nodes/app/src/lib/result-viewer/Scene.svelte

95 lines
2.4 KiB
Svelte

<script lang="ts">
import { T } from "@threlte/core";
import { MeshLineGeometry, MeshLineMaterial, Text } from "@threlte/extras";
import type { BufferGeometry, PerspectiveCamera, Vector3 } from "three";
import type { OrbitControls as OrbitControlsType } from "three/addons/controls/OrbitControls.js";
import { OrbitControls } from "@threlte/extras";
import { AppSettings } from "../settings/app-settings";
import localStore from "$lib/helpers/localStore";
import { Inspector } from "three-inspect";
export let geometries: BufferGeometry[];
export let lines: Vector3[][];
export let camera: PerspectiveCamera;
export let controls: OrbitControlsType;
const cameraTransform = localStore<{ camera: number[]; target: number[] }>(
"nodes.camera.transform",
{
camera: [0, 0, 10],
target: [0, 0, 0],
},
);
function saveCameraState() {
if (!camera) return;
$cameraTransform = {
camera: camera.position.toArray(),
target: controls.target.toArray(),
};
}
function getPosition(geo: BufferGeometry, i: number) {
const pos = [
geo.attributes.position.array[i],
geo.attributes.position.array[i + 1],
geo.attributes.position.array[i + 2],
];
return pos;
}
</script>
{#if $AppSettings.showGrid}
<T.GridHelper args={[20, 20]} />
{/if}
<T.PerspectiveCamera
bind:ref={camera}
position={$cameraTransform.camera}
makeDefault
fov={50}
>
<OrbitControls
bind:ref={controls}
on:change={saveCameraState}
target={$cameraTransform.target}
/>
</T.PerspectiveCamera>
<T.DirectionalLight position={[0, 10, 10]} />
<T.AmbientLight intensity={0.5} />
{#each geometries as geo}
{#if $AppSettings.showIndices}
{#each geo.attributes.position.array as _, i}
{#if i % 3 === 0}
<Text text={i / 3} fontSize={0.25} position={getPosition(geo, i)} />
{/if}
{/each}
{/if}
{#if $AppSettings.showVertices}
<T.Points visible={true}>
<T is={geo} />
<T.PointsMaterial size={0.25} />
</T.Points>
{/if}
<T.Mesh geometry={geo}>
<T.MeshStandardMaterial
color="green"
depthTest={true}
wireframe={$AppSettings.wireframe}
/>
</T.Mesh>
{/each}
{#if $AppSettings.showStemLines && lines}
{#each lines as line}
<T.Mesh>
<MeshLineGeometry points={line} />
<MeshLineMaterial width={0.1} color="red" depthTest={false} />
</T.Mesh>
{/each}
{/if}