import type { NodeInput } from "./inputs"; export type { NodeInput } from "./inputs"; export type Node = { id: number; type: string; props?: Record, tmp?: { depth?: number; mesh?: any; parents?: Node[], children?: Node[], inputNodes?: Record type?: NodeType; downX?: number; downY?: number; x?: number; y?: number; ref?: HTMLElement; visible?: boolean; isMoving?: boolean; }, meta?: { title?: string; lastModified?: string; }, position: [x: number, y: number] } export type NodeType = { id: string; inputs?: Record outputs?: string[]; meta?: { title?: string; }, execute?: (args: number[]) => unknown; } export type Socket = { node: Node; index: number | string; position: [number, number]; }; export interface NodeRegistry { /** * The status of the node registry * @remarks The status should be "loading" when the registry is loading, "ready" when the registry is ready, and "error" if an error occurred while loading the registry */ status: "loading" | "ready" | "error"; /** * Load the nodes with the given ids * @param nodeIds - The ids of the nodes to load * @returns A promise that resolves when the nodes are loaded * @throws An error if the nodes could not be loaded * @remarks This method should be called before calling getNode or getAllNodes */ load: (nodeIds: string[]) => Promise; /** * Get a node by id * @param id - The id of the node to get * @returns The node with the given id, or undefined if no such node exists */ getNode: (id: string) => NodeType | undefined; /** * Get all nodes * @returns An array of all nodes */ getAllNodes: () => NodeType[]; } export interface RuntimeExecutor { /** * Execute the given graph * @param graph - The graph to execute * @returns The result of the execution */ execute: (graph: Graph) => void; } export type Edge = [Node, number, Node, string]; export type Graph = { id: number; meta?: { title?: string; lastModified?: string; }, settings?: Record, nodes: Node[]; edges: [number, number, number, string][]; }