feat: allow reconnecting of edges
This commit is contained in:
parent
e473284797
commit
af24b5cffe
@ -1,7 +1,6 @@
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<script lang="ts">
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import { T, extend } from "@threlte/core";
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import { MeshLineGeometry, MeshLineMaterial } from "@threlte/extras";
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import { onMount } from "svelte";
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import { CubicBezierCurve, Mesh, Vector2, Vector3 } from "three";
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extend({ MeshLineGeometry, MeshLineMaterial });
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@ -50,12 +50,6 @@
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font-weight: 300;
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font-size: 0.5em;
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display: none;
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transition: transform 0.2s ease;
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}
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.node.is-moving {
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z-index: 100;
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transition: none !important;
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}
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.node.in-view {
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@ -10,7 +10,7 @@
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function createPath({ depth = 8, height = 20, y = 50 } = {}) {
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let corner = 10;
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let right_bump = true;
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let right_bump = node.tmp.type.outputs.length > 0;
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return `M0,100
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${
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@ -41,7 +41,8 @@
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x: node.position.x + 5,
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y: node.position.y + 0.625,
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node,
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socketIndex: 0,
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type: node.tmp?.type?.outputs?.[0] || "",
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index: 0,
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isInput: false,
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});
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}
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@ -56,6 +57,7 @@
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role="button"
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tabindex="0"
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on:mousedown={handleMouseDown}
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style={`background: var(--node-hovered-out-${node.tmp?.type?.outputs?.[0]}`}
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/>
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<svg
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xmlns="http://www.w3.org/2000/svg"
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@ -64,18 +66,10 @@
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height="100"
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preserveAspectRatio="none"
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style={`
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--path: path("${createPath({ depth: 5, height: 27, y: 46 })}");
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--hover-path: path("${createPath({ depth: 6, height: 33, y: 46 })}");
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--path: path("${createPath({ depth: 5, height: 27, y: 50 })}");
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--hover-path: path("${createPath({ depth: 6, height: 33, y: 50 })}");
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`}
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>
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<!-- <ellipse -->
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<!-- cx="100" -->
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<!-- cy="48" -->
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<!-- rx="5.4" -->
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<!-- ry="20" -->
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<!-- fill="rgba(255,0,0,0.3)" -->
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<!-- id="one" -->
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<!-- /> -->
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<path
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vector-effect="non-scaling-stroke"
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fill="none"
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@ -91,18 +85,16 @@
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width: 100%;
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height: 12.5px;
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}
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.wrapper > * {
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/* pointer-events: none; */
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}
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.click-target {
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position: absolute;
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right: -2.5px;
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top: 4px;
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top: 3.8px;
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height: 5px;
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width: 5px;
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z-index: 100;
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border-radius: 50%;
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opacity: 0.1;
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}
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.click-target:hover + svg path {
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@ -116,18 +108,14 @@
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z-index: -1;
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box-sizing: border-box;
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width: 100%;
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height: calc(100% + 1px);
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height: 100%;
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overflow: visible;
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}
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ellipse {
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z-index: 99;
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}
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svg path {
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stroke-width: 0.2px;
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transition: 0.2s;
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fill: #060606;
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fill: #131313;
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stroke: #777;
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stroke-width: 0.1;
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d: var(--path);
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@ -14,10 +14,10 @@
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const state = getGraphState();
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function createPath({ depth = 8, height = 20, y = 50 } = {}) {
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let corner = isLast ? 2 : 0;
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let corner = isLast ? 5 : 0;
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let right_bump = false;
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let left_bump = true;
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let left_bump = node.tmp?.type?.inputs?.[id].internal !== true;
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return `M0,0
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H100
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@ -53,7 +53,8 @@
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x: node.position.x,
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y: node.position.y + 2.5 + index * 2.5,
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node,
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socketIndex: index,
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index: index,
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type: node?.tmp?.type?.inputs?.[id].type || "",
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isInput: true,
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});
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}
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@ -66,7 +67,15 @@
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<div class="input">input</div>
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</div>
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<div class="click-target" on:mousedown={handleMouseDown} />
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{#if node.tmp?.type?.inputs?.[id].internal !== true}
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<div
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class="click-target"
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on:mousedown={handleMouseDown}
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role="button"
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tabindex="0"
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style={`background: var(--node-hovered-in-${node.tmp?.type?.inputs?.[id].type}`}
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/>
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{/if}
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<svg
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xmlns="http://www.w3.org/2000/svg"
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@ -75,8 +84,8 @@
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height="100"
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preserveAspectRatio="none"
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style={`
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--path: path("${createPath({ depth: 5, height: 15, y: 48.2 })}");
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--hover-path: path("${createPath({ depth: 8, height: 24, y: 48.2 })}");
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--path: path("${createPath({ depth: 5, height: 15, y: 50 })}");
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--hover-path: path("${createPath({ depth: 8, height: 24, y: 50 })}");
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`}
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>
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<path vector-effect="non-scaling-stroke"></path>
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@ -88,6 +97,7 @@
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position: relative;
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width: 100%;
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height: 25px;
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transform: translateY(-0.5px);
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}
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.click-target {
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@ -95,8 +105,9 @@
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width: 6px;
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height: 6px;
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border-radius: 50%;
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top: 10px;
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top: 9.5px;
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left: -3px;
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opacity: 0.1;
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}
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.content {
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@ -2,19 +2,21 @@
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import Edge from "../Edge.svelte";
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import { HTML } from "@threlte/extras";
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import Node from "../Node.svelte";
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import { snapToGrid } from "$lib/helpers";
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import { animate, lerp, snapToGrid } from "$lib/helpers";
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import Debug from "../debug/Debug.svelte";
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import { OrthographicCamera } from "three";
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import Background from "../background/Background.svelte";
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import type { GraphManager } from "$lib/graph-manager";
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import { setContext } from "svelte";
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import { GraphState } from "./graph-state";
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import { GraphState } from "./state";
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import Camera from "../Camera.svelte";
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import { event } from "@tauri-apps/api";
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import type { Node as NodeType } from "$lib/types";
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export let graph: GraphManager;
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setContext("graphManager", graph);
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const status = graph.status;
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const nodes = graph.nodes;
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const edges = graph.edges;
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const state = new GraphState(graph);
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setContext("graphState", state);
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@ -31,7 +33,15 @@
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const minZoom = 4;
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const maxZoom = 150;
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let edges = graph?.getEdges() || [];
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$: edgePositions = $edges.map((edge) => {
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const index = Object.keys(edge[2].tmp?.type?.inputs || {}).indexOf(edge[3]);
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return [
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edge[0].position.x + 5,
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edge[0].position.y + 0.625 + edge[1] * 2.5,
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edge[2].position.x,
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edge[2].position.y + 2.5 + index * 2.5,
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];
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});
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function handleMouseMove(event: MouseEvent) {
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state.setMouseFromEvent(event);
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@ -56,6 +66,8 @@
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if (_socket && smallestDist < 0.3) {
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state.setMouse(_socket.position[0], _socket.position[1]);
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state.hoveredSocket.set(_socket);
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} else {
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state.hoveredSocket.set(null);
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}
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}
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@ -83,8 +95,9 @@
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node.position.x = newX;
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node.position.y = newY;
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node.position = node.position;
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edges = [...edges];
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graph.nodes = [...graph.nodes];
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nodes.set($nodes);
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edges.set($edges);
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}
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function handleMouseDown(ev: MouseEvent) {
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@ -102,7 +115,7 @@
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if ($activeNodeId < 0) return;
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$mouseDown = { x: ev.clientX, y: ev.clientY };
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const node = graph.nodes.find((node) => node.id === $activeNodeId);
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const node = graph.getNode($activeNodeId);
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if (!node) return;
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node.tmp = node.tmp || {};
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node.tmp.downX = node.position.x;
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@ -139,23 +152,46 @@
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node.tmp = node.tmp || {};
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node.tmp.isMoving = false;
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const snapLevel = getSnapLevel();
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node.position.x = snapToGrid(node.position.x, 5 / snapLevel);
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node.position.y = snapToGrid(node.position.y, 5 / snapLevel);
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const fx = snapToGrid(node.position.x, 5 / snapLevel);
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const fy = snapToGrid(node.position.y, 5 / snapLevel);
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animate(500, (a: number) => {
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node.position.x = lerp(node.position.x, fx, a);
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node.position.y = lerp(node.position.y, fy, a);
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if (node?.tmp?.isMoving) {
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return false;
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}
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nodes.set($nodes);
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edges.set($edges);
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});
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nodes.set($nodes);
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edges.set($edges);
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} else if ($hoveredSocket && $mouseDown && $mouseDown?.node) {
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const newEdge = [
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$mouseDown.node,
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$mouseDown.socketIndex,
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$hoveredSocket.node,
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$hoveredSocket.index,
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];
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edges.push(newEdge);
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if ($hoveredSocket.isInput) {
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const newEdge: [NodeType, number, NodeType, string] = [
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$hoveredSocket.node,
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$hoveredSocket.index || 0,
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$mouseDown.node,
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Object.keys($mouseDown?.node?.tmp?.type?.inputs || {})[
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$mouseDown?.index || 0
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],
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];
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$edges = [...$edges, newEdge];
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} else {
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const newEdge: [NodeType, number, NodeType, string] = [
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$mouseDown.node,
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$mouseDown?.index || 0,
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$hoveredSocket.node,
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Object.keys($hoveredSocket.node?.tmp?.type?.inputs || {})[
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$hoveredSocket.index
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],
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];
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$edges = [...$edges, newEdge];
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}
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}
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$mouseDown = false;
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$hoveredSocket = null;
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$activeNodeId = -1;
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graph.nodes = [...graph.nodes];
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edges = [...edges];
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}
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</script>
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@ -180,15 +216,15 @@
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/>
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{#if $status === "idle"}
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{#each edges as edge}
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{#each edgePositions as [x1, y1, x2, y2]}
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<Edge
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from={{
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x: edge[0].position.x + 5,
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y: edge[0].position.y + 0.625 + edge[1] * 2.5,
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x: x1,
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y: y1,
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}}
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to={{
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x: edge[2].position.x,
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y: edge[2].position.y + 2.5 + edge[3] * 2.5,
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x: x2,
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y: y2,
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}}
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/>
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{/each}
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@ -203,9 +239,9 @@
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tabindex="0"
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class="wrapper"
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class:zoom-small={$cameraPosition[2] < 10}
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style={`--cz: ${$cameraPosition[2]}`}
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style={`--cz: ${$cameraPosition[2]}; ${$mouseDown ? `--node-hovered-${$mouseDown.isInput ? "out" : "in"}-${$mouseDown.type}: red;` : ""}`}
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>
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{#each graph.nodes as node}
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{#each $nodes as node}
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<Node {node} inView={$cameraPosition && isNodeInView(node)} />
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{/each}
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</div>
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@ -8,6 +8,7 @@ type Socket = {
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node: Node;
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index: number;
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isInput: boolean;
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type: string;
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position: [number, number];
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}
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@ -16,7 +17,7 @@ export class GraphState {
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activeNodeId: Writable<number> = writable(-1);
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dimensions: Writable<[number, number]> = writable([100, 100]);
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mouse: Writable<[number, number]> = writable([0, 0]);
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mouseDown: Writable<false | { x: number, y: number, node?: Node, socketIndex?: number, isInput?: boolean }> = writable(false);
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mouseDown: Writable<false | ({ x: number, y: number } & Omit<Socket, "position">)> = writable(false);
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cameraPosition: Writable<[number, number, number]> = writable([0, 1, 0]);
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cameraBounds = derived([this.cameraPosition, this.dimensions], ([_cameraPosition, [width, height]]) => {
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return [
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@ -56,39 +57,73 @@ export class GraphState {
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]);
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}
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setMouseDown(opts: { x: number, y: number, node?: Node, socketIndex?: number, isInput?: boolean } | false) {
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getSocketPosition(node: Node, index: number | string) {
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const isOutput = typeof index === "number";
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if (isOutput) {
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return [node.position.x + 5, node.position.y + 0.625 + 2.5 * index] as const;
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} else {
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const _index = Object.keys(node.tmp?.type?.inputs || {}).indexOf(index);
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return [node.position.x, node.position.y + 2.5 + 2.5 * _index] as const;
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}
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}
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setMouseDown(opts: ({ x: number, y: number } & Omit<Socket, "position">) | false) {
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if (!opts) {
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this.mouseDown.set(false);
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return;
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}
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const { x, y, node, socketIndex, isInput } = opts;
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this.mouseDown.set({ x, y, node, socketIndex, isInput });
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if (node && socketIndex !== undefined) {
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let { x, y, node, index, isInput, type } = opts;
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if (node && index !== undefined && isInput !== undefined) {
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debug.clear();
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this.possibleSockets = this.graph.getPossibleSockets(node, socketIndex, isInput).map(([node, index]) => {
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// remove existing edge
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if (isInput) {
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const edges = this.graph.getEdgesToNode(node);
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const key = Object.keys(node.tmp?.type?.inputs || {})[index];
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for (const edge of edges) {
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if (edge[3] === key) {
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node = edge[2];
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index = 0;
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const pos = this.getSocketPosition(edge[0], index);
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x = pos[0];
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y = pos[1];
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isInput = false;
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this.graph.removeEdge(edge);
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break;
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}
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}
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}
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this.mouseDown.set({ x, y, node, index, isInput, type });
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this.possibleSockets = this.graph.getPossibleSockets(node, index, isInput).map(([node, index]) => {
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if (isInput) {
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// debug.debugPosition(new Vector3(node.position.x + 5, 0, node.position.y + 0.625 + 2.5 * index));
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const key = Object.keys(node.tmp?.type?.inputs || {})[index];
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return {
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node,
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index,
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isInput,
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type: node.tmp?.type?.inputs?.[key].type || "",
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position: [node.position.x + 5, node.position.y + 0.625 + 2.5 * index]
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}
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} else {
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// debug.debugPosition(new Vector3(node.position.x, 0, node.position.y + 2.5 + 2.5 * index));
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return {
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node,
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index,
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isInput,
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type: node.tmp?.type?.outputs?.[index] || "",
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position: [node.position.x, node.position.y + 2.5 + 2.5 * index]
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}
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}
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});
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}
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console.log("possibleSockets", this.possibleSockets);
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}
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}
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@ -1,4 +1,4 @@
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import { writable, type Writable } from "svelte/store";
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import { get, writable, type Writable } from "svelte/store";
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import type { Graph, NodeRegistry as INodeRegistry, NodeType, Node, Edge } from "./types";
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const nodeTypes: NodeType[] = [
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@ -12,11 +12,19 @@ const nodeTypes: NodeType[] = [
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{
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id: "math",
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inputs: {
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"type": { type: "select", options: ["add", "subtract", "multiply", "divide"], internal: true },
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"a": { type: "float" },
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"b": { type: "float" },
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},
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outputs: ["float"],
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},
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{
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id: "output",
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inputs: {
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"input": { type: "float" },
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},
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outputs: [],
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}
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]
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export class NodeRegistry implements INodeRegistry {
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@ -30,10 +38,18 @@ export class GraphManager {
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status: Writable<"loading" | "idle" | "error"> = writable("loading");
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nodes: Node[] = [];
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edges: Edge[] = [];
|
||||
private _nodes: Node[] = [];
|
||||
nodes: Writable<Node[]> = writable([]);
|
||||
private _edges: Edge[] = [];
|
||||
edges: Writable<Edge[]> = writable([]);
|
||||
|
||||
private constructor(private graph: Graph, private nodeRegistry: NodeRegistry = new NodeRegistry()) {
|
||||
this.nodes.subscribe((nodes) => {
|
||||
this._nodes = nodes;
|
||||
});
|
||||
this.edges.subscribe((edges) => {
|
||||
this._edges = edges;
|
||||
});
|
||||
}
|
||||
|
||||
async load() {
|
||||
@ -47,15 +63,27 @@ export class GraphManager {
|
||||
this.status.set("error");
|
||||
return;
|
||||
}
|
||||
node.tmp = node.tmp || {};
|
||||
node.tmp.type = nodeType;
|
||||
}
|
||||
|
||||
this.nodes = this.graph.nodes;
|
||||
this.edges = this.graph.edges;
|
||||
this.nodes.set(nodes);
|
||||
this.edges.set(this.graph.edges.map((edge) => {
|
||||
const from = this._nodes.find((node) => node.id === edge[0]);
|
||||
const to = this._nodes.find((node) => node.id === edge[2]);
|
||||
if (!from || !to) return;
|
||||
return [from, edge[1], to, edge[3]] as const;
|
||||
})
|
||||
.filter(Boolean) as unknown as [Node, number, Node, string][]
|
||||
);
|
||||
|
||||
|
||||
this.status.set("idle");
|
||||
}
|
||||
|
||||
|
||||
getNode(id: number) {
|
||||
return this.nodes.find((node) => node.id === id);
|
||||
return this._nodes.find((node) => node.id === id);
|
||||
}
|
||||
|
||||
getPossibleSockets(node: Node, socketIndex: number, isInput: boolean): [Node, number][] {
|
||||
@ -63,13 +91,11 @@ export class GraphManager {
|
||||
const nodeType = this.getNodeType(node.type);
|
||||
if (!nodeType) return [];
|
||||
|
||||
const nodes = this.nodes.filter(n => n.id !== node.id);
|
||||
|
||||
const nodes = this._nodes.filter(n => n.id !== node.id);
|
||||
|
||||
const sockets: [Node, number][] = []
|
||||
if (isInput) {
|
||||
|
||||
|
||||
const ownType = Object.values(nodeType?.inputs || {})[socketIndex].type;
|
||||
|
||||
for (const node of nodes) {
|
||||
@ -108,17 +134,39 @@ export class GraphManager {
|
||||
return this.nodeRegistry.getNode(id)!;
|
||||
}
|
||||
|
||||
getEdges() {
|
||||
return this.edges
|
||||
.map((edge) => {
|
||||
const from = this.nodes.find((node) => node.id === edge.from);
|
||||
const to = this.nodes.find((node) => node.id === edge.to);
|
||||
if (!from || !to) return;
|
||||
return [from, edge.fromSocket, to, edge.toSocket] as const;
|
||||
})
|
||||
.filter(Boolean) as unknown as [Node, number, Node, number][];
|
||||
removeEdge(edge: Edge) {
|
||||
const id0 = edge[0].id;
|
||||
const sid0 = edge[1];
|
||||
const id2 = edge[2].id;
|
||||
const sid2 = edge[3];
|
||||
this.edges.update((edges) => {
|
||||
return edges.filter((e) => e[0].id !== id0 || e[1] !== sid0 || e[2].id !== id2 || e[3] !== sid2);
|
||||
});
|
||||
}
|
||||
|
||||
getEdgesToNode(node: Node) {
|
||||
return this._edges
|
||||
.filter((edge) => edge[2].id === node.id)
|
||||
.map((edge) => {
|
||||
const from = this._nodes.find((node) => node.id === edge[0].id);
|
||||
const to = this._nodes.find((node) => node.id === edge[2].id);
|
||||
if (!from || !to) return;
|
||||
return [from, edge[1], to, edge[3]] as const;
|
||||
})
|
||||
.filter(Boolean) as unknown as [Node, number, Node, string][];
|
||||
}
|
||||
|
||||
getEdgesFromNode(node: Node) {
|
||||
return this._edges
|
||||
.filter((edge) => edge[0] === node.id)
|
||||
.map((edge) => {
|
||||
const from = this._nodes.find((node) => node.id === edge[0]);
|
||||
const to = this._nodes.find((node) => node.id === edge[2]);
|
||||
if (!from || !to) return;
|
||||
return [from, edge[1], to, edge[3]] as const;
|
||||
})
|
||||
.filter(Boolean) as unknown as [Node, number, Node, string][];
|
||||
}
|
||||
|
||||
static createEmptyGraph({ width = 20, height = 20 } = {}): GraphManager {
|
||||
|
||||
@ -146,14 +194,22 @@ export class GraphManager {
|
||||
type: i == 0 ? "input/float" : "math",
|
||||
});
|
||||
|
||||
graph.edges.push({
|
||||
from: i,
|
||||
fromSocket: 0,
|
||||
to: (i + 1),
|
||||
toSocket: 0,
|
||||
});
|
||||
graph.edges.push([i, 0, i + 1, i === amount - 1 ? "input" : "a",]);
|
||||
}
|
||||
|
||||
graph.nodes.push({
|
||||
id: amount,
|
||||
tmp: {
|
||||
visible: false,
|
||||
},
|
||||
position: {
|
||||
x: width * 7.5,
|
||||
y: (height - 1) * 10,
|
||||
},
|
||||
type: "output",
|
||||
props: {},
|
||||
});
|
||||
|
||||
return new GraphManager(graph);
|
||||
}
|
||||
|
||||
|
@ -1,3 +1,23 @@
|
||||
export function snapToGrid(value: number, gridSize: number = 10) {
|
||||
return Math.round(value / gridSize) * gridSize;
|
||||
}
|
||||
|
||||
export function lerp(a: number, b: number, t: number) {
|
||||
return a + (b - a) * t;
|
||||
}
|
||||
|
||||
export function animate(duration: number, callback: (progress: number) => void | false) {
|
||||
const start = performance.now();
|
||||
const loop = (time: number) => {
|
||||
const progress = (time - start) / duration;
|
||||
if (progress < 1) {
|
||||
const res = callback(progress);
|
||||
if (res !== false) {
|
||||
requestAnimationFrame(loop);
|
||||
}
|
||||
} else {
|
||||
callback(1);
|
||||
}
|
||||
}
|
||||
requestAnimationFrame(loop);
|
||||
}
|
||||
|
@ -1,3 +1,4 @@
|
||||
import type { NodeInput } from "./inputs";
|
||||
export type { NodeInput } from "./inputs";
|
||||
|
||||
export type Node = {
|
||||
@ -5,6 +6,7 @@ export type Node = {
|
||||
type: string;
|
||||
props?: Record<string, any>,
|
||||
tmp?: {
|
||||
type?: NodeType;
|
||||
downX?: number;
|
||||
downY?: number;
|
||||
visible?: boolean;
|
||||
@ -34,12 +36,7 @@ export interface NodeRegistry {
|
||||
}
|
||||
|
||||
|
||||
export type Edge = {
|
||||
from: number;
|
||||
fromSocket: number;
|
||||
to: number;
|
||||
toSocket: number;
|
||||
}
|
||||
export type Edge = [Node, number, Node, string];
|
||||
|
||||
export type Graph = {
|
||||
meta?: {
|
||||
@ -47,5 +44,5 @@ export type Graph = {
|
||||
lastModified?: string;
|
||||
},
|
||||
nodes: Node[];
|
||||
edges: Edge[];
|
||||
edges: [number, number, number, string][];
|
||||
}
|
||||
|
@ -18,4 +18,8 @@ type NodeInputSelect = {
|
||||
options: string[];
|
||||
}
|
||||
|
||||
export type NodeInput = NodeInputFloat | NodeInputInteger | NodeInputSelect;
|
||||
type DefaultOptions = {
|
||||
internal?: boolean;
|
||||
}
|
||||
|
||||
export type NodeInput = (NodeInputFloat | NodeInputInteger | NodeInputSelect) & DefaultOptions;
|
||||
|
@ -7,7 +7,7 @@
|
||||
import { GraphManager } from "$lib/graph-manager";
|
||||
import Graph from "$lib/components/graph/Graph.svelte";
|
||||
|
||||
const graph = GraphManager.createEmptyGraph({ width: 3, height: 3 });
|
||||
const graph = GraphManager.createEmptyGraph({ width: 12, height: 12 });
|
||||
graph.load();
|
||||
|
||||
onMount(async () => {
|
||||
|
Loading…
Reference in New Issue
Block a user