(open.value.runtime = !open.value.runtime)} > {#if open.value.runtime} {/if} (open.value.fps = !open.value.fps)} > {#if open.value.fps} {/if}
{open.value.runtime ? "-" : "+"} runtime {humanizeDuration(runtime || 1000)}
{open.value.fps ? "-" : "+"} fps {Math.floor(fps[fps.length - 1])}fps
vertices {humanizeNumber(vertices || 0)}
faces {humanizeNumber(faces || 0)}