fix: random node now works as expected

This commit is contained in:
2024-04-23 20:35:56 +02:00
parent 198a868fc6
commit 070a5b52d0
16 changed files with 141 additions and 84 deletions

View File

@ -80,10 +80,10 @@ pub struct NodeInputSelect {
pub default_options: DefaultOptions,
#[serde(skip_serializing_if = "Option::is_none")]
pub value: Option<String>,
pub value: Option<i32>,
#[serde(skip_serializing_if = "Option::is_none")]
pub options: Option<HashMap<String, Value>>,
pub options: Option<Vec<String>>,
}
#[derive(Serialize, Deserialize)]