feat: track images with git lfs
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src/content/blog/workroom-no2/index.en.mdx
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src/content/blog/workroom-no2/index.en.mdx
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---
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title: "Workroom No°2"
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date: 2017-05-26
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headerImg: "images/untitled7.png"
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comments: true
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---
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import Image from "@components/Image.astro";
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import YouTube from "@components/YouTube.astro";
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import Untitled6 from "./images/untitled6.png";
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import Untitled7 from "./images/untitled7.png";
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import Untitled8 from "./images/untitled8.png";
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This time i made a lot of changes to the wood material, i basically completely redid it. So this time the normal map looks a lot better. In the last material you could see the wooden fibers as structur in on the surface, which is highly unnatural for a polished surface.
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<Image src={Untitled6} alt=""/>
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Then i added edgewear, so there are some fine scratches and imperfections on the edges aswell as some dust on the surface that are pointing upwards.
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<Image src={Untitled7} alt=""/>
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This was new and exciting as ai got to use my tablet to sculpt the high poly model, which was a evry fun process.
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<Image src={Untitled8} alt=""/>
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New wooden floor material i really like.
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