feat: some shit
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@ -1,11 +1,29 @@
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import { BufferGeometry, Vector3, BufferAttribute } from 'three'
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import { setXY, setXYZ, setXYZW, setXYZXYZ } from './utils.js'
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import { BufferAttribute, BufferGeometry, Vector3 } from 'three';
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import { setXY, setXYZ, setXYZW, setXYZXYZ } from './utils.js';
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export function createEdgeGeometry(points: Vector3[]) {
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let shape = 'none'
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let shapeFunction = (p: number) => 1
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const length = points[0].distanceTo(points[points.length - 1]);
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const startRadius = 10.5;
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const constantWidth = 2;
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const taperFraction = 0.8 / length;
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function ease(t: number) {
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return t * t * (3 - 2 * t);
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}
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let shapeFunction = (alpha: number) => {
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if (alpha < taperFraction) {
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const easedAlpha = ease(alpha / taperFraction);
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return startRadius + (constantWidth - startRadius) * easedAlpha;
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} else if (alpha > 1 - taperFraction) {
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const easedAlpha = ease((alpha - (1 - taperFraction)) / taperFraction);
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return constantWidth + (startRadius - constantWidth) * easedAlpha;
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} else {
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return constantWidth;
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}
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};
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// When the component first runs we create the buffer geometry and allocate the buffer attributes
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let pointCount = points.length
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@ -19,9 +37,7 @@ export function createEdgeGeometry(points: Vector3[]) {
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let indices: number[] = []
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let indicesIndex = 0
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if (shape === 'taper') {
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shapeFunction = (p: number) => 1 * Math.pow(4 * p * (1 - p), 1)
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}
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for (let j = 0; j < pointCount; j++) {
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const c = j / points.length
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@ -30,7 +46,7 @@ export function createEdgeGeometry(points: Vector3[]) {
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counterIndex += 2
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setXY(side, doubleIndex, 1, -1)
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let width = shape === 'none' ? 1 : shapeFunction(j / (pointCount - 1))
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let width = shapeFunction((j / (pointCount - 1)))
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setXY(widthArray, doubleIndex, width, width)
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doubleIndex += 2
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