Max Richter feb9b21ff8
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feat: some shit
2024-04-03 18:54:51 +02:00

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---
title: "Alpine Valley"
date: 2016-12-22
cover: ./images/Render.png
comments: true
---
import Image from "@components/Image.astro";
import ValleyView from "./images/Render.png";
import DSC_1601 from "./images/DSC_1601.jpg";
import Unbenannt1 from "./images/Unbenannt-1.jpg";
import Render4 from "./images/Render4.png";
import UntitledPng from "./images/untitled1-1.png"
import Render6 from "./images/Render6.png";
<Image
src={ValleyView}
alt="ValleyView"
/>
This piece was inspired by a picture I took in 2013 on the way to Italy
<Image
src={DSC_1601}
alt="DSC_1601"
/>
<Image
src={Unbenannt1}
alt="Unbenannt1"
/>
The scene consists of three basic Elements, the foreground, the valley and the background image. The foreground consists of some lowpoly tree models which i created party from photoscanning and partly by handmodelling.
<Image
src={Render4}
alt="Render4"
/>
Some photoscanned rocks, centipede grass from Andrew Prices grass essentials and some plant models i created myself. As an eyecatcher i created a quick human in makehuman but didnt spend a lot of time on that as it wasnt my focus in this project.
<Image
src={UntitledPng}
alt="UntitledPng"
/>
The valley was created as usual in World Machine. For the textures i used screenshots from google maps and edited them in PixPlant to make them seamless. In Blender i used a mixture from slope, height and " noise mask to apply them to the model.
<Image
src={Render6}
alt="Render6"
/>
The background was just the picture.