feat: add validation to include_definition macro

This commit is contained in:
2024-04-18 15:40:41 +02:00
parent c33e2642e1
commit e7f43020dc
27 changed files with 466 additions and 147 deletions

View File

@ -514,9 +514,7 @@
}
function handleKeyDown(event: KeyboardEvent) {
const bodyIsFocused =
document.activeElement === document.body ||
document?.activeElement?.id === "graph";
const bodyIsFocused = document?.activeElement?.nodeName !== "INPUT";
if (event.key === "l") {
const activeNode = graph.getNode($activeNodeId);
@ -538,7 +536,7 @@
addMenuPosition = [mousePosition[0], mousePosition[1]];
}
if (event.key === ".") {
if (event.key === "." && bodyIsFocused) {
const average = [0, 0];
for (const node of $nodes.values()) {
average[0] += node.position[0];

View File

@ -15,6 +15,8 @@
export let id: string;
export let isLast = false;
const inputType = node?.tmp?.type?.inputs?.[id]!;
const socketId = `${node.id}-${id}`;
const graph = getGraphManager();
@ -75,8 +77,10 @@
>
{#key id && graphId}
<div class="content" class:disabled={$inputSockets.has(socketId)}>
<label for={elementId}>{input.label || id}</label>
{#if node?.tmp?.type?.inputs?.[id]?.external !== true}
{#if inputType.label !== false}
<label for={elementId}>{input.label || id}</label>
{/if}
{#if inputType.external !== true}
<NodeInput {elementId} {node} {input} {id} />
{/if}
</div>