Files
nodarium/app/src/lib/graph-interface/debug/Debug.svelte
2026-02-02 16:22:14 +01:00

66 lines
1.6 KiB
Svelte

<script lang="ts">
import type { Box } from '@nodarium/types';
import { T } from '@threlte/core';
import { MeshLineGeometry, MeshLineMaterial } from '@threlte/extras';
import { Color, Vector3 } from 'three';
import { lines, points, rects } from './store.js';
type Line = {
points: Vector3[];
color?: Color;
};
function getEachKey(value: Vector3 | Box | Line): string {
if ('x' in value) {
return [value.x, value.y, value.z].join('-');
}
if ('minX' in value) {
return [value.maxX, value.minX, value.maxY, value.minY].join('-');
}
if ('points' in value) {
return getEachKey(value.points[Math.floor(value.points.length / 2)]);
}
return '';
}
</script>
{#each $points as point (getEachKey(point))}
<T.Mesh
position.x={point.x}
position.y={point.y}
position.z={point.z}
rotation.x={-Math.PI / 2}
>
<T.CircleGeometry args={[0.2, 32]} />
<T.MeshBasicMaterial color="red" />
</T.Mesh>
{/each}
{#each $rects as rect, i (getEachKey(rect))}
<T.Mesh
position.x={(rect.minX + rect.maxX) / 2}
position.y={0}
position.z={(rect.minY + rect.maxY) / 2}
rotation.x={-Math.PI / 2}
>
<T.PlaneGeometry args={[rect.maxX - rect.minX, rect.maxY - rect.minY]} />
<T.MeshBasicMaterial
color={new Color().setHSL((i * 1.77) % 1, 1, 0.5)}
opacity={0.9}
/>
</T.Mesh>
{/each}
{#each $lines as line (getEachKey(line))}
<T.Mesh position.y={1}>
<MeshLineGeometry points={line.points} />
<MeshLineMaterial
color={line.color || 'red'}
linewidth={1}
attenuate={false}
/>
</T.Mesh>
{/each}