mod calculate_normals; mod extrude_path; pub use calculate_normals::*; pub use extrude_path::*; use crate::log; #[rustfmt::skip] pub fn create_empty_geometry(vertex_amount: usize, face_amount: usize) -> Vec { log!( "create_empty_geometry: vertex_amount: {}, face_amount: {}", vertex_amount, face_amount ); let amount = 3 // definition (type, vertex_amount, face_amount) + 4 // opening and closing brackets + vertex_amount * 3 // positions + vertex_amount * 3 // normals + face_amount * 3; // faces let mut vec: Vec = vec![0; amount]; vec[0] = 0; // opening bracket vec[1] = amount as i32 - 2; // opening bracket vec[2] = 1; // type: geometry vec[3] = vertex_amount as i32; vec[4] = face_amount as i32; vec[amount - 2] = 1; // closing bracket vec[amount - 1] = 1; // closing bracket vec }