feat/shape-node #36
8
Cargo.lock
generated
8
Cargo.lock
generated
@@ -245,6 +245,14 @@ dependencies = [
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"zmij",
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"zmij",
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]
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]
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[[package]]
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name = "shape"
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version = "0.1.0"
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dependencies = [
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"nodarium_macros",
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"nodarium_utils",
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]
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[[package]]
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[[package]]
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name = "stem"
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name = "stem"
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version = "0.1.0"
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version = "0.1.0"
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@@ -186,15 +186,21 @@ export class GraphState {
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if (!node?.inputs) {
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if (!node?.inputs) {
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return 5;
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return 5;
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}
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}
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const height = 5
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let height = 5;
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+ 10
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* Object.keys(node.inputs).filter(
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for (const key of Object.keys(node.inputs)) {
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(p) =>
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if (key === 'seed') continue;
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p !== 'seed'
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if (!node.inputs) continue;
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&& node?.inputs
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if (node?.inputs?.[key] === undefined) continue;
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&& !(node?.inputs?.[p] !== undefined && 'setting' in node.inputs[p])
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if ('setting' in node.inputs[key]) continue;
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&& node.inputs[p].hidden !== true
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if (node.inputs[key].hidden) continue;
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).length;
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if (node.inputs[key].type === 'shape') {
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height += 20;
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continue;
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}
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height += 10;
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}
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this.nodeHeightCache[nodeTypeId] = height;
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this.nodeHeightCache[nodeTypeId] = height;
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return height;
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return height;
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}
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}
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@@ -166,15 +166,14 @@ export class MouseEventManager {
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if (this.state.mouseDown) return;
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if (this.state.mouseDown) return;
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this.state.edgeEndPosition = null;
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this.state.edgeEndPosition = null;
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const target = event.target as HTMLElement;
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if (event.target instanceof HTMLElement) {
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if (
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if (
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target.nodeName !== 'CANVAS'
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event.target.nodeName !== 'CANVAS'
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&& !target.classList.contains('node')
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&& !event.target.classList.contains('node')
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&& !target.classList.contains('content')
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&& !event.target.classList.contains('content')
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) {
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) {
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return;
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return;
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}
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}
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}
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const mx = event.clientX - this.state.rect.x;
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const mx = event.clientX - this.state.rect.x;
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@@ -18,6 +18,7 @@
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const inputType = $derived(node?.state?.type?.inputs?.[id]);
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const inputType = $derived(node?.state?.type?.inputs?.[id]);
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const socketId = $derived(`${node.id}-${id}`);
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const socketId = $derived(`${node.id}-${id}`);
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const height = $derived(input.type === 'shape' ? 200 : 100);
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const graphState = getGraphState();
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const graphState = getGraphState();
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const graphId = graph?.id;
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const graphId = graph?.id;
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@@ -64,6 +65,7 @@
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class="wrapper"
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class="wrapper"
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data-node-type={node.type}
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data-node-type={node.type}
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data-node-input={id}
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data-node-input={id}
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style:height="{height}px"
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class:possible-socket={graphState?.possibleSocketIds.has(socketId)}
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class:possible-socket={graphState?.possibleSocketIds.has(socketId)}
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>
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>
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{#key id && graphId}
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{#key id && graphId}
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@@ -95,8 +97,6 @@
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<svg
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<svg
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xmlns="http://www.w3.org/2000/svg"
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xmlns="http://www.w3.org/2000/svg"
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viewBox="0 0 100 100"
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viewBox="0 0 100 100"
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width="100"
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height="100"
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preserveAspectRatio="none"
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preserveAspectRatio="none"
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style={`
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style={`
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--path: path("${path}");
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--path: path("${path}");
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@@ -111,7 +111,6 @@
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.wrapper {
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.wrapper {
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position: relative;
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position: relative;
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width: 100%;
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width: 100%;
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height: 100px;
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transform: translateY(-0.5px);
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transform: translateY(-0.5px);
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}
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}
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6
nodes/max/plantarium/shape/.gitignore
vendored
Normal file
6
nodes/max/plantarium/shape/.gitignore
vendored
Normal file
@@ -0,0 +1,6 @@
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/target
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**/*.rs.bk
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Cargo.lock
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bin/
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pkg/
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wasm-pack.log
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12
nodes/max/plantarium/shape/Cargo.toml
Normal file
12
nodes/max/plantarium/shape/Cargo.toml
Normal file
@@ -0,0 +1,12 @@
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[package]
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name = "shape"
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version = "0.1.0"
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authors = ["Max Richter <jim-x@web.de>"]
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edition = "2018"
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[lib]
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crate-type = ["cdylib", "rlib"]
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[dependencies]
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nodarium_macros = { version = "0.1.0", path = "../../../../packages/macros" }
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nodarium_utils = { version = "0.1.0", path = "../../../../packages/utils" }
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26
nodes/max/plantarium/shape/src/input.json
Normal file
26
nodes/max/plantarium/shape/src/input.json
Normal file
@@ -0,0 +1,26 @@
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{
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"id": "max/plantarium/shape",
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"outputs": [
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"shape"
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],
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"inputs": {
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"shape": {
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"type": "shape",
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"value": [
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47.8,
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100,
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47.8,
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82.8,
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30.9,
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69.1,
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23.2,
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40.7,
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27.1,
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14.5,
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42.5,
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0
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],
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"label": ""
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}
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}
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}
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13
nodes/max/plantarium/shape/src/lib.rs
Normal file
13
nodes/max/plantarium/shape/src/lib.rs
Normal file
@@ -0,0 +1,13 @@
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use nodarium_macros::nodarium_definition_file;
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use nodarium_macros::nodarium_execute;
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use nodarium_utils::{concat_args, log, split_args};
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nodarium_definition_file!("src/input.json");
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#[nodarium_execute]
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pub fn execute(input: &[i32]) -> Vec<i32> {
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let args = split_args(input);
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log!("vec3 input: {:?}", input);
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log!("vec3 args: {:?}", args);
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concat_args(args)
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}
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@@ -26,7 +26,6 @@ const DefaultOptionsSchema = z.object({
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export const NodeInputFloatSchema = z.object({
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export const NodeInputFloatSchema = z.object({
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...DefaultOptionsSchema.shape,
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...DefaultOptionsSchema.shape,
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type: z.literal('float'),
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type: z.literal('float'),
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element: z.literal('slider').optional(),
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value: z.number().optional(),
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value: z.number().optional(),
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min: z.number().optional(),
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min: z.number().optional(),
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max: z.number().optional(),
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max: z.number().optional(),
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@@ -36,12 +35,17 @@ export const NodeInputFloatSchema = z.object({
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export const NodeInputIntegerSchema = z.object({
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export const NodeInputIntegerSchema = z.object({
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...DefaultOptionsSchema.shape,
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...DefaultOptionsSchema.shape,
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type: z.literal('integer'),
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type: z.literal('integer'),
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element: z.literal('slider').optional(),
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value: z.number().optional(),
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value: z.number().optional(),
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min: z.number().optional(),
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min: z.number().optional(),
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max: z.number().optional()
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max: z.number().optional()
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});
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});
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export const NodeInputShapeSchema = z.object({
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...DefaultOptionsSchema.shape,
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type: z.literal('shape'),
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value: z.array(z.number()).optional()
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});
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export const NodeInputBooleanSchema = z.object({
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export const NodeInputBooleanSchema = z.object({
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...DefaultOptionsSchema.shape,
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...DefaultOptionsSchema.shape,
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type: z.literal('boolean'),
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type: z.literal('boolean'),
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@@ -84,6 +88,7 @@ export const NodeInputSchema = z.union([
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NodeInputBooleanSchema,
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NodeInputBooleanSchema,
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NodeInputFloatSchema,
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NodeInputFloatSchema,
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NodeInputIntegerSchema,
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NodeInputIntegerSchema,
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NodeInputShapeSchema,
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NodeInputSelectSchema,
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NodeInputSelectSchema,
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NodeInputSeedSchema,
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NodeInputSeedSchema,
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NodeInputVec3Schema,
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NodeInputVec3Schema,
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@@ -103,6 +103,15 @@ pub struct NodeInputVec3 {
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pub value: Option<Vec<f64>>,
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pub value: Option<Vec<f64>>,
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}
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}
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#[derive(Serialize, Deserialize)]
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pub struct NodeInputShape {
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#[serde(flatten)]
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pub default_options: DefaultOptions,
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#[serde(skip_serializing_if = "Option::is_none")]
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pub value: Option<Vec<f64>>,
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}
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#[derive(Serialize, Deserialize)]
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#[derive(Serialize, Deserialize)]
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pub struct NodeInputGeometry {
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pub struct NodeInputGeometry {
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#[serde(flatten)]
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#[serde(flatten)]
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@@ -125,6 +134,7 @@ pub enum NodeInput {
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select(NodeInputSelect),
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select(NodeInputSelect),
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seed(NodeInputSeed),
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seed(NodeInputSeed),
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vec3(NodeInputVec3),
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vec3(NodeInputVec3),
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shape(NodeInputShape),
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geometry(NodeInputGeometry),
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geometry(NodeInputGeometry),
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path(NodeInputPath),
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path(NodeInputPath),
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}
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}
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@@ -1,7 +1,7 @@
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<script lang="ts">
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<script lang="ts">
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import type { NodeInput } from '@nodarium/types';
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import type { NodeInput } from '@nodarium/types';
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|
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import { InputCheckbox, InputNumber, InputSelect, InputVec3 } from './index';
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import { InputCheckbox, InputNumber, InputSelect, InputShape, InputVec3 } from './index';
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interface Props {
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interface Props {
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input: NodeInput;
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input: NodeInput;
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@@ -19,6 +19,8 @@
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max={input?.max}
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max={input?.max}
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step={input?.step}
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step={input?.step}
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/>
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/>
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|
{:else if input.type === 'shape'}
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<InputShape bind:value={value as number[]} />
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{:else if input.type === 'integer'}
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{:else if input.type === 'integer'}
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<InputNumber bind:value={value as number} min={input?.min} max={input?.max} step={1} />
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<InputNumber bind:value={value as number} min={input?.min} max={input?.max} step={1} />
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{:else if input.type === 'boolean'}
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{:else if input.type === 'boolean'}
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@@ -18,7 +18,7 @@
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select {
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select {
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font-family: var(--font-family);
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font-family: var(--font-family);
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outline: solid 1px var(--color-outline);
|
outline: solid 1px var(--color-outline);
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padding: 0.8em 1em;
|
padding: 0.5em 0.8em;
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border-radius: 5px;
|
border-radius: 5px;
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border: none;
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border: none;
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}
|
}
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@@ -1,28 +1,26 @@
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<script lang="ts">
|
<script lang="ts">
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type Vec2 = [
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let mouseDown = $state<number[]>();
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number,
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let draggingIndex = $state<number>();
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number
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let downCirclePosition = $state<number[]>();
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];
|
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|
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let mouseDown = $state<Vec2>();
|
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let activeCircle = $state<number>();
|
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let downCirclePosition = $state<Vec2>();
|
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let svgElement = $state<SVGElement>(null!);
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let svgElement = $state<SVGElement>(null!);
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let svgRect = $state<DOMRect>(null!);
|
let svgRect = $state<DOMRect>(null!);
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||||||
|
|
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type Props = {
|
type Props = {
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points: Vec2[];
|
value: number[];
|
||||||
mirror?: boolean;
|
mirror?: boolean;
|
||||||
};
|
};
|
||||||
|
|
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function defaultPoints(): Vec2[] {
|
function defaultPoints(): number[] {
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return [
|
return [47.8, 100, 47.8, 82.8, 30.9, 69.1, 23.2, 40.7, 27.1, 14.5, 42.5, 0];
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[0, 0],
|
|
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[10, 10]
|
|
||||||
];
|
|
||||||
}
|
}
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||||||
|
|
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let { points = $bindable(), mirror = true }: Props = $props();
|
let { value: points = $bindable(), mirror = true }: Props = $props();
|
||||||
|
|
||||||
|
const getPt = (pts: number[], i: number) => [pts[i * 2], pts[i * 2 + 1]] as [number, number];
|
||||||
|
const setPt = (pts: number[], i: number, x: number, y: number) => {
|
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|
pts[i * 2] = x;
|
||||||
|
pts[i * 2 + 1] = y;
|
||||||
|
};
|
||||||
|
|
||||||
$effect(() => {
|
$effect(() => {
|
||||||
if (!points.length) {
|
if (!points.length) {
|
||||||
@@ -30,57 +28,42 @@
|
|||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
function mirrorPoints(pts: Vec2[]) {
|
function mirrorPoints(pts: number[]) {
|
||||||
const _pts: Vec2[] = [];
|
const res: number[] = [];
|
||||||
|
for (let i = 0; i < pts.length; i += 2) {
|
||||||
for (const pt of pts) {
|
res.push(100 - pts[i], pts[i + 1]);
|
||||||
_pts.push([
|
|
||||||
100 - pt[0],
|
|
||||||
pt[1]
|
|
||||||
]);
|
|
||||||
}
|
}
|
||||||
|
return res;
|
||||||
return _pts;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
$effect(() => {
|
function calculatePath(pts: number[], mirror = false): string {
|
||||||
const pts = $state.snapshot(points)
|
if (pts.length === 0) return '';
|
||||||
.map((p, i) => [...p, i])
|
|
||||||
.sort((a, b) => {
|
|
||||||
if (a[1] !== b[1]) return b[1] - a[1];
|
|
||||||
return a[0] - b[0];
|
|
||||||
})
|
|
||||||
.map((p, i) => [...p, i]);
|
|
||||||
|
|
||||||
let diff = pts.find((p, i) => p[0] !== points[i][0] || p[1] !== points[i][1]);
|
const arr = [...pts];
|
||||||
if (diff) {
|
if (mirror) {
|
||||||
points = pts.map(p => [p[0], p[1]]);
|
const sorted = [];
|
||||||
const newActiveCircle = pts.find(p => p[2] === activeCircle);
|
for (let i = 0; i < arr.length; i += 2) {
|
||||||
if (newActiveCircle) {
|
sorted.push({ x: arr[i], y: arr[i + 1], idx: i });
|
||||||
activeCircle = newActiveCircle[3];
|
}
|
||||||
|
sorted.sort((a, b) => {
|
||||||
|
if (a.y !== b.y) return b.y - a.y;
|
||||||
|
return a.x - b.x;
|
||||||
|
});
|
||||||
|
for (let i = 0; i < sorted.length; i++) {
|
||||||
|
arr[i * 2] = sorted[i].x;
|
||||||
|
arr[i * 2 + 1] = sorted[i].y;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
});
|
|
||||||
|
|
||||||
function calculatePath(points: Vec2[], mirror = false): string {
|
let d = `M ${arr[0]} ${arr[1]}`;
|
||||||
if (points.length === 0) return '';
|
for (let i = 2; i < arr.length; i += 2) {
|
||||||
|
d += ` L ${arr[i]} ${arr[i + 1]}`;
|
||||||
const pts = $state.snapshot(points);
|
|
||||||
if (mirror) {
|
|
||||||
pts.sort((a, b) => (a[1] > b[1] ? -1 : 1));
|
|
||||||
}
|
|
||||||
|
|
||||||
let d = `M ${pts[0][0]} ${pts[0][1]}`;
|
|
||||||
|
|
||||||
for (let i = 1; i < pts.length; i++) {
|
|
||||||
d += ` L ${pts[i][0]} ${pts[i][1]}`;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (mirror) {
|
if (mirror) {
|
||||||
for (let i = pts.length - 1; i >= 0; i--) {
|
for (let i = arr.length - 2; i >= 0; i -= 2) {
|
||||||
const p = pts[i];
|
const x = 100 - arr[i];
|
||||||
const x = mirror ? 100 - p[0] : p[0];
|
d += ` L ${x} ${arr[i + 1]}`;
|
||||||
d += ` L ${x} ${p[1]}`;
|
|
||||||
}
|
}
|
||||||
d += ' Z';
|
d += ' Z';
|
||||||
}
|
}
|
||||||
@@ -92,7 +75,7 @@
|
|||||||
const round = (v: number) => Math.floor(v * 10) / 10;
|
const round = (v: number) => Math.floor(v * 10) / 10;
|
||||||
|
|
||||||
function handleMouseMove(ev: MouseEvent) {
|
function handleMouseMove(ev: MouseEvent) {
|
||||||
if (mouseDown === undefined || activeCircle === undefined || !downCirclePosition) return;
|
if (mouseDown === undefined || draggingIndex === undefined || !downCirclePosition) return;
|
||||||
|
|
||||||
let vx = (mouseDown[0] - ev.clientX) * (100 / svgRect.width);
|
let vx = (mouseDown[0] - ev.clientX) * (100 / svgRect.width);
|
||||||
let vy = (mouseDown[1] - ev.clientY) * (100 / svgRect.height);
|
let vy = (mouseDown[1] - ev.clientY) * (100 / svgRect.height);
|
||||||
@@ -103,45 +86,43 @@
|
|||||||
x = clamp(x, 0, mirror ? 50 : 100);
|
x = clamp(x, 0, mirror ? 50 : 100);
|
||||||
y = clamp(y, 0, 100);
|
y = clamp(y, 0, 100);
|
||||||
|
|
||||||
points[activeCircle][0] = round(x);
|
setPt(points, draggingIndex, round(x), round(y));
|
||||||
points[activeCircle][1] = round(y);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
function clientToSvg(ev: MouseEvent): Vec2 {
|
function clientToSvg(ev: MouseEvent): [number, number] {
|
||||||
svgRect = svgElement.getBoundingClientRect();
|
svgRect = svgElement.getBoundingClientRect();
|
||||||
|
|
||||||
const x = ((ev.clientX - svgRect.left) / svgRect.width) * 100;
|
const x = ((ev.clientX - svgRect.left) / svgRect.width) * 100;
|
||||||
const y = ((ev.clientY - svgRect.top) / svgRect.height) * 100;
|
const y = ((ev.clientY - svgRect.top) / svgRect.height) * 100;
|
||||||
|
|
||||||
return [
|
return [round(clamp(x, 0, mirror ? 50 : 100)), round(clamp(y, 0, 100))];
|
||||||
round(clamp(x, 0, mirror ? 50 : 100)),
|
|
||||||
round(clamp(y, 0, 100))
|
|
||||||
];
|
|
||||||
}
|
}
|
||||||
|
|
||||||
function dist(a: Vec2, b: Vec2) {
|
function dist(a: [number, number], b: [number, number]) {
|
||||||
return Math.hypot(a[0] - b[0], a[1] - b[1]);
|
return Math.hypot(a[0] - b[0], a[1] - b[1]);
|
||||||
}
|
}
|
||||||
|
|
||||||
function insertBetween(newPt: Vec2) {
|
function insertBetween(newPt: [number, number]) {
|
||||||
if (points.length < 2) {
|
const count = points.length / 2;
|
||||||
points = [...points, newPt];
|
if (count < 2) {
|
||||||
|
points = [...points, newPt[0], newPt[1]];
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
let minDist = Infinity;
|
let minDist = Infinity;
|
||||||
let insertIdx = 0;
|
let insertIdx = 0;
|
||||||
|
|
||||||
for (let i = 0; i < points.length - 1; i++) {
|
for (let i = 0; i < count - 1; i++) {
|
||||||
const d = dist(newPt, points[i]) + dist(newPt, points[i + 1])
|
const a = getPt(points, i);
|
||||||
- dist(points[i], points[i + 1]);
|
const b = getPt(points, i + 1);
|
||||||
|
const d = dist(newPt, a) + dist(newPt, b) - dist(a, b);
|
||||||
if (d < minDist) {
|
if (d < minDist) {
|
||||||
minDist = d;
|
minDist = d;
|
||||||
insertIdx = i + 1;
|
insertIdx = i + 1;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
points.splice(insertIdx, 0, newPt);
|
points.splice(insertIdx * 2, 0, newPt[0], newPt[1]);
|
||||||
}
|
}
|
||||||
|
|
||||||
function handleMouseDown(ev: MouseEvent) {
|
function handleMouseDown(ev: MouseEvent) {
|
||||||
@@ -154,28 +135,34 @@
|
|||||||
const index = target.dataset?.index;
|
const index = target.dataset?.index;
|
||||||
|
|
||||||
if (index !== undefined) {
|
if (index !== undefined) {
|
||||||
activeCircle = parseInt(index);
|
draggingIndex = parseInt(index);
|
||||||
downCirclePosition = [...points[activeCircle]];
|
downCirclePosition = [...getPt(points, draggingIndex)];
|
||||||
} else {
|
} else {
|
||||||
const pt = clientToSvg(ev);
|
const pt = clientToSvg(ev);
|
||||||
if (mirror && pt[0] > 50) return;
|
if (mirror && pt[0] > 50) return;
|
||||||
insertBetween(pt);
|
insertBetween(pt);
|
||||||
activeCircle = points.findIndex(p => p[0] === pt[0] && p[1] === pt[1]);
|
const count = points.length / 2;
|
||||||
|
draggingIndex = count - 1;
|
||||||
downCirclePosition = [...pt];
|
downCirclePosition = [...pt];
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
function handleMouseUp() {
|
function handleMouseUp(ev: MouseEvent) {
|
||||||
mouseDown = undefined;
|
mouseDown = undefined;
|
||||||
|
if ((ev.target as HTMLElement).dataset?.index === undefined) {
|
||||||
|
draggingIndex = undefined;
|
||||||
|
}
|
||||||
|
console.log('MouseUp', ev.target);
|
||||||
}
|
}
|
||||||
|
|
||||||
function handleKeyDown(ev: KeyboardEvent) {
|
function handleKeyDown(ev: KeyboardEvent) {
|
||||||
if (activeCircle === undefined) return;
|
if (draggingIndex === undefined) return;
|
||||||
if (ev.key === 'Delete' || ev.key === 'Backspace') {
|
if (ev.key === 'Delete' || ev.key === 'Backspace') {
|
||||||
const pts = [...points];
|
ev.preventDefault();
|
||||||
pts.splice(activeCircle, 1);
|
ev.stopImmediatePropagation();
|
||||||
points = pts;
|
points.splice(draggingIndex * 2, 2);
|
||||||
activeCircle = undefined;
|
points = [...points];
|
||||||
|
draggingIndex = undefined;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
</script>
|
</script>
|
||||||
@@ -195,24 +182,30 @@
|
|||||||
<path d={calculatePath(points, mirror)} style:fill="var(--color-layer-3)" style:opacity={0.5} />
|
<path d={calculatePath(points, mirror)} style:fill="var(--color-layer-3)" style:opacity={0.5} />
|
||||||
<path d={calculatePath(points, mirror)} fill="none" stroke="var(--color-layer-2)" />
|
<path d={calculatePath(points, mirror)} fill="none" stroke="var(--color-layer-2)" />
|
||||||
{#if mirror}
|
{#if mirror}
|
||||||
{#each mirrorPoints(points) as point, i (i + '-' + point[0] + '-' + point[1])}
|
<!-- eslint-disable-next-line @typescript-eslint/no-unused-vars -->
|
||||||
|
{#each Array(points.length / 2) as _, i (i)}
|
||||||
|
{@const x = mirrorPoints(points)[i * 2]}
|
||||||
|
{@const y = mirrorPoints(points)[i * 2 + 1]}
|
||||||
<circle
|
<circle
|
||||||
class="disabled"
|
class="disabled"
|
||||||
cx={point[0]}
|
cx={x}
|
||||||
cy={point[1]}
|
cy={y}
|
||||||
r={2}
|
r={2}
|
||||||
>
|
>
|
||||||
</circle>
|
</circle>
|
||||||
{/each}
|
{/each}
|
||||||
{/if}
|
{/if}
|
||||||
|
|
||||||
{#each points as point, i (i + '-' + point[0] + '-' + point[1])}
|
<!-- eslint-disable-next-line @typescript-eslint/no-unused-vars -->
|
||||||
|
{#each Array(points.length / 2) as _, i (i)}
|
||||||
|
{@const x = points[i * 2]}
|
||||||
|
{@const y = points[i * 2 + 1]}
|
||||||
<circle
|
<circle
|
||||||
class:active={activeCircle === i}
|
class:active={draggingIndex === i}
|
||||||
class="interactive"
|
class="interactive"
|
||||||
data-index={i}
|
data-index={i}
|
||||||
cx={point[0]}
|
cx={x}
|
||||||
cy={point[1]}
|
cy={y}
|
||||||
r={2}
|
r={2}
|
||||||
>
|
>
|
||||||
</circle>
|
</circle>
|
||||||
@@ -229,6 +222,7 @@
|
|||||||
svg {
|
svg {
|
||||||
height: 100%;
|
height: 100%;
|
||||||
width: 100%;
|
width: 100%;
|
||||||
|
overflow: visible;
|
||||||
}
|
}
|
||||||
|
|
||||||
circle {
|
circle {
|
||||||
|
|||||||
@@ -108,7 +108,7 @@
|
|||||||
</label>
|
</label>
|
||||||
<p>{JSON.stringify(points)}</p>
|
<p>{JSON.stringify(points)}</p>
|
||||||
{/snippet}
|
{/snippet}
|
||||||
<InputShape bind:points={points} mirror={mirrorShape} />
|
<InputShape bind:value={points} mirror={mirrorShape} />
|
||||||
</Section>
|
</Section>
|
||||||
|
|
||||||
<Section title="Details" value={detailsOpen}>
|
<Section title="Details" value={detailsOpen}>
|
||||||
|
|||||||
Reference in New Issue
Block a user