fix: random node now works as expected
This commit is contained in:
parent
198a868fc6
commit
070a5b52d0
2
Cargo.lock
generated
2
Cargo.lock
generated
@ -170,6 +170,7 @@ name = "nodes-noise"
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version = "0.1.0"
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dependencies = [
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"console_error_panic_hook",
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"glam",
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"macros",
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"noise",
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"serde",
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@ -386,6 +387,7 @@ version = "0.1.0"
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dependencies = [
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"console_error_panic_hook",
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"glam",
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"noise",
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"serde",
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"serde_json",
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"wasm-bindgen",
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@ -77,7 +77,7 @@
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>
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{#key id && graphId}
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<div class="content" class:disabled={$inputSockets?.has(socketId)}>
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{#if inputType.label !== false}
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{#if inputType.label !== ""}
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<label for={elementId}>{input.label || id}</label>
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{/if}
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{#if inputType.external !== true}
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@ -16,11 +16,13 @@
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props: Node["props"],
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inputs: Record<string, NodeInput>,
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) {
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const store = {};
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const store: Record<string, unknown> = {};
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Object.keys(inputs).forEach((key) => {
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if (props) {
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//@ts-ignore
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store[key] = props[key] || inputs[key].value;
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}
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});
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console.log({ store, props });
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return writable(store);
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}
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@ -35,24 +37,18 @@
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function updateNode() {
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if (!node || !$store) return;
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let needsUpdate = false;
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Object.keys($store).forEach((_key: string) => {
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node.props = node.props || {};
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const key = _key as keyof typeof $store;
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let needsUpdate = false;
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console.log({ key });
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if (
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node &&
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$store &&
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key in node.props &&
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node.props[key] !== $store[key]
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) {
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if (node && $store && node.props[key] !== $store[key]) {
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needsUpdate = true;
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node.props[key] = $store[key];
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}
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});
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if (needsUpdate) {
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manager.execute();
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}
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});
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}
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$: if (store && $store) {
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@ -13,8 +13,7 @@
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"multiply",
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"divide"
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],
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"internal": true,
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"value": 0
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"internal": true
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},
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"a": {
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"type": "float",
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@ -24,6 +24,7 @@ serde-wasm-bindgen = "0.4"
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console_error_panic_hook = { version = "0.1.7", optional = true }
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web-sys = { version = "0.3.69", features = ["console"] }
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noise = "0.9.0"
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glam = "0.27.0"
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[dev-dependencies]
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wasm-bindgen-test = "0.3.34"
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@ -19,6 +19,7 @@
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},
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"fixBottom": {
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"type": "float",
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"label": "Fixate bottom of plant",
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"hidden": true,
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"min": 0,
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"max": 1
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@ -1,3 +1,4 @@
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use glam::Vec3;
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use macros::include_definition_file;
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use noise::{core::open_simplex::open_simplex_2d, permutationtable::PermutationTable, Vector2};
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use utils::{
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@ -18,7 +19,7 @@ pub fn execute(input: &[i32]) -> Vec<i32> {
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let args = get_args(input);
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let plants = get_args(args[0]);
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let scale = evaluate_float(args[1]);
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let scale = (evaluate_float(args[1]) * 0.1) as f64;
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let strength = evaluate_float(args[2]);
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let _fix_bottom = evaluate_float(args[3]);
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let fix_bottom = if _fix_bottom.is_finite() {
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@ -40,24 +41,48 @@ pub fn execute(input: &[i32]) -> Vec<i32> {
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let output: Vec<Vec<i32>> = plants
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.iter()
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.map(|p| {
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.enumerate()
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.map(|(j, p)| {
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let mut plant = p.to_vec();
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log!("plant: {:?}", plant);
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let points = (plant.len() - 5) / 4;
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let p0 = Vec3::new(
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decode_float(plant[3]),
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decode_float(plant[4]),
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decode_float(plant[5]),
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);
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let p2 = Vec3::new(
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decode_float(plant[plant.len() - 6]),
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decode_float(plant[plant.len() - 5]),
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decode_float(plant[plant.len() - 4]),
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);
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// .... x, y, z, w, 1, 1
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// -4 -3 -2 -1
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let length = (p2 - p0).length() as f64;
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log!("p0: {:?} p1: {:?} length: {}", p0, p2, length);
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for i in 0..points {
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let a = i as f64 / (points - 1) as f64;
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let px = Vector2::new(0.0, a * scale as f64);
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let pz = Vector2::new(a * scale as f64, 0.0);
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let px = Vector2::new(j as f64 + a * length * scale, a * scale as f64);
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let pz = Vector2::new(a * scale as f64, j as f64 + a * length * scale);
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let nx = open_simplex_2d(px, &hasher) as f32
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* strength
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* 0.1
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* lerp(1.0, a as f32, fix_bottom);
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let nz = open_simplex_2d(pz, &hasher) as f32
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* strength
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* 0.1
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* lerp(1.0, a as f32, fix_bottom);
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plant[3 + i * 4] = encode_float(decode_float(plant[3 + i * 4]) + nx);
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plant[5 + i * 4] = encode_float(decode_float(plant[5 + i * 4]) + nz);
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}
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@ -1,22 +1,12 @@
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use macros::include_definition_file;
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use utils::{concat_args, get_args, set_panic_hook};
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use wasm_bindgen::prelude::*;
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include_definition_file!("src/definition.json");
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#[wasm_bindgen]
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pub fn execute(args: &[i32]) -> Vec<i32> {
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let mut result = Vec::with_capacity(args.len() + 7);
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result.push(0);
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result.push(1);
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result.push(0); // encoding the [ bracket
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result.push(args[1] + 1);
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result.push(1); // adding the node-type, random: 0
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result.extend_from_slice(&args[2..]);
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result.push(1);
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result.push(1); // closing bracket
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result.push(1);
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result.push(1); // closing bracket
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result
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set_panic_hook();
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let args = get_args(args);
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concat_args(vec![&[1], args[0], args[1], args[2]])
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}
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@ -13,13 +13,18 @@
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],
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"external": true
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},
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"amount": {
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"type": "integer",
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"min": 1,
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"max": 64,
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"value": 1
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},
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"length": {
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"type": "float",
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"value": 2
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},
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"thickness": {
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"type": "float",
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"element": "slider",
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"value": 2
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},
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"resolution_curve": {
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@ -1,5 +1,7 @@
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use macros::include_definition_file;
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use utils::{evaluate_float, evaluate_int, evaluate_vec3, get_args, log, set_panic_hook, wrap_arg};
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use utils::{
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evaluate_float, evaluate_int, evaluate_vec3, get_args, log, reset_call_count, set_panic_hook,
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};
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use wasm_bindgen::prelude::*;
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include_definition_file!("src/input.json");
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@ -8,46 +10,54 @@ include_definition_file!("src/input.json");
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pub fn execute(input: &[i32]) -> Vec<i32> {
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set_panic_hook();
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reset_call_count();
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let args = get_args(input);
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log!("stem args: {:?}", args);
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let origin = evaluate_vec3(args[0]);
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let length = evaluate_float(args[1]);
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let thickness = evaluate_float(args[2]);
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let res_curve = evaluate_int(args[3]) as usize;
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let amount = evaluate_int(args[1]) as usize;
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let res_curve = evaluate_int(args[4]) as usize;
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log!(
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"origin: {:?} length: {} thickness: {} res_curve: {}",
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origin,
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length,
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thickness,
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res_curve
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);
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log!("STEM: amount: {} res_curve: {}", amount, res_curve);
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let amount_points = res_curve * 4;
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// +4 for opening and closing brackets and +1 node-type
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let output_size = amount_points + 9;
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// 4 extra for opening and closing brackets
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// and each stem has 5 extra for opening and closing brackets and node-type
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let output_size = 4 + amount * (res_curve * 4 + 5);
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// because we could potentially return multiple stems
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// we need to encode two pairs of brackets
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//
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let mut path: Vec<i32> = vec![0; output_size];
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path[0] = 0; // encode opening bracket
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path[1] = 1; // encode opening bracket
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path[2] = 0; // encode opening bracket
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path[3] = res_curve as i32 * 4 + 2; // encode opening bracket
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path[4] = 0; // encode node-type, stem: 0
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path[output_size - 4] = 1; // encode closing bracket
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path[output_size - 3] = 1; // encode closing bracket
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path[output_size - 2] = 1; // encode closing bracket
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path[output_size - 1] = 1; // encode closing bracket
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let slice = &mut path[5..5 + amount_points];
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for i in 0..amount {
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let start_index = 2 + i * (res_curve * 4 + 5);
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let end_index = 2 + (i + 1) * (res_curve * 4 + 5);
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let origin = evaluate_vec3(args[0]);
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let length = evaluate_float(args[2]);
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let thickness = evaluate_float(args[3]);
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log!(
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"STEM {i}: origin: {:?} length: {} thickness: {}",
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origin,
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length,
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thickness
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);
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path[start_index] = 0; // encode opening bracket
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path[start_index + 1] = res_curve as i32 * 4 + 2; // encode opening bracket
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path[start_index + 2] = 0; // encode node-type, stem: 0
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path[end_index - 2] = 1; // encode closing bracket
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path[end_index - 1] = 1; // encode closing bracket
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let path_slice = &mut path[3 + start_index..end_index - 2];
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let path_p: &mut [f32] = unsafe {
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assert_eq!(slice.len() % 4, 0);
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std::slice::from_raw_parts_mut(slice.as_ptr() as *mut f32, slice.len())
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assert_eq!(path_slice.len() % 4, 0);
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std::slice::from_raw_parts_mut(path_slice.as_ptr() as *mut f32, path_slice.len())
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};
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for i in 0..res_curve {
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@ -57,8 +67,7 @@ pub fn execute(input: &[i32]) -> Vec<i32> {
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path_p[i * 4 + 2] = origin[2];
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path_p[i * 4 + 3] = thickness * (1.0 - a);
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}
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log!("res: {:?}", path);
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}
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path
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}
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@ -6,15 +6,15 @@
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"inputs": {
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"0": {
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"type": "float",
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"label": false
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"label": ""
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},
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"1": {
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"type": "float",
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"label": false
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"label": ""
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},
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"2": {
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"type": "float",
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"label": false
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"label": ""
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}
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}
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}
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@ -32,6 +32,15 @@ pub fn node_definition(input: TokenStream) -> TokenStream {
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TokenStream::from(expanded)
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}
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fn add_line_numbers(input: String) -> String {
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return input
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.split('\n')
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.enumerate()
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.map(|(i, line)| format!("{:2}: {}", i + 1, line))
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.collect::<Vec<String>>()
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.join("\n");
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}
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#[proc_macro]
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pub fn include_definition_file(input: TokenStream) -> TokenStream {
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let file_path = syn::parse_macro_input!(input as syn::LitStr).value();
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@ -51,8 +60,9 @@ pub fn include_definition_file(input: TokenStream) -> TokenStream {
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// Optionally, validate that the content is valid JSON
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let _: NodeDefinition = serde_json::from_str(&json_content).unwrap_or_else(|err| {
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panic!(
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"JSON file contains invalid JSON: \n {} \n {}",
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json_content, err
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"JSON file contains invalid JSON: \n{} \n{}",
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err,
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add_line_numbers(json_content.clone())
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)
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});
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@ -80,10 +80,10 @@ pub struct NodeInputSelect {
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pub default_options: DefaultOptions,
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#[serde(skip_serializing_if = "Option::is_none")]
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pub value: Option<String>,
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pub value: Option<i32>,
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#[serde(skip_serializing_if = "Option::is_none")]
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pub options: Option<HashMap<String, Value>>,
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pub options: Option<Vec<String>>,
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}
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#[derive(Serialize, Deserialize)]
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@ -13,3 +13,4 @@ serde = { version = "1.0", features = ["derive"] }
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serde_json = { version = "1.0", default-features = false, features = ["alloc"] }
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console_error_panic_hook = { version = "0.1.7", optional = true }
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glam = "0.27.0"
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noise = "0.9.0"
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@ -2,6 +2,7 @@ mod encoding;
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mod nodes;
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mod tree;
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pub use encoding::*;
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pub use nodes::reset_call_count;
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pub use tree::*;
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pub mod geometry;
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@ -1,4 +1,5 @@
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use crate::{encoding, log};
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use noise::{core::open_simplex::open_simplex_2d, permutationtable::PermutationTable, Vector2};
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pub fn math_node(args: &[i32]) -> i32 {
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let math_type = args[0];
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@ -19,16 +20,32 @@ pub fn math_node(args: &[i32]) -> i32 {
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static mut CALL_COUNT: i32 = 0;
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pub fn reset_call_count() {
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unsafe {
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CALL_COUNT = 0;
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}
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}
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pub fn random_node(args: &[i32]) -> i32 {
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let min = encoding::decode_float(args[0]);
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let max = encoding::decode_float(args[1]);
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let seed = (args[2] + unsafe { CALL_COUNT } * 2312312) % 100_000;
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let v = seed as f32 / 100_000.0;
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log!("Random node: min: {}, max: {}, seed: {}", min, max, seed);
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let result = min + v * (max - min);
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let seed = (args[2] + unsafe { CALL_COUNT }) % 100_000;
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let hasher = PermutationTable::new(seed as u32);
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let value = open_simplex_2d(Vector2::new(seed as f64, 5.0), &hasher) as f32 + 0.5;
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log!(
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"Random node: min: {}, max: {}, seed: {}, v: {}",
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min,
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max,
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seed,
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value
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);
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let result = min + value * (max - min);
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unsafe {
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CALL_COUNT += 1;
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CALL_COUNT = (CALL_COUNT + 512) % i32::MAX;
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}
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encoding::encode_float(result)
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