16 Commits

Author SHA1 Message Date
f16ba2601f fix(ci): still trying to get gpg to work
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2026-02-13 02:43:02 +01:00
cc6b832f15 fix(ci): trying to get gpg to work
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2026-02-13 02:25:11 +01:00
dd5fd5bf17 fix(ci): better add updates to package.json
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2026-02-13 02:10:34 +01:00
38d0fffcf4 chore: update ci image
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2026-02-13 01:58:16 +01:00
bce06da456 ci: add gpg-agent to ci image
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2026-02-13 01:47:32 +01:00
af585d56ec feat: use new ci image with gpg
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2026-02-13 01:24:19 +01:00
0aa73a27c1 feat: install gpg in ci image
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2026-02-13 01:13:01 +01:00
c1ae70282c feat: add color to sockets
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Closes #34
2026-02-13 00:57:28 +01:00
4c7b03dfb8 feat: add gradient mesh line 2026-02-13 00:51:21 +01:00
144e8cc797 fix: correctly highlight possible outputs 2026-02-12 23:38:44 +01:00
12ff9c1518 Merge pull request 'feat/debug-node' (#41) from feat/debug-node into main
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Reviewed-on: #41
2026-02-12 23:20:58 +01:00
8d3ffe84ab Merge branch 'main' into feat/debug-node
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2026-02-12 23:05:09 +01:00
95ec93eead feat: better handle ctrl+shift clicks and selections
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2026-02-12 22:46:50 +01:00
d39185efaf feat: add "pnpm qa" command to check before commit
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2026-02-12 22:33:37 +01:00
81580ccd8c fix: cleanup some type errors 2026-02-12 22:33:25 +01:00
release-bot
2690fc8712 chore: gitignore pnpm-store
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2026-02-12 15:42:38 +01:00
19 changed files with 477 additions and 151 deletions

View File

@@ -75,18 +75,22 @@ pnpm exec dprint fmt CHANGELOG.md
# -------------------------------------------------------------------
# 5. Setup GPG signing
# -------------------------------------------------------------------
echo "$BOT_PGP_PRIVATE_KEY" | base64 -d | gpg --batch --import --
GPG_KEY_ID=$(gpg --list-secret-keys --keyid-format LONG nodarium-bot@max-richter.dev 2>/dev/null | grep sec | head -n1 | sed 's/.*\///' | tr -d ' ')
echo "$BOT_PGP_PRIVATE_KEY" | base64 -d | gpg --batch --import
GPG_KEY_ID=$(gpg --list-secret-keys --keyid-format LONG | grep sec | awk '{print $2}' | cut -d'/' -f2)
export GPG_TTY=$(tty)
echo "allow-loopback-pinentry" >>~/.gnupg/gpg-agent.conf
gpg-connect-agent reloadagent /bye
git config user.name "nodarium-bot"
git config user.email "nodarium-bot@max-richter.dev"
git config user.signingkey "$GPG_KEY_ID"
git config commit.gpgsign true
git config --global user.signingkey "$GPG_KEY_ID"
git config --global commit.gpgsign true
# -------------------------------------------------------------------
# 6. Create release commit
# -------------------------------------------------------------------
git add CHANGELOG.md $(find . -name package.json ! -path "*/node_modules/*")
git add CHANGELOG.md $(git ls-files '**/package.json')
if git diff --cached --quiet; then
echo "No changes to commit for release $TAG"

View File

@@ -15,7 +15,7 @@ env:
jobs:
release:
runs-on: ubuntu-latest
container: git.max-richter.dev/max/nodarium-ci:fd7268d6208aede435e1685817ae6b271c68bd83
container: git.max-richter.dev/max/nodarium-ci:bce06da456e3c008851ac006033cfff256015a47
steps:
- name: 📑 Checkout Code

2
.gitignore vendored
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@@ -5,3 +5,5 @@ node_modules/
/target
.direnv/
.pnpm-store/

View File

@@ -1,106 +0,0 @@
{
"name": "chokidar-cli",
"description": "Ultra-fast cross-platform command line utility to watch file system changes.",
"version": "0.0.4",
"keywords": [
"fs",
"watch",
"watchFile",
"watcher",
"watching",
"file",
"fsevents",
"chokidar",
"cli",
"command",
"shell",
"bash"
],
"bin": {
"chokidar": "index.js"
},
"homepage": "https://github.com/open-cli-tools/chokidar-cli",
"author": "Kimmo Brunfeldt <kimmobrunfeldt@gmail.com>",
"repository": {
"type": "git",
"url": "https://github.com/open-cli-tools/chokidar-cli.git"
},
"bugs": {
"url": "http://github.com/open-cli-tools/chokidar-cli/issues"
},
"license": "MIT",
"dependencies": {
"chokidar": "^3.5.2",
"lodash.debounce": "^4.0.8",
"lodash.throttle": "^4.1.1",
"yargs": "^18.0.0"
},
"devDependencies": {
"eslint": "^8.57.1",
"mocha": "^11.7.2"
},
"scripts": {
"lint": "eslint --report-unused-disable-directives --ignore-path .gitignore .",
"mocha": "mocha",
"test": "npm run lint && npm run mocha"
},
"engines": {
"node": ">= 20.0.0"
},
"files": [
"*.js"
],
"eslintConfig": {
"extends": "eslint:recommended",
"parserOptions": {
"ecmaVersion": 9,
"sourceType": "script"
},
"env": {
"node": true,
"es6": true
},
"rules": {
"array-callback-return": "error",
"indent": [
"error",
4
],
"no-empty": [
"error",
{
"allowEmptyCatch": true
}
],
"object-shorthand": "error",
"prefer-arrow-callback": [
"error",
{
"allowNamedFunctions": true
}
],
"prefer-const": [
"error",
{
"ignoreReadBeforeAssign": true
}
],
"prefer-destructuring": [
"error",
{
"object": true,
"array": false
}
],
"prefer-spread": "error",
"prefer-template": "error",
"radix": "error",
"strict": "error",
"quotes": [
"error",
"single"
],
"no-var": "error"
}
}
}

View File

@@ -6,6 +6,8 @@ ENV RUSTUP_HOME=/usr/local/rustup \
RUN apt-get update && apt-get install -y \
ca-certificates=20230311+deb12u1 \
gpg=2.2.40-1.1+deb12u2 \
gpg-agent=2.2.40-1.1+deb12u2 \
curl=7.88.1-10+deb12u14 \
git=1:2.39.5-0+deb12u3 \
jq=1.6-2.1+deb12u1 \

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@@ -6,15 +6,12 @@
toneMapped: false
});
let lineColor = $state(colors.outline.clone().convertSRGBToLinear());
$effect.root(() => {
$effect(() => {
if (appSettings.value.theme === undefined) {
return;
}
circleMaterial.color = colors.outline.clone().convertSRGBToLinear();
lineColor = colors.outline.clone().convertSRGBToLinear();
});
});
@@ -35,6 +32,7 @@
import { CubicBezierCurve } from 'three/src/extras/curves/CubicBezierCurve.js';
import { Vector2 } from 'three/src/math/Vector2.js';
import { getGraphState } from '../graph-state.svelte';
import MeshGradientLineMaterial from './MeshGradientLine/MeshGradientLineMaterial.svelte';
const graphState = getGraphState();
@@ -45,12 +43,17 @@
y2: number;
z: number;
id?: string;
inputType?: string;
outputType?: string;
};
const { x1, y1, x2, y2, z, id }: Props = $props();
const { x1, y1, x2, y2, z, inputType = 'unknown', outputType = 'unknown', id }: Props = $props();
const thickness = $derived(Math.max(0.001, 0.00082 * Math.exp(0.055 * z)));
const inputColor = $derived(graphState.colors.getColor(inputType));
const outputColor = $derived(graphState.colors.getColor(outputType));
let points = $state<Vector3[]>([]);
let lastId: string | null = null;
@@ -106,9 +109,9 @@
position.z={y1}
position.y={0.8}
rotation.x={-Math.PI / 2}
material={circleMaterial}
>
<T.CircleGeometry args={[0.5, 16]} />
<T.MeshBasicMaterial color={inputColor} toneMapped={false} />
</T.Mesh>
<T.Mesh
@@ -119,6 +122,7 @@
material={circleMaterial}
>
<T.CircleGeometry args={[0.5, 16]} />
<T.MeshBasicMaterial color={outputColor} toneMapped={false} />
</T.Mesh>
{#if graphState.hoveredEdgeId === id}
@@ -126,7 +130,8 @@
<MeshLineGeometry {points} />
<MeshLineMaterial
width={thickness * 5}
color={lineColor}
color={inputColor}
tonemapped={false}
opacity={0.5}
transparent
/>
@@ -135,5 +140,10 @@
<T.Mesh position.x={x1} position.z={y1} position.y={0.1}>
<MeshLineGeometry {points} />
<MeshLineMaterial width={thickness} color={lineColor} />
<MeshGradientLineMaterial
width={thickness}
colorStart={inputColor}
colorEnd={outputColor}
tonemapped={false}
/>
</T.Mesh>

View File

@@ -0,0 +1,112 @@
<script lang="ts">
import { T, useThrelte } from '@threlte/core';
import { Color, ShaderMaterial, Vector2 } from 'three';
import fragmentShader from './fragment.frag';
import type { MeshLineMaterialProps } from './types';
import vertexShader from './vertex.vert';
let {
opacity = 1,
colorStart = '#ffffff',
colorEnd = '#ffffff',
dashOffset = 0,
dashArray = 0,
dashRatio = 0,
attenuate = true,
width = 1,
scaleDown = 0,
alphaMap,
ref = $bindable(),
children,
...props
}: MeshLineMaterialProps = $props();
let { invalidate, size } = useThrelte();
// svelte-ignore state_referenced_locally
const uniforms = {
lineWidth: { value: width },
colorStart: { value: new Color(colorStart) },
colorEnd: { value: new Color(colorEnd) },
opacity: { value: opacity },
resolution: { value: new Vector2(1, 1) },
sizeAttenuation: { value: attenuate ? 1 : 0 },
dashArray: { value: dashArray },
useDash: { value: dashArray > 0 ? 1 : 0 },
dashOffset: { value: dashOffset },
dashRatio: { value: dashRatio },
scaleDown: { value: scaleDown / 10 },
alphaTest: { value: 0 },
alphaMap: { value: alphaMap },
useAlphaMap: { value: alphaMap ? 1 : 0 }
};
const material = new ShaderMaterial({ uniforms });
$effect.pre(() => {
uniforms.lineWidth.value = width;
invalidate();
});
$effect.pre(() => {
uniforms.opacity.value = opacity;
invalidate();
});
$effect.pre(() => {
uniforms.resolution.value.set($size.width, $size.height);
invalidate();
});
$effect.pre(() => {
uniforms.sizeAttenuation.value = attenuate ? 1 : 0;
invalidate();
});
$effect.pre(() => {
uniforms.dashArray.value = dashArray;
uniforms.useDash.value = dashArray > 0 ? 1 : 0;
invalidate();
});
$effect.pre(() => {
uniforms.dashOffset.value = dashOffset;
invalidate();
});
$effect.pre(() => {
uniforms.dashRatio.value = dashRatio;
invalidate();
});
$effect.pre(() => {
uniforms.scaleDown.value = scaleDown / 10;
invalidate();
});
$effect.pre(() => {
uniforms.alphaMap.value = alphaMap;
uniforms.useAlphaMap.value = alphaMap ? 1 : 0;
invalidate();
});
$effect.pre(() => {
uniforms.colorStart.value.set(colorStart);
invalidate();
});
$effect.pre(() => {
uniforms.colorEnd.value.set(colorEnd);
invalidate();
});
</script>
<T
is={material}
bind:ref
{fragmentShader}
{vertexShader}
{...props}
>
{@render children?.({ ref: material })}
</T>

View File

@@ -0,0 +1,30 @@
uniform vec3 colorStart;
uniform vec3 colorEnd;
uniform float useDash;
uniform float dashArray;
uniform float dashOffset;
uniform float dashRatio;
uniform sampler2D alphaMap;
uniform float useAlphaMap;
varying vec2 vUV;
varying vec4 vColor;
varying float vCounters;
vec4 CustomLinearTosRGB( in vec4 value ) {
return vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );
}
void main() {
vec4 c = mix(vec4(colorStart,1.0),vec4(colorEnd, 1.0), vCounters);
if( useAlphaMap == 1. ) c.a *= texture2D( alphaMap, vUV ).r;
if( useDash == 1. ){
c.a *= ceil(mod(vCounters + dashOffset, dashArray) - (dashArray * dashRatio));
}
gl_FragColor = CustomLinearTosRGB(c);
}

View File

@@ -0,0 +1,68 @@
import type { Props } from '@threlte/core';
import type { BufferGeometry, Vector3 } from 'three';
import type { ColorRepresentation, ShaderMaterial, Texture } from 'three';
export type MeshLineGeometryProps = Props<BufferGeometry> & {
/**
* @default []
*/
points: Vector3[];
/**
* @default 'none'
*/
shape?: 'none' | 'taper' | 'custom';
/**
* @default () => 1
*/
shapeFunction?: (p: number) => number;
};
export type MeshLineMaterialProps =
& Omit<
Props<ShaderMaterial>,
'uniforms' | 'fragmentShader' | 'vertexShader'
>
& {
/**
* @default 1
*/
opacity?: number;
/**
* @default '#ffffff'
*/
color?: ColorRepresentation;
/**
* @default 0
*/
dashOffset?: number;
/**
* @default 0
*/
dashArray?: number;
/**
* @default 0
*/
dashRatio?: number;
/**
* @default true
*/
attenuate?: boolean;
/**
* @default 1
*/
width?: number;
/**
* @default 0
*/
scaleDown?: number;
alphaMap?: Texture | undefined;
};

View File

@@ -0,0 +1,83 @@
attribute vec3 previous;
attribute vec3 next;
attribute float side;
attribute float width;
attribute float counters;
uniform vec2 resolution;
uniform float lineWidth;
uniform vec3 color;
uniform float opacity;
uniform float sizeAttenuation;
uniform float scaleDown;
varying vec2 vUV;
varying vec4 vColor;
varying float vCounters;
vec2 intoScreen(vec4 i) {
return resolution * (0.5 * i.xy / i.w + 0.5);
}
void main() {
float aspect = resolution.y / resolution.x;
mat4 m = projectionMatrix * modelViewMatrix;
vec4 currentClip = m * vec4( position, 1.0 );
vec4 prevClip = m * vec4( previous, 1.0 );
vec4 nextClip = m * vec4( next, 1.0 );
vec4 currentNormed = currentClip / currentClip.w;
vec4 prevNormed = prevClip / prevClip.w;
vec4 nextNormed = nextClip / nextClip.w;
vec2 currentScreen = intoScreen(currentNormed);
vec2 prevScreen = intoScreen(prevNormed);
vec2 nextScreen = intoScreen(nextNormed);
float actualWidth = lineWidth * width;
vec2 dir;
if(nextScreen == currentScreen) {
dir = normalize( currentScreen - prevScreen );
} else if(prevScreen == currentScreen) {
dir = normalize( nextScreen - currentScreen );
} else {
vec2 inDir = currentScreen - prevScreen;
vec2 outDir = nextScreen - currentScreen;
vec2 fullDir = nextScreen - prevScreen;
if(length(fullDir) > 0.0) {
dir = normalize(fullDir);
} else if(length(inDir) > 0.0){
dir = normalize(inDir);
} else {
dir = normalize(outDir);
}
}
vec2 normal = vec2(-dir.y, dir.x);
if(sizeAttenuation != 0.0) {
normal /= currentClip.w;
normal *= min(resolution.x, resolution.y);
}
if (scaleDown > 0.0) {
float dist = length(nextNormed - prevNormed);
normal *= smoothstep(0.0, scaleDown, dist);
}
vec2 offsetInScreen = actualWidth * normal * side * 0.5;
vec2 withOffsetScreen = currentScreen + offsetInScreen;
vec3 withOffsetNormed = vec3((2.0 * withOffsetScreen/resolution - 1.0), currentNormed.z);
vCounters = counters;
vColor = vec4( color, opacity );
vUV = uv;
gl_Position = currentClip.w * vec4(withOffsetNormed, 1.0);
}

View File

@@ -3,6 +3,7 @@ import { getContext, setContext } from 'svelte';
import { SvelteMap, SvelteSet } from 'svelte/reactivity';
import type { OrthographicCamera, Vector3 } from 'three';
import type { GraphManager } from './graph-manager.svelte';
import { ColorGenerator } from './graph/colors';
import { getNodeHeight, getSocketPosition } from './helpers/nodeHelpers';
const graphStateKey = Symbol('graph-state');
@@ -28,7 +29,32 @@ type EdgeData = {
points: Vector3[];
};
const predefinedColors = {
path: {
hue: 80,
lightness: 20,
saturation: 80
},
float: {
hue: 70,
lightness: 10,
saturation: 0
},
geometry: {
hue: 0,
lightness: 50,
saturation: 70
},
'*': {
hue: 200,
lightness: 20,
saturation: 100
}
} as const;
export class GraphState {
colors = new ColorGenerator(predefinedColors);
constructor(private graph: GraphManager) {
$effect.root(() => {
$effect(() => {

View File

@@ -95,6 +95,13 @@
graphState.activeSocket = null;
graphState.addMenuPosition = null;
}
function getSocketType(node: NodeInstance, index: number | string): string {
if (typeof index === 'string') {
return node.state.type?.inputs?.[index].type || 'unknown';
}
return node.state.type?.outputs?.[index] || 'unknown';
}
</script>
<svelte:window
@@ -175,6 +182,8 @@
{#if graphState.activeSocket}
<EdgeEl
z={graphState.cameraPosition[2]}
inputType={getSocketType(graphState.activeSocket.node, graphState.activeSocket.index)}
outputType={getSocketType(graphState.activeSocket.node, graphState.activeSocket.index)}
x1={graphState.activeSocket.position[0]}
y1={graphState.activeSocket.position[1]}
x2={graphState.edgeEndPosition?.[0] ?? graphState.mousePosition[0]}
@@ -187,6 +196,8 @@
<EdgeEl
id={graph.getEdgeId(edge)}
z={graphState.cameraPosition[2]}
inputType={getSocketType(edge[0], edge[1])}
outputType={getSocketType(edge[2], edge[3])}
{x1}
{y1}
{x2}

View File

@@ -0,0 +1,44 @@
type Color = { hue: number; saturation: number; lightness: number };
export class ColorGenerator {
private colors: Map<string, Color> = new Map();
private lightnessLevels = [10, 60];
constructor(predefined: Record<string, Color>) {
for (const [id, colorStr] of Object.entries(predefined)) {
this.colors.set(id, colorStr);
}
}
public getColor(id: string): string {
if (this.colors.has(id)) {
return this.colorToHsl(this.colors.get(id)!);
}
const newColor = this.generateNewColor();
this.colors.set(id, newColor);
return this.colorToHsl(newColor);
}
private generateNewColor(): Color {
const existingHues = Array.from(this.colors.values()).map(c => c.hue).sort();
let hue = existingHues[0];
let attempts = 0;
while (
existingHues.some(h => Math.abs(h - hue) < 30 || Math.abs(h - hue) > 330)
&& attempts < 360
) {
hue = (hue + 30) % 360;
attempts++;
}
const lightness = 60;
return { hue, lightness, saturation: 100 };
}
private colorToHsl(c: Color): string {
return `hsl(${c.hue}, ${c.saturation}%, ${c.lightness}%)`;
}
}

View File

@@ -189,6 +189,10 @@ export class MouseEventManager {
// if we clicked on a node
if (clickedNodeId !== -1) {
if (event.ctrlKey && event.shiftKey) {
this.state.tryConnectToDebugNode(clickedNodeId);
return;
}
if (this.state.activeNodeId === -1) {
this.state.activeNodeId = clickedNodeId;
// if the selected node is the same as the clicked node
@@ -222,10 +226,6 @@ export class MouseEventManager {
this.state.boxSelection = true;
}
if (event.ctrlKey && event.shiftKey && this.state.activeNodeId !== -1) {
this.state.tryConnectToDebugNode(this.state.activeNodeId);
}
const node = this.graph.getNode(this.state.activeNodeId);
if (!node) return;
node.state = node.state || {};

View File

@@ -1,6 +1,6 @@
<script lang="ts">
import { appSettings } from '$lib/settings/app-settings.svelte';
import type { NodeInstance } from '@nodarium/types';
import type { NodeInstance, Socket } from '@nodarium/types';
import { getGraphState } from '../graph-state.svelte';
import { createNodePath } from '../helpers/index.js';
import { getSocketPosition } from '../helpers/nodeHelpers';
@@ -45,9 +45,27 @@
aspectRatio
})
);
const socketId = $derived(`${node.id}-${0}`);
function getSocketType(s: Socket | null) {
if (!s) return 'unknown';
if (typeof s.index === 'string') {
return s.node.state.type?.inputs?.[s.index].type || 'unknown';
}
return s.node.state.type?.outputs?.[s.index] || 'unknown';
}
const socketType = $derived(getSocketType(graphState.activeSocket));
const hoverColor = $derived(graphState.colors.getColor(socketType));
</script>
<div class="wrapper" data-node-id={node.id} data-node-type={node.type}>
<div
class="wrapper"
data-node-id={node.id}
data-node-type={node.type}
style:--socket-color={hoverColor}
class:possible-socket={graphState?.possibleSocketIds.has(socketId)}
>
<div class="content">
{#if appSettings.value.debug.advancedMode}
<span class="bg-white text-black! mr-2 px-1 rounded-sm opacity-30">{node.id}</span>
@@ -55,7 +73,7 @@
{node.type.split('/').pop()}
</div>
<div
class="click-target"
class="target"
role="button"
tabindex="0"
onmousedown={handleMouseDown}
@@ -83,7 +101,20 @@
height: 50px;
}
.click-target {
.possible-socket .target::before {
content: "";
position: absolute;
width: 30px;
height: 30px;
border-radius: 100%;
box-shadow: 0px 0px 10px var(--socket-color);
background-color: var(--socket-color);
outline: solid thin var(--socket-color);
opacity: 0.7;
z-index: -10;
}
.target {
position: absolute;
right: 0px;
top: 50%;
@@ -94,7 +125,7 @@
border-radius: 50%;
}
.click-target:hover + svg path {
.target:hover + svg path {
d: var(--hover-path);
}

View File

@@ -1,5 +1,5 @@
<script lang="ts">
import type { NodeInput, NodeInstance } from '@nodarium/types';
import type { NodeInput, NodeInstance, Socket } from '@nodarium/types';
import { getGraphManager, getGraphState } from '../graph-state.svelte';
import { createNodePath } from '../helpers';
import { getParameterHeight, getSocketPosition } from '../helpers/nodeHelpers';
@@ -60,6 +60,17 @@
aspectRatio
})
);
function getSocketType(s: Socket | null) {
if (!s) return 'unknown';
if (typeof s.index === 'string') {
return s.node.state.type?.inputs?.[s.index].type || 'unknown';
}
return s.node.state.type?.outputs?.[s.index] || 'unknown';
}
const socketType = $derived(getSocketType(graphState.activeSocket));
const hoverColor = $derived(graphState.colors.getColor(socketType));
</script>
<div
@@ -67,6 +78,7 @@
data-node-type={node.type}
data-node-input={id}
style:height="{height}px"
style:--socket-color={hoverColor}
class:possible-socket={graphState?.possibleSocketIds.has(socketId)}
>
{#key id && graphId}
@@ -95,10 +107,8 @@
xmlns="http://www.w3.org/2000/svg"
viewBox="0 0 100 100"
preserveAspectRatio="none"
style={`
--path: path("${path}");
--hover-path: path("${pathHover}");
`}
style:--path={`path("${path}")`}
style:--hover-path={`path("${pathHover}")`}
>
<path vector-effect="non-scaling-stroke"></path>
</svg>
@@ -120,9 +130,16 @@
transform: translateY(-50%) translateX(-50%);
}
.possible-socket .target {
box-shadow: 0px 0px 10px rgba(255, 255, 255, 0.5);
background-color: rgba(255, 255, 255, 0.2);
.possible-socket .target::before {
content: "";
position: absolute;
width: 30px;
height: 30px;
border-radius: 100%;
box-shadow: 0px 0px 10px var(--socket-color);
background-color: var(--socket-color);
outline: solid thin var(--socket-color);
opacity: 0.5;
z-index: -10;
}
@@ -132,11 +149,12 @@
.content {
position: relative;
padding: 10px 20px;
display: flex;
flex-direction: column;
padding-inline: 20px;
height: 100%;
justify-content: space-around;
justify-content: center;
gap: 10px;
box-sizing: border-box;
}

View File

@@ -1,15 +1,3 @@
const data: Record<string, unknown> = {};
export function clearDebugData() {
for (const key in data) {
delete data[key];
}
}
export function getDebugData() {
return { ...data };
}
export const debugNode = {
id: 'max/plantarium/debug',
inputs: {
@@ -17,5 +5,7 @@ export const debugNode = {
type: '*'
}
},
execute() {}
execute(_data: Int32Array): Int32Array {
return _data;
}
} as const;

View File

@@ -3,6 +3,7 @@
"scripts": {
"postinstall": "pnpm run -r --filter 'ui' build",
"lint": "pnpm run -r --parallel lint",
"qa": "pnpm lint && pnpm check && pnpm test",
"format": "pnpm dprint fmt",
"format:check": "pnpm dprint check",
"test": "pnpm run -r --parallel test",