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118 lines
2.9 KiB
Svelte
118 lines
2.9 KiB
Svelte
<script lang="ts">
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import { T, useThrelte } from "@threlte/core";
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import { MeshLineGeometry, MeshLineMaterial, Text } from "@threlte/extras";
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import {
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type Group,
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type BufferGeometry,
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Vector3,
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type Vector3Tuple,
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Box3,
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Mesh,
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MeshMatcapMaterial,
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MeshBasicMaterial,
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} from "three";
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import { AppSettings } from "../settings/app-settings";
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import Camera from "./Camera.svelte";
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const threlte = useThrelte();
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export let fps: number[] = [];
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let renderer = threlte.renderer;
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let rendererRender = renderer.render;
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renderer.render = function (scene, camera) {
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const a = performance.now();
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rendererRender.call(renderer, scene, camera);
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fps.push(performance.now() - a);
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fps = fps.slice(-100);
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};
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export const invalidate = function () {
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if (scene) {
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geometries = scene.children
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.filter(
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(child) => "geometry" in child && child.isObject3D && child.geometry,
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)
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.map((child) => {
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return child.geometry;
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});
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}
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if (geometries && scene && centerCamera) {
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const aabb = new Box3().setFromObject(scene);
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center = aabb
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.getCenter(new Vector3())
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.max(new Vector3(-4, -4, -4))
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.min(new Vector3(4, 4, 4));
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}
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threlte.invalidate();
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};
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let geometries: BufferGeometry[] = [];
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export let lines: Vector3[][];
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export let scene: Group;
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export let centerCamera: boolean = true;
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let center = new Vector3(0, 4, 0);
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function isMesh(child: Mesh | any): child is Mesh {
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return child.isObject3D && "material" in child;
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}
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function isMatCapMaterial(material: any): material is MeshBasicMaterial {
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return material.isMaterial && "matcap" in material;
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}
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$: if ($AppSettings && scene) {
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scene.traverse(function (child) {
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if (isMesh(child) && isMatCapMaterial(child.material)) {
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child.material.wireframe = $AppSettings.wireframe;
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}
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});
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threlte.invalidate();
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}
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function getPosition(geo: BufferGeometry, i: number) {
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return [
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geo.attributes.position.array[i],
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geo.attributes.position.array[i + 1],
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geo.attributes.position.array[i + 2],
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] as Vector3Tuple;
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}
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</script>
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<Camera {center} {centerCamera} />
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{#if $AppSettings.showGrid}
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<T.GridHelper args={[20, 20]} />
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{/if}
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<T.Group>
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{#each geometries as geo}
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{#if $AppSettings.showIndices}
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{#each geo.attributes.position.array as _, i}
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{#if i % 3 === 0}
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<Text fontSize={0.25} position={getPosition(geo, i)} />
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{/if}
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{/each}
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{/if}
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{#if $AppSettings.showVertices}
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<T.Points visible={true}>
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<T is={geo} />
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<T.PointsMaterial size={0.25} />
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</T.Points>
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{/if}
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{/each}
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<T.Group bind:ref={scene}></T.Group>
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</T.Group>
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{#if $AppSettings.showStemLines && lines}
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{#each lines as line}
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<T.Mesh>
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<MeshLineGeometry points={line} />
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<MeshLineMaterial width={0.1} color="red" depthTest={false} />
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</T.Mesh>
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{/each}
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{/if}
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