97 lines
2.2 KiB
TypeScript
97 lines
2.2 KiB
TypeScript
import type { NodeInput } from "./inputs";
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export type { NodeInput } from "./inputs";
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export type Node = {
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id: number;
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type: string;
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props?: Record<string, any>,
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tmp?: {
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depth?: number;
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mesh?: any;
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random?: number;
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parents?: Node[],
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children?: Node[],
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inputNodes?: Record<string, Node>
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type?: NodeType;
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downX?: number;
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downY?: number;
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x?: number;
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y?: number;
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ref?: HTMLElement;
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visible?: boolean;
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isMoving?: boolean;
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},
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meta?: {
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title?: string;
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lastModified?: string;
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},
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position: [x: number, y: number]
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}
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export type NodeType = {
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id: string;
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inputs?: Record<string, NodeInput>
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outputs?: string[];
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meta?: {
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title?: string;
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},
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execute?: (args: number[]) => unknown;
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}
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export type Socket = {
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node: Node;
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index: number | string;
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position: [number, number];
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};
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export interface NodeRegistry {
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/**
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* The status of the node registry
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* @remarks The status should be "loading" when the registry is loading, "ready" when the registry is ready, and "error" if an error occurred while loading the registry
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*/
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status: "loading" | "ready" | "error";
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/**
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* Load the nodes with the given ids
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* @param nodeIds - The ids of the nodes to load
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* @returns A promise that resolves when the nodes are loaded
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* @throws An error if the nodes could not be loaded
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* @remarks This method should be called before calling getNode or getAllNodes
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*/
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load: (nodeIds: string[]) => Promise<void>;
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/**
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* Get a node by id
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* @param id - The id of the node to get
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* @returns The node with the given id, or undefined if no such node exists
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*/
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getNode: (id: string) => NodeType | undefined;
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/**
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* Get all nodes
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* @returns An array of all nodes
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*/
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getAllNodes: () => NodeType[];
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}
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export interface RuntimeExecutor {
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/**
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* Execute the given graph
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* @param graph - The graph to execute
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* @returns The result of the execution
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*/
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execute: (graph: Graph) => unknown;
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}
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export type Edge = [Node, number, Node, string];
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export type Graph = {
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id: number;
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meta?: {
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title?: string;
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lastModified?: string;
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},
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settings?: Record<string, any>,
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nodes: Node[];
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edges: [number, number, number, string][];
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}
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