feat: improve performance by cachine edges
This commit is contained in:
parent
2df3035855
commit
5f2b2f59be
@ -21,7 +21,9 @@
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"@threlte/flex": "^1.0.1",
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"@types/three": "^0.159.0",
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"jsondiffpatch": "^0.6.0",
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"three": "^0.159.0"
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"meshline": "^3.2.0",
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"three": "^0.159.0",
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"three.meshline": "^1.4.0"
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},
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"devDependencies": {
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"@histoire/plugin-svelte": "^0.17.9",
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@ -1,4 +1,4 @@
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<script context="module">
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<script context="module" lang="ts">
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const color = new Color(0x202020);
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color.convertLinearToSRGB();
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@ -9,63 +9,72 @@
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color,
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toneMapped: false,
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});
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const lineCache = new Map<number, BufferGeometry>();
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const curve = new CubicBezierCurve(
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new Vector2(0, 0),
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new Vector2(0, 0),
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new Vector2(0, 0),
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new Vector2(0, 0),
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);
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</script>
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<script lang="ts">
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import { T } from "@threlte/core";
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import { MeshLineGeometry, MeshLineMaterial } from "@threlte/extras";
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import { MeshBasicMaterial, type Mesh, LineBasicMaterial } from "three";
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import { MeshLineMaterial } from "@threlte/extras";
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import { BufferGeometry, MeshBasicMaterial, Vector3 } from "three";
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import { Color } from "three/src/math/Color.js";
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import { CubicBezierCurve } from "three/src/extras/curves/CubicBezierCurve.js";
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import { Vector3 } from "three/src/math/Vector3.js";
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import { Vector2 } from "three/src/math/Vector2.js";
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import { createEdgeGeometry } from "./createEdgeGeometry";
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export let from: { x: number; y: number };
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export let to: { x: number; y: number };
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let samples = 5;
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const curve = new CubicBezierCurve(
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new Vector2(from.x, from.y),
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new Vector2(from.x + 2, from.y),
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new Vector2(to.x - 2, to.y),
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new Vector2(to.x, to.y),
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);
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let geometry: BufferGeometry;
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let points: Vector3[] = [];
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let lastId: number | null = null;
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let last_from_x = 0;
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let last_from_y = 0;
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const primeA = 31;
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const primeB = 37;
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let mesh: Mesh;
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export const update = function (force = false) {
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if (!force) {
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const new_x = from.x + to.x;
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const new_y = from.y + to.y;
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if (last_from_x === new_x && last_from_y === new_y) {
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export const update = function () {
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const new_x = to.x - from.x;
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const new_y = to.y - from.y;
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const curveId = new_x * primeA + new_y * primeB;
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if (lastId === curveId) {
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return;
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}
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last_from_x = new_x;
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last_from_y = new_y;
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const mid = new Vector2(new_x / 2, new_y / 2);
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if (lineCache.has(curveId)) {
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geometry = lineCache.get(curveId)!;
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return;
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}
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const mid = new Vector2((from.x + to.x) / 2, (from.y + to.y) / 2);
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const length = Math.floor(
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Math.sqrt(Math.pow(to.x - from.x, 2) + Math.pow(to.y - from.y, 2)) / 4,
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Math.sqrt(Math.pow(new_x, 2) + Math.pow(new_y, 2)) / 4,
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);
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samples = Math.min(Math.max(10, length), 100);
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samples = Math.min(Math.max(10, length), 60);
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curve.v0.set(from.x, from.y);
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curve.v1.set(mid.x, from.y);
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curve.v2.set(mid.x, to.y);
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curve.v3.set(to.x, to.y);
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curve.v0.set(0, 0);
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curve.v1.set(mid.x, 0);
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curve.v2.set(mid.x, new_y);
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curve.v3.set(new_x, new_y);
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points = curve.getPoints(samples).map((p) => new Vector3(p.x, 0, p.y));
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const points = curve
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.getPoints(samples)
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.map((p) => new Vector3(p.x, 0, p.y))
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.flat();
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geometry = createEdgeGeometry(points);
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lineCache.set(curveId, geometry);
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};
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update();
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$: if (from || to) {
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update();
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}
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@ -91,10 +100,8 @@
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<T.CircleGeometry args={[0.3, 16]} />
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</T.Mesh>
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<T.Mesh position.y={0.5} bind:ref={mesh}>
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{#key samples}
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<MeshLineGeometry {points} />
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{/key}
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{#if geometry}
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<T.Mesh position.x={from.x} position.z={from.y} position.y={0.1} {geometry}>
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<MeshLineMaterial
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width={4}
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attenuate={false}
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@ -102,3 +109,4 @@
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toneMapped={false}
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/>
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</T.Mesh>
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{/if}
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100
frontend/src/lib/components/edges/createEdgeGeometry.ts
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100
frontend/src/lib/components/edges/createEdgeGeometry.ts
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@ -0,0 +1,100 @@
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import { BufferGeometry, Vector3, BufferAttribute } from 'three'
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import { setXY, setXYZ, setXYZW, setXYZXYZ } from './utils'
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export function createEdgeGeometry(points: Vector3[]) {
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let shape = 'none'
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let shapeFunction = (p: number) => 1
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// When the component first runs we create the buffer geometry and allocate the buffer attributes
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let pointCount = points.length
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let counters: number[] = []
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let counterIndex = 0
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let side: number[] = []
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let widthArray: number[] = []
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let doubleIndex = 0
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let uvArray: number[] = []
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let uvIndex = 0
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let indices: number[] = []
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let indicesIndex = 0
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if (shape === 'taper') {
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shapeFunction = (p: number) => 1 * Math.pow(4 * p * (1 - p), 1)
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}
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for (let j = 0; j < pointCount; j++) {
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const c = j / points.length
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counters[counterIndex + 0] = c
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counters[counterIndex + 1] = c
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counterIndex += 2
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setXY(side, doubleIndex, 1, -1)
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let width = shape === 'none' ? 1 : shapeFunction(j / (pointCount - 1))
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setXY(widthArray, doubleIndex, width, width)
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doubleIndex += 2
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setXYZW(uvArray, uvIndex, j / (pointCount - 1), 0, j / (pointCount - 1), 1)
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uvIndex += 4
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if (j < pointCount - 1) {
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const n = j * 2
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setXYZ(indices, indicesIndex, n + 0, n + 1, n + 2)
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setXYZ(indices, indicesIndex + 3, n + 2, n + 1, n + 3)
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indicesIndex += 6
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}
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}
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const geometry = new BufferGeometry()
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// create these buffer attributes at the correct length but leave them empty for now
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geometry.setAttribute('position', new BufferAttribute(new Float32Array(pointCount * 6), 3))
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geometry.setAttribute('previous', new BufferAttribute(new Float32Array(pointCount * 6), 3))
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geometry.setAttribute('next', new BufferAttribute(new Float32Array(pointCount * 6), 3))
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// create and populate these buffer attributes
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geometry.setAttribute('counters', new BufferAttribute(new Float32Array(counters), 1))
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geometry.setAttribute('side', new BufferAttribute(new Float32Array(side), 1))
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geometry.setAttribute('width', new BufferAttribute(new Float32Array(widthArray), 1))
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geometry.setAttribute('uv', new BufferAttribute(new Float32Array(uvArray), 2))
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geometry.setIndex(new BufferAttribute(new Uint16Array(indices), 1))
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let positions: number[] = []
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let previous: number[] = []
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let next: number[] = []
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let positionIndex = 0
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let previousIndex = 0
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let nextIndex = 0
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setXYZXYZ(previous, previousIndex, points[0].x, points[0].y, points[0].z)
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previousIndex += 6
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for (let j = 0; j < pointCount; j++) {
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const p = points[j]
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setXYZXYZ(positions, positionIndex, p.x, p.y, p.z)
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positionIndex += 6
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if (j < pointCount - 1) {
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setXYZXYZ(previous, previousIndex, p.x, p.y, p.z)
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previousIndex += 6
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}
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if (j > 0 && j + 1 <= pointCount) {
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setXYZXYZ(next, nextIndex, p.x, p.y, p.z)
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nextIndex += 6
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}
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}
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setXYZXYZ(
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next,
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nextIndex,
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points[pointCount - 1].x,
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points[pointCount - 1].y,
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points[pointCount - 1].z
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)
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const positionAttribute = (geometry.getAttribute('position') as BufferAttribute).set(positions)
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const previousAttribute = (geometry.getAttribute('previous') as BufferAttribute).set(previous)
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const nextAttribute = (geometry.getAttribute('next') as BufferAttribute).set(next)
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positionAttribute.needsUpdate = true
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previousAttribute.needsUpdate = true
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nextAttribute.needsUpdate = true
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geometry.computeBoundingSphere()
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return geometry;
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}
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34
frontend/src/lib/components/edges/utils.ts
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34
frontend/src/lib/components/edges/utils.ts
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@ -0,0 +1,34 @@
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export const setXYZXYZ = (array: number[], location: number, x: number, y: number, z: number) => {
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array[location + 0] = x
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array[location + 1] = y
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array[location + 2] = z
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array[location + 3] = x
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array[location + 4] = y
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array[location + 5] = z
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}
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export const setXY = (array: number[], location: number, x: number, y: number) => {
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array[location + 0] = x
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array[location + 1] = y
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}
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export const setXYZ = (array: number[], location: number, x: number, y: number, z: number) => {
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array[location + 0] = x
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array[location + 1] = y
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array[location + 2] = z
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}
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export const setXYZW = (
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array: number[],
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location: number,
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x: number,
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y: number,
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z: number,
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w: number
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) => {
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array[location + 0] = x
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array[location + 1] = y
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array[location + 2] = z
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array[location + 3] = w
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}
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@ -749,9 +749,7 @@
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/>
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{/if}
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{#key $graphId}
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<GraphView {nodes} {edges} {cameraPosition} />
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{/key}
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{:else if $status === "loading"}
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<span>Loading</span>
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{:else if $status === "error"}
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@ -15,6 +15,7 @@
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const socketId = `${node.id}-${id}`;
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const graph = getGraphManager();
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const graphId = graph.id;
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const inputSockets = graph.inputSockets;
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const setDownSocket = getContext<(socket: Socket) => void>("setDownSocket");
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@ -67,11 +68,12 @@
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class="wrapper"
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class:disabled={$possibleSocketIds && !$possibleSocketIds.has(socketId)}
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>
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{#key id && graphId}
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<div class="content" class:disabled={$inputSockets.has(socketId)}>
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<NodeInput {node} {input} {id} />
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</div>
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{#if node.tmp?.type?.inputs?.[id].internal !== true}
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{#if node?.tmp?.type?.inputs?.[id]?.internal !== true}
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<div
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class="large target"
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on:mousedown={handleMouseDown}
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@ -85,6 +87,7 @@
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tabindex="0"
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/>
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{/if}
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{/key}
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<svg
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xmlns="http://www.w3.org/2000/svg"
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@ -137,6 +137,9 @@ export class GraphManager extends EventEmitter<{ "save": Graph }> {
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}
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async load(graph: Graph) {
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const a = performance.now();
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this.loaded = false;
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this.graph = graph;
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this.status.set("loading");
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@ -161,6 +164,7 @@ export class GraphManager extends EventEmitter<{ "save": Graph }> {
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this.status.set("idle");
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this.loaded = true;
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logger.log(`Graph loaded in ${performance.now() - a}ms`);
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}
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@ -296,7 +300,7 @@ export class GraphManager extends EventEmitter<{ "save": Graph }> {
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const nodeType = this.nodeRegistry.getNode(type);
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if (!nodeType) {
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console.error(`Node type not found: ${type}`);
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logger.error(`Node type not found: ${type}`);
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return;
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}
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@ -317,8 +321,7 @@ export class GraphManager extends EventEmitter<{ "save": Graph }> {
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// check if this exact edge already exists
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const existingEdge = existingEdges.find(e => e[0].id === from.id && e[1] === fromSocket && e[3] === toSocket);
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if (existingEdge) {
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console.log("Edge already exists");
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console.log(existingEdge)
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logger.error("Edge already exists", existingEdge);
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return;
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};
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@ -327,7 +330,7 @@ export class GraphManager extends EventEmitter<{ "save": Graph }> {
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const toSocketType = to.tmp?.type?.inputs?.[toSocket]?.type;
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if (fromSocketType !== toSocketType) {
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console.error(`Socket types do not match: ${fromSocketType} !== ${toSocketType}`);
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logger.error(`Socket types do not match: ${fromSocketType} !== ${toSocketType}`);
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return;
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}
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@ -396,11 +399,9 @@ export class GraphManager extends EventEmitter<{ "save": Graph }> {
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getParentsOfNode(node: Node) {
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const parents = [];
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const stack = node.tmp?.parents?.slice(0);
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while (stack?.length) {
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if (parents.length > 1000000) {
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console.log("Infinite loop detected")
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logger.warn("Infinite loop detected")
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break;
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}
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const parent = stack.pop();
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@ -117,7 +117,6 @@ export class MemoryRuntimeExecutor implements RuntimeExecutor {
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const inputNode = node.tmp.inputNodes?.[key];
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if (inputNode) {
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if (results[inputNode.id] === undefined) {
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console.log(inputNode, node)
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throw new Error("Input node has no result");
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}
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inputs[key] = results[inputNode.id];
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@ -37,7 +37,7 @@
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<br />
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<button
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on:click={() =>
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graphManager.load(graphManager.createTemplate("grid", 5, 5))}
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graphManager.load(graphManager.createTemplate("grid", 10, 10))}
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>load grid</button
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>
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<br />
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@ -38,9 +38,15 @@ importers:
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jsondiffpatch:
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specifier: ^0.6.0
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version: 0.6.0
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meshline:
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specifier: ^3.2.0
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version: 3.2.0(three@0.159.0)
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three:
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specifier: ^0.159.0
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version: 0.159.0
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three.meshline:
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specifier: ^1.4.0
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version: 1.4.0
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devDependencies:
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'@histoire/plugin-svelte':
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specifier: ^0.17.9
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@ -2832,6 +2838,14 @@ packages:
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resolution: {integrity: sha512-8q7VEgMJW4J8tcfVPy8g09NcQwZdbwFEqhe/WZkoIzjn/3TGDwtOCYtXGxA3O8tPzpczCCDgv+P2P5y00ZJOOg==}
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engines: {node: '>= 8'}
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/meshline@3.2.0(three@0.159.0):
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resolution: {integrity: sha512-ZaJkC967GTuef7UBdO0rGPX544oIWaNo7tYedVHSoR2lje6RR16fX8IsgMxgxoYYERtjqsRWIYBSPBxG4QR84Q==}
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peerDependencies:
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three: '>=0.137'
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dependencies:
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three: 0.159.0
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dev: false
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/meshoptimizer@0.18.1:
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resolution: {integrity: sha512-ZhoIoL7TNV4s5B6+rx5mC//fw8/POGyNxS/DZyCJeiZ12ScLfVwRE/GfsxwiTkMYYD5DmK2/JXnEVXqL4rF+Sw==}
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dev: false
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@ -4002,6 +4016,10 @@ packages:
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tweakpane: 3.1.10
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dev: false
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/three.meshline@1.4.0:
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resolution: {integrity: sha512-A8IsiMrWP8zmHisGDAJ76ZD7t/dOF/oCe/FUKNE6Bu01ZYEx8N6IlU/1Plb2aOZtAuWM2A8s8qS3hvY0OFuvOw==}
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dev: false
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/three@0.159.0:
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resolution: {integrity: sha512-eCmhlLGbBgucuo4VEA9IO3Qpc7dh8Bd4VKzr7WfW4+8hMcIfoAVi1ev0pJYN9PTTsCslbcKgBwr2wNZ1EvLInA==}
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dev: false
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