# Recreating Noitas Sand Simulation in C and OpenGL | Game Engineering
#C++ #OpenGL #Game #Engine #Games
Exploring and attempting to recreate Noitas "Falling-Sand" Simulation from scratch using C and OpenGL.
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NOTE: Theres a typo @2:07. I wrote "bytes" when it should be "bits" for the gs_vec2, color_t, and b32 member variables for the particle struct. So the overall size should be *drastically* different (only 24 bytes in total). Sorry for the confusion!
00:00 - Introduction
00:33 - Gunslinger
00:58 - Research/Resources
01:13 - Cellular Automata
01:52 - Sand Algorithm
03:15 - Water
05:25 - Wood/Walls
05:53 - Fire
06:32 - Gunpowder/Salt/Lava/Oil/Acid
07:37 - Polish/UI/Drag-Drop Images
08:56 - Final Sand Sim Presentation / Exploding Pictures
Project source:
https://github.com/GameEngineering/EP01_SandSim
Gunslinger:
https://github.com/MrFrenik/gunslinger/
Get Noita:
https://store.steampowered.com/app/881100/Noita/
Get Powder Toy:
https://powdertoy.co.uk/
Music:
Blue Dot Sessions - Lakdeside Path: https://www.sessions.blue/?fwp_sessions=duck-lake
Resources Used:
Nolla Games GDC: https://www.youtube.com/watch?v=prXuyMCgbTc&t=0s