feat: implement performance view
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@ -1,5 +1,5 @@
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<script lang="ts">
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import { T } from "@threlte/core";
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import { T, useTask } from "@threlte/core";
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import {
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MeshLineGeometry,
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MeshLineMaterial,
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@ -7,9 +7,12 @@
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useTexture,
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} from "@threlte/extras";
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import {
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type Group,
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type BufferGeometry,
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type PerspectiveCamera,
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type Vector3,
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Vector3,
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type Vector3Tuple,
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Box3,
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} from "three";
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import type { OrbitControls as OrbitControlsType } from "three/addons/controls/OrbitControls.js";
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import { OrbitControls } from "@threlte/extras";
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@ -18,19 +21,21 @@
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export let geometries: BufferGeometry[];
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export let lines: Vector3[][];
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let geos: Group;
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export let camera: PerspectiveCamera;
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export let controls: OrbitControlsType;
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let camera: PerspectiveCamera;
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let controls: OrbitControlsType;
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export let centerCamera: boolean = true;
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const matcap = useTexture("/matcap_green.jpg");
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const cameraTransform = localStore<{ camera: number[]; target: number[] }>(
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"nodes.camera.transform",
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{
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camera: [0, 0, 10],
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target: [0, 0, 0],
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},
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);
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const cameraTransform = localStore<{
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camera: Vector3Tuple;
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target: Vector3Tuple;
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}>("nodes.camera.transform", {
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camera: [0, 0, 10],
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target: [0, 0, 0],
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});
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function saveCameraState() {
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if (!camera) return;
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@ -41,12 +46,49 @@
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}
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function getPosition(geo: BufferGeometry, i: number) {
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const pos = [
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return [
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geo.attributes.position.array[i],
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geo.attributes.position.array[i + 1],
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geo.attributes.position.array[i + 2],
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];
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return pos;
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] as Vector3Tuple;
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}
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let cameraTarget: Vector3;
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let duration = 0;
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let totalDuration = 5;
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const { start, stop, started } = useTask((delta) => {
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duration += delta;
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if (!cameraTarget) {
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stop();
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return;
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}
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// This function will be executed on every frame
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if (duration >= totalDuration) {
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controls.target.copy(cameraTarget);
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stop();
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controls.update();
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} else {
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const t = duration / totalDuration;
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controls.target.lerp(cameraTarget, t);
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controls.update();
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}
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});
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stop();
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$: if (geometries && geos && centerCamera) {
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const aabb = new Box3();
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aabb.setFromObject(geos);
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const newCenter = aabb.getCenter(new Vector3());
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if (
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newCenter &&
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newCenter.x !== 0 &&
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newCenter.y !== 0 &&
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newCenter.z !== 0
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) {
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cameraTarget = newCenter;
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duration = 0;
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start();
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}
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}
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</script>
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@ -70,30 +112,32 @@
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<T.DirectionalLight position={[0, 10, 10]} />
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<T.AmbientLight intensity={2} />
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{#each geometries as geo}
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{#if $AppSettings.showIndices}
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{#each geo.attributes.position.array as _, i}
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{#if i % 3 === 0}
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<Text text={i / 3} fontSize={0.25} position={getPosition(geo, i)} />
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{/if}
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{/each}
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{/if}
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<T.Group bind:ref={geos}>
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{#each geometries as geo}
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{#if $AppSettings.showIndices}
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{#each geo.attributes.position.array as _, i}
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{#if i % 3 === 0}
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<Text fontSize={0.25} position={getPosition(geo, i)} />
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{/if}
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{/each}
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{/if}
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{#if $AppSettings.showVertices}
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<T.Points visible={true}>
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<T is={geo} />
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<T.PointsMaterial size={0.25} />
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</T.Points>
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{/if}
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{#await matcap then value}
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<T.Mesh geometry={geo}>
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<T.MeshMatcapMaterial matcap={value} wireframe={$AppSettings.wireframe} />
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{#if false}
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<T.MeshStandardMaterial color="green" depthTest={true} />
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{/if}
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</T.Mesh>
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{/await}
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{/each}
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{#if $AppSettings.showVertices}
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<T.Points visible={true}>
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<T is={geo} />
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<T.PointsMaterial size={0.25} />
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</T.Points>
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{/if}
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{#await matcap then value}
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<T.Mesh geometry={geo}>
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<T.MeshMatcapMaterial
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matcap={value}
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wireframe={$AppSettings.wireframe}
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/>
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</T.Mesh>
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{/await}
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{/each}
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</T.Group>
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{#if $AppSettings.showStemLines && lines}
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{#each lines as line}
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@ -1,36 +1,34 @@
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<script lang="ts">
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import { Canvas } from "@threlte/core";
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import Scene from "./Scene.svelte";
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import {
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BufferGeometry,
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Float32BufferAttribute,
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PerspectiveCamera,
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Vector3,
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} from "three";
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import { BufferGeometry, Float32BufferAttribute, Vector3 } from "three";
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import { decodeFloat } from "@nodes/utils";
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import type { OrbitControls } from "three/examples/jsm/Addons.js";
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import type { PerformanceStore } from "$lib/performance";
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export let result: Int32Array;
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let camera: PerspectiveCamera;
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let controls: OrbitControls;
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let center: Vector3;
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export let centerCamera: boolean = true;
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export let perf: PerformanceStore;
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let geometries: BufferGeometry[] = [];
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let lines: Vector3[][] = [];
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let totalVertices = 0;
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let totalFaces = 0;
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function createGeometryFromEncodedData(
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encodedData: Int32Array,
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geometry = new BufferGeometry(),
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): BufferGeometry {
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const geometry = new BufferGeometry();
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// Extract data from the encoded array
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let index = 0;
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const geometryType = encodedData[index++];
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const vertexCount = encodedData[index++];
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const faceCount = encodedData[index++];
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totalVertices += vertexCount;
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totalFaces += faceCount;
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// Indices
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const indicesEnd = index + faceCount * 3;
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const indices = encodedData.subarray(index, indicesEnd);
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@ -119,8 +117,17 @@
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}
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$: if (result) {
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const inputs = parse_args(result);
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perf?.startRun();
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let a = performance.now();
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const inputs = parse_args(result);
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let b = performance.now();
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perf?.addPoint("parse-args", b - a);
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totalVertices = 0;
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totalFaces = 0;
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a = performance.now();
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lines = inputs
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.map((input) => {
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if (input[0] === 0) {
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@ -128,26 +135,27 @@
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}
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})
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.filter(Boolean) as Vector3[][];
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b = performance.now();
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perf?.addPoint("create-lines", b - a);
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center = new Vector3();
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a = performance.now();
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geometries = inputs
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.map((input) => {
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.map((input, i) => {
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if (input[0] === 1) {
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const geo = createGeometryFromEncodedData(input);
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geo?.computeBoundingSphere();
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if (geo.boundingSphere) {
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center.add(geo.boundingSphere.center);
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}
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return geo;
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return createGeometryFromEncodedData(input, geometries[i]);
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}
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})
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.filter(Boolean) as BufferGeometry[];
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b = performance.now();
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perf?.addPoint("create-geometries", b - a);
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center = center.divideScalar(geometries.length);
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perf?.addPoint("total-vertices", totalVertices);
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perf?.addPoint("total-faces", totalFaces);
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perf?.stopRun();
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}
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</script>
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<Canvas>
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<Scene bind:camera bind:controls {geometries} {lines} />
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<Scene {geometries} {lines} {centerCamera} />
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</Canvas>
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