feat: track images with git lfs

This commit is contained in:
2024-03-27 01:51:42 +01:00
parent f0129ecc76
commit 31b24de86c
142 changed files with 5133 additions and 169 deletions

BIN
src/content/blog/station-b3-4-offline/images/Car.png (Stored with Git LFS) Normal file

Binary file not shown.

Binary file not shown.

BIN
src/content/blog/station-b3-4-offline/images/Station.jpg (Stored with Git LFS) Normal file

Binary file not shown.

BIN
src/content/blog/station-b3-4-offline/images/human.png (Stored with Git LFS) Normal file

Binary file not shown.

BIN
src/content/blog/station-b3-4-offline/images/untitled-2.png (Stored with Git LFS) Normal file

Binary file not shown.

View File

@ -0,0 +1,35 @@
---
title: "Station B3-4 Offline"
date: 2016-12-21
headerImg: "Station.jpg"
comments: true
---
import Image from "@components/Image.astro"
import Untitled2 from "./images/untitled-2.png"
import Snowy_Mountains from "./images/Snowy_Mountains.png"
import Car from "./images/Car.png"
import Station from "./images/Station.jpg"
import Human from "./images/human.png"
Einheit B3-4 wurde entsandt um zu überprüfen, was den Ausfall verursacht hat, und um die Einheit wieder ins Netz zu bringen. Sein Fahrzeug bringt ihn so weit wie die letzten Straßen gehen.
Von dort an muss er seine Kletterfähigkeiten und seine hochentwickelte Ausrüstung nutzen, um zur Station zu gelangen.
<Image src={Untitled2} alt="Station B3-4 Offline" />
Die Berge wurden in World Machine generiert, von dort exportierte ich die Berge als Objektdatei, eine Farbkarte und eine Normalenkarte. In Blender habe ich die Berge von etwa 1 Million Vertices auf 150.000 Vertices reduziert und die Normalenkarte verwendet, um die verlorenen Details zurückzugewinnen.
<Image src={Snowy_Mountains} alt="Snowy Mountains" />
Das Auto ist ein sogenannter Whillys Jeep, den ich vor einiger Zeit für ein Spielprojekt modelliert habe.
<Image src={Car} alt="Car" />
<Image src={Station} alt="Station" />
Der Mensch begann als ein Projekt, um einen hochtechnologisch fortgeschrittenen Kletterer zu modellieren, und ist tatsächlich der erste Mensch, den ich je modelliert habe.
<Image src={Human} alt="Human" />

View File

@ -0,0 +1,35 @@
---
title: "Station B3-4 Offline"
date: 2016-12-21
headerImg: "Station.jpg"
comments: true
---
import Image from "@components/Image.astro"
import Untitled2 from "./images/untitled-2.png"
import Snowy_Mountains from "./images/Snowy_Mountains.png"
import Car from "./images/Car.png"
import Station from "./images/Station.jpg"
import Human from "./images/human.png"
Unit
Unit B54 was dispatched to check what caused the failure, and to get the unit back on the net. His vehicle brings him as far as the last roads go.
From there on he has to use his climbing skills and his highly developed equipment to get to the station.
<Image src={Untitled2} alt="Station B3-4 Offline" />
I used world machine to generate the mountains, from wm I exported the mountains as obj file a color map and an normal map. In blender i decimated the mountains from around 1 million vertices to 150.000 vertices, and used the normal map to gain back the lost detail.
<Image src={Snowy_Mountains} alt="Snowy Mountains" />
The car is a so called Whillys Jeep which i modelled a while ago for a game project.
<Image src={Car} alt="Car" />
<Image src={Station} alt="Station" />
The human started as an project to model a highly technologically advanced climber, and is actually the first human I've ever modelled.
<Image src={Human} alt="Human" />