feat: better handle camera positioning

This commit is contained in:
2025-12-05 14:18:56 +01:00
parent 98672eb702
commit 702c3ee6cf
4 changed files with 40 additions and 54 deletions

View File

@@ -24,7 +24,24 @@ export function setGraphManager(manager: GraphManager) {
export class GraphState {
constructor(private graph: GraphManager) { }
constructor(private graph: GraphManager) {
$effect.root(() => {
$effect(() => {
localStorage.setItem("cameraPosition", `[${this.cameraPosition[0]},${this.cameraPosition[1]},${this.cameraPosition[2]}]`)
})
})
const storedPosition = localStorage.getItem("cameraPosition")
if (storedPosition) {
try {
const d = JSON.parse(storedPosition);
this.cameraPosition[0] = d[0];
this.cameraPosition[1] = d[1];
this.cameraPosition[2] = d[2];
} catch (e) {
console.log("Failed to parsed stored camera position", e);
}
}
}
width = $state(100);
height = $state(100);
@@ -80,42 +97,24 @@ export class GraphState {
isBodyFocused = () => document?.activeElement?.nodeName !== "INPUT";
setCameraTransform(
x = this.cameraPosition[0],
y = this.cameraPosition[1],
z = this.cameraPosition[2],
) {
if (this.camera) {
this.camera.position.x = x;
this.camera.position.z = y;
this.camera.zoom = z;
}
this.cameraPosition = [x, y, z];
localStorage.setItem("cameraPosition", JSON.stringify(this.cameraPosition));
}
updateNodePosition(node: NodeInstance) {
if (node.state.ref && node.state.mesh) {
if (node.state["x"] !== undefined && node.state["y"] !== undefined) {
if (
node.state.x === node.position[0] &&
node.state.y === node.position[1]
) {
delete node.state.x;
delete node.state.y;
}
if (node.state["x"] !== undefined && node.state["y"] !== undefined) {
if (node.state.ref) {
node.state.ref.style.setProperty("--nx", `${node.state.x * 10}px`);
node.state.ref.style.setProperty("--ny", `${node.state.y * 10}px`);
node.state.mesh.position.x = node.state.x + 10;
node.state.mesh.position.z = node.state.y + this.getNodeHeight(node.type) / 2;
if (
node.state.x === node.position[0] &&
node.state.y === node.position[1]
) {
delete node.state.x;
delete node.state.y;
}
this.graph.edges = [...this.graph.edges];
} else {
}
} else {
if (node.state.ref) {
node.state.ref.style.setProperty("--nx", `${node.position[0] * 10}px`);
node.state.ref.style.setProperty("--ny", `${node.position[1] * 10}px`);
node.state.mesh.position.x = node.position[0] + 10;
node.state.mesh.position.z =
node.position[1] + this.getNodeHeight(node.type) / 2;
}
}
}