feat: better handle camera positioning
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@@ -1,6 +1,5 @@
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<script lang="ts">
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import type { Edge, NodeInstance } from "@nodarium/types";
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import { onMount } from "svelte";
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import { createKeyMap } from "../../helpers/createKeyMap";
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import AddMenu from "../components/AddMenu.svelte";
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import Background from "../background/Background.svelte";
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@@ -93,15 +92,6 @@
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graphState.activeSocket = null;
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graphState.addMenuPosition = null;
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}
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onMount(() => {
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if (localStorage.getItem("cameraPosition")) {
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const cPosition = JSON.parse(localStorage.getItem("cameraPosition")!);
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if (Array.isArray(cPosition)) {
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graphState.setCameraTransform(cPosition[0], cPosition[1], cPosition[2]);
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}
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}
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});
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</script>
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<svelte:window
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@@ -455,7 +455,8 @@ export class MouseEventManager {
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this.state.cameraDown[1] -
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(my - this.state.mouseDown[1]) / this.state.cameraPosition[2];
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this.state.setCameraTransform(newX, newY);
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this.state.cameraPosition[0] = newX;
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this.state.cameraPosition[1] = newY;
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}
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@@ -486,15 +487,13 @@ export class MouseEventManager {
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const zoomRatio = newZoom / this.state.cameraPosition[2];
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// Update camera position and zoom level
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this.state.setCameraTransform(
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this.state.mousePosition[0] -
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this.state.cameraPosition[0] = this.state.mousePosition[0] -
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(this.state.mousePosition[0] - this.state.cameraPosition[0]) /
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zoomRatio,
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this.state.mousePosition[1] -
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zoomRatio;
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this.state.cameraPosition[1] = this.state.mousePosition[1] -
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(this.state.mousePosition[1] - this.state.cameraPosition[1]) /
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zoomRatio,
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newZoom,
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);
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this.state.cameraPosition[2] = newZoom;
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}
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}
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@@ -24,7 +24,24 @@ export function setGraphManager(manager: GraphManager) {
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export class GraphState {
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constructor(private graph: GraphManager) { }
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constructor(private graph: GraphManager) {
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$effect.root(() => {
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$effect(() => {
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localStorage.setItem("cameraPosition", `[${this.cameraPosition[0]},${this.cameraPosition[1]},${this.cameraPosition[2]}]`)
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})
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})
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const storedPosition = localStorage.getItem("cameraPosition")
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if (storedPosition) {
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try {
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const d = JSON.parse(storedPosition);
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this.cameraPosition[0] = d[0];
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this.cameraPosition[1] = d[1];
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this.cameraPosition[2] = d[2];
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} catch (e) {
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console.log("Failed to parsed stored camera position", e);
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}
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}
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}
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width = $state(100);
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height = $state(100);
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@@ -80,42 +97,24 @@ export class GraphState {
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isBodyFocused = () => document?.activeElement?.nodeName !== "INPUT";
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setCameraTransform(
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x = this.cameraPosition[0],
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y = this.cameraPosition[1],
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z = this.cameraPosition[2],
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) {
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if (this.camera) {
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this.camera.position.x = x;
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this.camera.position.z = y;
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this.camera.zoom = z;
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}
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this.cameraPosition = [x, y, z];
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localStorage.setItem("cameraPosition", JSON.stringify(this.cameraPosition));
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}
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updateNodePosition(node: NodeInstance) {
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if (node.state.ref && node.state.mesh) {
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if (node.state["x"] !== undefined && node.state["y"] !== undefined) {
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if (
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node.state.x === node.position[0] &&
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node.state.y === node.position[1]
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) {
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delete node.state.x;
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delete node.state.y;
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}
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if (node.state["x"] !== undefined && node.state["y"] !== undefined) {
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if (node.state.ref) {
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node.state.ref.style.setProperty("--nx", `${node.state.x * 10}px`);
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node.state.ref.style.setProperty("--ny", `${node.state.y * 10}px`);
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node.state.mesh.position.x = node.state.x + 10;
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node.state.mesh.position.z = node.state.y + this.getNodeHeight(node.type) / 2;
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if (
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node.state.x === node.position[0] &&
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node.state.y === node.position[1]
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) {
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delete node.state.x;
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delete node.state.y;
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}
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this.graph.edges = [...this.graph.edges];
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} else {
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}
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} else {
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if (node.state.ref) {
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node.state.ref.style.setProperty("--nx", `${node.position[0] * 10}px`);
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node.state.ref.style.setProperty("--ny", `${node.position[1] * 10}px`);
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node.state.mesh.position.x = node.position[0] + 10;
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node.state.mesh.position.z =
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node.position[1] + this.getNodeHeight(node.type) / 2;
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}
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}
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}
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@@ -88,11 +88,9 @@ export function setupKeymaps(keymap: Keymap, graph: GraphManager, graphState: Gr
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const ease = (t: number) => (t < 0.5 ? 2 * t * t : -1 + (4 - 2 * t) * t);
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animate(500, (a: number) => {
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graphState.setCameraTransform(
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lerp(camX, average[0], ease(a)),
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lerp(camY, average[1], ease(a)),
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lerp(camZ, 2, ease(a)),
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);
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graphState.cameraPosition[0] = lerp(camX, average[0], ease(a));
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graphState.cameraPosition[1] = lerp(camY, average[1], ease(a));
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graphState.cameraPosition[2] = lerp(camZ, 2, ease(a))
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if (graphState.mouseDown) return false;
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});
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},
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