feat: better handle node position updates
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@@ -42,8 +42,8 @@
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</script>
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<T.Mesh
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position.x={node.position[0] + 10}
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position.z={node.position[1] + height / 2}
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position.x={(node.state.x ?? node.position[0]) + 10}
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position.z={(node.state.y ?? node.position[1]) + height / 2}
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position.y={0.8}
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rotation.x={-Math.PI / 2}
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bind:ref={meshRef}
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