nodes/frontend/src/lib/components/Background.vert
2024-03-06 14:01:07 +01:00

16 lines
279 B
GLSL

varying vec2 vUv;
varying vec3 vPosition;
void main() {
vUv = uv;
vec4 modelPosition = modelMatrix * vec4(position, 1.0);
vec4 viewPosition = viewMatrix * modelPosition;
vec4 projectedPosition = projectionMatrix * viewPosition;
gl_Position = projectedPosition;
}