Files
nodarium/app/src/lib/graph-interface/edges/Edge.svelte
2025-12-03 19:18:56 +01:00

108 lines
2.4 KiB
Svelte

<script module lang="ts">
import { colors } from "../graph/colors.svelte";
const circleMaterial = new MeshBasicMaterial({
color: colors.edge.clone(),
toneMapped: false,
});
let lineColor = $state(colors.edge.clone().convertSRGBToLinear());
$effect.root(() => {
$effect(() => {
appSettings.value.theme;
circleMaterial.color = colors.edge.clone().convertSRGBToLinear();
lineColor = colors.edge.clone().convertSRGBToLinear();
});
});
const curve = new CubicBezierCurve(
new Vector2(0, 0),
new Vector2(0, 0),
new Vector2(0, 0),
new Vector2(0, 0),
);
</script>
<script lang="ts">
import { T } from "@threlte/core";
import { MeshLineGeometry, MeshLineMaterial } from "@threlte/extras";
import { MeshBasicMaterial, Vector3 } from "three";
import { CubicBezierCurve } from "three/src/extras/curves/CubicBezierCurve.js";
import { Vector2 } from "three/src/math/Vector2.js";
import { appSettings } from "$lib/settings/app-settings.svelte";
type Props = {
x1: number;
y1: number;
x2: number;
y2: number;
z: number;
};
const { x1, y1, x2, y2, z }: Props = $props();
const thickness = $derived(Math.max(0.001, 0.00082 * Math.exp(0.055 * z)));
let points = $state<Vector3[]>([]);
let lastId: string | null = null;
function update() {
const new_x = x2 - x1;
const new_y = y2 - y1;
const curveId = `${x1}-${y1}-${x2}-${y2}`;
if (lastId === curveId) {
return;
}
lastId = curveId;
const length = Math.floor(
Math.sqrt(Math.pow(new_x, 2) + Math.pow(new_y, 2)) / 4,
);
const samples = Math.max(length * 16, 10);
curve.v0.set(0, 0);
curve.v1.set(new_x / 2, 0);
curve.v2.set(new_x / 2, new_y);
curve.v3.set(new_x, new_y);
points = curve
.getPoints(samples)
.map((p) => new Vector3(p.x, 0, p.y))
.flat();
}
$effect(() => {
if (x1 || x2 || y1 || y2) {
update();
}
});
</script>
<T.Mesh
position.x={x1}
position.z={y1}
position.y={0.8}
rotation.x={-Math.PI / 2}
material={circleMaterial}
>
<T.CircleGeometry args={[0.5, 16]} />
</T.Mesh>
<T.Mesh
position.x={x2}
position.z={y2}
position.y={0.8}
rotation.x={-Math.PI / 2}
material={circleMaterial}
>
<T.CircleGeometry args={[0.5, 16]} />
</T.Mesh>
<T.Mesh position.x={x1} position.z={y1} position.y={0.1}>
<MeshLineGeometry {points} />
<MeshLineMaterial width={thickness} color={lineColor} />
</T.Mesh>