fix: random node now works as expected
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@ -80,10 +80,10 @@ pub struct NodeInputSelect {
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pub default_options: DefaultOptions,
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#[serde(skip_serializing_if = "Option::is_none")]
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pub value: Option<String>,
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pub value: Option<i32>,
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#[serde(skip_serializing_if = "Option::is_none")]
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pub options: Option<HashMap<String, Value>>,
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pub options: Option<Vec<String>>,
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}
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#[derive(Serialize, Deserialize)]
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