Files
nodarium/packages/ui/src/lib/inputs/InputShape.svelte

288 lines
6.7 KiB
Svelte

<script lang="ts">
type Props = {
value: number[];
mirror?: boolean;
};
let { value: points = $bindable(), mirror = true }: Props = $props();
let mouseDown = $state<number[]>();
let draggingIndex = $state<number>();
let downCirclePosition = $state<number[]>();
let svgElement = $state<SVGElement>(null!);
let svgRect = $state<DOMRect>(null!);
let isMirroredEvent = $state(false);
const pathD = $derived(calculatePath(points, mirror));
const groupedPoints = $derived(group(points));
function group<T>(arr: T[], size = 2): T[][] {
const result = [];
for (let i = 0; i < arr.length; i += size) {
result.push(arr.slice(i, i + size));
}
return result;
}
const dist = (a: [number, number], b: [number, number]) => Math.hypot(a[0] - b[0], a[1] - b[1]);
const clamp = (v: number, min: number, max: number) => Math.min(Math.max(v, min), max);
const round = (v: number) => Math.floor(v * 10) / 10;
const getPt = (i: number) => [points[i * 2], points[i * 2 + 1]] as [number, number];
$effect(() => {
if (!points.length) {
points = [
47.8,
100,
47.8,
82.8,
30.9,
69.1,
23.2,
40.7,
27.1,
14.5,
42.5,
0
];
}
});
$effect(() => {
if (mirror) {
const _points: [number, number, number][] = [];
for (let i = 0; i < points.length / 2; i++) {
const pt = [...getPt(i), i] as [number, number, number];
if (pt[0] > 50) {
pt[0] = 100 - pt[0];
}
_points.push(pt);
}
const sortedPoints = _points.sort((a, b) => {
if (a[1] !== b[1]) return b[1] - a[1];
return a[0] - b[0];
});
const newIndices = new Map(sortedPoints.map((p, i) => [p[2], i]));
const sorted = sortedPoints.map((p) => [p[0], p[1]]).flat();
let sortChanged = false;
for (let i = 0; i < sorted.length; i++) {
if (sorted[i] !== points[i]) {
sortChanged = true;
break;
}
}
if (sortChanged) {
points = sorted;
draggingIndex = newIndices.get(draggingIndex || 0) || 0;
}
}
});
function insertBetween(newPt: [number, number]): number {
const count = points.length / 2;
if (count < 2) {
points = [...points, ...newPt];
return count;
}
let minDist = Infinity;
let insertIdx = 0;
for (let i = 0; i < count - 1; i++) {
const a = getPt(i);
const b = getPt(i + 1);
const d = dist(newPt, a) + dist(newPt, b) - dist(a, b);
if (d < minDist) {
minDist = d;
insertIdx = i + 1;
}
}
points.splice(insertIdx * 2, 0, newPt[0], newPt[1]);
return insertIdx;
}
function calculatePath(pts: number[], mirror = false): string {
if (pts.length === 0) return '';
const arr = [...pts];
let d = `M ${arr[0]} ${arr[1]}`;
for (let i = 2; i < arr.length; i += 2) {
d += ` L ${arr[i]} ${arr[i + 1]}`;
}
if (mirror) {
for (let i = arr.length - 2; i >= 0; i -= 2) {
const x = 100 - arr[i];
d += ` L ${x} ${arr[i + 1]}`;
}
}
d += ' Z';
return d;
}
function handleMouseMove(ev: MouseEvent) {
if (
mouseDown === undefined
|| draggingIndex === undefined
|| !downCirclePosition
) {
return;
}
let vx = (mouseDown[0] - ev.clientX) * (100 / svgRect.width);
let vy = (mouseDown[1] - ev.clientY) * (100 / svgRect.height);
if (ev.shiftKey) {
vx /= 10;
vy /= 10;
}
let x = downCirclePosition[0] + (isMirroredEvent ? 1 : -1) * vx;
let y = downCirclePosition[1] - vy;
x = clamp(x, 0, mirror ? 50 : 100);
y = clamp(y, 0, 100);
points[draggingIndex * 2] = round(x);
points[draggingIndex * 2 + 1] = round(y);
}
function handleMouseDown(ev: MouseEvent) {
ev.preventDefault();
isMirroredEvent = false;
svgRect = svgElement.getBoundingClientRect();
mouseDown = [ev.clientX, ev.clientY];
const indexText = (ev.target as SVGCircleElement).dataset.index;
const x = ((ev.clientX - svgRect.left) / svgRect.width) * 100;
const y = ((ev.clientY - svgRect.top) / svgRect.height) * 100;
isMirroredEvent = mirror && x > 50;
if (indexText !== undefined) {
draggingIndex = parseInt(indexText);
downCirclePosition = getPt(draggingIndex);
} else {
draggingIndex = undefined;
const pt = [round(clamp(x, 0, 100)), round(clamp(y, 0, 100))] as [
number,
number
];
if (isMirroredEvent) {
pt[0] = 100 - pt[0];
}
draggingIndex = insertBetween(pt);
downCirclePosition = pt;
}
}
function handleMouseUp() {
mouseDown = undefined;
draggingIndex = undefined;
}
function handleContextMenu(ev: MouseEvent) {
const indexText = (ev.target as HTMLElement).dataset?.index;
if (indexText !== undefined) {
ev.preventDefault();
ev.stopImmediatePropagation();
const index = parseInt(indexText);
draggingIndex = undefined;
points.splice(index * 2, 2);
}
}
</script>
<svelte:window
onmousemove={handleMouseMove}
onmouseup={handleMouseUp}
oncontextmenu={handleContextMenu}
/>
<div class="wrapper" class:mirrored={mirror}>
<!-- svelte-ignore a11y_no_static_element_interactions -->
<svg
width="100"
height="100"
viewBox="0 0 100 100"
bind:this={svgElement}
aria-label="Interactive 2D Shape Editor"
onmousedown={handleMouseDown}
>
<path d={pathD} style:fill="var(--color-layer-3)" style:opacity={0.3} />
<path d={pathD} fill="none" stroke="var(--color-layer-3)" />
{#if mirror}
{#each groupedPoints as p, i (i)}
{@const x = 100 - p[0]}
{@const y = p[1]}
<circle
class:active={isMirroredEvent && draggingIndex === i}
data-index={i}
cx={x}
cy={y}
r={3}
>
</circle>
{/each}
{/if}
{#each groupedPoints as p, i (i)}
<circle
class:active={!isMirroredEvent && draggingIndex === i}
data-index={i}
cx={p[0]}
cy={p[1]}
r={3}
>
</circle>
{/each}
</svg>
</div>
<style>
.wrapper {
width: 100%;
aspect-ratio: 1;
background-color: var(--color-layer-2);
padding: 7px;
border-radius: 5px;
outline: solid thin var(--color-outline);
}
svg {
height: 100%;
width: 100%;
overflow: visible;
}
circle {
cursor: pointer;
stroke: transparent;
transition: fill 0.2s ease;
stroke-width: 1px;
stroke: var(--color-layer-3);
fill: var(--color-layer-2);
opacity: 0;
transition: opacity 0.2s ease;
}
svg:hover circle {
opacity: 1;
}
circle.active,
circle:hover {
fill: var(--color-layer-3);
}
</style>