Files
nodarium/app/src/lib/graph-interface/graph/edge.events.ts
2026-02-02 16:22:14 +01:00

118 lines
3.3 KiB
TypeScript

import type { Box } from '@nodarium/types';
import type { GraphManager } from '../graph-manager.svelte';
import type { GraphState } from '../graph-state.svelte';
import { distanceFromPointToSegment } from '../helpers';
export class EdgeInteractionManager {
constructor(
private graph: GraphManager,
private state: GraphState
) {}
private MIN_DISTANCE = 3;
private _boundingBoxes = new Map<string, Box>();
handleMouseDown() {
this._boundingBoxes.clear();
const possibleEdges = this.graph
.getPossibleDropOnEdges(this.state.activeNodeId)
.map(e => this.graph.getEdgeId(e));
const edges = this.state.getEdges();
for (const edge of edges) {
const edgeId = edge[0];
if (!possibleEdges.includes(edgeId)) {
edges.delete(edgeId);
}
}
for (const [edgeId, data] of edges) {
const points = data.points;
let minX = points[0].x + data.x1;
let maxX = points[0].x + data.x1;
let minY = points[0].z + data.y1;
let maxY = points[0].z + data.y1;
// Iterate through all points to find the true bounds
for (let i = 0; i < points.length; i++) {
const x = data.x1 + points[i].x;
const y = data.y1 + points[i].z;
if (x < minX) minX = x;
if (x > maxX) maxX = x;
if (y < minY) minY = y;
if (y > maxY) maxY = y;
}
const boundingBox = {
minX: minX - this.MIN_DISTANCE,
maxX: maxX + this.MIN_DISTANCE,
minY: minY - this.MIN_DISTANCE,
maxY: maxY + this.MIN_DISTANCE
};
this._boundingBoxes.set(edgeId, boundingBox);
}
}
handleMouseMove() {
const [mouseX, mouseY] = this.state.mousePosition;
const hoveredEdgeIds: string[] = [];
const edges = this.state.getEdges();
// Check if mouse is inside any bounding box
for (const [edgeId, box] of this._boundingBoxes) {
const isInside = mouseX >= box.minX
&& mouseX <= box.maxX
&& mouseY >= box.minY
&& mouseY <= box.maxY;
if (isInside) {
hoveredEdgeIds.push(edgeId);
}
}
let hoveredEdgeId: string | null = null;
let hoveredEdgeDistance = Infinity;
const DENSITY = 10; // higher DENSITY = less points checked (yes density might not be the best name :-)
for (const edgeId of hoveredEdgeIds) {
const edge = edges.get(edgeId)!;
for (let i = 0; i < edge.points.length - DENSITY; i += DENSITY) {
const pointAx = edge.points[i].x + edge.x1;
const pointAy = edge.points[i].z + edge.y1;
const pointBx = edge.points[i + DENSITY].x + edge.x1;
const pointBy = edge.points[i + DENSITY].z + edge.y1;
const distance = distanceFromPointToSegment(
pointAx,
pointAy,
pointBx,
pointBy,
mouseX,
mouseY
);
if (distance < this.MIN_DISTANCE) {
if (distance < hoveredEdgeDistance) {
hoveredEdgeDistance = distance;
hoveredEdgeId = edgeId;
}
}
}
}
this.state.hoveredEdgeId = hoveredEdgeId;
}
handleMouseUp() {
if (this.state.hoveredEdgeId) {
const edge = this.graph.getEdgeById(this.state.hoveredEdgeId);
if (edge) {
this.graph.dropNodeOnEdge(this.state.activeNodeId, edge);
}
this.state.hoveredEdgeId = null;
}
}
}