173 Commits

Author SHA1 Message Date
be8161ec8d wip
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2026-02-17 13:49:10 +01:00
4cb24e8ff9 feat: some shit 2026-02-17 13:49:10 +01:00
Max Richter
30afb30341 feat: add debug node 2026-02-17 13:49:10 +01:00
Max Richter
1d1a44324e feat: some shit 2026-02-17 13:49:10 +01:00
Max Richter
343eca02b5 chore: make sure to specify wasm flags only on wasm build 2026-02-17 13:49:10 +01:00
Max Richter
45a9800e6a chore: cargo fix 2026-02-17 13:49:10 +01:00
Max Richter
b384348e70 feat: make all nodes work with new runtime 2026-02-17 13:49:10 +01:00
Max Richter
25ceb6e94f feat: first working version of new allocator 2026-02-17 13:49:09 +01:00
Max Richter
ff8c6637f8 feat: add "*"/any type input for dev page 2026-02-17 13:49:09 +01:00
2ec9bfc3c9 feat(ci): compress benchmark data
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2026-02-13 15:21:57 +01:00
c97520617a fix(ci): use older upload-artifact action
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2026-02-13 15:01:59 +01:00
6475790176 fix(ci): build nodes before benchmarking
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2026-02-13 14:57:07 +01:00
580ec73465 ci: run benchmark in ci
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2026-02-13 14:46:21 +01:00
fd98d457a3 chore(release): v0.0.5 2026-02-13 01:47:35 +00:00
f16ba2601f fix(ci): still trying to get gpg to work
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2026-02-13 02:43:02 +01:00
cc6b832f15 fix(ci): trying to get gpg to work
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2026-02-13 02:25:11 +01:00
dd5fd5bf17 fix(ci): better add updates to package.json
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2026-02-13 02:10:34 +01:00
38d0fffcf4 chore: update ci image
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2026-02-13 01:58:16 +01:00
bce06da456 ci: add gpg-agent to ci image
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2026-02-13 01:47:32 +01:00
af585d56ec feat: use new ci image with gpg
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2026-02-13 01:24:19 +01:00
0aa73a27c1 feat: install gpg in ci image
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2026-02-13 01:13:01 +01:00
c1ae70282c feat: add color to sockets
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Closes #34
2026-02-13 00:57:28 +01:00
4c7b03dfb8 feat: add gradient mesh line 2026-02-13 00:51:21 +01:00
144e8cc797 fix: correctly highlight possible outputs 2026-02-12 23:38:44 +01:00
12ff9c1518 Merge pull request 'feat/debug-node' (#41) from feat/debug-node into main
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Reviewed-on: #41
2026-02-12 23:20:58 +01:00
8d3ffe84ab Merge branch 'main' into feat/debug-node
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2026-02-12 23:05:09 +01:00
95ec93eead feat: better handle ctrl+shift clicks and selections
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2026-02-12 22:46:50 +01:00
d39185efaf feat: add "pnpm qa" command to check before commit
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2026-02-12 22:33:37 +01:00
81580ccd8c fix: cleanup some type errors 2026-02-12 22:33:25 +01:00
bf6f632d27 feat: add shortcut to quick connect to debug
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2026-02-12 22:27:11 +01:00
release-bot
e098be6013 fix: also execute all nodes before debug node
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2026-02-12 21:57:33 +01:00
release-bot
ec13850e1c fix: make debug node work with runtime 2026-02-12 21:42:44 +01:00
release-bot
15e08a8163 feat: implement debug node
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Closes #39
2026-02-12 21:33:47 +01:00
release-bot
48cee58ad3 chore: update test snapshots
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2026-02-12 18:26:13 +01:00
release-bot
3235cae904 chore: fix lint and typecheck errors
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2026-02-12 18:19:27 +01:00
release-bot
3f440728fc feat: implement variable height for node shader
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2026-02-12 18:11:14 +01:00
release-bot
da09f8ba1e refactor: move debug node into runtime 2026-02-12 16:18:29 +01:00
release-bot
ddc3b4ce35 feat: allow variable height node parameters 2026-02-12 16:18:12 +01:00
release-bot
2690fc8712 chore: gitignore pnpm-store
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2026-02-12 15:42:38 +01:00
release-bot
072ab9063b feat: add initial debug node 2026-02-12 14:00:18 +01:00
release-bot
e23cad254d feat: add "*" datatype for inputs for debug node 2026-02-12 14:00:06 +01:00
release-bot
5b5c63c1a9 fix(ui): make arrows on inputnumber visible on lighttheme 2026-02-12 13:31:34 +01:00
release-bot
c9021f2383 refactor: merge all dev settings into one setting 2026-02-12 13:10:14 +01:00
9eecdd4fb8 Merge pull request 'feat: merge localState recursively with initial' (#38) from feat/debug-node into main
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Reviewed-on: #38
2026-02-12 12:51:28 +01:00
release-bot
7e71a41e52 feat: merge localState recursively with initial
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Closes #17
2026-02-12 12:50:58 +01:00
release-bot
07cd9e84eb feat: clamp AddMenu to viewport
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2026-02-10 21:51:50 +01:00
release-bot
a31a49ad50 ci: lint and typecheck before build
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2026-02-10 15:54:50 +01:00
release-bot
850d641a25 chore: pnpm format
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2026-02-10 15:54:01 +01:00
release-bot
ee5ca81757 ci: sign release commits with pgp key
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2026-02-10 15:47:42 +01:00
release-bot
22a11832b8 fix(ci): correctly format changelog 2026-02-10 15:24:23 +01:00
release-bot
b5ce5723fa chore: format favicon svg
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2026-02-10 15:14:35 +01:00
release-bot
102130cc77 feat: add favicon
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2026-02-10 15:11:58 +01:00
release-bot
1668a2e6d5 chore: format changelog.md
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2026-02-10 15:09:03 +01:00
release-bot
b0af83004e chore(release): v0.0.4 2026-02-10 14:03:49 +00:00
release-bot
51de3ced13 fix(ci): update changelog before building
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2026-02-10 14:59:17 +01:00
8d403ba803 Merge pull request 'feat/shape-node' (#36) from feat/shape-node into main
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Reviewed-on: #36
2026-02-09 22:32:14 +01:00
release-bot
6bb301153a Merge remote-tracking branch 'origin/main' into feat/shape-node
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2026-02-09 22:27:43 +01:00
release-bot
02eee5f9bf fix: disable macro logs in wasm
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2026-02-09 22:21:28 +01:00
release-bot
4f48a519a9 feat(nodes): add rotation to instance node
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2026-02-09 22:16:20 +01:00
release-bot
97199ac20f feat(nodes): implement leaf node 2026-02-09 22:16:02 +01:00
release-bot
f36f0cb230 feat(ui): show circles only when hovering InputShape 2026-02-09 22:15:39 +01:00
release-bot
ed3d48e07f fix(runtime): correctly encode 2d shape for wasm nodes 2026-02-09 22:15:11 +01:00
release-bot
c610d6c991 fix(app): show backside in three instances 2026-02-09 22:14:45 +01:00
8865b9b032 feat(node): initial leaf / shape nodes
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2026-02-09 18:32:52 +01:00
235ee5d979 fix(app): wrong linter errors in changelog
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2026-02-09 16:54:45 +01:00
23a48572f3 feat(app): dots background for node interface 2026-02-09 16:53:57 +01:00
e89a46e146 feat(app): add error page
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2026-02-09 16:18:27 +01:00
cefda41fcf feat(theme): optimize node readability 2026-02-09 16:18:19 +01:00
21d0f0da5a feat: add high-contrast-light theme 2026-02-09 16:04:17 +01:00
46202451ba ci: simplify ci quality checks
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2026-02-09 15:51:55 +01:00
0f4239d179 ci: simplify ci quality checks
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2026-02-09 15:50:05 +01:00
d9c9bb5234 fix(theme): allow raw html in head style 2026-02-09 15:49:50 +01:00
18802fdc10 fix(ui): add missing types
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2026-02-09 15:37:37 +01:00
b1cbd23542 feat(app): use same color for node outline and header
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2026-02-09 15:30:40 +01:00
33f10da396 feat(ui): make details stand out
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2026-02-09 15:26:48 +01:00
af5b3b23ba fix: make sure that CHANGELOG.md is in correct place 2026-02-09 15:26:40 +01:00
64d75b9686 feat(ui): add InputColor and custom theme 2026-02-09 15:26:18 +01:00
release-bot
2e6466ceca chore: update dprint linters
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2026-02-09 01:58:05 +01:00
release-bot
20d8e2abed feat(theme): improve light theme a bit 2026-02-09 01:57:32 +01:00
release-bot
715e1d095b feat(theme): merge edge and connection color
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2026-02-09 01:35:41 +01:00
release-bot
07e2826f16 feat(ui): improve colors of input shape 2026-02-09 00:52:35 +01:00
release-bot
e0ad97b003 feat(ui): highlight circle on hover on InputShape
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2026-02-09 00:21:58 +01:00
release-bot
93df4a19ff fix(ci): handle newline in commit messages for git.json
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2026-02-09 00:09:28 +01:00
release-bot
d661a4e4a9 feat(ui): improve InputShape ux
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Allow interactions in mirrored side aswell. Use rightclick to delete
circles.
2026-02-08 23:59:39 +01:00
release-bot
c7f808ce2d wip 2026-02-08 22:56:41 +01:00
release-bot
72d6cd6ea2 feat(ui): add initial InputShape element 2026-02-08 21:59:43 +01:00
release-bot
615f2d3c48 feat(ui): allow custom snippets in ui section header 2026-02-08 21:59:00 +01:00
release-bot
2fadb6802d refactor: make changelog code simpler 2026-02-08 21:58:01 +01:00
release-bot
9271d3a7e4 fix(app): handle error while parsing commit
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2026-02-08 21:01:34 +01:00
release-bot
13c83efdb9 fix(app): handle error while parsing changelog 2026-02-08 21:00:30 +01:00
release-bot
e44b73bebf feat: optimize changelog display
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- Hide releases under a Detail
- Hide all commits under a Detail
2026-02-08 19:04:56 +01:00
979e9fd922 feat: improve changelog readbility
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2026-02-07 17:40:49 +01:00
544500e7fe chore: remove pgp from changelog
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2026-02-07 16:58:06 +01:00
aaebbc4bc0 fix: some stuff with ci 2026-02-07 16:57:50 +01:00
release-bot
894ab70b79 chore(release): v0.0.3 2026-02-07 15:56:02 +00:00
f8a2a95bc1 chore: clean CHANGELOG.md
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2026-02-07 16:32:19 +01:00
c9dd143916 fix(ci): correctly add release notes from tag to changelog 2026-02-07 16:29:59 +01:00
898dd49aee fix(ci): correctly copy changelog to build output
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2026-02-07 16:20:28 +01:00
9fb69d760f feat: show commits since last release in changelog
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2026-02-07 16:15:48 +01:00
bafbcca2b8 fix: wrong socket was highlighted when dragging node
The old code had a bug that highlighted a socket from a node to which a
edge already exists which could not be connected to
2026-02-07 16:15:48 +01:00
8ad9e5535c feat: highlight possible sockets when dragging edge
Closes #14
2026-02-07 16:15:44 +01:00
release-bot
43a3c54838 chore(release): v0.0.3 2026-02-07 15:14:21 +00:00
11eaeb719b feat(app): display some git metadata in changelog
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2026-02-06 16:30:21 +01:00
74c2978cd1 chore: cleanup git.json a bit 2026-02-06 16:16:07 +01:00
4fdc247904 ci: update build.sh to correct git.json
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2026-02-06 15:57:19 +01:00
c3f8b4b5aa ci: debug available env vars
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2026-02-06 15:53:08 +01:00
67591c0572 chore: pnpm format
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2026-02-06 15:46:54 +01:00
de1f9d6ab6 feat(ui): change inputnumber to snap to values when alt is pressed
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2026-02-06 15:44:24 +01:00
6acce72fb8 fix(ui): correctly initialize InputNumber
When the value is outside min/max the value should not be clamped.
2026-02-06 15:25:18 +01:00
cf8943b205 chore: pnpm update 2026-02-06 15:18:32 +01:00
9e03d36482 chore: use newest ci image
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2026-02-06 15:06:39 +01:00
fd7268d620 ci: make dockerfile work
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2026-02-06 14:43:31 +01:00
6358c22a85 ci: use tagged own image for ci
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2026-02-06 13:22:33 +01:00
655b6a18b2 ci: make dockerfile work
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2026-02-06 13:10:41 +01:00
37b2bdc8bd ci: update ci Dockerfile to work
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2026-02-06 12:52:42 +01:00
94e01d4ea8 ci: correctly build and push ci image
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2026-02-06 12:50:34 +01:00
35f5177884 feat: try to optimize the Dockerfile
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2026-02-06 12:33:36 +01:00
ac2c61f221 ci: use actual git url in ci
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2026-02-06 12:22:51 +01:00
ef3d46279f fix(ci): build before testing 2026-02-06 11:59:43 +01:00
703da324fa ci: automatically build ci image and store locally
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2026-02-06 11:57:44 +01:00
1dae472253 ci: add a git.json metadata file during build
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2026-02-06 11:48:12 +01:00
09fdfb88cd chore: update test screenshots
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2026-02-06 00:53:58 +01:00
04b63cc7e2 feat: add changelog to sidebar
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2026-02-06 00:45:33 +01:00
cb6a35606d feat(ci): also cache cargo stuff
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2026-02-04 21:13:10 +01:00
9c9f3ba3b7 fix(ci): use GITHUB_ instead of GITEA_ for env vars
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2026-02-04 20:39:22 +01:00
08dda2b2cb chore: pnpm format
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2026-02-04 20:30:59 +01:00
059129a738 fix(ci): deploy prs and main
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2026-02-04 20:28:41 +01:00
437c9f4a25 feat(ci): add list of all commits to changelog entry 2026-02-04 20:14:38 +01:00
48bf447ce1 docs: straighten up changelog a bit 2026-02-04 20:08:29 +01:00
548fa4f0a1 fix(app): correctly initialize vec3 inputs in nestedsettings
Closes #32
2026-02-04 20:08:04 +01:00
release-bot
642cca30ad chore(release): v0.0.2 2026-02-04 18:37:09 +00:00
release-bot
419249aca3 chore(release): v0.0.2
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2026-02-03 23:40:36 +00:00
c69cb94ac7 fix(ci): actually deploy on tags
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2026-02-04 00:34:39 +01:00
release-bot
4b652d885f chore(release): v0.0.2 2026-02-03 22:05:51 +00:00
381f784775 fix(app): correctly handle false value in settings
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This caused a bug where random seed could not be false.
2026-02-03 22:46:43 +01:00
91866b4e9a feat/e2e-testing (#31)
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Reviewed-on: #31
Co-authored-by: Max Richter <max@max-richter.dev>
Co-committed-by: Max Richter <max@max-richter.dev>
2026-02-03 22:29:43 +01:00
01f1568221 fix(ci): auto format changelog.md after release
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2026-02-03 15:47:38 +01:00
3e8d2768b3 chore: format
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2026-02-03 15:43:47 +01:00
16a832779a chore(ci): make release script work with sh 2026-02-03 15:43:47 +01:00
d582915842 chore(ci): add jq and git to ci docker image 2026-02-03 15:43:47 +01:00
release-bot
caaecd7a02 chore(release): v0.0.1 2026-02-03 14:43:26 +00:00
93ca436412 fix(ci): make scripts executable
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2026-02-03 15:18:37 +01:00
ecdb986a96 chore(ci): debug some information
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2026-02-03 15:12:47 +01:00
304abf2866 chore(ci): debug some information
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2026-02-03 15:09:57 +01:00
a547d86946 chore(ci): debug some information
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2026-02-03 15:09:22 +01:00
667d140883 docs: add information on how to release to readme
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2026-02-03 14:59:12 +01:00
0ac65fd7a7 feat(ci): add release workflow
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2026-02-03 14:52:24 +01:00
Max Richter
5437e062e1 feat(ci): add release workflow 2026-02-03 14:49:14 +01:00
Max Richter
1015d17afb fix(ci): put pnpm store in home instead of workspace
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2026-02-03 13:15:31 +01:00
Max Richter
fd8e5e92d2 chore: run formatting 2026-02-03 13:14:06 +01:00
a2c2503a8e Merge pull request 'feat/ui-float' (#30) from feat/ui-float into main
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2026-02-03 13:11:06 +01:00
Max Richter
e18f75e1b8 refactor(ci): make it simpler 2026-02-03 13:10:08 +01:00
Max Richter
6a178dc3a7 fix(ci): correctly copy ui output to app 2026-02-03 13:07:05 +01:00
Max Richter
76cdfee018 feat(app): merge active node and graph settings panel 2026-02-03 13:04:50 +01:00
Max Richter
b19da950a6 refactor: use tailwind custom colors for themes
Use tailwind v4 @theme block so we can use bg-layer-0 instead of
bg-[--layer-0] for theme colors.
2026-02-03 12:18:44 +01:00
Max Richter
89e4cf8364 chore: use vite for auto building @nodarium/ui instead of chokidar
We already use vite for building and during dev. Can use a custom vite
plugin to automatically package ui after every change, so no need for
chokidar.
2026-02-03 12:18:44 +01:00
Max Richter
a28f15c256 chore(ci): simplify ci step
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2026-02-02 17:48:11 +01:00
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57e3a707c5 chore(ci): simplify ci step
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Max Richter
dced7db3ad chore(ci): simplify ci step
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Max Richter
c2dc538c05 fix(ci): make deploy step work
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2026-02-02 17:39:17 +01:00
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9484b3599e chore: run formatting on all files
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2026-02-02 17:33:01 +01:00
Max Richter
3c168aa9b6 chore: add check script to ui package 2026-02-02 17:31:20 +01:00
Max Richter
812099c55d chore: run formatting
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025921aeab feat(ci): run on every branch
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abaf5245d3 feat(ci): run on every branch
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a53cee2d5c feat(ci): run on every branch
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2026-02-02 16:46:00 +01:00
Max Richter
7d91e53704 feat(ci): run on every branch
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2026-02-02 16:41:14 +01:00
Max Richter
18db3cb9f2 Merge branch 'chore/linting'
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b6d3269478 feat(ci): run on every branch 2026-02-02 16:32:01 +01:00
7d18c10007 Merge pull request 'chore: setup linting' (#29) from chore/linting into main
Reviewed-on: #29
2026-02-02 16:28:42 +01:00
Max Richter
6f33cdf066 feat(ci): run on every branch 2026-02-02 16:28:08 +01:00
Max Richter
30e897468a chore: setup linting 2026-02-02 16:22:14 +01:00
Max Richter
137425b31b chore: rename .github to .gitea
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2026-02-02 11:49:41 +01:00
295 changed files with 14352 additions and 7154 deletions

9
.cargo/config.toml Normal file
View File

@@ -0,0 +1,9 @@
[target.wasm32-unknown-unknown]
rustflags = [
"-C",
"link-arg=--import-memory",
"-C",
"link-arg=--initial-memory=67108864", # 64 MiB
"-C",
"link-arg=--max-memory=536870912", # 512 MiB
]

View File

@@ -10,38 +10,29 @@
"json": {
// https://dprint.dev/plugins/json/config/
},
"markdown": {
},
"toml": {
},
"dockerfile": {
},
"ruff": {
},
"jupyter": {
},
"malva": {
},
"markdown": {},
"toml": {},
"dockerfile": {},
"markup": {
// https://dprint.dev/plugins/markup_fmt/config/
"scriptIndent": true,
"styleIndent": true,
},
"yaml": {
},
"graphql": {
},
"yaml": {},
"exec": {
"cwd": "${configDir}",
"commands": [{
"commands": [
{
"command": "rustfmt",
"exts": ["rs"],
"exts": [
"rs",
],
"cacheKeyFiles": [
"rustfmt.toml",
"rust-toolchain.toml",
],
}],
},
],
},
"excludes": [
"**/node_modules",
@@ -51,20 +42,18 @@
"**/*-lock.yaml",
"**/yaml.lock",
"**/.DS_Store",
"**/.pnpm-store",
"**/.cargo",
"**/target",
],
"plugins": [
"https://plugins.dprint.dev/typescript-0.95.13.wasm",
"https://plugins.dprint.dev/typescript-0.95.15.wasm",
"https://plugins.dprint.dev/json-0.21.1.wasm",
"https://plugins.dprint.dev/markdown-0.20.0.wasm",
"https://plugins.dprint.dev/markdown-0.21.1.wasm",
"https://plugins.dprint.dev/toml-0.7.0.wasm",
"https://plugins.dprint.dev/dockerfile-0.3.3.wasm",
"https://plugins.dprint.dev/ruff-0.6.11.wasm",
"https://plugins.dprint.dev/jupyter-0.2.1.wasm",
"https://plugins.dprint.dev/g-plane/malva-v0.15.1.wasm",
"https://plugins.dprint.dev/g-plane/markup_fmt-v0.25.3.wasm",
"https://plugins.dprint.dev/g-plane/pretty_yaml-v0.5.1.wasm",
"https://plugins.dprint.dev/g-plane/pretty_graphql-v0.2.3.wasm",
"https://plugins.dprint.dev/g-plane/pretty_yaml-v0.6.0.wasm",
"https://plugins.dprint.dev/exec-0.6.0.json@a054130d458f124f9b5c91484833828950723a5af3f8ff2bd1523bd47b83b364",
"https://plugins.dprint.dev/biome-0.11.10.wasm",
],
}

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45
.gitea/scripts/build.sh Executable file
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@@ -0,0 +1,45 @@
#!/usr/bin/env bash
set -euo pipefail
mkdir -p app/static
cp CHANGELOG.md app/static/CHANGELOG.md
# Derive branch/tag info
REF_TYPE="${GITHUB_REF_TYPE:-branch}"
REF_NAME="${GITHUB_REF_NAME:-$(basename "$GITHUB_REF")}"
BRANCH="${GITHUB_HEAD_REF:-}"
if [[ -z "$BRANCH" && "$REF_TYPE" == "branch" ]]; then
BRANCH="$REF_NAME"
fi
# Determine last tag and commits since
LAST_TAG="$(git describe --tags --abbrev=0 2>/dev/null || true)"
if [[ -n "$LAST_TAG" ]]; then
COMMITS_SINCE_LAST_RELEASE="$(git rev-list --count "${LAST_TAG}..HEAD")"
else
COMMITS_SINCE_LAST_RELEASE="0"
fi
commit_message=$(git log -1 --pretty=%B | tr -d '\n' | sed 's/"/\\"/g')
cat >app/static/git.json <<EOF
{
"ref": "${GITHUB_REF:-}",
"ref_name": "${REF_NAME}",
"ref_type": "${REF_TYPE}",
"sha": "${GITHUB_SHA:-}",
"run_number": "${GITHUB_RUN_NUMBER:-}",
"event_name": "${GITHUB_EVENT_NAME:-}",
"workflow": "${GITHUB_WORKFLOW:-}",
"job": "${GITHUB_JOB:-}",
"commit_message": "${commit_message}",
"commit_timestamp": "$(git log -1 --pretty=%cI)",
"branch": "${BRANCH}",
"commits_since_last_release": "${COMMITS_SINCE_LAST_RELEASE}"
}
EOF
pnpm build
cp -R packages/ui/build app/build/ui

102
.gitea/scripts/create-release.sh Executable file
View File

@@ -0,0 +1,102 @@
#!/bin/sh
set -eu
TAG="$GITHUB_REF_NAME"
VERSION=$(echo "$TAG" | sed 's/^v//')
DATE=$(date +%Y-%m-%d)
echo "🚀 Creating release for $TAG"
# -------------------------------------------------------------------
# 1. Extract release notes from annotated tag
# -------------------------------------------------------------------
# Ensure the local git knows this is an annotated tag with metadata
git fetch origin "refs/tags/$TAG:refs/tags/$TAG" --force
# %(contents) gets the whole message.
# If you want ONLY what you typed after the first line, use %(contents:body)
NOTES=$(git tag -l "$TAG" --format='%(contents)' | sed '/-----BEGIN PGP SIGNATURE-----/,/-----END PGP SIGNATURE-----/d')
if [ -z "$(echo "$NOTES" | tr -d '[:space:]')" ]; then
echo "❌ Tag message is empty or tag is not annotated"
exit 1
fi
git checkout main
# -------------------------------------------------------------------
# 2. Update all package.json versions
# -------------------------------------------------------------------
echo "🔧 Updating package.json versions to $VERSION"
find . -name package.json ! -path "*/node_modules/*" | while read -r file; do
tmp_file="$file.tmp"
jq --arg v "$VERSION" '.version = $v' "$file" >"$tmp_file"
mv "$tmp_file" "$file"
done
# -------------------------------------------------------------------
# 3. Generate commit list since last release
# -------------------------------------------------------------------
LAST_TAG=$(git tag --sort=-creatordate | grep -v "^$TAG$" | head -n 1 || echo "")
if [ -n "$LAST_TAG" ]; then
# Filter out previous 'chore(release)' commits so the list stays clean
COMMITS=$(git log "$LAST_TAG"..HEAD --pretty=format:'* [%h](https://git.max-richter.dev/max/nodarium/commit/%H) %s' | grep -v "chore(release)")
else
COMMITS=$(git log HEAD --pretty=format:'* [%h](https://git.max-richter.dev/max/nodarium/commit/%H) %s' | grep -v "chore(release)")
fi
# -------------------------------------------------------------------
# 4. Update CHANGELOG.md (prepend)
# -------------------------------------------------------------------
tmp_changelog="CHANGELOG.tmp"
{
echo "# $TAG ($DATE)"
echo ""
echo "$NOTES"
echo ""
if [ -n "$COMMITS" ]; then
echo "---"
echo ""
echo "$COMMITS"
echo ""
fi
echo ""
if [ -f CHANGELOG.md ]; then
cat CHANGELOG.md
fi
} >"$tmp_changelog"
mv "$tmp_changelog" CHANGELOG.md
pnpm exec dprint fmt CHANGELOG.md
# -------------------------------------------------------------------
# 5. Setup GPG signing
# -------------------------------------------------------------------
echo "$BOT_PGP_PRIVATE_KEY" | base64 -d | gpg --batch --import
GPG_KEY_ID=$(gpg --list-secret-keys --keyid-format LONG | grep sec | awk '{print $2}' | cut -d'/' -f2)
export GPG_TTY=$(tty)
echo "allow-loopback-pinentry" >>~/.gnupg/gpg-agent.conf
gpg-connect-agent reloadagent /bye
git config user.name "nodarium-bot"
git config user.email "nodarium-bot@max-richter.dev"
git config --global user.signingkey "$GPG_KEY_ID"
git config --global commit.gpgsign true
# -------------------------------------------------------------------
# 6. Create release commit
# -------------------------------------------------------------------
git add CHANGELOG.md $(git ls-files '**/package.json')
if git diff --cached --quiet; then
echo "No changes to commit for release $TAG"
else
git commit -m "chore(release): $TAG"
git push origin main
fi
echo "✅ Release process for $TAG complete"

43
.gitea/scripts/deploy-files.sh Executable file
View File

@@ -0,0 +1,43 @@
#!/usr/bin/env bash
set -euo pipefail
echo "Configuring rclone"
KEY_FILE="$(mktemp)"
echo "${SSH_PRIVATE_KEY}" >"${KEY_FILE}"
chmod 600 "${KEY_FILE}"
mkdir -p ~/.config/rclone
cat >~/.config/rclone/rclone.conf <<EOF
[sftp-remote]
type = sftp
host = ${SSH_HOST}
user = ${SSH_USER}
port = ${SSH_PORT}
key_file = ${KEY_FILE}
EOF
if [[ "${GITHUB_REF_TYPE:-}" == "tag" ]]; then
TARGET_DIR="${REMOTE_DIR}"
elif [[ "${GITHUB_EVENT_NAME:-}" == "pull_request" ]]; then
SAFE_PR_NAME="${GITHUB_HEAD_REF//\//-}"
TARGET_DIR="${REMOTE_DIR}_${SAFE_PR_NAME}"
elif [[ "${GITHUB_REF_NAME:-}" == "main" ]]; then
TARGET_DIR="${REMOTE_DIR}_main"
else
SAFE_REF="${GITHUB_REF_NAME//\//-}"
TARGET_DIR="${REMOTE_DIR}_${SAFE_REF}"
fi
echo "Deploying to ${TARGET_DIR}"
rclone sync \
--update \
--verbose \
--progress \
--exclude _astro/** \
--stats 2s \
--stats-one-line \
--transfers 4 \
./app/build/ \
"sftp-remote:${TARGET_DIR}"

View File

@@ -0,0 +1,59 @@
name: 📊 Benchmark the Runtime
on:
push:
branches: ["*"]
pull_request:
branches: ["*"]
env:
PNPM_CACHE_FOLDER: .pnpm-store
CARGO_HOME: .cargo
CARGO_TARGET_DIR: target
jobs:
release:
runs-on: ubuntu-latest
container: git.max-richter.dev/max/nodarium-ci:bce06da456e3c008851ac006033cfff256015a47
steps:
- name: 📑 Checkout Code
uses: actions/checkout@v4
with:
fetch-depth: 0
token: ${{ secrets.GITEA_TOKEN }}
- name: 💾 Setup pnpm Cache
uses: actions/cache@v4
with:
path: ${{ env.PNPM_CACHE_FOLDER }}
key: ${{ runner.os }}-pnpm-${{ hashFiles('**/pnpm-lock.yaml') }}
restore-keys: |
${{ runner.os }}-pnpm-
- name: 🦀 Cache Cargo
uses: actions/cache@v4
with:
path: |
~/.cargo/registry
~/.cargo/git
target
key: ${{ runner.os }}-cargo-${{ hashFiles('**/Cargo.lock') }}
restore-keys: |
${{ runner.os }}-cargo-
- name: 📦 Install Dependencies
run: pnpm install --frozen-lockfile --store-dir ${{ env.PNPM_CACHE_FOLDER }}
- name: 🛠Build Nodes
run: pnpm build:nodes
- name: 🏃 Execute Runtime
run: pnpm run --filter @nodarium/app bench
- name: 📤 Upload Benchmark Results
uses: actions/upload-artifact@v3
with:
name: benchmark-data
path: app/benchmark/out/
compression: 9

View File

@@ -0,0 +1,41 @@
name: Build & Push CI Image
on:
push:
branches:
- main
paths:
- "Dockerfile.ci"
- ".gitea/workflows/build-ci-image.yaml"
jobs:
build-and-push:
runs-on: ubuntu-latest
steps:
- name: Checkout repository
uses: actions/checkout@v4
- name: Set up Docker BuildX
uses: docker/setup-buildx-action@v2
with:
config-inline: |
[registry."git.max-richter.dev"]
https = true
insecure = false
- name: Login to Gitea Registry
uses: docker/login-action@v3
with:
registry: git.max-richter.dev
username: ${{ gitea.actor }}
password: ${{ secrets.REGISTRY_TOKEN }}
- name: Build and Push
uses: docker/build-push-action@v5
with:
context: .
file: ./Dockerfile.ci
push: true
tags: |
git.max-richter.dev/${{ gitea.repository }}-ci:latest
git.max-richter.dev/${{ gitea.repository }}-ci:${{ gitea.sha }}

View File

@@ -0,0 +1,83 @@
name: 🚀 Lint & Test & Deploy
on:
push:
branches: ["*"]
tags: ["*"]
pull_request:
branches: ["*"]
env:
PNPM_CACHE_FOLDER: .pnpm-store
CARGO_HOME: .cargo
CARGO_TARGET_DIR: target
jobs:
release:
runs-on: ubuntu-latest
container: git.max-richter.dev/max/nodarium-ci:bce06da456e3c008851ac006033cfff256015a47
steps:
- name: 📑 Checkout Code
uses: actions/checkout@v4
with:
fetch-depth: 0
token: ${{ secrets.GITEA_TOKEN }}
- name: 💾 Setup pnpm Cache
uses: actions/cache@v4
with:
path: ${{ env.PNPM_CACHE_FOLDER }}
key: ${{ runner.os }}-pnpm-${{ hashFiles('**/pnpm-lock.yaml') }}
restore-keys: |
${{ runner.os }}-pnpm-
- name: 🦀 Cache Cargo
uses: actions/cache@v4
with:
path: |
~/.cargo/registry
~/.cargo/git
target
key: ${{ runner.os }}-cargo-${{ hashFiles('**/Cargo.lock') }}
restore-keys: |
${{ runner.os }}-cargo-
- name: 📦 Install Dependencies
run: pnpm install --frozen-lockfile --store-dir ${{ env.PNPM_CACHE_FOLDER }}
- name: 🧹 Quality Control
run: |
pnpm lint
pnpm format:check
pnpm check
pnpm build
xvfb-run --auto-servernum --server-args="-screen 0 1280x1024x24" pnpm test
- name: 🚀 Create Release Commit
if: gitea.ref_type == 'tag'
run: ./.gitea/scripts/create-release.sh
env:
BOT_PGP_PRIVATE_KEY: ${{ secrets.BOT_PGP_PRIVATE_KEY }}
- name: 🛠️ Build
run: ./.gitea/scripts/build.sh
- name: 🏷️ Create Gitea Release
if: gitea.ref_type == 'tag'
uses: akkuman/gitea-release-action@v1
with:
tag_name: ${{ gitea.ref_name }}
release_name: Release ${{ gitea.ref_name }}
body_path: CHANGELOG.md
draft: false
prerelease: false
- name: 🚀 Deploy Changed Files via rclone
run: ./.gitea/scripts/deploy-files.sh
env:
REMOTE_DIR: ${{ vars.REMOTE_DIR }}
SSH_PRIVATE_KEY: ${{ secrets.SSH_PRIVATE_KEY }}
SSH_HOST: ${{ vars.SSH_HOST }}
SSH_PORT: ${{ vars.SSH_PORT }}
SSH_USER: ${{ vars.SSH_USER }}

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@@ -1,38 +0,0 @@
name: Deploy to GitHub Pages
on:
push:
branches: "main"
jobs:
build_site:
runs-on: ubuntu-latest
container: jimfx/nodes:latest
steps:
- name: Checkout
uses: actions/checkout@v4
- name: Install dependencies
run: pnpm install --frozen-lockfile
- name: build
run: pnpm run build:deploy
- name: 🔑 Configure rclone
run: |
echo "$SSH_PRIVATE_KEY" > /tmp/id_rsa
chmod 600 /tmp/id_rsa
mkdir -p ~/.config/rclone
echo -e "[sftp-remote]\ntype = sftp\nhost = ${SSH_HOST}\nuser = ${SSH_USER}\nport = ${SSH_PORT}\nkey_file = /tmp/id_rsa" > ~/.config/rclone/rclone.conf
env:
SSH_PRIVATE_KEY: ${{ secrets.SSH_PRIVATE_KEY }}
SSH_HOST: ${{ vars.SSH_HOST }}
SSH_PORT: ${{ vars.SSH_PORT }}
SSH_USER: ${{ vars.SSH_USER }}
- name: 🚀 Deploy Changed Files via rclone
run: |
echo "Uploading the rest"
rclone sync --update -v --progress --exclude _astro/** --stats 2s --stats-one-line ./app/build/ sftp-remote:${REMOTE_DIR} --transfers 4
env:
REMOTE_DIR: ${{ vars.REMOTE_DIR }}

2
.gitignore vendored
View File

@@ -5,3 +5,5 @@ node_modules/
/target
.direnv/
.pnpm-store/

198
CHANGELOG.md Normal file
View File

@@ -0,0 +1,198 @@
# v0.0.5 (2026-02-13)
## Features
- Implement debug node with full runtime integration, wildcard (`*`) inputs, variable-height nodes and parameters, and a quick-connect shortcut.
- Add color-coded node sockets and edges to visually indicate data types.
- Recursively merge `localState` with the initial state to safely handle outdated settings stored in `localStorage` when the settings schema changes.
- Clamp the Add Menu to the viewport.
- Add application favicon.
- Consolidate all developer settings into a single **Advanced Mode** setting.
## Fixes
- Fix InputNumber arrow visibility in the light theme.
- Correct changelog formatting issues.
## Chores
- Add `pnpm qa` pre-commit command.
- Run linting and type checks before build in CI.
- Sign release commits with a PGP key.
- General formatting, lint/type cleanup, test snapshot updates, and `.gitignore` maintenance.
---
- [f16ba26](https://git.max-richter.dev/max/nodarium/commit/f16ba2601ff0e8f0f4454e24689499112a2a257a) fix(ci): still trying to get gpg to work
- [cc6b832](https://git.max-richter.dev/max/nodarium/commit/cc6b832f1576356e5453ee4289b02f854152ff9a) fix(ci): trying to get gpg to work
- [dd5fd5b](https://git.max-richter.dev/max/nodarium/commit/dd5fd5bf1715d371566bd40419b72ca05e63401e) fix(ci): better add updates to package.json
- [38d0fff](https://git.max-richter.dev/max/nodarium/commit/38d0fffcf4ca0a346857c3658ccefdfcdf16e217) chore: update ci image
- [bce06da](https://git.max-richter.dev/max/nodarium/commit/bce06da456e3c008851ac006033cfff256015a47) ci: add gpg-agent to ci image
- [af585d5](https://git.max-richter.dev/max/nodarium/commit/af585d56ec825662961c8796226ed9d8cb900795) feat: use new ci image with gpg
- [0aa73a2](https://git.max-richter.dev/max/nodarium/commit/0aa73a27c1f23bea177ecc66034f8e0384c29a8e) feat: install gpg in ci image
- [c1ae702](https://git.max-richter.dev/max/nodarium/commit/c1ae70282cb5d58527180614a80823d80ca478c5) feat: add color to sockets
- [4c7b03d](https://git.max-richter.dev/max/nodarium/commit/4c7b03dfb82174317d8ba01f4725af804201154d) feat: add gradient mesh line
- [144e8cc](https://git.max-richter.dev/max/nodarium/commit/144e8cc797cfcc5a7a1fd9a0a2098dc99afb6170) fix: correctly highlight possible outputs
- [12ff9c1](https://git.max-richter.dev/max/nodarium/commit/12ff9c151873d253ed2e54dcf56aa9c9c4716c7c) Merge pull request 'feat/debug-node' (#41) from feat/debug-node into main
- [8d3ffe8](https://git.max-richter.dev/max/nodarium/commit/8d3ffe84ab9ca9e6d6d28333752e34da878fd3ea) Merge branch 'main' into feat/debug-node
- [95ec93e](https://git.max-richter.dev/max/nodarium/commit/95ec93eeada9bf062e01e1e77b67b8f0343a51bf) feat: better handle ctrl+shift clicks and selections
- [d39185e](https://git.max-richter.dev/max/nodarium/commit/d39185efafc360f49ab9437c0bad1f64665df167) feat: add "pnpm qa" command to check before commit
- [81580cc](https://git.max-richter.dev/max/nodarium/commit/81580ccd8c1db30ce83433c4c4df84bd660d3460) fix: cleanup some type errors
- [bf6f632](https://git.max-richter.dev/max/nodarium/commit/bf6f632d2772c3da812d5864c401f17e1aa8666a) feat: add shortcut to quick connect to debug
- [e098be6](https://git.max-richter.dev/max/nodarium/commit/e098be60135f57cf863904a58489e032ed27e8b4) fix: also execute all nodes before debug node
- [ec13850](https://git.max-richter.dev/max/nodarium/commit/ec13850e1c0ca5846da614d25887ff492cf8be04) fix: make debug node work with runtime
- [15e08a8](https://git.max-richter.dev/max/nodarium/commit/15e08a816339bdf9de9ecb6a57a7defff42dbe8c) feat: implement debug node
- [48cee58](https://git.max-richter.dev/max/nodarium/commit/48cee58ad337c1c6c59a0eb55bf9b5ecd16b99d0) chore: update test snapshots
- [3235cae](https://git.max-richter.dev/max/nodarium/commit/3235cae9049e193c242b6091cee9f01e67ee850e) chore: fix lint and typecheck errors
- [3f44072](https://git.max-richter.dev/max/nodarium/commit/3f440728fc8a94d59022bb545f418be049a1f1ba) feat: implement variable height for node shader
- [da09f8b](https://git.max-richter.dev/max/nodarium/commit/da09f8ba1eda5ed347433d37064a3b4ab49e627e) refactor: move debug node into runtime
- [ddc3b4c](https://git.max-richter.dev/max/nodarium/commit/ddc3b4ce357ef1c1e8066c0a52151713d0b6ed95) feat: allow variable height node parameters
- [2690fc8](https://git.max-richter.dev/max/nodarium/commit/2690fc871291e73d3d028df9668e8fffb1e77476) chore: gitignore pnpm-store
- [072ab90](https://git.max-richter.dev/max/nodarium/commit/072ab9063ba56df0673020eb639548f3a8601e04) feat: add initial debug node
- [e23cad2](https://git.max-richter.dev/max/nodarium/commit/e23cad254d610e00f196b7fdb4532f36fd735a4b) feat: add "*" datatype for inputs for debug node
- [5b5c63c](https://git.max-richter.dev/max/nodarium/commit/5b5c63c1a9c4ef757382bd4452149dc9777693ff) fix(ui): make arrows on inputnumber visible on lighttheme
- [c9021f2](https://git.max-richter.dev/max/nodarium/commit/c9021f2383828f2e2b5594d125165bbc8f70b8e7) refactor: merge all dev settings into one setting
- [9eecdd4](https://git.max-richter.dev/max/nodarium/commit/9eecdd4fb85dc60b8196101050334e26732c9a34) Merge pull request 'feat: merge localState recursively with initial' (#38) from feat/debug-node into main
- [7e71a41](https://git.max-richter.dev/max/nodarium/commit/7e71a41e5229126d404f56598c624709961dbf3b) feat: merge localState recursively with initial
- [07cd9e8](https://git.max-richter.dev/max/nodarium/commit/07cd9e84eb51bc02b7fed39c36cf83caba175ad7) feat: clamp AddMenu to viewport
- [a31a49a](https://git.max-richter.dev/max/nodarium/commit/a31a49ad503d69f92f2491dd685729060ea49896) ci: lint and typecheck before build
- [850d641](https://git.max-richter.dev/max/nodarium/commit/850d641a25cd0c781478c58c117feaf085bdbc62) chore: pnpm format
- [ee5ca81](https://git.max-richter.dev/max/nodarium/commit/ee5ca817573b83cacfa3709e0ae88c6263bc39c1) ci: sign release commits with pgp key
- [22a1183](https://git.max-richter.dev/max/nodarium/commit/22a11832b861ae8b44e2d374b55d12937ecab247) fix(ci): correctly format changelog
- [b5ce572](https://git.max-richter.dev/max/nodarium/commit/b5ce5723fa4a35443df39a9096d0997f808f0b4f) chore: format favicon svg
- [102130c](https://git.max-richter.dev/max/nodarium/commit/102130cc7777ceebcdb3de8466c90cef5b380111) feat: add favicon
- [1668a2e](https://git.max-richter.dev/max/nodarium/commit/1668a2e6d59db071ab3da45204c2b7bfcd2150a2) chore: format changelog.md
# v0.0.4 (2026-02-10)
## Features
- Added shape and leaf nodes, including rotation support.
- Added high-contrast light theme and improved overall node readability.
- Enhanced UI with dots background, clearer details, and consistent node coloring.
- Improved changelog display and parsing robustness.
## Fixes
- Fixed UI issues (backside rendering, missing types, linter errors).
- Improved CI handling of commit messages and changelog placement.
## Chores
- Simplified CI quality checks.
- Updated dprint linters.
- Refactored changelog code.
---
- [51de3ce](https://git.max-richter.dev/max/nodarium/commit/51de3ced133af07b9432e1137068ef43ddfecbc9) fix(ci): update changelog before building
- [8d403ba](https://git.max-richter.dev/max/nodarium/commit/8d403ba8039a05b687f050993a6afca7fb743e12) Merge pull request 'feat/shape-node' (#36) from feat/shape-node into main
- [6bb3011](https://git.max-richter.dev/max/nodarium/commit/6bb301153ac13c31511b6b28ae95c6e0d4c03e9e) Merge remote-tracking branch 'origin/main' into feat/shape-node
- [02eee5f](https://git.max-richter.dev/max/nodarium/commit/02eee5f9bf4b1bc813d5d28673c4d5d77b392a92) fix: disable macro logs in wasm
- [4f48a51](https://git.max-richter.dev/max/nodarium/commit/4f48a519a950123390530f1b6040e2430a767745) feat(nodes): add rotation to instance node
- [97199ac](https://git.max-richter.dev/max/nodarium/commit/97199ac20fb079d6c157962d1a998d63670d8797) feat(nodes): implement leaf node
- [f36f0cb](https://git.max-richter.dev/max/nodarium/commit/f36f0cb2305692c7be60889bcde7f91179e18b81) feat(ui): show circles only when hovering InputShape
- [ed3d48e](https://git.max-richter.dev/max/nodarium/commit/ed3d48e07fa6db84bbb24db6dbe044cbc36f049f) fix(runtime): correctly encode 2d shape for wasm nodes
- [c610d6c](https://git.max-richter.dev/max/nodarium/commit/c610d6c99152d8233235064b81503c2b0dc4ada8) fix(app): show backside in three instances
- [8865b9b](https://git.max-richter.dev/max/nodarium/commit/8865b9b032bdf5a1385b4e9db0b1923f0e224fdd) feat(node): initial leaf / shape nodes
- [235ee5d](https://git.max-richter.dev/max/nodarium/commit/235ee5d979fbd70b3e0fb6f09a352218c3ff1e6d) fix(app): wrong linter errors in changelog
- [23a4857](https://git.max-richter.dev/max/nodarium/commit/23a48572f3913d91d839873cc155a16139c286a6) feat(app): dots background for node interface
- [e89a46e](https://git.max-richter.dev/max/nodarium/commit/e89a46e146e9e95de57ffdf55b05d16d6fe975f4) feat(app): add error page
- [cefda41](https://git.max-richter.dev/max/nodarium/commit/cefda41fcf3d5d011c9f7598a4f3f37136602dbd) feat(theme): optimize node readability
- [21d0f0d](https://git.max-richter.dev/max/nodarium/commit/21d0f0da5a26492fa68ad4897a9b1d9e88857030) feat: add high-contrast-light theme
- [4620245](https://git.max-richter.dev/max/nodarium/commit/46202451ba3eea73bd1bc6ef5129b3e26ee9315c) ci: simplify ci quality checks
- [0f4239d](https://git.max-richter.dev/max/nodarium/commit/0f4239d179ddedd3d012ca98b5bc3312afbc8f10) ci: simplify ci quality checks
- [d9c9bb5](https://git.max-richter.dev/max/nodarium/commit/d9c9bb5234bc8776daf26be99ba77a2145c70649) fix(theme): allow raw html in head style
- [18802fd](https://git.max-richter.dev/max/nodarium/commit/18802fdc10294a58425f052a4fde4bcf4be58caf) fix(ui): add missing types
- [b1cbd23](https://git.max-richter.dev/max/nodarium/commit/b1cbd235420c99a11154ef6a899cc7e14faf1c37) feat(app): use same color for node outline and header
- [33f10da](https://git.max-richter.dev/max/nodarium/commit/33f10da396fdc13edcb8faaee212280102b24f3a) feat(ui): make details stand out
- [af5b3b2](https://git.max-richter.dev/max/nodarium/commit/af5b3b23ba18d73d6abec60949fb0c9edfc25ff8) fix: make sure that CHANGELOG.md is in correct place
- [64d75b9](https://git.max-richter.dev/max/nodarium/commit/64d75b9686c494075223a0a318297fe59ec99e81) feat(ui): add InputColor and custom theme
- [2e6466c](https://git.max-richter.dev/max/nodarium/commit/2e6466ceca1d2131581d1862e93c756affdf6cd6) chore: update dprint linters
- [20d8e2a](https://git.max-richter.dev/max/nodarium/commit/20d8e2abedf0de30299d947575afef9c8ffd61d9) feat(theme): improve light theme a bit
- [715e1d0](https://git.max-richter.dev/max/nodarium/commit/715e1d095b8a77feb0cf66bbb444baf0f163adcb) feat(theme): merge edge and connection color
- [07e2826](https://git.max-richter.dev/max/nodarium/commit/07e2826f16dafa6a07377c9fb591168fa5c2abcf) feat(ui): improve colors of input shape
- [e0ad97b](https://git.max-richter.dev/max/nodarium/commit/e0ad97b003fd8cb4d950c03e5488a5accf6a37d0) feat(ui): highlight circle on hover on InputShape
- [93df4a1](https://git.max-richter.dev/max/nodarium/commit/93df4a19ff816e2bdfa093594721f0829f84c9e6) fix(ci): handle newline in commit messages for git.json
- [d661a4e](https://git.max-richter.dev/max/nodarium/commit/d661a4e4a9dfa6c9c73b5e24a3edcf56e1bbf48c) feat(ui): improve InputShape ux
- [c7f808c](https://git.max-richter.dev/max/nodarium/commit/c7f808ce2d52925425b49f92edf49d9557f8901d) wip
- [72d6cd6](https://git.max-richter.dev/max/nodarium/commit/72d6cd6ea2886626823e6e86856f19338c7af3c1) feat(ui): add initial InputShape element
- [615f2d3](https://git.max-richter.dev/max/nodarium/commit/615f2d3c4866a9e85f3eca398f3f02100c4df355) feat(ui): allow custom snippets in ui section header
- [2fadb68](https://git.max-richter.dev/max/nodarium/commit/2fadb6802de640d692fdab7d654311df0d7b4836) refactor: make changelog code simpler
- [9271d3a](https://git.max-richter.dev/max/nodarium/commit/9271d3a7e4cb0cc751b635c2adb518de7b4100c7) fix(app): handle error while parsing commit
- [13c83ef](https://git.max-richter.dev/max/nodarium/commit/13c83efdb962a6578ade59f10cc574fef0e17534) fix(app): handle error while parsing changelog
- [e44b73b](https://git.max-richter.dev/max/nodarium/commit/e44b73bebfb1cc8e872cd2fa7d8b6ff3565df374) feat: optimize changelog display
- [979e9fd](https://git.max-richter.dev/max/nodarium/commit/979e9fd92289eba9f77221c563337c00028e4cf5) feat: improve changelog readbility
- [544500e](https://git.max-richter.dev/max/nodarium/commit/544500e7fe9ee14412cef76f3c7a32ba6f291656) chore: remove pgp from changelog
- [aaebbc4](https://git.max-richter.dev/max/nodarium/commit/aaebbc4bc082ee93c2317ce45071c9bc61b0b77e) fix: some stuff with ci
# v0.0.3 (2026-02-07)
## Features
- Edge dragging now highlights valid connection sockets, improving graph editing clarity.
- InputNumber supports snapping to predefined values while holding Alt.
- Changelog is accessible directly from the sidebar and now includes git metadata and a list of commits.
## Fixes
- Fixed incorrect socket highlighting when an edge already existed.
- Corrected initialization of `InputNumber` values outside min/max bounds.
- Fixed initialization of nested vec3 inputs.
- Multiple CI fixes to ensure reliable builds, correct environment variables, and proper image handling.
## Maintenance / CI
- Significant CI and Dockerfile cleanup and optimization.
- Improved git metadata generation during builds.
- Dependency updates, formatting, and test snapshot updates.
---
- [f8a2a95](https://git.max-richter.dev/max/nodarium/commit/f8a2a95bc18fa3c8c1db67dc0c2b66db1ff0d866) chore: clean CHANGELOG.md
- [c9dd143](https://git.max-richter.dev/max/nodarium/commit/c9dd143916d758991f3ba30723a32c18b6f98bb5) fix(ci): correctly add release notes from tag to changelog
- [898dd49](https://git.max-richter.dev/max/nodarium/commit/898dd49aee930350af8645382ef5042765a1fac7) fix(ci): correctly copy changelog to build output
- [9fb69d7](https://git.max-richter.dev/max/nodarium/commit/9fb69d760fdf92ecc2448e468242970ec48443b0) feat: show commits since last release in changelog
- [bafbcca](https://git.max-richter.dev/max/nodarium/commit/bafbcca2b8a7cd9f76e961349f11ec84d1e4da63) fix: wrong socket was highlighted when dragging node
- [8ad9e55](https://git.max-richter.dev/max/nodarium/commit/8ad9e5535cd752ef111504226b4dac57b5adcf3d) feat: highlight possible sockets when dragging edge
- [11eaeb7](https://git.max-richter.dev/max/nodarium/commit/11eaeb719be7f34af8db8b7908008a15308c0cac) feat(app): display some git metadata in changelog
- [74c2978](https://git.max-richter.dev/max/nodarium/commit/74c2978cd16d2dd95ce1ae8019dfb9098e52b4b6) chore: cleanup git.json a bit
- [4fdc247](https://git.max-richter.dev/max/nodarium/commit/4fdc24790490d3f13ee94a557159617f4077a2f9) ci: update build.sh to correct git.json
- [c3f8b4b](https://git.max-richter.dev/max/nodarium/commit/c3f8b4b5aad7a525fb11ab14c9236374cb60442d) ci: debug available env vars
- [67591c0](https://git.max-richter.dev/max/nodarium/commit/67591c0572b873d8c7cd00db8efb7dac2d6d4de2) chore: pnpm format
- [de1f9d6](https://git.max-richter.dev/max/nodarium/commit/de1f9d6ab669b8e699d98b8855e125e21030b5b3) feat(ui): change inputnumber to snap to values when alt is pressed
- [6acce72](https://git.max-richter.dev/max/nodarium/commit/6acce72fb8c416cc7f6eec99c2ae94d6529e960c) fix(ui): correctly initialize InputNumber
- [cf8943b](https://git.max-richter.dev/max/nodarium/commit/cf8943b2059aa286e41865caf75058d35498daf7) chore: pnpm update
- [9e03d36](https://git.max-richter.dev/max/nodarium/commit/9e03d36482bb4f972c384b66b2dcf258f0cd18be) chore: use newest ci image
- [fd7268d](https://git.max-richter.dev/max/nodarium/commit/fd7268d6208aede435e1685817ae6b271c68bd83) ci: make dockerfile work
- [6358c22](https://git.max-richter.dev/max/nodarium/commit/6358c22a853ec340be5223fabb8289092e4f4afe) ci: use tagged own image for ci
- [655b6a1](https://git.max-richter.dev/max/nodarium/commit/655b6a18b282f0cddcc750892e575ee6c311036b) ci: make dockerfile work
- [37b2bdc](https://git.max-richter.dev/max/nodarium/commit/37b2bdc8bdbd8ded6b22b89214b49de46f788351) ci: update ci Dockerfile to work
- [94e01d4](https://git.max-richter.dev/max/nodarium/commit/94e01d4ea865f15ce06b52827a1ae6906de5be5e) ci: correctly build and push ci image
- [35f5177](https://git.max-richter.dev/max/nodarium/commit/35f5177884b62bbf119af1bbf4df61dd0291effb) feat: try to optimize the Dockerfile
- [ac2c61f](https://git.max-richter.dev/max/nodarium/commit/ac2c61f2211ba96bbdbb542179905ca776537cec) ci: use actual git url in ci
- [ef3d462](https://git.max-richter.dev/max/nodarium/commit/ef3d46279f4ff9c04d80bb2d9a9e7cfec63b224e) fix(ci): build before testing
- [703da32](https://git.max-richter.dev/max/nodarium/commit/703da324fabbef0e2c017f0f7a925209fa26bd03) ci: automatically build ci image and store locally
- [1dae472](https://git.max-richter.dev/max/nodarium/commit/1dae472253ccb5e3766f2270adc053b922f46738) ci: add a git.json metadata file during build
- [09fdfb8](https://git.max-richter.dev/max/nodarium/commit/09fdfb88cd203ace0e36663ebdb2c8c7ba53f190) chore: update test screenshots
- [04b63cc](https://git.max-richter.dev/max/nodarium/commit/04b63cc7e2fc4fcfa0973cf40592d11457179db3) feat: add changelog to sidebar
- [cb6a356](https://git.max-richter.dev/max/nodarium/commit/cb6a35606dfda50b0c81b04902d7a6c8e59458d2) feat(ci): also cache cargo stuff
- [9c9f3ba](https://git.max-richter.dev/max/nodarium/commit/9c9f3ba3b7c94215a86b0a338a5cecdd87b96b28) fix(ci): use GITHUB_instead of GITEA_ for env vars
- [08dda2b](https://git.max-richter.dev/max/nodarium/commit/08dda2b2cb4d276846abe30bc260127626bb508a) chore: pnpm format
- [059129a](https://git.max-richter.dev/max/nodarium/commit/059129a738d02b8b313bb301a515697c7c4315ac) fix(ci): deploy prs and main
- [437c9f4](https://git.max-richter.dev/max/nodarium/commit/437c9f4a252125e1724686edace0f5f006f58439) feat(ci): add list of all commits to changelog entry
- [48bf447](https://git.max-richter.dev/max/nodarium/commit/48bf447ce12949d7c29a230806d160840b7847e1) docs: straighten up changelog a bit
- [548fa4f](https://git.max-richter.dev/max/nodarium/commit/548fa4f0a1a14adc40a74da1182fa6da81eab3df) fix(app): correctly initialize vec3 inputs in nestedsettings
# v0.0.2 (2026-02-04)
## Fixes
---
- []() fix(ci): actually deploy on tags
- []() fix(app): correctly handle false value in settings
# v0.0.1 (2026-02-03)
chore: format

24
Cargo.lock generated
View File

@@ -24,6 +24,14 @@ dependencies = [
"nodarium_utils",
]
[[package]]
name = "debug"
version = "0.1.0"
dependencies = [
"nodarium_macros",
"nodarium_utils",
]
[[package]]
name = "float"
version = "0.1.0"
@@ -62,6 +70,14 @@ version = "1.0.17"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "92ecc6618181def0457392ccd0ee51198e065e016d1d527a7ac1b6dc7c1f09d2"
[[package]]
name = "leaf"
version = "0.1.0"
dependencies = [
"nodarium_macros",
"nodarium_utils",
]
[[package]]
name = "math"
version = "0.1.0"
@@ -245,6 +261,14 @@ dependencies = [
"zmij",
]
[[package]]
name = "shape"
version = "0.1.0"
dependencies = [
"nodarium_macros",
"nodarium_utils",
]
[[package]]
name = "stem"
version = "0.1.0"

View File

@@ -1,15 +0,0 @@
FROM node:24-alpine
RUN apk add --no-cache --update curl rclone g++
ENV RUSTUP_HOME=/usr/local/rustup \
CARGO_HOME=/usr/local/cargo \
PATH=/usr/local/cargo/bin:$PATH
RUN curl --silent --show-error --location --fail --retry 3 \
--proto '=https' --tlsv1.2 \
--output /tmp/rustup-init.sh https://sh.rustup.rs \
&& sh /tmp/rustup-init.sh -y --no-modify-path --profile minimal \
&& rm /tmp/rustup-init.sh \
&& rustup target add wasm32-unknown-unknown \
&& npm i -g pnpm

32
Dockerfile.ci Normal file
View File

@@ -0,0 +1,32 @@
FROM node:25-bookworm-slim
ENV RUSTUP_HOME=/usr/local/rustup \
CARGO_HOME=/usr/local/cargo \
PATH=/usr/local/cargo/bin:$PATH
RUN apt-get update && apt-get install -y \
ca-certificates=20230311+deb12u1 \
gpg=2.2.40-1.1+deb12u2 \
gpg-agent=2.2.40-1.1+deb12u2 \
curl=7.88.1-10+deb12u14 \
git=1:2.39.5-0+deb12u3 \
jq=1.6-2.1+deb12u1 \
g++=4:12.2.0-3 \
rclone=1.60.1+dfsg-2+b5 \
xvfb=2:21.1.7-3+deb12u11 \
xauth=1:1.1.2-1 \
--no-install-recommends \
# Install Rust
&& curl --proto '=https' --tlsv1.2 -sSf https://sh.rustup.rs | sh -s -- -y \
--default-toolchain stable \
--profile minimal \
&& rustup target add wasm32-unknown-unknown \
# Setup Playwright
&& npm i -g pnpm \
&& pnpm dlx playwright install --with-deps firefox \
# Final Cleanup
&& rm -rf /usr/local/rustup/downloads /usr/local/rustup/tmp \
&& rm -rf /usr/local/cargo/registry/index /usr/local/cargo/registry/cache \
&& rm -rf /usr/local/rustup/toolchains/*/share/doc \
&& apt-get purge -y --auto-remove \
&& rm -rf /var/lib/apt/lists/*

View File

@@ -2,17 +2,17 @@ Nodarium
<div align="center">
<a href="https://nodes.max-richter.dev/"><h2 align="center">Nodarium</h2></a>
<a href="https://nodes.max-richter.dev/"><h2 align="center">Nodarium</h2></a>
<p align="center">
<p align="center">
Nodarium is a WebAssembly based visual programming language.
</p>
<img src=".github/graphics/nodes.svg" width="80%"/>
<img src=".gitea/graphics/nodes.svg" width="80%"/>
</div>
Currently this visual programming language is used to develop https://nodes.max-richter.dev, a procedural modelling tool for 3d-plants.
Currently this visual programming language is used to develop <https://nodes.max-richter.dev>, a procedural modelling tool for 3d-plants.
# Table of contents
@@ -22,12 +22,11 @@ Currently this visual programming language is used to develop https://nodes.max-
# Developing
### Install prerequisites:
### Install prerequisites
- [Node.js](https://nodejs.org/en/download)
- [pnpm](https://pnpm.io/installation)
- [rust](https://www.rust-lang.org/tools/install)
- wasm-pack
### Install dependencies
@@ -50,4 +49,29 @@ pnpm dev
### [Now you can create your first node 🤓](./docs/DEVELOPING_NODES.md)
# Releasing
## Creating a Release
1. **Create an annotated tag** with your release notes:
```bash
git tag -a v1.0.0 -m "Release notes for this version"
git push origin v1.0.0
```
2. **The CI workflow will:**
- Run lint, format check, and type check
- Build the project
- Update all `package.json` versions to match the tag
- Generate/update `CHANGELOG.md`
- Create a release commit on `main`
- Publish a Gitea release
## Version Requirements
- Tag must match pattern `v*` (e.g., `v1.0.0`, `v2.3.1`)
- Tag message must not be empty (annotated tag required)
- Tag must be pushed from `main` branch
# Roadmap

View File

@@ -0,0 +1,783 @@
# Shared Memory Refactor Plan
## Executive Summary
Migrate to a single shared `WebAssembly.Memory` instance imported by all nodes using `--import-memory`. The `#[nodarium_execute]` macro writes the function's return value directly to shared memory at the specified offset.
## Architecture Overview
```
┌─────────────────────────────────────────────────────────────────────┐
│ Shared WebAssembly.Memory │
│ ┌───────────────────────────────────────────────────────────────┐ │
│ │ [Node A output] [Node B output] [Node C output] ... │ │
│ │ ┌────────────┐ ┌────────────┐ ┌────────────┐ │ │
│ │ │ Vec<i32> │ │ Vec<i32> │ │ Vec<i32> │ │ │
│ │ │ 4 bytes │ │ 12 bytes │ │ 2KB │ │ │
│ │ └────────────┘ └────────────┘ └────────────┘ │ │
│ │ │ │
│ │ offset: 0 ────────────────────────────────────────────────► │ │
│ └───────────────────────────────────────────────────────────────┘ │
└─────────────────────────────────────────────────────────────────────┘
│ import { memory } from "env"
┌─────────────────────────┼─────────────────────────┐
│ │ │
┌────┴────┐ ┌────┴────┐ ┌────┴────┐
│ Node A │ │ Node B │ │ Node C │
│ WASM │ │ WASM │ │ WASM │
└─────────┘ └─────────┘ └─────────┘
```
## Phase 1: Compilation Configuration
### 1.1 Cargo Config
```toml
# nodes/max/plantarium/box/.cargo/config.toml
[build]
rustflags = ["-C", "link-arg=--import-memory"]
```
Or globally in `Cargo.toml`:
```toml
[profile.release]
rustflags = ["-C", "link-arg=--import-memory"]
```
### 1.2 Import Memory Semantics
With `--import-memory`:
- Nodes **import** memory from the host (not export their own)
- All nodes receive the same `WebAssembly.Memory` instance
- Memory is read/write accessible from all modules
- No `memory.grow` needed (host manages allocation)
## Phase 2: Macro Design
### 2.1 Clean Node API
```rust
// input.json has 3 inputs: op_type, a, b
nodarium_definition_file!("src/input.json");
#[nodarium_execute]
pub fn execute(op_type: *i32, a: *i32, b: *i32) -> Vec<i32> {
// Read inputs directly from shared memory
let op = unsafe { *op_type };
let a_val = f32::from_bits(unsafe { *a } as u32);
let b_val = f32::from_bits(unsafe { *b } as u32);
let result = match op {
0 => a_val + b_val,
1 => a_val - b_val,
2 => a_val * b_val,
3 => a_val / b_val,
_ => 0.0,
};
// Return Vec<i32>, macro handles writing to shared memory
vec![result.to_bits()]
}
```
### 2.2 Macro Implementation
```rust
// packages/macros/src/lib.rs
#[proc_macro_attribute]
pub fn nodarium_execute(_attr: TokenStream, item: TokenStream) -> TokenStream {
let input_fn = parse_macro_input!(item as syn::ItemFn);
let fn_name = &input_fn.sig.ident;
// Parse definition to get input count
let project_dir = env::var("CARGO_MANIFEST_DIR").unwrap();
let def: NodeDefinition = serde_json::from_str(&fs::read_to_string(
Path::new(&project_dir).join("src/input.json")
).unwrap()).unwrap();
let input_count = def.inputs.as_ref().map(|i| i.len()).unwrap_or(0);
// Validate signature
validate_signature(&input_fn, input_count);
// Generate wrapper
generate_execute_wrapper(input_fn, fn_name, input_count)
}
fn validate_signature(fn_sig: &syn::Signature, expected_inputs: usize) {
let param_count = fn_sig.inputs.len();
if param_count != expected_inputs {
panic!(
"Execute function has {} parameters but definition has {} inputs\n\
Definition inputs: {:?}\n\
Expected signature:\n\
pub fn execute({}) -> Vec<i32>",
param_count,
expected_inputs,
def.inputs.as_ref().map(|i| i.keys().collect::<Vec<_>>()),
(0..expected_inputs)
.map(|i| format!("arg{}: *const i32", i))
.collect::<Vec<_>>()
.join(", ")
);
}
// Verify return type is Vec<i32>
match &fn_sig.output {
syn::ReturnType::Type(_, ty) => {
if !matches!(&**ty, syn::Type::Path(tp) if tp.path.is_ident("Vec")) {
panic!("Execute function must return Vec<i32>");
}
}
syn::ReturnType::Default => {
panic!("Execute function must return Vec<i32>");
}
}
}
fn generate_execute_wrapper(
input_fn: syn::ItemFn,
fn_name: &syn::Ident,
input_count: usize,
) -> TokenStream {
let arg_names: Vec<_> = (0..input_count)
.map(|i| syn::Ident::new(&format!("arg{}", i), proc_macro2::Span::call_site()))
.collect();
let expanded = quote! {
#input_fn
#[no_mangle]
pub extern "C" fn execute(
output_pos: i32,
#( #arg_names: i32 ),*
) -> i32 {
extern "C" {
fn __nodarium_log(ptr: *const u8, len: usize);
fn __nodarium_log_panic(ptr: *const u8, len: usize);
}
// Setup panic hook
static SET_HOOK: std::sync::Once = std::sync::Once::new();
SET_HOOK.call_once(|| {
std::panic::set_hook(Box::new(|info| {
let msg = info.to_string();
unsafe { __nodarium_log_panic(msg.as_ptr(), msg.len()); }
}));
});
// Call user function
let result = #fn_name(
#( #arg_names as *const i32 ),*
);
// Write result directly to shared memory at output_pos
let len_bytes = result.len() * 4;
unsafe {
let src = result.as_ptr() as *const u8;
let dst = output_pos as *mut u8;
dst.copy_from_nonoverlapping(src, len_bytes);
}
// Forget the Vec to prevent deallocation (data is in shared memory now)
core::mem::forget(result);
len_bytes as i32
}
};
TokenStream::from(expanded)
}
```
### 2.3 Generated Assembly
The macro generates:
```asm
; Input: output_pos in register r0, arg0 in r1, arg1 in r2, arg2 in r3
execute:
; Call user function
bl user_execute ; returns pointer to Vec<i32> in r0
; Calculate byte length
ldr r4, [r0, #8] ; Vec::len field
lsl r4, r4, #2 ; len * 4 (i32 = 4 bytes)
; Copy Vec data to shared memory at output_pos
ldr r5, [r0, #0] ; Vec::ptr field
ldr r6, [r0, #4] ; capacity (unused)
; memcpy(dst=output_pos, src=r5, len=r4)
; (implemented via copy_from_nonoverlapping)
; Return length
mov r0, r4
bx lr
```
## Phase 3: Input Reading Helpers
```rust
// packages/utils/src/accessor.rs
/// Read i32 from shared memory
#[inline]
pub unsafe fn read_i32(ptr: *const i32) -> i32 {
*ptr
}
/// Read f32 from shared memory (stored as i32 bits)
#[inline]
pub unsafe fn read_f32(ptr: *const i32) -> f32 {
f32::from_bits(*ptr as u32)
}
/// Read boolean from shared memory
#[inline]
pub unsafe fn read_bool(ptr: *const i32) -> bool {
*ptr != 0
}
/// Read vec3 (3 f32s) from shared memory
#[inline]
pub unsafe fn read_vec3(ptr: *const i32) -> [f32; 3] {
let p = ptr as *const f32;
[p.read(), p.add(1).read(), p.add(2).read()]
}
/// Read slice from shared memory
#[inline]
pub unsafe fn read_i32_slice(ptr: *const i32, len: usize) -> &[i32] {
std::slice::from_raw_parts(ptr, len)
}
/// Read f32 slice from shared memory
#[inline]
pub unsafe fn read_f32_slice(ptr: *const i32, len: usize) -> &[f32] {
std::slice::from_raw_parts(ptr as *const f32, len)
}
/// Read with default value
#[inline]
pub unsafe fn read_f32_default(ptr: *const i32, default: f32) -> f32 {
if ptr.is_null() { default } else { read_f32(ptr) }
}
#[inline]
pub unsafe fn read_i32_default(ptr: *const i32, default: i32) -> i32 {
if ptr.is_null() { default } else { read_i32(ptr) }
}
```
## Phase 4: Node Implementation Examples
### 4.1 Math Node
```rust
// nodes/max/plantarium/math/src/lib.rs
nodarium_definition_file!("src/input.json");
#[nodarium_execute]
pub fn execute(op_type: *const i32, a: *const i32, b: *const i32) -> Vec<i32> {
use nodarium_utils::{read_i32, read_f32};
let op = unsafe { read_i32(op_type) };
let a_val = unsafe { read_f32(a) };
let b_val = unsafe { read_f32(b) };
let result = match op {
0 => a_val + b_val, // add
1 => a_val - b_val, // subtract
2 => a_val * b_val, // multiply
3 => a_val / b_val, // divide
_ => 0.0,
};
vec![result.to_bits()]
}
```
### 4.2 Vec3 Node
```rust
// nodes/max/plantarium/vec3/src/lib.rs
nodarium_definition_file!("src/input.json");
#[nodarium_execute]
pub fn execute(x: *const i32, y: *const i32, z: *const i32) -> Vec<i32> {
use nodarium_utils::read_f32;
let x_val = unsafe { read_f32(x) };
let y_val = unsafe { read_f32(y) };
let z_val = unsafe { read_f32(z) };
vec![x_val.to_bits(), y_val.to_bits(), z_val.to_bits()]
}
```
### 4.3 Box Node
```rust
// nodes/max/plantarium/box/src/lib.rs
nodarium_definition_file!("src/input.json");
#[nodarium_execute]
pub fn execute(size: *const i32) -> Vec<i32> {
use nodarium_utils::{read_f32, encode_float, calculate_normals};
let size = unsafe { read_f32(size) };
let p = encode_float(size);
let n = encode_float(-size);
let mut cube_geometry = vec![
1, // 1: geometry
8, // 8 vertices
12, // 12 faces
// Face indices
0, 1, 2, 0, 2, 3,
0, 3, 4, 4, 5, 0,
6, 1, 0, 5, 6, 0,
7, 2, 1, 6, 7, 1,
2, 7, 3, 3, 7, 4,
7, 6, 4, 4, 6, 5,
// Bottom plate
p, n, n, p, n, p, n, n, p, n, n, n,
// Top plate
n, p, n, p, p, n, p, p, p, n, p, p,
// Normals
0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0,
];
calculate_normals(&mut cube_geometry);
cube_geometry
}
```
### 4.4 Stem Node
```rust
// nodes/max/plantarium/stem/src/lib.rs
nodarium_definition_file!("src/input.json");
#[nodarium_execute]
pub fn execute(
origin: *const i32,
amount: *const i32,
length: *const i32,
thickness: *const i32,
resolution: *const i32,
) -> Vec<i32> {
use nodarium_utils::{
read_vec3, read_i32, read_f32,
geometry::{create_multiple_paths, wrap_multiple_paths},
};
let origin = unsafe { read_vec3(origin) };
let amount = unsafe { read_i32(amount) } as usize;
let length = unsafe { read_f32(length) };
let thickness = unsafe { read_f32(thickness) };
let resolution = unsafe { read_i32(resolution) } as usize;
let mut stem_data = create_multiple_paths(amount, resolution, 1);
let mut stems = wrap_multiple_paths(&mut stem_data);
for stem in stems.iter_mut() {
let points = stem.get_points_mut();
for (i, point) in points.iter_mut().enumerate() {
let t = i as f32 / (resolution as f32 - 1.0);
point.x = origin[0];
point.y = origin[1] + t * length;
point.z = origin[2];
point.w = thickness * (1.0 - t);
}
}
stem_data
}
```
## Phase 5: Runtime Implementation
```typescript
// app/src/lib/runtime/memory-manager.ts
export const SHARED_MEMORY = new WebAssembly.Memory({
initial: 1024, // 64MB initial
maximum: 4096, // 256MB maximum
});
export class MemoryManager {
private offset: number = 0;
private readonly start: number = 0;
reset() {
this.offset = this.start;
}
alloc(bytes: number): number {
const pos = this.offset;
this.offset += bytes;
return pos;
}
readInt32(pos: number): number {
return new Int32Array(SHARED_MEMORY.buffer)[pos / 4];
}
readFloat32(pos: number): number {
return new Float32Array(SHARED_MEMORY.buffer)[pos / 4];
}
readBytes(pos: number, length: number): Uint8Array {
return new Uint8Array(SHARED_MEMORY.buffer, pos, length);
}
getInt32View(): Int32Array {
return new Int32Array(SHARED_MEMORY.buffer);
}
getFloat32View(): Float32Array {
return new Float32Array(SHARED_MEMORY.buffer);
}
getRemaining(): number {
return SHARED_MEMORY.buffer.byteLength - this.offset;
}
}
```
```typescript
// app/src/lib/runtime/imports.ts
import { SHARED_MEMORY } from "./memory-manager";
export function createImportObject(nodeId: string): WebAssembly.Imports {
return {
env: {
// Import shared memory
memory: SHARED_MEMORY,
// Logging
__nodarium_log: (ptr: number, len: number) => {
const msg = new TextDecoder().decode(
new Uint8Array(SHARED_MEMORY.buffer, ptr, len),
);
console.log(`[${nodeId}] ${msg}`);
},
__nodarium_log_panic: (ptr: number, len: number) => {
const msg = new TextDecoder().decode(
new Uint8Array(SHARED_MEMORY.buffer, ptr, len),
);
console.error(`[${nodeId}] PANIC: ${msg}`);
},
},
};
}
```
```typescript
// app/src/lib/runtime/executor.ts
import { SHARED_MEMORY } from "./memory-manager";
import { createImportObject } from "./imports";
export class SharedMemoryRuntimeExecutor implements RuntimeExecutor {
private memory: MemoryManager;
private results: Map<string, { pos: number; len: number }> = new Map();
private instances: Map<string, WebAssembly.Instance> = new Map();
constructor(private registry: NodeRegistry) {
this.memory = new MemoryManager();
}
async execute(graph: Graph, settings: Record<string, unknown>) {
this.memory.reset();
this.results.clear();
const [outputNode, nodes] = await this.addMetaData(graph);
const sortedNodes = nodes.sort((a, b) => b.depth - a.depth);
for (const node of sortedNodes) {
await this.executeNode(node, settings);
}
const result = this.results.get(outputNode.id);
const view = this.memory.getInt32View();
return view.subarray(result.pos / 4, result.pos / 4 + result.len / 4);
}
private async executeNode(
node: RuntimeNode,
settings: Record<string, unknown>,
) {
const def = this.definitionMap.get(node.type)!;
const inputs = def.inputs || {};
const inputNames = Object.keys(inputs);
const outputSize = this.estimateOutputSize(def);
const outputPos = this.memory.alloc(outputSize);
const args: number[] = [outputPos];
for (const inputName of inputNames) {
const inputDef = inputs[inputName];
const inputNode = node.state.inputNodes[inputName];
if (inputNode) {
const parentResult = this.results.get(inputNode.id)!;
args.push(parentResult.pos);
continue;
}
const valuePos = this.memory.alloc(16);
this.writeValue(
valuePos,
inputDef,
node.props?.[inputName] ??
settings[inputDef.setting ?? ""] ??
inputDef.value,
);
args.push(valuePos);
}
let instance = this.instances.get(node.type);
if (!instance) {
instance = await this.instantiateNode(node.type);
this.instances.set(node.type, instance);
}
const writtenLen = instance.exports.execute(...args);
this.results.set(node.id, { pos: outputPos, len: writtenLen });
}
private writeValue(pos: number, inputDef: NodeInput, value: unknown) {
const view = this.memory.getFloat32View();
const intView = this.memory.getInt32View();
switch (inputDef.type) {
case "float":
view[pos / 4] = value as number;
break;
case "integer":
case "select":
case "seed":
intView[pos / 4] = value as number;
break;
case "boolean":
intView[pos / 4] = value ? 1 : 0;
break;
case "vec3":
const arr = value as number[];
view[pos / 4] = arr[0];
view[pos / 4 + 1] = arr[1];
view[pos / 4 + 2] = arr[2];
break;
}
}
private estimateOutputSize(def: NodeDefinition): number {
const sizes: Record<string, number> = {
float: 16,
integer: 16,
boolean: 16,
vec3: 16,
geometry: 8192,
path: 4096,
};
return sizes[def.outputs?.[0] || "float"] || 64;
}
private async instantiateNode(
nodeType: string,
): Promise<WebAssembly.Instance> {
const wasmBytes = await this.fetchWasm(nodeType);
const module = await WebAssembly.compile(wasmBytes);
const importObject = createImportObject(nodeType);
return WebAssembly.instantiate(module, importObject);
}
}
```
## Phase 7: Execution Flow Visualization
```
┌─────────────────────────────────────────────────────────────────────────────┐
│ Execution Timeline │
└─────────────────────────────────────────────────────────────────────────────┘
Step 1: Setup
SHARED_MEMORY = new WebAssembly.Memory({ initial: 1024 })
memory.offset = 0
Step 2: Execute Node A (math with 3 inputs)
outputPos = memory.alloc(16) = 0
args = [0, ptr_to_op_type, ptr_to_a, ptr_to_b]
Node A reads:
*ptr_to_op_type → op
*ptr_to_a → a
*ptr_to_b → b
Node A returns: vec![result.to_bits()]
Macro writes result directly to SHARED_MEMORY[0..4]
Returns: 4
results['A'] = { pos: 0, len: 4 }
memory.offset = 4
Step 3: Execute Node B (stem with 5 inputs, input[0] from A)
outputPos = memory.alloc(4096) = 4
args = [4, results['A'].pos, ptr_to_amount, ptr_to_length, ...]
Node B reads:
*results['A'].pos → value from Node A
*ptr_to_amount → amount
...
Node B returns: stem_data Vec<i32> (1000 elements = 4000 bytes)
Macro writes stem_data directly to SHARED_MEMORY[4..4004]
Returns: 4000
results['B'] = { pos: 4, len: 4000 }
memory.offset = 4004
Step 4: Execute Node C (output, 1 input from B)
outputPos = memory.alloc(16) = 4004
args = [4004, results['B'].pos, results['B'].len]
Node C reads:
*results['B'].pos → stem geometry
Node C returns: vec![1] (identity)
Macro writes to SHARED_MEMORY[4004..4008]
results['C'] = { pos: 4004, len: 4 }
Final: Return SHARED_MEMORY[4004..4008] as geometry result
```
## Phase 6: Memory Growth Strategy
```typescript
class MemoryManager {
alloc(bytes: number): number {
const required = this.offset + bytes;
const currentBytes = SHARED_MEMORY.buffer.byteLength;
if (required > currentBytes) {
const pagesNeeded = Math.ceil((required - currentBytes) / 65536);
const success = SHARED_MEMORY.grow(pagesNeeded);
if (!success) {
throw new Error(`Out of memory: need ${bytes} bytes`);
}
this.int32View = new Int32Array(SHARED_MEMORY.buffer);
this.float32View = new Float32Array(SHARED_MEMORY.buffer);
}
const pos = this.offset;
this.offset += bytes;
return pos;
}
}
```
## Phase 8: Migration Checklist
### Build Configuration
- [ ] Add `--import-memory` to Rust flags in `Cargo.toml`
- [ ] Ensure no nodes export memory
### Runtime
- [ ] Create `SHARED_MEMORY` instance
- [ ] Implement `MemoryManager` with alloc/read/write
- [ ] Create import object factory
- [ ] Implement `SharedMemoryRuntimeExecutor`
### Macro
- [ ] Parse definition JSON
- [ ] Validate function signature (N params, Vec<i32> return)
- [ ] Generate wrapper that writes return value to `output_pos`
- [ ] Add panic hook
### Utilities
- [ ] `read_i32(ptr: *const i32) -> i32`
- [ ] `read_f32(ptr: *const i32) -> f32`
- [ ] `read_bool(ptr: *const i32) -> bool`
- [ ] `read_vec3(ptr: *const i32) -> [f32; 3]`
- [ ] `read_i32_slice(ptr: *const i32, len: usize) -> &[i32]`
### Nodes
- [ ] `float`, `integer`, `boolean` nodes
- [ ] `vec3` node
- [ ] `math` node
- [ ] `random` node
- [ ] `box` node
- [ ] `stem` node
- [ ] `branch` node
- [ ] `instance` node
- [ ] `output` node
## Phase 9: Before vs After
### Before (per-node memory)
```rust
#[nodarium_execute]
pub fn execute(input: &[i32]) -> Vec<i32> {
let args = split_args(input);
let a = evaluate_float(args[0]);
let b = evaluate_float(args[1]);
vec![(a + b).to_bits()]
}
```
### After (shared memory)
```rust
#[nodarium_execute]
pub fn execute(a: *const i32, b: *const i32) -> Vec<i32> {
use nodarium_utils::read_f32;
let a_val = unsafe { read_f32(a) };
let b_val = unsafe { read_f32(b) };
vec![(a_val + b_val).to_bits()]
}
```
**Key differences:**
- Parameters are input pointers, not a slice
- Use `read_f32` helper instead of `evaluate_float`
- Macro writes result directly to shared memory
- All nodes share the same memory import
## Phase 10: Benefits
| Aspect | Before | After |
| ----------------- | -------------- | -------------------- |
| Memory | N × ~1MB heaps | 1 × 64-256MB shared |
| Cross-node access | Copy via JS | Direct read |
| API | `&[i32]` slice | `*const i32` pointer |
| Validation | Runtime | Compile-time |

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# Nodarium - AI Coding Agent Summary
## Project Overview
Nodarium is a WebAssembly-based visual programming language used to build <https://nodes.max-richter.dev>, a procedural 3D plant modeling tool. The system allows users to create visual node graphs where each node is a compiled WebAssembly module.
## Technology Stack
**Frontend (SvelteKit):**
- Framework: SvelteKit with Svelte 5
- 3D Rendering: Three.js via Threlte
- Styling: Tailwind CSS 4
- Build Tool: Vite
- State Management: Custom store-client package
- WASM Integration: vite-plugin-wasm, comlink
**Backend/Core (Rust/WASM):**
- Language: Rust
- Output: WebAssembly (wasm32-unknown-unknown target)
- Build Tool: cargo
- Procedural Macros: custom macros package
**Package Management:**
- Node packages: pnpm workspace (v10.28.1)
- Rust packages: Cargo workspace
## Directory Structure
```
nodarium/
├── app/ # SvelteKit web application
│ ├── src/
│ │ ├── lib/ # App-specific components and utilities
│ │ ├── routes/ # SvelteKit routes (pages)
│ │ ├── app.css # Global styles
│ │ └── app.html # HTML template
│ ├── static/
│ │ └── nodes/ # Compiled WASM node files served statically
│ ├── package.json # App dependencies
│ ├── svelte.config.js # SvelteKit configuration
│ ├── vite.config.ts # Vite configuration
│ └── tsconfig.json # TypeScript configuration
├── packages/ # Shared workspace packages
│ ├── ui/ # Svelte UI component library (published as @nodarium/ui)
│ │ ├── src/ # UI components
│ │ ├── static/ # Static assets for UI
│ │ ├── dist/ # Built output
│ │ └── package.json
│ ├── registry/ # Node registry with IndexedDB persistence (@nodarium/registry)
│ │ └── src/
│ ├── types/ # Shared TypeScript types (@nodarium/types)
│ │ └── src/
│ ├── utils/ # Shared utilities (@nodarium/utils)
│ │ └── src/
│ └── macros/ # Rust procedural macros for node development
├── nodes/ # WebAssembly node packages (Rust)
│ └── max/plantarium/ # Plantarium nodes namespace
│ ├── box/ # Box geometry node
│ ├── branch/ # Branch generation node
│ ├── float/ # Float value node
│ ├── gravity/ # Gravity simulation node
│ ├── instance/ # Geometry instancing node
│ ├── math/ # Math operations node
│ ├── noise/ # Noise generation node
│ ├── output/ # Output node for results
│ ├── random/ # Random value node
│ ├── rotate/ # Rotation transformation node
│ ├── stem/ # Stem geometry node
│ ├── triangle/ # Triangle geometry node
│ ├── vec3/ # Vector3 manipulation node
│ └── .template/ # Node template for creating new nodes
├── docs/ # Documentation
│ ├── ARCHITECTURE.md # System architecture overview
│ ├── DEVELOPING_NODES.md # Guide for creating new nodes
│ ├── NODE_DEFINITION.md # Node definition schema
│ └── PLANTARIUM.md # Plantarium-specific documentation
├── Cargo.toml # Rust workspace configuration
├── package.json # Root npm scripts
├── pnpm-workspace.yaml # pnpm workspace configuration
├── pnpm-lock.yaml # Locked dependency versions
└── README.md # Project readme
```
## Node System Architecture
### What is a Node?
Nodes are WebAssembly modules that:
- Have a unique ID (e.g., `max/plantarium/stem`)
- Define inputs with types and default values
- Define outputs they produce
- Execute logic when called with arguments
### Node Definition Schema
Nodes are defined via `definition.json` embedded in each WASM module:
```json
{
"id": "namespace/category/node-name",
"outputs": ["geometry"],
"inputs": {
"height": { "type": "float", "value": 1.0 },
"radius": { "type": "float", "value": 0.1 }
}
}
```
For now the outputs are limited to a single output.
### Node Execution
Nodes receive serialized arguments and return serialized outputs. The `nodarium_utils` Rust crate provides helpers for:
- Parsing input arguments
- Creating geometry data
- Concatenating output vectors
### Node Registration
Nodes are:
1. Compiled to WASM files in `target/wasm32-unknown-unknown/release/`
2. Copied to `app/static/nodes/` for serving
3. Registered in the browser via IndexedDB using the registry package
## Key Dependencies
**Frontend:**
- `@sveltejs/kit` - Application framework
- `@threlte/core` & `@threlte/extras` - Three.js Svelte integration
- `three` - 3D graphics library
- `tailwindcss` - CSS framework
- `comlink` - WebWorker RPC
- `idb` - IndexedDB wrapper
- `wabt` - WebAssembly binary toolkit
**Rust/WASM:**
- Language: Rust (compiled with plain cargo)
- Output: WebAssembly (wasm32-unknown-unknown target)
- Generic WASM wrapper for language-agnostic node development
- `glam` - Math library (Vec2, Vec3, Mat4, etc.)
- `nodarium_macros` - Custom procedural macros
- `nodarium_utils` - Shared node utilities
## Build Commands
From root directory:
```bash
# Install dependencies
pnpm i
# Build all WASM nodes (compiles Rust, copies to app/static)
pnpm build:nodes
# Build the app (builds UI library + SvelteKit app)
pnpm build:app
# Full build (nodes + app)
pnpm build
# Development
pnpm dev # Run all dev commands in parallel
pnpm dev:nodes # Watch nodes/, auto-rebuild on changes
pnpm dev:app_ui # Watch app and UI package
pnpm dev_ui # Watch UI package only
```
## Workspace Packages
The project uses pnpm workspaces with the following packages:
| Package | Location | Purpose |
| ------------------ | ------------------ | ------------------------------ |
| @nodarium/app | app/ | Main SvelteKit application |
| @nodarium/ui | packages/ui/ | Reusable UI component library |
| @nodarium/registry | packages/registry/ | Node registry with persistence |
| @nodarium/types | packages/types/ | Shared TypeScript types |
| @nodarium/utils | packages/utils/ | Shared utilities |
| nodarium macros | packages/macros/ | Rust procedural macros |
## Configuration Files
- `.dprint.jsonc` - Dprint formatter configuration
- `svelte.config.js` - SvelteKit configuration (app and ui)
- `vite.config.ts` - Vite bundler configuration
- `tsconfig.json` - TypeScript configuration (app and packages)
- `Cargo.toml` - Rust workspace with member packages
- `flake.nix` - Nix development environment
## Development Workflow
### Adding a New Node
1. Copy the `.template` directory in `nodes/max/plantarium/` to create a new node directory
2. Define node in `src/definition.json`
3. Implement logic in `src/lib.rs`
4. Build with `cargo build --release --target wasm32-unknown-unknown`
5. Test by dragging onto the node graph
### Modifying UI Components
1. Changes to `packages/ui/` automatically rebuild with watch mode
2. App imports from `@nodarium/ui`
3. Run `pnpm dev:app_ui` for hot reload
## Important Notes for AI Agents
1. **WASM Compilation**: Nodes require `wasm32-unknown-unknown` target (`rustup target add wasm32-unknown-unknown`)
2. **Cross-Compilation**: WASM build happens on host, not in containers/VMs
3. **Static Serving**: Compiled WASM files must exist in `app/static/nodes/` before dev server runs
4. **Workspace Dependencies**: Use `workspace:*` protocol for internal packages
5. **Threlte Version**: Uses Threlte 8.x, not 7.x (important for 3D component APIs)
6. **Svelte 5**: Project uses Svelte 5 with runes (`$state`, `$derived`, `$effect`)
7. **Tailwind 4**: Uses Tailwind CSS v4 with `@tailwindcss/vite` plugin
8. **IndexedDB**: Registry uses IDB for persistent node storage in browser

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# Node Compilation and Runtime Execution
## Overview
Nodarium nodes are WebAssembly modules written in Rust. Each node is a compiled WASM binary that exposes a standardized C ABI interface. The system uses procedural macros to generate the necessary boilerplate for node definitions, memory management, and execution.
## Node Compilation
### 1. Node Definition (JSON)
Each node has a `src/input.json` file that defines:
```json
{
"id": "max/plantarium/stem",
"meta": { "description": "Creates a stem" },
"outputs": ["path"],
"inputs": {
"origin": { "type": "vec3", "value": [0, 0, 0], "external": true },
"amount": { "type": "integer", "value": 1, "min": 1, "max": 64 },
"length": { "type": "float", "value": 5 },
"thickness": { "type": "float", "value": 0.2 }
}
}
```
### 2. Procedural Macros
The `nodarium_macros` crate provides two procedural macros:
#### `#[nodarium_execute]`
Transforms a Rust function into a WASM-compatible entry point:
```rust
#[nodarium_execute]
pub fn execute(input: &[i32]) -> Vec<i32> {
// Node logic here
}
```
The macro generates:
- **C ABI wrapper**: Converts the WASM interface to a standard C FFI
- **`execute` function**: Takes `(ptr: *const i32, len: usize)` and returns `*mut i32`
- **Memory allocation**: `__alloc(len: usize) -> *mut i32` for buffer allocation
- **Memory deallocation**: `__free(ptr: *mut i32, len: usize)` for cleanup
- **Static output buffer**: `OUTPUT_BUFFER` for returning results
- **Panic hook**: Routes panics through `host_log_panic` for debugging
- **Internal logic wrapper**: Wraps the original function
#### `nodarium_definition_file!("path")`
Embeds the node definition JSON into the WASM binary:
```rust
nodarium_definition_file!("src/input.json");
```
Generates:
- **`DEFINITION_DATA`**: Static byte array in `nodarium_definition` section
- **`get_definition_ptr()`**: Returns pointer to definition data
- **`get_definition_len()`**: Returns length of definition data
### 3. Build Process
Nodes are compiled with:
```bash
cargo build --release --target wasm32-unknown-unknown
```
The resulting `.wasm` files are copied to `app/static/nodes/` for serving.
## Node Execution Runtime
### Architecture
```
┌─────────────────────────────────────────────────────────────┐
│ WebWorker Thread │
│ ┌─────────────────────────────────────────────────────────┐│
│ │ WorkerRuntimeExecutor ││
│ │ ┌───────────────────────────────────────────────────┐ ││
│ │ │ MemoryRuntimeExecutor ││
│ │ │ ┌─────────────────────────────────────────────┐ ││
│ │ │ │ Node Registry (WASM + Definitions) ││
│ │ │ └─────────────────────────────────────────────┘ ││
│ │ │ ┌─────────────────────────────────────────────┐ ││
│ │ │ │ Execution Engine (Bottom-Up Evaluation) ││
│ │ │ └─────────────────────────────────────────────┘ ││
│ │ └───────────────────────────────────────────────────┘ ││
│ └─────────────────────────────────────────────────────────┘│
└─────────────────────────────────────────────────────────────┘
```
### 1. MemoryRuntimeExecutor
The core execution engine in `runtime-executor.ts`:
#### Metadata Collection (`addMetaData`)
1. Load node definitions from registry
2. Build parent/child relationships from graph edges
3. Calculate execution depth via reverse BFS from output node
#### Node Sorting
Nodes are sorted by depth (highest depth first) for bottom-up execution:
```
Depth 3: n3 n6
Depth 2: n2 n4 n5
Depth 1: n1
Depth 0: Output
Execution order: n3, n6, n2, n4, n5, n1, Output
```
#### Input Collection
For each node, inputs are gathered from:
1. **Connected nodes**: Results from parent nodes in the graph
2. **Node props**: Values stored directly on the node instance
3. **Settings**: Global settings mapped via `setting` property
4. **Defaults**: Values from node definition
#### Input Encoding
Values are encoded as `Int32Array`:
- **Floats**: IEEE 754 bits cast to i32
- **Vectors**: `[0, count, v1, v2, v3, 1, 1]` (nested bracket format)
- **Booleans**: `0` or `1`
- **Integers**: Direct i32 value
#### Caching
Results are cached using:
```typescript
inputHash = `node-${node.id}-${fastHashArrayBuffer(encoded_inputs)}`
```
The cache uses LRU eviction (default size: 50 entries).
### 2. Execution Flow
```typescript
async execute(graph: Graph, settings) {
// 1. Load definitions and build node relationships
const [outputNode, nodes] = await this.addMetaData(graph);
// 2. Sort nodes by depth (bottom-up)
const sortedNodes = nodes.sort((a, b) => b.depth - a.depth);
// 3. Execute each node
for (const node of sortedNodes) {
const inputs = this.collectInputs(node, settings);
const encoded = concatEncodedArrays(inputs);
const result = nodeType.execute(encoded);
this.results[node.id] = result;
}
// 4. Return output node result
return this.results[outputNode.id];
}
```
### 3. Worker Isolation
`WorkerRuntimeExecutor` runs execution in a WebWorker via Comlink:
```typescript
class WorkerRuntimeExecutor implements RuntimeExecutor {
private worker = new ComlinkWorker(...);
async execute(graph, settings) {
return this.worker.executeGraph(graph, settings);
}
}
```
The worker backend (`worker-runtime-executor-backend.ts`):
- Creates a single `MemoryRuntimeExecutor` instance
- Manages caching state
- Collects performance metrics
### 4. Remote Execution (Optional)
`RemoteRuntimeExecutor` can execute graphs on a remote server:
```typescript
class RemoteRuntimeExecutor implements RuntimeExecutor {
async execute(graph, settings) {
const res = await fetch(this.url, {
method: "POST",
body: JSON.stringify({ graph, settings })
});
return new Int32Array(await res.arrayBuffer());
}
}
```
## Data Encoding Format
### Bracket Notation
Inputs and outputs use a nested bracket encoding:
```
[0, count, item1, item2, ..., 1, 1]
^ ^ items ^ ^
| | | |
| | | +-- closing bracket
| +-- number of items + 1 |
+-- opening bracket (0) +-- closing bracket (1)
```
### Example Encodings
**Float (5.0)**:
```typescript
encodeFloat(5.0) // → 1084227584 (IEEE 754 bits as i32)
```
**Vec3 ([1, 2, 3])**:
```typescript
[0, 4, encodeFloat(1), encodeFloat(2), encodeFloat(3), 1, 1]
```
**Nested Math Expression**:
```
[0, 3, 0, 2, 0, 3, 0, 0, 0, 3, 7549747, 127, 1, 1, ...]
```
### Decoding Utilities
From `packages/utils/src/tree.rs`:
- `split_args()`: Parses nested bracket arrays into segments
- `evaluate_float()`: Recursively evaluates and decodes float expressions
- `evaluate_int()`: Evaluates integer/math node expressions
- `evaluate_vec3()`: Decodes vec3 arrays
## Geometry Data Format
### Path Data
Paths represent procedural plant structures:
```
[0, count, [0, header_size, node_type, depth, x, y, z, w, ...], 1, 1]
```
Each point has 4 values: x, y, z position + thickness (w).
### Geometry Data
Meshes use a similar format with vertices and face indices.
## Performance Tracking
The runtime collects detailed performance metrics:
- `collect-metadata`: Time to build node graph
- `collected-inputs`: Time to gather inputs
- `encoded-inputs`: Time to encode inputs
- `hash-inputs`: Time to compute cache hash
- `cache-hit`: 1 if cache hit, 0 if miss
- `node/{node_type}`: Time per node execution
## Caching Strategy
### MemoryRuntimeCache
LRU cache implementation:
```typescript
class MemoryRuntimeCache {
private map = new Map<string, unknown>();
size: number = 50;
get(key) { /* move to front */ }
set(key, value) { /* evict oldest if at capacity */ }
}
```
### IndexDBCache
For persistence across sessions, the registry uses IndexedDB caching.
## Summary
The Nodarium node system works as follows:
1. **Compilation**: Rust functions are decorated with macros that generate C ABI WASM exports
2. **Registration**: Node definitions are embedded in WASM and loaded at runtime
3. **Graph Analysis**: Runtime builds node relationships and execution order
4. **Bottom-Up Execution**: Nodes execute from leaves to output
5. **Caching**: Results are cached per-node-inputs hash for performance
6. **Isolation**: Execution runs in a WebWorker to prevent main thread blocking

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@@ -27,3 +27,5 @@ dist-ssr
*.sln
*.sw?
build/
test-results/

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@@ -25,19 +25,9 @@ FROM nginx:alpine AS runner
RUN rm /etc/nginx/conf.d/default.conf
COPY <<EOF /etc/nginx/conf.d/app.conf
server {
listen 80;
server_name _;
root /app;
index index.html;
location / {
try_files \$uri \$uri/ /index.html;
}
}
EOF
COPY app/docker/app.conf /etc/nginx/conf.d/app.conf
COPY --from=builder /app/app/build /app
COPY --from=builder /app/packages/ui/build /app/ui
EXPOSE 80

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out/

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import { NodeDefinition, NodeId, NodeRegistry } from '@nodarium/types';
import { createWasmWrapper } from '@nodarium/utils';
import { readFile } from 'node:fs/promises';
import { resolve } from 'node:path';
export class BenchmarkRegistry implements NodeRegistry {
status: 'loading' | 'ready' | 'error' = 'loading';
private nodes = new Map<string, NodeDefinition>();
async load(nodeIds: NodeId[]): Promise<NodeDefinition[]> {
const nodes = await Promise.all(nodeIds.map(async id => {
const p = resolve('static/nodes/' + id + '.wasm');
const file = await readFile(p);
const node = createWasmWrapper(file as unknown as ArrayBuffer);
const d = node.get_definition();
return {
...d,
execute: node.execute
};
}));
for (const n of nodes) {
this.nodes.set(n.id, n);
}
this.status = 'ready';
return nodes;
}
async register(id: string, wasmBuffer: ArrayBuffer): Promise<NodeDefinition> {
const wasm = createWasmWrapper(wasmBuffer);
const d = wasm.get_definition();
const node = {
...d,
execute: wasm.execute
};
this.nodes.set(id, node);
return node;
}
getNode(id: NodeId | string): NodeDefinition | undefined {
return this.nodes.get(id);
}
getAllNodes(): NodeDefinition[] {
return [];
}
}

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app/benchmark/index.ts Normal file
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import type { Graph, Graph as GraphType, NodeId } from '@nodarium/types';
import { createLogger, createPerformanceStore } from '@nodarium/utils';
import { mkdir, writeFile } from 'node:fs/promises';
import { resolve } from 'node:path';
import { MemoryRuntimeExecutor } from '../src/lib/runtime/runtime-executor.ts';
import { BenchmarkRegistry } from './benchmarkRegistry.ts';
import defaultPlantTemplate from './templates/default.json' assert { type: 'json' };
import lottaFacesTemplate from './templates/lotta-faces.json' assert { type: 'json' };
import plantTemplate from './templates/plant.json' assert { type: 'json' };
const registry = new BenchmarkRegistry();
const r = new MemoryRuntimeExecutor(registry);
const perfStore = createPerformanceStore();
const log = createLogger('bench');
const templates: Record<string, Graph> = {
'plant': plantTemplate as unknown as GraphType,
'lotta-faces': lottaFacesTemplate as unknown as GraphType,
'default': defaultPlantTemplate as unknown as GraphType
};
async function run(g: GraphType, amount: number) {
await registry.load(plantTemplate.nodes.map(n => n.type) as NodeId[]);
log.log('loaded ' + g.nodes.length + ' nodes');
log.log('warming up');
// Warm up the runtime? maybe this does something?
for (let index = 0; index < 10; index++) {
await r.execute(g, { randomSeed: true });
}
log.log('executing');
r.perf = perfStore;
for (let i = 0; i < amount; i++) {
r.perf?.startRun();
await r.execute(g, { randomSeed: true });
r.perf?.stopRun();
}
log.log('finished');
return r.perf.get();
}
async function main() {
const outPath = resolve('benchmark/out/');
await mkdir(outPath, { recursive: true });
for (const key in templates) {
log.log('executing ' + key);
const perfData = await run(templates[key], 100);
await writeFile(resolve(outPath, key + '.json'), JSON.stringify(perfData));
await new Promise(res => setTimeout(res, 200));
}
}
main();

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@@ -0,0 +1,95 @@
{
"settings": { "resolution.circle": 26, "resolution.curve": 39 },
"nodes": [
{ "id": 9, "position": [220, 80], "type": "max/plantarium/output", "props": {} },
{
"id": 10,
"position": [95, 80],
"type": "max/plantarium/stem",
"props": { "amount": 5, "length": 11, "thickness": 0.1 }
},
{
"id": 14,
"position": [195, 80],
"type": "max/plantarium/gravity",
"props": {
"strength": 0.38,
"scale": 39,
"fixBottom": 0,
"directionalStrength": [1, 1, 1],
"depth": 1,
"curviness": 1
}
},
{
"id": 15,
"position": [120, 80],
"type": "max/plantarium/noise",
"props": {
"strength": 4.9,
"scale": 2.2,
"fixBottom": 1,
"directionalStrength": [1, 1, 1],
"depth": 1,
"octaves": 1
}
},
{
"id": 16,
"position": [70, 80],
"type": "max/plantarium/vec3",
"props": { "0": 0, "1": 0, "2": 0 }
},
{
"id": 17,
"position": [45, 80],
"type": "max/plantarium/random",
"props": { "min": -2, "max": 2 }
},
{
"id": 18,
"position": [170, 80],
"type": "max/plantarium/branch",
"props": {
"length": 1.6,
"thickness": 0.69,
"amount": 36,
"offsetSingle": 0.5,
"lowestBranch": 0.46,
"highestBranch": 1,
"depth": 1,
"rotation": 180
}
},
{
"id": 19,
"position": [145, 80],
"type": "max/plantarium/gravity",
"props": {
"strength": 0.38,
"scale": 39,
"fixBottom": 0,
"directionalStrength": [1, 1, 1],
"depth": 1,
"curviness": 1
}
},
{
"id": 20,
"position": [70, 120],
"type": "max/plantarium/random",
"props": { "min": 0.073, "max": 0.15 }
}
],
"edges": [
[14, 0, 9, "input"],
[10, 0, 15, "plant"],
[16, 0, 10, "origin"],
[17, 0, 16, "0"],
[17, 0, 16, "2"],
[18, 0, 14, "plant"],
[15, 0, 19, "plant"],
[19, 0, 18, "plant"],
[20, 0, 10, "thickness"]
]
}

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@@ -0,0 +1,44 @@
{
"settings": { "resolution.circle": 64, "resolution.curve": 64, "randomSeed": false },
"nodes": [
{ "id": 9, "position": [260, 0], "type": "max/plantarium/output", "props": {} },
{
"id": 18,
"position": [185, 0],
"type": "max/plantarium/stem",
"props": { "amount": 64, "length": 12, "thickness": 0.15 }
},
{
"id": 19,
"position": [210, 0],
"type": "max/plantarium/noise",
"props": { "scale": 1.3, "strength": 5.4 }
},
{
"id": 20,
"position": [235, 0],
"type": "max/plantarium/branch",
"props": { "length": 0.8, "thickness": 0.8, "amount": 3 }
},
{
"id": 21,
"position": [160, 0],
"type": "max/plantarium/vec3",
"props": { "0": 0.39, "1": 0, "2": 0.41 }
},
{
"id": 22,
"position": [130, 0],
"type": "max/plantarium/random",
"props": { "min": -2, "max": 2 }
}
],
"edges": [
[18, 0, 19, "plant"],
[19, 0, 20, "plant"],
[20, 0, 9, "input"],
[21, 0, 18, "origin"],
[22, 0, 21, "0"],
[22, 0, 21, "2"]
]
}

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@@ -0,0 +1,71 @@
{
"settings": { "resolution.circle": 26, "resolution.curve": 39 },
"nodes": [
{ "id": 9, "position": [180, 80], "type": "max/plantarium/output", "props": {} },
{
"id": 10,
"position": [55, 80],
"type": "max/plantarium/stem",
"props": { "amount": 1, "length": 11, "thickness": 0.71 }
},
{
"id": 11,
"position": [80, 80],
"type": "max/plantarium/noise",
"props": {
"strength": 35,
"scale": 4.6,
"fixBottom": 1,
"directionalStrength": [1, 0.74, 0.083],
"depth": 1
}
},
{
"id": 12,
"position": [105, 80],
"type": "max/plantarium/branch",
"props": {
"length": 3,
"thickness": 0.6,
"amount": 10,
"rotation": 180,
"offsetSingle": 0.34,
"lowestBranch": 0.53,
"highestBranch": 1,
"depth": 1
}
},
{
"id": 13,
"position": [130, 80],
"type": "max/plantarium/noise",
"props": {
"strength": 8,
"scale": 7.7,
"fixBottom": 1,
"directionalStrength": [1, 0, 1],
"depth": 1
}
},
{
"id": 14,
"position": [155, 80],
"type": "max/plantarium/gravity",
"props": {
"strength": 0.11,
"scale": 39,
"fixBottom": 0,
"directionalStrength": [1, 1, 1],
"depth": 1,
"curviness": 1
}
}
],
"edges": [
[10, 0, 11, "plant"],
[11, 0, 12, "plant"],
[12, 0, 13, "plant"],
[13, 0, 14, "plant"],
[14, 0, 9, "input"]
]
}

10
app/docker/app.conf Normal file
View File

@@ -0,0 +1,10 @@
server {
listen 80;
server_name _;
root /app;
index index.html;
location / {
try_files \$uri \$uri/ /index.html;
}
}

62
app/e2e/main.test.ts Normal file
View File

@@ -0,0 +1,62 @@
import { expect, test } from '@playwright/test';
test('test', async ({ page }) => {
// Listen for console messages
page.on('console', msg => {
console.log(`[Browser Console] ${msg.type()}: ${msg.text()}`);
});
await page.goto('http://localhost:4173', { waitUntil: 'load' });
// await expect(page).toHaveScreenshot();
await expect(page.locator('.graph-wrapper')).toHaveScreenshot();
await page.getByRole('button', { name: 'projects' }).click();
await page.getByRole('button', { name: 'New', exact: true }).click();
await page.getByRole('combobox').selectOption('2');
await page.getByRole('textbox', { name: 'Project name' }).click();
await page.getByRole('textbox', { name: 'Project name' }).fill('Test Project');
await page.getByRole('button', { name: 'Create' }).click();
const expectedNodes = [
{
id: '10',
type: 'max/plantarium/stem',
props: {
amount: 50,
length: 4,
thickness: 1
}
},
{
id: '11',
type: 'max/plantarium/noise',
props: {
scale: 0.5,
strength: 5
}
},
{
id: '9',
type: 'max/plantarium/output'
}
];
for (const node of expectedNodes) {
const wrapper = page.locator(
`div.wrapper[data-node-id="${node.id}"][data-node-type="${node.type}"]`
);
await expect(wrapper).toBeVisible();
if ('props' in node) {
const props = node.props as unknown as Record<string, number>;
for (const propId in node.props) {
const expectedValue = props[propId];
const inputElement = page.locator(
`div.wrapper[data-node-type="${node.type}"][data-node-input="${propId}"] input[type="number"]`
);
const value = parseFloat(await inputElement.inputValue());
expect(value).toBe(expectedValue);
}
}
}
});

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37
app/eslint.config.mjs Normal file
View File

@@ -0,0 +1,37 @@
import { includeIgnoreFile } from '@eslint/compat';
import js from '@eslint/js';
import svelte from 'eslint-plugin-svelte';
import { defineConfig } from 'eslint/config';
import globals from 'globals';
import path from 'node:path';
import ts from 'typescript-eslint';
import svelteConfig from './svelte.config.js';
const gitignorePath = path.resolve(import.meta.dirname, '.gitignore');
export default defineConfig(
includeIgnoreFile(gitignorePath),
js.configs.recommended,
...ts.configs.recommended,
...svelte.configs.recommended,
{
languageOptions: { globals: { ...globals.browser, ...globals.node } },
rules: {
// typescript-eslint strongly recommend that you do not use the no-undef lint rule on TypeScript projects.
// see: https://typescript-eslint.io/troubleshooting/faqs/eslint/#i-get-errors-from-the-no-undef-rule-about-global-variables-not-being-defined-even-though-there-are-no-typescript-errors
'no-undef': 'off'
}
},
{
files: ['**/*.svelte', '**/*.svelte.ts', '**/*.svelte.js'],
languageOptions: {
parserOptions: {
projectService: true,
extraFileExtensions: ['.svelte'],
parser: ts.parser,
tsconfigRootDir: import.meta.dirname,
svelteConfig
}
}
}
);

View File

@@ -1,19 +1,26 @@
{
"name": "@nodarium/app",
"private": true,
"version": "0.0.0",
"version": "0.0.5",
"type": "module",
"scripts": {
"dev": "vite dev",
"predev": "rm static/CHANGELOG.md && ln -s ../../CHANGELOG.md static/CHANGELOG.md",
"build": "svelte-kit sync && vite build",
"test": "vitest",
"preview": "vite preview"
"test:unit": "vitest",
"test": "npm run test:unit -- --run && npm run test:e2e",
"test:e2e": "playwright test",
"preview": "vite preview",
"format": "dprint fmt -c '../.dprint.jsonc' .",
"format:check": "dprint check -c '../.dprint.jsonc' .",
"lint": "eslint .",
"check": "svelte-kit sync && svelte-check --tsconfig ./tsconfig.json",
"bench": "tsx ./benchmark/index.ts"
},
"dependencies": {
"@nodarium/registry": "workspace:*",
"@nodarium/ui": "workspace:*",
"@nodarium/utils": "workspace:*",
"@sveltejs/kit": "^2.50.0",
"@sveltejs/kit": "^2.50.2",
"@tailwindcss/vite": "^4.1.18",
"@threlte/core": "8.3.1",
"@threlte/extras": "9.7.1",
@@ -21,27 +28,38 @@
"file-saver": "^2.0.5",
"idb": "^8.0.3",
"jsondiffpatch": "^0.7.3",
"micromark": "^4.0.2",
"tailwindcss": "^4.1.18",
"three": "^0.182.0",
"wabt": "^1.0.39"
"three": "^0.182.0"
},
"devDependencies": {
"@eslint/compat": "^2.0.2",
"@eslint/js": "^9.39.2",
"@iconify-json/tabler": "^1.2.26",
"@iconify/tailwind4": "^1.2.1",
"@nodarium/types": "workspace:",
"@nodarium/types": "workspace:^",
"@playwright/test": "^1.58.1",
"@sveltejs/adapter-static": "^3.0.10",
"@sveltejs/vite-plugin-svelte": "^6.2.4",
"@tsconfig/svelte": "^5.0.6",
"@tsconfig/svelte": "^5.0.7",
"@types/file-saver": "^2.0.7",
"@types/three": "^0.182.0",
"svelte": "^5.46.4",
"svelte-check": "^4.3.5",
"@vitest/browser-playwright": "^4.0.18",
"dprint": "^0.51.1",
"eslint": "^9.39.2",
"eslint-plugin-svelte": "^3.14.0",
"globals": "^17.3.0",
"svelte": "^5.49.2",
"svelte-check": "^4.3.6",
"tslib": "^2.8.1",
"tsx": "^4.21.0",
"typescript": "^5.9.3",
"typescript-eslint": "^8.54.0",
"vite": "^7.3.1",
"vite-plugin-comlink": "^5.3.0",
"vite-plugin-glsl": "^1.5.5",
"vite-plugin-wasm": "^3.5.0",
"vitest": "^4.0.17"
"vitest": "^4.0.18",
"vitest-browser-svelte": "^2.0.2"
}
}

20
app/playwright.config.ts Normal file
View File

@@ -0,0 +1,20 @@
import { defineConfig } from '@playwright/test';
export default defineConfig({
webServer: { command: 'pnpm build && pnpm preview', port: 4173 },
testDir: 'e2e',
use: {
browserName: 'firefox',
launchOptions: {
firefoxUserPrefs: {
// Force WebGL even without a GPU
'webgl.force-enabled': true,
'webgl.disabled': false,
// Use software rendering (Mesa) instead of hardware
'layers.acceleration.disabled': true,
'gfx.webrender.software': true,
'webgl.enable-webgl2': true
}
}
}
});

View File

@@ -2,5 +2,9 @@
@source "../../packages/ui/**/*.svelte";
@plugin "@iconify/tailwind4" {
prefix: "i";
icon-sets: from-folder(custom, "./src/lib/icons")
};
icon-sets: from-folder("custom", "./src/lib/icons");
}
body * {
color: var(--color-text);
}

View File

@@ -1,28 +1,26 @@
<!doctype html>
<!DOCTYPE html>
<html lang="en">
<head>
<head>
<meta charset="utf-8" />
<link rel="icon" href="%sveltekit.assets%/svelte.svg" />
<link rel="icon" href="%sveltekit.assets%/favicon.svg" />
<meta name="viewport" content="width=device-width, initial-scale=1" />
%sveltekit.head%
<title>Nodes</title>
<script>
var store = localStorage.getItem("node-settings");
var store = localStorage.getItem('node-settings');
if (store) {
try {
var value = JSON.parse(store);
var themes = ["dark", "light", "catppuccin"];
var themes = ['dark', 'light', 'catppuccin'];
if (themes[value.theme]) {
document.documentElement.classList.add("theme-" + themes[value.theme]);
document.documentElement.classList.add('theme-' + themes[value.theme]);
}
} catch (e) { }
} catch (e) {}
}
</script>
</head>
</head>
<body data-sveltekit-preload-data="hover">
<body data-sveltekit-preload-data="hover">
<div style="display: contents">%sveltekit.body%</div>
</body>
</body>
</html>

View File

@@ -1,2 +1,2 @@
import { PUBLIC_ANALYTIC_SCRIPT } from "$env/static/public";
import { PUBLIC_ANALYTIC_SCRIPT } from '$env/static/public';
export const ANALYTIC_SCRIPT = PUBLIC_ANALYTIC_SCRIPT;

View File

@@ -11,6 +11,7 @@ uniform vec3 camPos;
uniform vec2 zoomLimits;
uniform vec3 backgroundColor;
uniform vec3 lineColor;
uniform int gridType; // 0 = grid lines, 1 = dots
// Anti-aliased step: threshold in the same units as `value`
float aaStep(float threshold, float value, float deriv) {
@@ -78,6 +79,7 @@ void main(void) {
float ux = (vUv.x - 0.5) * width + cx * cz;
float uy = (vUv.y - 0.5) * height - cy * cz;
if(gridType == 0) {
// extra small grid
float m1 = grid(ux, uy, divisions * 4.0, thickness * 4.0) * 0.9;
float m2 = grid(ux, uy, divisions * 16.0, thickness * 16.0) * 0.5;
@@ -108,5 +110,20 @@ void main(void) {
vec3 color = mix(backgroundColor, lineColor, c);
gl_FragColor = vec4(color, 1.0);
} else {
float large = circle_grid(ux, uy, cz * 20.0, 1.0) * 0.4;
float medium = circle_grid(ux, uy, cz * 10.0, 1.0) * 0.6;
float small = circle_grid(ux, uy, cz * 2.5, 1.0) * 0.8;
float c = mix(large, medium, min(nz * 2.0 + 0.05, 1.0));
c = mix(c, small, clamp((nz - 0.3) / 0.7, 0.0, 1.0));
vec3 color = mix(backgroundColor, lineColor, c);
gl_FragColor = vec4(color, 1.0);
}
}

View File

@@ -1,16 +1,17 @@
<script lang="ts">
import { T } from "@threlte/core";
import BackgroundVert from "./Background.vert";
import BackgroundFrag from "./Background.frag";
import { colors } from "../graph/colors.svelte";
import { appSettings } from "$lib/settings/app-settings.svelte";
import { appSettings } from '$lib/settings/app-settings.svelte';
import { T } from '@threlte/core';
import { colors } from '../graph/colors.svelte';
import BackgroundFrag from './Background.frag';
import BackgroundVert from './Background.vert';
type Props = {
minZoom: number;
maxZoom: number;
cameraPosition: [number, number, number];
width: number;
height: number;
minZoom?: number;
maxZoom?: number;
cameraPosition?: [number, number, number];
width?: number;
height?: number;
type?: 'grid' | 'dots' | 'none';
};
let {
@@ -19,8 +20,17 @@
cameraPosition = [0, 1, 0],
width = globalThis?.innerWidth || 100,
height = globalThis?.innerHeight || 100,
type = 'grid'
}: Props = $props();
const typeMap = new Map([
['grid', 0],
['dots', 1],
['none', 2]
]);
const gridType = $derived(typeMap.get(type) || 0);
let bw = $derived(width / cameraPosition[2]);
let bh = $derived(height / cameraPosition[2]);
</script>
@@ -38,27 +48,31 @@
fragmentShader={BackgroundFrag}
uniforms={{
camPos: {
value: [0, 1, 0],
value: [0, 1, 0]
},
backgroundColor: {
value: colors["layer-0"],
value: colors['layer-0']
},
lineColor: {
value: colors["outline"],
value: colors['outline']
},
zoomLimits: {
value: [2, 50],
value: [2, 50]
},
dimensions: {
value: [100, 100],
value: [100, 100]
},
gridType: {
value: 0
}
}}
uniforms.camPos.value={cameraPosition}
uniforms.backgroundColor.value={appSettings.value.theme &&
colors["layer-0"]}
uniforms.lineColor.value={appSettings.value.theme && colors["outline"]}
uniforms.backgroundColor.value={appSettings.value.theme
&& colors['layer-0']}
uniforms.lineColor.value={appSettings.value.theme && colors['outline']}
uniforms.zoomLimits.value={[minZoom, maxZoom]}
uniforms.dimensions.value={[width, height]}
uniforms.gridType.value={gridType}
/>
</T.Mesh>
</T.Group>

View File

@@ -5,19 +5,33 @@
import { getGraphManager, getGraphState } from '../graph-state.svelte';
type Props = {
paddingLeft?: number;
paddingRight?: number;
paddingTop?: number;
paddingBottom?: number;
onnode: (n: NodeInstance) => void;
};
const { onnode }: Props = $props();
const padding = 10;
const {
paddingLeft = padding,
paddingRight = padding,
paddingTop = padding,
paddingBottom = padding,
onnode
}: Props = $props();
const graph = getGraphManager();
const graphState = getGraphState();
let input: HTMLInputElement;
let wrapper: HTMLDivElement;
let value = $state<string>();
let activeNodeId = $state<NodeId>();
const MENU_WIDTH = 150;
const MENU_HEIGHT = 350;
const allNodes = graphState.activeSocket
? graph.getPossibleNodes(graphState.activeSocket)
: graph.getNodeDefinitions();
@@ -79,19 +93,52 @@
}
}
function clampAddMenuPosition() {
if (!graphState.addMenuPosition) return;
const camX = graphState.cameraPosition[0];
const camY = graphState.cameraPosition[1];
const zoom = graphState.cameraPosition[2];
const halfViewportWidth = (graphState.width / 2) / zoom;
const halfViewportHeight = (graphState.height / 2) / zoom;
const halfMenuWidth = (MENU_WIDTH / 2) / zoom;
const halfMenuHeight = (MENU_HEIGHT / 2) / zoom;
const minX = camX - halfViewportWidth - halfMenuWidth + paddingLeft / zoom;
const maxX = camX + halfViewportWidth - halfMenuWidth - paddingRight / zoom;
const minY = camY - halfViewportHeight - halfMenuHeight + paddingTop / zoom;
const maxY = camY + halfViewportHeight - halfMenuHeight - paddingBottom / zoom;
const clampedX = Math.max(
minX + halfMenuWidth,
Math.min(graphState.addMenuPosition[0], maxX - halfMenuWidth)
);
const clampedY = Math.max(
minY + halfMenuHeight,
Math.min(graphState.addMenuPosition[1], maxY - halfMenuHeight)
);
if (clampedX !== graphState.addMenuPosition[0] || clampedY !== graphState.addMenuPosition[1]) {
graphState.addMenuPosition = [clampedX, clampedY];
}
}
$effect(() => {
const pos = graphState.addMenuPosition;
const zoom = graphState.cameraPosition[2];
const width = graphState.width;
const height = graphState.height;
if (pos && zoom && width && height) {
clampAddMenuPosition();
}
});
onMount(() => {
input.disabled = false;
setTimeout(() => input.focus(), 50);
const rect = wrapper.getBoundingClientRect();
const deltaY = rect.bottom - window.innerHeight;
const deltaX = rect.right - window.innerWidth;
if (deltaY > 0) {
wrapper.style.marginTop = `-${deltaY + 30}px`;
}
if (deltaX > 0) {
wrapper.style.marginLeft = `-${deltaX + 30}px`;
}
});
</script>
@@ -100,7 +147,7 @@
position.z={graphState.addMenuPosition?.[1]}
transform={false}
>
<div class="add-menu-wrapper" bind:this={wrapper}>
<div class="add-menu-wrapper">
<div class="header">
<input
id="add-menu"
@@ -116,7 +163,7 @@
</div>
<div class="content">
{#each nodes as node}
{#each nodes as node (node.id)}
<div
class="result"
role="treeitem"
@@ -149,7 +196,7 @@
}
input {
background: var(--layer-0);
background: var(--color-layer-0);
font-family: var(--font-family);
border: none;
border-radius: 5px;
@@ -168,10 +215,10 @@
.add-menu-wrapper {
position: absolute;
background: var(--layer-1);
background: var(--color-layer-1);
border-radius: 7px;
overflow: hidden;
border: solid 2px var(--layer-2);
border: solid 2px var(--color-layer-2);
width: 150px;
}
.content {
@@ -184,14 +231,14 @@
.result {
padding: 1em 0.9em;
border-bottom: solid 1px var(--layer-2);
border-bottom: solid 1px var(--color-layer-2);
opacity: 0.7;
font-size: 0.9em;
cursor: pointer;
}
.result[aria-selected="true"] {
background: var(--layer-2);
background: var(--color-layer-2);
opacity: 1;
}
</style>

View File

@@ -1,5 +1,5 @@
<script lang="ts">
import { HTML } from "@threlte/extras";
import { HTML } from '@threlte/extras';
type Props = {
p1: { x: number; y: number };
@@ -10,7 +10,7 @@
const {
p1 = { x: 0, y: 0 },
p2 = { x: 0, y: 0 },
cameraPosition = [0, 1, 0],
cameraPosition = [0, 1, 0]
}: Props = $props();
const width = $derived(Math.abs(p1.x - p2.x) * cameraPosition[2]);
@@ -24,14 +24,15 @@
<div
class="box-selection"
style={`width: ${width}px; height: ${height}px;`}
></div>
>
</div>
</HTML>
<style>
.box-selection {
width: 40px;
height: 20px;
border: solid 2px var(--outline);
border: solid 2px var(--color-outline);
border-style: dashed;
border-radius: 2px;
}

View File

@@ -1,6 +1,6 @@
<script lang="ts">
import { T } from "@threlte/core";
import { type OrthographicCamera } from "three";
import { T } from '@threlte/core';
import { type OrthographicCamera } from 'three';
type Props = {
camera: OrthographicCamera;
position: [number, number, number];

View File

@@ -1,6 +1,6 @@
<script lang="ts">
import type { NodeDefinition, NodeRegistry } from "@nodarium/types";
import { onMount } from "svelte";
import type { NodeDefinition, NodeRegistry } from '@nodarium/types';
import { onMount } from 'svelte';
let mx = $state(0);
let my = $state(0);
@@ -20,15 +20,15 @@
my = ev.clientY;
if (!target) return;
const closest = target?.closest?.("[data-node-type]");
const closest = target?.closest?.('[data-node-type]');
if (!closest) {
node = undefined;
return;
}
let nodeType = closest.getAttribute("data-node-type");
let nodeInput = closest.getAttribute("data-node-input");
let nodeType = closest.getAttribute('data-node-type');
let nodeInput = closest.getAttribute('data-node-input');
if (!nodeType) {
node = undefined;
@@ -40,9 +40,9 @@
onMount(() => {
const style = wrapper.parentElement?.style;
style?.setProperty("cursor", "help");
style?.setProperty('cursor', 'help');
return () => {
style?.removeProperty("cursor");
style?.removeProperty('cursor');
};
});
</script>
@@ -53,12 +53,12 @@
class="help-wrapper p-4"
class:visible={node}
bind:clientWidth={width}
style="--my:{my}px; --mx:{Math.min(mx, window.innerWidth - width - 20)}px;"
style="--my: {my}px; --mx: {Math.min(mx, window.innerWidth - width - 20)}px"
bind:this={wrapper}
>
<p class="m-0 text-light opacity-40 flex items-center gap-3 mb-4">
<span class="i-tabler-help block w-4 h-4"></span>
{node?.id.split("/").at(-1) || "Help"}
{node?.id.split('/').at(-1) || 'Help'}
{#if input}
<span>> {input}</span>
{/if}
@@ -77,7 +77,7 @@
{#if !input}
<div>
<span class="i-tabler-arrow-right opacity-30">-></span>
{node?.outputs?.map((o) => o).join(", ") ?? "nothing"}
{node?.outputs?.map((o) => o).join(', ') ?? 'nothing'}
</div>
{/if}
{/if}
@@ -88,12 +88,12 @@
position: fixed;
pointer-events: none;
transform: translate(var(--mx), var(--my));
background: var(--layer-1);
background: var(--color-layer-1);
border-radius: 5px;
top: 10px;
left: 10px;
max-width: 250px;
border: 1px solid var(--outline);
border: 1px solid var(--color-outline);
z-index: 10000;
display: none;
}

View File

@@ -1,11 +1,32 @@
<script lang="ts">
import { MeshLineGeometry, MeshLineMaterial } from "@threlte/extras";
import { points, lines, rects } from "./store.js";
import { T } from "@threlte/core";
import { Color } from "three";
import type { Box } from '@nodarium/types';
import { T } from '@threlte/core';
import { MeshLineGeometry, MeshLineMaterial } from '@threlte/extras';
import { Color, Vector3 } from 'three';
import { lines, points, rects } from './store.js';
type Line = {
points: Vector3[];
color?: Color;
};
function getEachKey(value: Vector3 | Box | Line): string {
if ('x' in value) {
return [value.x, value.y, value.z].join('-');
}
if ('minX' in value) {
return [value.maxX, value.minX, value.maxY, value.minY].join('-');
}
if ('points' in value) {
return getEachKey(value.points[Math.floor(value.points.length / 2)]);
}
return '';
}
</script>
{#each $points as point}
{#each $points as point (getEachKey(point))}
<T.Mesh
position.x={point.x}
position.y={point.y}
@@ -17,7 +38,7 @@
</T.Mesh>
{/each}
{#each $rects as rect, i}
{#each $rects as rect, i (getEachKey(rect))}
<T.Mesh
position.x={(rect.minX + rect.maxX) / 2}
position.y={0}
@@ -32,11 +53,11 @@
</T.Mesh>
{/each}
{#each $lines as line}
{#each $lines as line (getEachKey(line))}
<T.Mesh position.y={1}>
<MeshLineGeometry points={line.points} />
<MeshLineMaterial
color={line.color || "red"}
color={line.color || 'red'}
linewidth={1}
attenuate={false}
/>

View File

@@ -1,18 +1,17 @@
<script module lang="ts">
import { colors } from "../graph/colors.svelte";
import { colors } from '../graph/colors.svelte';
const circleMaterial = new MeshBasicMaterial({
color: colors.edge.clone(),
toneMapped: false,
color: colors.outline.clone(),
toneMapped: false
});
let lineColor = $state(colors.edge.clone().convertSRGBToLinear());
$effect.root(() => {
$effect(() => {
appSettings.value.theme;
circleMaterial.color = colors.edge.clone().convertSRGBToLinear();
lineColor = colors.edge.clone().convertSRGBToLinear();
if (appSettings.value.theme === undefined) {
return;
}
circleMaterial.color = colors.outline.clone().convertSRGBToLinear();
});
});
@@ -20,19 +19,20 @@
new Vector2(0, 0),
new Vector2(0, 0),
new Vector2(0, 0),
new Vector2(0, 0),
new Vector2(0, 0)
);
</script>
<script lang="ts">
import { T } from "@threlte/core";
import { MeshLineGeometry, MeshLineMaterial } from "@threlte/extras";
import { MeshBasicMaterial, Vector3 } from "three";
import { CubicBezierCurve } from "three/src/extras/curves/CubicBezierCurve.js";
import { Vector2 } from "three/src/math/Vector2.js";
import { appSettings } from "$lib/settings/app-settings.svelte";
import { getGraphState } from "../graph-state.svelte";
import { onDestroy } from "svelte";
import { appSettings } from '$lib/settings/app-settings.svelte';
import { T } from '@threlte/core';
import { MeshLineGeometry, MeshLineMaterial } from '@threlte/extras';
import { onDestroy } from 'svelte';
import { MeshBasicMaterial, Vector3 } from 'three';
import { CubicBezierCurve } from 'three/src/extras/curves/CubicBezierCurve.js';
import { Vector2 } from 'three/src/math/Vector2.js';
import { getGraphState } from '../graph-state.svelte';
import MeshGradientLineMaterial from './MeshGradientLine/MeshGradientLineMaterial.svelte';
const graphState = getGraphState();
@@ -43,12 +43,17 @@
y2: number;
z: number;
id?: string;
inputType?: string;
outputType?: string;
};
const { x1, y1, x2, y2, z, id }: Props = $props();
const { x1, y1, x2, y2, z, inputType = 'unknown', outputType = 'unknown', id }: Props = $props();
const thickness = $derived(Math.max(0.001, 0.00082 * Math.exp(0.055 * z)));
const inputColor = $derived(graphState.colors.getColor(inputType));
const outputColor = $derived(graphState.colors.getColor(outputType));
let points = $state<Vector3[]>([]);
let lastId: string | null = null;
@@ -63,7 +68,7 @@
lastId = curveId;
const length = Math.floor(
Math.sqrt(Math.pow(new_x, 2) + Math.pow(new_y, 2)) / 4,
Math.sqrt(Math.pow(new_x, 2) + Math.pow(new_y, 2)) / 4
);
const samples = Math.max(length * 16, 10);
@@ -83,7 +88,7 @@
id,
x1,
y1,
$state.snapshot(points) as unknown as Vector3[],
$state.snapshot(points) as unknown as Vector3[]
);
}
}
@@ -104,9 +109,9 @@
position.z={y1}
position.y={0.8}
rotation.x={-Math.PI / 2}
material={circleMaterial}
>
<T.CircleGeometry args={[0.5, 16]} />
<T.MeshBasicMaterial color={inputColor} toneMapped={false} />
</T.Mesh>
<T.Mesh
@@ -117,6 +122,7 @@
material={circleMaterial}
>
<T.CircleGeometry args={[0.5, 16]} />
<T.MeshBasicMaterial color={outputColor} toneMapped={false} />
</T.Mesh>
{#if graphState.hoveredEdgeId === id}
@@ -124,7 +130,8 @@
<MeshLineGeometry {points} />
<MeshLineMaterial
width={thickness * 5}
color={lineColor}
color={inputColor}
tonemapped={false}
opacity={0.5}
transparent
/>
@@ -133,5 +140,10 @@
<T.Mesh position.x={x1} position.z={y1} position.y={0.1}>
<MeshLineGeometry {points} />
<MeshLineMaterial width={thickness} color={lineColor} />
<MeshGradientLineMaterial
width={thickness}
colorStart={inputColor}
colorEnd={outputColor}
tonemapped={false}
/>
</T.Mesh>

View File

@@ -0,0 +1,112 @@
<script lang="ts">
import { T, useThrelte } from '@threlte/core';
import { Color, ShaderMaterial, Vector2 } from 'three';
import fragmentShader from './fragment.frag';
import type { MeshLineMaterialProps } from './types';
import vertexShader from './vertex.vert';
let {
opacity = 1,
colorStart = '#ffffff',
colorEnd = '#ffffff',
dashOffset = 0,
dashArray = 0,
dashRatio = 0,
attenuate = true,
width = 1,
scaleDown = 0,
alphaMap,
ref = $bindable(),
children,
...props
}: MeshLineMaterialProps = $props();
let { invalidate, size } = useThrelte();
// svelte-ignore state_referenced_locally
const uniforms = {
lineWidth: { value: width },
colorStart: { value: new Color(colorStart) },
colorEnd: { value: new Color(colorEnd) },
opacity: { value: opacity },
resolution: { value: new Vector2(1, 1) },
sizeAttenuation: { value: attenuate ? 1 : 0 },
dashArray: { value: dashArray },
useDash: { value: dashArray > 0 ? 1 : 0 },
dashOffset: { value: dashOffset },
dashRatio: { value: dashRatio },
scaleDown: { value: scaleDown / 10 },
alphaTest: { value: 0 },
alphaMap: { value: alphaMap },
useAlphaMap: { value: alphaMap ? 1 : 0 }
};
const material = new ShaderMaterial({ uniforms });
$effect.pre(() => {
uniforms.lineWidth.value = width;
invalidate();
});
$effect.pre(() => {
uniforms.opacity.value = opacity;
invalidate();
});
$effect.pre(() => {
uniforms.resolution.value.set($size.width, $size.height);
invalidate();
});
$effect.pre(() => {
uniforms.sizeAttenuation.value = attenuate ? 1 : 0;
invalidate();
});
$effect.pre(() => {
uniforms.dashArray.value = dashArray;
uniforms.useDash.value = dashArray > 0 ? 1 : 0;
invalidate();
});
$effect.pre(() => {
uniforms.dashOffset.value = dashOffset;
invalidate();
});
$effect.pre(() => {
uniforms.dashRatio.value = dashRatio;
invalidate();
});
$effect.pre(() => {
uniforms.scaleDown.value = scaleDown / 10;
invalidate();
});
$effect.pre(() => {
uniforms.alphaMap.value = alphaMap;
uniforms.useAlphaMap.value = alphaMap ? 1 : 0;
invalidate();
});
$effect.pre(() => {
uniforms.colorStart.value.set(colorStart);
invalidate();
});
$effect.pre(() => {
uniforms.colorEnd.value.set(colorEnd);
invalidate();
});
</script>
<T
is={material}
bind:ref
{fragmentShader}
{vertexShader}
{...props}
>
{@render children?.({ ref: material })}
</T>

View File

@@ -0,0 +1,30 @@
uniform vec3 colorStart;
uniform vec3 colorEnd;
uniform float useDash;
uniform float dashArray;
uniform float dashOffset;
uniform float dashRatio;
uniform sampler2D alphaMap;
uniform float useAlphaMap;
varying vec2 vUV;
varying vec4 vColor;
varying float vCounters;
vec4 CustomLinearTosRGB( in vec4 value ) {
return vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );
}
void main() {
vec4 c = mix(vec4(colorStart,1.0),vec4(colorEnd, 1.0), vCounters);
if( useAlphaMap == 1. ) c.a *= texture2D( alphaMap, vUV ).r;
if( useDash == 1. ){
c.a *= ceil(mod(vCounters + dashOffset, dashArray) - (dashArray * dashRatio));
}
gl_FragColor = CustomLinearTosRGB(c);
}

View File

@@ -0,0 +1,68 @@
import type { Props } from '@threlte/core';
import type { BufferGeometry, Vector3 } from 'three';
import type { ColorRepresentation, ShaderMaterial, Texture } from 'three';
export type MeshLineGeometryProps = Props<BufferGeometry> & {
/**
* @default []
*/
points: Vector3[];
/**
* @default 'none'
*/
shape?: 'none' | 'taper' | 'custom';
/**
* @default () => 1
*/
shapeFunction?: (p: number) => number;
};
export type MeshLineMaterialProps =
& Omit<
Props<ShaderMaterial>,
'uniforms' | 'fragmentShader' | 'vertexShader'
>
& {
/**
* @default 1
*/
opacity?: number;
/**
* @default '#ffffff'
*/
color?: ColorRepresentation;
/**
* @default 0
*/
dashOffset?: number;
/**
* @default 0
*/
dashArray?: number;
/**
* @default 0
*/
dashRatio?: number;
/**
* @default true
*/
attenuate?: boolean;
/**
* @default 1
*/
width?: number;
/**
* @default 0
*/
scaleDown?: number;
alphaMap?: Texture | undefined;
};

View File

@@ -0,0 +1,83 @@
attribute vec3 previous;
attribute vec3 next;
attribute float side;
attribute float width;
attribute float counters;
uniform vec2 resolution;
uniform float lineWidth;
uniform vec3 color;
uniform float opacity;
uniform float sizeAttenuation;
uniform float scaleDown;
varying vec2 vUV;
varying vec4 vColor;
varying float vCounters;
vec2 intoScreen(vec4 i) {
return resolution * (0.5 * i.xy / i.w + 0.5);
}
void main() {
float aspect = resolution.y / resolution.x;
mat4 m = projectionMatrix * modelViewMatrix;
vec4 currentClip = m * vec4( position, 1.0 );
vec4 prevClip = m * vec4( previous, 1.0 );
vec4 nextClip = m * vec4( next, 1.0 );
vec4 currentNormed = currentClip / currentClip.w;
vec4 prevNormed = prevClip / prevClip.w;
vec4 nextNormed = nextClip / nextClip.w;
vec2 currentScreen = intoScreen(currentNormed);
vec2 prevScreen = intoScreen(prevNormed);
vec2 nextScreen = intoScreen(nextNormed);
float actualWidth = lineWidth * width;
vec2 dir;
if(nextScreen == currentScreen) {
dir = normalize( currentScreen - prevScreen );
} else if(prevScreen == currentScreen) {
dir = normalize( nextScreen - currentScreen );
} else {
vec2 inDir = currentScreen - prevScreen;
vec2 outDir = nextScreen - currentScreen;
vec2 fullDir = nextScreen - prevScreen;
if(length(fullDir) > 0.0) {
dir = normalize(fullDir);
} else if(length(inDir) > 0.0){
dir = normalize(inDir);
} else {
dir = normalize(outDir);
}
}
vec2 normal = vec2(-dir.y, dir.x);
if(sizeAttenuation != 0.0) {
normal /= currentClip.w;
normal *= min(resolution.x, resolution.y);
}
if (scaleDown > 0.0) {
float dist = length(nextNormed - prevNormed);
normal *= smoothstep(0.0, scaleDown, dist);
}
vec2 offsetInScreen = actualWidth * normal * side * 0.5;
vec2 withOffsetScreen = currentScreen + offsetInScreen;
vec3 withOffsetNormed = vec3((2.0 * withOffsetScreen/resolution - 1.0), currentNormed.z);
vCounters = counters;
vColor = vec4( color, opacity );
vUV = uv;
gl_Position = currentClip.w * vec4(withOffsetNormed, 1.0);
}

View File

@@ -1,23 +1,23 @@
export const setXYZXYZ = (array: number[], location: number, x: number, y: number, z: number) => {
array[location + 0] = x
array[location + 1] = y
array[location + 2] = z
array[location + 0] = x;
array[location + 1] = y;
array[location + 2] = z;
array[location + 3] = x
array[location + 4] = y
array[location + 5] = z
}
array[location + 3] = x;
array[location + 4] = y;
array[location + 5] = z;
};
export const setXY = (array: number[], location: number, x: number, y: number) => {
array[location + 0] = x
array[location + 1] = y
}
array[location + 0] = x;
array[location + 1] = y;
};
export const setXYZ = (array: number[], location: number, x: number, y: number, z: number) => {
array[location + 0] = x
array[location + 1] = y
array[location + 2] = z
}
array[location + 0] = x;
array[location + 1] = y;
array[location + 2] = z;
};
export const setXYZW = (
array: number[],
@@ -27,8 +27,8 @@ export const setXYZW = (
z: number,
w: number
) => {
array[location + 0] = x
array[location + 1] = y
array[location + 2] = z
array[location + 3] = w
}
array[location + 0] = x;
array[location + 1] = y;
array[location + 2] = z;
array[location + 3] = w;
};

View File

@@ -0,0 +1,265 @@
import { describe, expect, it } from 'vitest';
import { GraphManager } from './graph-manager.svelte';
import {
createMockNodeRegistry,
mockFloatInputNode,
mockFloatOutputNode,
mockGeometryOutputNode,
mockPathInputNode,
mockVec3OutputNode
} from './test-utils';
describe('GraphManager', () => {
describe('getPossibleSockets', () => {
describe('when dragging an output socket', () => {
it('should return compatible input sockets based on type', () => {
const registry = createMockNodeRegistry([
mockFloatOutputNode,
mockFloatInputNode,
mockGeometryOutputNode,
mockPathInputNode
]);
const manager = new GraphManager(registry);
const floatInputNode = manager.createNode({
type: 'test/node/input',
position: [100, 100],
props: {}
});
const floatOutputNode = manager.createNode({
type: 'test/node/output',
position: [0, 0],
props: {}
});
expect(floatInputNode).toBeDefined();
expect(floatOutputNode).toBeDefined();
const possibleSockets = manager.getPossibleSockets({
node: floatOutputNode!,
index: 0,
position: [0, 0]
});
expect(possibleSockets.length).toBe(1);
const socketNodeIds = possibleSockets.map(([node]) => node.id);
expect(socketNodeIds).toContain(floatInputNode!.id);
});
it('should exclude self node from possible sockets', () => {
const registry = createMockNodeRegistry([
mockFloatOutputNode,
mockFloatInputNode
]);
const manager = new GraphManager(registry);
const floatInputNode = manager.createNode({
type: 'test/node/input',
position: [100, 100],
props: {}
});
expect(floatInputNode).toBeDefined();
const possibleSockets = manager.getPossibleSockets({
node: floatInputNode!,
index: 'value',
position: [0, 0]
});
const socketNodeIds = possibleSockets.map(([node]) => node.id);
expect(socketNodeIds).not.toContain(floatInputNode!.id);
});
it('should exclude parent nodes from possible sockets when dragging output', () => {
const registry = createMockNodeRegistry([
mockFloatOutputNode,
mockFloatInputNode
]);
const manager = new GraphManager(registry);
const parentNode = manager.createNode({
type: 'test/node/output',
position: [0, 0],
props: {}
});
const childNode = manager.createNode({
type: 'test/node/input',
position: [100, 100],
props: {}
});
expect(parentNode).toBeDefined();
expect(childNode).toBeDefined();
if (parentNode && childNode) {
manager.createEdge(parentNode, 0, childNode, 'value');
}
const possibleSockets = manager.getPossibleSockets({
node: parentNode!,
index: 0,
position: [0, 0]
});
const socketNodeIds = possibleSockets.map(([node]) => node.id);
expect(socketNodeIds).not.toContain(childNode!.id);
});
it('should return sockets compatible with accepts property', () => {
const registry = createMockNodeRegistry([
mockGeometryOutputNode,
mockPathInputNode
]);
const manager = new GraphManager(registry);
const geometryOutputNode = manager.createNode({
type: 'test/node/geometry',
position: [0, 0],
props: {}
});
const pathInputNode = manager.createNode({
type: 'test/node/path',
position: [100, 100],
props: {}
});
expect(geometryOutputNode).toBeDefined();
expect(pathInputNode).toBeDefined();
const possibleSockets = manager.getPossibleSockets({
node: geometryOutputNode!,
index: 0,
position: [0, 0]
});
const socketNodeIds = possibleSockets.map(([node]) => node.id);
expect(socketNodeIds).toContain(pathInputNode!.id);
});
it('should return empty array when no compatible sockets exist', () => {
const registry = createMockNodeRegistry([
mockVec3OutputNode,
mockFloatInputNode
]);
const manager = new GraphManager(registry);
const vec3OutputNode = manager.createNode({
type: 'test/node/vec3',
position: [0, 0],
props: {}
});
const floatInputNode = manager.createNode({
type: 'test/node/input',
position: [100, 100],
props: {}
});
expect(vec3OutputNode).toBeDefined();
expect(floatInputNode).toBeDefined();
const possibleSockets = manager.getPossibleSockets({
node: vec3OutputNode!,
index: 0,
position: [0, 0]
});
const socketNodeIds = possibleSockets.map(([node]) => node.id);
expect(socketNodeIds).not.toContain(floatInputNode!.id);
expect(possibleSockets.length).toBe(0);
});
it('should return socket info with correct socket key for inputs', () => {
const registry = createMockNodeRegistry([
mockFloatOutputNode,
mockFloatInputNode
]);
const manager = new GraphManager(registry);
const floatOutputNode = manager.createNode({
type: 'test/node/output',
position: [0, 0],
props: {}
});
const floatInputNode = manager.createNode({
type: 'test/node/input',
position: [100, 100],
props: {}
});
expect(floatOutputNode).toBeDefined();
expect(floatInputNode).toBeDefined();
const possibleSockets = manager.getPossibleSockets({
node: floatOutputNode!,
index: 0,
position: [0, 0]
});
const matchingSocket = possibleSockets.find(([node]) => node.id === floatInputNode!.id);
expect(matchingSocket).toBeDefined();
expect(matchingSocket![1]).toBe('value');
});
it('should return multiple compatible sockets', () => {
const registry = createMockNodeRegistry([
mockFloatOutputNode,
mockFloatInputNode,
mockGeometryOutputNode,
mockPathInputNode
]);
const manager = new GraphManager(registry);
const floatOutputNode = manager.createNode({
type: 'test/node/output',
position: [0, 0],
props: {}
});
const geometryOutputNode = manager.createNode({
type: 'test/node/geometry',
position: [200, 0],
props: {}
});
const floatInputNode = manager.createNode({
type: 'test/node/input',
position: [100, 100],
props: {}
});
const pathInputNode = manager.createNode({
type: 'test/node/path',
position: [300, 100],
props: {}
});
expect(floatOutputNode).toBeDefined();
expect(geometryOutputNode).toBeDefined();
expect(floatInputNode).toBeDefined();
expect(pathInputNode).toBeDefined();
const possibleSocketsForFloat = manager.getPossibleSockets({
node: floatOutputNode!,
index: 0,
position: [0, 0]
});
expect(possibleSocketsForFloat.length).toBe(1);
expect(possibleSocketsForFloat.map(([n]) => n.id)).toContain(floatInputNode!.id);
});
});
});
});

View File

@@ -1,5 +1,5 @@
import throttle from '$lib/helpers/throttle';
import { RemoteNodeRegistry } from '@nodarium/registry';
import { RemoteNodeRegistry } from '$lib/node-registry/index';
import type {
Edge,
Graph,
@@ -12,7 +12,7 @@ import type {
} from '@nodarium/types';
import { fastHashString } from '@nodarium/utils';
import { createLogger } from '@nodarium/utils';
import { SvelteMap } from 'svelte/reactivity';
import { SvelteMap, SvelteSet } from 'svelte/reactivity';
import EventEmitter from './helpers/EventEmitter';
import { HistoryManager } from './history-manager';
@@ -23,16 +23,17 @@ const remoteRegistry = new RemoteNodeRegistry('');
const clone = 'structuredClone' in self
? self.structuredClone
: (args: any) => JSON.parse(JSON.stringify(args));
: (args: unknown) => JSON.parse(JSON.stringify(args));
function areSocketsCompatible(
export function areSocketsCompatible(
output: string | undefined,
inputs: string | (string | undefined)[] | undefined
) {
if (output === '*') return true;
if (Array.isArray(inputs) && output) {
return inputs.includes(output);
return inputs.includes('*') || inputs.includes(output);
}
return inputs === output;
return inputs === output || inputs === '*';
}
function areEdgesEqual(firstEdge: Edge, secondEdge: Edge) {
@@ -57,7 +58,7 @@ function areEdgesEqual(firstEdge: Edge, secondEdge: Edge) {
export class GraphManager extends EventEmitter<{
save: Graph;
result: any;
result: unknown;
settings: {
types: Record<string, NodeInput>;
values: Record<string, unknown>;
@@ -79,7 +80,7 @@ export class GraphManager extends EventEmitter<{
currentUndoGroup: number | null = null;
inputSockets = $derived.by(() => {
const s = new Set<string>();
const s = new SvelteSet<string>();
for (const edge of this.edges) {
s.add(`${edge[2].id}-${edge[3]}`);
}
@@ -122,7 +123,7 @@ export class GraphManager extends EventEmitter<{
private lastSettingsHash = 0;
setSettings(settings: Record<string, unknown>) {
let hash = fastHashString(JSON.stringify(settings));
const hash = fastHashString(JSON.stringify(settings));
if (hash === this.lastSettingsHash) return;
this.lastSettingsHash = hash;
@@ -136,7 +137,7 @@ export class GraphManager extends EventEmitter<{
}
getLinkedNodes(node: NodeInstance) {
const nodes = new Set<NodeInstance>();
const nodes = new SvelteSet<NodeInstance>();
const stack = [node];
while (stack.length) {
const n = stack.pop();
@@ -171,7 +172,7 @@ export class GraphManager extends EventEmitter<{
const targetInput = toNode.state?.type?.inputs?.[toSocketKey];
const targetAcceptedTypes = [targetInput?.type, ...(targetInput?.accepts || [])];
const bestInputEntry = draggedInputs.find(([_, input]) => {
const bestInputEntry = draggedInputs.find(([, input]) => {
const accepted = [input.type, ...(input.accepts || [])];
return areSocketsCompatible(edgeOutputSocketType, accepted);
});
@@ -209,7 +210,7 @@ export class GraphManager extends EventEmitter<{
const draggedOutputs = draggedNode.state.type.outputs ?? [];
// Optimization: Pre-calculate parents to avoid cycles
const parentIds = new Set(this.getParentsOfNode(draggedNode).map(n => n.id));
const parentIds = new SvelteSet(this.getParentsOfNode(draggedNode).map(n => n.id));
return this.edges.filter((edge) => {
const [fromNode, fromSocketIdx, toNode, toSocketKey] = edge;
@@ -266,16 +267,9 @@ export class GraphManager extends EventEmitter<{
}
private _init(graph: Graph) {
const nodes = new Map(
const nodes = new SvelteMap(
graph.nodes.map((node) => {
const nodeType = this.registry.getNode(node.type);
const n = node as NodeInstance;
if (nodeType) {
n.state = {
type: nodeType
};
}
return [node.id, n];
return [node.id, node as NodeInstance];
})
);
@@ -300,6 +294,30 @@ export class GraphManager extends EventEmitter<{
this.execute();
}
private async loadAllCollections() {
// Fetch all nodes from all collections of the loaded nodes
const nodeIds = Array.from(new Set([...this.graph.nodes.map((n) => n.type)]));
const allCollections = new Set<`${string}/${string}`>();
for (const id of nodeIds) {
const [user, collection] = id.split('/');
allCollections.add(`${user}/${collection}`);
}
const allCollectionIds = await Promise
.all([...allCollections]
.map(async (collection) =>
remoteRegistry
.fetchCollection(collection)
.then((collection: { nodes: { id: NodeId }[] }) => {
return collection.nodes.map(n => n.id.replace(/\.wasm$/, '') as NodeId);
})
));
const missingNodeIds = [...new Set(allCollectionIds.flat())];
this.registry.load(missingNodeIds);
}
async load(graph: Graph) {
const a = performance.now();
@@ -310,11 +328,11 @@ export class GraphManager extends EventEmitter<{
logger.info('loading graph', { nodes: graph.nodes, edges: graph.edges, id: graph.id });
const nodeIds = Array.from(new Set([...graph.nodes.map((n) => n.type)]));
const nodeIds = Array.from(new SvelteSet([...graph.nodes.map((n) => n.type)]));
await this.registry.load(nodeIds);
// Fetch all nodes from all collections of the loaded nodes
const allCollections = new Set<`${string}/${string}`>();
const allCollections = new SvelteSet<`${string}/${string}`>();
for (const id of nodeIds) {
const [user, collection] = id.split('/');
allCollections.add(`${user}/${collection}`);
@@ -354,7 +372,7 @@ export class GraphManager extends EventEmitter<{
for (const type of types) {
if (type.inputs) {
for (const key in type.inputs) {
let settingId = type.inputs[key].setting;
const settingId = type.inputs[key].setting;
if (settingId) {
settingTypes[settingId] = {
__node_type: type.id,
@@ -384,7 +402,9 @@ export class GraphManager extends EventEmitter<{
this.loaded = true;
logger.log(`Graph loaded in ${performance.now() - a}ms`);
setTimeout(() => this.execute(), 100);
this.loadAllCollections(); // lazily load all nodes from all collections
}
getAllNodes() {
@@ -409,7 +429,7 @@ export class GraphManager extends EventEmitter<{
const settingValues = this.settings;
if (nodeType.inputs) {
for (const key in nodeType.inputs) {
let settingId = nodeType.inputs[key].setting;
const settingId = nodeType.inputs[key].setting;
if (settingId) {
settingTypes[settingId] = nodeType.inputs[key];
if (
@@ -491,10 +511,10 @@ export class GraphManager extends EventEmitter<{
const inputs = Object.entries(to.state?.type?.inputs ?? {});
const outputs = from.state?.type?.outputs ?? [];
for (let i = 0; i < inputs.length; i++) {
const [inputName, input] = inputs[0];
const [inputName, input] = inputs[i];
for (let o = 0; o < outputs.length; o++) {
const output = outputs[0];
if (input.type === output) {
const output = outputs[o];
if (input.type === output || input.type === '*') {
return this.createEdge(from, o, to, inputName);
}
}
@@ -507,7 +527,7 @@ export class GraphManager extends EventEmitter<{
createGraph(nodes: NodeInstance[], edges: [number, number, number, string][]) {
// map old ids to new ids
const idMap = new Map<number, number>();
const idMap = new SvelteMap<number, number>();
let startId = this.createNodeId();
@@ -596,11 +616,14 @@ export class GraphManager extends EventEmitter<{
return;
}
const fromType = from.state.type || this.registry.getNode(from.type);
const toType = to.state.type || this.registry.getNode(to.type);
// check if socket types match
const fromSocketType = from.state?.type?.outputs?.[fromSocket];
const toSocketType = [to.state?.type?.inputs?.[toSocket]?.type];
if (to.state?.type?.inputs?.[toSocket]?.accepts) {
toSocketType.push(...(to?.state?.type?.inputs?.[toSocket]?.accepts || []));
const fromSocketType = fromType?.outputs?.[fromSocket];
const toSocketType = [toType?.inputs?.[toSocket]?.type];
if (toType?.inputs?.[toSocket]?.accepts) {
toSocketType.push(...(toType?.inputs?.[toSocket]?.accepts || []));
}
if (!areSocketsCompatible(fromSocketType, toSocketType)) {
@@ -723,15 +746,16 @@ export class GraphManager extends EventEmitter<{
}
getPossibleSockets({ node, index }: Socket): [NodeInstance, string | number][] {
const nodeType = node?.state?.type;
const nodeType = this.registry.getNode(node.type);
if (!nodeType) return [];
console.log({ index });
const sockets: [NodeInstance, string | number][] = [];
// if index is a string, we are an input looking for outputs
if (typeof index === 'string') {
// filter out self and child nodes
const children = new Set(this.getChildren(node).map((n) => n.id));
const children = new SvelteSet(this.getChildren(node).map((n) => n.id));
const nodes = this.getAllNodes().filter(
(n) => n.id !== node.id && !children.has(n.id)
);
@@ -739,7 +763,7 @@ export class GraphManager extends EventEmitter<{
const ownType = nodeType?.inputs?.[index].type;
for (const node of nodes) {
const nodeType = node?.state?.type;
const nodeType = this.registry.getNode(node.type);
const inputs = nodeType?.outputs;
if (!inputs) continue;
for (let index = 0; index < inputs.length; index++) {
@@ -752,22 +776,26 @@ export class GraphManager extends EventEmitter<{
// if index is a number, we are an output looking for inputs
// filter out self and parent nodes
const parents = new Set(this.getParentsOfNode(node).map((n) => n.id));
const parents = new SvelteSet(this.getParentsOfNode(node).map((n) => n.id));
const nodes = this.getAllNodes().filter(
(n) => n.id !== node.id && !parents.has(n.id)
);
// get edges from this socket
const edges = new Map(
const edges = new SvelteMap<number, string[]>();
this.getEdgesFromNode(node)
.filter((e) => e[1] === index)
.map((e) => [e[2].id, e[3]])
);
.forEach((e) => {
if (edges.has(e[2].id)) {
edges.get(e[2].id)?.push(e[3]);
} else {
edges.set(e[2].id, [e[3]]);
}
});
const ownType = nodeType.outputs?.[index];
for (const node of nodes) {
const inputs = node?.state?.type?.inputs;
const inputs = this.registry.getNode(node.type)?.inputs;
if (!inputs) continue;
for (const key in inputs) {
const otherType = [inputs[key].type];
@@ -775,7 +803,7 @@ export class GraphManager extends EventEmitter<{
if (
areSocketsCompatible(ownType, otherType)
&& edges.get(node.id) !== key
&& !edges.get(node.id)?.includes(key)
) {
sockets.push([node, key]);
}
@@ -783,6 +811,7 @@ export class GraphManager extends EventEmitter<{
}
}
console.log(`Found ${sockets.length} possible sockets`, sockets);
return sockets;
}

View File

@@ -1,8 +1,10 @@
import type { NodeInstance, Socket } from '@nodarium/types';
import { getContext, setContext } from 'svelte';
import { SvelteSet } from 'svelte/reactivity';
import { SvelteMap, SvelteSet } from 'svelte/reactivity';
import type { OrthographicCamera, Vector3 } from 'three';
import type { GraphManager } from './graph-manager.svelte';
import { ColorGenerator } from './graph/colors';
import { getNodeHeight, getSocketPosition } from './helpers/nodeHelpers';
const graphStateKey = Symbol('graph-state');
export function getGraphState() {
@@ -27,7 +29,32 @@ type EdgeData = {
points: Vector3[];
};
const predefinedColors = {
path: {
hue: 80,
lightness: 20,
saturation: 80
},
float: {
hue: 70,
lightness: 10,
saturation: 0
},
geometry: {
hue: 0,
lightness: 50,
saturation: 70
},
'*': {
hue: 200,
lightness: 20,
saturation: 100
}
} as const;
export class GraphState {
colors = new ColorGenerator(predefinedColors);
constructor(private graph: GraphManager) {
$effect.root(() => {
$effect(() => {
@@ -54,7 +81,7 @@ export class GraphState {
height = $state(100);
hoveredEdgeId = $state<string | null>(null);
edges = new Map<string, EdgeData>();
edges = new SvelteMap<string, EdgeData>();
wrapper = $state<HTMLDivElement>(null!);
rect: DOMRect = $derived(
@@ -83,7 +110,7 @@ export class GraphState {
addMenuPosition = $state<[number, number] | null>(null);
snapToGrid = $state(false);
showGrid = $state(true);
backgroundType = $state<'grid' | 'dots' | 'none'>('grid');
showHelp = $state(false);
cameraDown = [0, 0];
@@ -100,7 +127,7 @@ export class GraphState {
hoveredSocket = $state<Socket | null>(null);
possibleSockets = $state<Socket[]>([]);
possibleSocketIds = $derived(
new Set(this.possibleSockets.map((s) => `${s.node.id}-${s.index}`))
new SvelteSet(this.possibleSockets.map((s) => `${s.node.id}-${s.index}`))
);
getEdges() {
@@ -155,49 +182,31 @@ export class GraphState {
return 4;
} else if (z > 11) {
return 2;
} else {
}
return 1;
}
getSocketPosition(
node: NodeInstance,
index: string | number
): [number, number] {
if (typeof index === 'number') {
return [
(node?.state?.x ?? node.position[0]) + 20,
(node?.state?.y ?? node.position[1]) + 2.5 + 10 * index
];
} else {
const _index = Object.keys(node.state?.type?.inputs || {}).indexOf(index);
return [
node?.state?.x ?? node.position[0],
(node?.state?.y ?? node.position[1]) + 10 + 10 * _index
];
tryConnectToDebugNode(nodeId: number) {
const node = this.graph.nodes.get(nodeId);
if (!node) return;
if (node.type.endsWith('/debug')) return;
if (!node.state.type?.outputs?.length) return;
for (const _node of this.graph.nodes.values()) {
if (_node.type.endsWith('/debug')) {
this.graph.createEdge(node, 0, _node, 'input');
return;
}
}
private nodeHeightCache: Record<string, number> = {};
getNodeHeight(nodeTypeId: string) {
if (nodeTypeId in this.nodeHeightCache) {
return this.nodeHeightCache[nodeTypeId];
const debugNode = this.graph.createNode({
type: 'max/plantarium/debug',
position: [node.position[0] + 30, node.position[1]],
props: {}
});
if (debugNode) {
this.graph.createEdge(node, 0, debugNode, 'input');
}
const node = this.graph.getNodeType(nodeTypeId);
if (!node?.inputs) {
return 5;
}
const height = 5
+ 10
* Object.keys(node.inputs).filter(
(p) =>
p !== 'seed'
&& node?.inputs
&& !('setting' in node?.inputs?.[p])
&& node.inputs[p].hidden !== true
).length;
this.nodeHeightCache[nodeTypeId] = height;
return height;
}
copyNodes() {
@@ -250,14 +259,14 @@ export class GraphState {
let { node, index, position } = socket;
// remove existing edge
// if the socket is an input socket -> remove existing edges
if (typeof index === 'string') {
const edges = this.graph.getEdgesToNode(node);
for (const edge of edges) {
if (edge[3] === index) {
node = edge[0];
index = edge[1];
position = this.getSocketPosition(node, index);
position = getSocketPosition(node, index);
this.graph.removeEdge(edge);
break;
}
@@ -277,7 +286,7 @@ export class GraphState {
return {
node,
index,
position: this.getSocketPosition(node, index)
position: getSocketPosition(node, index)
};
});
}
@@ -294,8 +303,8 @@ export class GraphState {
getNodeIdFromEvent(event: MouseEvent) {
let clickedNodeId = -1;
let mx = event.clientX - this.rect.x;
let my = event.clientY - this.rect.y;
const mx = event.clientX - this.rect.x;
const my = event.clientY - this.rect.y;
if (event.button === 0) {
// check if the clicked element is a node
@@ -314,7 +323,7 @@ export class GraphState {
for (const node of this.graph.nodes.values()) {
const x = node.position[0];
const y = node.position[1];
const height = this.getNodeHeight(node.type);
const height = getNodeHeight(node.state.type!);
if (downX > x && downX < x + 20 && downY > y && downY < y + height) {
clickedNodeId = node.id;
break;
@@ -326,14 +335,12 @@ export class GraphState {
}
isNodeInView(node: NodeInstance) {
const height = this.getNodeHeight(node.type);
const height = getNodeHeight(node.state.type!);
const width = 20;
return (
node.position[0] > this.cameraBounds[0] - width
return node.position[0] > this.cameraBounds[0] - width
&& node.position[0] < this.cameraBounds[1]
&& node.position[1] > this.cameraBounds[2] - height
&& node.position[1] < this.cameraBounds[3]
);
&& node.position[1] < this.cameraBounds[3];
}
openNodePalette() {

View File

@@ -11,15 +11,18 @@
import Debug from '../debug/Debug.svelte';
import EdgeEl from '../edges/Edge.svelte';
import { getGraphManager, getGraphState } from '../graph-state.svelte';
import { getSocketPosition } from '../helpers/nodeHelpers';
import NodeEl from '../node/Node.svelte';
import { maxZoom, minZoom } from './constants';
import { FileDropEventManager } from './drop.events';
import { MouseEventManager } from './mouse.events';
const {
keymap
keymap,
addMenuPadding
}: {
keymap: ReturnType<typeof createKeyMap>;
addMenuPadding?: { left?: number; right?: number; bottom?: number; top?: number };
} = $props();
const graph = getGraphManager();
@@ -36,8 +39,8 @@
return [0, 0, 0, 0];
}
const pos1 = graphState.getSocketPosition(fromNode, edge[1]);
const pos2 = graphState.getSocketPosition(toNode, edge[3]);
const pos1 = getSocketPosition(fromNode, edge[1]);
const pos2 = getSocketPosition(toNode, edge[3]);
return [pos1[0], pos1[1], pos2[0], pos2[1]];
}
@@ -74,7 +77,7 @@
const output = newNode.state?.type?.outputs?.find((out) => {
if (socketType?.type === out) return true;
if (socketType?.accepts?.includes(out as any)) return true;
if ((socketType?.accepts as string[])?.includes(out)) return true;
return false;
});
@@ -92,6 +95,13 @@
graphState.activeSocket = null;
graphState.addMenuPosition = null;
}
function getSocketType(node: NodeInstance, index: number | string): string {
if (typeof index === 'string') {
return node.state.type?.inputs?.[index].type || 'unknown';
}
return node.state.type?.outputs?.[index] || 'unknown';
}
</script>
<svelte:window
@@ -132,8 +142,9 @@
position={graphState.cameraPosition}
/>
{#if graphState.showGrid !== false}
{#if graphState.backgroundType !== 'none'}
<Background
type={graphState.backgroundType}
cameraPosition={graphState.cameraPosition}
{maxZoom}
{minZoom}
@@ -159,12 +170,20 @@
{#if graph.status === 'idle'}
{#if graphState.addMenuPosition}
<AddMenu onnode={handleNodeCreation} />
<AddMenu
onnode={handleNodeCreation}
paddingTop={addMenuPadding?.top}
paddingRight={addMenuPadding?.right}
paddingBottom={addMenuPadding?.bottom}
paddingLeft={addMenuPadding?.left}
/>
{/if}
{#if graphState.activeSocket}
<EdgeEl
z={graphState.cameraPosition[2]}
inputType={getSocketType(graphState.activeSocket.node, graphState.activeSocket.index)}
outputType={getSocketType(graphState.activeSocket.node, graphState.activeSocket.index)}
x1={graphState.activeSocket.position[0]}
y1={graphState.activeSocket.position[1]}
x2={graphState.edgeEndPosition?.[0] ?? graphState.mousePosition[0]}
@@ -172,11 +191,13 @@
/>
{/if}
{#each graph.edges as edge}
{#each graph.edges as edge (edge)}
{@const [x1, y1, x2, y2] = getEdgePosition(edge)}
<EdgeEl
id={graph.getEdgeId(edge)}
z={graphState.cameraPosition[2]}
inputType={getSocketType(edge[0], edge[1])}
outputType={getSocketType(edge[2], edge[3])}
{x1}
{y1}
{x2}
@@ -199,7 +220,6 @@
<NodeEl
{node}
inView={graphState.isNodeInView(node)}
z={graphState.cameraPosition[2]}
/>
{/each}
</div>
@@ -244,7 +264,7 @@
z-index: 1;
width: 100%;
height: 100%;
background: var(--layer-2);
background: var(--color-layer-2);
opacity: 0;
}
input:disabled {
@@ -264,8 +284,8 @@
border-radius: 5px;
width: calc(100% - 20px);
height: calc(100% - 25px);
border: dashed 4px var(--layer-2);
background: var(--layer-1);
border: dashed 4px var(--color-layer-2);
background: var(--color-layer-1);
opacity: 0.5;
}
</style>

View File

@@ -1,52 +1,53 @@
<script lang="ts">
import type { Graph, NodeInstance, NodeRegistry } from "@nodarium/types";
import GraphEl from "./Graph.svelte";
import { GraphManager } from "../graph-manager.svelte";
import { createKeyMap } from "$lib/helpers/createKeyMap";
import {
GraphState,
setGraphManager,
setGraphState,
} from "../graph-state.svelte";
import { setupKeymaps } from "../keymaps";
import { createKeyMap } from '$lib/helpers/createKeyMap';
import type { Graph, NodeInstance, NodeRegistry } from '@nodarium/types';
import { GraphManager } from '../graph-manager.svelte';
import { GraphState, setGraphManager, setGraphState } from '../graph-state.svelte';
import { setupKeymaps } from '../keymaps';
import GraphEl from './Graph.svelte';
type Props = {
graph?: Graph;
registry: NodeRegistry;
settings?: Record<string, any>;
settings?: Record<string, unknown>;
activeNode?: NodeInstance;
showGrid?: boolean;
backgroundType?: 'grid' | 'dots' | 'none';
snapToGrid?: boolean;
showHelp?: boolean;
settingTypes?: Record<string, any>;
settingTypes?: Record<string, unknown>;
addMenuPadding?: { left?: number; right?: number; bottom?: number; top?: number };
onsave?: (save: Graph) => void;
onresult?: (result: any) => void;
onresult?: (result: unknown) => void;
};
let {
graph,
registry,
addMenuPadding,
settings = $bindable(),
activeNode = $bindable(),
showGrid = $bindable(true),
backgroundType = $bindable('grid'),
snapToGrid = $bindable(true),
showHelp = $bindable(false),
settings = $bindable(),
settingTypes = $bindable(),
onsave,
onresult,
onresult
}: Props = $props();
export const keymap = createKeyMap([]);
// svelte-ignore state_referenced_locally
export const manager = new GraphManager(registry);
setGraphManager(manager);
const graphState = new GraphState(manager);
$effect(() => {
graphState.showGrid = showGrid;
graphState.backgroundType = backgroundType;
graphState.snapToGrid = snapToGrid;
graphState.showHelp = showHelp;
});
@@ -70,14 +71,14 @@
}
});
manager.on("settings", (_settings) => {
manager.on('settings', (_settings) => {
settingTypes = { ...settingTypes, ..._settings.types };
settings = _settings.values;
});
manager.on("result", (result) => onresult?.(result));
manager.on('result', (result) => onresult?.(result));
manager.on("save", (save) => onsave?.(save));
manager.on('save', (save) => onsave?.(save));
$effect(() => {
if (graph) {
@@ -86,4 +87,4 @@
});
</script>
<GraphEl {keymap} />
<GraphEl {keymap} {addMenuPadding} />

View File

@@ -1,33 +1,33 @@
import { appSettings } from "$lib/settings/app-settings.svelte";
import { Color, LinearSRGBColorSpace } from "three";
import { appSettings } from '$lib/settings/app-settings.svelte';
import { Color, LinearSRGBColorSpace } from 'three';
const variables = [
"layer-0",
"layer-1",
"layer-2",
"layer-3",
"outline",
"active",
"selected",
"edge",
'layer-0',
'layer-1',
'layer-2',
'layer-3',
'outline',
'active',
'selected',
'connection'
] as const;
function getColor(variable: (typeof variables)[number]) {
const style = getComputedStyle(document.body.parentElement!);
let color = style.getPropertyValue(`--${variable}`);
const color = style.getPropertyValue(`--color-${variable}`);
return new Color().setStyle(color, LinearSRGBColorSpace);
}
export const colors = Object.fromEntries(
variables.map((v) => [v, getColor(v)]),
variables.map((v) => [v, getColor(v)])
) as Record<(typeof variables)[number], Color>;
$effect.root(() => {
$effect(() => {
if (!appSettings.value.theme || !("getComputedStyle" in globalThis)) return;
if (!appSettings.value.theme || !('getComputedStyle' in globalThis)) return;
const style = getComputedStyle(document.body.parentElement!);
for (const v of variables) {
const hex = style.getPropertyValue(`--${v}`);
const hex = style.getPropertyValue(`--color-${v}`);
colors[v].setStyle(hex, LinearSRGBColorSpace);
}
});

View File

@@ -0,0 +1,44 @@
type Color = { hue: number; saturation: number; lightness: number };
export class ColorGenerator {
private colors: Map<string, Color> = new Map();
private lightnessLevels = [10, 60];
constructor(predefined: Record<string, Color>) {
for (const [id, colorStr] of Object.entries(predefined)) {
this.colors.set(id, colorStr);
}
}
public getColor(id: string): string {
if (this.colors.has(id)) {
return this.colorToHsl(this.colors.get(id)!);
}
const newColor = this.generateNewColor();
this.colors.set(id, newColor);
return this.colorToHsl(newColor);
}
private generateNewColor(): Color {
const existingHues = Array.from(this.colors.values()).map(c => c.hue).sort();
let hue = existingHues[0];
let attempts = 0;
while (
existingHues.some(h => Math.abs(h - hue) < 30 || Math.abs(h - hue) > 330)
&& attempts < 360
) {
hue = (hue + 30) % 360;
attempts++;
}
const lightness = 60;
return { hue, lightness, saturation: 100 };
}
private colorToHsl(c: Color): string {
return `hsl(${c.hue}, ${c.saturation}%, ${c.lightness}%)`;
}
}

View File

@@ -6,7 +6,7 @@ export class FileDropEventManager {
constructor(
private graph: GraphManager,
private state: GraphState
) { }
) {}
handleFileDrop(event: DragEvent) {
event.preventDefault();
@@ -17,19 +17,21 @@ export class FileDropEventManager {
let my = event.clientY - this.state.rect.y;
if (nodeId) {
let nodeOffsetX = event.dataTransfer.getData('data/node-offset-x');
let nodeOffsetY = event.dataTransfer.getData('data/node-offset-y');
const nodeOffsetX = event.dataTransfer.getData('data/node-offset-x');
const nodeOffsetY = event.dataTransfer.getData('data/node-offset-y');
if (nodeOffsetX && nodeOffsetY) {
mx += parseInt(nodeOffsetX);
my += parseInt(nodeOffsetY);
}
let props = {};
let rawNodeProps = event.dataTransfer.getData('data/node-props');
const rawNodeProps = event.dataTransfer.getData('data/node-props');
if (rawNodeProps) {
try {
props = JSON.parse(rawNodeProps);
} catch (e) { }
} catch (e) {
console.error('Failed to parse node dropped', e);
}
}
const pos = this.state.projectScreenToWorld(mx, my);
@@ -48,7 +50,7 @@ export class FileDropEventManager {
reader.onload = async (e) => {
const buffer = e.target?.result;
if (buffer?.constructor === ArrayBuffer) {
const nodeType = await this.graph.registry.register(buffer);
const nodeType = await this.graph.registry.register(nodeId, buffer);
this.graph.createNode({
type: nodeType.id,

View File

@@ -7,7 +7,7 @@ export class EdgeInteractionManager {
constructor(
private graph: GraphManager,
private state: GraphState
) { }
) {}
private MIN_DISTANCE = 3;
@@ -85,7 +85,14 @@ export class EdgeInteractionManager {
const pointAy = edge.points[i].z + edge.y1;
const pointBx = edge.points[i + DENSITY].x + edge.x1;
const pointBy = edge.points[i + DENSITY].z + edge.y1;
const distance = distanceFromPointToSegment(pointAx, pointAy, pointBx, pointBy, mouseX, mouseY);
const distance = distanceFromPointToSegment(
pointAx,
pointAy,
pointBx,
pointBy,
mouseX,
mouseY
);
if (distance < this.MIN_DISTANCE) {
if (distance < hoveredEdgeDistance) {
hoveredEdgeDistance = distance;

View File

@@ -3,6 +3,7 @@ import { type NodeInstance } from '@nodarium/types';
import type { GraphManager } from '../graph-manager.svelte';
import { type GraphState } from '../graph-state.svelte';
import { snapToGrid as snapPointToGrid } from '../helpers';
import { getNodeHeight } from '../helpers/nodeHelpers';
import { maxZoom, minZoom, zoomSpeed } from './constants';
import { EdgeInteractionManager } from './edge.events';
@@ -166,19 +167,18 @@ export class MouseEventManager {
if (this.state.mouseDown) return;
this.state.edgeEndPosition = null;
const target = event.target as HTMLElement;
if (event.target instanceof HTMLElement) {
if (
event.target.nodeName !== 'CANVAS'
&& !event.target.classList.contains('node')
&& !event.target.classList.contains('content')
target.nodeName !== 'CANVAS'
&& !target.classList.contains('node')
&& !target.classList.contains('content')
) {
return;
}
}
let mx = event.clientX - this.state.rect.x;
let my = event.clientY - this.state.rect.y;
const mx = event.clientX - this.state.rect.x;
const my = event.clientY - this.state.rect.y;
this.state.mouseDown = [mx, my];
this.state.cameraDown[0] = this.state.cameraPosition[0];
@@ -189,6 +189,10 @@ export class MouseEventManager {
// if we clicked on a node
if (clickedNodeId !== -1) {
if (event.ctrlKey && event.shiftKey) {
this.state.tryConnectToDebugNode(clickedNodeId);
return;
}
if (this.state.activeNodeId === -1) {
this.state.activeNodeId = clickedNodeId;
// if the selected node is the same as the clicked node
@@ -242,8 +246,8 @@ export class MouseEventManager {
}
handleWindowMouseMove(event: MouseEvent) {
let mx = event.clientX - this.state.rect.x;
let my = event.clientY - this.state.rect.y;
const mx = event.clientX - this.state.rect.x;
const my = event.clientY - this.state.rect.y;
this.state.mousePosition = this.state.projectScreenToWorld(mx, my);
this.state.hoveredNodeId = this.state.getNodeIdFromEvent(event);
@@ -265,7 +269,7 @@ export class MouseEventManager {
}
}
if (_socket && smallestDist < 0.9) {
if (_socket && smallestDist < 1.5) {
this.state.mousePosition = _socket.position;
this.state.hoveredSocket = _socket;
} else {
@@ -290,7 +294,7 @@ export class MouseEventManager {
if (!node?.state) continue;
const x = node.position[0];
const y = node.position[1];
const height = this.state.getNodeHeight(node.type);
const height = getNodeHeight(node.state.type!);
if (x > x1 - 20 && x < x2 && y > y1 - height && y < y2) {
this.state.selectedNodes?.add(node.id);
} else {
@@ -352,9 +356,9 @@ export class MouseEventManager {
// here we are handling panning of camera
this.state.isPanning = true;
let newX = this.state.cameraDown[0]
const newX = this.state.cameraDown[0]
- (mx - this.state.mouseDown[0]) / this.state.cameraPosition[2];
let newY = this.state.cameraDown[1]
const newY = this.state.cameraDown[1]
- (my - this.state.mouseDown[1]) / this.state.cameraPosition[2];
this.state.cameraPosition[0] = newX;
@@ -392,6 +396,7 @@ export class MouseEventManager {
/ zoomRatio;
this.state.cameraPosition[1] = this.state.mousePosition[1]
- (this.state.mousePosition[1] - this.state.cameraPosition[1])
/ zoomRatio, this.state.cameraPosition[2] = newZoom;
/ zoomRatio;
this.state.cameraPosition[2] = newZoom;
}
}

View File

@@ -1,11 +1,11 @@
import throttle from "$lib/helpers/throttle";
import throttle from '$lib/helpers/throttle';
type EventMap = Record<string, unknown>;
type EventKey<T extends EventMap> = string & keyof T;
type EventReceiver<T> = (params: T, stuff?: Record<string, unknown>) => unknown;
export default class EventEmitter<
T extends EventMap = { [key: string]: unknown },
T extends EventMap = { [key: string]: unknown }
> {
index = 0;
public eventMap: T = {} as T;
@@ -32,11 +32,11 @@ export default class EventEmitter<
public on<K extends EventKey<T>>(
event: K,
cb: EventReceiver<T[K]>,
throttleTimer = 0,
throttleTimer = 0
) {
if (throttleTimer > 0) cb = throttle(cb, throttleTimer);
const cbs = Object.assign(this.cbs, {
[event]: [...(this.cbs[event] || []), cb],
[event]: [...(this.cbs[event] || []), cb]
});
this.cbs = cbs;
@@ -54,10 +54,10 @@ export default class EventEmitter<
*/
public once<K extends EventKey<T>>(
event: K,
cb: EventReceiver<T[K]>,
cb: EventReceiver<T[K]>
): () => void {
const cbsOnce = Object.assign(this.cbsOnce, {
[event]: [...(this.cbsOnce[event] || []), cb],
[event]: [...(this.cbsOnce[event] || []), cb]
});
this.cbsOnce = cbsOnce;

View File

@@ -35,8 +35,12 @@ export function createNodePath({
rightBump = false,
aspectRatio = 1
} = {}) {
const leftBumpTopY = y + height / 2;
const leftBumpBottomY = y - height / 2;
return `M0,${cornerTop}
${cornerTop
${
cornerTop
? ` V${cornerTop}
Q0,0 ${cornerTop * aspectRatio},0
H${100 - cornerTop * aspectRatio}
@@ -47,11 +51,13 @@ export function createNodePath({
`
}
V${y - height / 2}
${rightBump
${
rightBump
? ` C${100 - depth},${y - height / 2} ${100 - depth},${y + height / 2} 100,${y + height / 2}`
: ` H100`
}
${cornerBottom
${
cornerBottom
? ` V${100 - cornerBottom}
Q100,100 ${100 - cornerBottom * aspectRatio},100
H${cornerBottom * aspectRatio}
@@ -59,26 +65,19 @@ export function createNodePath({
`
: `${leftBump ? `V100 H0` : `V100`}`
}
${leftBump
? ` V${y + height / 2} C${depth},${y + height / 2} ${depth},${y - height / 2} 0,${y - height / 2}`
${
leftBump
? ` V${leftBumpTopY} C${depth},${leftBumpTopY} ${depth},${leftBumpBottomY} 0,${leftBumpBottomY}`
: ` H0`
}
Z`.replace(/\s+/g, ' ');
}
export const debounce = (fn: Function, ms = 300) => {
let timeoutId: ReturnType<typeof setTimeout>;
return function (this: any, ...args: any[]) {
clearTimeout(timeoutId);
timeoutId = setTimeout(() => fn.apply(this, args), ms);
};
};
export const clone: <T>(v: T) => T = 'structedClone' in globalThis
? globalThis.structuredClone
: (obj) => JSON.parse(JSON.stringify(obj));
export function withSubComponents<A, B extends Record<string, any>>(
export function withSubComponents<A, B extends Record<string, unknown>>(
component: A,
subcomponents: B
): A & B {

View File

@@ -1,15 +1,14 @@
import { writable, type Writable } from "svelte/store";
import { type Writable, writable } from 'svelte/store';
function isStore(v: unknown): v is Writable<unknown> {
return v !== null && typeof v === "object" && "subscribe" in v && "set" in v;
return v !== null && typeof v === 'object' && 'subscribe' in v && 'set' in v;
}
const storeIds: Map<string, ReturnType<typeof createLocalStore>> = new Map();
const HAS_LOCALSTORAGE = "localStorage" in globalThis;
const HAS_LOCALSTORAGE = 'localStorage' in globalThis;
function createLocalStore<T>(key: string, initialValue: T | Writable<T>) {
let store: Writable<T>;
if (HAS_LOCALSTORAGE) {
@@ -36,18 +35,15 @@ function createLocalStore<T>(key: string, initialValue: T | Writable<T>) {
subscribe: store.subscribe,
set: store.set,
update: store.update
}
};
}
export default function localStore<T>(key: string, initialValue: T | Writable<T>): Writable<T> {
if (storeIds.has(key)) return storeIds.get(key) as Writable<T>;
const store = createLocalStore(key, initialValue)
const store = createLocalStore(key, initialValue);
storeIds.set(key, store);
return store
return store;
}

View File

@@ -0,0 +1,71 @@
import type { NodeDefinition, NodeInstance } from '@nodarium/types';
export function getParameterHeight(node: NodeDefinition, inputKey: string) {
const input = node.inputs?.[inputKey];
if (!input) {
return 0;
}
if (inputKey === 'seed') return 0;
if (!node.inputs) return 0;
if ('setting' in input) return 0;
if (input.hidden) return 0;
if (input.type === 'shape' && input.external !== true) {
return 200;
}
if (
input?.label !== '' && !input.external && input.type !== 'path'
&& input.type !== 'geometry'
) {
return 100;
}
return 50;
}
export function getSocketPosition(
node: NodeInstance,
index: string | number
): [number, number] {
if (typeof index === 'number') {
return [
(node?.state?.x ?? node.position[0]) + 20,
(node?.state?.y ?? node.position[1]) + 2.5 + 10 * index
];
} else {
let height = 5;
const nodeType = node.state.type!;
const inputs = nodeType.inputs || {};
for (const inputKey in inputs) {
const h = getParameterHeight(nodeType, inputKey) / 10;
if (inputKey === index) {
height += h / 2;
break;
}
height += h;
}
return [
node?.state?.x ?? node.position[0],
(node?.state?.y ?? node.position[1]) + height
];
}
}
const nodeHeightCache: Record<string, number> = {};
export function getNodeHeight(node: NodeDefinition) {
if (node.id in nodeHeightCache) {
return nodeHeightCache[node.id];
}
if (!node?.inputs) {
return 5;
}
let height = 5;
for (const key in node.inputs) {
const h = getParameterHeight(node, key) / 10;
height += h;
}
nodeHeightCache[node.id] = height;
return height;
}

View File

@@ -1,21 +1,21 @@
import { create, type Delta } from "jsondiffpatch";
import type { Graph } from "@nodarium/types";
import { clone } from "./helpers/index.js";
import { createLogger } from "@nodarium/utils";
import type { Graph } from '@nodarium/types';
import { createLogger } from '@nodarium/utils';
import { create, type Delta } from 'jsondiffpatch';
import { clone } from './helpers/index.js';
const diff = create({
objectHash: function (obj, index) {
objectHash: function(obj, index) {
if (obj === null) return obj;
if ("id" in obj) return obj.id as string;
if ("_id" in obj) return obj._id as string;
if ('id' in obj) return obj.id as string;
if ('_id' in obj) return obj._id as string;
if (Array.isArray(obj)) {
return obj.join("-");
return obj.join('-');
}
return '$$index:' + index;
}
return "$$index:" + index;
},
});
const log = createLogger("history");
const log = createLogger('history');
log.mute();
export class HistoryManager {
@@ -26,7 +26,7 @@ export class HistoryManager {
private opts = {
debounce: 400,
maxHistory: 100,
maxHistory: 100
};
constructor({ maxHistory = 100, debounce = 100 } = {}) {
@@ -40,12 +40,12 @@ export class HistoryManager {
if (!this.state) {
this.state = clone(state);
this.initialState = this.state;
log.log("initial state saved");
log.log('initial state saved');
} else {
const newState = state;
const delta = diff.diff(this.state, newState);
if (delta) {
log.log("saving state");
log.log('saving state');
// Add the delta to history
if (this.index < this.history.length - 1) {
// Clear the history after the current index if new changes are made
@@ -61,7 +61,7 @@ export class HistoryManager {
}
this.state = newState;
} else {
log.log("no changes");
log.log('no changes');
}
}
}
@@ -75,7 +75,7 @@ export class HistoryManager {
undo() {
if (this.index === -1 && this.initialState) {
log.log("reached start, loading initial state");
log.log('reached start, loading initial state');
return clone(this.initialState);
} else {
const delta = this.history[this.index];
@@ -95,7 +95,7 @@ export class HistoryManager {
this.state = nextState;
return clone(nextState);
} else {
log.log("reached end");
log.log('reached end');
}
}
}

View File

@@ -1,56 +1,88 @@
varying vec2 vUv;
uniform float uWidth;
uniform float uHeight;
uniform float uZoom;
uniform vec3 uColorDark;
uniform vec3 uColorBright;
uniform vec3 uStrokeColor;
uniform float uStrokeWidth;
const float uHeaderHeight = 5.0;
uniform float uSectionHeights[16];
uniform int uNumSections;
float msign(in float x) { return (x < 0.0) ? -1.0 : 1.0; }
float sdCircle(vec2 p, float r) { return length(p) - r; }
vec4 roundedBoxSDF( in vec2 p, in vec2 b, in float r, in float s) {
vec2 q = abs(p) - b + r;
float l = b.x + b.y + 1.570796 * r;
float k1 = min(max(q.x, q.y), 0.0) + length(max(q, 0.0)) - r;
float k2 = ((q.x > 0.0) ? atan(q.y, q.x) : 1.570796);
float k3 = 3.0 + 2.0 * msign(min(p.x, -p.y)) - msign(p.x);
float k4 = msign(p.x * p.y);
float k5 = r * k2 + max(-q.x, 0.0);
float ra = s * round(k1 / s);
float l2 = l + 1.570796 * ra;
return vec4(k1 - ra, k3 * l2 + k4 * (b.y + ((q.y > 0.0) ? k5 + k2 * ra : q.y)), 4.0 * l2, k1);
}
void main(){
float strokeWidth = mix(2.0, 0.5, uZoom);
float y = (1.0-vUv.y) * uHeight;
float borderRadius = 0.5;
float dentRadius = 0.8;
float y = (1.0 - vUv.y) * uHeight;
float x = vUv.x * uWidth;
vec2 size = vec2(uWidth, uHeight);
vec2 uv = (vUv - 0.5) * 2.0;
vec2 uvCenter = (vUv - 0.5) * 2.0;
float u_border_radius = 0.4;
vec4 distance = roundedBoxSDF(uv * size, size, u_border_radius*2.0, 0.0);
vec4 boxData = roundedBoxSDF(uvCenter * size, size, borderRadius * 2.0, 0.0);
float sceneSDF = boxData.w;
if (distance.w > 0.0 ) {
// outside
gl_FragColor = vec4(0.0,0.0,0.0, 0.0);
}else{
if (distance.w > -uStrokeWidth || mod(y+5.0, 10.0) < uStrokeWidth/2.0) {
// draw the outer stroke
gl_FragColor = vec4(uStrokeColor, 1.0);
}else if (y<5.0){
// draw the header
gl_FragColor = vec4(uColorBright, 1.0);
}else{
gl_FragColor = vec4(uColorDark, 1.0);
vec2 headerDentPos = vec2(uWidth, uHeaderHeight * 0.5);
float headerDentDist = sdCircle(vec2(x, y) - headerDentPos, dentRadius);
sceneSDF = max(sceneSDF, -headerDentDist*2.0);
float currentYBoundary = uHeaderHeight;
float previousYBoundary = uHeaderHeight;
for (int i = 0; i < 16; i++) {
if (i >= uNumSections) break;
float sectionHeight = uSectionHeights[i];
currentYBoundary += sectionHeight;
float centerY = previousYBoundary + (sectionHeight * 0.5);
vec2 circlePos = vec2(0.0, centerY);
float circleDist = sdCircle(vec2(x, y) - circlePos, dentRadius);
sceneSDF = max(sceneSDF, -circleDist*2.0);
previousYBoundary = currentYBoundary;
}
if (sceneSDF > 0.05) {
gl_FragColor = vec4(0.0, 0.0, 0.0, 0.0);
return;
}
vec3 finalColor = (y < uHeaderHeight) ? uColorBright : uColorDark;
bool isDivider = false;
float dividerY = uHeaderHeight;
if (abs(y - dividerY) < strokeWidth * 0.25) isDivider = true;
for (int i = 0; i < 16; i++) {
if (i >= uNumSections - 1) break;
dividerY += uSectionHeights[i];
if (abs(y - dividerY) < strokeWidth * 0.25) isDivider = true;
}
if (sceneSDF > -strokeWidth || isDivider) {
gl_FragColor = vec4(uStrokeColor, 1.0);
} else {
gl_FragColor = vec4(finalColor, 1.0);
}
}

View File

@@ -1,37 +1,48 @@
<script lang="ts">
import type { NodeInstance } from "@nodarium/types";
import { getGraphState } from "../graph-state.svelte";
import { T } from "@threlte/core";
import { type Mesh } from "three";
import NodeFrag from "./Node.frag";
import NodeVert from "./Node.vert";
import NodeHtml from "./NodeHTML.svelte";
import { colors } from "../graph/colors.svelte";
import { appSettings } from "$lib/settings/app-settings.svelte";
import { appSettings } from '$lib/settings/app-settings.svelte';
import type { NodeInstance } from '@nodarium/types';
import { T } from '@threlte/core';
import { type Mesh } from 'three';
import { getGraphState } from '../graph-state.svelte';
import { colors } from '../graph/colors.svelte';
import { getNodeHeight, getParameterHeight } from '../helpers/nodeHelpers';
import NodeFrag from './Node.frag';
import NodeVert from './Node.vert';
import NodeHtml from './NodeHTML.svelte';
const graphState = getGraphState();
type Props = {
node: NodeInstance;
inView: boolean;
z: number;
};
let { node = $bindable(), inView, z }: Props = $props();
let { node = $bindable(), inView }: Props = $props();
const nodeType = $derived(node.state.type!);
const isActive = $derived(graphState.activeNodeId === node.id);
const isSelected = $derived(graphState.selectedNodes.has(node.id));
const strokeColor = $derived(
appSettings.value.theme &&
(isSelected
appSettings.value.theme
&& (isSelected
? colors.selected
: isActive
? colors.active
: colors.outline),
: colors.outline)
);
const sectionHeights = $derived(
Object
.keys(nodeType.inputs || {})
.map(key => getParameterHeight(nodeType, key) / 10)
.filter(b => !!b)
);
let meshRef: Mesh | undefined = $state();
const height = graphState.getNodeHeight(node.type);
const height = getNodeHeight(node.state.type!);
const zoom = $derived(graphState.cameraPosition[2]);
$effect(() => {
if (meshRef && !node.state?.mesh) {
@@ -39,6 +50,10 @@
graphState.updateNodePosition(node);
}
});
const zoomValue = $derived(
(Math.log(graphState.cameraPosition[2]) - Math.log(1)) / (Math.log(40) - Math.log(1))
);
// const zoomValue = (graphState.cameraPosition[2] - 1) / 39;
</script>
<T.Mesh
@@ -47,7 +62,7 @@
position.y={0.8}
rotation.x={-Math.PI / 2}
bind:ref={meshRef}
visible={inView && z < 7}
visible={inView && zoom < 7}
>
<T.PlaneGeometry args={[20, height]} radius={1} />
<T.ShaderMaterial
@@ -55,16 +70,21 @@
fragmentShader={NodeFrag}
transparent
uniforms={{
uColorBright: { value: colors["layer-2"] },
uColorDark: { value: colors["layer-1"] },
uColorBright: { value: colors['layer-2'] },
uColorDark: { value: colors['layer-1'] },
uStrokeColor: { value: colors.outline.clone() },
uStrokeWidth: { value: 1.0 },
uSectionHeights: { value: [5, 10] },
uNumSections: { value: 2 },
uWidth: { value: 20 },
uHeight: { value: height },
uHeight: { value: 200 },
uZoom: { value: 1.0 }
}}
uniforms.uStrokeColor.value={strokeColor.clone()}
uniforms.uStrokeWidth.value={(7 - z) / 3}
uniforms.uZoom.value={zoomValue}
uniforms.uHeight.value={height}
uniforms.uSectionHeights.value={sectionHeights}
uniforms.uNumSections.value={sectionHeights.length}
uniforms.uStrokeColor.value={strokeColor}
/>
</T.Mesh>
<NodeHtml bind:node {inView} {isActive} {isSelected} {z} />
<NodeHtml bind:node {inView} {isActive} {isSelected} z={zoom} />

View File

@@ -1,8 +1,8 @@
<script lang="ts">
import type { NodeInstance } from "@nodarium/types";
import NodeHeader from "./NodeHeader.svelte";
import NodeParameter from "./NodeParameter.svelte";
import { getGraphState } from "../graph-state.svelte";
import type { NodeInstance } from '@nodarium/types';
import { getGraphState } from '../graph-state.svelte';
import NodeHeader from './NodeHeader.svelte';
import NodeParameter from './NodeParameter.svelte';
let ref: HTMLDivElement;
@@ -10,7 +10,7 @@
type Props = {
node: NodeInstance;
position?: "absolute" | "fixed" | "relative";
position?: 'absolute' | 'fixed' | 'relative';
isActive?: boolean;
isSelected?: boolean;
inView?: boolean;
@@ -19,11 +19,11 @@
let {
node = $bindable(),
position = "absolute",
position = 'absolute',
isActive = false,
isSelected = false,
inView = true,
z = 2,
z = 2
}: Props = $props();
// If we dont have a random offset, all nodes becom visible at the same zoom level -> stuttering
@@ -31,12 +31,11 @@
const zLimit = 2 - zOffset;
const parameters = Object.entries(node.state?.type?.inputs || {}).filter(
(p) =>
p[1].type !== "seed" && !("setting" in p[1]) && p[1]?.hidden !== true,
(p) => p[1].type !== 'seed' && !('setting' in p[1]) && p[1]?.hidden !== true
);
$effect(() => {
if ("state" in node && !node.state.ref) {
if ('state' in node && !node.state.ref) {
node.state.ref = ref;
graphState?.updateNodePosition(node);
}
@@ -47,7 +46,7 @@
class="node {position}"
class:active={isActive}
style:--cz={z + zOffset}
style:display={inView && z > zLimit ? "block" : "none"}
style:display={inView && z > zLimit ? 'block' : 'none'}
class:selected={isSelected}
class:out-of-view={!inView}
data-node-id={node.id}
@@ -56,7 +55,7 @@
>
<NodeHeader {node} />
{#each parameters as [key, value], i}
{#each parameters as [key, value], i (key)}
<NodeParameter
bind:node
id={key}
@@ -72,22 +71,22 @@
user-select: none !important;
cursor: pointer;
width: 200px;
color: var(--text-color);
color: var(--color-text);
transform: translate3d(var(--nx), var(--ny), 0);
z-index: 1;
opacity: calc((var(--cz) - 2.5) / 3.5);
font-weight: 300;
--stroke: var(--outline);
--stroke: var(--color-outline);
--stroke-width: 2px;
}
.node.active {
--stroke: var(--active);
--stroke: var(--color-active);
--stroke-width: 2px;
}
.node.selected {
--stroke: var(--selected);
--stroke: var(--color-selected);
--stroke-width: 2px;
}
</style>

View File

@@ -1,7 +1,9 @@
<script lang="ts">
import { getGraphState } from "../graph-state.svelte";
import { createNodePath } from "../helpers/index.js";
import type { NodeInstance } from "@nodarium/types";
import { appSettings } from '$lib/settings/app-settings.svelte';
import type { NodeInstance, Socket } from '@nodarium/types';
import { getGraphState } from '../graph-state.svelte';
import { createNodePath } from '../helpers/index.js';
import { getSocketPosition } from '../helpers/nodeHelpers';
const graphState = getGraphState();
@@ -10,47 +12,73 @@
function handleMouseDown(event: MouseEvent) {
event.stopPropagation();
event.preventDefault();
if ("state" in node) {
if ('state' in node) {
graphState.setDownSocket?.({
node,
index: 0,
position: graphState.getSocketPosition?.(node, 0),
position: getSocketPosition?.(node, 0)
});
}
}
const cornerTop = 10;
const rightBump = !!node?.state?.type?.outputs?.length;
const rightBump = $derived(!!node?.state?.type?.outputs?.length);
const aspectRatio = 0.25;
const path = createNodePath({
const path = $derived(
createNodePath({
depth: 5.5,
height: 34,
y: 49,
cornerTop,
rightBump,
aspectRatio,
});
const pathHover = createNodePath({
depth: 8.5,
height: 50,
aspectRatio
})
);
const pathHover = $derived(
createNodePath({
depth: 7,
height: 40,
y: 49,
cornerTop,
rightBump,
aspectRatio,
});
aspectRatio
})
);
const socketId = $derived(`${node.id}-${0}`);
function getSocketType(s: Socket | null) {
if (!s) return 'unknown';
if (typeof s.index === 'string') {
return s.node.state.type?.inputs?.[s.index].type || 'unknown';
}
return s.node.state.type?.outputs?.[s.index] || 'unknown';
}
const socketType = $derived(getSocketType(graphState.activeSocket));
const hoverColor = $derived(graphState.colors.getColor(socketType));
</script>
<div class="wrapper" data-node-id={node.id} data-node-type={node.type}>
<div
class="wrapper"
data-node-id={node.id}
data-node-type={node.type}
style:--socket-color={hoverColor}
class:possible-socket={graphState?.possibleSocketIds.has(socketId)}
>
<div class="content">
{node.type.split("/").pop()}
{#if appSettings.value.debug.advancedMode}
<span class="bg-white text-black! mr-2 px-1 rounded-sm opacity-30">{node.id}</span>
{/if}
{node.type.split('/').pop()}
</div>
<div
class="click-target"
class="target"
role="button"
tabindex="0"
onmousedown={handleMouseDown}
></div>
>
</div>
<svg
xmlns="http://www.w3.org/2000/svg"
viewBox="0 0 100 100"
@@ -62,8 +90,7 @@
--hover-path: path("${pathHover}");
`}
>
<path vector-effect="non-scaling-stroke" stroke="white" stroke-width="0.1"
></path>
<path vector-effect="non-scaling-stroke" stroke="white" stroke-width="0.1"></path>
</svg>
</div>
@@ -74,7 +101,20 @@
height: 50px;
}
.click-target {
.possible-socket .target::before {
content: "";
position: absolute;
width: 30px;
height: 30px;
border-radius: 100%;
box-shadow: 0px 0px 10px var(--socket-color);
background-color: var(--socket-color);
outline: solid thin var(--socket-color);
opacity: 0.7;
z-index: -10;
}
.target {
position: absolute;
right: 0px;
top: 50%;
@@ -83,11 +123,9 @@
width: 30px;
z-index: 100;
border-radius: 50%;
/* background: red; */
/* opacity: 0.2; */
}
.click-target:hover + svg path {
.target:hover + svg path {
d: var(--hover-path);
}
@@ -107,10 +145,13 @@
transition:
d 0.3s ease,
fill 0.3s ease;
fill: var(--layer-2);
fill: var(--color-layer-2);
stroke: var(--stroke);
stroke-width: var(--stroke-width);
d: var(--path);
stroke-linejoin: round;
shape-rendering: geometricPrecision;
}
.content {

View File

@@ -1,7 +1,7 @@
<script lang="ts">
import type { NodeInstance, NodeInput } from "@nodarium/types";
import { Input } from "@nodarium/ui";
import type { GraphManager } from "../graph-manager.svelte";
import type { NodeInput, NodeInstance } from '@nodarium/types';
import { Input } from '@nodarium/ui';
import type { GraphManager } from '../graph-manager.svelte';
type Props = {
node: NodeInstance;
@@ -16,25 +16,39 @@
input,
id,
elementId = `input-${Math.random().toString(36).substring(7)}`,
graph,
graph
}: Props = $props();
function getDefaultValue() {
if (node?.props?.[id] !== undefined) return node?.props?.[id] as number;
if ("value" in input && input?.value !== undefined)
if ('value' in input && input?.value !== undefined) {
return input?.value as number;
if (input.type === "boolean") return 0;
if (input.type === "float") return 0.5;
if (input.type === "integer") return 0;
if (input.type === "select") return 0;
}
if (input.type === 'boolean') return 0;
if (input.type === 'float') return 0.5;
if (input.type === 'integer') return 0;
if (input.type === 'select') return 0;
return 0;
}
let value = $state(getDefaultValue());
let value = $state(structuredClone($state.snapshot(getDefaultValue())));
function diffArray(a: number[], b?: number[] | number) {
if (!Array.isArray(b)) return true;
if (Array.isArray(a) !== Array.isArray(b)) return true;
if (a.length !== b.length) return true;
for (let i = 0; i < a.length; i++) {
if (a[i] !== b[i]) return true;
}
return false;
}
$effect(() => {
if (value !== undefined && node?.props?.[id] !== value) {
node.props = { ...node.props, [id]: value };
const a = $state.snapshot(value);
const b = $state.snapshot(node?.props?.[id]);
const isDiff = Array.isArray(a) ? diffArray(a, b) : a !== b;
if (value !== undefined && isDiff) {
node.props = { ...node.props, [id]: a };
if (graph) {
graph.save();
graph.execute();

View File

@@ -1,8 +1,9 @@
<script lang="ts">
import type { NodeInput, NodeInstance } from "@nodarium/types";
import { createNodePath } from "../helpers";
import NodeInputEl from "./NodeInput.svelte";
import { getGraphManager, getGraphState } from "../graph-state.svelte";
import type { NodeInput, NodeInstance, Socket } from '@nodarium/types';
import { getGraphManager, getGraphState } from '../graph-state.svelte';
import { createNodePath } from '../helpers';
import { getParameterHeight, getSocketPosition } from '../helpers/nodeHelpers';
import NodeInputEl from './NodeInput.svelte';
type Props = {
node: NodeInstance;
@@ -12,17 +13,18 @@
};
const graph = getGraphManager();
const graphState = getGraphState();
const graphId = graph?.id;
const elementId = `input-${Math.random().toString(36).substring(7)}`;
let { node = $bindable(), input, id, isLast }: Props = $props();
const inputType = node?.state?.type?.inputs?.[id]!;
const nodeType = $derived(node.state.type!);
const socketId = `${node.id}-${id}`;
const inputType = $derived(nodeType.inputs?.[id]);
const graphState = getGraphState();
const graphId = graph?.id;
const elementId = `input-${Math.random().toString(36).substring(7)}`;
const socketId = $derived(`${node.id}-${id}`);
const height = $derived(getParameterHeight(nodeType, id));
function handleMouseDown(ev: MouseEvent) {
ev.preventDefault();
@@ -30,85 +32,83 @@
graphState.setDownSocket({
node,
index: id,
position: graphState.getSocketPosition?.(node, id),
position: getSocketPosition(node, id)
});
}
const leftBump = node.state?.type?.inputs?.[id].internal !== true;
const cornerBottom = isLast ? 5 : 0;
const leftBump = $derived(nodeType.inputs?.[id].internal !== true);
const cornerBottom = $derived(isLast ? 5 : 0);
const aspectRatio = 0.5;
const path = createNodePath({
depth: 7,
height: 20,
y: 50.5,
cornerBottom,
leftBump,
aspectRatio,
});
const pathDisabled = createNodePath({
const path = $derived(
createNodePath({
depth: 6,
height: 18,
height: 2000 / height,
y: 50.5,
cornerBottom,
leftBump,
aspectRatio,
});
const pathHover = createNodePath({
depth: 8,
height: 25,
aspectRatio
})
);
const pathHover = $derived(
createNodePath({
depth: 7,
height: 2200 / height,
y: 50.5,
cornerBottom,
leftBump,
aspectRatio,
});
aspectRatio
})
);
function getSocketType(s: Socket | null) {
if (!s) return 'unknown';
if (typeof s.index === 'string') {
return s.node.state.type?.inputs?.[s.index].type || 'unknown';
}
return s.node.state.type?.outputs?.[s.index] || 'unknown';
}
const socketType = $derived(getSocketType(graphState.activeSocket));
const hoverColor = $derived(graphState.colors.getColor(socketType));
</script>
<div
class="wrapper"
data-node-type={node.type}
data-node-input={id}
class:disabled={!graphState?.possibleSocketIds.has(socketId)}
style:height="{height}px"
style:--socket-color={hoverColor}
class:possible-socket={graphState?.possibleSocketIds.has(socketId)}
>
{#key id && graphId}
<div class="content" class:disabled={graph?.inputSockets?.has(socketId)}>
{#if inputType.label !== ""}
<label for={elementId} title={input.description}
>{input.label || id}</label
>
{#if inputType?.label !== ''}
<label for={elementId} title={input.description}>{input.label || id}</label>
{/if}
<span
class="absolute i-[tabler--help-circle] size-4 block top-2 right-2 opacity-30"
title={JSON.stringify(input, null, 2)}
></span>
{#if inputType.external !== true}
{#if inputType?.external !== true}
<NodeInputEl {graph} {elementId} bind:node {input} {id} />
{/if}
</div>
{#if node?.state?.type?.inputs?.[id]?.internal !== true}
<div data-node-socket class="large target"></div>
<div
data-node-socket
class="small target"
class="target"
onmousedown={handleMouseDown}
role="button"
tabindex="0"
></div>
>
</div>
{/if}
{/key}
<svg
xmlns="http://www.w3.org/2000/svg"
viewBox="0 0 100 100"
width="100"
height="100"
preserveAspectRatio="none"
style={`
--path: path("${path}");
--hover-path: path("${pathHover}");
--hover-path-disabled: path("${pathDisabled}");
`}
style:--path={`path("${path}")`}
style:--hover-path={`path("${pathHover}")`}
>
<path vector-effect="non-scaling-stroke"></path>
</svg>
@@ -118,42 +118,43 @@
.wrapper {
position: relative;
width: 100%;
height: 100px;
transform: translateY(-0.5px);
}
.target {
width: 30px;
height: 30px;
position: absolute;
border-radius: 50%;
top: 50%;
transform: translateY(-50%) translateX(-50%);
/* background: red; */
/* opacity: 0.1; */
}
.small.target {
.possible-socket .target::before {
content: "";
position: absolute;
width: 30px;
height: 30px;
border-radius: 100%;
box-shadow: 0px 0px 10px var(--socket-color);
background-color: var(--socket-color);
outline: solid thin var(--socket-color);
opacity: 0.5;
z-index: -10;
}
.large.target {
width: 60px;
height: 60px;
cursor: unset;
pointer-events: none;
}
:global(.hovering-sockets) .large.target {
pointer-events: all;
.target:hover ~ svg path{
d: var(--hover-path);
}
.content {
position: relative;
padding: 10px 20px;
display: flex;
flex-direction: column;
padding-inline: 20px;
height: 100%;
justify-content: space-around;
justify-content: center;
gap: 10px;
box-sizing: border-box;
}
@@ -169,26 +170,21 @@
}
svg path {
transition:
d 0.3s ease,
fill 0.3s ease;
fill: var(--layer-1);
transition: d 0.3s ease, fill 0.3s ease;
fill: var(--color-layer-1);
stroke: var(--stroke);
stroke-width: var(--stroke-width);
d: var(--path);
}
:global {
.hovering-sockets .large:hover ~ svg path {
d: var(--hover-path);
}
stroke-linejoin: round;
shape-rendering: geometricPrecision;
}
.content.disabled {
opacity: 0.2;
}
.disabled svg path {
d: var(--hover-path-disabled) !important;
.possible-socket svg path {
d: var(--hover-path);
}
</style>

View File

@@ -0,0 +1,86 @@
import type { NodeDefinition, NodeId, NodeRegistry } from '@nodarium/types';
export function createMockNodeRegistry(nodes: NodeDefinition[]): NodeRegistry {
const nodesMap = new Map(nodes.map(n => [n.id, n]));
return {
status: 'ready' as const,
load: async (nodeIds: NodeId[]) => {
const loaded: NodeDefinition[] = [];
for (const id of nodeIds) {
if (nodesMap.has(id)) {
loaded.push(nodesMap.get(id)!);
}
}
return loaded;
},
getNode: (id: string) => nodesMap.get(id as NodeId),
getAllNodes: () => Array.from(nodesMap.values()),
register: async () => {
throw new Error('Not implemented in mock');
}
};
}
export const mockFloatOutputNode: NodeDefinition = {
id: 'test/node/output',
inputs: {},
outputs: ['float'],
meta: { title: 'Float Output' },
execute: () => new Int32Array()
};
export const mockFloatInputNode: NodeDefinition = {
id: 'test/node/input',
inputs: { value: { type: 'float' } },
outputs: [],
meta: { title: 'Float Input' },
execute: () => new Int32Array()
};
export const mockGeometryOutputNode: NodeDefinition = {
id: 'test/node/geometry',
inputs: {},
outputs: ['geometry'],
meta: { title: 'Geometry Output' },
execute: () => new Int32Array()
};
export const mockPathInputNode: NodeDefinition = {
id: 'test/node/path',
inputs: { input: { type: 'path', accepts: ['geometry'] } },
outputs: [],
meta: { title: 'Path Input' },
execute: () => new Int32Array()
};
export const mockVec3OutputNode: NodeDefinition = {
id: 'test/node/vec3',
inputs: {},
outputs: ['vec3'],
meta: { title: 'Vec3 Output' },
execute: () => new Int32Array()
};
export const mockIntegerInputNode: NodeDefinition = {
id: 'test/node/integer',
inputs: { value: { type: 'integer' } },
outputs: [],
meta: { title: 'Integer Input' },
execute: () => new Int32Array()
};
export const mockBooleanOutputNode: NodeDefinition = {
id: 'test/node/boolean',
inputs: {},
outputs: ['boolean'],
meta: { title: 'Boolean Output' },
execute: () => new Int32Array()
};
export const mockBooleanInputNode: NodeDefinition = {
id: 'test/node/boolean-input',
inputs: { value: { type: 'boolean' } },
outputs: [],
meta: { title: 'Boolean Input' },
execute: () => new Int32Array()
};

View File

@@ -0,0 +1,110 @@
import { grid } from '$lib/graph-templates/grid';
import { tree } from '$lib/graph-templates/tree';
import { describe, expect, it } from 'vitest';
describe('graph-templates', () => {
describe('grid', () => {
it('should create a grid graph with nodes and edges', () => {
const result = grid(2, 3);
expect(result.nodes.length).toBeGreaterThan(0);
expect(result.edges.length).toBeGreaterThan(0);
});
it('should have output node at the end', () => {
const result = grid(1, 1);
const outputNode = result.nodes.find(n => n.type === 'max/plantarium/output');
expect(outputNode).toBeDefined();
});
it('should create nodes based on grid dimensions', () => {
const result = grid(2, 2);
const mathNodes = result.nodes.filter(n => n.type === 'max/plantarium/math');
expect(mathNodes.length).toBeGreaterThan(0);
const outputNode = result.nodes.find(n => n.type === 'max/plantarium/output');
expect(outputNode).toBeDefined();
});
it('should have output node at the end', () => {
const result = grid(1, 1);
const outputNode = result.nodes.find(n => n.type === 'max/plantarium/output');
expect(outputNode).toBeDefined();
});
it('should create nodes based on grid dimensions', () => {
const result = grid(2, 2);
const mathNodes = result.nodes.filter(n => n.type === 'max/plantarium/math');
expect(mathNodes.length).toBeGreaterThan(0);
const outputNode = result.nodes.find(n => n.type === 'max/plantarium/output');
expect(outputNode).toBeDefined();
});
it('should have valid node positions', () => {
const result = grid(3, 2);
result.nodes.forEach(node => {
expect(node.position).toHaveLength(2);
expect(typeof node.position[0]).toBe('number');
expect(typeof node.position[1]).toBe('number');
});
});
it('should generate valid graph structure', () => {
const result = grid(2, 2);
result.nodes.forEach(node => {
expect(typeof node.id).toBe('number');
expect(node.type).toBeTruthy();
});
result.edges.forEach(edge => {
expect(edge).toHaveLength(4);
});
});
});
describe('tree', () => {
it('should create a tree graph with specified depth', () => {
const result = tree(0);
expect(result.nodes.length).toBeGreaterThan(0);
expect(result.edges.length).toBeGreaterThan(0);
});
it('should have root output node', () => {
const result = tree(2);
const outputNode = result.nodes.find(n => n.type === 'max/plantarium/output');
expect(outputNode).toBeDefined();
expect(outputNode?.id).toBe(0);
});
it('should increase node count with depth', () => {
const tree0 = tree(0);
const tree1 = tree(1);
const tree2 = tree(2);
expect(tree0.nodes.length).toBeLessThan(tree1.nodes.length);
expect(tree1.nodes.length).toBeLessThan(tree2.nodes.length);
});
it('should create binary tree structure', () => {
const result = tree(2);
const mathNodes = result.nodes.filter(n => n.type === 'max/plantarium/math');
expect(mathNodes.length).toBeGreaterThan(0);
const edgeCount = result.edges.length;
expect(edgeCount).toBe(result.nodes.length - 1);
});
it('should have valid node positions', () => {
const result = tree(3);
result.nodes.forEach(node => {
expect(node.position).toHaveLength(2);
expect(typeof node.position[0]).toBe('number');
expect(typeof node.position[1]).toBe('number');
});
});
});
});

View File

@@ -1 +1,95 @@
{"settings":{"resolution.circle":26,"resolution.curve":39},"nodes":[{"id":9,"position":[220,80],"type":"max/plantarium/output","props":{}},{"id":10,"position":[95,80],"type":"max/plantarium/stem","props":{"amount":5,"length":11,"thickness":0.1}},{"id":14,"position":[195,80],"type":"max/plantarium/gravity","props":{"strength":0.38,"scale":39,"fixBottom":0,"directionalStrength":[1,1,1],"depth":1,"curviness":1}},{"id":15,"position":[120,80],"type":"max/plantarium/noise","props":{"strength":4.9,"scale":2.2,"fixBottom":1,"directionalStrength":[1,1,1],"depth":1,"octaves":1}},{"id":16,"position":[70,80],"type":"max/plantarium/vec3","props":{"0":0,"1":0,"2":0}},{"id":17,"position":[45,80],"type":"max/plantarium/random","props":{"min":-2,"max":2}},{"id":18,"position":[170,80],"type":"max/plantarium/branch","props":{"length":1.6,"thickness":0.69,"amount":36,"offsetSingle":0.5,"lowestBranch":0.46,"highestBranch":1,"depth":1,"rotation":180}},{"id":19,"position":[145,80],"type":"max/plantarium/gravity","props":{"strength":0.38,"scale":39,"fixBottom":0,"directionalStrength":[1,1,1],"depth":1,"curviness":1}},{"id":20,"position":[70,120],"type":"max/plantarium/random","props":{"min":0.073,"max":0.15}}],"edges":[[14,0,9,"input"],[10,0,15,"plant"],[16,0,10,"origin"],[17,0,16,"0"],[17,0,16,"2"],[18,0,14,"plant"],[15,0,19,"plant"],[19,0,18,"plant"],[20,0,10,"thickness"]]}
{
"settings": { "resolution.circle": 26, "resolution.curve": 39 },
"nodes": [
{ "id": 9, "position": [220, 80], "type": "max/plantarium/output", "props": {} },
{
"id": 10,
"position": [95, 80],
"type": "max/plantarium/stem",
"props": { "amount": 5, "length": 11, "thickness": 0.1 }
},
{
"id": 14,
"position": [195, 80],
"type": "max/plantarium/gravity",
"props": {
"strength": 0.38,
"scale": 39,
"fixBottom": 0,
"directionalStrength": [1, 1, 1],
"depth": 1,
"curviness": 1
}
},
{
"id": 15,
"position": [120, 80],
"type": "max/plantarium/noise",
"props": {
"strength": 4.9,
"scale": 2.2,
"fixBottom": 1,
"directionalStrength": [1, 1, 1],
"depth": 1,
"octaves": 1
}
},
{
"id": 16,
"position": [70, 80],
"type": "max/plantarium/vec3",
"props": { "0": 0, "1": 0, "2": 0 }
},
{
"id": 17,
"position": [45, 80],
"type": "max/plantarium/random",
"props": { "min": -2, "max": 2 }
},
{
"id": 18,
"position": [170, 80],
"type": "max/plantarium/branch",
"props": {
"length": 1.6,
"thickness": 0.69,
"amount": 36,
"offsetSingle": 0.5,
"lowestBranch": 0.46,
"highestBranch": 1,
"depth": 1,
"rotation": 180
}
},
{
"id": 19,
"position": [145, 80],
"type": "max/plantarium/gravity",
"props": {
"strength": 0.38,
"scale": 39,
"fixBottom": 0,
"directionalStrength": [1, 1, 1],
"depth": 1,
"curviness": 1
}
},
{
"id": 20,
"position": [70, 120],
"type": "max/plantarium/random",
"props": { "min": 0.073, "max": 0.15 }
}
],
"edges": [
[14, 0, 9, "input"],
[10, 0, 15, "plant"],
[16, 0, 10, "origin"],
[17, 0, 16, "0"],
[17, 0, 16, "2"],
[18, 0, 14, "plant"],
[15, 0, 19, "plant"],
[19, 0, 18, "plant"],
[20, 0, 10, "thickness"]
]
}

View File

@@ -1,11 +1,10 @@
import type { Graph } from "@nodarium/types";
import type { Graph } from '@nodarium/types';
export function grid(width: number, height: number) {
const graph: Graph = {
id: Math.floor(Math.random() * 100000),
edges: [],
nodes: [],
nodes: []
};
const amount = width * height;
@@ -18,19 +17,18 @@ export function grid(width: number, height: number) {
id: i,
position: [x * 30, y * 40],
props: i == 0 ? { value: 0 } : { op_type: 0, a: 1, b: 0.05 },
type: i == 0 ? "max/plantarium/float" : "max/plantarium/math",
type: i == 0 ? 'max/plantarium/float' : 'max/plantarium/math'
});
graph.edges.push([i, 0, i + 1, i === amount - 1 ? "input" : "a",]);
graph.edges.push([i, 0, i + 1, i === amount - 1 ? 'input' : 'a']);
}
graph.nodes.push({
id: amount,
position: [width * 30, (height - 1) * 40],
type: "max/plantarium/output",
props: {},
type: 'max/plantarium/output',
props: {}
});
return graph;
}

View File

@@ -1,8 +1,8 @@
export { grid } from "./grid";
export { tree } from "./tree";
export { plant } from "./plant";
export { default as lottaFaces } from "./lotta-faces.json";
export { default as lottaNodes } from "./lotta-nodes.json";
export { default as defaultPlant } from "./default.json"
export { default as lottaNodesAndFaces } from "./lotta-nodes-and-faces.json";
export { default as defaultPlant } from './default.json';
export { grid } from './grid';
export { default as lottaFaces } from './lotta-faces.json';
export { default as lottaNodesAndFaces } from './lotta-nodes-and-faces.json';
export { default as lottaNodes } from './lotta-nodes.json';
export { plant } from './plant';
export { default as simple } from './simple.json';
export { tree } from './tree';

View File

@@ -1 +1,44 @@
{"settings":{"resolution.circle":64,"resolution.curve":64,"randomSeed":false},"nodes":[{"id":9,"position":[260,0],"type":"max/plantarium/output","props":{}},{"id":18,"position":[185,0],"type":"max/plantarium/stem","props":{"amount":64,"length":12,"thickness":0.15}},{"id":19,"position":[210,0],"type":"max/plantarium/noise","props":{"scale":1.3,"strength":5.4}},{"id":20,"position":[235,0],"type":"max/plantarium/branch","props":{"length":0.8,"thickness":0.8,"amount":3}},{"id":21,"position":[160,0],"type":"max/plantarium/vec3","props":{"0":0.39,"1":0,"2":0.41}},{"id":22,"position":[130,0],"type":"max/plantarium/random","props":{"min":-2,"max":2}}],"edges":[[18,0,19,"plant"],[19,0,20,"plant"],[20,0,9,"input"],[21,0,18,"origin"],[22,0,21,"0"],[22,0,21,"2"]]}
{
"settings": { "resolution.circle": 64, "resolution.curve": 64, "randomSeed": false },
"nodes": [
{ "id": 9, "position": [260, 0], "type": "max/plantarium/output", "props": {} },
{
"id": 18,
"position": [185, 0],
"type": "max/plantarium/stem",
"props": { "amount": 64, "length": 12, "thickness": 0.15 }
},
{
"id": 19,
"position": [210, 0],
"type": "max/plantarium/noise",
"props": { "scale": 1.3, "strength": 5.4 }
},
{
"id": 20,
"position": [235, 0],
"type": "max/plantarium/branch",
"props": { "length": 0.8, "thickness": 0.8, "amount": 3 }
},
{
"id": 21,
"position": [160, 0],
"type": "max/plantarium/vec3",
"props": { "0": 0.39, "1": 0, "2": 0.41 }
},
{
"id": 22,
"position": [130, 0],
"type": "max/plantarium/random",
"props": { "min": -2, "max": 2 }
}
],
"edges": [
[18, 0, 19, "plant"],
[19, 0, 20, "plant"],
[20, 0, 9, "input"],
[21, 0, 18, "origin"],
[22, 0, 21, "0"],
[22, 0, 21, "2"]
]
}

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File diff suppressed because one or more lines are too long

View File

@@ -1,12 +1,71 @@
export const plant = {
"settings": { "resolution.circle": 26, "resolution.curve": 39 },
"nodes": [
{ "id": 9, "position": [180, 80], "type": "max/plantarium/output", "props": {} },
{ "id": 10, "position": [55, 80], "type": "max/plantarium/stem", "props": { "amount": 1, "length": 11, "thickness": 0.71 } },
{ "id": 11, "position": [80, 80], "type": "max/plantarium/noise", "props": { "strength": 35, "scale": 4.6, "fixBottom": 1, "directionalStrength": [1, 0.74, 0.083], "depth": 1 } },
{ "id": 12, "position": [105, 80], "type": "max/plantarium/branch", "props": { "length": 3, "thickness": 0.6, "amount": 10, "rotation": 180, "offsetSingle": 0.34, "lowestBranch": 0.53, "highestBranch": 1, "depth": 1 } },
{ "id": 13, "position": [130, 80], "type": "max/plantarium/noise", "props": { "strength": 8, "scale": 7.7, "fixBottom": 1, "directionalStrength": [1, 0, 1], "depth": 1 } },
{ "id": 14, "position": [155, 80], "type": "max/plantarium/gravity", "props": { "strength": 0.11, "scale": 39, "fixBottom": 0, "directionalStrength": [1, 1, 1], "depth": 1, "curviness": 1 } }
'settings': { 'resolution.circle': 26, 'resolution.curve': 39 },
'nodes': [
{ 'id': 9, 'position': [180, 80], 'type': 'max/plantarium/output', 'props': {} },
{
'id': 10,
'position': [55, 80],
'type': 'max/plantarium/stem',
'props': { 'amount': 1, 'length': 11, 'thickness': 0.71 }
},
{
'id': 11,
'position': [80, 80],
'type': 'max/plantarium/noise',
'props': {
'strength': 35,
'scale': 4.6,
'fixBottom': 1,
'directionalStrength': [1, 0.74, 0.083],
'depth': 1
}
},
{
'id': 12,
'position': [105, 80],
'type': 'max/plantarium/branch',
'props': {
'length': 3,
'thickness': 0.6,
'amount': 10,
'rotation': 180,
'offsetSingle': 0.34,
'lowestBranch': 0.53,
'highestBranch': 1,
'depth': 1
}
},
{
'id': 13,
'position': [130, 80],
'type': 'max/plantarium/noise',
'props': {
'strength': 8,
'scale': 7.7,
'fixBottom': 1,
'directionalStrength': [1, 0, 1],
'depth': 1
}
},
{
'id': 14,
'position': [155, 80],
'type': 'max/plantarium/gravity',
'props': {
'strength': 0.11,
'scale': 39,
'fixBottom': 0,
'directionalStrength': [1, 1, 1],
'depth': 1,
'curviness': 1
}
}
],
"edges": [[10, 0, 11, "plant"], [11, 0, 12, "plant"], [12, 0, 13, "plant"], [13, 0, 14, "plant"], [14, 0, 9, "input"]]
}
'edges': [
[10, 0, 11, 'plant'],
[11, 0, 12, 'plant'],
[12, 0, 13, 'plant'],
[13, 0, 14, 'plant'],
[14, 0, 9, 'input']
]
};

View File

@@ -0,0 +1,63 @@
{
"id": 0,
"settings": {
"resolution.circle": 54,
"resolution.curve": 20,
"randomSeed": true
},
"meta": {
"title": "New Project",
"lastModified": "2026-02-03T16:56:40.375Z"
},
"nodes": [
{
"id": 9,
"position": [
215,
85
],
"type": "max/plantarium/output",
"props": {}
},
{
"id": 10,
"position": [
165,
72.5
],
"type": "max/plantarium/stem",
"props": {
"amount": 50,
"length": 4,
"thickness": 1
}
},
{
"id": 11,
"position": [
190,
77.5
],
"type": "max/plantarium/noise",
"props": {
"plant": 0,
"scale": 0.5,
"strength": 5
}
}
],
"edges": [
[
10,
0,
11,
"plant"
],
[
11,
0,
9,
"input"
]
]
}

View File

@@ -1,28 +1,26 @@
import type { Graph, SerializedNode } from "@nodarium/types";
import type { Graph, SerializedNode } from '@nodarium/types';
export function tree(depth: number): Graph {
const nodes: SerializedNode[] = [
{
id: 0,
type: "max/plantarium/output",
type: 'max/plantarium/output',
position: [0, 0]
},
{
id: 1,
type: "max/plantarium/math",
type: 'max/plantarium/math',
position: [-40, -10]
}
]
];
const edges: [number, number, number, string][] = [
[1, 0, 0, "input"]
[1, 0, 0, 'input']
];
for (let d = 0; d < depth; d++) {
const amount = Math.pow(2, d);
for (let i = 0; i < amount; i++) {
const id0 = amount * 2 + i * 2;
const id1 = amount * 2 + i * 2 + 1;
@@ -33,24 +31,22 @@ export function tree(depth: number): Graph {
nodes.push({
id: id0,
type: "max/plantarium/math",
position: [x, y],
type: 'max/plantarium/math',
position: [x, y]
});
edges.push([id0, 0, parent, "a"]);
edges.push([id0, 0, parent, 'a']);
nodes.push({
id: id1,
type: "max/plantarium/math",
position: [x, y + 35],
type: 'max/plantarium/math',
position: [x, y + 35]
});
edges.push([id1, 0, parent, "b"]);
edges.push([id1, 0, parent, 'b']);
}
}
return {
id: Math.floor(Math.random() * 100000),
nodes,
edges
};
}

View File

@@ -1,5 +1,5 @@
<script lang="ts">
import { getContext, type Snippet } from "svelte";
import { getContext, type Snippet } from 'svelte';
let index = $state(-1);
let wrapper: HTMLDivElement;
@@ -8,19 +8,17 @@
$effect(() => {
if (index === -1) {
index = getContext<() => number>("registerCell")();
index = getContext<() => number>('registerCell')();
}
});
const sizes = getContext<{ value: string[] }>("sizes");
const sizes = getContext<{ value: string[] }>('sizes');
let downSizes: string[] = [];
let downWidth = 0;
let mouseDown = false;
let startX = 0;
function handleMouseDown(event: MouseEvent) {
downSizes = [...sizes.value];
mouseDown = true;
startX = event.clientX;
downWidth = wrapper.getBoundingClientRect().width;
@@ -45,7 +43,8 @@
role="button"
tabindex="0"
onmousedown={handleMouseDown}
></div>
>
</div>
{/if}
<div class="cell" bind:this={wrapper}>
@@ -63,7 +62,7 @@
cursor: ew-resize;
height: 100%;
width: 1px;
background: var(--outline);
background: var(--color-outline);
}
.seperator::before {
content: "";

View File

@@ -1,9 +1,11 @@
<script lang="ts">
import { setContext, type Snippet } from "svelte";
import { onMount, setContext, type Snippet } from 'svelte';
const { children, id } = $props<{ children?: Snippet; id?: string }>();
setContext("grid-id", id);
onMount(() => {
setContext('grid-id', id);
});
</script>
{@render children({ id })}

View File

@@ -1,26 +1,26 @@
<script lang="ts">
import { setContext, getContext } from "svelte";
import { localState } from "$lib/helpers/localState.svelte";
import { localState } from '$lib/helpers/localState.svelte';
import { getContext, setContext } from 'svelte';
const gridId = getContext<string>("grid-id") || "grid-0";
const gridId = getContext<string>('grid-id') || 'grid-0';
let sizes = localState<string[]>(gridId, []);
const { children } = $props();
let registerIndex = 0;
setContext("registerCell", function () {
setContext('registerCell', function() {
let index = registerIndex;
registerIndex++;
if (registerIndex > sizes.value.length) {
sizes.value = [...sizes.value, "1fr"];
sizes.value = [...sizes.value, '1fr'];
}
return index;
});
setContext("sizes", sizes);
setContext('sizes', sizes);
const cols = $derived(
sizes.value.map((size, i) => `${i > 0 ? "1px " : ""}` + size).join(" "),
sizes.value.map((size, i) => `${i > 0 ? '1px ' : ''}` + size).join(' ')
);
</script>

View File

@@ -1,6 +1,6 @@
import { withSubComponents } from "$lib/helpers";
import Grid from "./Grid.svelte";
import Row from "./Row.svelte";
import Cell from "./Cell.svelte";
import { withSubComponents } from '$lib/helpers';
import Cell from './Cell.svelte';
import Grid from './Grid.svelte';
import Row from './Row.svelte';
export default withSubComponents(Grid, { Row, Cell });

145
app/src/lib/helpers.test.ts Normal file
View File

@@ -0,0 +1,145 @@
import { clone, debounce, humanizeDuration, humanizeNumber, lerp, snapToGrid } from '$lib/helpers';
import { describe, expect, it } from 'vitest';
describe('helpers', () => {
describe('snapToGrid', () => {
it('should snap to nearest grid point', () => {
expect(snapToGrid(5, 10)).toBe(10);
expect(snapToGrid(15, 10)).toBe(20);
expect(snapToGrid(0, 10)).toBe(0);
expect(snapToGrid(-10, 10)).toBe(-10);
});
it('should snap exact midpoint values', () => {
expect(snapToGrid(5, 10)).toBe(10);
});
it('should use default grid size of 10', () => {
expect(snapToGrid(5)).toBe(10);
expect(snapToGrid(15)).toBe(20);
});
it('should handle values exactly on grid', () => {
expect(snapToGrid(10, 10)).toBe(10);
expect(snapToGrid(20, 10)).toBe(20);
});
});
describe('lerp', () => {
it('should linearly interpolate between two values', () => {
expect(lerp(0, 100, 0)).toBe(0);
expect(lerp(0, 100, 0.5)).toBe(50);
expect(lerp(0, 100, 1)).toBe(100);
});
it('should handle negative values', () => {
expect(lerp(-50, 50, 0.5)).toBe(0);
expect(lerp(-100, 0, 0.5)).toBe(-50);
});
it('should handle t values outside 0-1 range', () => {
expect(lerp(0, 100, -0.5)).toBe(-50);
expect(lerp(0, 100, 1.5)).toBe(150);
});
});
describe('humanizeNumber', () => {
it('should return unchanged numbers below 1000', () => {
expect(humanizeNumber(0)).toBe('0');
expect(humanizeNumber(999)).toBe('999');
});
it('should add K suffix for thousands', () => {
expect(humanizeNumber(1000)).toBe('1K');
expect(humanizeNumber(1500)).toBe('1.5K');
expect(humanizeNumber(999999)).toBe('1000K');
});
it('should add M suffix for millions', () => {
expect(humanizeNumber(1000000)).toBe('1M');
expect(humanizeNumber(2500000)).toBe('2.5M');
});
it('should add B suffix for billions', () => {
expect(humanizeNumber(1000000000)).toBe('1B');
});
});
describe('humanizeDuration', () => {
it('should return ms for very short durations', () => {
expect(humanizeDuration(100)).toBe('100ms');
expect(humanizeDuration(999)).toBe('999ms');
});
it('should format seconds', () => {
expect(humanizeDuration(1000)).toBe('1s');
expect(humanizeDuration(1500)).toBe('1s500ms');
expect(humanizeDuration(59000)).toBe('59s');
});
it('should format minutes', () => {
expect(humanizeDuration(60000)).toBe('1m');
expect(humanizeDuration(90000)).toBe('1m 30s');
});
it('should format hours', () => {
expect(humanizeDuration(3600000)).toBe('1h');
expect(humanizeDuration(3661000)).toBe('1h 1m 1s');
});
it('should format days', () => {
expect(humanizeDuration(86400000)).toBe('1d');
expect(humanizeDuration(90061000)).toBe('1d 1h 1m 1s');
});
it('should handle zero', () => {
expect(humanizeDuration(0)).toBe('0ms');
});
});
describe('debounce', () => {
it('should return a function', () => {
const fn = debounce(() => {}, 100);
expect(typeof fn).toBe('function');
});
it('should only call once when invoked multiple times within delay', () => {
let callCount = 0;
const fn = debounce(() => {
callCount++;
}, 100);
fn();
const firstCall = callCount;
fn();
fn();
expect(callCount).toBe(firstCall);
});
});
describe('clone', () => {
it('should deep clone objects', () => {
const original = { a: 1, b: { c: 2 } };
const cloned = clone(original);
expect(cloned).toEqual(original);
expect(cloned).not.toBe(original);
expect(cloned.b).not.toBe(original.b);
});
it('should handle arrays', () => {
const original = [1, 2, [3, 4]];
const cloned = clone(original);
expect(cloned).toEqual(original);
expect(cloned).not.toBe(original);
expect(cloned[2]).not.toBe(original[2]);
});
it('should handle primitives', () => {
expect(clone(42)).toBe(42);
expect(clone('hello')).toBe('hello');
expect(clone(true)).toBe(true);
expect(clone(null)).toBe(null);
});
});
});

View File

@@ -1,38 +1,39 @@
import { derived, get, writable } from "svelte/store";
import { derived, get, writable } from 'svelte/store';
type Shortcut = {
key: string | string[],
shift?: boolean,
ctrl?: boolean,
alt?: boolean,
preventDefault?: boolean,
description?: string,
callback: (event: KeyboardEvent) => void
export type ShortCut = {
key: string | string[];
shift?: boolean;
ctrl?: boolean;
alt?: boolean;
preventDefault?: boolean;
description?: string;
callback: (event: KeyboardEvent) => void;
};
function getShortcutId(shortcut: ShortCut) {
return `${shortcut.key}${shortcut.shift ? '+shift' : ''}${shortcut.ctrl ? '+ctrl' : ''}${
shortcut.alt ? '+alt' : ''
}`;
}
function getShortcutId(shortcut: Shortcut) {
return `${shortcut.key}${shortcut.shift ? "+shift" : ""}${shortcut.ctrl ? "+ctrl" : ""}${shortcut.alt ? "+alt" : ""}`;
}
export function createKeyMap(keys: Shortcut[]) {
export function createKeyMap(keys: ShortCut[]) {
const store = writable(new Map(keys.map(k => [getShortcutId(k), k])));
return {
handleKeyboardEvent: (event: KeyboardEvent) => {
const activeElement = document.activeElement as HTMLElement;
if (activeElement?.tagName === "INPUT" || activeElement?.tagName === "TEXTAREA") return;
if (activeElement?.tagName === 'INPUT' || activeElement?.tagName === 'TEXTAREA') return;
const key = [...get(store).values()].find(k => {
if (Array.isArray(k.key) ? !k.key.includes(event.key) : k.key !== event.key) return false;
if ("shift" in k && k.shift !== event.shiftKey) return false;
if ("ctrl" in k && k.ctrl !== event.ctrlKey) return false;
if ("alt" in k && k.alt !== event.altKey) return false;
if ('shift' in k && k.shift !== event.shiftKey) return false;
if ('ctrl' in k && k.ctrl !== event.ctrlKey) return false;
if ('alt' in k && k.alt !== event.altKey) return false;
return true;
});
if (key && key.preventDefault) event.preventDefault();
key?.callback(event);
},
addShortcut: (shortcut: Shortcut) => {
addShortcut: (shortcut: ShortCut) => {
if (Array.isArray(shortcut.key)) {
for (const k of shortcut.key) {
store.update(shortcuts => {
@@ -52,6 +53,5 @@ export function createKeyMap(keys: Shortcut[]) {
}
},
keys: derived(store, $store => Array.from($store.values()))
}
};
}

View File

@@ -0,0 +1,72 @@
import { isObject, mergeDeep } from '$lib/helpers/deepMerge';
import { describe, expect, it } from 'vitest';
describe('deepMerge', () => {
describe('isObject', () => {
it('should return true for plain objects', () => {
expect(isObject({})).toBe(true);
expect(isObject({ a: 1 })).toBe(true);
});
it('should return false for non-objects', () => {
expect(isObject([])).toBe(false);
expect(isObject('string')).toBe(false);
expect(isObject(42)).toBe(false);
expect(isObject(undefined)).toBe(false);
});
});
describe('mergeDeep', () => {
it('should merge two flat objects', () => {
const target = { a: 1, b: 2 };
const source = { b: 3, c: 4 };
const result = mergeDeep(target, source);
expect(result).toEqual({ a: 1, b: 3, c: 4 });
});
it('should deeply merge nested objects', () => {
const target = { a: { x: 1 }, b: { y: 2 } };
const source = { a: { y: 2 }, c: { z: 3 } };
const result = mergeDeep(target, source);
expect(result).toEqual({
a: { x: 1, y: 2 },
b: { y: 2 },
c: { z: 3 }
});
});
it('should handle multiple sources', () => {
const target = { a: 1 };
const source1 = { b: 2 };
const source2 = { c: 3 };
const result = mergeDeep(target, source1, source2);
expect(result).toEqual({ a: 1, b: 2, c: 3 });
});
it('should return target if no sources provided', () => {
const target = { a: 1 };
const result = mergeDeep(target);
expect(result).toBe(target);
});
it('should overwrite non-object values', () => {
const target = { a: { b: 1 } };
const source = { a: 'string' };
const result = mergeDeep(target, source);
expect(result.a).toBe('string');
});
it('should handle arrays by replacing', () => {
const target = { a: [1, 2] };
const source = { a: [3, 4] };
const result = mergeDeep(target, source);
expect(result.a).toEqual([3, 4]);
});
});
});

View File

@@ -18,7 +18,7 @@ export function animate(duration: number, callback: (progress: number) => void |
} else {
callback(1);
}
}
};
requestAnimationFrame(loop);
}
@@ -30,10 +30,11 @@ export function createNodePath({
cornerBottom = 0,
leftBump = false,
rightBump = false,
aspectRatio = 1,
aspectRatio = 1
} = {}) {
return `M0,${cornerTop}
${cornerTop
${
cornerTop
? ` V${cornerTop}
Q0,0 ${cornerTop * aspectRatio},0
H${100 - cornerTop * aspectRatio}
@@ -44,11 +45,13 @@ export function createNodePath({
`
}
V${y - height / 2}
${rightBump
${
rightBump
? ` C${100 - depth},${y - height / 2} ${100 - depth},${y + height / 2} 100,${y + height / 2}`
: ` H100`
}
${cornerBottom
${
cornerBottom
? ` V${100 - cornerBottom}
Q100,100 ${100 - cornerBottom * aspectRatio},100
H${cornerBottom * aspectRatio}
@@ -56,26 +59,29 @@ export function createNodePath({
`
: `${leftBump ? `V100 H0` : `V100`}`
}
${leftBump
? ` V${y + height / 2} C${depth},${y + height / 2} ${depth},${y - height / 2} 0,${y - height / 2}`
${
leftBump
? ` V${y + height / 2} C${depth},${y + height / 2} ${depth},${y - height / 2} 0,${
y - height / 2
}`
: ` H0`
}
Z`.replace(/\s+/g, " ");
Z`.replace(/\s+/g, ' ');
}
export const debounce = (fn: Function, ms = 300) => {
export const debounce = (fn: () => void, ms = 300) => {
let timeoutId: ReturnType<typeof setTimeout>;
return function (this: any, ...args: any[]) {
return function(this: unknown, ...args: unknown[]) {
clearTimeout(timeoutId);
timeoutId = setTimeout(() => fn.apply(this, args), ms);
timeoutId = setTimeout(() => fn.apply(this, args as []), ms);
};
};
export const clone: <T>(v: T) => T = "structedClone" in globalThis ? globalThis.structuredClone : (obj) => JSON.parse(JSON.stringify(obj));
export const clone: <T>(v: T) => T = 'structedClone' in globalThis
? globalThis.structuredClone
: (obj) => JSON.parse(JSON.stringify(obj));
export function withSubComponents<A, B extends Record<string, any>>(
export function withSubComponents<A, B extends Record<string, unknown>>(
component: A,
subcomponents: B
): A & B {
@@ -87,7 +93,7 @@ export function withSubComponents<A, B extends Record<string, any>>(
}
export function humanizeNumber(number: number): string {
const suffixes = ["", "K", "M", "B", "T"];
const suffixes = ['', 'K', 'M', 'B', 'T'];
if (number < 1000) {
return number.toString();
}
@@ -104,11 +110,15 @@ export function humanizeDuration(durationInMilliseconds: number) {
const millisecondsPerHour = 3600000;
const millisecondsPerDay = 86400000;
let days = Math.floor(durationInMilliseconds / millisecondsPerDay);
let hours = Math.floor((durationInMilliseconds % millisecondsPerDay) / millisecondsPerHour);
let minutes = Math.floor((durationInMilliseconds % millisecondsPerHour) / millisecondsPerMinute);
let seconds = Math.floor((durationInMilliseconds % millisecondsPerMinute) / millisecondsPerSecond);
let millis = durationInMilliseconds % millisecondsPerSecond;
const days = Math.floor(durationInMilliseconds / millisecondsPerDay);
const hours = Math.floor((durationInMilliseconds % millisecondsPerDay) / millisecondsPerHour);
const minutes = Math.floor(
(durationInMilliseconds % millisecondsPerHour) / millisecondsPerMinute
);
const seconds = Math.floor(
(durationInMilliseconds % millisecondsPerMinute) / millisecondsPerSecond
);
const millis = durationInMilliseconds % millisecondsPerSecond;
let durationString = '';
@@ -131,32 +141,10 @@ export function humanizeDuration(durationInMilliseconds: number) {
return durationString.trim();
}
// export function debounceAsyncFunction<T extends any[], R>(
// func: (...args: T) => Promise<R>
// ): (...args: T) => Promise<R> {
// let timeoutId: ReturnType<typeof setTimeout> | null = null;
// let lastPromise: Promise<R> | null = null;
// let lastReject: ((reason?: any) => void) | null = null;
//
// return (...args: T): Promise<R> => {
// if (timeoutId) {
// clearTimeout(timeoutId);
// if (lastReject) {
// lastReject(new Error("Debounced: Previous call was canceled."));
// }
// }
//
// return new Promise<R>((resolve, reject) => {
// lastReject = reject;
// timeoutId = setTimeout(() => {
// timeoutId = null;
// lastReject = null;
// lastPromise = func(...args).then(resolve, reject);
// }, 300); // Default debounce time is 300ms; you can make this configurable.
// });
// };
// }
export function debounceAsyncFunction<T extends (...args: any[]) => Promise<any>>(asyncFn: T): T {
export function debounceAsyncFunction<T extends (...args: never[]) => Promise<unknown>>(
asyncFn: T
): T {
let isRunning = false;
let latestArgs: Parameters<T> | null = null;
let resolveNext: (() => void) | null = null;
@@ -177,7 +165,7 @@ export function debounceAsyncFunction<T extends (...args: any[]) => Promise<any>
try {
// Execute with the latest arguments
const result = await asyncFn(...latestArgs!);
return result;
return result as ReturnType<T>;
} finally {
// Allow the next execution
isRunning = false;
@@ -190,48 +178,18 @@ export function debounceAsyncFunction<T extends (...args: any[]) => Promise<any>
}) as T;
}
// export function debounceAsyncFunction<T extends any[], R>(func: (...args: T) => Promise<R>): (...args: T) => Promise<R> {
// let currentPromise: Promise<R> | null = null;
// let nextArgs: T | null = null;
// let resolveNext: ((result: R) => void) | null = null;
//
// const debouncedFunction = async (...args: T): Promise<R> => {
// if (currentPromise) {
// // Store the latest arguments and create a new promise to resolve them later
// nextArgs = args;
// return new Promise<R>((resolve) => {
// resolveNext = resolve;
// });
// } else {
// // Execute the function immediately
// try {
// currentPromise = func(...args);
// const result = await currentPromise;
// return result;
// } finally {
// currentPromise = null;
// // If there are stored arguments, call the function again with the latest arguments
// if (nextArgs) {
// const argsToUse = nextArgs;
// const resolver = resolveNext;
// nextArgs = null;
// resolveNext = null;
// resolver!(await debouncedFunction(...argsToUse));
// }
// }
// }
// };
//
// return debouncedFunction;
// }
export function withArgsChangeOnly<T extends any[], R>(func: (...args: T) => R): (...args: T) => R {
export function withArgsChangeOnly<T extends unknown[], R>(
func: (...args: T) => R
): (...args: T) => R {
let lastArgs: T | undefined = undefined;
let lastResult: R;
return (...args: T): R => {
// Check if arguments are the same as last call
if (lastArgs && args.length === lastArgs.length && args.every((val, index) => val === lastArgs?.[index])) {
if (
lastArgs && args.length === lastArgs.length
&& args.every((val, index) => val === lastArgs?.[index])
) {
return lastResult; // Return cached result if arguments haven't changed
}
@@ -241,4 +199,3 @@ export function withArgsChangeOnly<T extends any[], R>(func: (...args: T) => R):
return lastResult; // Return new result
};
}

View File

@@ -1,8 +1,40 @@
import { browser } from "$app/environment";
import { browser } from '$app/environment';
function mergeRecursive<T>(current: T, initial: T): T {
if (typeof initial === 'number') {
if (typeof current === 'number') return current;
return initial;
}
if (typeof initial === 'boolean') {
if (typeof current === 'boolean') return current;
return initial;
}
if (Array.isArray(initial)) {
if (Array.isArray(current)) return current;
return initial;
}
if (typeof initial === 'object' && initial) {
const merged = initial;
if (typeof current === 'object' && current) {
for (const key of Object.keys(initial)) {
if (key in current) {
// @ts-expect-error It's safe dont worry about it
merged[key] = mergeRecursive(current[key], initial[key]);
}
}
}
return merged;
}
return current;
}
export class LocalStore<T> {
value = $state<T>() as T;
key = "";
key = '';
constructor(key: string, value: T) {
this.key = key;
@@ -10,7 +42,10 @@ export class LocalStore<T> {
if (browser) {
const item = localStorage.getItem(key);
if (item) this.value = this.deserialize(item);
if (item) {
const storedValue = this.deserialize(item);
this.value = mergeRecursive(storedValue, value);
}
}
$effect.root(() => {

View File

@@ -1,15 +1,14 @@
import { writable, type Writable } from "svelte/store";
import { type Writable, writable } from 'svelte/store';
function isStore(v: unknown): v is Writable<unknown> {
return v !== null && typeof v === "object" && "subscribe" in v && "set" in v;
return v !== null && typeof v === 'object' && 'subscribe' in v && 'set' in v;
}
const storeIds: Map<string, ReturnType<typeof createLocalStore>> = new Map();
const HAS_LOCALSTORAGE = "localStorage" in globalThis;
const HAS_LOCALSTORAGE = 'localStorage' in globalThis;
function createLocalStore<T>(key: string, initialValue: T | Writable<T>) {
let store: Writable<T>;
if (HAS_LOCALSTORAGE) {
@@ -36,18 +35,15 @@ function createLocalStore<T>(key: string, initialValue: T | Writable<T>) {
subscribe: store.subscribe,
set: store.set,
update: store.update
}
};
}
export default function localStore<T>(key: string, initialValue: T | Writable<T>): Writable<T> {
if (storeIds.has(key)) return storeIds.get(key) as Writable<T>;
const store = createLocalStore(key, initialValue)
const store = createLocalStore(key, initialValue);
storeIds.set(key, store);
return store
return store;
}

View File

@@ -1,6 +1,6 @@
export default <T extends unknown[]>(
callback: (...args: T) => void,
delay: number,
delay: number
) => {
let isWaiting = false;

View File

@@ -1,6 +1,10 @@
<svg viewBox="0 0 24 24" fill="none" xmlns="http://www.w3.org/2000/svg">
<rect x="17" y="8" width="5" height="7" rx="1" stroke="currentColor" stroke-width="2"/>
<rect x="2" y="3" width="5" height="7" rx="1" stroke="currentColor" stroke-width="2"/>
<rect x="2" y="14" width="5" height="7" rx="1" stroke="currentColor" stroke-width="2"/>
<path d="M16 10.5C9.33333 10.5 14.8889 6 8.22222 6H6M16 12.5C8.77778 12.5 14.8889 17 8.22222 17H6" stroke="currentColor" stroke-width="2"/>
<rect x="17" y="8" width="5" height="7" rx="1" stroke="currentColor" stroke-width="2" />
<rect x="2" y="3" width="5" height="7" rx="1" stroke="currentColor" stroke-width="2" />
<rect x="2" y="14" width="5" height="7" rx="1" stroke="currentColor" stroke-width="2" />
<path
d="M16 10.5C9.33333 10.5 14.8889 6 8.22222 6H6M16 12.5C8.77778 12.5 14.8889 17 8.22222 17H6"
stroke="currentColor"
stroke-width="2"
/>
</svg>

Before

Width:  |  Height:  |  Size: 496 B

After

Width:  |  Height:  |  Size: 509 B

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@@ -8,6 +8,7 @@ export async function getWasm(id: `${string}/${string}/${string}`) {
try {
await fs.access(filePath);
} catch (e) {
console.error(`Failed to read node: ${id}`, e);
return null;
}
@@ -20,9 +21,11 @@ export async function getNodeWasm(id: `${string}/${string}/${string}`) {
const wasmBytes = await getWasm(id);
if (!wasmBytes) return null;
const wrapper = createWasmWrapper(wasmBytes);
return wrapper;
try {
return createWasmWrapper(wasmBytes.buffer);
} catch (error) {
console.error(`Failed to create node wrapper for node: ${id}`, error);
}
}
export async function getNode(id: `${string}/${string}/${string}`) {

View File

@@ -0,0 +1,11 @@
export const debugNode = {
id: 'max/plantarium/debug',
inputs: {
input: {
type: '*'
}
},
execute(_data: Int32Array): Int32Array {
return _data;
}
} as const;

View File

@@ -0,0 +1,2 @@
export * from './node-registry-cache';
export * from './node-registry-client';

View File

@@ -1,8 +1,7 @@
import type { AsyncCache } from '@nodarium/types';
import { openDB, type IDBPDatabase } from 'idb';
import { type IDBPDatabase, openDB } from 'idb';
export class IndexDBCache implements AsyncCache<unknown> {
size: number = 100;
db: Promise<IDBPDatabase<unknown>>;
@@ -12,7 +11,7 @@ export class IndexDBCache implements AsyncCache<unknown> {
this.db = openDB<unknown>('cache/' + id, 1, {
upgrade(db) {
db.createObjectStore('keyval');
},
}
});
}
@@ -33,16 +32,16 @@ export class IndexDBCache implements AsyncCache<unknown> {
if (res instanceof ArrayBuffer) {
return res;
}
return
return;
}
async getString(key: string) {
const res = await this.get(key);
if (!res) return;
if (typeof res === "string") {
if (typeof res === 'string') {
return res;
}
return
return;
}
async set(key: string, value: unknown) {
@@ -54,5 +53,4 @@ export class IndexDBCache implements AsyncCache<unknown> {
clear() {
this.db.then(db => db.clear('keyval'));
}
}

View File

@@ -2,6 +2,7 @@ import {
type AsyncCache,
type NodeDefinition,
NodeDefinitionSchema,
type NodeId,
type NodeRegistry
} from '@nodarium/types';
import { createLogger, createWasmWrapper } from '@nodarium/utils';
@@ -12,11 +13,19 @@ log.mute();
export class RemoteNodeRegistry implements NodeRegistry {
status: 'loading' | 'ready' | 'error' = 'loading';
private nodes: Map<string, NodeDefinition> = new Map();
private memory = new WebAssembly.Memory({ initial: 1024, maximum: 8192 });
constructor(
private url: string,
public cache?: AsyncCache<ArrayBuffer | string>
) { }
public cache?: AsyncCache<ArrayBuffer | string>,
nodes?: NodeDefinition[]
) {
if (nodes?.length) {
for (const node of nodes) {
this.nodes.set(node.id, node);
}
}
}
async fetchJson(url: string, skipCache = false) {
const finalUrl = `${this.url}/${url}`;
@@ -105,7 +114,7 @@ export class RemoteNodeRegistry implements NodeRegistry {
const wasmBuffer = await this.fetchNodeWasm(id);
try {
return await this.register(wasmBuffer);
return await this.register(id, wasmBuffer);
} catch (e) {
console.log('Failed to register: ', id);
console.error(e);
@@ -125,20 +134,30 @@ export class RemoteNodeRegistry implements NodeRegistry {
return nodes;
}
async register(wasmBuffer: ArrayBuffer) {
const wrapper = createWasmWrapper(wasmBuffer);
async register(id: string, wasmBuffer: ArrayBuffer) {
let wrapper: ReturnType<typeof createWasmWrapper> = null!;
try {
wrapper = createWasmWrapper(wasmBuffer);
} catch (error) {
console.error(`Failed to create node wrapper for node: ${id}`, error);
}
const definition = NodeDefinitionSchema.safeParse(wrapper.get_definition());
const rawDefinition = wrapper.get_definition();
const definition = NodeDefinitionSchema.safeParse(rawDefinition);
if (definition.error) {
throw definition.error;
throw new Error(
'Failed to parse node definition from node:+\n' + JSON.stringify(rawDefinition, null, 2)
+ '\n'
+ definition.error
);
}
if (this.cache) {
this.cache.set(definition.data.id, wasmBuffer);
}
let node = {
const node = {
...definition.data,
execute: wrapper.execute
};
@@ -153,6 +172,13 @@ export class RemoteNodeRegistry implements NodeRegistry {
}
getAllNodes() {
return [...this.nodes.values()];
const allNodes = [...this.nodes.values()];
log.info('getting all nodes', allNodes);
return allNodes;
}
async overwriteNode(nodeId: NodeId, node: NodeDefinition) {
log.info('Overwritten node', { nodeId, node });
this.nodes.set(nodeId, node);
}
}

View File

@@ -1,16 +1,16 @@
<script lang="ts">
import { Select } from "@nodarium/ui";
import { InputSelect } from '@nodarium/ui';
let activeStore = $state(0);
let { activeId }: { activeId: string } = $props();
const [activeUser, activeCollection, activeNode] = $derived(
activeId.split(`/`),
activeId.split(`/`)
);
</script>
<div class="breadcrumbs">
{#if activeUser}
<Select id="root" options={["root"]} bind:value={activeStore}></Select>
<InputSelect id="root" options={['root']} bind:value={activeStore}></InputSelect>
{#if activeCollection}
<button
onclick={() => {
@@ -35,7 +35,7 @@
<span>{activeUser}</span>
{/if}
{:else}
<Select id="root" options={["root"]} bind:value={activeStore}></Select>
<InputSelect id="root" options={['root']} bind:value={activeStore}></InputSelect>
{/if}
</div>
@@ -47,7 +47,7 @@
gap: 0.8em;
height: 35px;
box-sizing: border-box;
border-bottom: solid thin var(--outline);
border-bottom: solid thin var(--color-outline);
}
.breadcrumbs > button {
position: relative;

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