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The noise node previously displaced each path point's XYZ independently, which stretched/compressed segments and produced kinked edges. After displacement, re-project each point onto the sphere of radius seg_lens[i-1] centered at the previous point — same pattern used by the gravity node. Total path length is now preserved; noise bends the path rather than stretching it. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>