feat: tweak some stuff
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@ -30,8 +30,11 @@
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controls.target0.copy(target0);
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controls.position0.copy(position0);
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controls.zoom0 = zoom0;
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controls.reset();
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} else {
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controls.zoom0 = 30;
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}
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controls.reset();
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};
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const saveControls = () => {
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@ -31,10 +31,10 @@
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last_from_x = new_x;
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last_from_y = new_y;
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}
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curve.v0.set(from.position.x + 5, from.position.y + 0.67);
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curve.v1.set(from.position.x + 7, from.position.y + 0.67);
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curve.v2.set(to.position.x - 2, to.position.y + 2.55);
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curve.v3.set(to.position.x, to.position.y + 2.55);
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curve.v0.set(from.position.x + 5, from.position.y + 0.65);
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curve.v1.set(from.position.x + 7, from.position.y + 0.65);
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curve.v2.set(to.position.x - 2, to.position.y + 2.5);
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curve.v3.set(to.position.x, to.position.y + 2.5);
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points = curve.getPoints(samples).map((p) => new Vector3(p.x, 0, p.y));
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}
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@ -46,22 +46,22 @@
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<T.Mesh
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position.x={from.position.x + 5}
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position.z={from.position.y + 0.67}
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position.z={from.position.y + 0.65}
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position.y={0.8}
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rotation.x={-Math.PI / 2}
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>
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<T.CircleGeometry args={[0.1, 32]} />
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<T.MeshBasicMaterial color={0xffffff} />
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<T.MeshBasicMaterial color={0x555555} />
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</T.Mesh>
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<T.Mesh
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position.x={to.position.x}
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position.z={to.position.y + 2.55}
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position.z={to.position.y + 2.5}
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position.y={0.8}
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rotation.x={-Math.PI / 2}
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>
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<T.CircleGeometry args={[0.1, 32]} />
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<T.MeshBasicMaterial color={0xffffff} />
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<T.MeshBasicMaterial color={0x555555} />
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</T.Mesh>
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<T.Mesh position.y={0.5}>
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@ -47,12 +47,9 @@
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(event.clientY - mouseDownY) / cameraPosition[2];
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if (event.ctrlKey) {
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const targets = [1, 2, 4, 8];
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const index = Math.floor(
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((cameraPosition[2] - 4) / (150 - 4)) * targets.length * 0.999,
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);
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newX = snapToGrid(newX, 5 / targets[index]);
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newY = snapToGrid(newY, 5 / targets[index]);
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const snapLevel = getSnapLevel();
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newX = snapToGrid(newX, 5 / snapLevel);
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newY = snapToGrid(newY, 5 / snapLevel);
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}
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node.position.x = newX;
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node.position.y = newY;
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@ -74,8 +71,31 @@
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node.tmp.downY = node.position.y;
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}
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function getSnapLevel() {
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const z = cameraPosition[2];
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if (z > 66) {
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return 8;
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} else if (z > 55) {
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return 4;
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} else if (z > 11) {
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return 2;
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} else {
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}
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return 1;
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}
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function handleMouseUp() {
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mouseDown = false;
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const node = graph.getNode(activeNodeId);
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if (!node) return;
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const snapLevel = getSnapLevel();
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node.position.x = snapToGrid(node.position.x, 5 / snapLevel);
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node.position.y = snapToGrid(node.position.y, 5 / snapLevel);
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graph.nodes = [...graph.nodes];
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edges = [...edges];
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}
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</script>
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@ -42,7 +42,7 @@
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height="100"
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preserveAspectRatio="none"
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style={`
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--path: path("${createPath({ depth: 5, height: 27 })}");
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--path: path("${createPath({ depth: 5, height: 27, y: 48.2 })}");
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--hover-path: path("${createPath({ depth: 8, height: 24 })}");
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`}
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>
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@ -55,7 +55,7 @@
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height="100"
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preserveAspectRatio="none"
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style={`
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--path: path("${createPath({ depth: 5, height: 15 })}");
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--path: path("${createPath({ depth: 5, height: 15, y: 48.2 })}");
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--hover-path: path("${createPath({ depth: 8, height: 24 })}");
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`}
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>
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