---
title: "Plantarium"
date: 2022-08-31
cover: ./images/plantarium.png
featured: true
links: [["website", "https://plant.max-richter.com"], ["git", "https://github.com/jim-fx/plantarium"]]
draft: true
---

One of the projects I spent the most time with. As a Waldorf student and village kid, a bit cliché, I know, but I've always been passionate about plants, their structure and aesthetics. I'm also an absolute [Blender](https://blender.org) nerd and from these two interests Plantarium was born.

Plantarium is a tool that allows users to generate procedural plants. The first prototype was finished within two weeks of intensive work and looked something like this:

<img src="images/page01-0.jpg"/>


The interface was divided into 4 different levels, "Stems", "Branches", "Leaves" and "Import/Export". The idea was not bad because parts of the interface belonged to parts of the plant and you could quickly find the right settings if you wanted to change something. This way of designing the interface limits the freedom of the user(s) to generate the plants they want. Also, the interface code was unattractive, to say the least. It worked but it was not fun to work on. Also, I was mixing UI code with code that generated the plant.

