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nodarium/packages/utils/src/geometry/calculate_normals.rs
Max Richter 10a12ad41c
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feat: instance node
2024-05-06 01:10:23 +02:00

52 lines
2.0 KiB
Rust

use crate::{decode_float, encode_float};
use glam::Vec3;
pub fn calculate_normals(geometry: &mut [i32]) -> &mut [i32] {
let vertex_count = geometry[1] as usize;
let face_count = geometry[2] as usize;
let index_start = 3;
let indices_end = index_start + face_count * 3;
let positions_start = indices_end;
let positions_end = positions_start + vertex_count * 3;
let normals_start = positions_end;
let mut last_normal = Vec3::ZERO;
for i in 0..face_count {
let base_idx1 = geometry[index_start + i * 3] as usize * 3;
let base_idx2 = geometry[index_start + i * 3 + 1] as usize * 3;
let base_idx3 = geometry[index_start + i * 3 + 2] as usize * 3;
let v1 = Vec3::new(
decode_float(geometry[positions_start + base_idx1]),
decode_float(geometry[positions_start + base_idx1 + 1]),
decode_float(geometry[positions_start + base_idx1 + 2]),
);
let v2 = Vec3::new(
decode_float(geometry[positions_start + base_idx2]) - v1.x,
decode_float(geometry[positions_start + base_idx2 + 1]) - v1.y,
decode_float(geometry[positions_start + base_idx2 + 2]) - v1.z,
);
let v3 = Vec3::new(
decode_float(geometry[positions_start + base_idx3]) - v1.x,
decode_float(geometry[positions_start + base_idx3 + 1]) - v1.y,
decode_float(geometry[positions_start + base_idx3 + 2]) - v1.z,
);
let mut normal = v2.cross(v3).normalize();
if normal.length_squared() == 0.0 {
normal = last_normal;
} else {
last_normal = normal;
}
for j in 0..3 {
let idx = geometry[index_start + i * 3 + j] as usize * 3;
geometry[normals_start + idx] = encode_float(normal.x);
geometry[normals_start + idx + 1] = encode_float(normal.y);
geometry[normals_start + idx + 2] = encode_float(normal.z);
}
}
geometry
}