="100"
preserveAspectRatio="none"
style={`
--path: path("${path}");
--hover-path: path("${pathHover}");
`}
style:--path={`path("${path}")`}
style:--hover-path={`path("${pathHover}")`}
>
<path vector-effect="non-scaling-stroke"></path>
</svg>
@@ -111,7 +118,6 @@
.wrapper {
position: relative;
width: 100%;
height: 100px;
transform: translateY(-0.5px);
}
@@ -124,9 +130,16 @@
transform: translateY(-50%) translateX(-50%);
}
.possible-socket .target {
box-shadow: 0px 0px 10px rgba(255, 255, 255, 0.5);
background-color: rgba(255, 255, 255, 0.2);
.possible-socket .target::before {
content: "";
position: absolute;
width: 30px;
height: 30px;
border-radius: 100%;
box-shadow: 0px 0px 10px var(--socket-color);
background-color: var(--socket-color);
outline: solid thin var(--socket-color);
opacity: 0.5;
z-index: -10;
}
@@ -136,11 +149,12 @@
.content {
position: relative;
padding: 10px 20px;
display: flex;
flex-direction: column;
padding-inline: 20px;
height: 100%;
justify-content: space-around;
justify-content: center;
gap: 10px;
box-sizing: border-box;
}

View File

@@ -6,3 +6,4 @@ export { default as lottaNodes } from './lotta-nodes.json';
export { plant } from './plant';
export { default as simple } from './simple.json';
export { tree } from './tree';
export { default as tutorial } from './tutorial.json';

View File

@@ -3,7 +3,7 @@
"settings": {
"resolution.circle": 54,
"resolution.curve": 20,
"randomSeed": true
"randomSeed": false
},
"meta": {
"title": "New Project",
@@ -27,9 +27,9 @@
],
"type": "max/plantarium/stem",
"props": {
"amount": 50,
"amount": 4,
"length": 4,
"thickness": 1
"thickness": 0.2
}
},
{

View File

@@ -0,0 +1,24 @@
{
"id": 0,
"settings": {
"resolution.circle": 54,
"resolution.curve": 20,
"randomSeed": false
},
"meta": {
"title": "New Project",
"lastModified": "2026-02-03T16:56:40.375Z"
},
"nodes": [
{
"id": 9,
"position": [
215,
85
],
"type": "max/plantarium/output",
"props": {}
}
],
"edges": []
}

View File

@@ -1,5 +1,37 @@
import { browser } from '$app/environment';
function mergeRecursive<T>(current: T, initial: T): T {
if (typeof initial === 'number') {
if (typeof current === 'number') return current;
return initial;
}
if (typeof initial === 'boolean') {
if (typeof current === 'boolean') return current;
return initial;
}
if (Array.isArray(initial)) {
if (Array.isArray(current)) return current;
return initial;
}
if (typeof initial === 'object' && initial) {
const merged = initial;
if (typeof current === 'object' && current) {
for (const key of Object.keys(initial)) {
if (key in current) {
// @ts-expect-error It's safe dont worry about it
merged[key] = mergeRecursive(current[key], initial[key]);
}
}
}
return merged;
}
return current;
}
export class LocalStore<T> {
value = $state<T>() as T;
key = '';
@@ -10,7 +42,10 @@ export class LocalStore<T> {
if (browser) {
const item = localStorage.getItem(key);
if (item) this.value = this.deserialize(item);
if (item) {
const storedValue = this.deserialize(item);
this.value = mergeRecursive(storedValue, value);
}
}
$effect.root(() => {

View File

@@ -0,0 +1,11 @@
export const debugNode = {
id: 'max/plantarium/debug',
inputs: {
input: {
type: '*'
}
},
execute(_data: Int32Array): Int32Array {
return _data;
}
} as const;

View File

@@ -0,0 +1,25 @@
import type { NodeDefinition } from '@nodarium/types';
export const groupInputNode: NodeDefinition = {
id: '__virtual/group/input',
inputs: {},
outputs: [],
execute(_data: Int32Array): Int32Array { return _data; }
} as unknown as NodeDefinition;
export const groupOutputNode: NodeDefinition = {
id: '__virtual/group/output',
inputs: {},
outputs: [],
execute(_data: Int32Array): Int32Array { return _data; }
} as unknown as NodeDefinition;
// Stub registered in the registry so it appears in AddMenu.
// Actual inputs/outputs are resolved from props.groupId at runtime.
export const groupNode: NodeDefinition = {
id: '__virtual/group/instance',
meta: { title: 'Group' },
inputs: {},
outputs: [],
execute(_data: Int32Array): Int32Array { return _data; }
} as unknown as NodeDefinition;

View File

@@ -15,8 +15,15 @@ export class RemoteNodeRegistry implements NodeRegistry {
constructor(
private url: string,
public cache?: AsyncCache<ArrayBuffer | string>
) {}
public cache?: AsyncCache<ArrayBuffer | string>,
nodes?: NodeDefinition[]
) {
if (nodes?.length) {
for (const node of nodes) {
this.nodes.set(node.id, node);
}
}
}
async fetchJson(url: string, skipCache = false) {
const finalUrl = `${this.url}/${url}`;

View File

@@ -86,7 +86,7 @@
position: absolute;
}
svg {
height: 124px;
height: 126px;
margin: 24px 0px;
border-top: solid thin var(--color-outline);
border-bottom: solid thin var(--color-outline);

View File

@@ -0,0 +1,19 @@
<script lang="ts">
import { T } from '@threlte/core';
import type { Group } from 'three';
import { updateDebugScene } from './debug';
type Props = {
debugData?: Record<number, { type: string; data: Int32Array }>;
};
let group = $state<Group>(null!);
const { debugData }: Props = $props();
$effect(() => {
if (!group || !debugData) return;
updateDebugScene(group, $state.snapshot(debugData));
});
</script>
<T.Group bind:ref={group} />

View File

@@ -1,33 +1,26 @@
<script lang="ts">
import { colors } from '$lib/graph-interface/graph/colors.svelte';
import { T, useTask, useThrelte } from '@threlte/core';
import { Grid, MeshLineGeometry, MeshLineMaterial, Text } from '@threlte/extras';
import {
Box3,
type BufferGeometry,
type Group,
Mesh,
MeshBasicMaterial,
Vector3,
type Vector3Tuple
} from 'three';
import { Grid } from '@threlte/extras';
import { Box3, type BufferGeometry, type Group, Mesh, MeshBasicMaterial, Vector3 } from 'three';
import { appSettings } from '../settings/app-settings.svelte';
import Camera from './Camera.svelte';
import Debug from './Debug.svelte';
const { renderStage, invalidate: _invalidate } = useThrelte();
type Props = {
fps: number[];
lines: Vector3[][];
debugData?: Record<number, { type: string; data: Int32Array }>;
scene: Group;
centerCamera: boolean;
};
let {
lines,
centerCamera,
fps = $bindable(),
scene = $bindable()
scene = $bindable(),
debugData
}: Props = $props();
let geometries = $state.raw<BufferGeometry[]>([]);
@@ -91,18 +84,12 @@
});
_invalidate();
});
function getPosition(geo: BufferGeometry, i: number) {
return [
geo.attributes.position.array[i],
geo.attributes.position.array[i + 1],
geo.attributes.position.array[i + 2]
] as Vector3Tuple;
}
</script>
<Camera {center} {centerCamera} />
<Debug {debugData} />
{#if appSettings.value.showGrid}
<Grid
cellColor={colors['outline']}
@@ -116,35 +103,4 @@
fadeOrigin={new Vector3(0, 0, 0)}
/>
{/if}
<T.Group>
{#if geometries}
{#each geometries as geo (geo.id)}
{#if appSettings.value.debug.showIndices}
{#each geo.attributes.position.array, i (i)}
{#if i % 3 === 0}
<Text fontSize={0.25} position={getPosition(geo, i)} />
{/if}
{/each}
{/if}
{#if appSettings.value.debug.showVertices}
<T.Points visible={true}>
<T is={geo} />
<T.PointsMaterial size={0.25} />
</T.Points>
{/if}
{/each}
{/if}
<T.Group bind:ref={scene}></T.Group>
</T.Group>
{#if appSettings.value.debug.showStemLines && lines}
{#each lines as line (line[0].x + '-' + line[0].y + '-' + '' + line[0].z)}
<T.Mesh>
<MeshLineGeometry points={line} />
<MeshLineMaterial width={0.1} color="red" depthTest={false} />
</T.Mesh>
{/each}
{/if}
<T.Group bind:ref={scene}></T.Group>

View File

@@ -1,10 +1,10 @@
<script lang="ts">
import SmallPerformanceViewer from '$lib/performance/SmallPerformanceViewer.svelte';
import { appSettings } from '$lib/settings/app-settings.svelte';
import { decodeFloat, splitNestedArray } from '@nodarium/utils';
import { splitNestedArray } from '@nodarium/utils';
import type { PerformanceStore } from '@nodarium/utils';
import { Canvas } from '@threlte/core';
import { Vector3 } from 'three';
import { DoubleSide } from 'three';
import { type Group, MeshMatcapMaterial, TextureLoader } from 'three';
import { createGeometryPool, createInstancedGeometryPool } from './geometryPool';
import Scene from './Scene.svelte';
@@ -14,7 +14,8 @@
matcap.colorSpace = 'srgb';
const material = new MeshMatcapMaterial({
color: 0xffffff,
matcap
matcap,
side: DoubleSide
});
let sceneComponent = $state<ReturnType<typeof Scene>>();
@@ -22,6 +23,11 @@
let geometryPool: ReturnType<typeof createGeometryPool>;
let instancePool: ReturnType<typeof createInstancedGeometryPool>;
export function invalidate() {
sceneComponent?.invalidate();
}
export function updateGeometries(inputs: Int32Array[], group: Group) {
geometryPool = geometryPool || createGeometryPool(group, material);
instancePool = instancePool || createInstancedGeometryPool(group, material);
@@ -39,44 +45,16 @@
scene: Group;
centerCamera: boolean;
perf: PerformanceStore;
debugData?: Record<number, { type: string; data: Int32Array }>;
};
let { scene = $bindable(), centerCamera, perf }: Props = $props();
let lines = $state<Vector3[][]>([]);
function createLineGeometryFromEncodedData(encodedData: Int32Array) {
const positions: Vector3[] = [];
const amount = (encodedData.length - 1) / 4;
for (let i = 0; i < amount; i++) {
const x = decodeFloat(encodedData[2 + i * 4 + 0]);
const y = decodeFloat(encodedData[2 + i * 4 + 1]);
const z = decodeFloat(encodedData[2 + i * 4 + 2]);
positions.push(new Vector3(x, y, z));
}
return positions;
}
let { scene = $bindable(), centerCamera, debugData, perf }: Props = $props();
export const update = function update(result: Int32Array) {
perf.addPoint('split-result');
const inputs = splitNestedArray(result);
perf.endPoint();
if (appSettings.value.debug.showStemLines) {
perf.addPoint('create-lines');
lines = inputs
.map((input) => {
if (input[0] === 0) {
return createLineGeometryFromEncodedData(input);
}
})
.filter(Boolean) as Vector3[][];
perf.endPoint();
}
perf.addPoint('update-geometries');
const { totalVertices, totalFaces } = updateGeometries(inputs, scene);
@@ -88,7 +66,7 @@
};
</script>
{#if appSettings.value.debug.showPerformancePanel}
{#if appSettings.value.debug.advancedMode}
<SmallPerformanceViewer {fps} store={perf} />
{/if}
@@ -96,8 +74,8 @@
<Canvas>
<Scene
bind:this={sceneComponent}
{lines}
{centerCamera}
{debugData}
bind:scene
bind:fps
/>

View File

@@ -0,0 +1,90 @@
import { splitNestedArray } from '@nodarium/utils';
import {
BufferGeometry,
type Group,
InstancedMesh,
Line,
LineBasicMaterial,
Matrix4,
MeshBasicMaterial,
SphereGeometry,
Vector3
} from 'three';
function writePath(scene: Group, data: Int32Array): Vector3[] {
const positions: Vector3[] = [];
const f32 = new Float32Array(data.buffer);
for (let i = 2; i + 2 < f32.length; i += 4) {
const vec = new Vector3(f32[i], f32[i + 1], f32[i + 2]);
positions.push(vec);
}
// Path line
if (positions.length >= 2) {
const geometry = new BufferGeometry().setFromPoints(positions);
const line = new Line(
geometry,
new LineBasicMaterial({ color: 0xff0000, depthTest: false })
);
scene.add(line);
}
// Instanced spheres at points
if (positions.length > 0) {
const sphereGeometry = new SphereGeometry(0.05, 8, 8); // keep low-poly
const sphereMaterial = new MeshBasicMaterial({
color: 0xff0000,
depthTest: false
});
const spheres = new InstancedMesh(
sphereGeometry,
sphereMaterial,
positions.length
);
const matrix = new Matrix4();
for (let i = 0; i < positions.length; i++) {
matrix.makeTranslation(
positions[i].x,
positions[i].y,
positions[i].z
);
spheres.setMatrixAt(i, matrix);
}
spheres.instanceMatrix.needsUpdate = true;
scene.add(spheres);
}
return positions;
}
function clearGroup(group: Group) {
for (let i = group.children.length - 1; i >= 0; i--) {
const child = group.children[i];
group.remove(child);
// optional but correct: free GPU memory
// @ts-expect-error three.js runtime fields
child.geometry?.dispose?.();
// @ts-expect-error three.js runtime fields
child.material?.dispose?.();
}
}
export function updateDebugScene(
group: Group,
data: Record<number, { type: string; data: Int32Array }>
) {
clearGroup(group);
return Object.entries(data || {}).map(([, d]) => {
switch (d.type) {
case 'path':
splitNestedArray(d.data)
.forEach(p => writePath(group, p));
}
// eslint-disable-next-line @typescript-eslint/no-unused-vars
return (_g: Group) => {};
}).flat();
}

View File

@@ -6,6 +6,142 @@ import type {
RuntimeExecutor,
SyncCache
} from '@nodarium/types';
function isGroupInstanceType(type: string): boolean {
return type === '__virtual/group/instance';
}
export function expandGroups(graph: Graph): Graph {
if (!graph.groups || Object.keys(graph.groups).length === 0) {
return graph;
}
let nodes = [...graph.nodes];
let edges = [...graph.edges];
const groups = graph.groups;
let changed = true;
while (changed) {
changed = false;
for (let i = 0; i < nodes.length; i++) {
const node = nodes[i];
if (!isGroupInstanceType(node.type)) continue;
const groupId = (node.props as Record<string, unknown> | undefined)?.groupId as string | undefined;
if (!groupId) continue;
const group = groups[groupId];
if (!group) continue;
changed = true;
// Recursively expand nested groups inside this group's internal graph
const expandedInternal = expandGroups({
id: 0,
nodes: group.graph.nodes,
edges: group.graph.edges,
groups
});
const ID_PREFIX = node.id * 1000000;
const idMap = new Map<number, number>();
const inputVirtualNode = expandedInternal.nodes.find(
n => n.type === '__virtual/group/input'
);
const outputVirtualNode = expandedInternal.nodes.find(
n => n.type === '__virtual/group/output'
);
const realInternalNodes = expandedInternal.nodes.filter(
n => n.type !== '__virtual/group/input' && n.type !== '__virtual/group/output'
);
for (const n of realInternalNodes) {
idMap.set(n.id, ID_PREFIX + n.id);
}
const parentIncomingEdges = edges.filter(e => e[2] === node.id);
const parentOutgoingEdges = edges.filter(e => e[0] === node.id);
// Edges from/to virtual nodes in the expanded internal graph
const edgesFromInput = expandedInternal.edges.filter(
e => e[0] === inputVirtualNode?.id
);
const edgesToOutput = expandedInternal.edges.filter(
e => e[2] === outputVirtualNode?.id
);
const newEdges: Graph['edges'] = [];
// Short-circuit: parent source → internal target (via group input)
for (const parentEdge of parentIncomingEdges) {
const socketName = parentEdge[3];
const socketIdx = group.inputs.findIndex(s => s.name === socketName);
if (socketIdx === -1) continue;
for (const internalEdge of edgesFromInput.filter(e => e[1] === socketIdx)) {
const remappedId = idMap.get(internalEdge[2]);
if (remappedId !== undefined) {
newEdges.push([parentEdge[0], parentEdge[1], remappedId, internalEdge[3]]);
}
}
}
// Short-circuit: internal source → parent target (via group output)
for (const parentEdge of parentOutgoingEdges) {
const outputIdx = parentEdge[1];
const outputSocketName = group.outputs[outputIdx]?.name;
if (!outputSocketName) continue;
for (const internalEdge of edgesToOutput.filter(e => e[3] === outputSocketName)) {
const remappedId = idMap.get(internalEdge[0]);
if (remappedId !== undefined) {
newEdges.push([remappedId, internalEdge[1], parentEdge[2], parentEdge[3]]);
}
}
}
// Remap internal-to-internal edges
const internalEdges = expandedInternal.edges.filter(
e => e[0] !== inputVirtualNode?.id
&& e[0] !== outputVirtualNode?.id
&& e[2] !== inputVirtualNode?.id
&& e[2] !== outputVirtualNode?.id
);
for (const e of internalEdges) {
const fromId = idMap.get(e[0]);
const toId = idMap.get(e[2]);
if (fromId !== undefined && toId !== undefined) {
newEdges.push([fromId, e[1], toId, e[3]]);
}
}
// Remove the group node
nodes.splice(i, 1);
// Add remapped internal nodes
for (const n of realInternalNodes) {
nodes.push({ ...n, id: idMap.get(n.id)! });
}
// Remove group node's edges and add short-circuit edges
const groupEdgeKeys = new Set([
...parentIncomingEdges.map(e => `${e[0]}-${e[1]}-${e[2]}-${e[3]}`),
...parentOutgoingEdges.map(e => `${e[0]}-${e[1]}-${e[2]}-${e[3]}`)
]);
edges = edges.filter(
e => !groupEdgeKeys.has(`${e[0]}-${e[1]}-${e[2]}-${e[3]}`)
);
edges.push(...newEdges);
break; // Restart loop with updated nodes array
}
}
return { ...graph, nodes, edges };
}
import {
concatEncodedArrays,
createLogger,
@@ -28,7 +164,7 @@ function getValue(input: NodeInput, value?: unknown) {
}
if (Array.isArray(value)) {
if (input.type === 'vec3') {
if (input.type === 'vec3' || input.type === 'shape') {
return [
0,
value.length + 1,
@@ -59,6 +195,7 @@ export class MemoryRuntimeExecutor implements RuntimeExecutor {
private definitionMap: Map<string, NodeDefinition> = new Map();
private seed = Math.floor(Math.random() * 100000000);
private debugData: Record<number, { type: string; data: Int32Array }> = {};
perf?: PerformanceStore;
@@ -74,7 +211,11 @@ export class MemoryRuntimeExecutor implements RuntimeExecutor {
throw new Error('Node registry is not ready');
}
await this.registry.load(graph.nodes.map((node) => node.type));
// Only load non-virtual types (virtual nodes are resolved locally)
const nonVirtualTypes = graph.nodes
.map(node => node.type)
.filter(t => !t.startsWith('__virtual/'));
await this.registry.load(nonVirtualTypes as any);
const typeMap = new Map<string, NodeDefinition>();
for (const node of graph.nodes) {
@@ -124,10 +265,10 @@ export class MemoryRuntimeExecutor implements RuntimeExecutor {
}
}
const nodes = [];
const nodes = new Map<number, RuntimeNode>();
// loop through all the nodes and assign each nodes its depth
const stack = [outputNode];
const stack = [outputNode, ...graphNodes.filter(n => n.type.endsWith('/debug'))];
while (stack.length) {
const node = stack.pop();
if (!node) continue;
@@ -136,16 +277,34 @@ export class MemoryRuntimeExecutor implements RuntimeExecutor {
parent.state.depth = node.state.depth + 1;
stack.push(parent);
}
nodes.push(node);
nodes.set(node.id, node);
}
return [outputNode, nodes] as const;
for (const node of graphNodes) {
if (node.type.endsWith('/debug')) {
node.state = node.state || {};
const parent = node.state.parents[0];
if (parent) {
node.state.depth = parent.state.depth - 1;
parent.state.debugNode = true;
}
nodes.set(node.id, node);
}
}
const _nodes = [...nodes.values()];
return [outputNode, _nodes] as const;
}
async execute(graph: Graph, settings: Record<string, unknown>) {
this.perf?.addPoint('runtime');
let a = performance.now();
this.debugData = {};
// Expand group nodes into a flat graph before execution
graph = expandGroups(graph);
// Then we add some metadata to the graph
const [outputNode, nodes] = await this.addMetaData(graph);
@@ -237,6 +396,12 @@ export class MemoryRuntimeExecutor implements RuntimeExecutor {
log.log(`Using cached value for ${node_type.id || node.id}`);
this.perf?.addPoint('cache-hit', 1);
results[node.id] = cachedValue as Int32Array;
if (node.state.debugNode && node_type.outputs) {
this.debugData[node.id] = {
type: node_type.outputs[0],
data: cachedValue
};
}
continue;
}
this.perf?.addPoint('cache-hit', 0);
@@ -245,6 +410,12 @@ export class MemoryRuntimeExecutor implements RuntimeExecutor {
log.log(`Inputs:`, inputs);
a = performance.now();
results[node.id] = node_type.execute(encoded_inputs);
if (node.state.debugNode && node_type.outputs) {
this.debugData[node.id] = {
type: node_type.outputs[0],
data: results[node.id]
};
}
log.log('Executed', node.type, node.id);
b = performance.now();
@@ -273,6 +444,10 @@ export class MemoryRuntimeExecutor implements RuntimeExecutor {
return res as unknown as Int32Array;
}
getDebugData() {
return this.debugData;
}
getPerformanceData() {
return this.perf?.get();
}

View File

@@ -5,6 +5,7 @@ type RuntimeState = {
parents: RuntimeNode[];
children: RuntimeNode[];
inputNodes: Record<string, RuntimeNode>;
debugNode?: boolean;
};
export type RuntimeNode = SerializedNode & { state: RuntimeState };

View File

@@ -1,11 +1,18 @@
import { debugNode } from '$lib/node-registry/debugNode';
import { groupInputNode, groupNode, groupOutputNode } from '$lib/node-registry/groupNodes';
import { IndexDBCache, RemoteNodeRegistry } from '$lib/node-registry/index';
import type { Graph } from '@nodarium/types';
import { createPerformanceStore } from '@nodarium/utils';
import { MemoryRuntimeExecutor } from './runtime-executor';
import { expandGroups, MemoryRuntimeExecutor } from './runtime-executor';
import { MemoryRuntimeCache } from './runtime-executor-cache';
const indexDbCache = new IndexDBCache('node-registry');
const nodeRegistry = new RemoteNodeRegistry('', indexDbCache);
const nodeRegistry = new RemoteNodeRegistry('', indexDbCache, [
debugNode,
groupInputNode,
groupOutputNode,
groupNode
]);
const cache = new MemoryRuntimeCache();
const executor = new MemoryRuntimeExecutor(nodeRegistry, cache);
@@ -33,7 +40,13 @@ export async function executeGraph(
graph: Graph,
settings: Record<string, unknown>
): Promise<Int32Array> {
await nodeRegistry.load(graph.nodes.map((n) => n.type));
// Expand groups before loading types so we only load real (non-virtual) node types
const expandedGraph = expandGroups(graph);
await nodeRegistry.load(
expandedGraph.nodes
.map(n => n.type)
.filter(t => !t.startsWith('__virtual/')) as any
);
performanceStore.startRun();
const res = await executor.execute(graph, settings);
performanceStore.stopRun();
@@ -43,3 +56,7 @@ export async function executeGraph(
export function getPerformanceData() {
return performanceStore.get();
}
export function getDebugData() {
return executor.getDebugData();
}

View File

@@ -6,12 +6,15 @@ export class WorkerRuntimeExecutor implements RuntimeExecutor {
new URL(`./worker-runtime-executor-backend.ts`, import.meta.url)
);
async execute(graph: Graph, settings: Record<string, unknown>) {
execute(graph: Graph, settings: Record<string, unknown>) {
return this.worker.executeGraph(graph, settings);
}
async getPerformanceData() {
getPerformanceData() {
return this.worker.getPerformanceData();
}
getDebugData() {
return this.worker.getDebugData();
}
set useRuntimeCache(useCache: boolean) {
this.worker.setUseRuntimeCache(useCache);
}

View File

@@ -28,13 +28,14 @@
key?: string;
value: SettingsValue;
type: SettingsType;
onButtonClick?: (id: string) => void;
depth?: number;
};
// Local persistent state for <details> sections
const openSections = localState<Record<string, boolean>>('open-details', {});
let { id, key = '', value = $bindable(), type, depth = 0 }: Props = $props();
let { id, key = '', value = $bindable(), type, onButtonClick, depth = 0 }: Props = $props();
function isNodeInput(v: SettingsNode | undefined): v is InputType {
return !!v && typeof v === 'object' && 'type' in v;
@@ -107,11 +108,6 @@
}
});
function handleClick() {
const callback = value[key] as unknown as () => void;
callback();
}
onMount(() => {
open = openSections.value[id];
@@ -130,7 +126,7 @@
{@const inputType = type[key]}
<div class="input input-{inputType.type}" class:first-level={depth === 1}>
{#if inputType.type === 'button'}
<button onclick={handleClick}>
<button onclick={() => onButtonClick?.(id)}>
{inputType.label || key}
</button>
{:else}
@@ -143,6 +139,7 @@
{:else if depth === 0}
{#each Object.keys(type ?? {}).filter((k) => k !== 'title') as childKey (childKey)}
<NestedSettings
{onButtonClick}
id={`${id}.${childKey}`}
key={childKey}
bind:value
@@ -160,6 +157,7 @@
<div class="content">
{#each Object.keys(type[key] as SettingsGroup).filter((k) => k !== 'title') as childKey (childKey)}
<NestedSettings
{onButtonClick}
id={`${id}.${childKey}`}
key={childKey}
bind:value={value[key] as SettingsValue}
@@ -211,7 +209,7 @@
.first-level.input {
padding-left: 1em;
padding-right: 1em;
padding-bottom: 1px;
padding-bottom: 0.5px;
gap: 3px;
}
@@ -221,6 +219,9 @@
button {
cursor: pointer;
background: var(--color-layer-2);
padding-block: 5px;
border-radius: 4px;
}
hr {

View File

@@ -6,6 +6,7 @@ const themes = [
'catppuccin',
'solarized',
'high-contrast',
'high-contrast-light',
'nord',
'dracula'
] as const;
@@ -27,12 +28,17 @@ export const AppSettingTypes = {
label: 'Center Camera',
value: true
},
clippy: {
type: 'button',
label: '🌱 Open Planty'
},
nodeInterface: {
title: 'Node Interface',
showNodeGrid: {
type: 'boolean',
label: 'Show Grid',
value: true
backgroundType: {
type: 'select',
label: 'Background',
options: ['grid', 'dots', 'none'],
value: 'grid'
},
snapToGrid: {
type: 'boolean',
@@ -57,34 +63,9 @@ export const AppSettingTypes = {
label: 'Execute in WebWorker',
value: true
},
showIndices: {
advancedMode: {
type: 'boolean',
label: 'Show Indices',
value: false
},
showPerformancePanel: {
type: 'boolean',
label: 'Show Performance Panel',
value: false
},
showBenchmarkPanel: {
type: 'boolean',
label: 'Show Benchmark Panel',
value: false
},
showVertices: {
type: 'boolean',
label: 'Show Vertices',
value: false
},
showStemLines: {
type: 'boolean',
label: 'Show Stem Lines',
value: false
},
showGraphJson: {
type: 'boolean',
label: 'Show Graph Source',
label: 'Advanced Mode',
value: false
},
cache: {
@@ -132,9 +113,8 @@ export const AppSettingTypes = {
}
} as const;
type SettingsToStore<T> = T extends { type: 'button' } ? () => void
: T extends { value: infer V } ? V extends readonly string[] ? V[number]
: V
type SettingsToStore<T> = T extends { value: infer V } ? V extends readonly string[] ? V[number]
: V
: T extends object ? {
-readonly [K in keyof T as T[K] extends object ? K : never]: SettingsToStore<T[K]>;
}

View File

@@ -2,7 +2,11 @@
import { type Snippet } from 'svelte';
import { panelState as state } from './PanelState.svelte';
const { children } = $props<{ children?: Snippet }>();
let { children, open = $bindable(false) } = $props<{ children?: Snippet; open?: boolean }>();
$effect(() => {
open = !!state.activePanel.value;
});
</script>
<div class="wrapper" class:visible={state.activePanel.value}>

View File

@@ -42,11 +42,13 @@
const store: Store = {};
Object.keys(inputs).forEach((key) => {
if (props) {
const value = props[key] || inputs[key].value;
const value = props[key] !== undefined ? props[key] : inputs[key].value;
if (Array.isArray(value) || typeof value === 'number') {
store[key] = value;
} else if (typeof value === 'boolean') {
store[key] = value ? 1 : 0;
} else {
console.error('Wrong error');
console.error('Wrong error', { value });
}
}
});
@@ -94,6 +96,4 @@
bind:value={store}
type={nodeDefinition}
/>
{:else}
<p class="mx-4 mt-4">Node has no settings</p>
{/if}

View File

@@ -5,22 +5,27 @@
type Props = {
manager: GraphManager;
node: NodeInstance | undefined;
node: NodeInstance;
};
let { manager, node = $bindable() }: Props = $props();
const inputs = $derived(node?.state?.type?.inputs || {});
const hasSettings = $derived(
Object.values(inputs).find(entry => {
return entry.hidden === true;
}) !== undefined
);
$inspect({ inputs, hasSettings });
</script>
<div class='{node?"border-l-2 pl-3.5!":""} bg-layer-2 flex items-center h-[70px] border-b-1 border-l-selected border-b-outline pl-4'>
<h3>Node Settings</h3>
</div>
{#if node}
{#key node.id}
{#if node}
<ActiveNodeSelected {manager} bind:node />
{/if}
{/key}
{:else}
<p class="mx-4 mt-4">No node selected</p>
{/if}
{#key node.id}
{#if node && hasSettings}
<div class="border-l-2 pl-3.5! bg-layer-2 flex items-center h-[70px] border-b-1 border-l-selected border-b-outline pl-4">
<h3>Node Settings</h3>
</div>
<ActiveNodeSelected {manager} bind:node />
{/if}
{/key}

View File

@@ -1,78 +1,105 @@
<script lang="ts">
type Change = { type: string; content: string };
import { Details } from '@nodarium/ui';
import { micromark } from 'micromark';
const typeMap: Record<string, string> = {
fix: 'bg-layer-2 bg-red-800',
feat: 'bg-layer-2 bg-green-800',
chore: 'bg-layer-2 bg-gray-800',
docs: 'bg-layer-2 bg-blue-800',
refactor: 'bg-layer-2 bg-purple-800',
default: 'bg-layer-2 text-text'
type Props = {
git?: Record<string, string>;
changelog?: string;
};
async function fetchChangelog() {
const res = await fetch('/CHANGELOG.md');
return await res.text();
const {
git,
changelog
}: Props = $props();
const typeMap = new Map([
['fix', 'border-l-red-800'],
['feat', 'border-l-green-800'],
['chore', 'border-l-gray-800'],
['docs', 'border-l-blue-800'],
['refactor', 'border-l-purple-800'],
['ci', 'border-l-red-400']
]);
function detectCommitType(commit: string) {
for (const key of typeMap.keys()) {
if (commit.startsWith(key)) {
return key;
}
}
return '';
}
async function fetchGitInfo() {
const res = await fetch('/git.json');
return await res.json();
function parseCommit(line?: string) {
if (!line) return;
const regex = /^\s*-\s*\[([a-f0-9]+)\]\((https?:\/\/[^\s)]+)\)\s+(.+)$/;
const match = line.match(regex);
if (!match) {
return;
}
const [, sha, link, description] = match;
return {
sha,
link,
description,
type: detectCommitType(description)
};
}
function parseChangelog(md: string) {
const lines = md.split('\n');
const parsed: (string | Change)[] = [];
return md.split(/^# v/gm)
.filter(l => !!l.length)
.map(release => {
const [firstLine, ...rest] = release.split('\n');
const title = firstLine.trim();
for (let line of lines) {
line = line.trim();
if (!line) continue;
const blocks = rest
.join('\n')
.split('---');
if (line === '---') {
parsed.push({ type: 'hr', content: '' });
continue;
}
const commits = blocks.length > 1
? blocks
.at(-1)
?.split('\n')
?.map(line => parseCommit(line))
?.filter(c => !!c)
: [];
// Headers
if (line.startsWith('## ')) {
parsed.push(line.replace('## ', ''));
continue;
}
const description = (
blocks.length > 1
? blocks
.slice(0, -1)
.join('\n')
: blocks[0]
).trim();
// Commit type
const match = line.match(/^(fix|feat|chore|docs|refactor)(\(|:)/i);
if (match) {
parsed.push({ type: match[1].toLowerCase(), content: line });
continue;
}
// Other lines
parsed.push({ type: 'default', content: line });
}
// Remove trailing horizontal rule
let lastLine = parsed.at(-1);
if (
lastLine !== undefined
&& typeof lastLine !== 'string'
&& lastLine.type === 'hr'
) {
parsed.pop();
}
return parsed;
return {
description: micromark(description),
title,
commits
};
});
}
</script>
<div class="p-4 font-mono text-text">
{#await Promise.all([fetchChangelog(), fetchGitInfo()])}
<p>Loading...</p>
{:then [md, git]}
<div class="mb-4 p-3 bg-layer-2 text-xs">
<div id="changelog" class="p-4 font-mono text-text overflow-y-auto max-h-full space-y-5">
{#if git}
<div class="mb-4 p-3 bg-layer-2 text-xs rounded">
<p><strong>Branch:</strong> {git.branch}</p>
<p>
<strong>Commit:</strong>
{git.sha.slice(0, 7)} {git.commit_message}
<a
href="https://git.max-richter.dev/max/nodarium/commit/{git.sha}"
class="link"
target="_blank"
>
{git.sha.slice(0, 7)}
</a>
{git.commit_message}
</p>
<p>
<strong>Commits since last release:</strong>
@@ -83,28 +110,76 @@
{new Date(git.commit_timestamp).toLocaleString()}
</p>
</div>
{/if}
{#each parseChangelog(md) as item (item)}
{#if typeof item === 'string'}
<h2 class="text-xl font-semibold mt-4 mb-4 text-layer-1">{item}</h2>
{:else if item.type === 'hr'}{:else}
<p class="py-1 mb-1 leading-8 border-b border-b-outline last:border-b-0">
{#if item.type !== 'default'}
<span
class="
p-1 rounded-sm opacity-80 font-semibold {typeMap[
item.type
]}
"
>
{item.content.split(':')[0]}
</span>
{item.content.split(':').slice(1).join(':').trim()}
{:else}
{item.content}
{/if}
</p>
{/if}
{#if changelog}
{#each parseChangelog(changelog) as release (release)}
<Details title={release.title}>
<!-- eslint-disable-next-line svelte/no-at-html-tags -->
<div id="description" class="pb-5">{@html release.description}</div>
{#if release?.commits?.length}
<Details
title="All Commits"
class="commits"
>
{#each release.commits as commit (commit)}
<p class="py-1 leading-7 text-xs border-b-1 border-l-1 border-b-outline last:border-b-0 -ml-2 pl-2 {typeMap.get(commit.type)}">
<!-- eslint-disable-next-line svelte/no-navigation-without-resolve -->
<a href={commit.link} class="link" target="_blank">{commit.sha}</a>
{commit.description}
</p>
{/each}
</Details>
{/if}
</Details>
{/each}
{/await}
{/if}
</div>
<style lang="postcss">
@reference "tailwindcss";
#changelog :global(.commits) {
margin-left: -16px;
margin-right: -16px;
border-radius: 0px 0px 2px 2px !important;
}
#changelog :global(details > div){
padding-bottom: 0px;
}
#changelog :global(.commits > div) {
padding-bottom: 0px;
padding-top: 0px;
}
#description :global(h2) {
@apply font-bold mt-4 mb-1;
}
#description :global(h2:first-child) {
margin-top: 0px !important;
}
#description :global(ul) {
padding-left: 1em;
}
#description :global(li),
#description :global(p) {
@apply text-xs!;
list-style-type: disc;
}
#changelog :global(details > details[open] > summary){
margin-bottom: 20px !important;
}
.link {
color: #60a5fa;
text-decoration: none;
}
.link:hover {
text-decoration: underline;
}
</style>

View File

@@ -0,0 +1,148 @@
<script lang="ts">
import type { GraphManager } from '$lib/graph-interface/graph-manager.svelte';
import { InputSelect } from '@nodarium/ui';
type Props = { manager: GraphManager; groupId: string };
const { manager, groupId }: Props = $props();
$inspect({ groupId });
const group = $derived(manager.groups.get(groupId));
const COMMON_TYPES = ['plant', 'float', 'int', 'vec3', 'bool'];
let selectedTypeIdx = $state(0);
let customType = $state('');
function rename(e: Event) {
if (!group) return;
const name = (e.target as HTMLInputElement).value.trim();
if (!name) return;
group.name = name;
if (manager.graph.groups?.[groupId]) manager.graph.groups[groupId].name = name;
const def = manager.groupNodeDefinitions.get(`__virtual/group/${groupId}`);
if (def?.meta) def.meta.title = name;
manager.save();
}
function addSocket() {
const type = customType.trim() || COMMON_TYPES[selectedTypeIdx];
if (!type) return;
manager.addGroupSocket('input', type);
customType = '';
}
function removeSocket(index: number) {
manager.removeGroupSocket('input', index);
}
</script>
<div class="bg-layer-2 flex items-center h-[70px] border-b-1 border-outline pl-4">
<h3>Group Settings</h3>
</div>
<div class="px-4 py-3 flex flex-col gap-4">
<div class="flex flex-col gap-1.5">
<span class="section-label">Group name</span>
<input
type="text"
value={group?.name ?? ''}
onchange={rename}
onkeydown={(e) => e.stopPropagation()}
placeholder="Group name"
class="bg-layer-2 text-text rounded-[5px] px-2 py-1.5 text-sm w-full box-border outline outline-1 outline-outline"
/>
</div>
<div class="flex flex-col gap-1.5">
<span class="section-label">Inputs</span>
{#if (group?.inputs?.length ?? 0) === 0}
<p class="text-sm opacity-40 italic m-0">No inputs yet</p>
{:else}
<ul class="socket-list">
{#each group?.inputs ?? [] as socket, i}
<li class="socket-item">
<span class="flex-1 opacity-80 text-sm">{socket.name}</span>
<span class="text-xs opacity-45 italic">{socket.type}</span>
<button class="remove-btn" onclick={() => removeSocket(i)} title="Remove">×</button>
</li>
{/each}
</ul>
{/if}
<div class="flex gap-1.5 items-center">
<InputSelect options={COMMON_TYPES} bind:value={selectedTypeIdx} />
<input
type="text"
placeholder="custom type…"
bind:value={customType}
onkeydown={(e) => {
e.stopPropagation();
if (e.key === 'Enter') addSocket();
}}
class="bg-layer-2 text-text rounded-[5px] px-2 py-1 text-sm flex-1 min-w-0 outline outline-1 outline-outline"
/>
<button class="add-btn" onclick={addSocket}>+ Add</button>
</div>
</div>
</div>
<style>
.section-label {
font-size: 0.72em;
text-transform: uppercase;
letter-spacing: 0.06em;
opacity: 0.5;
}
.socket-list {
list-style: none;
margin: 0;
padding: 0;
display: flex;
flex-direction: column;
gap: 3px;
}
.socket-item {
display: flex;
align-items: center;
gap: 6px;
background: var(--color-layer-2);
border-radius: 5px;
padding: 4px 8px;
outline: 1px solid var(--color-outline);
}
.remove-btn {
background: none;
border: none;
color: var(--color-text);
cursor: pointer;
opacity: 0.4;
padding: 0 2px;
font-size: 1.1em;
line-height: 1;
}
.remove-btn:hover {
opacity: 1;
}
.add-btn {
background: var(--color-layer-2);
color: var(--color-text);
border: none;
outline: 1px solid var(--color-outline);
border-radius: 5px;
padding: 0.4em 0.7em;
font-size: 0.8em;
cursor: pointer;
white-space: nowrap;
font-family: var(--font-family);
}
.add-btn:hover {
outline-color: var(--color-selected);
}
</style>

View File

@@ -0,0 +1,240 @@
import type { PlantyConfig } from '@nodarium/planty';
export const tutorialConfig: PlantyConfig = {
id: 'nodarium-tutorial',
avatar: {
name: 'Planty',
defaultPosition: 'bottom-right'
},
start: 'intro',
nodes: {
// ── Entry ──────────────────────────────────────────────────────────────
intro: {
position: 'center',
text:
"# Hi, I'm Planty! 🌱\nI'll show you around Nodarium — a tool for building 3D plants by connecting nodes together.\nHow much detail do you want?",
choices: [
{ label: '🌱 Show me the basics', next: 'tour_canvas' },
{ label: '🤓 I want the technical details', next: 'tour_canvas_nerd' },
{ label: 'Skip the tour for now', next: null }
]
},
// ── Simple path ────────────────────────────────────────────────────────
tour_canvas: {
position: 'bottom-left',
action: 'setup-default',
highlight: { selector: '.graph-wrapper', padding: 12 },
text:
'This is the **graph canvas**. Nodes connect together to build a plant — the 3D model updates automatically whenever you make a change.\nEach node does one specific job: grow stems, add noise, produce output.',
next: 'tour_viewer'
},
tour_viewer: {
position: 'top-left',
highlight: { selector: '.cell:first-child', padding: 8 },
text:
'This is the **3D viewer** — the live preview of your plant.\nLeft-click to rotate · right-click to pan · scroll to zoom.',
next: 'try_params'
},
try_params: {
position: 'bottom-right',
highlight: { selector: '.graph-wrapper', padding: 12 },
text:
'Click a node to select it. Its settings appear **directly on the node** — try changing a value and watch the plant update.\nThe sidebar shows extra hidden settings for the selected node.',
next: 'start_building'
},
start_building: {
position: 'center',
action: 'load-tutorial-template',
text:
"Now let's build your own plant from scratch!\nI've loaded a blank project — it only has an **Output** node. Your goal: connect nodes to make a plant.",
next: 'add_stem_node'
},
add_stem_node: {
position: 'bottom-right',
highlight: { selector: '.graph-wrapper', padding: 12 },
text:
"Open the **Add Menu** with **Shift+A** or **right-click** on the canvas.\nAdd a **Stem** node, then connect its output socket to the Output node's input.",
next: 'add_noise_node'
},
add_noise_node: {
position: 'bottom-right',
highlight: { selector: '.graph-wrapper', padding: 12 },
text:
'Add a **Noise** node the same way.\nConnect: Stem → Noise input, then Noise output → Output.\nThis makes the stems grow in organic, curved shapes.',
next: 'add_random_node'
},
add_random_node: {
position: 'bottom-right',
highlight: { selector: '.graph-wrapper', padding: 12 },
text:
"Let's add some randomness! Add a **Random** node and connect its output to the **thickness** or **length** input of the Stem node.\nThe default min/max range is small — **Ctrl+drag** any number field to exceed its normal limits.",
next: 'prompt_regenerate'
},
prompt_regenerate: {
position: 'bottom-right',
highlight: { selector: '.graph-wrapper', padding: 12 },
text:
'Now press **R** to regenerate. Each press gives the Random node a new value — your plant changes every run!',
next: 'tour_sidebar'
},
tour_sidebar: {
position: 'right',
highlight: { selector: '.tabs', padding: 4 },
text:
'The **sidebar** holds all your tools:\n⚙ Settings · ⌨️ Shortcuts · 📦 Export · 📁 Projects · 📊 Graph Settings\nEnable **Advanced Mode** in Settings to unlock performance and benchmark panels.',
next: 'save_project'
},
save_project: {
position: 'right',
text:
'Your work is saved in the **Projects panel** — rename it, create new projects, or switch between them anytime.',
next: 'congrats'
},
congrats: {
position: 'center',
text:
"# You're all set! 🎉\nYou know how to build plants, tweak parameters, and save your work.\nWant to explore more?",
choices: [
{ label: '🔗 How do node connections work?', next: 'connections_intro' },
{ label: '💡 Ideas for improving this plant', next: 'improvements_hint' },
{ label: '⌨️ Keyboard shortcuts', next: 'shortcuts_tour' },
{ label: "I'm ready to build!", next: null }
]
},
// ── Technical / nerd path ──────────────────────────────────────────────
tour_canvas_nerd: {
position: 'bottom-left',
action: 'setup-default',
highlight: { selector: '.graph-wrapper', padding: 12 },
text:
"The **graph canvas** renders a directed acyclic graph. Each node is an individual **WASM module** executed in isolation — inputs in, output out. The 3D model updates automatically on every change.\nI've loaded a starter graph so you can see it in action.",
choices: [
{
label: '🔍 Explore Node Sourcecode',
action: 'open-github-nodes'
}
],
next: 'tour_viewer_nerd'
},
tour_viewer_nerd: {
position: 'top-left',
highlight: { selector: '.cell:first-child', padding: 8 },
text:
'The **3D viewer** uses `@threlte/core` (Svelte + Three.js). Mesh data streams from WASM execution results. OrbitControls: left-drag rotate, right-drag pan, scroll zoom.',
next: 'tour_runtime_nerd'
},
tour_runtime_nerd: {
position: 'bottom-right',
text:
'By default, nodes execute in a **WebWorker** for better performance. You can switch to main-thread execution by disabling **Debug → Execute in WebWorker** in Settings.\nEnable **Advanced Mode** to unlock the Performance and Benchmark panels.',
next: 'start_building'
},
// ── Deep dives (shared between paths) ─────────────────────────────────
connections_intro: {
position: 'bottom-right',
text:
'Node sockets are **type-checked**. The coloured dots tell you what kind of data flows through:\n🔵 `number` · 🟢 `vec3` · 🟣 `shape` · ⚪ `*` (wildcard)',
next: 'connections_rules'
},
connections_rules: {
position: 'right',
text:
'Drag from an output socket to an input socket to connect them.\n• Types must match (or use `*`)\n• No circular loops\n• Optional inputs can stay empty\nInvalid connections snap back automatically.',
choices: [
{ label: '🔧 Node parameters', next: 'params_intro' },
{ label: '🐛 Debug node', next: 'debug_intro' },
{ label: 'Start building!', next: null }
]
},
params_intro: {
position: 'bottom-right',
highlight: { selector: '.graph-wrapper', padding: 12 },
text:
'Click any node to select it. Basic settings are shown **on the node itself**.\nThe sidebar under *Graph Settings → Active Node* shows the full list:\n**Number** — drag or type · **Vec3** — X/Y/Z · **Select** — dropdown · **Color** — picker',
next: 'params_tip'
},
params_tip: {
position: 'right',
text:
'Pro tips:\n• Parameters can be connected from other nodes — drag an edge to the input socket\n• The **Random Seed** in Graph Settings gives you the same result every run\n• **f** key smart-connects two selected nodes · **Ctrl+Delete** removes a node and restores its edges',
choices: [
{ label: '🔗 How connections work', next: 'connections_intro' },
{ label: '💡 Plant improvement ideas', next: 'improvements_hint' },
{ label: 'Start building!', next: null }
]
},
debug_intro: {
position: 'bottom-right',
text:
'Add a **Debug node** from the Add Menu (Shift+A or right-click). It accepts `*` wildcard inputs — connect any socket to inspect the data flowing through.\nEnable **Advanced Mode** in Settings to also see Performance and Graph Source panels.',
next: 'debug_done'
},
debug_done: {
position: 'center',
text: 'The Debug node is your best friend when building complex graphs.\nAnything else?',
choices: [
{ label: '🔗 Connection types', next: 'connections_intro' },
{ label: '🔧 Node parameters', next: 'params_intro' },
{ label: 'Start building!', next: null }
]
},
shortcuts_tour: {
position: 'bottom-right',
text:
'**Essential shortcuts:**\n`R` — Regenerate\n`Shift+A` / right-click — Add node\n`f` — Smart-connect selected nodes\n`.` — Center camera\n`Ctrl+Z` / `Ctrl+Y` — Undo / Redo\n`Delete` — Remove selected · `Ctrl+Delete` — Remove and restore edges',
next: 'shortcuts_done'
},
shortcuts_done: {
position: 'right',
text:
'All shortcuts are also listed in the sidebar under the ⌨️ icon.\nReady to build something?',
choices: [
{ label: '🔗 Node connections', next: 'connections_intro' },
{ label: '🔧 Parameters', next: 'params_intro' },
{ label: "Let's build! 🌿", next: null }
]
},
export_tour: {
position: 'right',
text:
'Export your 3D model from the **📦 Export** panel:\n**GLB** — standard for 3D apps (Blender, Three.js)\n**OBJ** — legacy format · **STL** — 3D printing · **PNG** — screenshot',
next: 'congrats'
},
improvements_hint: {
position: 'center',
text:
'# Ideas to grow your plant 🌿\n• Add a **Vec3** node → connect to *origin* on the Stem to spread stems across 3D space\n• Use a **Random** node on a parameter so each run produces a unique shape\n• Chain **multiple Stem nodes** with different settings for complex branching\n• Add a **Gravity** or **Branch** node for even more organic results',
choices: [
{ label: '⌨️ Keyboard shortcuts', next: 'shortcuts_tour' },
{ label: "Let's build! 🌿", next: null }
]
}
}
};

View File

@@ -0,0 +1,20 @@
<script lang="ts">
import { page } from '$app/state';
</script>
<main class="w-screen h-screen flex flex-col items-center justify-center">
<div class="outline-1 outline-outline bg-layer-2">
<h1 class="p-8 text-3xl">@nodarium/error</h1>
<hr>
<pre class="p-8">{JSON.stringify(page.error, null, 2)}</pre>
<hr>
<div class="flex p-4">
<button
class="bg-layer-2 outline-1 outline-outline p-3 px-6 rounded-sm cursor-pointer"
on:click={() => window.location.reload()}
>
reload
</button>
</div>
</div>
</main>

View File

@@ -1 +1,28 @@
export const prerender = true;
export async function load({ fetch }) {
async function fetchChangelog() {
try {
const res = await fetch('/CHANGELOG.md');
return await res.text();
} catch (error) {
console.log('Failed to fetch CHANGELOG.md', error);
return;
}
}
async function fetchGitInfo() {
try {
const res = await fetch('/git.json');
return await res.json();
} catch (error) {
console.log('Failed to fetch git.json', error);
return;
}
}
return {
git: await fetchGitInfo(),
changelog: await fetchChangelog()
};
}

View File

@@ -4,6 +4,8 @@
import Grid from '$lib/grid';
import { debounceAsyncFunction } from '$lib/helpers';
import { createKeyMap } from '$lib/helpers/createKeyMap';
import { debugNode } from '$lib/node-registry/debugNode.js';
import { groupInputNode, groupNode, groupOutputNode } from '$lib/node-registry/groupNodes.js';
import { IndexDBCache, RemoteNodeRegistry } from '$lib/node-registry/index';
import NodeStore from '$lib/node-store/NodeStore.svelte';
import PerformanceViewer from '$lib/performance/PerformanceViewer.svelte';
@@ -20,17 +22,29 @@
import Changelog from '$lib/sidebar/panels/Changelog.svelte';
import ExportSettings from '$lib/sidebar/panels/ExportSettings.svelte';
import GraphSource from '$lib/sidebar/panels/GraphSource.svelte';
import GroupContextPanel from '$lib/sidebar/panels/GroupContextPanel.svelte';
import Keymap from '$lib/sidebar/panels/Keymap.svelte';
import { panelState } from '$lib/sidebar/PanelState.svelte';
import Sidebar from '$lib/sidebar/Sidebar.svelte';
import { tutorialConfig } from '$lib/tutorial/tutorial-config';
import { Planty } from '@nodarium/planty';
import type { Graph, NodeInstance } from '@nodarium/types';
import { createPerformanceStore } from '@nodarium/utils';
import { onMount } from 'svelte';
import type { Group } from 'three';
let performanceStore = createPerformanceStore();
let planty = $state<ReturnType<typeof Planty>>();
const { data } = $props();
const registryCache = new IndexDBCache('node-registry');
const nodeRegistry = new RemoteNodeRegistry('', registryCache);
const nodeRegistry = new RemoteNodeRegistry('', registryCache, [
debugNode,
groupInputNode,
groupOutputNode,
groupNode
]);
const workerRuntime = new WorkerRuntimeExecutor();
const runtimeCache = new MemoryRuntimeCache();
const memoryRuntime = new MemoryRuntimeExecutor(nodeRegistry, runtimeCache);
@@ -61,8 +75,10 @@
let activeNode = $state<NodeInstance | undefined>(undefined);
let scene = $state<Group>(null!);
let sidebarOpen = $state(false);
let graphInterface = $state<ReturnType<typeof GraphInterface>>(null!);
let viewerComponent = $state<ReturnType<typeof Viewer>>();
let debugData = $state<Record<number, { type: string; data: Int32Array }>>();
const manager = $derived(graphInterface?.manager);
async function randomGenerate() {
@@ -102,6 +118,7 @@
if (appSettings.value.debug.useWorker) {
let perfData = await runtime.getPerformanceData();
debugData = await runtime.getDebugData();
let lastRun = perfData?.at(-1);
if (lastRun?.total) {
lastRun.runtime = lastRun.total;
@@ -123,35 +140,113 @@
const handleUpdate = debounceAsyncFunction(update);
onMount(() => {
appSettings.value.debug.stressTest = {
...appSettings.value.debug.stressTest,
loadGrid: () => {
function handleSettingsButton(id: string) {
switch (id) {
case 'general.clippy':
planty?.start();
break;
case 'general.debug.stressTest.loadGrid':
manager.load(
templates.grid(
appSettings.value.debug.stressTest.amount,
appSettings.value.debug.stressTest.amount
)
);
},
loadTree: () => {
break;
case 'general.debug.stressTest.loadTree':
manager.load(templates.tree(appSettings.value.debug.stressTest.amount));
},
lottaFaces: () => {
break;
case 'general.debug.stressTest.lottaFaces':
manager.load(templates.lottaFaces as unknown as Graph);
},
lottaNodes: () => {
break;
case 'general.debug.stressTest.lottaNodes':
manager.load(templates.lottaNodes as unknown as Graph);
},
lottaNodesAndFaces: () => {
break;
case 'general.debug.stressTest.lottaNodesAndFaces':
manager.load(templates.lottaNodesAndFaces as unknown as Graph);
}
};
});
break;
default:
}
}
</script>
<svelte:document onkeydown={applicationKeymap.handleKeyboardEvent} />
<Planty
bind:this={planty}
config={tutorialConfig}
actions={{
'setup-default': () => {
const ts = new Date().toLocaleTimeString('en-US', { hour: '2-digit', minute: '2-digit' });
pm.handleCreateProject(
structuredClone(templates.defaultPlant) as unknown as Graph,
`Tutorial Project (${ts})`
);
},
'load-tutorial-template': () => {
if (!pm.graph) return;
const g = structuredClone(templates.tutorial) as unknown as Graph;
g.id = pm.graph.id;
g.meta = { ...pm.graph.meta };
pm.graph = g;
pm.saveGraph(g);
graphInterface.state.centerNode(graphInterface.manager.getAllNodes()[0]);
},
'open-github-nodes': () => {
window.open(
'https://github.com/jim-fx/nodarium/tree/main/nodes/max/plantarium',
'__blank'
);
}
}}
hooks={{
'action:add_stem_node': (cb) => {
const unsub = manager.on('save', () => {
const allNodes = graphInterface.manager.getAllNodes();
const stemNode = allNodes.find(n => n.type === 'max/plantarium/stem');
if (stemNode && graphInterface.manager.edges.length) {
unsub();
(cb as () => void)();
}
});
},
'action:add_noise_node': (cb) => {
const unsub = manager.on('save', () => {
const allNodes = graphInterface.manager.getAllNodes();
const noiseNode = allNodes.find(n => n.type === 'max/plantarium/noise');
if (noiseNode && graphInterface.manager.edges.length > 1) {
unsub();
(cb as () => void)();
}
});
},
'action:add_random_node': (cb) => {
const unsub = manager.on('save', () => {
const allNodes = graphInterface.manager.getAllNodes();
const noiseNode = allNodes.find(n => n.type === 'max/plantarium/random');
if (noiseNode && graphInterface.manager.edges.length > 2) {
unsub();
(cb as () => void)();
}
});
},
'action:prompt_regenerate': (cb) => {
function handleKeydown(e: KeyboardEvent) {
if (e.key === 'r') {
window.removeEventListener('keydown', handleKeydown);
(cb as () => void)();
}
}
window.addEventListener('keydown', handleKeydown);
},
'before:save_project': () => panelState.setActivePanel('projects'),
'before:export_tour': () => panelState.setActivePanel('exports'),
'before:shortcuts_tour': () => panelState.setActivePanel('shortcuts'),
'after:save_project': () => panelState.setActivePanel('graph-settings'),
'before:tour_runtime_nerd': () => panelState.setActivePanel('general')
}}
/>
<div class="wrapper manager-{manager?.status}">
<header></header>
<Grid.Row>
@@ -160,6 +255,7 @@
bind:scene
bind:this={viewerComponent}
perf={performanceStore}
debugData={debugData}
centerCamera={appSettings.value.centerCamera}
/>
</Grid.Cell>
@@ -169,7 +265,8 @@
graph={pm.graph}
bind:this={graphInterface}
registry={nodeRegistry}
showGrid={appSettings.value.nodeInterface.showNodeGrid}
safePadding={{ right: sidebarOpen ? 330 : undefined }}
backgroundType={appSettings.value.nodeInterface.backgroundType}
snapToGrid={appSettings.value.nodeInterface.snapToGrid}
bind:activeNode
bind:showHelp={appSettings.value.nodeInterface.showHelp}
@@ -179,10 +276,11 @@
onresult={(result) => handleUpdate(result as Graph)}
/>
{/if}
<Sidebar>
<Sidebar bind:open={sidebarOpen}>
<Panel id="general" title="General" icon="i-[tabler--settings]">
<NestedSettings
id="general"
onButtonClick={handleSettingsButton}
bind:value={appSettings.value}
type={AppSettingTypes}
/>
@@ -202,17 +300,19 @@
<Panel id="exports" title="Exporter" icon="i-[tabler--package-export]">
<ExportSettings {scene} />
</Panel>
<Panel
id="node-store"
title="Node Store"
icon="i-[tabler--database] bg-green-400"
>
<NodeStore registry={nodeRegistry} />
</Panel>
{#if 0 > 1}
<Panel
id="node-store"
title="Node Store"
icon="i-[tabler--database] bg-green-400"
>
<NodeStore registry={nodeRegistry} />
</Panel>
{/if}
<Panel
id="performance"
title="Performance"
hidden={!appSettings.value.debug.showPerformancePanel}
hidden={!appSettings.value.debug.advancedMode}
icon="i-[tabler--brand-speedtest] bg-red-400"
>
{#if $performanceStore}
@@ -225,7 +325,7 @@
<Panel
id="graph-source"
title="Graph Source"
hidden={!appSettings.value.debug.showGraphJson}
hidden={!appSettings.value.debug.advancedMode}
icon="i-[tabler--code]"
>
<GraphSource graph={pm.graph ?? manager?.serialize()} />
@@ -233,7 +333,7 @@
<Panel
id="benchmark"
title="Benchmark"
hidden={!appSettings.value.debug.showBenchmarkPanel}
hidden={!appSettings.value.debug.advancedMode}
icon="i-[tabler--graph] bg-red-400"
>
<BenchmarkPanel run={randomGenerate} />
@@ -248,14 +348,27 @@
type={graphSettingTypes}
bind:value={graphSettings}
/>
<ActiveNodeSettings {manager} bind:node={activeNode} />
{#if activeNode?.id}
<ActiveNodeSettings {manager} bind:node={activeNode} />
{/if}
{#if manager?.isInsideGroup}
<GroupContextPanel
{manager}
groupId={manager.currentGroupContext!}
/>
{:else if activeNode?.type === '__virtual/group/instance'}
<GroupContextPanel
{manager}
groupId={activeNode?.props?.groupId as string}
/>
{/if}
</Panel>
<Panel
id="changelog"
title="Changelog"
icon="i-[tabler--file-text-spark] bg-green-400"
>
<Changelog />
<Changelog git={data.git} changelog={data.changelog} />
</Panel>
</Sidebar>
</Grid.Cell>
@@ -265,6 +378,25 @@
<style>
header {
background-color: var(--color-layer-1);
display: flex;
align-items: center;
padding: 0 8px;
}
.tutorial-btn {
background: none;
border: none;
cursor: pointer;
font-size: 18px;
padding: 4px 6px;
border-radius: 6px;
opacity: 0.7;
transition: opacity 0.15s, background 0.15s;
}
.tutorial-btn:hover {
opacity: 1;
background: rgba(255, 255, 255, 0.08);
}
.wrapper {

View File

@@ -1,2 +1,3 @@
nodes/
CHANGELOG.md
git.json

19
app/static/favicon.svg Normal file
View File

@@ -0,0 +1,19 @@
<svg width="100" height="100" viewBox="0 0 100 100" fill="none" xmlns="http://www.w3.org/2000/svg">
<path
d="M55.2154 77.6602L52.2788 78.3944L49.2607 60.6933L52.2788 33.0404L47.6293 18.0312L45.9162 18.6838L41.6745 28.7987L31.6412 33.4483H20.2211L21.6894 24.0675L31.6412 15.9919L45.9162 15.1762L49.7501 15.9919L55.2154 32.6326L54.5628 38.5873L64.8409 33.0404L69.5721 37.69L80.1764 43.1553L84.1734 52.8624L83.113 64.1193L73.8954 61.8353L66.3092 52.4545V38.5873L64.1068 36.7112L54.155 42.4212L52.2788 60.6933L55.2154 77.6602Z"
fill="url(#paint0_linear)"
/>
<defs>
<linearGradient
id="paint0_linear"
x1="34.3903"
y1="15.1762"
x2="52.1972"
y2="78.3944"
gradientUnits="userSpaceOnUse"
>
<stop stop-color="#4CAF7B" />
<stop offset="1" stop-color="#347452" />
</linearGradient>
</defs>
</svg>

After

Width:  |  Height:  |  Size: 861 B

View File

@@ -1,19 +0,0 @@
<svg
xmlns="http://www.w3.org/2000/svg"
xmlns:xlink="http://www.w3.org/1999/xlink"
aria-hidden="true"
role="img"
class="iconify iconify--logos"
width="26.6"
height="32"
preserveAspectRatio="xMidYMid meet"
viewBox="0 0 256 308"
>
<path
fill="#FF3E00"
d="M239.682 40.707C211.113-.182 154.69-12.301 113.895 13.69L42.247 59.356a82.198 82.198 0 0 0-37.135 55.056a86.566 86.566 0 0 0 8.536 55.576a82.425 82.425 0 0 0-12.296 30.719a87.596 87.596 0 0 0 14.964 66.244c28.574 40.893 84.997 53.007 125.787 27.016l71.648-45.664a82.182 82.182 0 0 0 37.135-55.057a86.601 86.601 0 0 0-8.53-55.577a82.409 82.409 0 0 0 12.29-30.718a87.573 87.573 0 0 0-14.963-66.244"
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fill="#FFF"
d="M106.889 270.841c-23.102 6.007-47.497-3.036-61.103-22.648a52.685 52.685 0 0 1-9.003-39.85a49.978 49.978 0 0 1 1.713-6.693l1.35-4.115l3.671 2.697a92.447 92.447 0 0 0 28.036 14.007l2.663.808l-.245 2.659a16.067 16.067 0 0 0 2.89 10.656a17.143 17.143 0 0 0 18.397 6.828a15.786 15.786 0 0 0 4.403-1.935l71.67-45.672a14.922 14.922 0 0 0 6.734-9.977a15.923 15.923 0 0 0-2.713-12.011a17.156 17.156 0 0 0-18.404-6.832a15.78 15.78 0 0 0-4.396 1.933l-27.35 17.434a52.298 52.298 0 0 1-14.553 6.391c-23.101 6.007-47.497-3.036-61.101-22.649a52.681 52.681 0 0 1-9.004-39.849a49.428 49.428 0 0 1 22.34-33.114l71.664-45.677a52.218 52.218 0 0 1 14.563-6.398c23.101-6.007 47.497 3.036 61.101 22.648a52.685 52.685 0 0 1 9.004 39.85a50.559 50.559 0 0 1-1.713 6.692l-1.35 4.116l-3.67-2.693a92.373 92.373 0 0 0-28.037-14.013l-2.664-.809l.246-2.658a16.099 16.099 0 0 0-2.89-10.656a17.143 17.143 0 0 0-18.398-6.828a15.786 15.786 0 0 0-4.402 1.935l-71.67 45.674a14.898 14.898 0 0 0-6.73 9.975a15.9 15.9 0 0 0 2.709 12.012a17.156 17.156 0 0 0 18.404 6.832a15.841 15.841 0 0 0 4.402-1.935l27.345-17.427a52.147 52.147 0 0 1 14.552-6.397c23.101-6.006 47.497 3.037 61.102 22.65a52.681 52.681 0 0 1 9.003 39.848a49.453 49.453 0 0 1-22.34 33.12l-71.664 45.673a52.218 52.218 0 0 1-14.563 6.398"
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Width:  |  Height:  |  Size: 1.9 KiB

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@@ -1,6 +1,7 @@
import { sveltekit } from '@sveltejs/kit/vite';
import tailwindcss from '@tailwindcss/vite';
import { playwright } from '@vitest/browser-playwright';
import path from 'path';
import comlink from 'vite-plugin-comlink';
import glsl from 'vite-plugin-glsl';
import wasm from 'vite-plugin-wasm';
@@ -19,6 +20,11 @@ export default defineConfig({
comlink()
]
},
resolve: {
alias: {
'@nodarium/planty': path.resolve(__dirname, '../packages/planty/src/lib/index.ts')
}
},
ssr: {
noExternal: ['three']
},

312
docs/LLM.md Normal file
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@@ -0,0 +1,312 @@
# Nodarium - LLM Documentation
## Overview
Nodarium is a **WebAssembly-based visual programming language** for creating procedural 3D plants. The app features a node-based interface where users connect WASM modules to generate plant models in real-time. Currently used to develop https://nodes.max-richter.dev, a procedural modelling tool for 3D plants.
## Architecture
### Core Components
#### 1. Node System (`app/static/nodes/`)
WASM-based nodes that perform computations. All nodes must implement the NodeDefinition interface.
- **Node Storage**: `app/static/nodes/max/plantarium/`
- `box.wasm` - Box geometry node
- `branch.wasm` - Branch generation
- `float.wasm` - Float value node
- `gravity.wasm` - Gravity/physics node
- `instance.wasm` - Instance rendering
- `leaf.wasm` - Leaf geometry
- `math.wasm` - Math operations
- `noise.wasm` - Noise generation
- `output.wasm` - Output node
- `random.wasm` - Random value generation
- `rotate.wasm` - Rotation node
- `shape.wasm` - Shape geometry
- `stem.wasm` - Stem generation
- `triangle.wasm` - Triangle geometry
- `vec3.wasm` - Vector3 node
- **Node Registry**: `app/src/lib/node-registry.ts`
- Loads and manages WASM nodes
- `getNodeWasm()` - Creates WASM wrapper from bytes
- `getNode()` - Retrieves node definition
- **Debug Node**: `app/src/lib/node-registry/debugNode.js`
- Special debug node with wildcard inputs
- Variable-height nodes and parameters
- Quick-connect shortcut
#### 2. Graph Interface
Visual node editor built with Svelte 5.
- **Main Wrapper**: `app/src/lib/graph-interface/graph/Wrapper.svelte`
- Entry point for graph interface
- Manages GraphManager and GraphState
- **GraphManager**: `app/src/lib/graph-interface/graph-manager.svelte.ts`
- Core entity managing the node graph
- Handles node connections and execution flow
- **GraphState**: `app/src/lib/graph-interface/graph-state.svelte.ts`
- Tracks UI state (selection, snapping, help, active nodes)
- **Graph Components**:
- `app/src/lib/graph-interface/graph/` - Graph rendering
- `app/src/lib/graph-interface/node/` - Node rendering
- `app/src/lib/graph-interface/edges/` - Edge rendering
- `app/src/lib/graph-interface/components/` - UI components (AddMenu, Socket, etc.)
- `app/src/lib/graph-interface/debug/` - Debug overlays
- `app/src/lib/graph-interface/background/` - Grid/dots backgrounds
- **Helpers**:
- `app/src/lib/helpers/` - Utility functions
- `app/src/lib/helpers/createKeyMap.ts` - Keyboard shortcuts
#### 3. Runtime Execution
Performs graph execution via WASM nodes.
- **Runtime Executors** (`app/src/lib/runtime/`):
- **MemoryRuntime**: Direct WASM execution in main thread
- **WorkerRuntime**: WebWorker-based execution for performance
- Both implement the RuntimeExecutor interface
- **Runtime Cache**: `app/src/lib/runtime/cache.ts`
- Memory-based caching for graph execution
- **Execution Flow**:
1. Graph serialized from graph interface
2. Runtime executes nodes in topological order
3. Results passed through connected edges
4. Final mesh output rendered
#### 4. 3D Viewer (`app/src/lib/result-viewer/`)
Three.js-based rendering for 3D output.
- **Viewer**: `app/src/lib/result-viewer/Viewer.svelte`
- Renders generated 3D meshes
- Uses @threlte/core (Svelte-Three.js wrapper)
#### 5. Application Structure (`app/src/routes/`)
SvelteKit application routing.
- **Main Page**: `app/src/routes/+page.svelte`
- Combines GraphInterface + 3D Viewer
- Manages runtime selection (memory vs worker)
- Handles settings and performance tracking
- **Layout**: `app/src/routes/+layout.svelte`
- Application shell
- **Server**: `app/src/routes/+layout.server.ts`
- Loads git metadata and changelog
#### 6. Settings System (`app/src/lib/settings/`)
Application and graph settings.
- **App Settings**: `app/src/lib/settings/app-settings.svelte.ts`
- Debug mode, themes, node interface options
- **NestedSettings**: `app/src/lib/settings/NestedSettings.svelte`
- Recursive settings UI component
#### 7. Sidebar Panels (`app/src/lib/sidebar/`)
- `app/src/lib/sidebar/Sidebar.svelte` - Main sidebar
- `app/src/lib/sidebar/panels/` - Individual panels:
- `ActiveNodeSettings.svelte` - Selected node properties
- `BenchmarkPanel.svelte` - Performance benchmarking
- `Changelog.svelte` - Version history
- `ExportSettings.svelte` - Export options
- `GraphSource.svelte` - Graph JSON view
- `Keymap.svelte` - Keyboard shortcuts
#### 8. Project Management (`app/src/lib/project-manager/`)
- `app/src/lib/project-manager/project-manager.svelte` - Project save/load
- Uses IndexedDB for persistence
#### 9. Node Store (`app/src/lib/node-store/`)
- `app/src/lib/node-store/NodeStore.svelte`
- Remote node registry management
- IndexDBCache for offline storage
#### 10. Graph Templates (`app/src/lib/graph-templates/`)
Pre-built graph templates for testing:
- Grid, Tree, LottaFaces, LottaNodes, LottaNodesAndFaces
## Key Types (`app/src/lib/types.ts`)
```typescript
interface NodeDefinition {
id: string;
name: string;
inputs: Socket[];
outputs: Socket[];
parameters: Parameter[];
execute: (inputs: any[], parameters: any[]) => any[];
}
interface Socket {
id: string;
name: string;
type: string; // datatype (e.g., "number", "vec3", "*")
defaultValue?: any;
optional?: boolean;
}
interface Parameter {
id: string;
name: string;
type: string;
defaultValue: any;
min?: number;
max?: number;
options?: string[];
}
interface Graph {
nodes: NodeInstance[];
edges: Edge[];
}
interface NodeInstance {
id: number;
nodeId: string;
position: { x: number; y: number };
parameters: Record<string, any>;
}
interface Edge {
id: number;
fromNode: number;
fromSocket: string;
toNode: number;
toSocket: string;
}
```
## Development Workflow
### Prerequisites
- Node.js
- pnpm
- Rust
- wasm-pack
### Build Commands
```bash
# Install dependencies
pnpm i
# Build WASM nodes
pnpm build:nodes
# Start development server
cd app && pnpm dev
# Run tests
cd app && pnpm test
# Lint and typecheck
cd app && pnpm lint
cd app && pnpm check
# Format code
cd app && pnpm format
```
### Creating New Nodes
See `docs/DEVELOPING_NODES.md` for detailed instructions on creating custom WASM nodes.
## Features
### Current Features
- Visual node-based programming with real-time 3D preview
- WebAssembly nodes for high-performance computation
- Debug node with wildcard inputs and runtime integration
- Color-coded node sockets and edges (indicating data types)
- Variable-height nodes and parameters
- Edge dragging with valid socket highlighting
- InputNumber snapping to predefined values (Alt+click)
- Project save/load with IndexedDB
- Performance monitoring and benchmarking
- Changelog viewer
- Advanced mode settings
### UI Components
- **InputNumber**: Numeric input with arrow controls
- **InputColor**: Color picker
- **InputShape**: Shape selector with preview
- **InputSelect**: Dropdown with options
## File Structure
```
nodarium/
├── app/
│ ├── src/
│ │ ├── lib/
│ │ │ ├── config.ts
│ │ │ ├── graph-interface/ # Node editor
│ │ │ ├── graph-manager.svelte.ts
│ │ │ ├── graph-state.svelte.ts
│ │ │ ├── graph-templates/ # Test templates
│ │ │ ├── grid/
│ │ │ ├── helpers/
│ │ │ ├── node-registry.ts
│ │ │ ├── node-registry/ # Node loading
│ │ │ ├── node-store/
│ │ │ ├── performance/
│ │ │ ├── project-manager/
│ │ │ ├── result-viewer/ # 3D viewer
│ │ │ ├── runtime/ # Execution
│ │ │ ├── settings/ # App settings
│ │ │ ├── sidebar/
│ │ │ └── types.ts
│ │ └── routes/
│ │ ├── +page.svelte
│ │ └── +layout.svelte
│ ├── static/
│ │ └── nodes/
│ │ └── max/
│ │ └── plantarium/ # WASM nodes
│ └── package.json
├── docs/
│ ├── ARCHITECTURE.md
│ ├── DEVELOPING_NODES.md
│ ├── NODE_DEFINITION.md
│ └── PLANTARIUM.md
├── nodes/ # WASM node source (Rust)
└── package.json
```
## Release Process
1. Create annotated tag:
```bash
git tag -a v1.0.0 -m "Release notes"
git push origin v1.0.0
```
2. CI workflow:
- Runs lint, format check, type check
- Builds project
- Updates package.json versions
- Generates CHANGELOG.md
- Creates Gitea release

View File

@@ -28,6 +28,13 @@
"value": 1,
"hidden": true
},
"rotation": {
"type": "float",
"min": 0,
"max": 1,
"value": 0.5,
"hidden": true
},
"depth": {
"type": "integer",
"min": 1,

View File

@@ -1,12 +1,9 @@
use glam::{Mat4, Quat, Vec3};
use nodarium_macros::nodarium_execute;
use nodarium_macros::nodarium_definition_file;
use nodarium_macros::{nodarium_execute, nodarium_definition_file};
use nodarium_utils::{
concat_args, evaluate_float, evaluate_int,
geometry::{
create_instance_data, wrap_geometry_data, wrap_instance_data, wrap_path,
},
log, split_args,
geometry::{create_instance_data, wrap_geometry_data, wrap_instance_data, wrap_path},
split_args,
};
nodarium_definition_file!("src/input.json");
@@ -15,13 +12,13 @@ nodarium_definition_file!("src/input.json");
pub fn execute(input: &[i32]) -> Vec<i32> {
let args = split_args(input);
let mut inputs = split_args(args[0]);
log!("WASM(instance): inputs: {:?}", inputs);
let mut geo_data = args[1].to_vec();
let geo = wrap_geometry_data(&mut geo_data);
let mut transforms: Vec<Mat4> = Vec::new();
// Find max depth
let mut max_depth = 0;
for path_data in inputs.iter() {
if path_data[2] != 0 {
@@ -30,7 +27,8 @@ pub fn execute(input: &[i32]) -> Vec<i32> {
max_depth = max_depth.max(path_data[3]);
}
let depth = evaluate_int(args[5]);
let rotation = evaluate_float(args[5]);
let depth = evaluate_int(args[6]);
for path_data in inputs.iter() {
if path_data[3] < (max_depth - depth + 1) {
@@ -38,24 +36,34 @@ pub fn execute(input: &[i32]) -> Vec<i32> {
}
let amount = evaluate_int(args[2]);
let lowest_instance = evaluate_float(args[3]);
let highest_instance = evaluate_float(args[4]);
let path = wrap_path(path_data);
for i in 0..amount {
let alpha =
lowest_instance + (i as f32 / amount as f32) * (highest_instance - lowest_instance);
let alpha = lowest_instance
+ (i as f32 / (amount - 1) as f32) * (highest_instance - lowest_instance);
let point = path.get_point_at(alpha);
let direction = path.get_direction_at(alpha);
let tangent = path.get_direction_at(alpha);
let size = point[3] + 0.01;
let axis_rotation = Quat::from_axis_angle(
Vec3::from_slice(&tangent).normalize(),
i as f32 * rotation,
);
let path_rotation = Quat::from_rotation_arc(Vec3::Y, Vec3::from_slice(&tangent).normalize());
let rotation = path_rotation * axis_rotation;
let transform = Mat4::from_scale_rotation_translation(
Vec3::new(point[3], point[3], point[3]),
Quat::from_xyzw(direction[0], direction[1], direction[2], 1.0).normalize(),
Vec3::new(size, size, size),
rotation,
Vec3::from_slice(&point),
);
transforms.push(transform);
}
}
@@ -67,11 +75,11 @@ pub fn execute(input: &[i32]) -> Vec<i32> {
);
let mut instances = wrap_instance_data(&mut instance_data);
instances.set_geometry(geo);
(0..transforms.len()).for_each(|i| {
instances.set_transformation_matrix(i, &transforms[i].to_cols_array());
});
log!("WASM(instance): geo: {:?}", instance_data);
for (i, transform) in transforms.iter().enumerate() {
instances.set_transformation_matrix(i, &transform.to_cols_array());
}
inputs.push(&instance_data);
concat_args(inputs)

6
nodes/max/plantarium/leaf/.gitignore vendored Normal file
View File

@@ -0,0 +1,6 @@
/target
**/*.rs.bk
Cargo.lock
bin/
pkg/
wasm-pack.log

View File

@@ -0,0 +1,12 @@
[package]
name = "leaf"
version = "0.1.0"
authors = ["Max Richter <jim-x@web.de>"]
edition = "2018"
[lib]
crate-type = ["cdylib", "rlib"]
[dependencies]
nodarium_macros = { version = "0.1.0", path = "../../../../packages/macros" }
nodarium_utils = { version = "0.1.0", path = "../../../../packages/utils" }

View File

@@ -0,0 +1,24 @@
{
"id": "max/plantarium/leaf",
"outputs": [
"geometry"
],
"inputs": {
"shape": {
"type": "shape",
"external": true
},
"size": {
"type": "float",
"value": 1
},
"xResolution": {
"type": "integer",
"description": "The amount of stems to produce",
"min": 1,
"max": 64,
"value": 1,
"hidden": true
}
}
}

View File

@@ -0,0 +1,166 @@
use std::convert::TryInto;
use std::f32::consts::PI;
use nodarium_macros::nodarium_definition_file;
use nodarium_macros::nodarium_execute;
use nodarium_utils::encode_float;
use nodarium_utils::evaluate_float;
use nodarium_utils::evaluate_int;
use nodarium_utils::log;
use nodarium_utils::wrap_arg;
use nodarium_utils::{split_args, decode_float};
nodarium_definition_file!("src/input.json");
fn calculate_y(x: f32) -> f32 {
let term1 = (x * PI * 2.0).sin().abs();
let term2 = (x * 2.0 * PI + (PI / 2.0)).sin() / 2.0;
term1 + term2
}
// Helper vector math functions
fn vec_sub(a: &[f32; 3], b: &[f32; 3]) -> [f32; 3] {
[a[0] - b[0], a[1] - b[1], a[2] - b[2]]
}
fn vec_cross(a: &[f32; 3], b: &[f32; 3]) -> [f32; 3] {
[
a[1] * b[2] - a[2] * b[1],
a[2] * b[0] - a[0] * b[2],
a[0] * b[1] - a[1] * b[0],
]
}
fn vec_normalize(v: &[f32; 3]) -> [f32; 3] {
let len = (v[0] * v[0] + v[1] * v[1] + v[2] * v[2]).sqrt();
if len == 0.0 { [0.0, 0.0, 0.0] } else { [v[0]/len, v[1]/len, v[2]/len] }
}
#[nodarium_execute]
pub fn execute(input: &[i32]) -> Vec<i32> {
let args = split_args(input);
let input_path = split_args(args[0])[0];
let size = evaluate_float(args[1]);
let width_resolution = evaluate_int(args[2]).max(3) as usize;
let path_length = (input_path.len() - 4) / 2;
let slice_count = path_length;
let face_amount = (slice_count - 1) * (width_resolution - 1) * 2;
let position_amount = slice_count * width_resolution;
let out_length =
3 // metadata
+ face_amount * 3 // indices
+ position_amount * 3 // positions
+ position_amount * 3; // normals
let mut out = vec![0 as i32; out_length];
log!("face_amount={:?} position_amount={:?}", face_amount, position_amount);
out[0] = 1;
out[1] = position_amount.try_into().unwrap();
out[2] = face_amount.try_into().unwrap();
let mut offset = 3;
// Writing Indices
let mut idx = 0;
for i in 0..(slice_count - 1) {
let base0 = (i * width_resolution) as i32;
let base1 = ((i + 1) * width_resolution) as i32;
for j in 0..(width_resolution - 1) {
let a = base0 + j as i32;
let b = base0 + j as i32 + 1;
let c = base1 + j as i32;
let d = base1 + j as i32 + 1;
// triangle 1
out[offset + idx + 0] = a;
out[offset + idx + 1] = b;
out[offset + idx + 2] = c;
// triangle 2
out[offset + idx + 3] = b;
out[offset + idx + 4] = d;
out[offset + idx + 5] = c;
idx += 6;
}
}
offset += face_amount * 3;
// Writing Positions
let width = 50.0;
let mut positions = vec![[0.0f32; 3]; position_amount];
for i in 0..slice_count {
let ax = i as f32 / (slice_count -1) as f32;
let px = decode_float(input_path[2 + i * 2 + 0]);
let pz = decode_float(input_path[2 + i * 2 + 1]);
for j in 0..width_resolution {
let alpha = j as f32 / (width_resolution - 1) as f32;
let x = 2.0 * (-px * (alpha - 0.5) + alpha * width);
let py = calculate_y(alpha-0.5)*5.0*(ax*PI).sin();
let pz_val = pz - 100.0;
let pos_idx = i * width_resolution + j;
positions[pos_idx] = [x - width, py, pz_val];
let flat_idx = offset + pos_idx * 3;
out[flat_idx + 0] = encode_float((x - width) * size);
out[flat_idx + 1] = encode_float(py * size);
out[flat_idx + 2] = encode_float(pz_val * size);
}
}
// Writing Normals
offset += position_amount * 3;
let mut normals = vec![[0.0f32; 3]; position_amount];
for i in 0..(slice_count - 1) {
for j in 0..(width_resolution - 1) {
let a = i * width_resolution + j;
let b = i * width_resolution + j + 1;
let c = (i + 1) * width_resolution + j;
let d = (i + 1) * width_resolution + j + 1;
// triangle 1: a,b,c
let u = vec_sub(&positions[b], &positions[a]);
let v = vec_sub(&positions[c], &positions[a]);
let n1 = vec_cross(&u, &v);
// triangle 2: b,d,c
let u2 = vec_sub(&positions[d], &positions[b]);
let v2 = vec_sub(&positions[c], &positions[b]);
let n2 = vec_cross(&u2, &v2);
for &idx in &[a, b, c] {
normals[idx][0] += n1[0];
normals[idx][1] += n1[1];
normals[idx][2] += n1[2];
}
for &idx in &[b, d, c] {
normals[idx][0] += n2[0];
normals[idx][1] += n2[1];
normals[idx][2] += n2[2];
}
}
}
// normalize and write to output
for i in 0..position_amount {
let n = vec_normalize(&normals[i]);
let flat_idx = offset + i * 3;
out[flat_idx + 0] = encode_float(n[0]);
out[flat_idx + 1] = encode_float(n[1]);
out[flat_idx + 2] = encode_float(n[2]);
}
wrap_arg(&out)
}

View File

@@ -10,12 +10,14 @@
"scale": {
"type": "float",
"min": 0.1,
"max": 10
"max": 10,
"value": 1
},
"strength": {
"type": "float",
"min": 0.1,
"max": 10
"max": 10,
"value": 2
},
"fixBottom": {
"type": "float",

View File

@@ -6,7 +6,7 @@
"inputs": {
"min": {
"type": "float",
"value": 2
"value": 1
},
"max": {
"type": "float",

6
nodes/max/plantarium/shape/.gitignore vendored Normal file
View File

@@ -0,0 +1,6 @@
/target
**/*.rs.bk
Cargo.lock
bin/
pkg/
wasm-pack.log

View File

@@ -0,0 +1,12 @@
[package]
name = "shape"
version = "0.1.0"
authors = ["Max Richter <jim-x@web.de>"]
edition = "2018"
[lib]
crate-type = ["cdylib", "rlib"]
[dependencies]
nodarium_macros = { version = "0.1.0", path = "../../../../packages/macros" }
nodarium_utils = { version = "0.1.0", path = "../../../../packages/utils" }

View File

@@ -0,0 +1,27 @@
{
"id": "max/plantarium/shape",
"outputs": [
"shape"
],
"inputs": {
"shape": {
"type": "shape",
"internal": true,
"value": [
47.8,
100,
47.8,
82.8,
30.9,
69.1,
23.2,
40.7,
27.1,
14.5,
42.5,
0
],
"label": ""
}
}
}

View File

@@ -0,0 +1,10 @@
use nodarium_macros::nodarium_definition_file;
use nodarium_macros::nodarium_execute;
use nodarium_utils::{concat_args, split_args};
nodarium_definition_file!("src/input.json");
#[nodarium_execute]
pub fn execute(input: &[i32]) -> Vec<i32> {
concat_args(split_args(input))
}

View File

@@ -1,14 +1,15 @@
{
"version": "0.0.3",
"version": "0.0.4",
"scripts": {
"postinstall": "pnpm run -r --filter 'ui' build",
"_postinstall": "pnpm run -r --filter 'ui' build && pnpm run -r --filter 'planty' build",
"lint": "pnpm run -r --parallel lint",
"qa": "pnpm lint && pnpm check && pnpm test",
"format": "pnpm dprint fmt",
"format:check": "pnpm dprint check",
"test": "pnpm run -r test",
"check": "pnpm run -r check",
"test": "pnpm run -r --parallel test",
"check": "pnpm run -r --parallel check",
"build": "pnpm build:nodes && pnpm build:app",
"build:app": "BASE_PATH=/ui pnpm -r --filter 'ui' build && pnpm -r --filter 'app' build",
"build:app": "BASE_PATH=/ui pnpm -r --filter 'ui' build && pnpm -r --filter 'app'... build",
"build:nodes": "cargo build --workspace --target wasm32-unknown-unknown --release && rm -rf ./app/static/nodes/max/plantarium/ && mkdir -p ./app/static/nodes/max/plantarium/ && cp -R ./target/wasm32-unknown-unknown/release/*.wasm ./app/static/nodes/max/plantarium/",
"dev:nodes": "chokidar './nodes/**' --initial -i '/pkg/' -c 'pnpm build:nodes'",
"dev:app_ui": "pnpm -r --parallel --filter 'app' --filter './packages/ui' dev",

24
packages/planty/.gitignore vendored Normal file
View File

@@ -0,0 +1,24 @@
node_modules
# Output
.output
.vercel
.netlify
.wrangler
/.svelte-kit
/build
/dist
# OS
.DS_Store
Thumbs.db
# Env
.env
.env.*
!.env.example
!.env.test
# Vite
vite.config.js.timestamp-*
vite.config.ts.timestamp-*

65
packages/planty/README.md Normal file
View File

@@ -0,0 +1,65 @@
# Svelte library
Everything you need to build a Svelte library, powered by [`sv`](https://npmjs.com/package/sv).
Read more about creating a library [in the docs](https://svelte.dev/docs/kit/packaging).
## Creating a project
If you're seeing this, you've probably already done this step. Congrats!
```sh
# create a new project in the current directory
npx sv create
# create a new project in my-app
npx sv create my-app
```
To recreate this project with the same configuration:
```sh
# recreate this project
pnpm dlx sv@0.15.1 create --template library --types ts --add prettier eslint tailwindcss="plugins:none" --install pnpm planty
```
## Developing
Once you've created a project and installed dependencies with `npm install` (or `pnpm install` or `yarn`), start a development server:
```sh
npm run dev
# or start the server and open the app in a new browser tab
npm run dev -- --open
```
Everything inside `src/lib` is part of your library, everything inside `src/routes` can be used as a showcase or preview app.
## Building
To build your library:
```sh
npm pack
```
To create a production version of your showcase app:
```sh
npm run build
```
You can preview the production build with `npm run preview`.
> To deploy your app, you may need to install an [adapter](https://svelte.dev/docs/kit/adapters) for your target environment.
## Publishing
Go into the `package.json` and give your package the desired name through the `"name"` option. Also consider adding a `"license"` field and point it to a `LICENSE` file which you can create from a template (one popular option is the [MIT license](https://opensource.org/license/mit/)).
To publish your library to [npm](https://www.npmjs.com):
```sh
npm publish
```

View File

@@ -0,0 +1,44 @@
import { includeIgnoreFile } from '@eslint/compat';
import js from '@eslint/js';
import prettier from 'eslint-config-prettier';
import svelte from 'eslint-plugin-svelte';
import { defineConfig } from 'eslint/config';
import globals from 'globals';
import path from 'node:path';
import ts from 'typescript-eslint';
import svelteConfig from './svelte.config.js';
const gitignorePath = path.resolve(import.meta.dirname, '.gitignore');
export default defineConfig(
includeIgnoreFile(gitignorePath),
js.configs.recommended,
ts.configs.recommended,
svelte.configs.recommended,
prettier,
svelte.configs.prettier,
{
languageOptions: { globals: { ...globals.browser, ...globals.node } },
rules: {
// typescript-eslint strongly recommend that you do not use the no-undef lint rule on TypeScript projects.
// see: https://typescript-eslint.io/troubleshooting/faqs/eslint/#i-get-errors-from-the-no-undef-rule-about-global-variables-not-being-defined-even-though-there-are-no-typescript-errors
'no-undef': 'off'
}
},
{
files: ['**/*.svelte', '**/*.svelte.ts', '**/*.svelte.js'],
languageOptions: {
parserOptions: {
projectService: true,
extraFileExtensions: ['.svelte'],
parser: ts.parser,
svelteConfig
}
}
},
{
// Override or add rule settings here, such as:
// 'svelte/button-has-type': 'error'
rules: {}
}
);

View File

@@ -0,0 +1,64 @@
{
"name": "@nodarium/planty",
"version": "0.0.1",
"scripts": {
"dev": "vite dev",
"build": "vite build",
"preview": "vite preview",
"prepare": "svelte-kit sync || echo ''",
"prepack": "svelte-kit sync && svelte-package && publint",
"check": "svelte-kit sync && svelte-check --tsconfig ./tsconfig.json",
"check:watch": "svelte-kit sync && svelte-check --tsconfig ./tsconfig.json --watch",
"lint": "eslint .",
"format": "dprint fmt -c '../.dprint.jsonc' .",
"format:check": "dprint check -c '../.dprint.jsonc' ."
},
"files": [
"dist",
"!dist/**/*.test.*",
"!dist/**/*.spec.*"
],
"sideEffects": [
"**/*.css"
],
"svelte": "./src/lib/index.ts",
"types": "./src/lib/index.ts",
"type": "module",
"exports": {
".": {
"types": "./src/lib/index.ts",
"svelte": "./src/lib/index.ts"
}
},
"peerDependencies": {
"svelte": "^5.0.0"
},
"devDependencies": {
"@nodarium/ui": "workspace:*",
"@eslint/compat": "^2.0.4",
"@eslint/js": "^10.0.1",
"@sveltejs/adapter-auto": "^7.0.1",
"@sveltejs/kit": "^2.57.0",
"@sveltejs/package": "^2.5.7",
"@sveltejs/vite-plugin-svelte": "^7.0.0",
"@tailwindcss/vite": "^4.2.2",
"@types/node": "^24",
"eslint": "^10.2.0",
"eslint-config-prettier": "^10.1.8",
"eslint-plugin-svelte": "^3.17.0",
"globals": "^17.4.0",
"prettier": "^3.8.1",
"prettier-plugin-svelte": "^3.5.1",
"prettier-plugin-tailwindcss": "^0.7.2",
"publint": "^0.3.18",
"svelte": "^5.55.2",
"svelte-check": "^4.4.6",
"tailwindcss": "^4.2.2",
"typescript": "^6.0.2",
"typescript-eslint": "^8.58.1",
"vite": "^8.0.7"
},
"keywords": [
"svelte"
]
}

13
packages/planty/src/app.d.ts vendored Normal file
View File

@@ -0,0 +1,13 @@
// See https://svelte.dev/docs/kit/types#app.d.ts
// for information about these interfaces
declare global {
namespace App {
// interface Error {}
// interface Locals {}
// interface PageData {}
// interface PageState {}
// interface Platform {}
}
}
export {};

View File

@@ -0,0 +1,13 @@
<!DOCTYPE html>
<html lang="en" class="theme-dark">
<head>
<meta charset="utf-8" />
<link rel="icon" href="%sveltekit.assets%/favicon.svg" />
<meta name="viewport" content="width=device-width, initial-scale=1" />
<meta name="text-scale" content="scale" />
%sveltekit.head%
</head>
<body data-sveltekit-preload-data="hover">
<div style="display: contents">%sveltekit.body%</div>
</body>
</html>

View File

@@ -0,0 +1,111 @@
<script lang="ts">
import type { PlantyHook } from '../types.js';
interface Props {
selector?: string;
hookName?: string;
hooks?: Record<string, PlantyHook>;
}
let { selector, hookName, hooks = {} }: Props = $props();
let rect = $state<{ top: number; left: number; width: number; height: number } | null>(null);
$effect(() => {
let el: Element | null = null;
let ro: ResizeObserver | null = null;
let mo: MutationObserver | null = null;
function resolveEl(): Element | null {
if (selector) return document.querySelector(selector);
if (hookName && hooks[hookName]) {
const result = hooks[hookName]();
if (result instanceof Element) return result;
}
return null;
}
function updateRect() {
if (!el) {
rect = null;
return;
}
const raw = el.getBoundingClientRect();
const vw = window.innerWidth;
const vh = window.innerHeight;
const p = 4;
const top = Math.max(p, raw.top - p);
const left = Math.max(p, raw.left - p);
const right = Math.min(vw - p, raw.right + p);
const bottom = Math.min(vh - p, raw.bottom + p);
if (right <= left || bottom <= top) {
rect = null;
return;
}
rect = { top, left, width: right - left, height: bottom - top };
}
function attachEl(newEl: Element | null) {
if (newEl === el) return;
ro?.disconnect();
el = newEl;
if (!el) {
rect = null;
return;
}
updateRect();
ro = new ResizeObserver(updateRect);
ro.observe(el);
}
attachEl(resolveEl());
window.addEventListener('scroll', updateRect, { passive: true, capture: true });
window.addEventListener('resize', updateRect, { passive: true });
// For hook-based highlights, watch the DOM so we catch dynamically added elements
if (hookName) {
mo = new MutationObserver(() => attachEl(resolveEl()));
mo.observe(document.body, { childList: true, subtree: true });
}
return () => {
ro?.disconnect();
mo?.disconnect();
window.removeEventListener('scroll', updateRect, true);
window.removeEventListener('resize', updateRect);
};
});
</script>
{#if rect}
<div
class="highlight pointer-events-none fixed z-99999 rounded-md"
style:top="{rect.top}px"
style:left="{rect.left}px"
style:width="{rect.width}px"
style:height="{rect.height}px"
>
</div>
{/if}
<style>
@keyframes pulse {
0%,
100% {
box-shadow:
0 0 0 9999px rgba(0, 0, 0, 0.45),
0 0 0 2px rgba(255, 255, 255, 0.9),
0 0 16px rgba(255, 255, 255, 0.3);
}
50% {
box-shadow:
0 0 0 9999px rgba(0, 0, 0, 0.45),
0 0 0 2px rgba(255, 255, 255, 1),
0 0 28px rgba(255, 255, 255, 0.6);
}
}
.highlight {
animation: pulse 1.8s ease-in-out infinite;
}
</style>

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