fix: some small issues
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@ -1,14 +1,43 @@
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<script lang="ts">
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import { Canvas } from "@threlte/core";
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import Scene from "./Scene.svelte";
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import { Group, Vector3 } from "three";
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import { Vector3 } from "three";
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import { updateGeometries } from "./updateGeometries";
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import { decodeFloat, splitNestedArray } from "@nodes/utils";
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import type { PerformanceStore } from "@nodes/utils";
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import { AppSettings } from "$lib/settings/app-settings";
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import SmallPerformanceViewer from "$lib/performance/SmallPerformanceViewer.svelte";
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import { MeshMatcapMaterial, TextureLoader, type Group } from "three";
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import {
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createGeometryPool,
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createInstancedGeometryPool,
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} from "./geometryPool";
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const loader = new TextureLoader();
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const matcap = loader.load("/matcap_green.jpg");
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matcap.colorSpace = "srgb";
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const material = new MeshMatcapMaterial({
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color: 0xffffff,
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matcap,
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});
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let geometryPool: ReturnType<typeof createGeometryPool>;
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let instancePool: ReturnType<typeof createInstancedGeometryPool>;
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export function updateGeometries(inputs: Int32Array[], group: Group) {
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geometryPool = geometryPool || createGeometryPool(group, material);
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instancePool = instancePool || createInstancedGeometryPool(group, material);
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let meshes = geometryPool.update(inputs.filter((i) => i[0] === 1));
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let faces = instancePool.update(inputs.filter((i) => i[0] === 2));
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return {
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totalFaces: meshes.totalFaces + faces.totalFaces,
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totalVertices: meshes.totalVertices + faces.totalVertices,
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};
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}
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export let centerCamera: boolean = true;
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export let perf: PerformanceStore;
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export let scene: Group;
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@ -24,6 +24,9 @@ export function createGeometryPool(parentScene: Group, material: Material) {
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let meshes: Mesh[] = [];
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let totalVertices = 0;
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let totalFaces = 0;
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function updateSingleGeometry(data: Int32Array, existingMesh: Mesh | null = null) {
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let hash = fastArrayHash(data);
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@ -34,7 +37,9 @@ export function createGeometryPool(parentScene: Group, material: Material) {
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// const geometryType = encodedData[index++];
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let index = 1;
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const vertexCount = data[index++];
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totalVertices += vertexCount;
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const faceCount = data[index++];
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totalFaces += faceCount;
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if (geometry.userData?.hash === hash) {
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return;
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@ -111,6 +116,8 @@ export function createGeometryPool(parentScene: Group, material: Material) {
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update(
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newData: Int32Array[],
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) {
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totalVertices = 0;
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totalFaces = 0;
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for (let i = 0; i < Math.max(newData.length, meshes.length); i++) {
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const existingMesh = meshes[i];
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let input = newData[i];
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@ -121,6 +128,7 @@ export function createGeometryPool(parentScene: Group, material: Material) {
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scene.remove(existingMesh);
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}
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}
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return { totalVertices, totalFaces };
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}
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}
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}
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@ -130,6 +138,8 @@ export function createInstancedGeometryPool(parentScene: Group, material: Materi
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parentScene.add(scene);
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const instances: InstancedMesh[] = [];
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let totalVertices = 0;
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let totalFaces = 0;
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function updateSingleInstance(data: Int32Array, existingInstance: InstancedMesh | null = null) {
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@ -144,6 +154,8 @@ export function createInstancedGeometryPool(parentScene: Group, material: Materi
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const faceCount = data[index++];
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const instanceCount = data[index++];
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const stemDepth = data[index++];
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totalVertices += vertexCount * instanceCount;
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totalFaces += faceCount * instanceCount;
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// Indices
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const indicesEnd = index + faceCount * 3;
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@ -237,6 +249,8 @@ export function createInstancedGeometryPool(parentScene: Group, material: Materi
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update(
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newData: Int32Array[],
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) {
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totalVertices = 0;
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totalFaces = 0;
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for (let i = 0; i < Math.max(newData.length, instances.length); i++) {
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const existingMesh = instances[i];
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let input = newData[i];
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@ -247,6 +261,7 @@ export function createInstancedGeometryPool(parentScene: Group, material: Materi
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scene.remove(existingMesh);
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}
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}
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return { totalVertices, totalFaces };
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}
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}
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}
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@ -27,6 +27,13 @@
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"max":1,
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"value":1,
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"hidden": true
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},
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"depth": {
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"type":"integer",
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"min": 1,
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"max":10,
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"value": 1,
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"hidden": true
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}
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}
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}
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@ -11,59 +11,6 @@ use wasm_bindgen::prelude::*;
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include_definition_file!("src/input.json");
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#[rustfmt::skip]
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fn create_geo() -> Vec<i32> {
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let size = 5.0;
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let p = encode_float(size);
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let n = encode_float(-size);
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// [[1,3, x, y, z, x, y,z,x,y,z]];
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wrap_arg(calculate_normals(&mut [
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1, // 1: geometry
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8, // 8 vertices
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12, // 12 faces
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/*
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Indeces:
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5----6
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| 4--+-7
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0-|--1 |
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3----2
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*/
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// this are the indeces for the face
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0, 1, 2,
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0, 2, 3,
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0, 3, 4,
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4, 5, 0,
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6, 1, 0,
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5, 6, 0,
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7, 2, 1,
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6, 7, 1,
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2, 7, 3,
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3, 7, 4,
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7, 6, 4,
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4, 6, 5, // Bottom plate
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p, n, n,
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p, n, p,
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n, n, p,
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n, n, n, // Top Plate
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n, p, n,
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p, p, n,
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p, p, p,
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n, p, p, // this is the normal for every single vert 1065353216 == 1.0f encoded is i32
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0, 0, 0,
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0, 0, 0,
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0, 0, 0,
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0, 0, 0,
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0, 0, 0,
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0, 0, 0,
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0, 0, 0,
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0, 0, 0,
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]))
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}
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#[wasm_bindgen]
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pub fn execute(input: &[i32]) -> Vec<i32> {
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set_panic_hook();
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@ -77,7 +24,21 @@ pub fn execute(input: &[i32]) -> Vec<i32> {
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let mut transforms: Vec<Mat4> = Vec::new();
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let mut max_depth = 0;
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for path_data in inputs.iter() {
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if path_data[2] != 0 {
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continue;
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}
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max_depth = max_depth.max(path_data[3]);
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}
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let depth = evaluate_int(args[5]);
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for path_data in inputs.iter() {
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if path_data[3] < (max_depth - depth + 1) {
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continue;
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}
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let amount = evaluate_int(args[2]);
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let lowest_instance = evaluate_float(args[3]);
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@ -93,7 +54,7 @@ pub fn execute(input: &[i32]) -> Vec<i32> {
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let direction = path.get_direction_at(alpha);
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let transform = Mat4::from_scale_rotation_translation(
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Vec3::new(0.1, 0.1, 0.1),
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Vec3::new(point[3], point[3], point[3]),
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Quat::from_xyzw(direction[0], direction[1], direction[2], 1.0).normalize(),
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Vec3::from_slice(&point),
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);
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@ -10,7 +10,7 @@ const nodeRegistry = new RemoteNodeRegistry("");
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nodeRegistry.cache = indexDbCache;
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const executor = new MemoryRuntimeExecutor(nodeRegistry, cache);
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const performanceStore = createPerformanceStore("worker");
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const performanceStore = createPerformanceStore();
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executor.perf = performanceStore;
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export async function executeGraph(graph: Graph, settings: Record<string, unknown>): Promise<Int32Array> {
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