feat: yaaay first stem
This commit is contained in:
parent
1da13523ea
commit
2edd22136f
1
Cargo.lock
generated
1
Cargo.lock
generated
@ -374,6 +374,7 @@ dependencies = [
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"serde",
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"serde_json",
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"wasm-bindgen",
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"web-sys",
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]
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[[package]]
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@ -1,9 +1,5 @@
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import type { Graph, NodeRegistry, NodeType, RuntimeExecutor } from "@nodes/types";
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import { encodeFloat } from "./helpers/encode";
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import { concat_encoded } from "./helpers/flat_tree";
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import { fastHash } from "./helpers/fastHash";
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import { fastHash, concat_encoded, encodeFloat } from "@nodes/utils"
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export class MemoryRuntimeExecutor implements RuntimeExecutor {
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@ -16,16 +16,20 @@
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}
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</script>
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<T.GridHelper args={[20, 20]} />
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<T.PerspectiveCamera position={[-10, 10, 10]} makeDefault fov={50}>
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<OrbitControls />
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</T.PerspectiveCamera>
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<T.DirectionalLight position={[0, 10, 10]} />
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<T.AmbientLight intensity={0.5} />
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{#each geometry as geo}
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{#each geo.attributes.position.array as attr, i}
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{#if false}
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{#each geo.attributes.position.array as _, i}
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{#if i % 3 === 0}
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<Text text={i / 3} fontSize={1} position={getPosition(geo, i)} />
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<Text text={i / 3} fontSize={0.25} position={getPosition(geo, i)} />
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{/if}
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{/each}
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@ -33,12 +37,8 @@
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<T is={geo} />
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<T.PointsMaterial size={0.25} />
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</T.Points>
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{/if}
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<T.Mesh geometry={geo}>
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<T.MeshStandardMaterial color="hotpink" />
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</T.Mesh>
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{:else}
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<T.Mesh>
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<T.BoxGeometry args={[1, 1, 1]} />
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<T.MeshStandardMaterial color="hotpink" />
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<T.MeshStandardMaterial color="green" />
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</T.Mesh>
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{/each}
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@ -38,12 +38,13 @@
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);
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index = index + vertexCount * 3;
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console.log({ vertices, normals, indices });
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// Add data to geometry
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geometry.setIndex([...indices]);
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geometry.setAttribute("position", new Float32BufferAttribute(vertices, 3));
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geometry.setAttribute("normal", new Float32BufferAttribute(normals, 3));
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// geometry.computeVertexNormals();
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//geometry.computeVertexNormals();
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geometry.computeVertexNormals();
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return geometry;
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}
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@ -94,19 +95,19 @@
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$: if (result) {
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const inputs = parse_args(result);
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for (let input of inputs) {
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console.log({ inputs });
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geometries = inputs
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.map((input) => {
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if (input[0] === 1) {
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const geo = createGeometryFromEncodedData(input);
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geometries = [geo];
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console.log(geo);
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}
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return geo;
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}
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})
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.filter(Boolean) as BufferGeometry[];
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}
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</script>
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<Canvas>
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<Scene geometry={geometries} />
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</Canvas>
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<style>
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</style>
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@ -5,8 +5,7 @@
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import { RemoteNodeRegistry } from "$lib/node-registry";
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import * as templates from "$lib/graph-templates";
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import type { Graph } from "@nodes/types";
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import { decode, encode } from "$lib/helpers/flat_tree";
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import { decodeFloat, encodeFloat } from "$lib/helpers/encode";
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import { decode, encode, decodeFloat, encodeFloat } from "@nodes/utils";
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import Viewer from "$lib/viewer/Viewer.svelte";
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globalThis.decode = decode;
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@ -14,6 +13,41 @@
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globalThis.df = decodeFloat;
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globalThis.en = encodeFloat;
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globalThis.ci = function createIndeces(resX: number, stemLength = 1) {
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const index = new Uint16Array(resX * (Math.max(stemLength, 1) - 1) * 6);
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for (let i = 0; i < stemLength; i++) {
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const indexOffset = i * resX * 6;
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const positionOffset = i * resX;
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for (let j = 0; j < resX; j++) {
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const _indexOffset = indexOffset + j * 6;
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const _positionOffset = positionOffset + j;
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console.log(`iio: ${_indexOffset} pio: ${_positionOffset} j: ${j}`);
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if (j === resX - 1) {
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index[_indexOffset + 0] = _positionOffset + 1;
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index[_indexOffset + 1] = _positionOffset - resX + 1;
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index[_indexOffset + 2] = _positionOffset;
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index[_indexOffset + 3] = _positionOffset;
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index[_indexOffset + 4] = _positionOffset + resX;
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index[_indexOffset + 5] = _positionOffset + 1;
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} else {
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index[_indexOffset + 0] = _positionOffset + resX + 1;
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index[_indexOffset + 1] = _positionOffset + 1;
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index[_indexOffset + 2] = _positionOffset;
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index[_indexOffset + 3] = _positionOffset;
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index[_indexOffset + 4] = _positionOffset + resX;
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index[_indexOffset + 5] = _positionOffset + resX + 1;
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}
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}
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}
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return index;
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};
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const nodeRegistry = new RemoteNodeRegistry("http://localhost:3001");
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const runtimeExecutor = new MemoryRuntimeExecutor(nodeRegistry);
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@ -28,7 +62,7 @@
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let a = performance.now();
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res = runtimeExecutor.execute(event.detail);
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time = performance.now() - a;
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console.log(res);
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console.log({ res, time });
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}
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function handleSave(event: CustomEvent<Graph>) {
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@ -1,4 +1,4 @@
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use crate::geometry::calculate_normals::calculate_normals;
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use crate::geometry::calculate_normals;
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use macros::include_definition_file;
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use utils::{
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decode_float, encode_float, evaluate_args, geometry, get_args, set_panic_hook, wrap_arg,
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@ -1,36 +1,31 @@
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use macros::include_definition_file;
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use utils::{concat_args, decode_float, encode_float, get_args};
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use utils::{concat_args, geometry::extrude_path, get_args};
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use wasm_bindgen::prelude::*;
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use web_sys::console;
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include_definition_file!("src/inputs.json");
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#[rustfmt::skip]
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#[wasm_bindgen]
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pub fn execute(input: &[i32]) -> Vec<i32> {
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pub fn execute(input: Vec<i32>) -> Vec<i32> {
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utils::set_panic_hook();
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let args = get_args(input);
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let args = get_args(input.as_slice());
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console::log_1(&format!("WASM(output_node): input: {:?}", args).into());
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let mut output:Vec<&[i32]> = Vec::new();
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let mut output:Vec<Vec<i32>> = Vec::new();
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for arg in args {
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if arg.len() < 3 {
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continue;
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if arg.len() < 3 { continue; }
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if arg[2] == 0 {
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let _arg = &arg[3..];
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let geometry = extrude_path(_arg, 8);
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output.push(geometry);
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}else if arg[2] == 1 {
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output.push(arg.to_vec());
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}
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output.push( match arg[2] {
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// stem
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0 => &[0,1,1,1],
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// geometry
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1 => arg,
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_ => &[0,1,1,1],
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})
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}
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concat_args(output)
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}
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@ -1,42 +1,42 @@
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use macros::include_definition_file;
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use utils::{evaluate_args, get_args};
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use utils::{decode_float, evaluate_args, get_args, log, set_panic_hook, wrap_arg};
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use wasm_bindgen::prelude::*;
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use web_sys::console;
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include_definition_file!("src/input.json");
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#[wasm_bindgen]
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pub fn execute(input: &[i32]) -> Vec<i32> {
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set_panic_hook();
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let args = get_args(input);
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let length = evaluate_args(args[0]);
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let thickness = evaluate_args(args[1]);
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let resolution = 32; //evaluate_args(args[2]);
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let length = decode_float(evaluate_args(args[0])[0]);
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let thickness = decode_float(evaluate_args(args[1])[0]);
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let resolution = 64; //evaluate_args(args[2]);
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console::log_1(
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&format!(
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"length: {:?}, thickness: {:?}, resolution: {:?}",
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length, thickness, resolution
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)
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.into(),
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);
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let mut path: Vec<i32> = vec![0; resolution * 4 + 1];
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path.resize(resolution * 4 + 1, 0);
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vec![
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0, 1, 0, // opening bracket
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11, // opening bracket
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0, // type: plant
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0, // alpha: 0
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0, // x
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0, // y
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0, // z
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1, // thickness
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0, // x
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2, // y
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0, // z
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1, // thickness
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1, // closing bracket
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1, //closing bracket
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1, // closing bracket
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1, //closing bracket
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]
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path[0] = 0;
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let slice = &mut path[1..];
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// Unsafe code to transmute the i32 slice to an f32 slice
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let path_p: &mut [f32] = unsafe {
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// Ensure that the length of the slice is a multiple of 4
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assert_eq!(slice.len() % 4, 0);
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// Transmute the i32 slice to an f32 slice
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std::slice::from_raw_parts_mut(slice.as_ptr() as *mut f32, slice.len())
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};
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for i in 0..resolution {
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let a = i as f32 / resolution as f32;
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path_p[i * 4] = (a * 8.0).sin() * 0.2;
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path_p[i * 4 + 1] = a * length;
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path_p[i * 4 + 2] = 0.0;
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path_p[i * 4 + 3] = thickness * (1.0 - a);
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}
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wrap_arg(&path)
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}
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@ -1,5 +1,5 @@
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use macros::include_definition_file;
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use utils::{concat_args, decode_float, encode_float};
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use utils::{concat_args, decode_float, encode_float, wrap_arg};
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use wasm_bindgen::prelude::*;
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use web_sys::console;
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@ -16,8 +16,7 @@ pub fn execute(input: &[i32]) -> Vec<i32> {
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console::log_1(&format!("WASM(triangle): input: {:?} -> {}", input, decoded).into());
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// [[1,3, x, y, z, x, y,z,x,y,z]];
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concat_args(vec![&[
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0, 19, // opening bracket + distance to next bracket
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wrap_arg(&[
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1, // 1: geometry
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3, // 3 vertices
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1, // 1 face
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@ -37,8 +36,6 @@ pub fn execute(input: &[i32]) -> Vec<i32> {
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0, // x -> point 3
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0, // y
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size, // z
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//
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1, 1 // closing brackets
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]])
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])
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}
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@ -8,6 +8,7 @@ default = ["console_error_panic_hook"]
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[dependencies]
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wasm-bindgen = "0.2.92"
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web-sys = { version = "0.3.69", features = ["console"] }
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serde = { version = "1.0", features = ["derive"] }
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serde_json = { version = "1.0", default-features = false, features = ["alloc"] }
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console_error_panic_hook = { version = "0.1.7", optional = true }
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@ -1 +1,115 @@
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pub fn extrude_path(path: &[i32]) {}
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use crate::log;
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use super::create_empty_geometry;
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use glam::{Mat4, Quat, Vec3};
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fn create_circle(res: usize) -> Vec<f32> {
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let angle = (2.0 * std::f32::consts::PI) / res as f32;
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let mut circle = Vec::new();
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for i in 0..res {
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circle.push((angle * i as f32).cos());
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circle.push((angle * i as f32).sin());
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}
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circle
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}
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#[rustfmt::skip]
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pub fn extrude_path(input_path: &[i32], res_x: usize) -> Vec<i32> {
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let point_amount = input_path.len() / 4;
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let face_amount = (point_amount - 1) * res_x * 2;
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let vertices_amount = point_amount * res_x;
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let circle = create_circle(res_x);
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let mut geometry = create_empty_geometry(vertices_amount, face_amount);
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let (_header,rest) = geometry.split_at_mut(5);
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let (indices, rest) = rest.split_at_mut(face_amount*3);
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let (_positions, _normals) = rest.split_at_mut(vertices_amount*3);
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let positions: &mut [f32];
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let normals: &mut [f32];
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let path: &[f32];
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unsafe {
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path = std::slice::from_raw_parts(input_path.as_ptr() as *const f32, input_path.len());
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positions = std::slice::from_raw_parts_mut(_positions.as_mut_ptr() as *mut f32, _positions.len());
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normals = std::slice::from_raw_parts_mut(_normals.as_mut_ptr() as *mut f32, _normals.len());
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}
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normals[0] = 0.0;
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for i in 0..point_amount {
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let index_offset = i * res_x * 6;
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let position_offset = i * res_x;
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let point = Vec3::from_slice(&path[i*4..i*4+3]);
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let thickness = path[i*4+3];
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let next_point = if i == point_amount - 1 { point } else { Vec3::from_slice(&path[(i+1)*4..(i+1)*4+3]) };
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let prev_point = if i == 0 { point } else { Vec3::from_slice(&path[(i-1)*4..(i-1)*4+3]) };
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let mut v = if i == 0 {
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point - next_point
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} else if i == point_amount - 1 {
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prev_point - point
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} else {
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prev_point - next_point
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};
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v = v.normalize();
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let n = Vec3::new(0.0, 1.0, 0.0); // Assuming 'n' is the up vector or similar
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let axis = n.cross(v);
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let angle = n.dot(v).acos();
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let quat = Quat::from_axis_angle(axis, angle);
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let mat = Mat4::IDENTITY * Mat4::from_quat(quat);
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for j in 0..res_x {
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if i < point_amount - 1 {
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let i_index_offset = index_offset + j * 6;
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let i_position_offset = position_offset + j;
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if j == res_x - 1 {
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indices[i_index_offset ] = (i_position_offset + 1) as i32;
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indices[i_index_offset + 1] = (i_position_offset - res_x + 1) as i32;
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indices[i_index_offset + 2] = (i_position_offset) as i32;
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indices[i_index_offset + 3] = (i_position_offset) as i32;
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indices[i_index_offset + 4] = (i_position_offset + res_x) as i32;
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indices[i_index_offset + 5] = (i_position_offset + 1) as i32;
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} else {
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indices[i_index_offset ] = (i_position_offset + res_x + 1) as i32;
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indices[i_index_offset + 1] = (i_position_offset + 1) as i32;
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indices[i_index_offset + 2] = (i_position_offset) as i32;
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indices[i_index_offset + 3] = (i_position_offset) as i32;
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indices[i_index_offset + 4] = (i_position_offset + res_x) as i32;
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indices[i_index_offset + 5] = (i_position_offset + res_x + 1) as i32;
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}
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}
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// construct the points
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let idx = i * res_x * 3 + j * 3;
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let circle_x = circle[j * 2 ] * thickness;
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let circle_y = circle[j * 2 + 1] * thickness;
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let _pt = Vec3::new(
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point[0] + circle_x,
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point[1],
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point[2] + circle_y,
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);
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let pt = Mat4::transform_point3(&mat, _pt) + point;
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normals[idx ] = circle_x;
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normals[idx + 1] = 0.0;
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normals[idx + 2] = circle_y;
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positions[idx ] = pt[0];
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positions[idx + 1] = pt[1];
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positions[idx + 2] = pt[2];
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}
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}
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geometry
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}
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@ -1,3 +1,34 @@
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pub mod calculate_normals;
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pub mod extrude_path;
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mod calculate_normals;
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mod extrude_path;
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pub use calculate_normals::*;
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pub use extrude_path::*;
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use crate::log;
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#[rustfmt::skip]
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pub fn create_empty_geometry(vertex_amount: usize, face_amount: usize) -> Vec<i32> {
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log!(
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"create_empty_geometry: vertex_amount: {}, face_amount: {}",
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vertex_amount,
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face_amount
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);
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let amount =
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3 // definition (type, vertex_amount, face_amount)
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+ 4 // opening and closing brackets
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+ vertex_amount * 3 // positions
|
||||
+ vertex_amount * 3 // normals
|
||||
+ face_amount * 3; // faces
|
||||
|
||||
|
||||
let mut vec: Vec<i32> = vec![0; amount];
|
||||
vec[0] = 0; // opening bracket
|
||||
vec[1] = amount as i32 - 2; // opening bracket
|
||||
vec[2] = 1; // type: geometry
|
||||
vec[3] = vertex_amount as i32;
|
||||
vec[4] = face_amount as i32;
|
||||
vec[amount - 2] = 1; // closing bracket
|
||||
vec[amount - 1] = 1; // closing bracket
|
||||
vec
|
||||
}
|
||||
|
@ -1 +1,4 @@
|
||||
export * from "./wasm-wrapper";
|
||||
export * from "./flatTree"
|
||||
export * from "./encoding"
|
||||
export * from "./fastHash"
|
||||
|
@ -7,6 +7,14 @@ pub use helpers::*;
|
||||
pub use tree::*;
|
||||
pub mod geometry;
|
||||
|
||||
#[macro_export]
|
||||
macro_rules! log {
|
||||
($($arg:tt)*) => {{
|
||||
use web_sys::console;
|
||||
console::log_1(&format!($($arg)*).into());
|
||||
}}
|
||||
}
|
||||
|
||||
pub fn set_panic_hook() {
|
||||
// When the `console_error_panic_hook` feature is enabled, we can call the
|
||||
// `set_panic_hook` function at least once during initialization, and then
|
||||
|
@ -57,20 +57,34 @@ pub fn get_args(args: &[i32]) -> Vec<&[i32]> {
|
||||
out_args
|
||||
}
|
||||
|
||||
pub fn concat_args(args: Vec<&[i32]>) -> Vec<i32> {
|
||||
let total_length: usize = args.iter().map(|arg| arg.len()).sum();
|
||||
pub fn concat_args(mut data: Vec<Vec<i32>>) -> Vec<i32> {
|
||||
let mut total_length = 4; // Start with 4 to account for [0, 1] at the start and [1, 1] at the end
|
||||
|
||||
let mut out_args = Vec::with_capacity(total_length + 4);
|
||||
|
||||
out_args.extend_from_slice(&[0, 1]);
|
||||
|
||||
for arg in args {
|
||||
out_args.extend_from_slice(arg);
|
||||
// Calculate the total length first to avoid reallocations
|
||||
for vec in &data {
|
||||
total_length += vec.len(); // +4 for [0, 1] and [1, 1] per inner vec
|
||||
}
|
||||
|
||||
out_args.extend_from_slice(&[1, 1]);
|
||||
let mut result = Vec::with_capacity(total_length);
|
||||
|
||||
out_args
|
||||
// Add [0, 1] initially
|
||||
// result.push(0);
|
||||
// result.push(1);
|
||||
|
||||
// Process each vector
|
||||
for vec in data.iter_mut() {
|
||||
result.push(0);
|
||||
result.push(1);
|
||||
result.append(vec);
|
||||
result.push(1);
|
||||
result.push(1);
|
||||
}
|
||||
|
||||
// Add [1, 1] at the end
|
||||
// result.push(1);
|
||||
// result.push(1);
|
||||
|
||||
result
|
||||
}
|
||||
|
||||
pub fn wrap_arg(arg: &[i32]) -> Vec<i32> {
|
||||
|
Loading…
Reference in New Issue
Block a user