feat: yaaay first stem
This commit is contained in:
@ -1,77 +0,0 @@
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import { test, expect } from "vitest"
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import { encodeFloat, decodeFloat } from "./encode"
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test("encode_float", () => {
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const input = 1.23;
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const encoded = encodeFloat(input)
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const output = decodeFloat(encoded)
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console.log(input, output)
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expect(output).toBeCloseTo(input);
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});
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test("encode 2.0", () => {
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const input = 2.0;
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const encoded = encodeFloat(input)
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expect(encoded).toEqual(1073741824)
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});
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test("floating point imprecision", () => {
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let maxError = 0;
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new Array(10_000).fill(null).forEach((_, i) => {
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const input = i < 5_000 ? i : Math.random() * 100;
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const encoded = encodeFloat(input);
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const output = decodeFloat(encoded);
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const error = Math.abs(input - output);
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if (error > maxError) {
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maxError = error;
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}
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});
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expect(maxError).toBeLessThan(0.00001);
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});
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// Test with negative numbers
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test("negative numbers", () => {
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const inputs = [-1, -0.5, -123.456, -0.0001];
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inputs.forEach(input => {
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const encoded = encodeFloat(input);
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const output = decodeFloat(encoded);
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expect(output).toBeCloseTo(input);
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});
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});
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// Test with very small numbers
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test("very small numbers", () => {
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const input = 1.2345e-38;
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const encoded = encodeFloat(input)
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const output = decodeFloat(encoded)
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expect(output).toBeCloseTo(input);
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});
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// Test with zero
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test("zero", () => {
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const input = 0;
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const encoded = encodeFloat(input)
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const output = decodeFloat(encoded)
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expect(output).toBe(0);
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});
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// Test with infinity
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test("infinity", () => {
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const input = Infinity;
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const encoded = encodeFloat(input)
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const output = decodeFloat(encoded)
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expect(output).toBe(Infinity);
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});
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// Test with large numbers
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test("large numbers", () => {
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const inputs = [1e+5, 1e+10];
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inputs.forEach(input => {
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const encoded = encodeFloat(input);
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const output = decodeFloat(encoded);
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// Note: Large numbers may lose precision, hence using toBeCloseTo with a tolerance
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expect(output).toBeCloseTo(input, 0);
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});
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});
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@ -1,19 +0,0 @@
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// Create a buffer to hold the float as bytes
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const buffer = new ArrayBuffer(4);
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const view = new DataView(buffer);
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export function encodeFloat(value: number): number {
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// Write the number as a float to the buffer
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view.setFloat32(0, value, true); // 'true' for little-endian
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// Read the buffer as an integer
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return view.getInt32(0, true);
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}
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export function decodeFloat(value: number): number {
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// Write the integer back as an int32
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view.setInt32(0, value, true);
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// Read the buffer as a float
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return view.getFloat32(0, true);
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}
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@ -1,54 +0,0 @@
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import { test, expect } from 'vitest';
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import { fastHashArray, fastHashString } from './fastHash';
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test('fastHashString doesnt produce clashes', () => {
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const hashA = fastHashString('abcdef');
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const hashB = fastHashString('abcdeg');
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const hashC = fastHashString('abcdeg');
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expect(hashA).not.toEqual(hashB);
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expect(hashB).toEqual(hashC);
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});
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test("fastHashArray doesnt product collisions", () => {
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const a = new Int32Array(1000);
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const hash_a = fastHashArray(a);
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a[0] = 1;
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const hash_b = fastHashArray(a);
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expect(hash_a).not.toEqual(hash_b);
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});
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test('fastHashArray is fast(ish) < 20ms', () => {
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const a = new Int32Array(10_000);
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const t0 = performance.now();
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fastHashArray(a);
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const t1 = performance.now();
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a[0] = 1;
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fastHashArray(a);
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const t2 = performance.now();
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expect(t1 - t0).toBeLessThan(20);
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expect(t2 - t1).toBeLessThan(20);
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});
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// test if the fastHashArray function is deterministic
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test('fastHashArray is deterministic', () => {
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const a = new Int32Array(1000);
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a[42] = 69;
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const b = new Int32Array(1000);
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b[42] = 69;
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const hashA = fastHashArray(a);
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const hashB = fastHashArray(b);
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expect(hashA).toEqual(hashB);
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});
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@ -1,122 +0,0 @@
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// https://github.com/6502/sha256/blob/main/sha256.js
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function sha256(data?: string | Uint8Array) {
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let h0 = 0x6a09e667, h1 = 0xbb67ae85, h2 = 0x3c6ef372, h3 = 0xa54ff53a,
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h4 = 0x510e527f, h5 = 0x9b05688c, h6 = 0x1f83d9ab, h7 = 0x5be0cd19,
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tsz = 0, bp = 0;
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const k = [0x428a2f98, 0x71374491, 0xb5c0fbcf, 0xe9b5dba5, 0x3956c25b, 0x59f111f1, 0x923f82a4, 0xab1c5ed5,
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0xd807aa98, 0x12835b01, 0x243185be, 0x550c7dc3, 0x72be5d74, 0x80deb1fe, 0x9bdc06a7, 0xc19bf174,
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0xe49b69c1, 0xefbe4786, 0x0fc19dc6, 0x240ca1cc, 0x2de92c6f, 0x4a7484aa, 0x5cb0a9dc, 0x76f988da,
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0x983e5152, 0xa831c66d, 0xb00327c8, 0xbf597fc7, 0xc6e00bf3, 0xd5a79147, 0x06ca6351, 0x14292967,
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0x27b70a85, 0x2e1b2138, 0x4d2c6dfc, 0x53380d13, 0x650a7354, 0x766a0abb, 0x81c2c92e, 0x92722c85,
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0xa2bfe8a1, 0xa81a664b, 0xc24b8b70, 0xc76c51a3, 0xd192e819, 0xd6990624, 0xf40e3585, 0x106aa070,
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0x19a4c116, 0x1e376c08, 0x2748774c, 0x34b0bcb5, 0x391c0cb3, 0x4ed8aa4a, 0x5b9cca4f, 0x682e6ff3,
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0x748f82ee, 0x78a5636f, 0x84c87814, 0x8cc70208, 0x90befffa, 0xa4506ceb, 0xbef9a3f7, 0xc67178f2],
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rrot = (x, n) => (x >>> n) | (x << (32 - n)),
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w = new Uint32Array(64),
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buf = new Uint8Array(64),
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process = () => {
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for (let j = 0, r = 0; j < 16; j++, r += 4) {
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w[j] = (buf[r] << 24) | (buf[r + 1] << 16) | (buf[r + 2] << 8) | buf[r + 3];
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}
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for (let j = 16; j < 64; j++) {
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let s0 = rrot(w[j - 15], 7) ^ rrot(w[j - 15], 18) ^ (w[j - 15] >>> 3);
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let s1 = rrot(w[j - 2], 17) ^ rrot(w[j - 2], 19) ^ (w[j - 2] >>> 10);
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w[j] = (w[j - 16] + s0 + w[j - 7] + s1) | 0;
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}
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let a = h0, b = h1, c = h2, d = h3, e = h4, f = h5, g = h6, h = h7;
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for (let j = 0; j < 64; j++) {
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let S1 = rrot(e, 6) ^ rrot(e, 11) ^ rrot(e, 25),
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ch = (e & f) ^ ((~e) & g),
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t1 = (h + S1 + ch + k[j] + w[j]) | 0,
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S0 = rrot(a, 2) ^ rrot(a, 13) ^ rrot(a, 22),
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maj = (a & b) ^ (a & c) ^ (b & c),
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t2 = (S0 + maj) | 0;
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h = g; g = f; f = e; e = (d + t1) | 0; d = c; c = b; b = a; a = (t1 + t2) | 0;
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}
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h0 = (h0 + a) | 0; h1 = (h1 + b) | 0; h2 = (h2 + c) | 0; h3 = (h3 + d) | 0;
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h4 = (h4 + e) | 0; h5 = (h5 + f) | 0; h6 = (h6 + g) | 0; h7 = (h7 + h) | 0;
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bp = 0;
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},
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add = data => {
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if (typeof data === "string") {
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data = typeof TextEncoder === "undefined" ? Buffer.from(data) : (new TextEncoder).encode(data);
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}
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for (let i = 0; i < data.length; i++) {
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buf[bp++] = data[i];
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if (bp === 64) process();
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}
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tsz += data.length;
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},
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digest = () => {
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buf[bp++] = 0x80; if (bp == 64) process();
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if (bp + 8 > 64) {
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while (bp < 64) buf[bp++] = 0x00;
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process();
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}
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while (bp < 58) buf[bp++] = 0x00;
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// Max number of bytes is 35,184,372,088,831
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let L = tsz * 8;
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buf[bp++] = (L / 1099511627776.) & 255;
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buf[bp++] = (L / 4294967296.) & 255;
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buf[bp++] = L >>> 24;
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buf[bp++] = (L >>> 16) & 255;
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buf[bp++] = (L >>> 8) & 255;
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buf[bp++] = L & 255;
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process();
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let reply = new Uint8Array(32);
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reply[0] = h0 >>> 24; reply[1] = (h0 >>> 16) & 255; reply[2] = (h0 >>> 8) & 255; reply[3] = h0 & 255;
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reply[4] = h1 >>> 24; reply[5] = (h1 >>> 16) & 255; reply[6] = (h1 >>> 8) & 255; reply[7] = h1 & 255;
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reply[8] = h2 >>> 24; reply[9] = (h2 >>> 16) & 255; reply[10] = (h2 >>> 8) & 255; reply[11] = h2 & 255;
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reply[12] = h3 >>> 24; reply[13] = (h3 >>> 16) & 255; reply[14] = (h3 >>> 8) & 255; reply[15] = h3 & 255;
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reply[16] = h4 >>> 24; reply[17] = (h4 >>> 16) & 255; reply[18] = (h4 >>> 8) & 255; reply[19] = h4 & 255;
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reply[20] = h5 >>> 24; reply[21] = (h5 >>> 16) & 255; reply[22] = (h5 >>> 8) & 255; reply[23] = h5 & 255;
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reply[24] = h6 >>> 24; reply[25] = (h6 >>> 16) & 255; reply[26] = (h6 >>> 8) & 255; reply[27] = h6 & 255;
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reply[28] = h7 >>> 24; reply[29] = (h7 >>> 16) & 255; reply[30] = (h7 >>> 8) & 255; reply[31] = h7 & 255;
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let res = "";
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reply.forEach(x => res += ("0" + x.toString(16)).slice(-2));
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return res;
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};
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if (data) add(data);
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return { add, digest };
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}
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export function fastHashArray(arr: Int32Array): string {
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return sha256(new Uint8Array(arr.buffer)).digest();
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}
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// Shamelessly copied from
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// https://stackoverflow.com/a/8831937
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export function fastHashString(input: string) {
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if (input.length === 0) return 0;
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let hash = 0;
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for (let i = 0; i < input.length; i++) {
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hash = (hash << 5) - hash + input.charCodeAt(i);
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hash = hash & hash;
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}
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return hash;
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}
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export function fastHash(input: (string | Int32Array | number)[]) {
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const s = sha256();
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for (let i = 0; i < input.length; i++) {
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const v = input[i]
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if (typeof v === "string") {
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s.add(v);
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} else if (v instanceof Int32Array) {
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s.add(new Uint8Array(v.buffer));
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} else {
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s.add(v.toString());
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}
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}
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return s.digest()
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}
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@ -1,76 +0,0 @@
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import { expect, test } from 'vitest'
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import { decode, encode, concat_encoded } from './flat_tree'
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test("it correctly concats nested arrays", () => {
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const input_a = encode([1, 2, 3]);
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const input_b = 2;
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const input_c = encode([4, 5, 6]);
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const output = concat_encoded([input_a, input_b, input_c]);
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const decoded = decode(output);
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expect(decoded[0]).toEqual([1, 2, 3]);
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});
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// Original test case
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test('it correctly decodes/encodes complex nested arrays', () => {
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const input = [5, [6, 1], 1, 5, [5], [7, 2, [5, 1]]];
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const decoded = decode(encode(input));
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expect(decoded).toEqual(input);
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});
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// Test with empty array
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test('it correctly handles an empty array', () => {
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const input: number[] = [];
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const decoded = decode(encode(input));
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expect(decoded).toEqual(input);
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});
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// Test with nested empty arrays
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test('it correctly handles nested empty arrays', () => {
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const input = [5, [], [6, []], []];
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const decoded = decode(encode(input));
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expect(decoded).toEqual(input);
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});
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// Test with single-element array
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test('it correctly handles a single-element array', () => {
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const input = [42];
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const decoded = decode(encode(input));
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expect(decoded).toEqual(input);
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});
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// Test with deeply nested array
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test('it correctly handles deeply nested arrays', () => {
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const input = [[[[[1]]]]];
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const decoded = decode(encode(input));
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expect(decoded).toEqual(input);
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});
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// Test with large numbers
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test('it correctly handles large numbers', () => {
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const input = [2147483647, [-2147483648, 1234567890]];
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const decoded = decode(encode(input));
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expect(decoded).toEqual(input);
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});
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// Test with sequential nesting
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test('it correctly handles sequential nesting', () => {
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const input = [1, [2, [3, [4, [5]]]]];
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const decoded = decode(encode(input));
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expect(decoded).toEqual(input);
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});
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// Test with mixed data types (if supported)
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// Note: This test assumes your implementation supports mixed types.
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// If not, you can ignore or remove this test.
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test('it correctly handles arrays with mixed data types', () => {
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const input = [1, 'text', [true, [null, ['another text']]]];
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//@ts-ignore
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const decoded = decode(encode(input));
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expect(decoded).toEqual(input);
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});
|
@ -1,88 +0,0 @@
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type SparseArray<T = number> = (T | T[] | SparseArray<T>)[];
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export function concat_encoded(input: (number | number[])[]): number[] {
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if (input.length === 1 && Array.isArray(input[0])) {
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return input[0]
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}
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const result = [0, 1]; // opening bracket
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let last_closing_bracket = 1;
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for (let i = 0; i < input.length; i++) {
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const item = input[i];
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if (Array.isArray(item)) {
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result.push(...item);
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if (item.length > 2) {
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if (item[item.length - 2] !== 1 && item[item.length - 1] !== 1) {
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result.push(1, 1); // add closing bracket if missing
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}
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}
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last_closing_bracket = result.length - 1;
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} else {
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result[last_closing_bracket]++;
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result.push(item);
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}
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}
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return result
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}
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// Encodes a nested array into a flat array with bracket and distance notation
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export function encode(array: SparseArray): number[] {
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const encoded = [0, 0]; // Initialize encoded array with root bracket notation
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let missingBracketIndex = 1; // Track where to insert the distance to the next bracket
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for (let index = 0; index < array.length; index++) {
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const item = array[index];
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if (Array.isArray(item)) {
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// Update the distance to the next bracket for the last opened bracket
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encoded[missingBracketIndex] = encoded.length - missingBracketIndex;
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if (item.length === 0) {
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// Handle empty arrays by directly adding bracket notation
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encoded.push(0, 1, 1, 1);
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} else {
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// Recursively encode non-empty arrays
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const child = encode(item);
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encoded.push(...child, 1, 0);
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}
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// Update missingBracketIndex to the position of the newly added bracket
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missingBracketIndex = encoded.length - 1;
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} else {
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// Handle non-array items
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encoded.push(item);
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// Update the distance for the last opened bracket
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if (missingBracketIndex) encoded[missingBracketIndex] = index + 2;
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}
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}
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return encoded;
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};
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function decode_recursive(dense: number[], index = 0) {
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const decoded: (number | number[])[] = [];
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let nextBracketIndex = dense[index + 1] + index + 1; // Calculate the index of the next bracket
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index += 2; // Skip the initial bracket notation
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while (index < dense.length) {
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if (index === nextBracketIndex) {
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if (dense[index] === 0) { // Opening bracket detected
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const [p, nextIndex, _nextBracketIndex] = decode_recursive(dense, index);
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decoded.push(p);
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index = nextIndex + 1;
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nextBracketIndex = _nextBracketIndex;
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} else { // Closing bracket detected
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nextBracketIndex = dense[index + 1] + index + 1;
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return [decoded, index, nextBracketIndex] as const;
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}
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} else if (index < nextBracketIndex) {
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||||
decoded.push(dense[index]); // Add regular number to decoded array
|
||||
}
|
||||
index++;
|
||||
}
|
||||
return [decoded, index, nextBracketIndex] as const;
|
||||
}
|
||||
|
||||
export function decode(dense: number[]) {
|
||||
return decode_recursive(dense, 0)[0];
|
||||
}
|
@ -1,9 +1,5 @@
|
||||
import type { Graph, NodeRegistry, NodeType, RuntimeExecutor } from "@nodes/types";
|
||||
import { encodeFloat } from "./helpers/encode";
|
||||
import { concat_encoded } from "./helpers/flat_tree";
|
||||
import { fastHash } from "./helpers/fastHash";
|
||||
|
||||
|
||||
import { fastHash, concat_encoded, encodeFloat } from "@nodes/utils"
|
||||
|
||||
export class MemoryRuntimeExecutor implements RuntimeExecutor {
|
||||
|
||||
|
@ -16,29 +16,29 @@
|
||||
}
|
||||
</script>
|
||||
|
||||
<T.GridHelper args={[20, 20]} />
|
||||
|
||||
<T.PerspectiveCamera position={[-10, 10, 10]} makeDefault fov={50}>
|
||||
<OrbitControls />
|
||||
</T.PerspectiveCamera>
|
||||
|
||||
<T.DirectionalLight position={[0, 10, 10]} />
|
||||
<T.AmbientLight intensity={0.5} />
|
||||
|
||||
{#each geometry as geo}
|
||||
{#each geo.attributes.position.array as attr, i}
|
||||
{#if i % 3 === 0}
|
||||
<Text text={i / 3} fontSize={1} position={getPosition(geo, i)} />
|
||||
{/if}
|
||||
{/each}
|
||||
{#if false}
|
||||
{#each geo.attributes.position.array as _, i}
|
||||
{#if i % 3 === 0}
|
||||
<Text text={i / 3} fontSize={0.25} position={getPosition(geo, i)} />
|
||||
{/if}
|
||||
{/each}
|
||||
|
||||
<T.Points visible={true}>
|
||||
<T is={geo} />
|
||||
<T.PointsMaterial size={0.25} />
|
||||
</T.Points>
|
||||
<T.Points visible={true}>
|
||||
<T is={geo} />
|
||||
<T.PointsMaterial size={0.25} />
|
||||
</T.Points>
|
||||
{/if}
|
||||
<T.Mesh geometry={geo}>
|
||||
<T.MeshStandardMaterial color="hotpink" />
|
||||
</T.Mesh>
|
||||
{:else}
|
||||
<T.Mesh>
|
||||
<T.BoxGeometry args={[1, 1, 1]} />
|
||||
<T.MeshStandardMaterial color="hotpink" />
|
||||
<T.MeshStandardMaterial color="green" />
|
||||
</T.Mesh>
|
||||
{/each}
|
||||
|
@ -38,12 +38,13 @@
|
||||
);
|
||||
index = index + vertexCount * 3;
|
||||
|
||||
console.log({ vertices, normals, indices });
|
||||
|
||||
// Add data to geometry
|
||||
geometry.setIndex([...indices]);
|
||||
geometry.setAttribute("position", new Float32BufferAttribute(vertices, 3));
|
||||
geometry.setAttribute("normal", new Float32BufferAttribute(normals, 3));
|
||||
// geometry.computeVertexNormals();
|
||||
//geometry.computeVertexNormals();
|
||||
geometry.computeVertexNormals();
|
||||
|
||||
return geometry;
|
||||
}
|
||||
@ -94,19 +95,19 @@
|
||||
$: if (result) {
|
||||
const inputs = parse_args(result);
|
||||
|
||||
for (let input of inputs) {
|
||||
if (input[0] === 1) {
|
||||
const geo = createGeometryFromEncodedData(input);
|
||||
geometries = [geo];
|
||||
console.log(geo);
|
||||
}
|
||||
}
|
||||
console.log({ inputs });
|
||||
|
||||
geometries = inputs
|
||||
.map((input) => {
|
||||
if (input[0] === 1) {
|
||||
const geo = createGeometryFromEncodedData(input);
|
||||
return geo;
|
||||
}
|
||||
})
|
||||
.filter(Boolean) as BufferGeometry[];
|
||||
}
|
||||
</script>
|
||||
|
||||
<Canvas>
|
||||
<Scene geometry={geometries} />
|
||||
</Canvas>
|
||||
|
||||
<style>
|
||||
</style>
|
||||
|
@ -5,8 +5,7 @@
|
||||
import { RemoteNodeRegistry } from "$lib/node-registry";
|
||||
import * as templates from "$lib/graph-templates";
|
||||
import type { Graph } from "@nodes/types";
|
||||
import { decode, encode } from "$lib/helpers/flat_tree";
|
||||
import { decodeFloat, encodeFloat } from "$lib/helpers/encode";
|
||||
import { decode, encode, decodeFloat, encodeFloat } from "@nodes/utils";
|
||||
import Viewer from "$lib/viewer/Viewer.svelte";
|
||||
|
||||
globalThis.decode = decode;
|
||||
@ -14,6 +13,41 @@
|
||||
globalThis.df = decodeFloat;
|
||||
globalThis.en = encodeFloat;
|
||||
|
||||
globalThis.ci = function createIndeces(resX: number, stemLength = 1) {
|
||||
const index = new Uint16Array(resX * (Math.max(stemLength, 1) - 1) * 6);
|
||||
|
||||
for (let i = 0; i < stemLength; i++) {
|
||||
const indexOffset = i * resX * 6;
|
||||
const positionOffset = i * resX;
|
||||
for (let j = 0; j < resX; j++) {
|
||||
const _indexOffset = indexOffset + j * 6;
|
||||
const _positionOffset = positionOffset + j;
|
||||
|
||||
console.log(`iio: ${_indexOffset} pio: ${_positionOffset} j: ${j}`);
|
||||
|
||||
if (j === resX - 1) {
|
||||
index[_indexOffset + 0] = _positionOffset + 1;
|
||||
index[_indexOffset + 1] = _positionOffset - resX + 1;
|
||||
index[_indexOffset + 2] = _positionOffset;
|
||||
|
||||
index[_indexOffset + 3] = _positionOffset;
|
||||
index[_indexOffset + 4] = _positionOffset + resX;
|
||||
index[_indexOffset + 5] = _positionOffset + 1;
|
||||
} else {
|
||||
index[_indexOffset + 0] = _positionOffset + resX + 1;
|
||||
index[_indexOffset + 1] = _positionOffset + 1;
|
||||
index[_indexOffset + 2] = _positionOffset;
|
||||
|
||||
index[_indexOffset + 3] = _positionOffset;
|
||||
index[_indexOffset + 4] = _positionOffset + resX;
|
||||
index[_indexOffset + 5] = _positionOffset + resX + 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return index;
|
||||
};
|
||||
|
||||
const nodeRegistry = new RemoteNodeRegistry("http://localhost:3001");
|
||||
const runtimeExecutor = new MemoryRuntimeExecutor(nodeRegistry);
|
||||
|
||||
@ -28,7 +62,7 @@
|
||||
let a = performance.now();
|
||||
res = runtimeExecutor.execute(event.detail);
|
||||
time = performance.now() - a;
|
||||
console.log(res);
|
||||
console.log({ res, time });
|
||||
}
|
||||
|
||||
function handleSave(event: CustomEvent<Graph>) {
|
||||
|
Reference in New Issue
Block a user