feat: tweak some stuff

This commit is contained in:
max_richter 2024-03-06 20:03:12 +01:00
parent c355d0c955
commit a74bd0cf16
5 changed files with 40 additions and 17 deletions

View File

@ -30,8 +30,11 @@
controls.target0.copy(target0);
controls.position0.copy(position0);
controls.zoom0 = zoom0;
controls.reset();
} else {
controls.zoom0 = 30;
}
controls.reset();
};
const saveControls = () => {

View File

@ -31,10 +31,10 @@
last_from_x = new_x;
last_from_y = new_y;
}
curve.v0.set(from.position.x + 5, from.position.y + 0.67);
curve.v1.set(from.position.x + 7, from.position.y + 0.67);
curve.v2.set(to.position.x - 2, to.position.y + 2.55);
curve.v3.set(to.position.x, to.position.y + 2.55);
curve.v0.set(from.position.x + 5, from.position.y + 0.65);
curve.v1.set(from.position.x + 7, from.position.y + 0.65);
curve.v2.set(to.position.x - 2, to.position.y + 2.5);
curve.v3.set(to.position.x, to.position.y + 2.5);
points = curve.getPoints(samples).map((p) => new Vector3(p.x, 0, p.y));
}
@ -46,22 +46,22 @@
<T.Mesh
position.x={from.position.x + 5}
position.z={from.position.y + 0.67}
position.z={from.position.y + 0.65}
position.y={0.8}
rotation.x={-Math.PI / 2}
>
<T.CircleGeometry args={[0.1, 32]} />
<T.MeshBasicMaterial color={0xffffff} />
<T.MeshBasicMaterial color={0x555555} />
</T.Mesh>
<T.Mesh
position.x={to.position.x}
position.z={to.position.y + 2.55}
position.z={to.position.y + 2.5}
position.y={0.8}
rotation.x={-Math.PI / 2}
>
<T.CircleGeometry args={[0.1, 32]} />
<T.MeshBasicMaterial color={0xffffff} />
<T.MeshBasicMaterial color={0x555555} />
</T.Mesh>
<T.Mesh position.y={0.5}>

View File

@ -47,12 +47,9 @@
(event.clientY - mouseDownY) / cameraPosition[2];
if (event.ctrlKey) {
const targets = [1, 2, 4, 8];
const index = Math.floor(
((cameraPosition[2] - 4) / (150 - 4)) * targets.length * 0.999,
);
newX = snapToGrid(newX, 5 / targets[index]);
newY = snapToGrid(newY, 5 / targets[index]);
const snapLevel = getSnapLevel();
newX = snapToGrid(newX, 5 / snapLevel);
newY = snapToGrid(newY, 5 / snapLevel);
}
node.position.x = newX;
node.position.y = newY;
@ -74,8 +71,31 @@
node.tmp.downY = node.position.y;
}
function getSnapLevel() {
const z = cameraPosition[2];
if (z > 66) {
return 8;
} else if (z > 55) {
return 4;
} else if (z > 11) {
return 2;
} else {
}
return 1;
}
function handleMouseUp() {
mouseDown = false;
const node = graph.getNode(activeNodeId);
if (!node) return;
const snapLevel = getSnapLevel();
node.position.x = snapToGrid(node.position.x, 5 / snapLevel);
node.position.y = snapToGrid(node.position.y, 5 / snapLevel);
graph.nodes = [...graph.nodes];
edges = [...edges];
}
</script>

View File

@ -42,7 +42,7 @@
height="100"
preserveAspectRatio="none"
style={`
--path: path("${createPath({ depth: 5, height: 27 })}");
--path: path("${createPath({ depth: 5, height: 27, y: 48.2 })}");
--hover-path: path("${createPath({ depth: 8, height: 24 })}");
`}
>

View File

@ -55,7 +55,7 @@
height="100"
preserveAspectRatio="none"
style={`
--path: path("${createPath({ depth: 5, height: 15 })}");
--path: path("${createPath({ depth: 5, height: 15, y: 48.2 })}");
--hover-path: path("${createPath({ depth: 8, height: 24 })}");
`}
>