76 lines
2.1 KiB
Svelte
76 lines
2.1 KiB
Svelte
<script lang="ts">
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import type { Node } from "@nodes/types";
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import { getContext, onMount } from "svelte";
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import NodeHeader from "./NodeHeader.svelte";
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import NodeParameter from "./NodeParameter.svelte";
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import { activeNodeId, selectedNodes } from "../graph/stores.js";
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import { colors } from "../graph/stores";
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import { T } from "@threlte/core";
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import { Color, type Mesh } from "three";
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import NodeFrag from "./Node.frag";
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import NodeVert from "./Node.vert";
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import NodeHtml from "./NodeHTML.svelte";
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export let node: Node;
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export let inView = true;
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export let z = 2;
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$: isActive = $activeNodeId === node.id;
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$: isSelected = !!$selectedNodes?.has(node.id);
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const updateNodePosition =
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getContext<(n: Node) => void>("updateNodePosition");
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const getNodeHeight = getContext<(n: string) => number>("getNodeHeight");
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let meshRef: Mesh;
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const height = getNodeHeight?.(node.type);
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$: if (node && meshRef) {
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node.tmp = node.tmp || {};
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node.tmp.mesh = meshRef;
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updateNodePosition?.(node);
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}
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onMount(() => {
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node.tmp = node.tmp || {};
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node.tmp.mesh = meshRef;
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updateNodePosition?.(node);
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});
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</script>
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<T.Mesh
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position.x={node.position[0] + 10}
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position.z={node.position[1] + height / 2}
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position.y={0.8}
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rotation.x={-Math.PI / 2}
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bind:ref={meshRef}
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visible={inView && z < 7}
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>
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<T.PlaneGeometry args={[20, height]} radius={1} />
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<T.ShaderMaterial
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vertexShader={NodeVert}
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fragmentShader={NodeFrag}
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transparent
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uniforms={{
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uColorBright: { value: new Color("#171717") },
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uColorDark: { value: new Color("#151515") },
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uStrokeColor: { value: new Color("#9d5f28") },
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uStrokeWidth: { value: 1.0 },
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uWidth: { value: 20 },
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uHeight: { value: height },
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}}
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uniforms.uColorBright.value={$colors.layer2}
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uniforms.uColorDark.value={$colors.layer1}
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uniforms.uStrokeColor.value={isSelected
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? $colors.selected
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: isActive
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? $colors.active
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: $colors.outline}
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uniforms.uStrokeWidth.value={(7 - z) / 3}
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/>
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</T.Mesh>
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<NodeHtml {node} {inView} {isActive} {isSelected} {z} />
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