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@@ -1,9 +0,0 @@
|
||||
[target.wasm32-unknown-unknown]
|
||||
rustflags = [
|
||||
"-C",
|
||||
"link-arg=--import-memory",
|
||||
"-C",
|
||||
"link-arg=--initial-memory=67108864", # 64 MiB
|
||||
"-C",
|
||||
"link-arg=--max-memory=536870912", # 512 MiB
|
||||
]
|
||||
@@ -0,0 +1,28 @@
|
||||
name: Setup
|
||||
description: Restore caches and install pnpm dependencies (run after checkout)
|
||||
|
||||
runs:
|
||||
using: composite
|
||||
steps:
|
||||
- name: 💾 Setup pnpm Cache
|
||||
uses: actions/cache@v4
|
||||
with:
|
||||
path: .pnpm-store
|
||||
key: ${{ runner.os }}-pnpm-${{ hashFiles('**/pnpm-lock.yaml') }}
|
||||
restore-keys: |
|
||||
${{ runner.os }}-pnpm-
|
||||
|
||||
- name: 🦀 Cache Cargo
|
||||
uses: actions/cache@v4
|
||||
with:
|
||||
path: |
|
||||
~/.cargo/registry
|
||||
~/.cargo/git
|
||||
target
|
||||
key: ${{ runner.os }}-cargo-${{ hashFiles('**/Cargo.lock') }}
|
||||
restore-keys: |
|
||||
${{ runner.os }}-cargo-
|
||||
|
||||
- name: 📦 Install Dependencies
|
||||
shell: bash
|
||||
run: pnpm install --frozen-lockfile --store-dir .pnpm-store
|
||||
@@ -12,9 +12,9 @@ env:
|
||||
CARGO_TARGET_DIR: target
|
||||
|
||||
jobs:
|
||||
release:
|
||||
benchmark:
|
||||
runs-on: ubuntu-latest
|
||||
container: git.max-richter.dev/max/nodarium-ci:bce06da456e3c008851ac006033cfff256015a47
|
||||
container: git.max-richter.dev/max/nodarium-ci:a56e8f445edb6064ae7a7b3b783fb7445f1b4e69
|
||||
|
||||
steps:
|
||||
- name: 📑 Checkout Code
|
||||
@@ -23,27 +23,8 @@ jobs:
|
||||
fetch-depth: 0
|
||||
token: ${{ secrets.GITEA_TOKEN }}
|
||||
|
||||
- name: 💾 Setup pnpm Cache
|
||||
uses: actions/cache@v4
|
||||
with:
|
||||
path: ${{ env.PNPM_CACHE_FOLDER }}
|
||||
key: ${{ runner.os }}-pnpm-${{ hashFiles('**/pnpm-lock.yaml') }}
|
||||
restore-keys: |
|
||||
${{ runner.os }}-pnpm-
|
||||
|
||||
- name: 🦀 Cache Cargo
|
||||
uses: actions/cache@v4
|
||||
with:
|
||||
path: |
|
||||
~/.cargo/registry
|
||||
~/.cargo/git
|
||||
target
|
||||
key: ${{ runner.os }}-cargo-${{ hashFiles('**/Cargo.lock') }}
|
||||
restore-keys: |
|
||||
${{ runner.os }}-cargo-
|
||||
|
||||
- name: 📦 Install Dependencies
|
||||
run: pnpm install --frozen-lockfile --store-dir ${{ env.PNPM_CACHE_FOLDER }}
|
||||
- name: 🔧 Setup
|
||||
uses: ./.gitea/actions/setup
|
||||
|
||||
- name: 🛠️ Build Nodes
|
||||
run: pnpm build:nodes
|
||||
@@ -51,9 +32,36 @@ jobs:
|
||||
- name: 🏃 Execute Runtime
|
||||
run: pnpm run --filter @nodarium/app bench
|
||||
|
||||
- name: 📤 Upload Benchmark Results
|
||||
uses: actions/upload-artifact@v3
|
||||
with:
|
||||
name: benchmark-data
|
||||
path: app/benchmark/out/
|
||||
compression: 9
|
||||
- name: 🔑 Setup SSH key
|
||||
run: |
|
||||
mkdir -p ~/.ssh
|
||||
echo "${{ secrets.GIT_SSH_PRIVATE_KEY }}" > ~/.ssh/id_ed25519
|
||||
chmod 600 ~/.ssh/id_ed25519
|
||||
cat >> ~/.ssh/config <<'EOF'
|
||||
Host git.max-richter.dev
|
||||
Port 2222
|
||||
IdentityFile ~/.ssh/id_ed25519
|
||||
IdentitiesOnly yes
|
||||
EOF
|
||||
ssh-keyscan -p 2222 -H git.max-richter.dev >> ~/.ssh/known_hosts
|
||||
|
||||
- name: 📤 Push Results
|
||||
env:
|
||||
BENCH_REPO: "git@git.max-richter.dev:max/nodarium-benchmarks.git"
|
||||
run: |
|
||||
git config --global user.name "nodarium-bot"
|
||||
git config --global user.email "nodarium-bot@max-richter.dev"
|
||||
|
||||
git clone git@git.max-richter.dev:max/nodarium-benchmarks.git target_bench_repo
|
||||
|
||||
BRANCH="${GITHUB_HEAD_REF:-$GITHUB_REF_NAME}"
|
||||
SAFE_PR_NAME=$(printf "%s" "$BRANCH" | tr '/' '-')
|
||||
DEST_DIR="target_bench_repo/data/$SAFE_PR_NAME/$(date +%s)"
|
||||
mkdir -p "$DEST_DIR"
|
||||
|
||||
cp app/benchmark/out/*.json "$DEST_DIR/"
|
||||
|
||||
cd target_bench_repo
|
||||
git add .
|
||||
git commit -m "Update benchmarks for $SAFE_PR_NAME: ${{ gitea.sha }}"
|
||||
git push origin main
|
||||
|
||||
@@ -13,9 +13,9 @@ env:
|
||||
CARGO_TARGET_DIR: target
|
||||
|
||||
jobs:
|
||||
release:
|
||||
quality:
|
||||
runs-on: ubuntu-latest
|
||||
container: git.max-richter.dev/max/nodarium-ci:bce06da456e3c008851ac006033cfff256015a47
|
||||
container: git.max-richter.dev/max/nodarium-ci:a56e8f445edb6064ae7a7b3b783fb7445f1b4e69
|
||||
|
||||
steps:
|
||||
- name: 📑 Checkout Code
|
||||
@@ -24,27 +24,8 @@ jobs:
|
||||
fetch-depth: 0
|
||||
token: ${{ secrets.GITEA_TOKEN }}
|
||||
|
||||
- name: 💾 Setup pnpm Cache
|
||||
uses: actions/cache@v4
|
||||
with:
|
||||
path: ${{ env.PNPM_CACHE_FOLDER }}
|
||||
key: ${{ runner.os }}-pnpm-${{ hashFiles('**/pnpm-lock.yaml') }}
|
||||
restore-keys: |
|
||||
${{ runner.os }}-pnpm-
|
||||
|
||||
- name: 🦀 Cache Cargo
|
||||
uses: actions/cache@v4
|
||||
with:
|
||||
path: |
|
||||
~/.cargo/registry
|
||||
~/.cargo/git
|
||||
target
|
||||
key: ${{ runner.os }}-cargo-${{ hashFiles('**/Cargo.lock') }}
|
||||
restore-keys: |
|
||||
${{ runner.os }}-cargo-
|
||||
|
||||
- name: 📦 Install Dependencies
|
||||
run: pnpm install --frozen-lockfile --store-dir ${{ env.PNPM_CACHE_FOLDER }}
|
||||
- name: 🔧 Setup
|
||||
uses: ./.gitea/actions/setup
|
||||
|
||||
- name: 🧹 Quality Control
|
||||
run: |
|
||||
@@ -52,7 +33,61 @@ jobs:
|
||||
pnpm format:check
|
||||
pnpm check
|
||||
pnpm build
|
||||
xvfb-run --auto-servernum --server-args="-screen 0 1280x1024x24" pnpm test
|
||||
|
||||
test-unit:
|
||||
runs-on: ubuntu-latest
|
||||
container: git.max-richter.dev/max/nodarium-ci:a56e8f445edb6064ae7a7b3b783fb7445f1b4e69
|
||||
|
||||
steps:
|
||||
- name: 📑 Checkout Code
|
||||
uses: actions/checkout@v4
|
||||
with:
|
||||
fetch-depth: 0
|
||||
token: ${{ secrets.GITEA_TOKEN }}
|
||||
|
||||
- name: 🔧 Setup
|
||||
uses: ./.gitea/actions/setup
|
||||
|
||||
- name: 🧪 Run Tests
|
||||
run: xvfb-run --auto-servernum --server-args="-screen 0 1280x1024x24" pnpm test:unit
|
||||
|
||||
test-e2e:
|
||||
runs-on: ubuntu-latest
|
||||
container: git.max-richter.dev/max/nodarium-ci:a56e8f445edb6064ae7a7b3b783fb7445f1b4e69
|
||||
|
||||
steps:
|
||||
- name: 📑 Checkout Code
|
||||
uses: actions/checkout@v4
|
||||
with:
|
||||
fetch-depth: 0
|
||||
token: ${{ secrets.GITEA_TOKEN }}
|
||||
|
||||
- name: 🔧 Setup
|
||||
uses: ./.gitea/actions/setup
|
||||
|
||||
- name: 🏗️ Build Web Assets
|
||||
run: pnpm build
|
||||
|
||||
- name: 🧪 Run Tests
|
||||
run: xvfb-run --auto-servernum --server-args="-screen 0 1280x1024x24" pnpm test:e2e
|
||||
|
||||
deploy:
|
||||
runs-on: ubuntu-latest
|
||||
needs: [quality, test-e2e, test-unit]
|
||||
container: git.max-richter.dev/max/nodarium-ci:a56e8f445edb6064ae7a7b3b783fb7445f1b4e69
|
||||
|
||||
steps:
|
||||
- name: 📑 Checkout Code
|
||||
uses: actions/checkout@v4
|
||||
with:
|
||||
fetch-depth: 0
|
||||
token: ${{ secrets.GITEA_TOKEN }}
|
||||
|
||||
- name: 🔧 Setup
|
||||
uses: ./.gitea/actions/setup
|
||||
|
||||
- name: 🏗️ Build Web Assets
|
||||
run: pnpm build
|
||||
|
||||
- name: 🚀 Create Release Commit
|
||||
if: gitea.ref_type == 'tag'
|
||||
|
||||
+131
@@ -1,3 +1,134 @@
|
||||
# v0.0.6 (2026-05-05)
|
||||
|
||||
## Features
|
||||
|
||||
- Upgrade graph source panel and JSON viewer with click-to-copy and improved select handling.
|
||||
- Capture system stats in benchmark runs.
|
||||
- Split CI into unit and end-to-end pipelines.
|
||||
- Add `LLM.md` documentation.
|
||||
- Add 🍀 Planty Tutorial Helper
|
||||
- Add a way to group nodes
|
||||
|
||||
## Node Groups
|
||||
|
||||
Node Groups introduce a way to structure graphs into nested, navigable subgraphs for better organization and reuse.
|
||||
|
||||
- Nested graph workflows with full runtime support
|
||||
- Group input and output nodes defining clear boundaries
|
||||
- Named groups for organization and identification
|
||||
- Breadcrumb navigation for navigating nested levels
|
||||
- Context-aware UI when editing inside groups
|
||||
- Reliable enter/exit transitions with state restoration
|
||||
- Ability to ungroup nodes back into the main graph
|
||||
|
||||
## Planty
|
||||
|
||||
Planty is a Clippy-inspired in-app tutorial and guidance system that helps users understand and use the graph editor through contextual assistance.
|
||||
|
||||
- Context-aware hints based on user actions in the graph
|
||||
- Step-by-step onboarding flows for core features
|
||||
- Inline guidance tied to nodes, sockets, and interactions
|
||||
- Lightweight runtime integration without external build requirements
|
||||
|
||||
## Fixes
|
||||
|
||||
- Fix benchmark execution and CI integration issues
|
||||
- Resolve debug node ID mismatch
|
||||
- Fix ESLint, TypeScript, Playwright, and test synchronization issues
|
||||
- Fix packaging issues in `@nodarium/planty` and UI library
|
||||
- Restore correct graph references after exiting node groups
|
||||
|
||||
## Refactors
|
||||
|
||||
- Remove graph element handling from `graphManager`
|
||||
- Restrict panel rendering to selected nodes only
|
||||
- Move JSON viewer into shared UI package
|
||||
- Clean up CI workflows
|
||||
|
||||
## Chores
|
||||
|
||||
- Upgrade dependencies via `pnpm upgrade`
|
||||
- Add SvelteKit sync before E2E tests
|
||||
- Remove flaky screenshot artifacts
|
||||
- General formatting, linting, and test maintenance
|
||||
|
||||
---
|
||||
|
||||
- [82c2f08](https://git.max-richter.dev/max/nodarium/commit/82c2f08a5653ccd596c6982a1d9efa4b20a0b624) chore: cleanup changelog
|
||||
- [a00db40](https://git.max-richter.dev/max/nodarium/commit/a00db400bba909db5da499e8484d6ed5541c4ad7) fix: dont crash when no groups exist
|
||||
- [2d9eb0c](https://git.max-richter.dev/max/nodarium/commit/2d9eb0c0879611c2355e52100b150dd39b924684) fix: make planty work
|
||||
- [954f572](https://git.max-richter.dev/max/nodarium/commit/954f5726c305508329856b6707a41b77f297c4bf) Merge pull request 'feat: initial node groups' (#44) from feat/group-node-own into main
|
||||
- [63d5b80](https://git.max-richter.dev/max/nodarium/commit/63d5b8079d785b4fe1e689611cd38e5dd4d3ecb6) chore: pnpm format
|
||||
- [3e32ca4](https://git.max-richter.dev/max/nodarium/commit/3e32ca419a1b914cbe64d98d887a89f4f5abb0e2) feat: ungroup nodes
|
||||
- [f0cb12a](https://git.max-richter.dev/max/nodarium/commit/f0cb12a088609f5bd56096f7c1f244af0a1f91d8) chore: fix some type issues
|
||||
- [1d60090](https://git.max-richter.dev/max/nodarium/commit/1d60090ffe1a93af4c0df6f36741957ac13b1a73) chore: fixup graph manager tests
|
||||
- [5b55056](https://git.max-richter.dev/max/nodarium/commit/5b55056fc12271b87393cf9ef3b61cdf518a9857) chore: remove graph element in graphManager
|
||||
- [e2c2b1a](https://git.max-richter.dev/max/nodarium/commit/e2c2b1a4d73e0953ddd0125cabe83649b58c8996) chore: remove e2e test screenshots (too flaky)
|
||||
- [7f082ad](https://git.max-richter.dev/max/nodarium/commit/7f082ad8f6f144b92947000b91ceddce3c52704b) feat: implement node sockets ui
|
||||
- [ed11195](https://git.max-richter.dev/max/nodarium/commit/ed1119532750d47a1395ced92fe310a6aa5e070e) chore: refactor graphStack to be simpler
|
||||
- [8ad62cf](https://git.max-richter.dev/max/nodarium/commit/8ad62cfc8e8c60e4e72fdaa3d8caca75a7472da6) feat: add node group breadcrumbs
|
||||
- [bff140a](https://git.max-richter.dev/max/nodarium/commit/bff140a764ff0b6ed2c6e42814a088ca9e2ef1ee) feat: show different ui when inside group
|
||||
- [85e2fd1](https://git.max-richter.dev/max/nodarium/commit/85e2fd1a7126aab4a544eea3d185cfc63754cb73) fix: use correct id for debug node
|
||||
- [5beb031](https://git.max-richter.dev/max/nodarium/commit/5beb03196d46434f617442cc55d721c7d3eebe33) fix: broken format command for @nodarium/planty
|
||||
- [83e0e47](https://git.max-richter.dev/max/nodarium/commit/83e0e47082ed0d9fbd60e67a6d6c9ed65a9f4f24) refactor: only show group/node panel when selected
|
||||
- [106797d](https://git.max-richter.dev/max/nodarium/commit/106797de32f0d57059c481770e734b555900421d) feat: make group input/output node work
|
||||
- [1a56ba9](https://git.max-richter.dev/max/nodarium/commit/1a56ba986d761be545c2cf0236f9c374222da6b1) damn dude
|
||||
- [703f531](https://git.max-richter.dev/max/nodarium/commit/703f531cd370c2d440a696a68413ea6d5f54019f) chore: make eslint and playwright happy
|
||||
- [0ed22f2](https://git.max-richter.dev/max/nodarium/commit/0ed22f20b913837b8e90d45aa1a4ada1a90a9313) chore: pnpm upgrade
|
||||
- [733b0a2](https://git.max-richter.dev/max/nodarium/commit/733b0a2ceb3be6fac1eda5bbf856a4bd1f724e36) chore: sync sveltekit app before e2e
|
||||
- [8f60816](https://git.max-richter.dev/max/nodarium/commit/8f60816c7841c845120e71590e1c4672d218703e) chore: sync sveltekit app before e2e
|
||||
- [cd7b51d](https://git.max-richter.dev/max/nodarium/commit/cd7b51d86a1243e0714d9be73588db56c844086c) chore: sync sveltekit app before e2e
|
||||
- [6c9cd15](https://git.max-richter.dev/max/nodarium/commit/6c9cd1505d72c1c0600910f56ee158d07b7e4811) chore: sync sveltekit app before e2e
|
||||
- [db5ee8b](https://git.max-richter.dev/max/nodarium/commit/db5ee8ba29812e6865706966ff690ef335ff5e4f) fix: make eslint happy
|
||||
- [a6b9ca4](https://git.max-richter.dev/max/nodarium/commit/a6b9ca43155b5e9357570705b6f45ba4fc3490a8) feat: capture system stats in benchmark
|
||||
- [d4910ab](https://git.max-richter.dev/max/nodarium/commit/d4910aba8c5408fb9321b1a22d4c35eae8142309) chore: pnpm format
|
||||
- [e695c76](https://git.max-richter.dev/max/nodarium/commit/e695c7649015b88d8ca6662bfee5dc0329dd89ac) chore: make eslint happy
|
||||
- [2a54fa7](https://git.max-richter.dev/max/nodarium/commit/2a54fa7590c1834904a45fb0fc1fd0aa371f0120) feat: add name to groups
|
||||
- [6d5cac6](https://git.max-richter.dev/max/nodarium/commit/6d5cac65e8acf013ac0a4a61baf3bbc423252d53) feat(ui): click-to-copy on node values in jsonviewer
|
||||
- [3ee074b](https://git.max-richter.dev/max/nodarium/commit/3ee074b11c9bc216ce7221f5611c8177cef9b313) feat(ui): make inputselect also handle value+label options
|
||||
- [59a1e63](https://git.max-richter.dev/max/nodarium/commit/59a1e63396635d05543fa4636de5800ce4899a2a) feat: add unit tests for graph state
|
||||
- [317d155](https://git.max-richter.dev/max/nodarium/commit/317d1552cea5a234ab1ab87684be9a3724b1976f) fix: graph correctly restore html refs after exiting node group
|
||||
- [78439b1](https://git.max-richter.dev/max/nodarium/commit/78439b19e96e6dbdfb31cc794f5b6e1ff005e26e) fix: make benchmark work
|
||||
- [ef217b1](https://git.max-richter.dev/max/nodarium/commit/ef217b1c409c25d6054515e1f705831ddbf5a24b) feat: some updates
|
||||
- [7499b80](https://git.max-richter.dev/max/nodarium/commit/7499b80789e99b87df54d6891597fac7edb56b0f) fix: make the runtime work with groups
|
||||
- [a5b663f](https://git.max-richter.dev/max/nodarium/commit/a5b663f6fc5e67d5ef67b128c22cdc7363232de5) feat(ci): split e2e and unit tests
|
||||
- [0550670](https://git.max-richter.dev/max/nodarium/commit/05506704bf68dfd289a1c5130d5d86ddd98954b1) feat: let claude fix ci
|
||||
- [63188e5](https://git.max-richter.dev/max/nodarium/commit/63188e57fd2cf055161508ee88cbef0cd941e662) feat: let claude fix ci
|
||||
- [4572d30](https://git.max-richter.dev/max/nodarium/commit/4572d30005d3538f357d4e9f1fb637c1a6559fb1) feat: let claude refactor ci
|
||||
- [ccc376d](https://git.max-richter.dev/max/nodarium/commit/ccc376d158f209b85a62d98919ac716e46e3e253) feat: store total vertices/faces in benchmarkl
|
||||
- [7e432e9](https://git.max-richter.dev/max/nodarium/commit/7e432e9033f7fdc73c21bb363cf502c1d8085407) chore: update ci workflow
|
||||
- [01f5837](https://git.max-richter.dev/max/nodarium/commit/01f58377c21048f95c839504a3e8c46c27ba12ae) feat: make more node group features work
|
||||
- [6ef5dc2](https://git.max-richter.dev/max/nodarium/commit/6ef5dc28ed9a4874a7b5fb2a9dca73efd1632519) chore: move jsonviewer into ui package
|
||||
- [3450d70](https://git.max-richter.dev/max/nodarium/commit/3450d7004781ea58f61d563967441a251c817a9b) docs: add LLM.md
|
||||
- [731b9e9](https://git.max-richter.dev/max/nodarium/commit/731b9e9b1e52598e11044874a46976e517a1150c) feat: upgrade graph source panel
|
||||
- [72f07d0](https://git.max-richter.dev/max/nodarium/commit/72f07d0a501fa715c40cf0e7c17527ef3f98e96b) feat: initial node groups
|
||||
- [a56e8f4](https://git.max-richter.dev/max/nodarium/commit/a56e8f445edb6064ae7a7b3b783fb7445f1b4e69) feat(ci): install openssh client
|
||||
- [1257274](https://git.max-richter.dev/max/nodarium/commit/12572742eb3ba1641cc744a18d330e88df50e9d0) fix(planty): remove debug span
|
||||
- [7aa9979](https://git.max-richter.dev/max/nodarium/commit/7aa9979e355fcf90342e8b5f1d233b879bb6c71f) chore: update e2e tests
|
||||
- [fc35a68](https://git.max-richter.dev/max/nodarium/commit/fc35a68826885ac7e9c624b39a5c0fe7d1cb83f0) fix: dont package ui library
|
||||
- [aba6f03](https://git.max-richter.dev/max/nodarium/commit/aba6f03bcce3e4363f0f22337d0000083bfff9a9) fix: dont package ui library
|
||||
- [2d6fd00](https://git.max-richter.dev/max/nodarium/commit/2d6fd00fd1ba31bfa943b6d3a4a628bd5132f668) fix: dont package ui library
|
||||
- [d231946](https://git.max-richter.dev/max/nodarium/commit/d231946e50975dfa1b41696cefbbc2f742480ea8) fix: remove unused imports
|
||||
- [e2f4a24](https://git.max-richter.dev/max/nodarium/commit/e2f4a24f759b917d3c7c1ca0b8347312785a03e5) fix(planty): make sure config is completely static
|
||||
- [58d39cd](https://git.max-richter.dev/max/nodarium/commit/58d39cd101298e6a41922d18466899f7bf4a0f97) feat: improve planty ux
|
||||
- [7ebb129](https://git.max-richter.dev/max/nodarium/commit/7ebb1297ac75987b3348dd81a57e0d25ed0a7405) feat(app): make zoom in nicer
|
||||
- [23f65a1](https://git.max-richter.dev/max/nodarium/commit/23f65a1c63650faba2051a2c87f7625378b4b0c6) fix: remove unused header div
|
||||
- [acdc582](https://git.max-richter.dev/max/nodarium/commit/acdc582e957df149ab723d268ac2e205595db199) feat: use ui and planty without build
|
||||
- [7a3e9eb](https://git.max-richter.dev/max/nodarium/commit/7a3e9eb893182e46e72e203df1eb7532a4652ddd) chore: update test screenshot
|
||||
- [be82312](https://git.max-richter.dev/max/nodarium/commit/be82312ea049b21e5ff859163e54ba6da88328a0) chore: update test screenshot
|
||||
- [84f67e9](https://git.max-richter.dev/max/nodarium/commit/84f67e9c33a1141d7e0c3332375576cd0898a47a) fix: update planty types
|
||||
- [491e345](https://git.max-richter.dev/max/nodarium/commit/491e345c2ff1893916848380e8941fa77dff44ec) feat: build planty in post install
|
||||
- [ba501b2](https://git.max-richter.dev/max/nodarium/commit/ba501b211db1d70930fa461e1fd82abb5b639c00) fix: correct tsconfig for planty
|
||||
- [7d76b9e](https://git.max-richter.dev/max/nodarium/commit/7d76b9e1f77ab934289bb18df6197bfd58ce3eeb) fix: mark planty as type:module
|
||||
- [5d4e2e9](https://git.max-richter.dev/max/nodarium/commit/5d4e2e928093cac39192960d9de21a0e1710904e) fix: make formatter happy
|
||||
- [4de15b1](https://git.max-richter.dev/max/nodarium/commit/4de15b19c8bdb35e53ba0d3e3e459cdbb12aee9d) feat: wire up planty with nodarium/app
|
||||
- [168e6fc](https://git.max-richter.dev/max/nodarium/commit/168e6fcc19dc55383b0b21d2b3ebab733058fb94) feat: update some node default settings
|
||||
- [c0eb75d](https://git.max-richter.dev/max/nodarium/commit/c0eb75d53c4251d041744b19a37c44d0d4a1728c) feat: new planty package
|
||||
- [2ec9bfc](https://git.max-richter.dev/max/nodarium/commit/2ec9bfc3c96a97aaf29557c70f76b7bf08156e15) feat(ci): compress benchmark data
|
||||
- [c975206](https://git.max-richter.dev/max/nodarium/commit/c97520617a0d48a765544feebf2d510400db8fb8) fix(ci): use older upload-artifact action
|
||||
- [6475790](https://git.max-richter.dev/max/nodarium/commit/64757901766efb7ccbd3693ebc63ba1367fe6d88) fix(ci): build nodes before benchmarking
|
||||
- [580ec73](https://git.max-richter.dev/max/nodarium/commit/580ec7346599e5d538ff53f31808ff770b4a8095) ci: run benchmark in ci
|
||||
|
||||
# v0.0.5 (2026-02-13)
|
||||
|
||||
## Features
|
||||
|
||||
Generated
-8
@@ -24,14 +24,6 @@ dependencies = [
|
||||
"nodarium_utils",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "debug"
|
||||
version = "0.1.0"
|
||||
dependencies = [
|
||||
"nodarium_macros",
|
||||
"nodarium_utils",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "float"
|
||||
version = "0.1.0"
|
||||
|
||||
@@ -5,6 +5,7 @@ ENV RUSTUP_HOME=/usr/local/rustup \
|
||||
PATH=/usr/local/cargo/bin:$PATH
|
||||
|
||||
RUN apt-get update && apt-get install -y \
|
||||
openssh-client \
|
||||
ca-certificates=20230311+deb12u1 \
|
||||
gpg=2.2.40-1.1+deb12u2 \
|
||||
gpg-agent=2.2.40-1.1+deb12u2 \
|
||||
|
||||
@@ -27,6 +27,7 @@ Currently this visual programming language is used to develop <https://nodes.max
|
||||
- [Node.js](https://nodejs.org/en/download)
|
||||
- [pnpm](https://pnpm.io/installation)
|
||||
- [rust](https://www.rust-lang.org/tools/install)
|
||||
- wasm-pack
|
||||
|
||||
### Install dependencies
|
||||
|
||||
|
||||
@@ -1,783 +0,0 @@
|
||||
# Shared Memory Refactor Plan
|
||||
|
||||
## Executive Summary
|
||||
|
||||
Migrate to a single shared `WebAssembly.Memory` instance imported by all nodes using `--import-memory`. The `#[nodarium_execute]` macro writes the function's return value directly to shared memory at the specified offset.
|
||||
|
||||
## Architecture Overview
|
||||
|
||||
```
|
||||
┌─────────────────────────────────────────────────────────────────────┐
|
||||
│ Shared WebAssembly.Memory │
|
||||
│ ┌───────────────────────────────────────────────────────────────┐ │
|
||||
│ │ [Node A output] [Node B output] [Node C output] ... │ │
|
||||
│ │ ┌────────────┐ ┌────────────┐ ┌────────────┐ │ │
|
||||
│ │ │ Vec<i32> │ │ Vec<i32> │ │ Vec<i32> │ │ │
|
||||
│ │ │ 4 bytes │ │ 12 bytes │ │ 2KB │ │ │
|
||||
│ │ └────────────┘ └────────────┘ └────────────┘ │ │
|
||||
│ │ │ │
|
||||
│ │ offset: 0 ────────────────────────────────────────────────► │ │
|
||||
│ └───────────────────────────────────────────────────────────────┘ │
|
||||
└─────────────────────────────────────────────────────────────────────┘
|
||||
▲
|
||||
│
|
||||
│ import { memory } from "env"
|
||||
┌─────────────────────────┼─────────────────────────┐
|
||||
│ │ │
|
||||
┌────┴────┐ ┌────┴────┐ ┌────┴────┐
|
||||
│ Node A │ │ Node B │ │ Node C │
|
||||
│ WASM │ │ WASM │ │ WASM │
|
||||
└─────────┘ └─────────┘ └─────────┘
|
||||
```
|
||||
|
||||
## Phase 1: Compilation Configuration
|
||||
|
||||
### 1.1 Cargo Config
|
||||
|
||||
```toml
|
||||
# nodes/max/plantarium/box/.cargo/config.toml
|
||||
[build]
|
||||
rustflags = ["-C", "link-arg=--import-memory"]
|
||||
```
|
||||
|
||||
Or globally in `Cargo.toml`:
|
||||
|
||||
```toml
|
||||
[profile.release]
|
||||
rustflags = ["-C", "link-arg=--import-memory"]
|
||||
```
|
||||
|
||||
### 1.2 Import Memory Semantics
|
||||
|
||||
With `--import-memory`:
|
||||
|
||||
- Nodes **import** memory from the host (not export their own)
|
||||
- All nodes receive the same `WebAssembly.Memory` instance
|
||||
- Memory is read/write accessible from all modules
|
||||
- No `memory.grow` needed (host manages allocation)
|
||||
|
||||
## Phase 2: Macro Design
|
||||
|
||||
### 2.1 Clean Node API
|
||||
|
||||
```rust
|
||||
// input.json has 3 inputs: op_type, a, b
|
||||
nodarium_definition_file!("src/input.json");
|
||||
|
||||
#[nodarium_execute]
|
||||
pub fn execute(op_type: *i32, a: *i32, b: *i32) -> Vec<i32> {
|
||||
// Read inputs directly from shared memory
|
||||
let op = unsafe { *op_type };
|
||||
let a_val = f32::from_bits(unsafe { *a } as u32);
|
||||
let b_val = f32::from_bits(unsafe { *b } as u32);
|
||||
|
||||
let result = match op {
|
||||
0 => a_val + b_val,
|
||||
1 => a_val - b_val,
|
||||
2 => a_val * b_val,
|
||||
3 => a_val / b_val,
|
||||
_ => 0.0,
|
||||
};
|
||||
|
||||
// Return Vec<i32>, macro handles writing to shared memory
|
||||
vec![result.to_bits()]
|
||||
}
|
||||
```
|
||||
|
||||
### 2.2 Macro Implementation
|
||||
|
||||
```rust
|
||||
// packages/macros/src/lib.rs
|
||||
|
||||
#[proc_macro_attribute]
|
||||
pub fn nodarium_execute(_attr: TokenStream, item: TokenStream) -> TokenStream {
|
||||
let input_fn = parse_macro_input!(item as syn::ItemFn);
|
||||
let fn_name = &input_fn.sig.ident;
|
||||
|
||||
// Parse definition to get input count
|
||||
let project_dir = env::var("CARGO_MANIFEST_DIR").unwrap();
|
||||
let def: NodeDefinition = serde_json::from_str(&fs::read_to_string(
|
||||
Path::new(&project_dir).join("src/input.json")
|
||||
).unwrap()).unwrap();
|
||||
|
||||
let input_count = def.inputs.as_ref().map(|i| i.len()).unwrap_or(0);
|
||||
|
||||
// Validate signature
|
||||
validate_signature(&input_fn, input_count);
|
||||
|
||||
// Generate wrapper
|
||||
generate_execute_wrapper(input_fn, fn_name, input_count)
|
||||
}
|
||||
|
||||
fn validate_signature(fn_sig: &syn::Signature, expected_inputs: usize) {
|
||||
let param_count = fn_sig.inputs.len();
|
||||
if param_count != expected_inputs {
|
||||
panic!(
|
||||
"Execute function has {} parameters but definition has {} inputs\n\
|
||||
Definition inputs: {:?}\n\
|
||||
Expected signature:\n\
|
||||
pub fn execute({}) -> Vec<i32>",
|
||||
param_count,
|
||||
expected_inputs,
|
||||
def.inputs.as_ref().map(|i| i.keys().collect::<Vec<_>>()),
|
||||
(0..expected_inputs)
|
||||
.map(|i| format!("arg{}: *const i32", i))
|
||||
.collect::<Vec<_>>()
|
||||
.join(", ")
|
||||
);
|
||||
}
|
||||
|
||||
// Verify return type is Vec<i32>
|
||||
match &fn_sig.output {
|
||||
syn::ReturnType::Type(_, ty) => {
|
||||
if !matches!(&**ty, syn::Type::Path(tp) if tp.path.is_ident("Vec")) {
|
||||
panic!("Execute function must return Vec<i32>");
|
||||
}
|
||||
}
|
||||
syn::ReturnType::Default => {
|
||||
panic!("Execute function must return Vec<i32>");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn generate_execute_wrapper(
|
||||
input_fn: syn::ItemFn,
|
||||
fn_name: &syn::Ident,
|
||||
input_count: usize,
|
||||
) -> TokenStream {
|
||||
let arg_names: Vec<_> = (0..input_count)
|
||||
.map(|i| syn::Ident::new(&format!("arg{}", i), proc_macro2::Span::call_site()))
|
||||
.collect();
|
||||
|
||||
let expanded = quote! {
|
||||
#input_fn
|
||||
|
||||
#[no_mangle]
|
||||
pub extern "C" fn execute(
|
||||
output_pos: i32,
|
||||
#( #arg_names: i32 ),*
|
||||
) -> i32 {
|
||||
extern "C" {
|
||||
fn __nodarium_log(ptr: *const u8, len: usize);
|
||||
fn __nodarium_log_panic(ptr: *const u8, len: usize);
|
||||
}
|
||||
|
||||
// Setup panic hook
|
||||
static SET_HOOK: std::sync::Once = std::sync::Once::new();
|
||||
SET_HOOK.call_once(|| {
|
||||
std::panic::set_hook(Box::new(|info| {
|
||||
let msg = info.to_string();
|
||||
unsafe { __nodarium_log_panic(msg.as_ptr(), msg.len()); }
|
||||
}));
|
||||
});
|
||||
|
||||
// Call user function
|
||||
let result = #fn_name(
|
||||
#( #arg_names as *const i32 ),*
|
||||
);
|
||||
|
||||
// Write result directly to shared memory at output_pos
|
||||
let len_bytes = result.len() * 4;
|
||||
unsafe {
|
||||
let src = result.as_ptr() as *const u8;
|
||||
let dst = output_pos as *mut u8;
|
||||
dst.copy_from_nonoverlapping(src, len_bytes);
|
||||
}
|
||||
|
||||
// Forget the Vec to prevent deallocation (data is in shared memory now)
|
||||
core::mem::forget(result);
|
||||
|
||||
len_bytes as i32
|
||||
}
|
||||
};
|
||||
|
||||
TokenStream::from(expanded)
|
||||
}
|
||||
```
|
||||
|
||||
### 2.3 Generated Assembly
|
||||
|
||||
The macro generates:
|
||||
|
||||
```asm
|
||||
; Input: output_pos in register r0, arg0 in r1, arg1 in r2, arg2 in r3
|
||||
execute:
|
||||
; Call user function
|
||||
bl user_execute ; returns pointer to Vec<i32> in r0
|
||||
|
||||
; Calculate byte length
|
||||
ldr r4, [r0, #8] ; Vec::len field
|
||||
lsl r4, r4, #2 ; len * 4 (i32 = 4 bytes)
|
||||
|
||||
; Copy Vec data to shared memory at output_pos
|
||||
ldr r5, [r0, #0] ; Vec::ptr field
|
||||
ldr r6, [r0, #4] ; capacity (unused)
|
||||
|
||||
; memcpy(dst=output_pos, src=r5, len=r4)
|
||||
; (implemented via copy_from_nonoverlapping)
|
||||
|
||||
; Return length
|
||||
mov r0, r4
|
||||
bx lr
|
||||
```
|
||||
|
||||
## Phase 3: Input Reading Helpers
|
||||
|
||||
```rust
|
||||
// packages/utils/src/accessor.rs
|
||||
|
||||
/// Read i32 from shared memory
|
||||
#[inline]
|
||||
pub unsafe fn read_i32(ptr: *const i32) -> i32 {
|
||||
*ptr
|
||||
}
|
||||
|
||||
/// Read f32 from shared memory (stored as i32 bits)
|
||||
#[inline]
|
||||
pub unsafe fn read_f32(ptr: *const i32) -> f32 {
|
||||
f32::from_bits(*ptr as u32)
|
||||
}
|
||||
|
||||
/// Read boolean from shared memory
|
||||
#[inline]
|
||||
pub unsafe fn read_bool(ptr: *const i32) -> bool {
|
||||
*ptr != 0
|
||||
}
|
||||
|
||||
/// Read vec3 (3 f32s) from shared memory
|
||||
#[inline]
|
||||
pub unsafe fn read_vec3(ptr: *const i32) -> [f32; 3] {
|
||||
let p = ptr as *const f32;
|
||||
[p.read(), p.add(1).read(), p.add(2).read()]
|
||||
}
|
||||
|
||||
/// Read slice from shared memory
|
||||
#[inline]
|
||||
pub unsafe fn read_i32_slice(ptr: *const i32, len: usize) -> &[i32] {
|
||||
std::slice::from_raw_parts(ptr, len)
|
||||
}
|
||||
|
||||
/// Read f32 slice from shared memory
|
||||
#[inline]
|
||||
pub unsafe fn read_f32_slice(ptr: *const i32, len: usize) -> &[f32] {
|
||||
std::slice::from_raw_parts(ptr as *const f32, len)
|
||||
}
|
||||
|
||||
/// Read with default value
|
||||
#[inline]
|
||||
pub unsafe fn read_f32_default(ptr: *const i32, default: f32) -> f32 {
|
||||
if ptr.is_null() { default } else { read_f32(ptr) }
|
||||
}
|
||||
|
||||
#[inline]
|
||||
pub unsafe fn read_i32_default(ptr: *const i32, default: i32) -> i32 {
|
||||
if ptr.is_null() { default } else { read_i32(ptr) }
|
||||
}
|
||||
```
|
||||
|
||||
## Phase 4: Node Implementation Examples
|
||||
|
||||
### 4.1 Math Node
|
||||
|
||||
```rust
|
||||
// nodes/max/plantarium/math/src/lib.rs
|
||||
|
||||
nodarium_definition_file!("src/input.json");
|
||||
|
||||
#[nodarium_execute]
|
||||
pub fn execute(op_type: *const i32, a: *const i32, b: *const i32) -> Vec<i32> {
|
||||
use nodarium_utils::{read_i32, read_f32};
|
||||
|
||||
let op = unsafe { read_i32(op_type) };
|
||||
let a_val = unsafe { read_f32(a) };
|
||||
let b_val = unsafe { read_f32(b) };
|
||||
|
||||
let result = match op {
|
||||
0 => a_val + b_val, // add
|
||||
1 => a_val - b_val, // subtract
|
||||
2 => a_val * b_val, // multiply
|
||||
3 => a_val / b_val, // divide
|
||||
_ => 0.0,
|
||||
};
|
||||
|
||||
vec![result.to_bits()]
|
||||
}
|
||||
```
|
||||
|
||||
### 4.2 Vec3 Node
|
||||
|
||||
```rust
|
||||
// nodes/max/plantarium/vec3/src/lib.rs
|
||||
|
||||
nodarium_definition_file!("src/input.json");
|
||||
|
||||
#[nodarium_execute]
|
||||
pub fn execute(x: *const i32, y: *const i32, z: *const i32) -> Vec<i32> {
|
||||
use nodarium_utils::read_f32;
|
||||
|
||||
let x_val = unsafe { read_f32(x) };
|
||||
let y_val = unsafe { read_f32(y) };
|
||||
let z_val = unsafe { read_f32(z) };
|
||||
|
||||
vec![x_val.to_bits(), y_val.to_bits(), z_val.to_bits()]
|
||||
}
|
||||
```
|
||||
|
||||
### 4.3 Box Node
|
||||
|
||||
```rust
|
||||
// nodes/max/plantarium/box/src/lib.rs
|
||||
|
||||
nodarium_definition_file!("src/input.json");
|
||||
|
||||
#[nodarium_execute]
|
||||
pub fn execute(size: *const i32) -> Vec<i32> {
|
||||
use nodarium_utils::{read_f32, encode_float, calculate_normals};
|
||||
|
||||
let size = unsafe { read_f32(size) };
|
||||
let p = encode_float(size);
|
||||
let n = encode_float(-size);
|
||||
|
||||
let mut cube_geometry = vec![
|
||||
1, // 1: geometry
|
||||
8, // 8 vertices
|
||||
12, // 12 faces
|
||||
|
||||
// Face indices
|
||||
0, 1, 2, 0, 2, 3,
|
||||
0, 3, 4, 4, 5, 0,
|
||||
6, 1, 0, 5, 6, 0,
|
||||
7, 2, 1, 6, 7, 1,
|
||||
2, 7, 3, 3, 7, 4,
|
||||
7, 6, 4, 4, 6, 5,
|
||||
|
||||
// Bottom plate
|
||||
p, n, n, p, n, p, n, n, p, n, n, n,
|
||||
|
||||
// Top plate
|
||||
n, p, n, p, p, n, p, p, p, n, p, p,
|
||||
|
||||
// Normals
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
];
|
||||
|
||||
calculate_normals(&mut cube_geometry);
|
||||
cube_geometry
|
||||
}
|
||||
```
|
||||
|
||||
### 4.4 Stem Node
|
||||
|
||||
```rust
|
||||
// nodes/max/plantarium/stem/src/lib.rs
|
||||
|
||||
nodarium_definition_file!("src/input.json");
|
||||
|
||||
#[nodarium_execute]
|
||||
pub fn execute(
|
||||
origin: *const i32,
|
||||
amount: *const i32,
|
||||
length: *const i32,
|
||||
thickness: *const i32,
|
||||
resolution: *const i32,
|
||||
) -> Vec<i32> {
|
||||
use nodarium_utils::{
|
||||
read_vec3, read_i32, read_f32,
|
||||
geometry::{create_multiple_paths, wrap_multiple_paths},
|
||||
};
|
||||
|
||||
let origin = unsafe { read_vec3(origin) };
|
||||
let amount = unsafe { read_i32(amount) } as usize;
|
||||
let length = unsafe { read_f32(length) };
|
||||
let thickness = unsafe { read_f32(thickness) };
|
||||
let resolution = unsafe { read_i32(resolution) } as usize;
|
||||
|
||||
let mut stem_data = create_multiple_paths(amount, resolution, 1);
|
||||
let mut stems = wrap_multiple_paths(&mut stem_data);
|
||||
|
||||
for stem in stems.iter_mut() {
|
||||
let points = stem.get_points_mut();
|
||||
for (i, point) in points.iter_mut().enumerate() {
|
||||
let t = i as f32 / (resolution as f32 - 1.0);
|
||||
point.x = origin[0];
|
||||
point.y = origin[1] + t * length;
|
||||
point.z = origin[2];
|
||||
point.w = thickness * (1.0 - t);
|
||||
}
|
||||
}
|
||||
|
||||
stem_data
|
||||
}
|
||||
```
|
||||
|
||||
## Phase 5: Runtime Implementation
|
||||
|
||||
```typescript
|
||||
// app/src/lib/runtime/memory-manager.ts
|
||||
|
||||
export const SHARED_MEMORY = new WebAssembly.Memory({
|
||||
initial: 1024, // 64MB initial
|
||||
maximum: 4096, // 256MB maximum
|
||||
});
|
||||
|
||||
export class MemoryManager {
|
||||
private offset: number = 0;
|
||||
private readonly start: number = 0;
|
||||
|
||||
reset() {
|
||||
this.offset = this.start;
|
||||
}
|
||||
|
||||
alloc(bytes: number): number {
|
||||
const pos = this.offset;
|
||||
this.offset += bytes;
|
||||
return pos;
|
||||
}
|
||||
|
||||
readInt32(pos: number): number {
|
||||
return new Int32Array(SHARED_MEMORY.buffer)[pos / 4];
|
||||
}
|
||||
|
||||
readFloat32(pos: number): number {
|
||||
return new Float32Array(SHARED_MEMORY.buffer)[pos / 4];
|
||||
}
|
||||
|
||||
readBytes(pos: number, length: number): Uint8Array {
|
||||
return new Uint8Array(SHARED_MEMORY.buffer, pos, length);
|
||||
}
|
||||
|
||||
getInt32View(): Int32Array {
|
||||
return new Int32Array(SHARED_MEMORY.buffer);
|
||||
}
|
||||
|
||||
getFloat32View(): Float32Array {
|
||||
return new Float32Array(SHARED_MEMORY.buffer);
|
||||
}
|
||||
|
||||
getRemaining(): number {
|
||||
return SHARED_MEMORY.buffer.byteLength - this.offset;
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
```typescript
|
||||
// app/src/lib/runtime/imports.ts
|
||||
|
||||
import { SHARED_MEMORY } from "./memory-manager";
|
||||
|
||||
export function createImportObject(nodeId: string): WebAssembly.Imports {
|
||||
return {
|
||||
env: {
|
||||
// Import shared memory
|
||||
memory: SHARED_MEMORY,
|
||||
|
||||
// Logging
|
||||
__nodarium_log: (ptr: number, len: number) => {
|
||||
const msg = new TextDecoder().decode(
|
||||
new Uint8Array(SHARED_MEMORY.buffer, ptr, len),
|
||||
);
|
||||
console.log(`[${nodeId}] ${msg}`);
|
||||
},
|
||||
|
||||
__nodarium_log_panic: (ptr: number, len: number) => {
|
||||
const msg = new TextDecoder().decode(
|
||||
new Uint8Array(SHARED_MEMORY.buffer, ptr, len),
|
||||
);
|
||||
console.error(`[${nodeId}] PANIC: ${msg}`);
|
||||
},
|
||||
},
|
||||
};
|
||||
}
|
||||
```
|
||||
|
||||
```typescript
|
||||
// app/src/lib/runtime/executor.ts
|
||||
|
||||
import { SHARED_MEMORY } from "./memory-manager";
|
||||
import { createImportObject } from "./imports";
|
||||
|
||||
export class SharedMemoryRuntimeExecutor implements RuntimeExecutor {
|
||||
private memory: MemoryManager;
|
||||
private results: Map<string, { pos: number; len: number }> = new Map();
|
||||
private instances: Map<string, WebAssembly.Instance> = new Map();
|
||||
|
||||
constructor(private registry: NodeRegistry) {
|
||||
this.memory = new MemoryManager();
|
||||
}
|
||||
|
||||
async execute(graph: Graph, settings: Record<string, unknown>) {
|
||||
this.memory.reset();
|
||||
this.results.clear();
|
||||
|
||||
const [outputNode, nodes] = await this.addMetaData(graph);
|
||||
const sortedNodes = nodes.sort((a, b) => b.depth - a.depth);
|
||||
|
||||
for (const node of sortedNodes) {
|
||||
await this.executeNode(node, settings);
|
||||
}
|
||||
|
||||
const result = this.results.get(outputNode.id);
|
||||
const view = this.memory.getInt32View();
|
||||
return view.subarray(result.pos / 4, result.pos / 4 + result.len / 4);
|
||||
}
|
||||
|
||||
private async executeNode(
|
||||
node: RuntimeNode,
|
||||
settings: Record<string, unknown>,
|
||||
) {
|
||||
const def = this.definitionMap.get(node.type)!;
|
||||
const inputs = def.inputs || {};
|
||||
const inputNames = Object.keys(inputs);
|
||||
|
||||
const outputSize = this.estimateOutputSize(def);
|
||||
const outputPos = this.memory.alloc(outputSize);
|
||||
const args: number[] = [outputPos];
|
||||
|
||||
for (const inputName of inputNames) {
|
||||
const inputDef = inputs[inputName];
|
||||
const inputNode = node.state.inputNodes[inputName];
|
||||
if (inputNode) {
|
||||
const parentResult = this.results.get(inputNode.id)!;
|
||||
args.push(parentResult.pos);
|
||||
continue;
|
||||
}
|
||||
|
||||
const valuePos = this.memory.alloc(16);
|
||||
this.writeValue(
|
||||
valuePos,
|
||||
inputDef,
|
||||
node.props?.[inputName] ??
|
||||
settings[inputDef.setting ?? ""] ??
|
||||
inputDef.value,
|
||||
);
|
||||
args.push(valuePos);
|
||||
}
|
||||
|
||||
let instance = this.instances.get(node.type);
|
||||
if (!instance) {
|
||||
instance = await this.instantiateNode(node.type);
|
||||
this.instances.set(node.type, instance);
|
||||
}
|
||||
|
||||
const writtenLen = instance.exports.execute(...args);
|
||||
this.results.set(node.id, { pos: outputPos, len: writtenLen });
|
||||
}
|
||||
|
||||
private writeValue(pos: number, inputDef: NodeInput, value: unknown) {
|
||||
const view = this.memory.getFloat32View();
|
||||
const intView = this.memory.getInt32View();
|
||||
|
||||
switch (inputDef.type) {
|
||||
case "float":
|
||||
view[pos / 4] = value as number;
|
||||
break;
|
||||
case "integer":
|
||||
case "select":
|
||||
case "seed":
|
||||
intView[pos / 4] = value as number;
|
||||
break;
|
||||
case "boolean":
|
||||
intView[pos / 4] = value ? 1 : 0;
|
||||
break;
|
||||
case "vec3":
|
||||
const arr = value as number[];
|
||||
view[pos / 4] = arr[0];
|
||||
view[pos / 4 + 1] = arr[1];
|
||||
view[pos / 4 + 2] = arr[2];
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private estimateOutputSize(def: NodeDefinition): number {
|
||||
const sizes: Record<string, number> = {
|
||||
float: 16,
|
||||
integer: 16,
|
||||
boolean: 16,
|
||||
vec3: 16,
|
||||
geometry: 8192,
|
||||
path: 4096,
|
||||
};
|
||||
return sizes[def.outputs?.[0] || "float"] || 64;
|
||||
}
|
||||
|
||||
private async instantiateNode(
|
||||
nodeType: string,
|
||||
): Promise<WebAssembly.Instance> {
|
||||
const wasmBytes = await this.fetchWasm(nodeType);
|
||||
const module = await WebAssembly.compile(wasmBytes);
|
||||
const importObject = createImportObject(nodeType);
|
||||
return WebAssembly.instantiate(module, importObject);
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
## Phase 7: Execution Flow Visualization
|
||||
|
||||
```
|
||||
┌─────────────────────────────────────────────────────────────────────────────┐
|
||||
│ Execution Timeline │
|
||||
└─────────────────────────────────────────────────────────────────────────────┘
|
||||
|
||||
Step 1: Setup
|
||||
SHARED_MEMORY = new WebAssembly.Memory({ initial: 1024 })
|
||||
memory.offset = 0
|
||||
|
||||
Step 2: Execute Node A (math with 3 inputs)
|
||||
outputPos = memory.alloc(16) = 0
|
||||
args = [0, ptr_to_op_type, ptr_to_a, ptr_to_b]
|
||||
|
||||
Node A reads:
|
||||
*ptr_to_op_type → op
|
||||
*ptr_to_a → a
|
||||
*ptr_to_b → b
|
||||
|
||||
Node A returns: vec![result.to_bits()]
|
||||
|
||||
Macro writes result directly to SHARED_MEMORY[0..4]
|
||||
Returns: 4
|
||||
|
||||
results['A'] = { pos: 0, len: 4 }
|
||||
memory.offset = 4
|
||||
|
||||
Step 3: Execute Node B (stem with 5 inputs, input[0] from A)
|
||||
outputPos = memory.alloc(4096) = 4
|
||||
args = [4, results['A'].pos, ptr_to_amount, ptr_to_length, ...]
|
||||
|
||||
Node B reads:
|
||||
*results['A'].pos → value from Node A
|
||||
*ptr_to_amount → amount
|
||||
...
|
||||
|
||||
Node B returns: stem_data Vec<i32> (1000 elements = 4000 bytes)
|
||||
|
||||
Macro writes stem_data directly to SHARED_MEMORY[4..4004]
|
||||
Returns: 4000
|
||||
|
||||
results['B'] = { pos: 4, len: 4000 }
|
||||
memory.offset = 4004
|
||||
|
||||
Step 4: Execute Node C (output, 1 input from B)
|
||||
outputPos = memory.alloc(16) = 4004
|
||||
args = [4004, results['B'].pos, results['B'].len]
|
||||
|
||||
Node C reads:
|
||||
*results['B'].pos → stem geometry
|
||||
|
||||
Node C returns: vec![1] (identity)
|
||||
Macro writes to SHARED_MEMORY[4004..4008]
|
||||
|
||||
results['C'] = { pos: 4004, len: 4 }
|
||||
|
||||
Final: Return SHARED_MEMORY[4004..4008] as geometry result
|
||||
```
|
||||
|
||||
## Phase 6: Memory Growth Strategy
|
||||
|
||||
```typescript
|
||||
class MemoryManager {
|
||||
alloc(bytes: number): number {
|
||||
const required = this.offset + bytes;
|
||||
const currentBytes = SHARED_MEMORY.buffer.byteLength;
|
||||
|
||||
if (required > currentBytes) {
|
||||
const pagesNeeded = Math.ceil((required - currentBytes) / 65536);
|
||||
const success = SHARED_MEMORY.grow(pagesNeeded);
|
||||
|
||||
if (!success) {
|
||||
throw new Error(`Out of memory: need ${bytes} bytes`);
|
||||
}
|
||||
|
||||
this.int32View = new Int32Array(SHARED_MEMORY.buffer);
|
||||
this.float32View = new Float32Array(SHARED_MEMORY.buffer);
|
||||
}
|
||||
|
||||
const pos = this.offset;
|
||||
this.offset += bytes;
|
||||
return pos;
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
## Phase 8: Migration Checklist
|
||||
|
||||
### Build Configuration
|
||||
|
||||
- [ ] Add `--import-memory` to Rust flags in `Cargo.toml`
|
||||
- [ ] Ensure no nodes export memory
|
||||
|
||||
### Runtime
|
||||
|
||||
- [ ] Create `SHARED_MEMORY` instance
|
||||
- [ ] Implement `MemoryManager` with alloc/read/write
|
||||
- [ ] Create import object factory
|
||||
- [ ] Implement `SharedMemoryRuntimeExecutor`
|
||||
|
||||
### Macro
|
||||
|
||||
- [ ] Parse definition JSON
|
||||
- [ ] Validate function signature (N params, Vec<i32> return)
|
||||
- [ ] Generate wrapper that writes return value to `output_pos`
|
||||
- [ ] Add panic hook
|
||||
|
||||
### Utilities
|
||||
|
||||
- [ ] `read_i32(ptr: *const i32) -> i32`
|
||||
- [ ] `read_f32(ptr: *const i32) -> f32`
|
||||
- [ ] `read_bool(ptr: *const i32) -> bool`
|
||||
- [ ] `read_vec3(ptr: *const i32) -> [f32; 3]`
|
||||
- [ ] `read_i32_slice(ptr: *const i32, len: usize) -> &[i32]`
|
||||
|
||||
### Nodes
|
||||
|
||||
- [ ] `float`, `integer`, `boolean` nodes
|
||||
- [ ] `vec3` node
|
||||
- [ ] `math` node
|
||||
- [ ] `random` node
|
||||
- [ ] `box` node
|
||||
- [ ] `stem` node
|
||||
- [ ] `branch` node
|
||||
- [ ] `instance` node
|
||||
- [ ] `output` node
|
||||
|
||||
## Phase 9: Before vs After
|
||||
|
||||
### Before (per-node memory)
|
||||
|
||||
```rust
|
||||
#[nodarium_execute]
|
||||
pub fn execute(input: &[i32]) -> Vec<i32> {
|
||||
let args = split_args(input);
|
||||
let a = evaluate_float(args[0]);
|
||||
let b = evaluate_float(args[1]);
|
||||
vec![(a + b).to_bits()]
|
||||
}
|
||||
```
|
||||
|
||||
### After (shared memory)
|
||||
|
||||
```rust
|
||||
#[nodarium_execute]
|
||||
pub fn execute(a: *const i32, b: *const i32) -> Vec<i32> {
|
||||
use nodarium_utils::read_f32;
|
||||
let a_val = unsafe { read_f32(a) };
|
||||
let b_val = unsafe { read_f32(b) };
|
||||
vec![(a_val + b_val).to_bits()]
|
||||
}
|
||||
```
|
||||
|
||||
**Key differences:**
|
||||
|
||||
- Parameters are input pointers, not a slice
|
||||
- Use `read_f32` helper instead of `evaluate_float`
|
||||
- Macro writes result directly to shared memory
|
||||
- All nodes share the same memory import
|
||||
|
||||
## Phase 10: Benefits
|
||||
|
||||
| Aspect | Before | After |
|
||||
| ----------------- | -------------- | -------------------- |
|
||||
| Memory | N × ~1MB heaps | 1 × 64-256MB shared |
|
||||
| Cross-node access | Copy via JS | Direct read |
|
||||
| API | `&[i32]` slice | `*const i32` pointer |
|
||||
| Validation | Runtime | Compile-time |
|
||||
-227
@@ -1,227 +0,0 @@
|
||||
# Nodarium - AI Coding Agent Summary
|
||||
|
||||
## Project Overview
|
||||
|
||||
Nodarium is a WebAssembly-based visual programming language used to build <https://nodes.max-richter.dev>, a procedural 3D plant modeling tool. The system allows users to create visual node graphs where each node is a compiled WebAssembly module.
|
||||
|
||||
## Technology Stack
|
||||
|
||||
**Frontend (SvelteKit):**
|
||||
|
||||
- Framework: SvelteKit with Svelte 5
|
||||
- 3D Rendering: Three.js via Threlte
|
||||
- Styling: Tailwind CSS 4
|
||||
- Build Tool: Vite
|
||||
- State Management: Custom store-client package
|
||||
- WASM Integration: vite-plugin-wasm, comlink
|
||||
|
||||
**Backend/Core (Rust/WASM):**
|
||||
|
||||
- Language: Rust
|
||||
- Output: WebAssembly (wasm32-unknown-unknown target)
|
||||
- Build Tool: cargo
|
||||
- Procedural Macros: custom macros package
|
||||
|
||||
**Package Management:**
|
||||
|
||||
- Node packages: pnpm workspace (v10.28.1)
|
||||
- Rust packages: Cargo workspace
|
||||
|
||||
## Directory Structure
|
||||
|
||||
```
|
||||
nodarium/
|
||||
├── app/ # SvelteKit web application
|
||||
│ ├── src/
|
||||
│ │ ├── lib/ # App-specific components and utilities
|
||||
│ │ ├── routes/ # SvelteKit routes (pages)
|
||||
│ │ ├── app.css # Global styles
|
||||
│ │ └── app.html # HTML template
|
||||
│ ├── static/
|
||||
│ │ └── nodes/ # Compiled WASM node files served statically
|
||||
│ ├── package.json # App dependencies
|
||||
│ ├── svelte.config.js # SvelteKit configuration
|
||||
│ ├── vite.config.ts # Vite configuration
|
||||
│ └── tsconfig.json # TypeScript configuration
|
||||
│
|
||||
├── packages/ # Shared workspace packages
|
||||
│ ├── ui/ # Svelte UI component library (published as @nodarium/ui)
|
||||
│ │ ├── src/ # UI components
|
||||
│ │ ├── static/ # Static assets for UI
|
||||
│ │ ├── dist/ # Built output
|
||||
│ │ └── package.json
|
||||
│ ├── registry/ # Node registry with IndexedDB persistence (@nodarium/registry)
|
||||
│ │ └── src/
|
||||
│ ├── types/ # Shared TypeScript types (@nodarium/types)
|
||||
│ │ └── src/
|
||||
│ ├── utils/ # Shared utilities (@nodarium/utils)
|
||||
│ │ └── src/
|
||||
│ └── macros/ # Rust procedural macros for node development
|
||||
│
|
||||
├── nodes/ # WebAssembly node packages (Rust)
|
||||
│ └── max/plantarium/ # Plantarium nodes namespace
|
||||
│ ├── box/ # Box geometry node
|
||||
│ ├── branch/ # Branch generation node
|
||||
│ ├── float/ # Float value node
|
||||
│ ├── gravity/ # Gravity simulation node
|
||||
│ ├── instance/ # Geometry instancing node
|
||||
│ ├── math/ # Math operations node
|
||||
│ ├── noise/ # Noise generation node
|
||||
│ ├── output/ # Output node for results
|
||||
│ ├── random/ # Random value node
|
||||
│ ├── rotate/ # Rotation transformation node
|
||||
│ ├── stem/ # Stem geometry node
|
||||
│ ├── triangle/ # Triangle geometry node
|
||||
│ ├── vec3/ # Vector3 manipulation node
|
||||
│ └── .template/ # Node template for creating new nodes
|
||||
│
|
||||
├── docs/ # Documentation
|
||||
│ ├── ARCHITECTURE.md # System architecture overview
|
||||
│ ├── DEVELOPING_NODES.md # Guide for creating new nodes
|
||||
│ ├── NODE_DEFINITION.md # Node definition schema
|
||||
│ └── PLANTARIUM.md # Plantarium-specific documentation
|
||||
│
|
||||
├── Cargo.toml # Rust workspace configuration
|
||||
├── package.json # Root npm scripts
|
||||
├── pnpm-workspace.yaml # pnpm workspace configuration
|
||||
├── pnpm-lock.yaml # Locked dependency versions
|
||||
└── README.md # Project readme
|
||||
```
|
||||
|
||||
## Node System Architecture
|
||||
|
||||
### What is a Node?
|
||||
|
||||
Nodes are WebAssembly modules that:
|
||||
|
||||
- Have a unique ID (e.g., `max/plantarium/stem`)
|
||||
- Define inputs with types and default values
|
||||
- Define outputs they produce
|
||||
- Execute logic when called with arguments
|
||||
|
||||
### Node Definition Schema
|
||||
|
||||
Nodes are defined via `definition.json` embedded in each WASM module:
|
||||
|
||||
```json
|
||||
{
|
||||
"id": "namespace/category/node-name",
|
||||
"outputs": ["geometry"],
|
||||
"inputs": {
|
||||
"height": { "type": "float", "value": 1.0 },
|
||||
"radius": { "type": "float", "value": 0.1 }
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
For now the outputs are limited to a single output.
|
||||
|
||||
### Node Execution
|
||||
|
||||
Nodes receive serialized arguments and return serialized outputs. The `nodarium_utils` Rust crate provides helpers for:
|
||||
|
||||
- Parsing input arguments
|
||||
- Creating geometry data
|
||||
- Concatenating output vectors
|
||||
|
||||
### Node Registration
|
||||
|
||||
Nodes are:
|
||||
|
||||
1. Compiled to WASM files in `target/wasm32-unknown-unknown/release/`
|
||||
2. Copied to `app/static/nodes/` for serving
|
||||
3. Registered in the browser via IndexedDB using the registry package
|
||||
|
||||
## Key Dependencies
|
||||
|
||||
**Frontend:**
|
||||
|
||||
- `@sveltejs/kit` - Application framework
|
||||
- `@threlte/core` & `@threlte/extras` - Three.js Svelte integration
|
||||
- `three` - 3D graphics library
|
||||
- `tailwindcss` - CSS framework
|
||||
- `comlink` - WebWorker RPC
|
||||
- `idb` - IndexedDB wrapper
|
||||
- `wabt` - WebAssembly binary toolkit
|
||||
|
||||
**Rust/WASM:**
|
||||
|
||||
- Language: Rust (compiled with plain cargo)
|
||||
- Output: WebAssembly (wasm32-unknown-unknown target)
|
||||
- Generic WASM wrapper for language-agnostic node development
|
||||
- `glam` - Math library (Vec2, Vec3, Mat4, etc.)
|
||||
- `nodarium_macros` - Custom procedural macros
|
||||
- `nodarium_utils` - Shared node utilities
|
||||
|
||||
## Build Commands
|
||||
|
||||
From root directory:
|
||||
|
||||
```bash
|
||||
# Install dependencies
|
||||
pnpm i
|
||||
|
||||
# Build all WASM nodes (compiles Rust, copies to app/static)
|
||||
pnpm build:nodes
|
||||
|
||||
# Build the app (builds UI library + SvelteKit app)
|
||||
pnpm build:app
|
||||
|
||||
# Full build (nodes + app)
|
||||
pnpm build
|
||||
|
||||
# Development
|
||||
pnpm dev # Run all dev commands in parallel
|
||||
pnpm dev:nodes # Watch nodes/, auto-rebuild on changes
|
||||
pnpm dev:app_ui # Watch app and UI package
|
||||
pnpm dev_ui # Watch UI package only
|
||||
```
|
||||
|
||||
## Workspace Packages
|
||||
|
||||
The project uses pnpm workspaces with the following packages:
|
||||
|
||||
| Package | Location | Purpose |
|
||||
| ------------------ | ------------------ | ------------------------------ |
|
||||
| @nodarium/app | app/ | Main SvelteKit application |
|
||||
| @nodarium/ui | packages/ui/ | Reusable UI component library |
|
||||
| @nodarium/registry | packages/registry/ | Node registry with persistence |
|
||||
| @nodarium/types | packages/types/ | Shared TypeScript types |
|
||||
| @nodarium/utils | packages/utils/ | Shared utilities |
|
||||
| nodarium macros | packages/macros/ | Rust procedural macros |
|
||||
|
||||
## Configuration Files
|
||||
|
||||
- `.dprint.jsonc` - Dprint formatter configuration
|
||||
- `svelte.config.js` - SvelteKit configuration (app and ui)
|
||||
- `vite.config.ts` - Vite bundler configuration
|
||||
- `tsconfig.json` - TypeScript configuration (app and packages)
|
||||
- `Cargo.toml` - Rust workspace with member packages
|
||||
- `flake.nix` - Nix development environment
|
||||
|
||||
## Development Workflow
|
||||
|
||||
### Adding a New Node
|
||||
|
||||
1. Copy the `.template` directory in `nodes/max/plantarium/` to create a new node directory
|
||||
2. Define node in `src/definition.json`
|
||||
3. Implement logic in `src/lib.rs`
|
||||
4. Build with `cargo build --release --target wasm32-unknown-unknown`
|
||||
5. Test by dragging onto the node graph
|
||||
|
||||
### Modifying UI Components
|
||||
|
||||
1. Changes to `packages/ui/` automatically rebuild with watch mode
|
||||
2. App imports from `@nodarium/ui`
|
||||
3. Run `pnpm dev:app_ui` for hot reload
|
||||
|
||||
## Important Notes for AI Agents
|
||||
|
||||
1. **WASM Compilation**: Nodes require `wasm32-unknown-unknown` target (`rustup target add wasm32-unknown-unknown`)
|
||||
2. **Cross-Compilation**: WASM build happens on host, not in containers/VMs
|
||||
3. **Static Serving**: Compiled WASM files must exist in `app/static/nodes/` before dev server runs
|
||||
4. **Workspace Dependencies**: Use `workspace:*` protocol for internal packages
|
||||
5. **Threlte Version**: Uses Threlte 8.x, not 7.x (important for 3D component APIs)
|
||||
6. **Svelte 5**: Project uses Svelte 5 with runes (`$state`, `$derived`, `$effect`)
|
||||
7. **Tailwind 4**: Uses Tailwind CSS v4 with `@tailwindcss/vite` plugin
|
||||
8. **IndexedDB**: Registry uses IDB for persistent node storage in browser
|
||||
@@ -1,294 +0,0 @@
|
||||
# Node Compilation and Runtime Execution
|
||||
|
||||
## Overview
|
||||
|
||||
Nodarium nodes are WebAssembly modules written in Rust. Each node is a compiled WASM binary that exposes a standardized C ABI interface. The system uses procedural macros to generate the necessary boilerplate for node definitions, memory management, and execution.
|
||||
|
||||
## Node Compilation
|
||||
|
||||
### 1. Node Definition (JSON)
|
||||
|
||||
Each node has a `src/input.json` file that defines:
|
||||
|
||||
```json
|
||||
{
|
||||
"id": "max/plantarium/stem",
|
||||
"meta": { "description": "Creates a stem" },
|
||||
"outputs": ["path"],
|
||||
"inputs": {
|
||||
"origin": { "type": "vec3", "value": [0, 0, 0], "external": true },
|
||||
"amount": { "type": "integer", "value": 1, "min": 1, "max": 64 },
|
||||
"length": { "type": "float", "value": 5 },
|
||||
"thickness": { "type": "float", "value": 0.2 }
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
### 2. Procedural Macros
|
||||
|
||||
The `nodarium_macros` crate provides two procedural macros:
|
||||
|
||||
#### `#[nodarium_execute]`
|
||||
|
||||
Transforms a Rust function into a WASM-compatible entry point:
|
||||
|
||||
```rust
|
||||
#[nodarium_execute]
|
||||
pub fn execute(input: &[i32]) -> Vec<i32> {
|
||||
// Node logic here
|
||||
}
|
||||
```
|
||||
|
||||
The macro generates:
|
||||
- **C ABI wrapper**: Converts the WASM interface to a standard C FFI
|
||||
- **`execute` function**: Takes `(ptr: *const i32, len: usize)` and returns `*mut i32`
|
||||
- **Memory allocation**: `__alloc(len: usize) -> *mut i32` for buffer allocation
|
||||
- **Memory deallocation**: `__free(ptr: *mut i32, len: usize)` for cleanup
|
||||
- **Static output buffer**: `OUTPUT_BUFFER` for returning results
|
||||
- **Panic hook**: Routes panics through `host_log_panic` for debugging
|
||||
- **Internal logic wrapper**: Wraps the original function
|
||||
|
||||
#### `nodarium_definition_file!("path")`
|
||||
|
||||
Embeds the node definition JSON into the WASM binary:
|
||||
|
||||
```rust
|
||||
nodarium_definition_file!("src/input.json");
|
||||
```
|
||||
|
||||
Generates:
|
||||
- **`DEFINITION_DATA`**: Static byte array in `nodarium_definition` section
|
||||
- **`get_definition_ptr()`**: Returns pointer to definition data
|
||||
- **`get_definition_len()`**: Returns length of definition data
|
||||
|
||||
### 3. Build Process
|
||||
|
||||
Nodes are compiled with:
|
||||
```bash
|
||||
cargo build --release --target wasm32-unknown-unknown
|
||||
```
|
||||
|
||||
The resulting `.wasm` files are copied to `app/static/nodes/` for serving.
|
||||
|
||||
## Node Execution Runtime
|
||||
|
||||
### Architecture
|
||||
|
||||
```
|
||||
┌─────────────────────────────────────────────────────────────┐
|
||||
│ WebWorker Thread │
|
||||
│ ┌─────────────────────────────────────────────────────────┐│
|
||||
│ │ WorkerRuntimeExecutor ││
|
||||
│ │ ┌───────────────────────────────────────────────────┐ ││
|
||||
│ │ │ MemoryRuntimeExecutor ││
|
||||
│ │ │ ┌─────────────────────────────────────────────┐ ││
|
||||
│ │ │ │ Node Registry (WASM + Definitions) ││
|
||||
│ │ │ └─────────────────────────────────────────────┘ ││
|
||||
│ │ │ ┌─────────────────────────────────────────────┐ ││
|
||||
│ │ │ │ Execution Engine (Bottom-Up Evaluation) ││
|
||||
│ │ │ └─────────────────────────────────────────────┘ ││
|
||||
│ │ └───────────────────────────────────────────────────┘ ││
|
||||
│ └─────────────────────────────────────────────────────────┘│
|
||||
└─────────────────────────────────────────────────────────────┘
|
||||
```
|
||||
|
||||
### 1. MemoryRuntimeExecutor
|
||||
|
||||
The core execution engine in `runtime-executor.ts`:
|
||||
|
||||
#### Metadata Collection (`addMetaData`)
|
||||
|
||||
1. Load node definitions from registry
|
||||
2. Build parent/child relationships from graph edges
|
||||
3. Calculate execution depth via reverse BFS from output node
|
||||
|
||||
#### Node Sorting
|
||||
|
||||
Nodes are sorted by depth (highest depth first) for bottom-up execution:
|
||||
|
||||
```
|
||||
Depth 3: n3 n6
|
||||
Depth 2: n2 n4 n5
|
||||
Depth 1: n1
|
||||
Depth 0: Output
|
||||
Execution order: n3, n6, n2, n4, n5, n1, Output
|
||||
```
|
||||
|
||||
#### Input Collection
|
||||
|
||||
For each node, inputs are gathered from:
|
||||
1. **Connected nodes**: Results from parent nodes in the graph
|
||||
2. **Node props**: Values stored directly on the node instance
|
||||
3. **Settings**: Global settings mapped via `setting` property
|
||||
4. **Defaults**: Values from node definition
|
||||
|
||||
#### Input Encoding
|
||||
|
||||
Values are encoded as `Int32Array`:
|
||||
- **Floats**: IEEE 754 bits cast to i32
|
||||
- **Vectors**: `[0, count, v1, v2, v3, 1, 1]` (nested bracket format)
|
||||
- **Booleans**: `0` or `1`
|
||||
- **Integers**: Direct i32 value
|
||||
|
||||
#### Caching
|
||||
|
||||
Results are cached using:
|
||||
```typescript
|
||||
inputHash = `node-${node.id}-${fastHashArrayBuffer(encoded_inputs)}`
|
||||
```
|
||||
|
||||
The cache uses LRU eviction (default size: 50 entries).
|
||||
|
||||
### 2. Execution Flow
|
||||
|
||||
```typescript
|
||||
async execute(graph: Graph, settings) {
|
||||
// 1. Load definitions and build node relationships
|
||||
const [outputNode, nodes] = await this.addMetaData(graph);
|
||||
|
||||
// 2. Sort nodes by depth (bottom-up)
|
||||
const sortedNodes = nodes.sort((a, b) => b.depth - a.depth);
|
||||
|
||||
// 3. Execute each node
|
||||
for (const node of sortedNodes) {
|
||||
const inputs = this.collectInputs(node, settings);
|
||||
const encoded = concatEncodedArrays(inputs);
|
||||
const result = nodeType.execute(encoded);
|
||||
this.results[node.id] = result;
|
||||
}
|
||||
|
||||
// 4. Return output node result
|
||||
return this.results[outputNode.id];
|
||||
}
|
||||
```
|
||||
|
||||
### 3. Worker Isolation
|
||||
|
||||
`WorkerRuntimeExecutor` runs execution in a WebWorker via Comlink:
|
||||
|
||||
```typescript
|
||||
class WorkerRuntimeExecutor implements RuntimeExecutor {
|
||||
private worker = new ComlinkWorker(...);
|
||||
|
||||
async execute(graph, settings) {
|
||||
return this.worker.executeGraph(graph, settings);
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
The worker backend (`worker-runtime-executor-backend.ts`):
|
||||
- Creates a single `MemoryRuntimeExecutor` instance
|
||||
- Manages caching state
|
||||
- Collects performance metrics
|
||||
|
||||
### 4. Remote Execution (Optional)
|
||||
|
||||
`RemoteRuntimeExecutor` can execute graphs on a remote server:
|
||||
|
||||
```typescript
|
||||
class RemoteRuntimeExecutor implements RuntimeExecutor {
|
||||
async execute(graph, settings) {
|
||||
const res = await fetch(this.url, {
|
||||
method: "POST",
|
||||
body: JSON.stringify({ graph, settings })
|
||||
});
|
||||
return new Int32Array(await res.arrayBuffer());
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
## Data Encoding Format
|
||||
|
||||
### Bracket Notation
|
||||
|
||||
Inputs and outputs use a nested bracket encoding:
|
||||
|
||||
```
|
||||
[0, count, item1, item2, ..., 1, 1]
|
||||
^ ^ items ^ ^
|
||||
| | | |
|
||||
| | | +-- closing bracket
|
||||
| +-- number of items + 1 |
|
||||
+-- opening bracket (0) +-- closing bracket (1)
|
||||
```
|
||||
|
||||
### Example Encodings
|
||||
|
||||
**Float (5.0)**:
|
||||
```typescript
|
||||
encodeFloat(5.0) // → 1084227584 (IEEE 754 bits as i32)
|
||||
```
|
||||
|
||||
**Vec3 ([1, 2, 3])**:
|
||||
```typescript
|
||||
[0, 4, encodeFloat(1), encodeFloat(2), encodeFloat(3), 1, 1]
|
||||
```
|
||||
|
||||
**Nested Math Expression**:
|
||||
```
|
||||
[0, 3, 0, 2, 0, 3, 0, 0, 0, 3, 7549747, 127, 1, 1, ...]
|
||||
```
|
||||
|
||||
### Decoding Utilities
|
||||
|
||||
From `packages/utils/src/tree.rs`:
|
||||
- `split_args()`: Parses nested bracket arrays into segments
|
||||
- `evaluate_float()`: Recursively evaluates and decodes float expressions
|
||||
- `evaluate_int()`: Evaluates integer/math node expressions
|
||||
- `evaluate_vec3()`: Decodes vec3 arrays
|
||||
|
||||
## Geometry Data Format
|
||||
|
||||
### Path Data
|
||||
|
||||
Paths represent procedural plant structures:
|
||||
|
||||
```
|
||||
[0, count, [0, header_size, node_type, depth, x, y, z, w, ...], 1, 1]
|
||||
```
|
||||
|
||||
Each point has 4 values: x, y, z position + thickness (w).
|
||||
|
||||
### Geometry Data
|
||||
|
||||
Meshes use a similar format with vertices and face indices.
|
||||
|
||||
## Performance Tracking
|
||||
|
||||
The runtime collects detailed performance metrics:
|
||||
- `collect-metadata`: Time to build node graph
|
||||
- `collected-inputs`: Time to gather inputs
|
||||
- `encoded-inputs`: Time to encode inputs
|
||||
- `hash-inputs`: Time to compute cache hash
|
||||
- `cache-hit`: 1 if cache hit, 0 if miss
|
||||
- `node/{node_type}`: Time per node execution
|
||||
|
||||
## Caching Strategy
|
||||
|
||||
### MemoryRuntimeCache
|
||||
|
||||
LRU cache implementation:
|
||||
```typescript
|
||||
class MemoryRuntimeCache {
|
||||
private map = new Map<string, unknown>();
|
||||
size: number = 50;
|
||||
|
||||
get(key) { /* move to front */ }
|
||||
set(key, value) { /* evict oldest if at capacity */ }
|
||||
}
|
||||
```
|
||||
|
||||
### IndexDBCache
|
||||
|
||||
For persistence across sessions, the registry uses IndexedDB caching.
|
||||
|
||||
## Summary
|
||||
|
||||
The Nodarium node system works as follows:
|
||||
|
||||
1. **Compilation**: Rust functions are decorated with macros that generate C ABI WASM exports
|
||||
2. **Registration**: Node definitions are embedded in WASM and loaded at runtime
|
||||
3. **Graph Analysis**: Runtime builds node relationships and execution order
|
||||
4. **Bottom-Up Execution**: Nodes execute from leaves to output
|
||||
5. **Caching**: Results are cached per-node-inputs hash for performance
|
||||
6. **Isolation**: Execution runs in a WebWorker to prevent main thread blocking
|
||||
@@ -28,6 +28,5 @@ RUN rm /etc/nginx/conf.d/default.conf
|
||||
COPY app/docker/app.conf /etc/nginx/conf.d/app.conf
|
||||
|
||||
COPY --from=builder /app/app/build /app
|
||||
COPY --from=builder /app/packages/ui/build /app/ui
|
||||
|
||||
EXPOSE 80
|
||||
|
||||
+159
-9
@@ -1,54 +1,204 @@
|
||||
import type { Graph, Graph as GraphType, NodeId } from '@nodarium/types';
|
||||
import { createLogger, createPerformanceStore } from '@nodarium/utils';
|
||||
import { createLogger, createPerformanceStore, splitNestedArray } from '@nodarium/utils';
|
||||
|
||||
import { mkdir, writeFile } from 'node:fs/promises';
|
||||
import { freemem, loadavg, totalmem } from 'node:os';
|
||||
import { resolve } from 'node:path';
|
||||
|
||||
import { MemoryRuntimeExecutor } from '../src/lib/runtime/runtime-executor.ts';
|
||||
import { BenchmarkRegistry } from './benchmarkRegistry.ts';
|
||||
|
||||
import {
|
||||
getMachineInfo,
|
||||
measureCpuUsage,
|
||||
readCgroupCpuStat,
|
||||
readCpuSnapshot,
|
||||
readProcMemInfo,
|
||||
SystemSample
|
||||
} from './systemStats.ts';
|
||||
import defaultPlantTemplate from './templates/default.json' assert { type: 'json' };
|
||||
import lottaFacesTemplate from './templates/lotta-faces.json' assert { type: 'json' };
|
||||
import plantTemplate from './templates/plant.json' assert { type: 'json' };
|
||||
|
||||
const registry = new BenchmarkRegistry();
|
||||
const r = new MemoryRuntimeExecutor(registry);
|
||||
const perfStore = createPerformanceStore();
|
||||
|
||||
const log = createLogger('bench');
|
||||
|
||||
const templates: Record<string, Graph> = {
|
||||
'plant': plantTemplate as unknown as GraphType,
|
||||
plant: plantTemplate as unknown as GraphType,
|
||||
'lotta-faces': lottaFacesTemplate as unknown as GraphType,
|
||||
'default': defaultPlantTemplate as unknown as GraphType
|
||||
default: defaultPlantTemplate as unknown as GraphType
|
||||
};
|
||||
|
||||
function average(values: number[]) {
|
||||
if (values.length === 0) return 0;
|
||||
return values.reduce((a, b) => a + b, 0) / values.length;
|
||||
}
|
||||
|
||||
function countGeometry(result: Int32Array): {
|
||||
totalVertices: number;
|
||||
totalFaces: number;
|
||||
} {
|
||||
const parts = splitNestedArray(result);
|
||||
|
||||
let totalVertices = 0;
|
||||
let totalFaces = 0;
|
||||
|
||||
for (const part of parts) {
|
||||
const type = part[0];
|
||||
|
||||
const vertexCount = part[1] >>> 0;
|
||||
const faceCount = part[2] >>> 0;
|
||||
|
||||
if (type === 2) {
|
||||
const instanceCount = part[3] >>> 0;
|
||||
|
||||
totalVertices += vertexCount * instanceCount;
|
||||
totalFaces += faceCount * instanceCount;
|
||||
} else {
|
||||
totalVertices += vertexCount;
|
||||
totalFaces += faceCount;
|
||||
}
|
||||
}
|
||||
|
||||
return {
|
||||
totalVertices,
|
||||
totalFaces
|
||||
};
|
||||
}
|
||||
|
||||
async function run(g: GraphType, amount: number) {
|
||||
await registry.load(plantTemplate.nodes.map(n => n.type) as NodeId[]);
|
||||
await registry.load(g.nodes.map(n => n.type) as NodeId[]);
|
||||
|
||||
log.log('loaded ' + g.nodes.length + ' nodes');
|
||||
|
||||
log.log('warming up');
|
||||
|
||||
// Warm up the runtime? maybe this does something?
|
||||
for (let index = 0; index < 10; index++) {
|
||||
await r.execute(g, { randomSeed: true });
|
||||
}
|
||||
|
||||
const systemSamples: SystemSample[] = [];
|
||||
|
||||
let previousCpuSnapshot = await readCpuSnapshot();
|
||||
|
||||
const sampler = setInterval(async () => {
|
||||
try {
|
||||
const cpu = await measureCpuUsage(previousCpuSnapshot);
|
||||
|
||||
previousCpuSnapshot = cpu.snapshot;
|
||||
|
||||
const [l1, l5, l15] = loadavg();
|
||||
|
||||
systemSamples.push({
|
||||
timestamp: Date.now(),
|
||||
|
||||
cpuUsagePercent: cpu.usagePercent,
|
||||
cpuStealPercent: cpu.stealPercent,
|
||||
|
||||
load1: l1,
|
||||
load5: l5,
|
||||
load15: l15,
|
||||
|
||||
freeMemory: freemem(),
|
||||
totalMemory: totalmem()
|
||||
});
|
||||
} catch (err) {
|
||||
console.error(err);
|
||||
}
|
||||
}, 1000);
|
||||
|
||||
log.log('executing');
|
||||
|
||||
const perfStore = createPerformanceStore();
|
||||
|
||||
r.perf = perfStore;
|
||||
|
||||
let res: Int32Array | undefined;
|
||||
|
||||
const cgroupBefore = await readCgroupCpuStat();
|
||||
|
||||
for (let i = 0; i < amount; i++) {
|
||||
r.perf?.startRun();
|
||||
await r.execute(g, { randomSeed: true });
|
||||
|
||||
res = await r.execute(g, { randomSeed: true });
|
||||
|
||||
r.perf?.stopRun();
|
||||
|
||||
const { totalVertices, totalFaces } = countGeometry(res!);
|
||||
|
||||
r.perf?.addToLastRun('total-vertices', totalVertices);
|
||||
r.perf?.addToLastRun('total-faces', totalFaces);
|
||||
}
|
||||
|
||||
const cgroupAfter = await readCgroupCpuStat();
|
||||
|
||||
clearInterval(sampler);
|
||||
|
||||
log.log('finished');
|
||||
return r.perf.get();
|
||||
|
||||
return {
|
||||
data: r.perf.get(),
|
||||
metadata: {
|
||||
timestamp: new Date().toISOString(),
|
||||
|
||||
machine: getMachineInfo(),
|
||||
|
||||
process: {
|
||||
pid: process.pid,
|
||||
uptime: process.uptime(),
|
||||
|
||||
memoryUsage: process.memoryUsage()
|
||||
},
|
||||
|
||||
system: {
|
||||
averages: {
|
||||
cpuUsagePercent: average(
|
||||
systemSamples.map(s => s.cpuUsagePercent)
|
||||
),
|
||||
|
||||
cpuStealPercent: average(
|
||||
systemSamples.map(s => s.cpuStealPercent)
|
||||
),
|
||||
|
||||
load1: average(systemSamples.map(s => s.load1)),
|
||||
load5: average(systemSamples.map(s => s.load5)),
|
||||
load15: average(systemSamples.map(s => s.load15)),
|
||||
|
||||
freeMemory: average(
|
||||
systemSamples.map(s => s.freeMemory)
|
||||
)
|
||||
},
|
||||
|
||||
samples: systemSamples,
|
||||
|
||||
meminfo: await readProcMemInfo()
|
||||
},
|
||||
|
||||
cgroup: {
|
||||
before: cgroupBefore,
|
||||
after: cgroupAfter
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
async function main() {
|
||||
const outPath = resolve('benchmark/out/');
|
||||
|
||||
await mkdir(outPath, { recursive: true });
|
||||
|
||||
for (const key in templates) {
|
||||
log.log('executing ' + key);
|
||||
|
||||
const perfData = await run(templates[key], 100);
|
||||
await writeFile(resolve(outPath, key + '.json'), JSON.stringify(perfData));
|
||||
|
||||
await writeFile(
|
||||
resolve(outPath, key + '.json'),
|
||||
JSON.stringify(perfData, null, 2)
|
||||
);
|
||||
|
||||
await new Promise(res => setTimeout(res, 200));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,129 @@
|
||||
import { readFile } from 'node:fs/promises';
|
||||
import { cpus, totalmem } from 'node:os';
|
||||
|
||||
export type CpuSnapshot = {
|
||||
idle: number;
|
||||
total: number;
|
||||
steal: number;
|
||||
};
|
||||
|
||||
export type SystemSample = {
|
||||
timestamp: number;
|
||||
cpuUsagePercent: number;
|
||||
cpuStealPercent: number;
|
||||
load1: number;
|
||||
load5: number;
|
||||
load15: number;
|
||||
freeMemory: number;
|
||||
totalMemory: number;
|
||||
};
|
||||
|
||||
export async function readCpuSnapshot(): Promise<CpuSnapshot> {
|
||||
const stat = await readFile('/proc/stat', 'utf8');
|
||||
const line = stat.split('\n')[0];
|
||||
|
||||
const parts: number[] = line
|
||||
.trim()
|
||||
.split(/\s+/)
|
||||
.slice(1)
|
||||
.map((v: unknown) => Number(v));
|
||||
|
||||
const idle = parts[3];
|
||||
const iowait = parts[4];
|
||||
const steal = parts[7];
|
||||
|
||||
return {
|
||||
idle: idle + iowait,
|
||||
total: parts.reduce((a, b) => a + b, 0),
|
||||
steal: steal ?? 0
|
||||
};
|
||||
}
|
||||
|
||||
export async function measureCpuUsage(
|
||||
previous: CpuSnapshot
|
||||
): Promise<{
|
||||
snapshot: CpuSnapshot;
|
||||
usagePercent: number;
|
||||
stealPercent: number;
|
||||
}> {
|
||||
const current = await readCpuSnapshot();
|
||||
|
||||
const idle = current.idle - previous.idle;
|
||||
const total = current.total - previous.total;
|
||||
const steal = current.steal - previous.steal;
|
||||
|
||||
return {
|
||||
snapshot: current,
|
||||
usagePercent: total === 0 ? 0 : 100 * (1 - idle / total),
|
||||
stealPercent: total === 0 ? 0 : 100 * (steal / total)
|
||||
};
|
||||
}
|
||||
|
||||
export async function readCgroupCpuStat() {
|
||||
const possiblePaths = [
|
||||
'/sys/fs/cgroup/cpu.stat',
|
||||
'/sys/fs/cgroup/cpu/cpu.stat'
|
||||
];
|
||||
|
||||
for (const path of possiblePaths) {
|
||||
try {
|
||||
const txt: string = await readFile(path, 'utf8');
|
||||
|
||||
return Object.fromEntries(
|
||||
txt
|
||||
.trim()
|
||||
.split('\n')
|
||||
.map(line => {
|
||||
const [k, v] = line.trim().split(/\s+/);
|
||||
return [k, Number(v)];
|
||||
})
|
||||
);
|
||||
} catch {
|
||||
// continue
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
export async function readProcMemInfo() {
|
||||
try {
|
||||
const txt = await readFile('/proc/meminfo', 'utf8');
|
||||
|
||||
const result: Record<string, number> = {};
|
||||
|
||||
for (const line of txt.split('\n')) {
|
||||
const match = line.match(/^(\w+):\s+(\d+)/);
|
||||
|
||||
if (!match) continue;
|
||||
|
||||
result[match[1]] = Number(match[2]);
|
||||
}
|
||||
|
||||
return result;
|
||||
} catch {
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
export function getMachineInfo() {
|
||||
const cpuInfo = cpus();
|
||||
|
||||
return {
|
||||
platform: process.platform,
|
||||
arch: process.arch,
|
||||
nodeVersion: process.version,
|
||||
|
||||
cpuModel: cpuInfo[0]?.model ?? 'unknown',
|
||||
cpuCount: cpuInfo.length,
|
||||
|
||||
totalMemory: totalmem(),
|
||||
|
||||
ci: {
|
||||
githubActions: process.env.GITHUB_ACTIONS ?? false,
|
||||
runnerName: process.env.RUNNER_NAME ?? null,
|
||||
runnerOs: process.env.RUNNER_OS ?? null,
|
||||
runnerArch: process.env.RUNNER_ARCH ?? null
|
||||
}
|
||||
};
|
||||
}
|
||||
@@ -8,9 +8,6 @@ test('test', async ({ page }) => {
|
||||
|
||||
await page.goto('http://localhost:4173', { waitUntil: 'load' });
|
||||
|
||||
// await expect(page).toHaveScreenshot();
|
||||
await expect(page.locator('.graph-wrapper')).toHaveScreenshot();
|
||||
|
||||
await page.getByRole('button', { name: 'projects' }).click();
|
||||
await page.getByRole('button', { name: 'New', exact: true }).click();
|
||||
await page.getByRole('combobox').selectOption('2');
|
||||
@@ -23,9 +20,9 @@ test('test', async ({ page }) => {
|
||||
id: '10',
|
||||
type: 'max/plantarium/stem',
|
||||
props: {
|
||||
amount: 50,
|
||||
amount: 4,
|
||||
length: 4,
|
||||
thickness: 1
|
||||
thickness: 0.2
|
||||
}
|
||||
},
|
||||
{
|
||||
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 43 KiB |
+31
-30
@@ -1,13 +1,13 @@
|
||||
{
|
||||
"name": "@nodarium/app",
|
||||
"private": true,
|
||||
"version": "0.0.5",
|
||||
"version": "0.0.6",
|
||||
"type": "module",
|
||||
"scripts": {
|
||||
"dev": "vite dev",
|
||||
"predev": "rm static/CHANGELOG.md && ln -s ../../CHANGELOG.md static/CHANGELOG.md",
|
||||
"build": "svelte-kit sync && vite build",
|
||||
"test:unit": "vitest",
|
||||
"test:unit": "vitest --browser=false",
|
||||
"test": "npm run test:unit -- --run && npm run test:e2e",
|
||||
"test:e2e": "playwright test",
|
||||
"preview": "vite preview",
|
||||
@@ -18,48 +18,49 @@
|
||||
"bench": "tsx ./benchmark/index.ts"
|
||||
},
|
||||
"dependencies": {
|
||||
"@nodarium/planty": "workspace:*",
|
||||
"@nodarium/ui": "workspace:*",
|
||||
"@nodarium/utils": "workspace:*",
|
||||
"@sveltejs/kit": "^2.50.2",
|
||||
"@tailwindcss/vite": "^4.1.18",
|
||||
"@threlte/core": "8.3.1",
|
||||
"@threlte/extras": "9.7.1",
|
||||
"@sveltejs/kit": "^2.59.0",
|
||||
"@tailwindcss/vite": "^4.2.4",
|
||||
"@threlte/core": "8.5.11",
|
||||
"@threlte/extras": "9.15.1",
|
||||
"comlink": "^4.4.2",
|
||||
"file-saver": "^2.0.5",
|
||||
"idb": "^8.0.3",
|
||||
"jsondiffpatch": "^0.7.3",
|
||||
"micromark": "^4.0.2",
|
||||
"tailwindcss": "^4.1.18",
|
||||
"three": "^0.182.0"
|
||||
"tailwindcss": "^4.2.4",
|
||||
"three": "^0.184.0"
|
||||
},
|
||||
"devDependencies": {
|
||||
"@eslint/compat": "^2.0.2",
|
||||
"@eslint/js": "^9.39.2",
|
||||
"@iconify-json/tabler": "^1.2.26",
|
||||
"@iconify/tailwind4": "^1.2.1",
|
||||
"@eslint/compat": "^2.0.5",
|
||||
"@eslint/js": "^10.0.1",
|
||||
"@iconify-json/tabler": "^1.2.33",
|
||||
"@iconify/tailwind4": "^1.2.3",
|
||||
"@nodarium/types": "workspace:^",
|
||||
"@playwright/test": "^1.58.1",
|
||||
"@playwright/test": "^1.59.1",
|
||||
"@sveltejs/adapter-static": "^3.0.10",
|
||||
"@sveltejs/vite-plugin-svelte": "^6.2.4",
|
||||
"@tsconfig/svelte": "^5.0.7",
|
||||
"@sveltejs/vite-plugin-svelte": "^7.0.0",
|
||||
"@tsconfig/svelte": "^5.0.8",
|
||||
"@types/file-saver": "^2.0.7",
|
||||
"@types/three": "^0.182.0",
|
||||
"@vitest/browser-playwright": "^4.0.18",
|
||||
"dprint": "^0.51.1",
|
||||
"eslint": "^9.39.2",
|
||||
"eslint-plugin-svelte": "^3.14.0",
|
||||
"globals": "^17.3.0",
|
||||
"svelte": "^5.49.2",
|
||||
"svelte-check": "^4.3.6",
|
||||
"@types/three": "^0.184.0",
|
||||
"@vitest/browser-playwright": "^4.1.5",
|
||||
"dprint": "^0.54.0",
|
||||
"eslint": "^10.3.0",
|
||||
"eslint-plugin-svelte": "^3.17.1",
|
||||
"globals": "^17.6.0",
|
||||
"svelte": "^5.55.5",
|
||||
"svelte-check": "^4.4.7",
|
||||
"tslib": "^2.8.1",
|
||||
"tsx": "^4.21.0",
|
||||
"typescript": "^5.9.3",
|
||||
"typescript-eslint": "^8.54.0",
|
||||
"vite": "^7.3.1",
|
||||
"typescript": "^6.0.3",
|
||||
"typescript-eslint": "^8.59.1",
|
||||
"vite": "^8.0.10",
|
||||
"vite-plugin-comlink": "^5.3.0",
|
||||
"vite-plugin-glsl": "^1.5.5",
|
||||
"vite-plugin-wasm": "^3.5.0",
|
||||
"vitest": "^4.0.18",
|
||||
"vitest-browser-svelte": "^2.0.2"
|
||||
"vite-plugin-glsl": "^1.6.0",
|
||||
"vite-plugin-wasm": "^3.6.0",
|
||||
"vitest": "^4.1.5",
|
||||
"vitest-browser-svelte": "^2.1.1"
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,5 +1,7 @@
|
||||
@import "tailwindcss";
|
||||
@source "../../packages/ui/**/*.svelte";
|
||||
@source "../../packages/planty/src/lib/**/*.svelte";
|
||||
|
||||
@plugin "@iconify/tailwind4" {
|
||||
prefix: "i";
|
||||
icon-sets: from-folder("custom", "./src/lib/icons");
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
<head>
|
||||
<meta charset="utf-8" />
|
||||
<link rel="icon" href="%sveltekit.assets%/favicon.svg" />
|
||||
<meta name="color-scheme" content="light dark">
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1" />
|
||||
%sveltekit.head%
|
||||
<title>Nodes</title>
|
||||
|
||||
@@ -1,10 +1,12 @@
|
||||
<script lang="ts">
|
||||
import { appSettings } from '$lib/settings/app-settings.svelte';
|
||||
import { T } from '@threlte/core';
|
||||
import { T, useThrelte } from '@threlte/core';
|
||||
import { colors } from '../graph/colors.svelte';
|
||||
import BackgroundFrag from './Background.frag';
|
||||
import BackgroundVert from './Background.vert';
|
||||
|
||||
const { invalidate } = useThrelte();
|
||||
|
||||
type Props = {
|
||||
minZoom?: number;
|
||||
maxZoom?: number;
|
||||
@@ -33,9 +35,16 @@
|
||||
|
||||
let bw = $derived(width / cameraPosition[2]);
|
||||
let bh = $derived(height / cameraPosition[2]);
|
||||
|
||||
$effect(() => {
|
||||
if (appSettings.value.theme) {
|
||||
setTimeout(() => invalidate(), 10);
|
||||
}
|
||||
});
|
||||
</script>
|
||||
|
||||
<T.Group
|
||||
visible={!appSettings.value.theme.includes('contrast')}
|
||||
position.x={cameraPosition[0]}
|
||||
position.z={cameraPosition[1]}
|
||||
position.y={-1.0}
|
||||
|
||||
@@ -183,8 +183,10 @@
|
||||
activeNodeId = node.id;
|
||||
}}
|
||||
>
|
||||
{node.id.split('/').at(-1)}
|
||||
{node.meta?.title ?? node.id.split('/').at(-1)}
|
||||
</div>
|
||||
{:else}
|
||||
<div class="no-results">No results for "{value}"</div>
|
||||
{/each}
|
||||
</div>
|
||||
</div>
|
||||
@@ -241,4 +243,11 @@
|
||||
background: var(--color-layer-2);
|
||||
opacity: 1;
|
||||
}
|
||||
|
||||
.no-results {
|
||||
padding: 1em 0.9em;
|
||||
font-size: 0.85em;
|
||||
opacity: 0.45;
|
||||
font-style: italic;
|
||||
}
|
||||
</style>
|
||||
|
||||
@@ -0,0 +1,68 @@
|
||||
<script lang="ts">
|
||||
import { Button } from '@nodarium/ui';
|
||||
import { getGraphManager } from '../graph-state.svelte';
|
||||
const graph = getGraphManager();
|
||||
|
||||
function getGroupName(groupId: number) {
|
||||
const group = graph.getGroup(groupId);
|
||||
return group?.name || `Group#${groupId}`;
|
||||
}
|
||||
|
||||
function exitToGroup(targetId?: number) {
|
||||
while (graph.currentGroupId !== (targetId ?? null)) {
|
||||
graph.exitGroup();
|
||||
}
|
||||
}
|
||||
|
||||
// Intermediate groups: parent stack entries that are groups (not the root graph).
|
||||
const intermediateGroups = $derived(
|
||||
graph.parentStack.filter(e => e.id !== graph.id)
|
||||
);
|
||||
</script>
|
||||
|
||||
<div class="shadow" class:is-inside-group={graph.isInsideGroup}></div>
|
||||
|
||||
{#if graph.isInsideGroup}
|
||||
<div class="group-name flex gap-1 items-center">
|
||||
<Button variant="ghost" size="sm" onclick={() => exitToGroup()}>Root</Button>
|
||||
|
||||
{#each intermediateGroups as entry (entry.id)}
|
||||
<span class="i-[tabler--arrow-right]"></span>
|
||||
<Button variant="ghost" size="sm" onclick={() => exitToGroup(entry.id)}>
|
||||
{getGroupName(entry.id)}
|
||||
</Button>
|
||||
{/each}
|
||||
|
||||
<span class="i-[tabler--arrow-right]"></span>
|
||||
<Button variant="ghost" size="sm" class="opacity-100!">
|
||||
{getGroupName(graph.currentGroupId!)}
|
||||
</Button>
|
||||
</div>
|
||||
{/if}
|
||||
|
||||
<style>
|
||||
.shadow {
|
||||
position: absolute;
|
||||
top: -5px;
|
||||
left: -5px;
|
||||
right: calc(var(--padding-right) - 5px);
|
||||
bottom: -5px;
|
||||
z-index: 1;
|
||||
transition: box-shadow 0.3s ease;
|
||||
box-shadow: 0 0 0px 0px var(--color-layer-2) inset;
|
||||
pointer-events: none;
|
||||
}
|
||||
|
||||
.shadow.is-inside-group {
|
||||
box-shadow: 0 0 0px 8px var(--color-layer-2) inset;
|
||||
}
|
||||
|
||||
.group-name {
|
||||
position: absolute;
|
||||
left: calc(50% - var(--padding-right) / 2);
|
||||
transition: left 0.3s ease;
|
||||
top: 12px;
|
||||
transform: translateX(-50%);
|
||||
z-index: 1000;
|
||||
}
|
||||
</style>
|
||||
@@ -1,4 +1,4 @@
|
||||
import { describe, expect, it } from 'vitest';
|
||||
import { assert, describe, expect, it } from 'vitest';
|
||||
import { GraphManager } from './graph-manager.svelte';
|
||||
import {
|
||||
createMockNodeRegistry,
|
||||
@@ -9,7 +9,150 @@ import {
|
||||
mockVec3OutputNode
|
||||
} from './test-utils';
|
||||
|
||||
describe('GraphManager', () => {
|
||||
describe('groupNodes', () => {
|
||||
it('should not do anything if no nodes are selected', () => {
|
||||
const registry = createMockNodeRegistry([
|
||||
mockFloatOutputNode,
|
||||
mockFloatInputNode,
|
||||
mockGeometryOutputNode,
|
||||
mockPathInputNode
|
||||
]);
|
||||
|
||||
const manager = new GraphManager(registry);
|
||||
|
||||
const floatInputNode = manager.createNode({
|
||||
type: 'test/node/input',
|
||||
position: [100, 100],
|
||||
props: {}
|
||||
});
|
||||
|
||||
assert.isDefined(floatInputNode);
|
||||
|
||||
const floatOutputNode = manager.createNode({
|
||||
type: 'test/node/output',
|
||||
position: [0, 0],
|
||||
props: {}
|
||||
});
|
||||
assert.isDefined(floatOutputNode);
|
||||
|
||||
const edge = manager.createEdge(floatInputNode, 0, floatOutputNode, 'input');
|
||||
assert.isDefined(edge);
|
||||
manager.save();
|
||||
|
||||
manager.groupNodes([]);
|
||||
|
||||
const graph = manager.serialize();
|
||||
expect(graph.nodes.length).toBe(2);
|
||||
expect(graph.edges.length).toBe(1);
|
||||
expect(graph.groups.length).toBe(0);
|
||||
});
|
||||
|
||||
it('should group selected nodes and create a group node', () => {
|
||||
const registry = createMockNodeRegistry([
|
||||
mockFloatOutputNode,
|
||||
mockFloatInputNode,
|
||||
mockGeometryOutputNode,
|
||||
mockPathInputNode
|
||||
]);
|
||||
|
||||
const manager = new GraphManager(registry);
|
||||
|
||||
const floatInputNode = manager.createNode({
|
||||
type: 'test/node/input',
|
||||
position: [100, 100],
|
||||
props: {}
|
||||
});
|
||||
|
||||
assert.isDefined(floatInputNode);
|
||||
|
||||
const floatOutputNode = manager.createNode({
|
||||
type: 'test/node/output',
|
||||
position: [0, 0],
|
||||
props: {}
|
||||
});
|
||||
assert.isDefined(floatOutputNode);
|
||||
|
||||
const edge = manager.createEdge(floatInputNode, 0, floatOutputNode, 'input');
|
||||
assert.isDefined(edge);
|
||||
manager.save();
|
||||
|
||||
const groupNode = manager.groupNodes([floatInputNode.id]);
|
||||
assert.isDefined(groupNode);
|
||||
|
||||
const graph = manager.serialize();
|
||||
|
||||
expect(graph.nodes.map(n => n.id), 'graph to contain group node').to.contain(groupNode.id);
|
||||
expect(graph.groups[0].nodes.map(n => n.id), 'group graph to contain float node').to.contain(
|
||||
floatInputNode.id
|
||||
);
|
||||
expect(graph.nodes.map(n => n.id)).not.to.contain(floatInputNode.id);
|
||||
|
||||
expect(graph.nodes.length).toBe(2);
|
||||
expect(graph.edges.length).toBe(1);
|
||||
expect(graph.groups.length).toBe(1);
|
||||
});
|
||||
|
||||
it('should rewire external edges when grouping a middle node in a chain', () => {
|
||||
const registry = createMockNodeRegistry([mockFloatOutputNode, mockFloatInputNode]);
|
||||
const manager = new GraphManager(registry);
|
||||
|
||||
// A → B → C (float chain: output → middle → input)
|
||||
const nodeA = manager.createNode({ type: 'test/node/output', position: [0, 0], props: {} });
|
||||
const nodeB = manager.createNode({ type: 'test/node/output', position: [100, 0], props: {} });
|
||||
const nodeC = manager.createNode({ type: 'test/node/input', position: [200, 0], props: {} });
|
||||
|
||||
assert.isDefined(nodeA);
|
||||
assert.isDefined(nodeB);
|
||||
assert.isDefined(nodeC);
|
||||
|
||||
manager.createEdge(nodeA, 0, nodeB, 'input');
|
||||
manager.createEdge(nodeB, 0, nodeC, 'value');
|
||||
|
||||
const groupNode = manager.groupNodes([nodeB.id]);
|
||||
assert.isDefined(groupNode);
|
||||
|
||||
const graph = manager.serialize();
|
||||
|
||||
// Top-level: A, C, groupNode — B is gone
|
||||
expect(graph.nodes.length, 'top-level node count').toBe(3);
|
||||
const topLevelIds = graph.nodes.map(n => n.id);
|
||||
expect(topLevelIds).toContain(nodeA.id);
|
||||
expect(topLevelIds).toContain(nodeC.id);
|
||||
expect(topLevelIds).toContain(groupNode.id);
|
||||
expect(topLevelIds).not.toContain(nodeB.id);
|
||||
|
||||
// Both original edges survive, now routing through the group node
|
||||
expect(graph.edges.length, 'edge count unchanged').toBe(2);
|
||||
const edgeSources = graph.edges.map(e => e[0]);
|
||||
const edgeTargets = graph.edges.map(e => e[2]);
|
||||
expect(edgeTargets).toContain(groupNode.id); // A → groupNode
|
||||
expect(edgeSources).toContain(groupNode.id); // groupNode → C
|
||||
|
||||
// One group definition was created
|
||||
expect(graph.groups.length).toBe(1);
|
||||
const group = graph.groups[0];
|
||||
|
||||
// Group contains B plus the two boundary nodes
|
||||
const groupNodeIds = group.nodes.map(n => n.id);
|
||||
expect(groupNodeIds).toContain(nodeB.id);
|
||||
const inputBoundary = group.nodes.find(n => n.type === '__internal/group/input');
|
||||
const outputBoundary = group.nodes.find(n => n.type === '__internal/group/output');
|
||||
expect(inputBoundary, 'group input boundary node').toBeDefined();
|
||||
expect(outputBoundary, 'group output boundary node').toBeDefined();
|
||||
|
||||
// Group declares one input slot and one output slot
|
||||
expect(Object.keys(group.inputs ?? {}).length, 'group input count').toBe(1);
|
||||
expect(group.outputs?.length, 'group output count').toBe(1);
|
||||
|
||||
// Internal edges wire: inputBoundary → B → outputBoundary
|
||||
expect(group.edges.length, 'internal edge count').toBe(2);
|
||||
const internalSources = group.edges.map(e => e[0]);
|
||||
const internalTargets = group.edges.map(e => e[2]);
|
||||
expect(internalTargets).toContain(nodeB.id);
|
||||
expect(internalSources).toContain(nodeB.id);
|
||||
});
|
||||
});
|
||||
|
||||
describe('getPossibleSockets', () => {
|
||||
describe('when dragging an output socket', () => {
|
||||
it('should return compatible input sockets based on type', () => {
|
||||
@@ -262,4 +405,3 @@ describe('GraphManager', () => {
|
||||
});
|
||||
});
|
||||
});
|
||||
});
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,262 @@
|
||||
import { assert, describe, expect, it } from 'vitest';
|
||||
import { GraphManager } from './graph-manager.svelte';
|
||||
import { GraphState } from './graph-state.svelte';
|
||||
import { createMockNodeRegistry, mockFloatInputNode, mockFloatOutputNode } from './test-utils';
|
||||
|
||||
// GraphState constructor reads localStorage synchronously — mock before any instantiation
|
||||
Object.defineProperty(globalThis, 'localStorage', {
|
||||
value: {
|
||||
getItem: () => null,
|
||||
setItem: () => {},
|
||||
removeItem: () => {},
|
||||
clear: () => {},
|
||||
length: 0,
|
||||
key: () => null
|
||||
} as Storage,
|
||||
writable: true,
|
||||
configurable: true
|
||||
});
|
||||
|
||||
function createFixture() {
|
||||
const registry = createMockNodeRegistry([mockFloatOutputNode, mockFloatInputNode]);
|
||||
const manager = new GraphManager(registry);
|
||||
const state = new GraphState(manager);
|
||||
return { manager, state };
|
||||
}
|
||||
|
||||
describe('clearSelection', () => {
|
||||
it('empties selectedNodes', () => {
|
||||
const { state } = createFixture();
|
||||
state.selectedNodes.add(1);
|
||||
state.selectedNodes.add(2);
|
||||
state.clearSelection();
|
||||
expect(state.selectedNodes.size).toBe(0);
|
||||
});
|
||||
});
|
||||
|
||||
describe('projectScreenToWorld', () => {
|
||||
it('maps the viewport centre to the camera position', () => {
|
||||
const { state } = createFixture();
|
||||
// cameraPosition default: [140, 100, 3.5], width=100, height=100
|
||||
state.width = 100;
|
||||
state.height = 100;
|
||||
state.cameraPosition = [140, 100, 3.5];
|
||||
const [wx, wy] = state.projectScreenToWorld(50, 50);
|
||||
expect(wx).toBeCloseTo(140);
|
||||
expect(wy).toBeCloseTo(100);
|
||||
});
|
||||
|
||||
it('offsets correctly for a point not at centre', () => {
|
||||
const { state } = createFixture();
|
||||
state.width = 100;
|
||||
state.height = 100;
|
||||
state.cameraPosition = [0, 0, 2];
|
||||
const [wx, wy] = state.projectScreenToWorld(100, 50);
|
||||
// x: 0 + (100 - 50) / 2 = 25
|
||||
expect(wx).toBeCloseTo(25);
|
||||
expect(wy).toBeCloseTo(0);
|
||||
});
|
||||
});
|
||||
|
||||
describe('groupSelectedNodes', () => {
|
||||
it('delegates to graph.groupNodes with selected IDs and activeNodeId', () => {
|
||||
const { manager, state } = createFixture();
|
||||
|
||||
const nodeA = manager.createNode({ type: 'test/node/output', position: [0, 0], props: {} });
|
||||
const nodeB = manager.createNode({ type: 'test/node/input', position: [100, 0], props: {} });
|
||||
assert.isDefined(nodeA);
|
||||
assert.isDefined(nodeB);
|
||||
|
||||
state.selectedNodes.add(nodeA!.id);
|
||||
state.activeNodeId = nodeB!.id;
|
||||
|
||||
const groupNode = state.groupSelectedNodes();
|
||||
assert.isDefined(groupNode);
|
||||
|
||||
const graph = manager.serialize();
|
||||
expect(graph.groups.length).toBe(1);
|
||||
expect(graph.nodes.map(n => n.id)).toContain(groupNode!.id);
|
||||
});
|
||||
|
||||
it('works when only activeNodeId is set with no extra selection', () => {
|
||||
const { manager, state } = createFixture();
|
||||
|
||||
const nodeA = manager.createNode({ type: 'test/node/output', position: [0, 0], props: {} });
|
||||
assert.isDefined(nodeA);
|
||||
|
||||
state.activeNodeId = nodeA!.id;
|
||||
const groupNode = state.groupSelectedNodes();
|
||||
assert.isDefined(groupNode);
|
||||
|
||||
expect(manager.groups.length).toBe(1);
|
||||
});
|
||||
});
|
||||
|
||||
describe('enterGroupNode', () => {
|
||||
it('does nothing when activeNodeId is -1', () => {
|
||||
const { manager, state } = createFixture();
|
||||
state.activeNodeId = -1;
|
||||
state.enterGroupNode();
|
||||
expect(manager.parentStack.length).toBe(0);
|
||||
});
|
||||
|
||||
it('does nothing when the active node is not a group instance', () => {
|
||||
const { manager, state } = createFixture();
|
||||
const node = manager.createNode({ type: 'test/node/output', position: [0, 0], props: {} });
|
||||
assert.isDefined(node);
|
||||
state.activeNodeId = node!.id;
|
||||
state.enterGroupNode();
|
||||
expect(manager.parentStack.length).toBe(0);
|
||||
});
|
||||
|
||||
it('enters the group, pushes graphStack, and clears UI state', () => {
|
||||
const { manager, state } = createFixture();
|
||||
|
||||
const nodeA = manager.createNode({ type: 'test/node/output', position: [0, 0], props: {} });
|
||||
assert.isDefined(nodeA);
|
||||
const groupNode = manager.groupNodes([nodeA!.id]);
|
||||
assert.isDefined(groupNode);
|
||||
|
||||
state.selectedNodes.add(nodeA!.id);
|
||||
state.activeNodeId = groupNode!.id;
|
||||
state.cameraPosition = [10, 20, 5];
|
||||
|
||||
state.enterGroupNode();
|
||||
|
||||
expect(manager.parentStack.length).toBe(1);
|
||||
expect(state.activeNodeId).toBe(-1);
|
||||
expect(state.selectedNodes.size).toBe(0);
|
||||
expect(manager.isInsideGroup).toBe(true);
|
||||
});
|
||||
});
|
||||
|
||||
describe('exitGroupNode', () => {
|
||||
it('does nothing when not inside a group', () => {
|
||||
const { manager, state } = createFixture();
|
||||
const before = [...state.cameraPosition];
|
||||
state.exitGroupNode();
|
||||
expect(manager.parentStack.length).toBe(0);
|
||||
expect(state.cameraPosition).toEqual(before);
|
||||
});
|
||||
|
||||
it('clears activeNodeId and selection after exit', () => {
|
||||
const { manager, state } = createFixture();
|
||||
|
||||
const nodeA = manager.createNode({ type: 'test/node/output', position: [0, 0], props: {} });
|
||||
assert.isDefined(nodeA);
|
||||
const groupNode = manager.groupNodes([nodeA!.id]);
|
||||
assert.isDefined(groupNode);
|
||||
|
||||
state.activeNodeId = groupNode!.id;
|
||||
state.enterGroupNode();
|
||||
state.activeNodeId = 99;
|
||||
state.selectedNodes.add(99);
|
||||
|
||||
state.exitGroupNode();
|
||||
|
||||
// Group instance node is re-selected on exit; internal selection is cleared
|
||||
expect(state.activeNodeId).toBe(groupNode!.id);
|
||||
expect(state.selectedNodes.size).toBe(0);
|
||||
});
|
||||
|
||||
it('restores outer nodes to manager after exit', () => {
|
||||
const { manager, state } = createFixture();
|
||||
|
||||
const nodeA = manager.createNode({ type: 'test/node/output', position: [0, 0], props: {} });
|
||||
const nodeB = manager.createNode({ type: 'test/node/input', position: [100, 0], props: {} });
|
||||
assert.isDefined(nodeA);
|
||||
assert.isDefined(nodeB);
|
||||
|
||||
manager.createEdge(nodeA!, 0, nodeB!, 'value');
|
||||
const groupNode = manager.groupNodes([nodeA!.id]);
|
||||
assert.isDefined(groupNode);
|
||||
|
||||
state.activeNodeId = groupNode!.id;
|
||||
state.enterGroupNode();
|
||||
|
||||
// Inside the group: nodeA is an internal node so it IS active; the outer
|
||||
// nodes (nodeB, groupNode) are saved and no longer in the active Map.
|
||||
expect(manager.nodes.has(nodeA!.id)).toBe(true);
|
||||
expect(manager.nodes.has(nodeB!.id)).toBe(false);
|
||||
|
||||
state.exitGroupNode();
|
||||
|
||||
// After exit: outer nodes are restored
|
||||
expect(manager.nodes.has(nodeB!.id)).toBe(true);
|
||||
expect(manager.nodes.has(groupNode!.id)).toBe(true);
|
||||
expect(manager.isInsideGroup).toBe(false);
|
||||
});
|
||||
|
||||
it('isInsideGroup is false after exiting the only group level', () => {
|
||||
const { manager, state } = createFixture();
|
||||
|
||||
const nodeA = manager.createNode({ type: 'test/node/output', position: [0, 0], props: {} });
|
||||
assert.isDefined(nodeA);
|
||||
const groupNode = manager.groupNodes([nodeA!.id]);
|
||||
assert.isDefined(groupNode);
|
||||
|
||||
state.activeNodeId = groupNode!.id;
|
||||
state.enterGroupNode();
|
||||
expect(manager.isInsideGroup).toBe(true);
|
||||
|
||||
state.exitGroupNode();
|
||||
expect(manager.isInsideGroup).toBe(false);
|
||||
});
|
||||
});
|
||||
|
||||
describe('copyNodes / pasteNodes', () => {
|
||||
it('copies the active node into the clipboard', () => {
|
||||
const { manager, state } = createFixture();
|
||||
const node = manager.createNode({ type: 'test/node/output', position: [10, 20], props: {} });
|
||||
assert.isDefined(node);
|
||||
|
||||
state.activeNodeId = node!.id;
|
||||
state.mousePosition = [0, 0];
|
||||
state.copyNodes();
|
||||
|
||||
assert.isNotNull(state.clipboard);
|
||||
expect(state.clipboard!.nodes.map(n => n.id)).toContain(node!.id);
|
||||
});
|
||||
|
||||
it('includes edges between copied nodes', () => {
|
||||
const { manager, state } = createFixture();
|
||||
const nodeA = manager.createNode({ type: 'test/node/output', position: [0, 0], props: {} });
|
||||
const nodeB = manager.createNode({ type: 'test/node/input', position: [100, 0], props: {} });
|
||||
assert.isDefined(nodeA);
|
||||
assert.isDefined(nodeB);
|
||||
|
||||
manager.createEdge(nodeA!, 0, nodeB!, 'value');
|
||||
|
||||
state.activeNodeId = nodeA!.id;
|
||||
state.selectedNodes.add(nodeB!.id);
|
||||
state.mousePosition = [0, 0];
|
||||
state.copyNodes();
|
||||
|
||||
assert.isNotNull(state.clipboard);
|
||||
expect(state.clipboard!.edges.length).toBe(1);
|
||||
});
|
||||
|
||||
it('pastes nodes and adds them to the graph', () => {
|
||||
const { manager, state } = createFixture();
|
||||
const node = manager.createNode({ type: 'test/node/output', position: [10, 20], props: {} });
|
||||
assert.isDefined(node);
|
||||
|
||||
state.activeNodeId = node!.id;
|
||||
state.mousePosition = [0, 0];
|
||||
state.copyNodes();
|
||||
|
||||
const countBefore = manager.nodes.size;
|
||||
state.mousePosition = [50, 50];
|
||||
state.pasteNodes();
|
||||
|
||||
expect(manager.nodes.size).toBe(countBefore + 1);
|
||||
});
|
||||
|
||||
it('does nothing when clipboard is empty', () => {
|
||||
const { manager, state } = createFixture();
|
||||
manager.createNode({ type: 'test/node/output', position: [0, 0], props: {} });
|
||||
const countBefore = manager.nodes.size;
|
||||
state.pasteNodes();
|
||||
expect(manager.nodes.size).toBe(countBefore);
|
||||
});
|
||||
});
|
||||
@@ -1,10 +1,16 @@
|
||||
import type { NodeInstance, Socket } from '@nodarium/types';
|
||||
import { animate, lerp } from '$lib/helpers';
|
||||
import type { NodeInstance, SerializedEdge, SerializedNode, Socket } from '@nodarium/types';
|
||||
import { getContext, setContext } from 'svelte';
|
||||
import { SvelteMap, SvelteSet } from 'svelte/reactivity';
|
||||
import type { OrthographicCamera, Vector3 } from 'three';
|
||||
import type { GraphManager } from './graph-manager.svelte';
|
||||
import { ColorGenerator } from './graph/colors';
|
||||
import { getNodeHeight, getSocketPosition } from './helpers/nodeHelpers';
|
||||
import {
|
||||
getNodeHeight,
|
||||
getParameterHeight,
|
||||
serializeEdge,
|
||||
serializeNode
|
||||
} from './helpers/nodeHelpers';
|
||||
|
||||
const graphStateKey = Symbol('graph-state');
|
||||
export function getGraphState() {
|
||||
@@ -94,8 +100,8 @@ export class GraphState {
|
||||
cameraPosition: [number, number, number] = $state([140, 100, 3.5]);
|
||||
|
||||
clipboard: null | {
|
||||
nodes: NodeInstance[];
|
||||
edges: [number, number, number, string][];
|
||||
nodes: SerializedNode[];
|
||||
edges: SerializedEdge[];
|
||||
} = null;
|
||||
|
||||
cameraBounds = $derived([
|
||||
@@ -124,6 +130,9 @@ export class GraphState {
|
||||
activeNodeId = $state(-1);
|
||||
selectedNodes = new SvelteSet<number>();
|
||||
activeSocket = $state<Socket | null>(null);
|
||||
safePadding = $state<{ left?: number; right?: number; bottom?: number; top?: number } | null>(
|
||||
null
|
||||
);
|
||||
hoveredSocket = $state<Socket | null>(null);
|
||||
possibleSockets = $state<Socket[]>([]);
|
||||
possibleSocketIds = $derived(
|
||||
@@ -148,10 +157,6 @@ export class GraphState {
|
||||
this.edges.delete(edgeId);
|
||||
}
|
||||
|
||||
getEdgeData() {
|
||||
return this.edges;
|
||||
}
|
||||
|
||||
updateNodePosition(node: NodeInstance) {
|
||||
if (
|
||||
node.state.x === node.position[0]
|
||||
@@ -186,39 +191,14 @@ export class GraphState {
|
||||
return 1;
|
||||
}
|
||||
|
||||
tryConnectToDebugNode(nodeId: number) {
|
||||
const node = this.graph.nodes.get(nodeId);
|
||||
if (!node) return;
|
||||
if (node.type.endsWith('/debug')) return;
|
||||
if (!node.state.type?.outputs?.length) return;
|
||||
for (const _node of this.graph.nodes.values()) {
|
||||
if (_node.type.endsWith('/debug')) {
|
||||
this.graph.createEdge(node, 0, _node, 'input');
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
const debugNode = this.graph.createNode({
|
||||
type: 'max/plantarium/debug',
|
||||
position: [node.position[0] + 30, node.position[1]],
|
||||
props: {}
|
||||
});
|
||||
|
||||
if (debugNode) {
|
||||
this.graph.createEdge(node, 0, debugNode, 'input');
|
||||
}
|
||||
}
|
||||
|
||||
copyNodes() {
|
||||
if (this.activeNodeId === -1 && !this.selectedNodes?.size) {
|
||||
return;
|
||||
}
|
||||
let nodes = [
|
||||
this.activeNodeId,
|
||||
...(this.selectedNodes?.values() || [])
|
||||
]
|
||||
const ids = new SvelteSet([this.activeNodeId, ...(this.selectedNodes?.values() || [])]);
|
||||
let nodes = [...ids]
|
||||
.map((id) => this.graph.getNode(id))
|
||||
.filter(b => !!b);
|
||||
.filter((b): b is NodeInstance => !!b);
|
||||
|
||||
const edges = this.graph.getEdgesBetweenNodes(nodes);
|
||||
nodes = nodes.map((node) => ({
|
||||
@@ -226,26 +206,67 @@ export class GraphState {
|
||||
position: [
|
||||
this.mousePosition[0] - node.position[0],
|
||||
this.mousePosition[1] - node.position[1]
|
||||
],
|
||||
tmp: undefined
|
||||
]
|
||||
}));
|
||||
|
||||
this.clipboard = {
|
||||
nodes: nodes,
|
||||
edges: edges
|
||||
nodes: nodes.map(n => serializeNode(n)),
|
||||
edges: edges.map(e => serializeEdge(e))
|
||||
};
|
||||
}
|
||||
|
||||
unGroupSelectedNodes() {
|
||||
return this.graph.ungroupNode(this.activeNodeId);
|
||||
}
|
||||
|
||||
groupSelectedNodes() {
|
||||
return this.graph.groupNodes([...this.selectedNodes.keys(), this.activeNodeId]);
|
||||
}
|
||||
|
||||
centerNode(node?: NodeInstance) {
|
||||
const average = [0, 0, 4];
|
||||
if (node) {
|
||||
average[0] = node.position[0] + (this.safePadding?.right || 0) / 10;
|
||||
average[1] = node.position[1];
|
||||
average[2] = 10;
|
||||
} else {
|
||||
for (const node of this.graph.nodes.values()) {
|
||||
average[0] += node.position[0];
|
||||
average[1] += node.position[1];
|
||||
}
|
||||
average[0] = (average[0] / this.graph.nodes.size)
|
||||
+ (this.safePadding?.right || 0) / (average[2] * 2);
|
||||
average[1] /= this.graph.nodes.size;
|
||||
}
|
||||
|
||||
const camX = this.cameraPosition[0];
|
||||
const camY = this.cameraPosition[1];
|
||||
const camZ = this.cameraPosition[2];
|
||||
|
||||
const ease = (t: number) => (t < 0.5 ? 2 * t * t : -1 + (4 - 2 * t) * t);
|
||||
const easeZoom = (t: number) => t * t * (3 - 2 * t);
|
||||
|
||||
animate(500, (a: number) => {
|
||||
this.cameraPosition[0] = lerp(camX, average[0], ease(a));
|
||||
this.cameraPosition[1] = lerp(camY, average[1], ease(a));
|
||||
this.cameraPosition[2] = lerp(camZ, average[2], easeZoom(a));
|
||||
if (this.mouseDown) return false;
|
||||
});
|
||||
}
|
||||
|
||||
pasteNodes() {
|
||||
if (!this.clipboard) return;
|
||||
|
||||
const nodes = this.clipboard.nodes
|
||||
.map((node) => {
|
||||
node.position[0] = this.mousePosition[0] - node.position[0];
|
||||
node.position[1] = this.mousePosition[1] - node.position[1];
|
||||
return node;
|
||||
})
|
||||
.filter(Boolean) as NodeInstance[];
|
||||
// Create fresh node objects — never mutate clipboard so repeat pastes work correctly.
|
||||
// State is also spread (with cleared parents/children) so createGraph's mutations
|
||||
// don't corrupt the clipboard's stored state references.
|
||||
const nodes = this.clipboard.nodes.map((node) => ({
|
||||
...node,
|
||||
position: [
|
||||
this.mousePosition[0] - node.position[0],
|
||||
this.mousePosition[1] - node.position[1]
|
||||
] as [number, number]
|
||||
}));
|
||||
|
||||
const newNodes = this.graph.createGraph(nodes, this.clipboard.edges);
|
||||
this.selectedNodes.clear();
|
||||
@@ -259,14 +280,14 @@ export class GraphState {
|
||||
|
||||
let { node, index, position } = socket;
|
||||
|
||||
// if the socket is an input socket -> remove existing edges
|
||||
// remove existing edge
|
||||
if (typeof index === 'string') {
|
||||
const edges = this.graph.getEdgesToNode(node);
|
||||
for (const edge of edges) {
|
||||
if (edge[3] === index) {
|
||||
node = edge[0];
|
||||
index = edge[1];
|
||||
position = getSocketPosition(node, index);
|
||||
position = this.getSocketPosition(node, index);
|
||||
this.graph.removeEdge(edge);
|
||||
break;
|
||||
}
|
||||
@@ -286,7 +307,7 @@ export class GraphState {
|
||||
return {
|
||||
node,
|
||||
index,
|
||||
position: getSocketPosition(node, index)
|
||||
position: this.getSocketPosition(node, index)
|
||||
};
|
||||
});
|
||||
}
|
||||
@@ -323,7 +344,8 @@ export class GraphState {
|
||||
for (const node of this.graph.nodes.values()) {
|
||||
const x = node.position[0];
|
||||
const y = node.position[1];
|
||||
const height = getNodeHeight(node.state.type!);
|
||||
const nodeType = this.graph.getNodeType(node);
|
||||
const height = nodeType ? getNodeHeight(nodeType) : 20;
|
||||
if (downX > x && downX < x + 20 && downY > y && downY < y + height) {
|
||||
clickedNodeId = node.id;
|
||||
break;
|
||||
@@ -335,7 +357,8 @@ export class GraphState {
|
||||
}
|
||||
|
||||
isNodeInView(node: NodeInstance) {
|
||||
const height = getNodeHeight(node.state.type!);
|
||||
if (!node) return false;
|
||||
const height = getNodeHeight(this.graph.getNodeType(node)!);
|
||||
const width = 20;
|
||||
return node.position[0] > this.cameraBounds[0] - width
|
||||
&& node.position[0] < this.cameraBounds[1]
|
||||
@@ -346,4 +369,57 @@ export class GraphState {
|
||||
openNodePalette() {
|
||||
this.addMenuPosition = [this.mousePosition[0], this.mousePosition[1]];
|
||||
}
|
||||
|
||||
enterGroupNode() {
|
||||
if (this.activeNodeId === -1) return;
|
||||
const node = this.graph.getNode(this.activeNodeId);
|
||||
if (!node || node.type !== '__internal/group/instance') return;
|
||||
const ok = this.graph.enterGroup(this.activeNodeId);
|
||||
if (ok) {
|
||||
this.activeNodeId = -1;
|
||||
this.clearSelection();
|
||||
}
|
||||
}
|
||||
|
||||
exitGroupNode() {
|
||||
const result = this.graph.exitGroup();
|
||||
if (!result) return;
|
||||
this.activeNodeId = result.nodeId;
|
||||
this.clearSelection();
|
||||
}
|
||||
|
||||
getSocketPosition(
|
||||
node: NodeInstance,
|
||||
index: string | number
|
||||
): [number, number] {
|
||||
if (node.type === '__internal/group/input' && typeof index === 'number') {
|
||||
return [
|
||||
(node?.state?.x ?? node.position[0]) + 20,
|
||||
(node?.state?.y ?? node.position[1]) + 2.5 + 5 * index + 5
|
||||
];
|
||||
}
|
||||
|
||||
if (typeof index === 'number') {
|
||||
return [
|
||||
(node?.state?.x ?? node.position[0]) + 20,
|
||||
(node?.state?.y ?? node.position[1]) + 2.5 + 10 * index
|
||||
];
|
||||
} else {
|
||||
let height = 5;
|
||||
const nodeType = this.graph.getNodeType(node)!;
|
||||
const inputs = nodeType.inputs || {};
|
||||
for (const inputKey in inputs) {
|
||||
const h = getParameterHeight(nodeType, inputKey) / 10;
|
||||
if (inputKey === index) {
|
||||
height += h / 2;
|
||||
break;
|
||||
}
|
||||
height += h;
|
||||
}
|
||||
return [
|
||||
node?.state?.x ?? node.position[0],
|
||||
(node?.state?.y ?? node.position[1]) + height
|
||||
];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -7,22 +7,23 @@
|
||||
import AddMenu from '../components/AddMenu.svelte';
|
||||
import BoxSelection from '../components/BoxSelection.svelte';
|
||||
import Camera from '../components/Camera.svelte';
|
||||
import GroupBreadcrumps from '../components/GroupBreadcrumps.svelte';
|
||||
import HelpView from '../components/HelpView.svelte';
|
||||
import Debug from '../debug/Debug.svelte';
|
||||
import EdgeEl from '../edges/Edge.svelte';
|
||||
import { getGraphManager, getGraphState } from '../graph-state.svelte';
|
||||
import { getSocketPosition } from '../helpers/nodeHelpers';
|
||||
import NodeEl from '../node/Node.svelte';
|
||||
import { maxZoom, minZoom } from './constants';
|
||||
import { FileDropEventManager } from './drop.events';
|
||||
import { MouseEventManager } from './mouse.events';
|
||||
import ZoomIndicator from './ZoomIndicator.svelte';
|
||||
|
||||
const {
|
||||
keymap,
|
||||
addMenuPadding
|
||||
safePadding
|
||||
}: {
|
||||
keymap: ReturnType<typeof createKeyMap>;
|
||||
addMenuPadding?: { left?: number; right?: number; bottom?: number; top?: number };
|
||||
safePadding?: { left?: number; right?: number; bottom?: number; top?: number };
|
||||
} = $props();
|
||||
|
||||
const graph = getGraphManager();
|
||||
@@ -39,8 +40,8 @@
|
||||
return [0, 0, 0, 0];
|
||||
}
|
||||
|
||||
const pos1 = getSocketPosition(fromNode, edge[1]);
|
||||
const pos2 = getSocketPosition(toNode, edge[3]);
|
||||
const pos1 = graphState.getSocketPosition(fromNode, edge[1]);
|
||||
const pos2 = graphState.getSocketPosition(toNode, edge[3]);
|
||||
return [pos1[0], pos1[1], pos2[0], pos2[1]];
|
||||
}
|
||||
|
||||
@@ -97,10 +98,17 @@
|
||||
}
|
||||
|
||||
function getSocketType(node: NodeInstance, index: number | string): string {
|
||||
const nodeType = graph.getNodeType(node);
|
||||
if (typeof index === 'string') {
|
||||
return node.state.type?.inputs?.[index].type || 'unknown';
|
||||
return nodeType?.inputs?.[index].type || 'unknown';
|
||||
}
|
||||
return node.state.type?.outputs?.[index] || 'unknown';
|
||||
|
||||
if (node.type === '__internal/group/input') {
|
||||
const key = Object.keys(nodeType?.inputs || {})[index];
|
||||
return nodeType?.inputs?.[key].type || 'unknown';
|
||||
}
|
||||
|
||||
return nodeType?.outputs?.[index] || 'unknown';
|
||||
}
|
||||
</script>
|
||||
|
||||
@@ -114,6 +122,7 @@
|
||||
bind:this={graphState.wrapper}
|
||||
class="graph-wrapper"
|
||||
style="height: 100%"
|
||||
class:is-inside-group={graph.isInsideGroup}
|
||||
class:is-panning={graphState.isPanning}
|
||||
class:is-hovering={graphState.hoveredNodeId !== -1}
|
||||
aria-label="Graph"
|
||||
@@ -121,6 +130,7 @@
|
||||
tabindex="0"
|
||||
bind:clientWidth={graphState.width}
|
||||
bind:clientHeight={graphState.height}
|
||||
style:--padding-right="{safePadding?.right || 0}px"
|
||||
onkeydown={(ev) => keymap.handleKeyboardEvent(ev)}
|
||||
onmousedown={(ev) => mouseEvents.handleMouseDown(ev)}
|
||||
oncontextmenu={(ev) => mouseEvents.handleContextMenu(ev)}
|
||||
@@ -136,6 +146,8 @@
|
||||
/>
|
||||
<label for="drop-zone"></label>
|
||||
|
||||
<GroupBreadcrumps />
|
||||
|
||||
<Canvas shadows={false} renderMode="on-demand" colorManagementEnabled={false}>
|
||||
<Camera
|
||||
bind:camera={graphState.camera}
|
||||
@@ -172,10 +184,10 @@
|
||||
{#if graphState.addMenuPosition}
|
||||
<AddMenu
|
||||
onnode={handleNodeCreation}
|
||||
paddingTop={addMenuPadding?.top}
|
||||
paddingRight={addMenuPadding?.right}
|
||||
paddingBottom={addMenuPadding?.bottom}
|
||||
paddingLeft={addMenuPadding?.left}
|
||||
paddingTop={safePadding?.top}
|
||||
paddingRight={safePadding?.right}
|
||||
paddingBottom={safePadding?.bottom}
|
||||
paddingLeft={safePadding?.left}
|
||||
/>
|
||||
{/if}
|
||||
|
||||
@@ -216,10 +228,10 @@
|
||||
style:transform={`scale(${graphState.cameraPosition[2] * 0.1})`}
|
||||
class:hovering-sockets={graphState.activeSocket}
|
||||
>
|
||||
{#each graph.nodes.values() as node (node.id)}
|
||||
{#each graph.nodeArray as node, index (node)}
|
||||
<NodeEl
|
||||
{node}
|
||||
inView={graphState.isNodeInView(node)}
|
||||
bind:node={graph.nodeArray[index]}
|
||||
inView={node ? graphState.isNodeInView(node) : false}
|
||||
/>
|
||||
{/each}
|
||||
</div>
|
||||
@@ -236,6 +248,8 @@
|
||||
<HelpView registry={graph.registry} />
|
||||
{/if}
|
||||
|
||||
<ZoomIndicator {safePadding} />
|
||||
|
||||
<style>
|
||||
.graph-wrapper {
|
||||
position: relative;
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
<script lang="ts">
|
||||
import { createKeyMap } from '$lib/helpers/createKeyMap';
|
||||
import type { Graph, NodeInstance, NodeRegistry } from '@nodarium/types';
|
||||
import { onMount } from 'svelte';
|
||||
import { GraphManager } from '../graph-manager.svelte';
|
||||
import { GraphState, setGraphManager, setGraphState } from '../graph-state.svelte';
|
||||
import { setupKeymaps } from '../keymaps';
|
||||
@@ -18,7 +19,7 @@
|
||||
showHelp?: boolean;
|
||||
settingTypes?: Record<string, unknown>;
|
||||
|
||||
addMenuPadding?: { left?: number; right?: number; bottom?: number; top?: number };
|
||||
safePadding?: { left?: number; right?: number; bottom?: number; top?: number };
|
||||
|
||||
onsave?: (save: Graph) => void;
|
||||
onresult?: (result: unknown) => void;
|
||||
@@ -27,13 +28,13 @@
|
||||
let {
|
||||
graph,
|
||||
registry,
|
||||
addMenuPadding,
|
||||
safePadding,
|
||||
// eslint-disable-next-line no-useless-assignment
|
||||
settings = $bindable(),
|
||||
activeNode = $bindable(),
|
||||
backgroundType = $bindable('grid'),
|
||||
snapToGrid = $bindable(true),
|
||||
showHelp = $bindable(false),
|
||||
settings = $bindable(),
|
||||
settingTypes = $bindable(),
|
||||
onsave,
|
||||
onresult
|
||||
@@ -45,29 +46,32 @@
|
||||
export const manager = new GraphManager(registry);
|
||||
setGraphManager(manager);
|
||||
|
||||
const graphState = new GraphState(manager);
|
||||
export const state = new GraphState(manager);
|
||||
$effect(() => {
|
||||
graphState.backgroundType = backgroundType;
|
||||
graphState.snapToGrid = snapToGrid;
|
||||
graphState.showHelp = showHelp;
|
||||
if (safePadding) {
|
||||
state.safePadding = safePadding;
|
||||
}
|
||||
state.backgroundType = backgroundType;
|
||||
state.snapToGrid = snapToGrid;
|
||||
state.showHelp = showHelp;
|
||||
});
|
||||
|
||||
setGraphState(graphState);
|
||||
setGraphState(state);
|
||||
|
||||
setupKeymaps(keymap, manager, graphState);
|
||||
setupKeymaps(keymap, manager, state);
|
||||
|
||||
$effect(() => {
|
||||
if (graphState.activeNodeId !== -1) {
|
||||
activeNode = manager.getNode(graphState.activeNodeId);
|
||||
if (state.activeNodeId !== -1) {
|
||||
activeNode = manager.getNode(state.activeNodeId);
|
||||
} else if (activeNode) {
|
||||
activeNode = undefined;
|
||||
}
|
||||
});
|
||||
|
||||
$effect(() => {
|
||||
if (!graphState.addMenuPosition) {
|
||||
graphState.edgeEndPosition = null;
|
||||
graphState.activeSocket = null;
|
||||
if (!state.addMenuPosition) {
|
||||
state.edgeEndPosition = null;
|
||||
state.activeSocket = null;
|
||||
}
|
||||
});
|
||||
|
||||
@@ -80,11 +84,11 @@
|
||||
|
||||
manager.on('save', (save) => onsave?.(save));
|
||||
|
||||
$effect(() => {
|
||||
onMount(() => {
|
||||
if (graph) {
|
||||
manager.load(graph);
|
||||
}
|
||||
});
|
||||
</script>
|
||||
|
||||
<GraphEl {keymap} {addMenuPadding} />
|
||||
<GraphEl {keymap} {safePadding} />
|
||||
|
||||
@@ -0,0 +1,52 @@
|
||||
<script lang="ts">
|
||||
import { getGraphState } from '../graph-state.svelte';
|
||||
|
||||
const { safePadding }: {
|
||||
safePadding?: { left?: number; right?: number; bottom?: number; top?: number };
|
||||
} = $props();
|
||||
|
||||
const graphState = getGraphState();
|
||||
</script>
|
||||
|
||||
<div class="zoom-indicator" style:right="calc({safePadding?.right ?? 0}px + 10px)">
|
||||
<button
|
||||
class="fit-btn"
|
||||
title="Fit to view (.)"
|
||||
onclick={() => graphState.centerNode()}
|
||||
aria-label="Fit nodes to view"
|
||||
>
|
||||
⊡
|
||||
</button>
|
||||
<span>{Math.round(graphState.cameraPosition[2] * 10)}%</span>
|
||||
</div>
|
||||
|
||||
<style>
|
||||
.zoom-indicator {
|
||||
position: absolute;
|
||||
bottom: 10px;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 4px;
|
||||
font-family: var(--font-family);
|
||||
font-size: 0.75em;
|
||||
color: var(--color-text);
|
||||
opacity: 0.35;
|
||||
z-index: 10;
|
||||
transition: opacity 0.15s, right 0.2s;
|
||||
pointer-events: auto;
|
||||
}
|
||||
|
||||
.zoom-indicator:hover {
|
||||
opacity: 0.9;
|
||||
}
|
||||
|
||||
.fit-btn {
|
||||
background: none;
|
||||
border: none;
|
||||
color: inherit;
|
||||
cursor: pointer;
|
||||
font-size: 1.1em;
|
||||
line-height: 1;
|
||||
padding: 0;
|
||||
}
|
||||
</style>
|
||||
@@ -2,7 +2,7 @@ type Color = { hue: number; saturation: number; lightness: number };
|
||||
|
||||
export class ColorGenerator {
|
||||
private colors: Map<string, Color> = new Map();
|
||||
private lightnessLevels = [10, 60];
|
||||
// private lightnessLevels = [10, 60];
|
||||
|
||||
constructor(predefined: Record<string, Color>) {
|
||||
for (const [id, colorStr] of Object.entries(predefined)) {
|
||||
@@ -10,6 +10,14 @@ export class ColorGenerator {
|
||||
}
|
||||
}
|
||||
|
||||
public getColors() {
|
||||
return Object.fromEntries(
|
||||
this.colors.entries().map(([key, col]) => {
|
||||
return [key, this.colorToHsl(col)];
|
||||
})
|
||||
);
|
||||
}
|
||||
|
||||
public getColor(id: string): string {
|
||||
if (this.colors.has(id)) {
|
||||
return this.colorToHsl(this.colors.get(id)!);
|
||||
|
||||
@@ -190,7 +190,7 @@ export class MouseEventManager {
|
||||
// if we clicked on a node
|
||||
if (clickedNodeId !== -1) {
|
||||
if (event.ctrlKey && event.shiftKey) {
|
||||
this.state.tryConnectToDebugNode(clickedNodeId);
|
||||
this.graph.tryConnectToDebugNode(clickedNodeId);
|
||||
return;
|
||||
}
|
||||
if (this.state.activeNodeId === -1) {
|
||||
|
||||
@@ -1,6 +1,16 @@
|
||||
import type { NodeDefinition, NodeInstance } from '@nodarium/types';
|
||||
import type {
|
||||
Edge,
|
||||
NodeDefinition,
|
||||
NodeInstance,
|
||||
SerializedEdge,
|
||||
SerializedNode
|
||||
} from '@nodarium/types';
|
||||
|
||||
export function getParameterHeight(node: NodeDefinition, inputKey: string) {
|
||||
if (node.id === '__internal/group/input') {
|
||||
return 50;
|
||||
}
|
||||
|
||||
const input = node.inputs?.[inputKey];
|
||||
if (!input) {
|
||||
return 0;
|
||||
@@ -23,42 +33,31 @@ export function getParameterHeight(node: NodeDefinition, inputKey: string) {
|
||||
return 50;
|
||||
}
|
||||
|
||||
export function getSocketPosition(
|
||||
node: NodeInstance,
|
||||
index: string | number
|
||||
): [number, number] {
|
||||
if (typeof index === 'number') {
|
||||
return [
|
||||
(node?.state?.x ?? node.position[0]) + 20,
|
||||
(node?.state?.y ?? node.position[1]) + 2.5 + 10 * index
|
||||
];
|
||||
} else {
|
||||
let height = 5;
|
||||
const nodeType = node.state.type!;
|
||||
const inputs = nodeType.inputs || {};
|
||||
for (const inputKey in inputs) {
|
||||
const h = getParameterHeight(nodeType, inputKey) / 10;
|
||||
if (inputKey === index) {
|
||||
height += h / 2;
|
||||
break;
|
||||
export function serializeNode(node: SerializedNode | NodeInstance): SerializedNode {
|
||||
return {
|
||||
id: node.id,
|
||||
position: [...node.position],
|
||||
type: node.type,
|
||||
props: node.props
|
||||
};
|
||||
}
|
||||
height += h;
|
||||
}
|
||||
return [
|
||||
node?.state?.x ?? node.position[0],
|
||||
(node?.state?.y ?? node.position[1]) + height
|
||||
];
|
||||
|
||||
export function serializeEdge(edge: SerializedEdge | Edge): SerializedEdge {
|
||||
if (typeof edge[0] === 'number' && typeof edge[2] === 'number') {
|
||||
return [edge[0], edge[1], edge[2], edge[3]];
|
||||
}
|
||||
const e = edge as Edge;
|
||||
return [e[0].id, e[1], e[2].id, e[3]];
|
||||
}
|
||||
|
||||
const nodeHeightCache: Record<string, number> = {};
|
||||
export function getNodeHeight(node: NodeDefinition) {
|
||||
if (!node || !('inputs' in node)) {
|
||||
return 5;
|
||||
}
|
||||
if (node.id in nodeHeightCache) {
|
||||
return nodeHeightCache[node.id];
|
||||
}
|
||||
if (!node?.inputs) {
|
||||
return 5;
|
||||
}
|
||||
let height = 5;
|
||||
|
||||
for (const key in node.inputs) {
|
||||
@@ -69,3 +68,34 @@ export function getNodeHeight(node: NodeDefinition) {
|
||||
nodeHeightCache[node.id] = height;
|
||||
return height;
|
||||
}
|
||||
|
||||
export function areSocketsCompatible(
|
||||
output: string | undefined,
|
||||
inputs: string | (string | undefined)[] | undefined
|
||||
) {
|
||||
if (output === '*') return true;
|
||||
if (Array.isArray(inputs) && output) {
|
||||
return inputs.includes('*') || inputs.includes(output);
|
||||
}
|
||||
return inputs === output;
|
||||
}
|
||||
|
||||
export function areEdgesEqual(firstEdge: Edge, secondEdge: Edge) {
|
||||
if (firstEdge[0].id !== secondEdge[0].id) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (firstEdge[1] !== secondEdge[1]) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (firstEdge[2].id !== secondEdge[2].id) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (firstEdge[3] !== secondEdge[3]) {
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
import { animate, lerp } from '$lib/helpers';
|
||||
import type { createKeyMap } from '$lib/helpers/createKeyMap';
|
||||
import { panelState } from '$lib/sidebar/PanelState.svelte';
|
||||
import { toast } from '@nodarium/ui';
|
||||
import FileSaver from 'file-saver';
|
||||
import type { GraphManager } from './graph-manager.svelte';
|
||||
import type { GraphState } from './graph-state.svelte';
|
||||
@@ -48,6 +48,10 @@ export function setupKeymaps(keymap: Keymap, graph: GraphManager, graphState: Gr
|
||||
key: 'Escape',
|
||||
description: 'Deselect nodes',
|
||||
callback: () => {
|
||||
if (graph.isInsideGroup) {
|
||||
graphState.exitGroupNode();
|
||||
return;
|
||||
}
|
||||
graphState.activeNodeId = -1;
|
||||
graphState.clearSelection();
|
||||
graphState.edgeEndPosition = null;
|
||||
@@ -55,6 +59,29 @@ export function setupKeymaps(keymap: Keymap, graph: GraphManager, graphState: Gr
|
||||
}
|
||||
});
|
||||
|
||||
keymap.addShortcut({
|
||||
key: 'g',
|
||||
ctrl: true,
|
||||
preventDefault: true,
|
||||
description: 'Group selected nodes',
|
||||
callback: () => graphState.groupSelectedNodes()
|
||||
});
|
||||
|
||||
keymap.addShortcut({
|
||||
key: 'g',
|
||||
alt: true,
|
||||
preventDefault: true,
|
||||
description: 'Ungroup selected nodes',
|
||||
callback: () => graphState.unGroupSelectedNodes()
|
||||
});
|
||||
|
||||
keymap.addShortcut({
|
||||
key: 'Tab',
|
||||
preventDefault: true,
|
||||
description: 'Enter selected node group',
|
||||
callback: () => graphState.enterGroupNode()
|
||||
});
|
||||
|
||||
keymap.addShortcut({
|
||||
key: 'A',
|
||||
shift: true,
|
||||
@@ -67,27 +94,7 @@ export function setupKeymaps(keymap: Keymap, graph: GraphManager, graphState: Gr
|
||||
description: 'Center camera',
|
||||
callback: () => {
|
||||
if (!graphState.isBodyFocused()) return;
|
||||
|
||||
const average = [0, 0];
|
||||
for (const node of graph.nodes.values()) {
|
||||
average[0] += node.position[0];
|
||||
average[1] += node.position[1];
|
||||
}
|
||||
average[0] = average[0] ? average[0] / graph.nodes.size : 0;
|
||||
average[1] = average[1] ? average[1] / graph.nodes.size : 0;
|
||||
|
||||
const camX = graphState.cameraPosition[0];
|
||||
const camY = graphState.cameraPosition[1];
|
||||
const camZ = graphState.cameraPosition[2];
|
||||
|
||||
const ease = (t: number) => (t < 0.5 ? 2 * t * t : -1 + (4 - 2 * t) * t);
|
||||
|
||||
animate(500, (a: number) => {
|
||||
graphState.cameraPosition[0] = lerp(camX, average[0], ease(a));
|
||||
graphState.cameraPosition[1] = lerp(camY, average[1], ease(a));
|
||||
graphState.cameraPosition[2] = lerp(camZ, 2, ease(a));
|
||||
if (graphState.mouseDown) return false;
|
||||
});
|
||||
graphState.centerNode(graph.getNode(graphState.activeNodeId));
|
||||
}
|
||||
});
|
||||
|
||||
@@ -140,6 +147,7 @@ export function setupKeymaps(keymap: Keymap, graph: GraphManager, graphState: Gr
|
||||
type: 'application/json;charset=utf-8'
|
||||
});
|
||||
FileSaver.saveAs(blob, 'nodarium-graph.json');
|
||||
toast('Graph downloaded', 'success', 1500);
|
||||
}
|
||||
});
|
||||
|
||||
|
||||
@@ -3,13 +3,14 @@
|
||||
import type { NodeInstance } from '@nodarium/types';
|
||||
import { T } from '@threlte/core';
|
||||
import { type Mesh } from 'three';
|
||||
import { getGraphState } from '../graph-state.svelte';
|
||||
import { getGraphManager, getGraphState } from '../graph-state.svelte';
|
||||
import { colors } from '../graph/colors.svelte';
|
||||
import { getNodeHeight, getParameterHeight } from '../helpers/nodeHelpers';
|
||||
import NodeFrag from './Node.frag';
|
||||
import NodeVert from './Node.vert';
|
||||
import NodeHtml from './NodeHTML.svelte';
|
||||
|
||||
const graph = getGraphManager();
|
||||
const graphState = getGraphState();
|
||||
|
||||
type Props = {
|
||||
@@ -18,7 +19,7 @@
|
||||
};
|
||||
let { node = $bindable(), inView }: Props = $props();
|
||||
|
||||
const nodeType = $derived(node.state.type!);
|
||||
const nodeType = $derived(node ? graph.getNodeType(node) : undefined);
|
||||
|
||||
const isActive = $derived(graphState.activeNodeId === node.id);
|
||||
const isSelected = $derived(graphState.selectedNodes.has(node.id));
|
||||
@@ -32,15 +33,17 @@
|
||||
);
|
||||
|
||||
const sectionHeights = $derived(
|
||||
Object
|
||||
.keys(nodeType.inputs || {})
|
||||
nodeType
|
||||
? Object
|
||||
.keys(nodeType?.inputs || {})
|
||||
.map(key => getParameterHeight(nodeType, key) / 10)
|
||||
.filter(b => !!b)
|
||||
: [5]
|
||||
);
|
||||
|
||||
let meshRef: Mesh | undefined = $state();
|
||||
|
||||
const height = getNodeHeight(node.state.type!);
|
||||
const height = $derived(nodeType ? getNodeHeight(nodeType) : 20);
|
||||
|
||||
const zoom = $derived(graphState.cameraPosition[2]);
|
||||
|
||||
|
||||
@@ -1,11 +1,12 @@
|
||||
<script lang="ts">
|
||||
import type { NodeInstance } from '@nodarium/types';
|
||||
import { getGraphState } from '../graph-state.svelte';
|
||||
import { getGraphManager, getGraphState } from '../graph-state.svelte';
|
||||
import NodeHeader from './NodeHeader.svelte';
|
||||
import NodeParameter from './NodeParameter.svelte';
|
||||
|
||||
let ref: HTMLDivElement;
|
||||
|
||||
const graph = getGraphManager();
|
||||
const graphState = getGraphState();
|
||||
|
||||
type Props = {
|
||||
@@ -30,8 +31,12 @@
|
||||
const zOffset = Math.random() - 0.5;
|
||||
const zLimit = 2 - zOffset;
|
||||
|
||||
const parameters = Object.entries(node.state?.type?.inputs || {}).filter(
|
||||
const nodeType = $derived(graph.getNodeType(node));
|
||||
|
||||
const parameters = $derived(
|
||||
Object.entries(nodeType?.inputs || {}).filter(
|
||||
(p) => p[1].type !== 'seed' && !('setting' in p[1]) && p[1]?.hidden !== true
|
||||
) || {}
|
||||
);
|
||||
|
||||
$effect(() => {
|
||||
|
||||
@@ -1,11 +1,11 @@
|
||||
<script lang="ts">
|
||||
import { appSettings } from '$lib/settings/app-settings.svelte';
|
||||
import type { NodeInstance, Socket } from '@nodarium/types';
|
||||
import { getGraphState } from '../graph-state.svelte';
|
||||
import { getGraphManager, getGraphState } from '../graph-state.svelte';
|
||||
import { createNodePath } from '../helpers/index.js';
|
||||
import { getSocketPosition } from '../helpers/nodeHelpers';
|
||||
|
||||
const graphState = getGraphState();
|
||||
const graph = getGraphManager();
|
||||
|
||||
const { node }: { node: NodeInstance } = $props();
|
||||
|
||||
@@ -16,13 +16,24 @@
|
||||
graphState.setDownSocket?.({
|
||||
node,
|
||||
index: 0,
|
||||
position: getSocketPosition?.(node, 0)
|
||||
position: graphState.getSocketPosition?.(node, 0)
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
const cornerTop = 10;
|
||||
const rightBump = $derived(!!node?.state?.type?.outputs?.length);
|
||||
const nodeType = $derived(graph.getNodeType(node));
|
||||
const rightBump = $derived(
|
||||
!!nodeType?.outputs?.length && node.type !== '__internal/group/input'
|
||||
);
|
||||
const cornerBottom = $derived(
|
||||
node.type === '__internal/group/input'
|
||||
? (Object.keys(nodeType?.inputs ?? {}).length ? 0 : 10)
|
||||
: node.type === '__internal/group/output'
|
||||
? (nodeType?.outputs?.length ? 0 : 10)
|
||||
: 0
|
||||
);
|
||||
|
||||
const aspectRatio = 0.25;
|
||||
|
||||
const path = $derived(
|
||||
@@ -31,6 +42,7 @@
|
||||
height: 34,
|
||||
y: 49,
|
||||
cornerTop,
|
||||
cornerBottom,
|
||||
rightBump,
|
||||
aspectRatio
|
||||
})
|
||||
@@ -41,6 +53,7 @@
|
||||
height: 40,
|
||||
y: 49,
|
||||
cornerTop,
|
||||
cornerBottom,
|
||||
rightBump,
|
||||
aspectRatio
|
||||
})
|
||||
@@ -70,8 +83,9 @@
|
||||
{#if appSettings.value.debug.advancedMode}
|
||||
<span class="bg-white text-black! mr-2 px-1 rounded-sm opacity-30">{node.id}</span>
|
||||
{/if}
|
||||
{node.type.split('/').pop()}
|
||||
{nodeType?.meta?.title || node.type?.split('/').pop()}
|
||||
</div>
|
||||
{#if rightBump}
|
||||
<div
|
||||
class="target"
|
||||
role="button"
|
||||
@@ -79,6 +93,7 @@
|
||||
onmousedown={handleMouseDown}
|
||||
>
|
||||
</div>
|
||||
{/if}
|
||||
<svg
|
||||
xmlns="http://www.w3.org/2000/svg"
|
||||
viewBox="0 0 100 100"
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
import type { NodeInput, NodeInstance, Socket } from '@nodarium/types';
|
||||
import { getGraphManager, getGraphState } from '../graph-state.svelte';
|
||||
import { createNodePath } from '../helpers';
|
||||
import { getParameterHeight, getSocketPosition } from '../helpers/nodeHelpers';
|
||||
import { getParameterHeight } from '../helpers/nodeHelpers';
|
||||
import NodeInputEl from './NodeInput.svelte';
|
||||
|
||||
type Props = {
|
||||
@@ -19,7 +19,7 @@
|
||||
|
||||
let { node = $bindable(), input, id, isLast }: Props = $props();
|
||||
|
||||
const nodeType = $derived(node.state.type!);
|
||||
let nodeType = $derived(graph.getNodeType(node)!);
|
||||
|
||||
const inputType = $derived(nodeType.inputs?.[id]);
|
||||
|
||||
@@ -29,14 +29,27 @@
|
||||
function handleMouseDown(ev: MouseEvent) {
|
||||
ev.preventDefault();
|
||||
ev.stopPropagation();
|
||||
|
||||
if (node.type === '__internal/group/input') {
|
||||
const outputIndex = Object.entries(nodeType?.inputs ?? {}).findIndex(([key]) => key === id);
|
||||
graphState.setDownSocket({
|
||||
node,
|
||||
index: outputIndex,
|
||||
position: graphState.getSocketPosition(node, outputIndex)
|
||||
});
|
||||
} else {
|
||||
graphState.setDownSocket({
|
||||
node,
|
||||
index: id,
|
||||
position: getSocketPosition(node, id)
|
||||
position: graphState.getSocketPosition(node, id)
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
const leftBump = $derived(nodeType.inputs?.[id].internal !== true);
|
||||
const leftBump = $derived(
|
||||
nodeType.inputs?.[id].internal !== true && node.type !== '__internal/group/input'
|
||||
);
|
||||
const rightBump = $derived(node.type === '__internal/group/input');
|
||||
const cornerBottom = $derived(isLast ? 5 : 0);
|
||||
const aspectRatio = 0.5;
|
||||
|
||||
@@ -46,6 +59,7 @@
|
||||
height: 2000 / height,
|
||||
y: 50.5,
|
||||
cornerBottom,
|
||||
rightBump,
|
||||
leftBump,
|
||||
aspectRatio
|
||||
})
|
||||
@@ -55,6 +69,7 @@
|
||||
depth: 7,
|
||||
height: 2200 / height,
|
||||
y: 50.5,
|
||||
rightBump,
|
||||
cornerBottom,
|
||||
leftBump,
|
||||
aspectRatio
|
||||
@@ -76,6 +91,7 @@
|
||||
<div
|
||||
class="wrapper"
|
||||
data-node-type={node.type}
|
||||
class:is-group-input={node.type === '__internal/group/input'}
|
||||
data-node-input={id}
|
||||
style:height="{height}px"
|
||||
style:--socket-color={hoverColor}
|
||||
@@ -130,6 +146,11 @@
|
||||
transform: translateY(-50%) translateX(-50%);
|
||||
}
|
||||
|
||||
.is-group-input .target {
|
||||
right: 0px;
|
||||
transform: translateY(-50%) translateX(50%);
|
||||
}
|
||||
|
||||
.possible-socket .target::before {
|
||||
content: "";
|
||||
position: absolute;
|
||||
|
||||
@@ -23,7 +23,11 @@ export function createMockNodeRegistry(nodes: NodeDefinition[]): NodeRegistry {
|
||||
|
||||
export const mockFloatOutputNode: NodeDefinition = {
|
||||
id: 'test/node/output',
|
||||
inputs: {},
|
||||
inputs: {
|
||||
'input': {
|
||||
type: 'float'
|
||||
}
|
||||
},
|
||||
outputs: ['float'],
|
||||
meta: { title: 'Float Output' },
|
||||
execute: () => new Int32Array()
|
||||
@@ -32,7 +36,7 @@ export const mockFloatOutputNode: NodeDefinition = {
|
||||
export const mockFloatInputNode: NodeDefinition = {
|
||||
id: 'test/node/input',
|
||||
inputs: { value: { type: 'float' } },
|
||||
outputs: [],
|
||||
outputs: ['float'],
|
||||
meta: { title: 'Float Input' },
|
||||
execute: () => new Int32Array()
|
||||
};
|
||||
|
||||
@@ -4,7 +4,8 @@ export function grid(width: number, height: number) {
|
||||
const graph: Graph = {
|
||||
id: Math.floor(Math.random() * 100000),
|
||||
edges: [],
|
||||
nodes: []
|
||||
nodes: [],
|
||||
groups: []
|
||||
};
|
||||
|
||||
const amount = width * height;
|
||||
|
||||
@@ -6,3 +6,4 @@ export { default as lottaNodes } from './lotta-nodes.json';
|
||||
export { plant } from './plant';
|
||||
export { default as simple } from './simple.json';
|
||||
export { tree } from './tree';
|
||||
export { default as tutorial } from './tutorial.json';
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
"settings": {
|
||||
"resolution.circle": 54,
|
||||
"resolution.curve": 20,
|
||||
"randomSeed": true
|
||||
"randomSeed": false
|
||||
},
|
||||
"meta": {
|
||||
"title": "New Project",
|
||||
@@ -27,9 +27,9 @@
|
||||
],
|
||||
"type": "max/plantarium/stem",
|
||||
"props": {
|
||||
"amount": 50,
|
||||
"amount": 4,
|
||||
"length": 4,
|
||||
"thickness": 1
|
||||
"thickness": 0.2
|
||||
}
|
||||
},
|
||||
{
|
||||
|
||||
@@ -47,6 +47,7 @@ export function tree(depth: number): Graph {
|
||||
return {
|
||||
id: Math.floor(Math.random() * 100000),
|
||||
nodes,
|
||||
edges
|
||||
edges,
|
||||
groups: []
|
||||
};
|
||||
}
|
||||
|
||||
@@ -0,0 +1,24 @@
|
||||
{
|
||||
"id": 0,
|
||||
"settings": {
|
||||
"resolution.circle": 54,
|
||||
"resolution.curve": 20,
|
||||
"randomSeed": false
|
||||
},
|
||||
"meta": {
|
||||
"title": "New Project",
|
||||
"lastModified": "2026-02-03T16:56:40.375Z"
|
||||
},
|
||||
"nodes": [
|
||||
{
|
||||
"id": 9,
|
||||
"position": [
|
||||
215,
|
||||
85
|
||||
],
|
||||
"type": "max/plantarium/output",
|
||||
"props": {}
|
||||
}
|
||||
],
|
||||
"edges": []
|
||||
}
|
||||
@@ -1,8 +1,12 @@
|
||||
export const debugNode = {
|
||||
id: 'max/plantarium/debug',
|
||||
id: '__internal/node/debug',
|
||||
meta: {
|
||||
title: 'Debug'
|
||||
},
|
||||
inputs: {
|
||||
input: {
|
||||
type: '*'
|
||||
type: '*',
|
||||
label: ''
|
||||
}
|
||||
},
|
||||
execute(_data: Int32Array): Int32Array {
|
||||
|
||||
@@ -0,0 +1,14 @@
|
||||
export const groupNode = {
|
||||
id: '__internal/group/instance',
|
||||
meta: { title: 'Group' },
|
||||
inputs: {
|
||||
groupId: {
|
||||
label: '',
|
||||
type: 'select',
|
||||
values: []
|
||||
}
|
||||
},
|
||||
execute(_data: Int32Array): Int32Array {
|
||||
return _data;
|
||||
}
|
||||
} as const;
|
||||
@@ -2,7 +2,6 @@ import {
|
||||
type AsyncCache,
|
||||
type NodeDefinition,
|
||||
NodeDefinitionSchema,
|
||||
type NodeId,
|
||||
type NodeRegistry
|
||||
} from '@nodarium/types';
|
||||
import { createLogger, createWasmWrapper } from '@nodarium/utils';
|
||||
@@ -13,7 +12,6 @@ log.mute();
|
||||
export class RemoteNodeRegistry implements NodeRegistry {
|
||||
status: 'loading' | 'ready' | 'error' = 'loading';
|
||||
private nodes: Map<string, NodeDefinition> = new Map();
|
||||
private memory = new WebAssembly.Memory({ initial: 1024, maximum: 8192 });
|
||||
|
||||
constructor(
|
||||
private url: string,
|
||||
@@ -90,6 +88,7 @@ export class RemoteNodeRegistry implements NodeRegistry {
|
||||
}
|
||||
|
||||
async fetchNodeDefinition(nodeId: `${string}/${string}/${string}`) {
|
||||
if (nodeId.startsWith('__internal/')) return;
|
||||
return this.fetchJson(`nodes/${nodeId}.json`);
|
||||
}
|
||||
|
||||
@@ -111,6 +110,8 @@ export class RemoteNodeRegistry implements NodeRegistry {
|
||||
return this.nodes.get(id)!;
|
||||
}
|
||||
|
||||
if (id.startsWith('__internal/')) return;
|
||||
|
||||
const wasmBuffer = await this.fetchNodeWasm(id);
|
||||
|
||||
try {
|
||||
@@ -172,13 +173,6 @@ export class RemoteNodeRegistry implements NodeRegistry {
|
||||
}
|
||||
|
||||
getAllNodes() {
|
||||
const allNodes = [...this.nodes.values()];
|
||||
log.info('getting all nodes', allNodes);
|
||||
return allNodes;
|
||||
}
|
||||
|
||||
async overwriteNode(nodeId: NodeId, node: NodeDefinition) {
|
||||
log.info('Overwritten node', { nodeId, node });
|
||||
this.nodes.set(nodeId, node);
|
||||
return [...this.nodes.values()];
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
<script lang="ts">
|
||||
import { defaultPlant, lottaFaces, plant, simple } from '$lib/graph-templates';
|
||||
import type { Graph } from '$lib/types';
|
||||
import { InputSelect } from '@nodarium/ui';
|
||||
import { Button, ConfirmDialog, InputSelect, Spinner } from '@nodarium/ui';
|
||||
import type { ProjectManager } from './project-manager.svelte';
|
||||
|
||||
const { projectManager } = $props<{ projectManager: ProjectManager }>();
|
||||
@@ -31,16 +31,27 @@
|
||||
newProjectName = '';
|
||||
showNewProject = false;
|
||||
}
|
||||
|
||||
let pendingDeleteId = $state<number | null>(null);
|
||||
let confirmOpen = $state(false);
|
||||
|
||||
function requestDelete(id: number, e: MouseEvent) {
|
||||
e.stopPropagation();
|
||||
pendingDeleteId = id;
|
||||
confirmOpen = true;
|
||||
}
|
||||
|
||||
function confirmDelete() {
|
||||
if (pendingDeleteId !== null) {
|
||||
projectManager.handleDeleteProject(pendingDeleteId);
|
||||
pendingDeleteId = null;
|
||||
}
|
||||
}
|
||||
</script>
|
||||
|
||||
<header class="flex justify-between px-4 h-[70px] border-b-1 border-outline items-center bg-layer-2">
|
||||
<h3>Project</h3>
|
||||
<button
|
||||
class="px-3 py-1 bg-layer-1 rounded"
|
||||
onclick={() => (showNewProject = !showNewProject)}
|
||||
>
|
||||
New
|
||||
</button>
|
||||
<Button onclick={() => (showNewProject = !showNewProject)}>New</Button>
|
||||
</header>
|
||||
|
||||
{#if showNewProject}
|
||||
@@ -53,20 +64,11 @@
|
||||
onkeydown={(e) => e.key === 'Enter' && handleCreate()}
|
||||
/>
|
||||
<InputSelect options={templates.map(t => t.name)} bind:value={selectedTemplateIndex} />
|
||||
<button
|
||||
class="cursor-pointer self-end px-3 py-1 bg-selected rounded"
|
||||
onclick={() => handleCreate()}
|
||||
>
|
||||
Create
|
||||
</button>
|
||||
<Button variant="primary" class="self-end" onclick={() => handleCreate()}>Create</Button>
|
||||
</div>
|
||||
{/if}
|
||||
|
||||
<div class="text-white min-h-screen">
|
||||
{#if projectManager.loading}
|
||||
<p>Loading...</p>
|
||||
{/if}
|
||||
|
||||
<ul>
|
||||
{#each projectManager.projects as project (project.id)}
|
||||
<li>
|
||||
@@ -89,16 +91,35 @@
|
||||
<div class="flex justify-between items-center grow">
|
||||
<span>{project.meta?.title || 'Untitled'}</span>
|
||||
<button
|
||||
class="text-layer-1! bg-red-500 w-7 text-xl rounded-sm cursor-pointer opacity-20 hover:opacity-80"
|
||||
onclick={() => {
|
||||
projectManager.handleDeleteProject(project.id!);
|
||||
}}
|
||||
class="opacity-20 hover:opacity-70 transition-opacity cursor-pointer p-1 rounded text-red-400"
|
||||
onclick={(e) => requestDelete(project.id!, e)}
|
||||
aria-label="Delete project"
|
||||
>
|
||||
×
|
||||
<span class="i-[tabler--trash] w-4 h-4 block"></span>
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
</li>
|
||||
{:else}
|
||||
{#if projectManager.loading}
|
||||
<div class="flex items-center gap-2 p-4">
|
||||
<Spinner size={12} />
|
||||
<p>Loading</p>
|
||||
</div>
|
||||
{:else}
|
||||
<li class="px-4 py-8 text-center opacity-40 text-sm">
|
||||
No projects yet.<br />Press <b>New</b> to create one.
|
||||
</li>
|
||||
{/if}
|
||||
{/each}
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
<ConfirmDialog
|
||||
bind:open={confirmOpen}
|
||||
title="Delete project?"
|
||||
message="This cannot be undone. The project and all its data will be permanently removed."
|
||||
confirmLabel="Delete"
|
||||
cancelLabel="Cancel"
|
||||
onconfirm={confirmDelete}
|
||||
/>
|
||||
|
||||
@@ -10,7 +10,9 @@ export class ProjectManager {
|
||||
'node.activeProjectId',
|
||||
undefined
|
||||
);
|
||||
public readonly loading = $derived(this.graph?.id !== this.activeProjectId.value);
|
||||
public readonly loading = $derived(
|
||||
this.projects.length && this.graph?.id !== this.activeProjectId.value
|
||||
);
|
||||
|
||||
constructor() {
|
||||
this.init();
|
||||
|
||||
@@ -24,6 +24,10 @@
|
||||
let geometryPool: ReturnType<typeof createGeometryPool>;
|
||||
let instancePool: ReturnType<typeof createInstancedGeometryPool>;
|
||||
|
||||
export function invalidate() {
|
||||
sceneComponent?.invalidate();
|
||||
}
|
||||
|
||||
export function updateGeometries(inputs: Int32Array[], group: Group) {
|
||||
geometryPool = geometryPool || createGeometryPool(group, material);
|
||||
instancePool = instancePool || createInstancedGeometryPool(group, material);
|
||||
|
||||
@@ -80,7 +80,6 @@ export function createGeometryPool(parentScene: Group, material: Material) {
|
||||
}
|
||||
|
||||
const normals = new Float32Array(data.buffer, index * 4, vertexCount * 3);
|
||||
index = index + vertexCount * 3;
|
||||
|
||||
if (
|
||||
geometry.userData?.faceCount !== faceCount
|
||||
|
||||
@@ -1,39 +0,0 @@
|
||||
export function logInt32ArrayChanges(
|
||||
before: Int32Array,
|
||||
after: Int32Array,
|
||||
clamp = 10
|
||||
): void {
|
||||
if (before.length !== after.length) {
|
||||
throw new Error('Arrays must have the same length');
|
||||
}
|
||||
|
||||
let rangeStart: number | null = null;
|
||||
let collected: number[] = [];
|
||||
|
||||
const flush = (endIndex: number) => {
|
||||
if (rangeStart === null) return;
|
||||
|
||||
const preview = collected.slice(0, clamp);
|
||||
const suffix = collected.length > clamp ? '...' : '';
|
||||
|
||||
console.log(
|
||||
`Change ${rangeStart}-${endIndex}: [${preview.join(', ')}${suffix}]`
|
||||
);
|
||||
|
||||
rangeStart = null;
|
||||
collected = [];
|
||||
};
|
||||
|
||||
for (let i = 0; i < before.length; i++) {
|
||||
if (before[i] !== after[i]) {
|
||||
if (rangeStart === null) {
|
||||
rangeStart = i;
|
||||
}
|
||||
collected.push(after[i]);
|
||||
} else {
|
||||
flush(i - 1);
|
||||
}
|
||||
}
|
||||
|
||||
flush(before.length - 1);
|
||||
}
|
||||
@@ -0,0 +1,164 @@
|
||||
import type { Graph } from '@nodarium/types';
|
||||
import { describe, expect, it } from 'vitest';
|
||||
import { expandGroups } from './runtime-executor';
|
||||
|
||||
// Helpers to build minimal serialized nodes/edges
|
||||
function node(id: number, type: string, props?: Record<string, number>) {
|
||||
return {
|
||||
id,
|
||||
type: type as Graph['nodes'][0]['type'],
|
||||
position: [0, 0] as [number, number],
|
||||
...(props ? { props } : {})
|
||||
};
|
||||
}
|
||||
|
||||
function edge(
|
||||
from: number,
|
||||
fromSocket: number,
|
||||
to: number,
|
||||
toSocket: string
|
||||
): [number, number, number, string] {
|
||||
return [from, fromSocket, to, toSocket];
|
||||
}
|
||||
|
||||
describe('expandGroups', () => {
|
||||
it('returns graph unchanged when there are no groups', () => {
|
||||
const graph: Graph = {
|
||||
id: 1,
|
||||
nodes: [node(0, 'test/node/output'), node(1, 'test/node/input')],
|
||||
edges: [edge(0, 0, 1, 'value')],
|
||||
groups: []
|
||||
};
|
||||
|
||||
const result = expandGroups(graph);
|
||||
|
||||
expect(result.nodes.length).toBe(2);
|
||||
expect(result.edges.length).toBe(1);
|
||||
expect(result).toBe(graph); // same reference — no copy needed
|
||||
});
|
||||
|
||||
it('expands a simple group: A → [B] → C rewires to A → B → C', () => {
|
||||
// IDs: A=1, B=2, C=3, groupNode=4, group.id=5, inputBoundary=6, outputBoundary=7
|
||||
const groupId = 5;
|
||||
const groupNodeId = 4;
|
||||
const remappedB = (groupNodeId + 1) * 1_000_000 + 2; // 5_000_002
|
||||
|
||||
const graph: Graph = {
|
||||
id: 1,
|
||||
nodes: [
|
||||
node(1, 'test/node/output'),
|
||||
node(groupNodeId, '__internal/group/instance', { groupId }),
|
||||
node(3, 'test/node/input')
|
||||
],
|
||||
edges: [
|
||||
edge(1, 0, groupNodeId, 'input_0'), // A → group
|
||||
edge(groupNodeId, 0, 3, 'value') // group → C
|
||||
],
|
||||
groups: [{
|
||||
id: groupId,
|
||||
nodes: [
|
||||
node(6, '__internal/group/input'),
|
||||
node(2, 'test/node/output'),
|
||||
node(7, '__internal/group/output')
|
||||
],
|
||||
edges: [
|
||||
edge(6, 0, 2, 'input'), // inputBoundary → B
|
||||
edge(2, 0, 7, 'Out') // B → outputBoundary
|
||||
],
|
||||
inputs: { input_0: { type: 'float' } },
|
||||
outputs: [{ type: 'float', label: 'Output 0' }]
|
||||
}]
|
||||
};
|
||||
|
||||
const result = expandGroups(graph);
|
||||
|
||||
const ids = result.nodes.map(n => n.id);
|
||||
expect(ids).not.toContain(groupNodeId);
|
||||
expect(ids).toContain(remappedB);
|
||||
expect(ids).toContain(1); // A
|
||||
expect(ids).toContain(3); // C
|
||||
expect(result.nodes.length).toBe(3); // A, B(remapped), C
|
||||
|
||||
expect(result.edges).toContainEqual(edge(1, 0, remappedB, 'input')); // A → B
|
||||
expect(result.edges).toContainEqual(edge(remappedB, 0, 3, 'value')); // B → C
|
||||
expect(result.edges.length).toBe(2);
|
||||
});
|
||||
|
||||
it('expands a group with two internal nodes (B→D) and preserves the internal edge', () => {
|
||||
// A → [B → D] → C
|
||||
const groupId = 10;
|
||||
const groupNodeId = 5;
|
||||
const remappedB = (groupNodeId + 1) * 1_000_000 + 1; // 6_000_001
|
||||
const remappedD = (groupNodeId + 1) * 1_000_000 + 2; // 6_000_002
|
||||
|
||||
const graph: Graph = {
|
||||
id: 1,
|
||||
nodes: [
|
||||
node(0, 'test/node/output'),
|
||||
node(groupNodeId, '__internal/group/instance', { groupId }),
|
||||
node(9, 'test/node/input')
|
||||
],
|
||||
edges: [
|
||||
edge(0, 0, groupNodeId, 'input_0'),
|
||||
edge(groupNodeId, 0, 9, 'value')
|
||||
],
|
||||
groups: [{
|
||||
id: groupId,
|
||||
nodes: [
|
||||
node(3, '__internal/group/input'),
|
||||
node(1, 'test/node/output'), // B
|
||||
node(2, 'test/node/output'), // D
|
||||
node(4, '__internal/group/output')
|
||||
],
|
||||
edges: [
|
||||
edge(3, 0, 1, 'input'), // inputBoundary → B
|
||||
edge(1, 0, 2, 'input'), // B → D (internal)
|
||||
edge(2, 0, 4, 'Out') // D → outputBoundary
|
||||
],
|
||||
inputs: { input_0: { type: 'float' } },
|
||||
outputs: [{ type: 'float' }]
|
||||
}]
|
||||
};
|
||||
|
||||
const result = expandGroups(graph);
|
||||
|
||||
expect(result.nodes.map(n => n.id)).not.toContain(groupNodeId);
|
||||
expect(result.nodes.map(n => n.id)).toContain(remappedB);
|
||||
expect(result.nodes.map(n => n.id)).toContain(remappedD);
|
||||
|
||||
expect(result.edges).toContainEqual(edge(0, 0, remappedB, 'input')); // A → B
|
||||
expect(result.edges).toContainEqual(edge(remappedB, 0, remappedD, 'input')); // B → D (internal)
|
||||
expect(result.edges).toContainEqual(edge(remappedD, 0, 9, 'value')); // D → C
|
||||
expect(result.edges.length).toBe(3);
|
||||
});
|
||||
|
||||
it('expands a group with no external connections (isolated)', () => {
|
||||
const groupId = 20;
|
||||
const groupNodeId = 1;
|
||||
const remappedB = (groupNodeId + 1) * 1_000_000 + 2; // 2_000_002
|
||||
|
||||
const graph: Graph = {
|
||||
id: 1,
|
||||
nodes: [node(groupNodeId, '__internal/group/instance', { groupId })],
|
||||
edges: [],
|
||||
groups: [{
|
||||
id: groupId,
|
||||
nodes: [
|
||||
node(3, '__internal/group/input'),
|
||||
node(2, 'test/node/output'),
|
||||
node(4, '__internal/group/output')
|
||||
],
|
||||
edges: [
|
||||
edge(3, 0, 2, 'input'),
|
||||
edge(2, 0, 4, 'Out')
|
||||
]
|
||||
}]
|
||||
};
|
||||
|
||||
const result = expandGroups(graph);
|
||||
|
||||
expect(result.nodes.map(n => n.id)).not.toContain(groupNodeId);
|
||||
expect(result.nodes.map(n => n.id)).toContain(remappedB);
|
||||
expect(result.edges.length).toBe(0);
|
||||
});
|
||||
});
|
||||
@@ -1,5 +1,3 @@
|
||||
import type { SettingsToStore } from '$lib/settings/app-settings.svelte';
|
||||
import { RemoteNodeRegistry } from '@nodarium/registry';
|
||||
import type {
|
||||
Graph,
|
||||
NodeDefinition,
|
||||
@@ -9,38 +7,131 @@ import type {
|
||||
SyncCache
|
||||
} from '@nodarium/types';
|
||||
import {
|
||||
concatEncodedArrays,
|
||||
createLogger,
|
||||
createWasmWrapper,
|
||||
encodeFloat,
|
||||
fastHashArrayBuffer,
|
||||
type PerformanceStore
|
||||
} from '@nodarium/utils';
|
||||
import { DevSettingsType } from '../../routes/dev/settings.svelte';
|
||||
import { logInt32ArrayChanges } from './helpers';
|
||||
import type { RuntimeNode } from './types';
|
||||
|
||||
const log = createLogger('runtime-executor');
|
||||
// log.mute(); // Keep logging enabled for debug info
|
||||
log.mute();
|
||||
|
||||
const remoteRegistry = new RemoteNodeRegistry('');
|
||||
export function expandGroups(graph: Graph): Graph {
|
||||
if (!graph.groups || graph.groups.length === 0) return graph;
|
||||
|
||||
type WasmExecute = (outputPos: number, args: number[]) => number;
|
||||
function groupContainsSelf(groupId: number, visited = new Set<number>()): boolean {
|
||||
if (visited.has(groupId)) return true;
|
||||
visited.add(groupId);
|
||||
const group = graph.groups!.find(g => g.id === groupId);
|
||||
if (!group) return false;
|
||||
for (const n of group.nodes) {
|
||||
if (n.type === '__internal/group/instance') {
|
||||
const nestedId = n.props?.groupId as number | undefined;
|
||||
if (nestedId !== undefined && groupContainsSelf(nestedId, visited)) return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
function getValue(input: NodeInput, value?: unknown): number | number[] | Int32Array {
|
||||
for (const group of graph.groups) {
|
||||
if (groupContainsSelf(group.id)) {
|
||||
throw new Error(`Circular group reference: group ${group.id} contains itself`);
|
||||
}
|
||||
}
|
||||
|
||||
const nodes = [...graph.nodes];
|
||||
let edges = [...graph.edges];
|
||||
|
||||
let changed = true;
|
||||
while (changed) {
|
||||
changed = false;
|
||||
|
||||
for (let i = 0; i < nodes.length; i++) {
|
||||
const node = nodes[i];
|
||||
if (node.type !== '__internal/group/instance') continue;
|
||||
|
||||
const groupId = node.props?.groupId as number | undefined;
|
||||
if (groupId === undefined) continue;
|
||||
|
||||
const group = graph.groups.find(g => g.id === groupId);
|
||||
if (!group) continue;
|
||||
|
||||
changed = true;
|
||||
|
||||
const ID_OFFSET = (node.id + 1) * 1_000_000;
|
||||
const idMap = new Map<number, number>();
|
||||
|
||||
const inputBoundary = group.nodes.find(n => n.type === '__internal/group/input');
|
||||
const outputBoundary = group.nodes.find(n => n.type === '__internal/group/output');
|
||||
|
||||
const realNodes = group.nodes.filter(
|
||||
n => n.type !== '__internal/group/input' && n.type !== '__internal/group/output'
|
||||
);
|
||||
|
||||
for (const n of realNodes) idMap.set(n.id, ID_OFFSET + n.id);
|
||||
|
||||
const incomingExternal = edges.filter(e => e[2] === node.id);
|
||||
const outgoingExternal = edges.filter(e => e[0] === node.id);
|
||||
const newEdges: Graph['edges'] = [];
|
||||
|
||||
// external_source → [inputBoundary →] internal_target
|
||||
//
|
||||
// External socket names are "input_N" where N equals the input boundary's
|
||||
// output index. Match each external edge only to the internal edges that
|
||||
// originate from that specific output slot — not a cartesian product of all.
|
||||
if (inputBoundary) {
|
||||
const fromInput = group.edges.filter(e => e[0] === inputBoundary.id);
|
||||
for (const extEdge of incomingExternal) {
|
||||
const inputIndex = parseInt((extEdge[3] as string).replace('input_', ''), 10);
|
||||
const matchingIntEdges = fromInput.filter(e => e[1] === inputIndex);
|
||||
for (const intEdge of matchingIntEdges) {
|
||||
const toId = idMap.get(intEdge[2]);
|
||||
if (toId !== undefined) newEdges.push([extEdge[0], extEdge[1], toId, intEdge[3]]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// internal_source → [outputBoundary →] external_target
|
||||
if (outputBoundary) {
|
||||
const toOutput = group.edges.filter(e => e[2] === outputBoundary.id);
|
||||
for (const extEdge of outgoingExternal) {
|
||||
for (const intEdge of toOutput) {
|
||||
const fromId = idMap.get(intEdge[0]);
|
||||
if (fromId !== undefined) newEdges.push([fromId, intEdge[1], extEdge[2], extEdge[3]]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// internal-to-internal edges (skip boundary edges)
|
||||
for (const e of group.edges) {
|
||||
if (e[0] === inputBoundary?.id || e[2] === outputBoundary?.id) continue;
|
||||
const fromId = idMap.get(e[0]);
|
||||
const toId = idMap.get(e[2]);
|
||||
if (fromId !== undefined && toId !== undefined) newEdges.push([fromId, e[1], toId, e[3]]);
|
||||
}
|
||||
|
||||
nodes.splice(i, 1);
|
||||
for (const n of realNodes) nodes.push({ ...n, id: idMap.get(n.id)! });
|
||||
|
||||
edges = edges.filter(e => e[0] !== node.id && e[2] !== node.id);
|
||||
edges.push(...newEdges);
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return { ...graph, nodes, edges };
|
||||
}
|
||||
|
||||
function getValue(input: NodeInput, value?: unknown) {
|
||||
if (value === undefined && 'value' in input) {
|
||||
value = input.value;
|
||||
}
|
||||
|
||||
switch (input.type) {
|
||||
case 'float':
|
||||
if (input.type === 'float') {
|
||||
return encodeFloat(value as number);
|
||||
|
||||
case 'select':
|
||||
return (value as number) ?? 0;
|
||||
|
||||
case 'vec3': {
|
||||
const arr = Array.isArray(value) ? value : [];
|
||||
return [0, arr.length + 1, ...arr.map(v => encodeFloat(v)), 1, 1];
|
||||
}
|
||||
}
|
||||
|
||||
if (Array.isArray(value)) {
|
||||
@@ -56,26 +147,23 @@ function getValue(input: NodeInput, value?: unknown): number | number[] | Int32A
|
||||
return [0, value.length + 1, ...value, 1, 1] as number[];
|
||||
}
|
||||
|
||||
if (typeof value === 'boolean') return value ? 1 : 0;
|
||||
if (typeof value === 'number') return value;
|
||||
if (value instanceof Int32Array) return value;
|
||||
|
||||
throw new Error(`Unsupported input type: ${input.type}`);
|
||||
if (typeof value === 'boolean') {
|
||||
return value ? 1 : 0;
|
||||
}
|
||||
|
||||
function compareInt32(a: Int32Array, b: Int32Array): boolean {
|
||||
if (a.length !== b.length) return false;
|
||||
for (let i = 0; i < a.length; i++) {
|
||||
if (a[i] !== b[i]) return false;
|
||||
}
|
||||
return true;
|
||||
if (typeof value === 'number') {
|
||||
return value;
|
||||
}
|
||||
|
||||
export type Pointer = {
|
||||
start: number;
|
||||
end: number;
|
||||
_title?: string;
|
||||
};
|
||||
if (value instanceof Int32Array) {
|
||||
return value;
|
||||
}
|
||||
|
||||
throw new Error(`Unknown input type ${input.type}`);
|
||||
}
|
||||
|
||||
export class MemoryRuntimeExecutor implements RuntimeExecutor {
|
||||
private definitionMap: Map<string, NodeDefinition> = new Map();
|
||||
|
||||
private seed = Math.floor(Math.random() * 100000000);
|
||||
private debugData: Record<number, { type: string; data: Int32Array }> = {};
|
||||
@@ -83,55 +171,38 @@ export type Pointer = {
|
||||
perf?: PerformanceStore;
|
||||
|
||||
constructor(
|
||||
private readonly registry: NodeRegistry,
|
||||
private registry: NodeRegistry,
|
||||
public cache?: SyncCache<Int32Array>
|
||||
) {
|
||||
this.cache = undefined;
|
||||
this.refreshView();
|
||||
log.info('MemoryRuntimeExecutor initialized');
|
||||
}
|
||||
|
||||
private refreshView(): void {
|
||||
this.memoryView = new Int32Array(this.memory.buffer);
|
||||
log.info(`Memory view refreshed, length: ${this.memoryView.length}`);
|
||||
}
|
||||
|
||||
public getMemory(): Int32Array {
|
||||
return new Int32Array(this.memory.buffer);
|
||||
}
|
||||
|
||||
private map = new Map<string, { definition: NodeDefinition; execute: WasmExecute }>();
|
||||
private async getNodeDefinitions(graph: Graph) {
|
||||
if (this.registry.status !== 'ready') {
|
||||
throw new Error('Node registry is not ready');
|
||||
}
|
||||
|
||||
await this.registry.load(graph.nodes.map(n => n.type));
|
||||
log.info(`Loaded ${graph.nodes.length} node types from registry`);
|
||||
// Only load non-virtual types (virtual nodes are resolved locally)
|
||||
const nonVirtualTypes = graph.nodes
|
||||
.map(node => node.type)
|
||||
.filter(t => !t.startsWith('__internal/'));
|
||||
await this.registry.load(nonVirtualTypes);
|
||||
|
||||
for (const { type } of graph.nodes) {
|
||||
if (this.map.has(type)) continue;
|
||||
|
||||
const def = this.registry.getNode(type);
|
||||
if (!def) continue;
|
||||
|
||||
log.info(`Fetching WASM for node type: ${type}`);
|
||||
const buffer = await remoteRegistry.fetchArrayBuffer(`nodes/${type}.wasm`);
|
||||
const wrapper = createWasmWrapper(buffer, this.memory);
|
||||
|
||||
this.map.set(type, {
|
||||
definition: def,
|
||||
execute: wrapper.execute
|
||||
});
|
||||
log.info(`Node type ${type} loaded and wrapped`);
|
||||
const typeMap = new Map<string, NodeDefinition>();
|
||||
for (const node of graph.nodes) {
|
||||
if (!typeMap.has(node.type)) {
|
||||
const type = this.registry.getNode(node.type);
|
||||
if (type) {
|
||||
typeMap.set(node.type, type);
|
||||
}
|
||||
|
||||
return this.map;
|
||||
}
|
||||
}
|
||||
return typeMap;
|
||||
}
|
||||
|
||||
private async addMetaData(graph: Graph) {
|
||||
this.nodes = await this.getNodeDefinitions(graph);
|
||||
log.info(`Metadata added for ${this.nodes.size} nodes`);
|
||||
// First, lets check if all nodes have a definition
|
||||
this.definitionMap = await this.getNodeDefinitions(graph);
|
||||
|
||||
const graphNodes = graph.nodes.map(node => {
|
||||
const n = node as RuntimeNode;
|
||||
@@ -144,30 +215,36 @@ export type Pointer = {
|
||||
return n;
|
||||
});
|
||||
|
||||
const outputNode = graphNodes.find(n => n.type.endsWith('/output') || n.type.endsWith('/debug'))
|
||||
?? graphNodes[0];
|
||||
const outputNode = graphNodes.find((node) => node.type.endsWith('/output'));
|
||||
if (!outputNode) {
|
||||
throw new Error('No output node found');
|
||||
}
|
||||
|
||||
const nodeMap = new Map(graphNodes.map(n => [n.id, n]));
|
||||
const nodeMap = new Map(
|
||||
graphNodes.map((node) => [node.id, node])
|
||||
);
|
||||
|
||||
// loop through all edges and assign the parent and child nodes to each node
|
||||
for (const edge of graph.edges) {
|
||||
const [parentId, /*_parentOutput*/, childId, childInput] = edge;
|
||||
const parent = nodeMap.get(parentId);
|
||||
const child = nodeMap.get(childId);
|
||||
if (!parent || !child) continue;
|
||||
|
||||
if (parent && child) {
|
||||
parent.state.children.push(child);
|
||||
child.state.parents.push(parent);
|
||||
child.state.inputNodes[childInput] = parent;
|
||||
}
|
||||
}
|
||||
|
||||
const nodes = new Map<number, RuntimeNode>();
|
||||
|
||||
// loop through all the nodes and assign each nodes its depth
|
||||
const stack = [outputNode, ...graphNodes.filter(n => n.type.endsWith('/debug'))];
|
||||
while (stack.length) {
|
||||
const node = stack.pop()!;
|
||||
const node = stack.pop();
|
||||
if (!node) continue;
|
||||
for (const parent of node.state.parents) {
|
||||
parent.state = parent.state || {};
|
||||
parent.state.depth = node.state.depth + 1;
|
||||
stack.push(parent);
|
||||
}
|
||||
@@ -191,21 +268,20 @@ export type Pointer = {
|
||||
return [outputNode, _nodes] as const;
|
||||
}
|
||||
|
||||
private writeToMemory(value: number | number[] | Int32Array, title?: string): Pointer {
|
||||
const start = this.offset;
|
||||
|
||||
if (typeof value === 'number') {
|
||||
this.memoryView[this.offset++] = value;
|
||||
} else {
|
||||
this.memoryView.set(value, this.offset);
|
||||
this.offset += value.length;
|
||||
}
|
||||
async execute(graph: Graph, settings: Record<string, unknown>) {
|
||||
this.perf?.addPoint('runtime');
|
||||
|
||||
let a = performance.now();
|
||||
this.debugData = {};
|
||||
|
||||
// Expand group nodes into a flat graph before execution
|
||||
graph = expandGroups(graph);
|
||||
|
||||
// Then we add some metadata to the graph
|
||||
const [_outputNode, nodes] = await this.addMetaData(graph);
|
||||
const [outputNode, nodes] = await this.addMetaData(graph);
|
||||
let b = performance.now();
|
||||
|
||||
this.perf?.addPoint('collect-metadata', b - a);
|
||||
|
||||
/*
|
||||
* Here we sort the nodes into buckets, which we then execute one by one
|
||||
@@ -223,75 +299,58 @@ export type Pointer = {
|
||||
(a, b) => (b.state?.depth || 0) - (a.state?.depth || 0)
|
||||
);
|
||||
|
||||
console.log({ settings });
|
||||
// here we store the intermediate results of the nodes
|
||||
const results: Record<string, Int32Array> = {};
|
||||
|
||||
this.printMemory();
|
||||
const seedPtr = this.writeToMemory(this.seed, 'seed');
|
||||
|
||||
const settingPtrs = new Map<string, Pointer>(
|
||||
Object.entries(settings).map((
|
||||
[key, value]
|
||||
) => [key as string, this.writeToMemory(value as number, `setting.${key}`)])
|
||||
);
|
||||
if (settings['randomSeed']) {
|
||||
this.seed = Math.floor(Math.random() * 100000000);
|
||||
}
|
||||
|
||||
for (const node of sortedNodes) {
|
||||
const node_type = this.nodes.get(node.type)!;
|
||||
|
||||
console.log('---------------');
|
||||
console.log('STARTING NODE EXECUTION', node_type.definition.id + '/' + node.id);
|
||||
this.printMemory();
|
||||
|
||||
// console.log(node_type.definition.inputs);
|
||||
const inputs = Object.entries(node_type.definition.inputs || {}).map(
|
||||
([key, input]) => {
|
||||
// We should probably initially write this to memory
|
||||
if (input.type === 'seed') {
|
||||
return seedPtr;
|
||||
}
|
||||
|
||||
const title = `${node.id}.${key}`;
|
||||
|
||||
// We should probably initially write this to memory
|
||||
// If the input is linked to a setting, we use that value
|
||||
// TODO: handle nodes which reference undefined settings
|
||||
if (input.setting) {
|
||||
return settingPtrs.get(input.setting)!;
|
||||
}
|
||||
|
||||
// check if the input is connected to another node
|
||||
const inputNode = node.state.inputNodes[key];
|
||||
if (inputNode) {
|
||||
if (this.results[inputNode.id] === undefined) {
|
||||
throw new Error(
|
||||
`Node ${node.type}/${node.id} is missing input from node ${inputNode.type}/${inputNode.id}`
|
||||
);
|
||||
}
|
||||
return this.results[inputNode.id];
|
||||
}
|
||||
|
||||
// If the value is stored in the node itself, we use that value
|
||||
if (node.props?.[key] !== undefined) {
|
||||
const value = getValue(input, node.props[key]);
|
||||
console.log(`Writing prop for ${node.id} -> ${key} to memory`, node.props[key], value);
|
||||
return this.writeToMemory(value, title);
|
||||
}
|
||||
|
||||
return this.writeToMemory(getValue(input), title);
|
||||
}
|
||||
);
|
||||
|
||||
this.printMemory();
|
||||
const node_type = this.definitionMap.get(node.type)!;
|
||||
|
||||
if (!node_type || !node.state || !node_type.execute) {
|
||||
log.warn(`Node ${node.id} has no definition`);
|
||||
continue;
|
||||
}
|
||||
|
||||
this.inputPtrs[node.id] = inputs;
|
||||
const args = inputs.map(s => [s.start, s.end]).flat();
|
||||
console.log('ARGS', inputs);
|
||||
a = performance.now();
|
||||
|
||||
// Collect the inputs for the node
|
||||
const inputs = Object.entries(node_type.inputs || {}).map(
|
||||
([key, input]) => {
|
||||
if (input.type === 'seed') {
|
||||
return this.seed;
|
||||
}
|
||||
|
||||
// If the input is linked to a setting, we use that value
|
||||
if (input.setting) {
|
||||
return getValue(input, settings[input.setting]);
|
||||
}
|
||||
|
||||
// check if the input is connected to another node
|
||||
const inputNode = node.state.inputNodes[key];
|
||||
if (inputNode) {
|
||||
if (results[inputNode.id] === undefined) {
|
||||
throw new Error(
|
||||
`Node ${node.type} is missing input from node ${inputNode.type}#${inputNode.id}`
|
||||
);
|
||||
}
|
||||
return results[inputNode.id];
|
||||
}
|
||||
|
||||
// If the value is stored in the node itself, we use that value
|
||||
if (node.props?.[key] !== undefined) {
|
||||
return getValue(input, node.props[key]);
|
||||
}
|
||||
|
||||
return getValue(input);
|
||||
}
|
||||
);
|
||||
b = performance.now();
|
||||
|
||||
this.perf?.addPoint('collected-inputs', b - a);
|
||||
|
||||
this.printMemory();
|
||||
try {
|
||||
a = performance.now();
|
||||
const encoded_inputs = concatEncodedArrays(inputs);
|
||||
@@ -332,138 +391,28 @@ export type Pointer = {
|
||||
b = performance.now();
|
||||
|
||||
if (this.cache && node.id !== outputNode.id) {
|
||||
this.cache.set(inputHash, this.results[node.id]);
|
||||
this.cache.set(inputHash, results[node.id]);
|
||||
}
|
||||
|
||||
this.perf?.addPoint('node/' + node_type.id, b - a);
|
||||
log.log('Result:', results[node.id]);
|
||||
log.groupEnd();
|
||||
} catch (e) {
|
||||
console.error(`Failed to execute node ${node.type}/${node.id}`, e);
|
||||
this.isRunning = false;
|
||||
log.groupEnd();
|
||||
log.error(`Error executing node ${node_type.id || node.id}`, e);
|
||||
}
|
||||
}
|
||||
|
||||
this.isRunning = true;
|
||||
log.info('Execution started');
|
||||
// return the result of the parent of the output node
|
||||
const res = results[outputNode.id];
|
||||
|
||||
try {
|
||||
this.offset = 0;
|
||||
this.results = {};
|
||||
this.inputPtrs = {};
|
||||
this.allPtrs = [];
|
||||
this.seed += 2;
|
||||
|
||||
this.refreshView();
|
||||
|
||||
const [outputNode, nodes] = await this.addMetaData(graph);
|
||||
|
||||
const sortedNodes = [...nodes].sort(
|
||||
(a, b) => (b.state.depth ?? 0) - (a.state.depth ?? 0)
|
||||
);
|
||||
|
||||
const seedPtr = this.writeToMemory(this.seed, 'seed');
|
||||
|
||||
const settingPtrs = new Map<string, Pointer>();
|
||||
for (const [key, value] of Object.entries(settings)) {
|
||||
const ptr = this.writeToMemory(value as number, `setting.${key}`);
|
||||
settingPtrs.set(key, ptr);
|
||||
if (this.cache) {
|
||||
this.cache.size = sortedNodes.length * 2;
|
||||
}
|
||||
|
||||
let lastNodePtr: Pointer | undefined = undefined;
|
||||
|
||||
for (const node of sortedNodes) {
|
||||
const nodeType = this.nodes.get(node.type);
|
||||
if (!nodeType) continue;
|
||||
|
||||
log.info(`Executing node: ${node.id} (type: ${node.type})`);
|
||||
|
||||
const inputs = Object.entries(nodeType.definition.inputs || {}).map(
|
||||
([key, input]) => {
|
||||
if (input.type === 'seed') return seedPtr;
|
||||
|
||||
if (input.setting) {
|
||||
const ptr = settingPtrs.get(input.setting);
|
||||
if (!ptr) throw new Error(`Missing setting: ${input.setting}`);
|
||||
return ptr;
|
||||
}
|
||||
|
||||
const src = node.state.inputNodes[key];
|
||||
if (src) {
|
||||
const res = this.results[src.id];
|
||||
if (!res) {
|
||||
throw new Error(`Missing input from ${src.type}/${src.id}`);
|
||||
}
|
||||
return res;
|
||||
}
|
||||
|
||||
if (node.props?.[key] !== undefined) {
|
||||
return this.writeToMemory(
|
||||
getValue(input, node.props[key]),
|
||||
`${node.id}.${key}`
|
||||
);
|
||||
}
|
||||
|
||||
return this.writeToMemory(getValue(input), `${node.id}.${key}`);
|
||||
}
|
||||
);
|
||||
|
||||
this.inputPtrs[node.id] = inputs;
|
||||
const args = inputs.flatMap(p => [p.start * 4, p.end * 4]);
|
||||
|
||||
log.info(`Executing node ${node.type}/${node.id}`);
|
||||
const memoryBefore = this.memoryView.slice(0, this.offset);
|
||||
const bytesWritten = nodeType.execute(this.offset * 4, args);
|
||||
this.refreshView();
|
||||
const memoryAfter = this.memoryView.slice(0, this.offset);
|
||||
logInt32ArrayChanges(memoryBefore, memoryAfter);
|
||||
this.refreshView();
|
||||
|
||||
const outLen = bytesWritten >> 2;
|
||||
const outputStart = this.offset;
|
||||
|
||||
if (
|
||||
args.length === 2
|
||||
&& inputs[0].end - inputs[0].start === outLen
|
||||
&& compareInt32(
|
||||
this.memoryView.slice(inputs[0].start, inputs[0].end),
|
||||
this.memoryView.slice(outputStart, outputStart + outLen)
|
||||
)
|
||||
) {
|
||||
this.results[node.id] = inputs[0];
|
||||
this.allPtrs.push(this.results[node.id]);
|
||||
log.info(`Node ${node.id} result reused input memory`);
|
||||
} else {
|
||||
this.results[node.id] = {
|
||||
start: outputStart,
|
||||
end: outputStart + outLen,
|
||||
_title: `${node.id} ->`
|
||||
};
|
||||
this.allPtrs.push(this.results[node.id]);
|
||||
this.offset += outLen;
|
||||
lastNodePtr = this.results[node.id];
|
||||
log.info(
|
||||
`Node ${node.id} wrote result to memory: start=${outputStart}, end=${outputStart + outLen
|
||||
}`
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
const res = this.results[outputNode.id] ?? lastNodePtr;
|
||||
if (!res) throw new Error('Output node produced no result');
|
||||
|
||||
log.info(`Execution finished, output pointer: start=${res.start}, end=${res.end}`);
|
||||
this.refreshView();
|
||||
return this.memoryView.slice(res.start, res.end);
|
||||
} catch (e) {
|
||||
log.info('Execution error:', e);
|
||||
console.error(e);
|
||||
} finally {
|
||||
this.isRunning = false;
|
||||
console.log('Final Memory', [...this.memoryView.slice(0, 20)]);
|
||||
this.perf?.endPoint('runtime');
|
||||
log.info('Executor state reset');
|
||||
}
|
||||
|
||||
return res as unknown as Int32Array;
|
||||
}
|
||||
|
||||
getDebugData() {
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
<script lang="ts">
|
||||
import { localState } from '$lib/helpers/localState.svelte';
|
||||
import type { NodeInput } from '@nodarium/types';
|
||||
import Input from '@nodarium/ui';
|
||||
import Input, { Button as UiButton } from '@nodarium/ui';
|
||||
import { onMount } from 'svelte';
|
||||
import NestedSettings from './NestedSettings.svelte';
|
||||
|
||||
@@ -28,13 +28,14 @@
|
||||
key?: string;
|
||||
value: SettingsValue;
|
||||
type: SettingsType;
|
||||
onButtonClick?: (id: string) => void;
|
||||
depth?: number;
|
||||
};
|
||||
|
||||
// Local persistent state for <details> sections
|
||||
const openSections = localState<Record<string, boolean>>('open-details', {});
|
||||
|
||||
let { id, key = '', value = $bindable(), type, depth = 0 }: Props = $props();
|
||||
let { id, key = '', value = $bindable(), type, onButtonClick, depth = 0 }: Props = $props();
|
||||
|
||||
function isNodeInput(v: SettingsNode | undefined): v is InputType {
|
||||
return !!v && typeof v === 'object' && 'type' in v;
|
||||
@@ -107,11 +108,6 @@
|
||||
}
|
||||
});
|
||||
|
||||
function handleClick() {
|
||||
const callback = value[key] as unknown as () => void;
|
||||
callback();
|
||||
}
|
||||
|
||||
onMount(() => {
|
||||
open = openSections.value[id];
|
||||
|
||||
@@ -130,9 +126,9 @@
|
||||
{@const inputType = type[key]}
|
||||
<div class="input input-{inputType.type}" class:first-level={depth === 1}>
|
||||
{#if inputType.type === 'button'}
|
||||
<button onclick={handleClick}>
|
||||
<UiButton onclick={() => onButtonClick?.(id)}>
|
||||
{inputType.label || key}
|
||||
</button>
|
||||
</UiButton>
|
||||
{:else}
|
||||
{#if inputType.label !== ''}
|
||||
<label for={id}>{inputType.label || key}</label>
|
||||
@@ -143,6 +139,7 @@
|
||||
{:else if depth === 0}
|
||||
{#each Object.keys(type ?? {}).filter((k) => k !== 'title') as childKey (childKey)}
|
||||
<NestedSettings
|
||||
{onButtonClick}
|
||||
id={`${id}.${childKey}`}
|
||||
key={childKey}
|
||||
bind:value
|
||||
@@ -160,6 +157,7 @@
|
||||
<div class="content">
|
||||
{#each Object.keys(type[key] as SettingsGroup).filter((k) => k !== 'title') as childKey (childKey)}
|
||||
<NestedSettings
|
||||
{onButtonClick}
|
||||
id={`${id}.${childKey}`}
|
||||
key={childKey}
|
||||
bind:value={value[key] as SettingsValue}
|
||||
@@ -206,6 +204,13 @@
|
||||
|
||||
.input-boolean > label {
|
||||
order: 2;
|
||||
font-size: 1em;
|
||||
opacity: 0.9;
|
||||
}
|
||||
|
||||
label {
|
||||
font-size: 0.8em;
|
||||
opacity: 0.7;
|
||||
}
|
||||
|
||||
.first-level.input {
|
||||
@@ -219,10 +224,6 @@
|
||||
gap: 10px;
|
||||
}
|
||||
|
||||
button {
|
||||
cursor: pointer;
|
||||
}
|
||||
|
||||
hr {
|
||||
margin: 0;
|
||||
left: 0;
|
||||
|
||||
@@ -28,6 +28,10 @@ export const AppSettingTypes = {
|
||||
label: 'Center Camera',
|
||||
value: true
|
||||
},
|
||||
clippy: {
|
||||
type: 'button',
|
||||
label: '🌱 Open Planty'
|
||||
},
|
||||
nodeInterface: {
|
||||
title: 'Node Interface',
|
||||
backgroundType: {
|
||||
@@ -109,8 +113,7 @@ export const AppSettingTypes = {
|
||||
}
|
||||
} as const;
|
||||
|
||||
type SettingsToStore<T> = T extends { type: 'button' } ? () => void
|
||||
: T extends { value: infer V } ? V extends readonly string[] ? V[number]
|
||||
type SettingsToStore<T> = T extends { value: infer V } ? V extends readonly string[] ? V[number]
|
||||
: V
|
||||
: T extends object ? {
|
||||
-readonly [K in keyof T as T[K] extends object ? K : never]: SettingsToStore<T[K]>;
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
import { type Snippet } from 'svelte';
|
||||
import { panelState as state } from './PanelState.svelte';
|
||||
|
||||
// eslint-disable-next-line no-useless-assignment
|
||||
let { children, open = $bindable(false) } = $props<{ children?: Snippet; open?: boolean }>();
|
||||
|
||||
$effect(() => {
|
||||
|
||||
@@ -1,101 +0,0 @@
|
||||
<script lang="ts">
|
||||
import type { GraphManager } from '$lib/graph-interface/graph-manager.svelte';
|
||||
import NestedSettings from '$lib/settings/NestedSettings.svelte';
|
||||
import type { NodeId, NodeInput, NodeInstance } from '@nodarium/types';
|
||||
|
||||
type InternalNodeInput = NodeInput & {
|
||||
__node_type?: NodeId;
|
||||
__node_input: string;
|
||||
};
|
||||
|
||||
type Props = {
|
||||
manager: GraphManager;
|
||||
node: NodeInstance;
|
||||
};
|
||||
|
||||
const { manager, node = $bindable() }: Props = $props();
|
||||
|
||||
function filterInputs(inputs?: Record<string, NodeInput>) {
|
||||
const _inputs = $state.snapshot(
|
||||
inputs as Record<string, InternalNodeInput>
|
||||
);
|
||||
return Object.fromEntries(
|
||||
Object.entries(structuredClone(_inputs ?? {}))
|
||||
.filter(([, value]) => {
|
||||
return value.hidden === true;
|
||||
})
|
||||
.map(([key, value]) => {
|
||||
value.__node_type = node.state.type?.id;
|
||||
value.__node_input = key;
|
||||
return [key, value];
|
||||
})
|
||||
);
|
||||
}
|
||||
const nodeDefinition = filterInputs(node.state.type?.inputs);
|
||||
|
||||
type Store = Record<string, number | number[]>;
|
||||
let store = $state<Store>(createStore(node?.props, nodeDefinition));
|
||||
function createStore(
|
||||
props: NodeInstance['props'],
|
||||
inputs: Record<string, NodeInput>
|
||||
): Store {
|
||||
const store: Store = {};
|
||||
Object.keys(inputs).forEach((key) => {
|
||||
if (props) {
|
||||
const value = props[key] !== undefined ? props[key] : inputs[key].value;
|
||||
if (Array.isArray(value) || typeof value === 'number') {
|
||||
store[key] = value;
|
||||
} else if (typeof value === 'boolean') {
|
||||
store[key] = value ? 1 : 0;
|
||||
} else {
|
||||
console.error('Wrong error', { value });
|
||||
}
|
||||
}
|
||||
});
|
||||
return store;
|
||||
}
|
||||
|
||||
let lastPropsHash = '';
|
||||
function updateNode() {
|
||||
if (!node || !store) return;
|
||||
let needsUpdate = false;
|
||||
Object.keys(store).forEach((_key: string) => {
|
||||
node.props = node.props || {};
|
||||
const key = _key as keyof typeof store;
|
||||
if (node && store) {
|
||||
needsUpdate = true;
|
||||
const value = store[key];
|
||||
if (value !== undefined) {
|
||||
node.props[key] = value;
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
let propsHash = JSON.stringify(node.props);
|
||||
if (propsHash === lastPropsHash) {
|
||||
return;
|
||||
}
|
||||
lastPropsHash = propsHash;
|
||||
|
||||
if (needsUpdate) {
|
||||
manager.save();
|
||||
manager.execute();
|
||||
}
|
||||
}
|
||||
|
||||
$effect(() => {
|
||||
if (store) {
|
||||
updateNode();
|
||||
}
|
||||
});
|
||||
</script>
|
||||
|
||||
{#if Object.keys(nodeDefinition).length}
|
||||
<NestedSettings
|
||||
id="activeNodeSettings"
|
||||
bind:value={store}
|
||||
type={nodeDefinition}
|
||||
/>
|
||||
{:else}
|
||||
<p class="mx-4 mt-4">Node has no settings</p>
|
||||
{/if}
|
||||
@@ -1,26 +1,103 @@
|
||||
<script lang="ts">
|
||||
import type { GraphManager } from '$lib/graph-interface/graph-manager.svelte';
|
||||
import type { NodeInstance } from '@nodarium/types';
|
||||
import ActiveNodeSelected from './ActiveNodeSelected.svelte';
|
||||
import NestedSettings from '$lib/settings/NestedSettings.svelte';
|
||||
import type { NodeId, NodeInput, NodeInstance } from '@nodarium/types';
|
||||
|
||||
type InternalNodeInput = NodeInput & {
|
||||
__node_type?: NodeId;
|
||||
__node_input: string;
|
||||
};
|
||||
|
||||
type Props = {
|
||||
manager: GraphManager;
|
||||
node: NodeInstance | undefined;
|
||||
};
|
||||
|
||||
let { manager, node = $bindable() }: Props = $props();
|
||||
const { manager, node = $bindable() }: Props = $props();
|
||||
|
||||
function filterInputs(inputs?: Record<string, NodeInput>) {
|
||||
if (!node) return {};
|
||||
return Object.fromEntries(
|
||||
Object.entries(inputs ?? {})
|
||||
.filter(([, value]) => {
|
||||
return value.hidden === true;
|
||||
})
|
||||
.map(([key, value]) => {
|
||||
const v = value as InternalNodeInput;
|
||||
v.__node_type = node.state.type?.id;
|
||||
v.__node_input = key;
|
||||
return [key, v];
|
||||
})
|
||||
);
|
||||
}
|
||||
const nodeDefinition = node ? filterInputs(node.state.type?.inputs) : {};
|
||||
|
||||
type Store = Record<string, number | number[]>;
|
||||
let store = $state<Store>(createStore(node?.props, nodeDefinition));
|
||||
function createStore(
|
||||
props: NodeInstance['props'],
|
||||
inputs: Record<string, NodeInput>
|
||||
): Store {
|
||||
const store: Store = {};
|
||||
Object.keys(inputs).forEach((key) => {
|
||||
if (props) {
|
||||
const value = props[key] !== undefined ? props[key] : inputs[key].value;
|
||||
if (Array.isArray(value) || typeof value === 'number') {
|
||||
store[key] = value;
|
||||
} else if (typeof value === 'boolean') {
|
||||
store[key] = value ? 1 : 0;
|
||||
} else {
|
||||
console.error('Wrong error', { value });
|
||||
}
|
||||
}
|
||||
});
|
||||
return store;
|
||||
}
|
||||
|
||||
let lastPropsHash = '';
|
||||
function updateNode() {
|
||||
if (!node || !store) return;
|
||||
let needsUpdate = false;
|
||||
Object.keys(store).forEach((_key: string) => {
|
||||
node.props = node.props || {};
|
||||
const key = _key as keyof typeof store;
|
||||
if (node && store) {
|
||||
needsUpdate = true;
|
||||
const value = store[key];
|
||||
if (value !== undefined) {
|
||||
node.props[key] = value;
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
let propsHash = JSON.stringify(node.props);
|
||||
if (propsHash === lastPropsHash) {
|
||||
return;
|
||||
}
|
||||
lastPropsHash = propsHash;
|
||||
|
||||
if (needsUpdate) {
|
||||
manager.save();
|
||||
manager.execute();
|
||||
}
|
||||
}
|
||||
|
||||
const isGroupInstance = $derived(node?.type === '__internal/group/instance');
|
||||
|
||||
$effect(() => {
|
||||
if (store) {
|
||||
updateNode();
|
||||
}
|
||||
});
|
||||
</script>
|
||||
|
||||
{#if !isGroupInstance && Object.keys(nodeDefinition).length}
|
||||
<div class='{node?"border-l-2 pl-3.5!":""} bg-layer-2 flex items-center h-[70px] border-b-1 border-l-selected border-b-outline pl-4'>
|
||||
<h3>Node Settings</h3>
|
||||
</div>
|
||||
|
||||
{#if node}
|
||||
{#key node.id}
|
||||
{#if node}
|
||||
<ActiveNodeSelected {manager} bind:node />
|
||||
{/if}
|
||||
{/key}
|
||||
{:else}
|
||||
<p class="mx-4 mt-4">No node selected</p>
|
||||
<NestedSettings
|
||||
id="activeNodeSettings"
|
||||
bind:value={store}
|
||||
type={nodeDefinition}
|
||||
/>
|
||||
{/if}
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
import { humanizeDuration } from '$lib/helpers';
|
||||
import { localState } from '$lib/helpers/localState.svelte';
|
||||
import Monitor from '$lib/performance/Monitor.svelte';
|
||||
import { InputNumber } from '@nodarium/ui';
|
||||
import { Button, InputNumber } from '@nodarium/ui';
|
||||
import { writable } from 'svelte/store';
|
||||
|
||||
function calculateStandardDeviation(array: number[]) {
|
||||
@@ -112,7 +112,7 @@
|
||||
onclick={() => copyContent(result?.stdev + '')}
|
||||
>(click to copy)</i>
|
||||
<div>
|
||||
<button onclick={() => (isRunning = false)}>reset</button>
|
||||
<Button onclick={() => (isRunning = false)}>reset</Button>
|
||||
</div>
|
||||
{:else if isRunning}
|
||||
<p>WarmUp ({$warmUp}/{warmUpAmount})</p>
|
||||
@@ -126,7 +126,7 @@
|
||||
{:else}
|
||||
<label for="bench-samples">Samples</label>
|
||||
<InputNumber id="bench-sample" bind:value={amount.value} max={1000} step={1} />
|
||||
<button onclick={benchmark} disabled={isRunning}>start</button>
|
||||
<Button variant="primary" onclick={benchmark} disabled={isRunning}>start</Button>
|
||||
{/if}
|
||||
</div>
|
||||
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
<script lang="ts">
|
||||
import { Button, toast } from '@nodarium/ui';
|
||||
import FileSaver from 'file-saver';
|
||||
import type { Group } from 'three';
|
||||
import type { GLTFExporter } from 'three/addons/exporters/GLTFExporter.js';
|
||||
@@ -28,11 +29,12 @@
|
||||
exporter.parse(
|
||||
scene,
|
||||
(gltf) => {
|
||||
// download .gltf file
|
||||
download(gltf as ArrayBuffer, 'plant', 'text/plain', 'gltf');
|
||||
toast('Exported as GLTF', 'success');
|
||||
},
|
||||
(err) => {
|
||||
console.log(err);
|
||||
const msg = err instanceof Error ? err.message : String(err);
|
||||
toast(`GLTF export failed: ${msg}`, 'error');
|
||||
}
|
||||
);
|
||||
}
|
||||
@@ -45,13 +47,18 @@
|
||||
objExporter = new m.OBJExporter();
|
||||
return objExporter;
|
||||
}));
|
||||
try {
|
||||
const result = exporter.parse(scene);
|
||||
// download .obj file
|
||||
download(result, 'plant', 'text/plain', 'obj');
|
||||
toast('Exported as OBJ', 'success');
|
||||
} catch (err) {
|
||||
const msg = err instanceof Error ? err.message : String(err);
|
||||
toast(`OBJ export failed: ${msg}`, 'error');
|
||||
}
|
||||
}
|
||||
</script>
|
||||
|
||||
<div class="p-4">
|
||||
<button onclick={exportObj}>export obj</button>
|
||||
<button onclick={exportGltf}>export gltf</button>
|
||||
<div class="p-4 flex gap-2">
|
||||
<Button onclick={exportObj}>export obj</Button>
|
||||
<Button onclick={exportGltf}>export gltf</Button>
|
||||
</div>
|
||||
|
||||
@@ -1,20 +1,23 @@
|
||||
<script lang="ts">
|
||||
import type { Graph } from '$lib/types';
|
||||
import { JsonViewer } from '@nodarium/ui';
|
||||
|
||||
const { graph }: { graph?: Graph } = $props();
|
||||
|
||||
function convert(g: Graph): string {
|
||||
return JSON.stringify(
|
||||
{
|
||||
...g,
|
||||
nodes: g.nodes.map((n: object) => ({ ...n, tmp: undefined, state: undefined }))
|
||||
},
|
||||
null,
|
||||
2
|
||||
);
|
||||
const data = $derived(
|
||||
graph
|
||||
? {
|
||||
...graph,
|
||||
nodes: graph.nodes.map((n: object) => ({ ...n, state: undefined }))
|
||||
}
|
||||
: null
|
||||
);
|
||||
</script>
|
||||
|
||||
<pre>
|
||||
{graph ? convert(graph) : "No graph loaded"}
|
||||
</pre>
|
||||
<div class="overflow-auto p-2">
|
||||
{#if data}
|
||||
<JsonViewer value={data} path="graph" />
|
||||
{:else}
|
||||
<span class="font-mono text-xs text-neutral-500">No graph loaded</span>
|
||||
{/if}
|
||||
</div>
|
||||
|
||||
@@ -0,0 +1,156 @@
|
||||
<script lang="ts">
|
||||
import type { GraphManager } from '$lib/graph-interface/graph-manager.svelte';
|
||||
import { GraphState } from '$lib/graph-interface/graph-state.svelte';
|
||||
import type { NodeInstance } from '@nodarium/types';
|
||||
import { SocketTable } from '@nodarium/ui';
|
||||
import UnusedGroupsPanel from './UnusedGroupsPanel.svelte';
|
||||
|
||||
type Props = {
|
||||
manager: GraphManager;
|
||||
graphState: GraphState;
|
||||
node?: NodeInstance;
|
||||
};
|
||||
|
||||
const { manager, graphState, node = $bindable() }: Props = $props();
|
||||
|
||||
const activeGroup = $derived.by(() => {
|
||||
if (node?.type === '__internal/group/instance') {
|
||||
let group = manager.getGroup(node.props?.groupId as number);
|
||||
if (group) return group;
|
||||
}
|
||||
|
||||
if (manager?.isInsideGroup && manager.currentGroupId !== null) {
|
||||
return manager.getGroup(manager.currentGroupId);
|
||||
}
|
||||
});
|
||||
|
||||
const groupName = $derived(activeGroup?.name ?? '');
|
||||
function handleRename(e: Event) {
|
||||
const name = (e.target as HTMLInputElement).value;
|
||||
if (activeGroup) manager.renameGroup(activeGroup.id, name);
|
||||
}
|
||||
|
||||
function handleRemoveInput(key: string) {
|
||||
if (!activeGroup) return;
|
||||
const group = manager.getGroup(activeGroup?.id);
|
||||
const inputs = $state.snapshot(group?.inputs ?? {});
|
||||
delete inputs[key];
|
||||
activeGroup.inputs = inputs;
|
||||
manager.nodes = manager.nodes;
|
||||
manager.save();
|
||||
}
|
||||
|
||||
const types = $derived(
|
||||
Array.from(
|
||||
new Set(
|
||||
manager?.registry
|
||||
? manager.registry.getAllNodes()
|
||||
.flatMap(n =>
|
||||
Object.values(n.inputs ?? {})
|
||||
.map(v => v.type)
|
||||
)
|
||||
: []
|
||||
)
|
||||
)
|
||||
);
|
||||
|
||||
let outputType = $derived(activeGroup?.outputs?.[0]?.type ?? 'unknown');
|
||||
|
||||
$effect(() => {
|
||||
if (!activeGroup) return;
|
||||
const group = manager.getGroup(activeGroup?.id);
|
||||
const outputs = $state.snapshot(group?.outputs ?? []);
|
||||
if (outputs?.[0]?.type === outputType) return;
|
||||
activeGroup.outputs = [
|
||||
{
|
||||
label: outputs[0]?.label ?? 'Output',
|
||||
type: outputType
|
||||
}
|
||||
];
|
||||
manager.nodes = manager.nodes;
|
||||
manager.save();
|
||||
});
|
||||
</script>
|
||||
|
||||
{#if activeGroup}
|
||||
<div class='{node?"border-l-2 pl-3.5!":""} bg-layer-2 flex items-center h-[70px] border-b-1 border-l-selected border-b-outline pl-4'>
|
||||
<h3>Group Settings</h3>
|
||||
</div>
|
||||
{/if}
|
||||
|
||||
{#if activeGroup}
|
||||
{#key activeGroup.id}
|
||||
<div class="p-4 group-settings">
|
||||
<label for="group-name">Group name</label>
|
||||
<input
|
||||
id="group-name"
|
||||
type="text"
|
||||
placeholder="Group {activeGroup.id}"
|
||||
value={groupName}
|
||||
oninput={handleRename}
|
||||
/>
|
||||
|
||||
<label for="group-name">Group Inputs</label>
|
||||
<div>
|
||||
<SocketTable
|
||||
{types}
|
||||
onremove={handleRemoveInput}
|
||||
bind:inputs={activeGroup.inputs}
|
||||
colors={graphState?.colors?.getColors()}
|
||||
/>
|
||||
</div>
|
||||
|
||||
<label for="group-name mb-2">Group output</label>
|
||||
<div class="flex bg-layer-2 rounded-sm outline outline-outline w-min">
|
||||
<span
|
||||
style:background={graphState?.colors?.getColor(outputType)}
|
||||
class="block opacity-50 min-w-2 ml-2 w-2 h-2 my-auto rounded-sm"
|
||||
></span>
|
||||
<select
|
||||
class="text-[0.9em] shrink-0 px-2 py-1 border-outline"
|
||||
bind:value={outputType}
|
||||
>
|
||||
{#each types as type (type)}
|
||||
<option>
|
||||
<span
|
||||
style="background: {graphState?.colors?.getColor(type)}; width: 5px; height: 5px; border-radius: 5px;"
|
||||
></span>
|
||||
{type}
|
||||
</option>
|
||||
{/each}
|
||||
</select>
|
||||
</div>
|
||||
</div>
|
||||
{/key}
|
||||
{/if}
|
||||
|
||||
{#if manager && !manager.isInsideGroup}
|
||||
<UnusedGroupsPanel {manager} />
|
||||
{/if}
|
||||
|
||||
<style>
|
||||
.group-settings {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 0.4em;
|
||||
}
|
||||
|
||||
label {
|
||||
font-size: 0.8em;
|
||||
opacity: 0.7;
|
||||
}
|
||||
|
||||
.group-settings input {
|
||||
background: var(--color-layer-1);
|
||||
border: 1px solid var(--color-outline);
|
||||
border-radius: 4px;
|
||||
color: var(--color-text);
|
||||
font-family: var(--font-family);
|
||||
font-size: 0.9em;
|
||||
padding: 0.4em 0.6em;
|
||||
}
|
||||
|
||||
.group-settings input:focus {
|
||||
outline: 1px solid var(--color-active);
|
||||
}
|
||||
</style>
|
||||
@@ -0,0 +1,122 @@
|
||||
<script lang="ts">
|
||||
import type { GraphManager } from '$lib/graph-interface/graph-manager.svelte';
|
||||
import type { GroupDefinition } from '@nodarium/types';
|
||||
import { Button } from '@nodarium/ui';
|
||||
import { SvelteMap, SvelteSet } from 'svelte/reactivity';
|
||||
|
||||
type Props = { manager: GraphManager };
|
||||
const { manager }: Props = $props();
|
||||
|
||||
type GroupNode = { group: GroupDefinition; children: GroupNode[] };
|
||||
|
||||
const unusedTree = $derived.by((): GroupNode[] => {
|
||||
const unused = manager.getUnusedGroups();
|
||||
if (!unused.length) return [];
|
||||
|
||||
const unusedIds = new Set(unused.map(g => g.id));
|
||||
|
||||
// Build child map: which unused groups reference which other unused groups
|
||||
const childrenOf = new SvelteMap<number, number[]>();
|
||||
const referencedBy = new SvelteSet<number>();
|
||||
|
||||
for (const group of unused) {
|
||||
const refs: number[] = [];
|
||||
for (const node of group.nodes) {
|
||||
if (node.type === '__internal/group/instance' && node.props?.groupId !== undefined) {
|
||||
const childId = node.props.groupId as number;
|
||||
if (unusedIds.has(childId)) {
|
||||
refs.push(childId);
|
||||
referencedBy.add(childId);
|
||||
}
|
||||
}
|
||||
}
|
||||
childrenOf.set(group.id, refs);
|
||||
}
|
||||
|
||||
const byId = new Map(unused.map(g => [g.id, g]));
|
||||
|
||||
function buildNode(g: GroupDefinition): GroupNode {
|
||||
return {
|
||||
group: g,
|
||||
children: (childrenOf.get(g.id) ?? []).map(id => buildNode(byId.get(id)!))
|
||||
};
|
||||
}
|
||||
|
||||
return unused
|
||||
.filter(g => !referencedBy.has(g.id))
|
||||
.map(buildNode);
|
||||
});
|
||||
</script>
|
||||
|
||||
{#if unusedTree.length}
|
||||
<div class="panel p-4">
|
||||
<div class="header">
|
||||
<span>Unused groups</span>
|
||||
<Button size="sm" variant="destructive" onclick={() => manager.removeUnusedGroups()}>
|
||||
Remove all
|
||||
</Button>
|
||||
</div>
|
||||
|
||||
<ul class="tree">
|
||||
{#snippet treeNode(node: GroupNode)}
|
||||
<li>
|
||||
<span class="group-name">{node.group.name || `Group #${node.group.id}`}</span>
|
||||
{#if node.children.length}
|
||||
<ul>
|
||||
{#each node.children as child (child.group.id)}
|
||||
{@render treeNode(child)}
|
||||
{/each}
|
||||
</ul>
|
||||
{/if}
|
||||
</li>
|
||||
{/snippet}
|
||||
{#each unusedTree as node (node.group.id)}
|
||||
{@render treeNode(node)}
|
||||
{/each}
|
||||
</ul>
|
||||
</div>
|
||||
{/if}
|
||||
|
||||
<style>
|
||||
.panel {
|
||||
border-top: 1px solid var(--color-outline);
|
||||
margin-top: -1px;
|
||||
border-bottom: 1px solid var(--color-outline);
|
||||
}
|
||||
|
||||
.header {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: space-between;
|
||||
margin-bottom: 0.5em;
|
||||
font-size: 0.8em;
|
||||
opacity: 0.7;
|
||||
}
|
||||
|
||||
|
||||
.tree {
|
||||
list-style: none;
|
||||
margin: 0;
|
||||
padding: 0;
|
||||
}
|
||||
|
||||
.tree ul {
|
||||
list-style: none;
|
||||
margin: 0;
|
||||
padding-left: 1.2em;
|
||||
border-left: 1px solid var(--color-outline);
|
||||
}
|
||||
|
||||
.tree li {
|
||||
padding: 0.15em 0;
|
||||
}
|
||||
|
||||
.group-name {
|
||||
font-size: 0.85em;
|
||||
}
|
||||
|
||||
.tree ul .group-name::before {
|
||||
content: '└ ';
|
||||
opacity: 0.4;
|
||||
}
|
||||
</style>
|
||||
@@ -0,0 +1,240 @@
|
||||
import type { PlantyConfig } from '@nodarium/planty';
|
||||
|
||||
export const tutorialConfig: PlantyConfig = {
|
||||
id: 'nodarium-tutorial',
|
||||
avatar: {
|
||||
name: 'Planty',
|
||||
defaultPosition: 'bottom-right'
|
||||
},
|
||||
start: 'intro',
|
||||
nodes: {
|
||||
// ── Entry ──────────────────────────────────────────────────────────────
|
||||
intro: {
|
||||
position: 'center',
|
||||
text:
|
||||
"# Hi, I'm Planty! 🌱\nI'll show you around Nodarium — a tool for building 3D plants by connecting nodes together.\nHow much detail do you want?",
|
||||
choices: [
|
||||
{ label: '🌱 Show me the basics', next: 'tour_canvas' },
|
||||
{ label: '🤓 I want the technical details', next: 'tour_canvas_nerd' },
|
||||
{ label: 'Skip the tour for now', next: null }
|
||||
]
|
||||
},
|
||||
|
||||
// ── Simple path ────────────────────────────────────────────────────────
|
||||
|
||||
tour_canvas: {
|
||||
position: 'bottom-left',
|
||||
action: 'setup-default',
|
||||
highlight: { selector: '.graph-wrapper', padding: 12 },
|
||||
text:
|
||||
'This is the **graph canvas**. Nodes connect together to build a plant — the 3D model updates automatically whenever you make a change.\nEach node does one specific job: grow stems, add noise, produce output.',
|
||||
next: 'tour_viewer'
|
||||
},
|
||||
|
||||
tour_viewer: {
|
||||
position: 'top-left',
|
||||
highlight: { selector: '.cell:first-child', padding: 8 },
|
||||
text:
|
||||
'This is the **3D viewer** — the live preview of your plant.\nLeft-click to rotate · right-click to pan · scroll to zoom.',
|
||||
next: 'try_params'
|
||||
},
|
||||
|
||||
try_params: {
|
||||
position: 'bottom-right',
|
||||
highlight: { selector: '.graph-wrapper', padding: 12 },
|
||||
text:
|
||||
'Click a node to select it. Its settings appear **directly on the node** — try changing a value and watch the plant update.\nThe sidebar shows extra hidden settings for the selected node.',
|
||||
next: 'start_building'
|
||||
},
|
||||
|
||||
start_building: {
|
||||
position: 'center',
|
||||
action: 'load-tutorial-template',
|
||||
text:
|
||||
"Now let's build your own plant from scratch!\nI've loaded a blank project — it only has an **Output** node. Your goal: connect nodes to make a plant.",
|
||||
next: 'add_stem_node'
|
||||
},
|
||||
|
||||
add_stem_node: {
|
||||
position: 'bottom-right',
|
||||
highlight: { selector: '.graph-wrapper', padding: 12 },
|
||||
text:
|
||||
"Open the **Add Menu** with **Shift+A** or **right-click** on the canvas.\nAdd a **Stem** node, then connect its output socket to the Output node's input.",
|
||||
next: 'add_noise_node'
|
||||
},
|
||||
|
||||
add_noise_node: {
|
||||
position: 'bottom-right',
|
||||
highlight: { selector: '.graph-wrapper', padding: 12 },
|
||||
text:
|
||||
'Add a **Noise** node the same way.\nConnect: Stem → Noise input, then Noise output → Output.\nThis makes the stems grow in organic, curved shapes.',
|
||||
next: 'add_random_node'
|
||||
},
|
||||
|
||||
add_random_node: {
|
||||
position: 'bottom-right',
|
||||
highlight: { selector: '.graph-wrapper', padding: 12 },
|
||||
text:
|
||||
"Let's add some randomness! Add a **Random** node and connect its output to the **thickness** or **length** input of the Stem node.\nThe default min/max range is small — **Ctrl+drag** any number field to exceed its normal limits.",
|
||||
next: 'prompt_regenerate'
|
||||
},
|
||||
|
||||
prompt_regenerate: {
|
||||
position: 'bottom-right',
|
||||
highlight: { selector: '.graph-wrapper', padding: 12 },
|
||||
text:
|
||||
'Now press **R** to regenerate. Each press gives the Random node a new value — your plant changes every run!',
|
||||
next: 'tour_sidebar'
|
||||
},
|
||||
|
||||
tour_sidebar: {
|
||||
position: 'right',
|
||||
highlight: { selector: '.tabs', padding: 4 },
|
||||
text:
|
||||
'The **sidebar** holds all your tools:\n⚙️ Settings · ⌨️ Shortcuts · 📦 Export · 📁 Projects · 📊 Graph Settings\nEnable **Advanced Mode** in Settings to unlock performance and benchmark panels.',
|
||||
next: 'save_project'
|
||||
},
|
||||
|
||||
save_project: {
|
||||
position: 'right',
|
||||
text:
|
||||
'Your work is saved in the **Projects panel** — rename it, create new projects, or switch between them anytime.',
|
||||
next: 'congrats'
|
||||
},
|
||||
|
||||
congrats: {
|
||||
position: 'center',
|
||||
text:
|
||||
"# You're all set! 🎉\nYou know how to build plants, tweak parameters, and save your work.\nWant to explore more?",
|
||||
choices: [
|
||||
{ label: '🔗 How do node connections work?', next: 'connections_intro' },
|
||||
{ label: '💡 Ideas for improving this plant', next: 'improvements_hint' },
|
||||
{ label: '⌨️ Keyboard shortcuts', next: 'shortcuts_tour' },
|
||||
{ label: "I'm ready to build!", next: null }
|
||||
]
|
||||
},
|
||||
|
||||
// ── Technical / nerd path ──────────────────────────────────────────────
|
||||
|
||||
tour_canvas_nerd: {
|
||||
position: 'bottom-left',
|
||||
action: 'setup-default',
|
||||
highlight: { selector: '.graph-wrapper', padding: 12 },
|
||||
text:
|
||||
"The **graph canvas** renders a directed acyclic graph. Each node is an individual **WASM module** executed in isolation — inputs in, output out. The 3D model updates automatically on every change.\nI've loaded a starter graph so you can see it in action.",
|
||||
choices: [
|
||||
{
|
||||
label: '🔍 Explore Node Sourcecode',
|
||||
action: 'open-github-nodes'
|
||||
}
|
||||
],
|
||||
next: 'tour_viewer_nerd'
|
||||
},
|
||||
|
||||
tour_viewer_nerd: {
|
||||
position: 'top-left',
|
||||
highlight: { selector: '.cell:first-child', padding: 8 },
|
||||
text:
|
||||
'The **3D viewer** uses `@threlte/core` (Svelte + Three.js). Mesh data streams from WASM execution results. OrbitControls: left-drag rotate, right-drag pan, scroll zoom.',
|
||||
next: 'tour_runtime_nerd'
|
||||
},
|
||||
|
||||
tour_runtime_nerd: {
|
||||
position: 'bottom-right',
|
||||
text:
|
||||
'By default, nodes execute in a **WebWorker** for better performance. You can switch to main-thread execution by disabling **Debug → Execute in WebWorker** in Settings.\nEnable **Advanced Mode** to unlock the Performance and Benchmark panels.',
|
||||
next: 'start_building'
|
||||
},
|
||||
|
||||
// ── Deep dives (shared between paths) ─────────────────────────────────
|
||||
|
||||
connections_intro: {
|
||||
position: 'bottom-right',
|
||||
text:
|
||||
'Node sockets are **type-checked**. The coloured dots tell you what kind of data flows through:\n🔵 `number` · 🟢 `vec3` · 🟣 `shape` · ⚪ `*` (wildcard)',
|
||||
next: 'connections_rules'
|
||||
},
|
||||
|
||||
connections_rules: {
|
||||
position: 'right',
|
||||
text:
|
||||
'Drag from an output socket to an input socket to connect them.\n• Types must match (or use `*`)\n• No circular loops\n• Optional inputs can stay empty\nInvalid connections snap back automatically.',
|
||||
choices: [
|
||||
{ label: '🔧 Node parameters', next: 'params_intro' },
|
||||
{ label: '🐛 Debug node', next: 'debug_intro' },
|
||||
{ label: 'Start building!', next: null }
|
||||
]
|
||||
},
|
||||
|
||||
params_intro: {
|
||||
position: 'bottom-right',
|
||||
highlight: { selector: '.graph-wrapper', padding: 12 },
|
||||
text:
|
||||
'Click any node to select it. Basic settings are shown **on the node itself**.\nThe sidebar under *Graph Settings → Active Node* shows the full list:\n**Number** — drag or type · **Vec3** — X/Y/Z · **Select** — dropdown · **Color** — picker',
|
||||
next: 'params_tip'
|
||||
},
|
||||
|
||||
params_tip: {
|
||||
position: 'right',
|
||||
text:
|
||||
'Pro tips:\n• Parameters can be connected from other nodes — drag an edge to the input socket\n• The **Random Seed** in Graph Settings gives you the same result every run\n• **f** key smart-connects two selected nodes · **Ctrl+Delete** removes a node and restores its edges',
|
||||
choices: [
|
||||
{ label: '🔗 How connections work', next: 'connections_intro' },
|
||||
{ label: '💡 Plant improvement ideas', next: 'improvements_hint' },
|
||||
{ label: 'Start building!', next: null }
|
||||
]
|
||||
},
|
||||
|
||||
debug_intro: {
|
||||
position: 'bottom-right',
|
||||
text:
|
||||
'Add a **Debug node** from the Add Menu (Shift+A or right-click). It accepts `*` wildcard inputs — connect any socket to inspect the data flowing through.\nEnable **Advanced Mode** in Settings to also see Performance and Graph Source panels.',
|
||||
next: 'debug_done'
|
||||
},
|
||||
|
||||
debug_done: {
|
||||
position: 'center',
|
||||
text: 'The Debug node is your best friend when building complex graphs.\nAnything else?',
|
||||
choices: [
|
||||
{ label: '🔗 Connection types', next: 'connections_intro' },
|
||||
{ label: '🔧 Node parameters', next: 'params_intro' },
|
||||
{ label: 'Start building!', next: null }
|
||||
]
|
||||
},
|
||||
|
||||
shortcuts_tour: {
|
||||
position: 'bottom-right',
|
||||
text:
|
||||
'**Essential shortcuts:**\n`R` — Regenerate\n`Shift+A` / right-click — Add node\n`f` — Smart-connect selected nodes\n`.` — Center camera\n`Ctrl+Z` / `Ctrl+Y` — Undo / Redo\n`Delete` — Remove selected · `Ctrl+Delete` — Remove and restore edges',
|
||||
next: 'shortcuts_done'
|
||||
},
|
||||
|
||||
shortcuts_done: {
|
||||
position: 'right',
|
||||
text:
|
||||
'All shortcuts are also listed in the sidebar under the ⌨️ icon.\nReady to build something?',
|
||||
choices: [
|
||||
{ label: '🔗 Node connections', next: 'connections_intro' },
|
||||
{ label: '🔧 Parameters', next: 'params_intro' },
|
||||
{ label: "Let's build! 🌿", next: null }
|
||||
]
|
||||
},
|
||||
|
||||
export_tour: {
|
||||
position: 'right',
|
||||
text:
|
||||
'Export your 3D model from the **📦 Export** panel:\n**GLB** — standard for 3D apps (Blender, Three.js)\n**OBJ** — legacy format · **STL** — 3D printing · **PNG** — screenshot',
|
||||
next: 'congrats'
|
||||
},
|
||||
|
||||
improvements_hint: {
|
||||
position: 'center',
|
||||
text:
|
||||
'# Ideas to grow your plant 🌿\n• Add a **Vec3** node → connect to *origin* on the Stem to spread stems across 3D space\n• Use a **Random** node on a parameter so each run produces a unique shape\n• Chain **multiple Stem nodes** with different settings for complex branching\n• Add a **Gravity** or **Branch** node for even more organic results',
|
||||
choices: [
|
||||
{ label: '⌨️ Keyboard shortcuts', next: 'shortcuts_tour' },
|
||||
{ label: "Let's build! 🌿", next: null }
|
||||
]
|
||||
}
|
||||
}
|
||||
};
|
||||
+174
-20
@@ -4,7 +4,8 @@
|
||||
import Grid from '$lib/grid';
|
||||
import { debounceAsyncFunction } from '$lib/helpers';
|
||||
import { createKeyMap } from '$lib/helpers/createKeyMap';
|
||||
import { debugNode } from '$lib/node-registry/debugNode.js';
|
||||
import { debugNode } from '$lib/node-registry/debugNode';
|
||||
import { groupNode } from '$lib/node-registry/groupNode.js';
|
||||
import { IndexDBCache, RemoteNodeRegistry } from '$lib/node-registry/index';
|
||||
import NodeStore from '$lib/node-store/NodeStore.svelte';
|
||||
import PerformanceViewer from '$lib/performance/PerformanceViewer.svelte';
|
||||
@@ -21,20 +22,25 @@
|
||||
import Changelog from '$lib/sidebar/panels/Changelog.svelte';
|
||||
import ExportSettings from '$lib/sidebar/panels/ExportSettings.svelte';
|
||||
import GraphSource from '$lib/sidebar/panels/GraphSource.svelte';
|
||||
import GroupSettings from '$lib/sidebar/panels/GroupSettings.svelte';
|
||||
import Keymap from '$lib/sidebar/panels/Keymap.svelte';
|
||||
import { panelState } from '$lib/sidebar/PanelState.svelte';
|
||||
import Sidebar from '$lib/sidebar/Sidebar.svelte';
|
||||
import { tutorialConfig } from '$lib/tutorial/tutorial-config';
|
||||
import { Planty } from '@nodarium/planty';
|
||||
import type { Graph, NodeInstance } from '@nodarium/types';
|
||||
import { Spinner, Toast, toast } from '@nodarium/ui';
|
||||
import { createPerformanceStore } from '@nodarium/utils';
|
||||
import { onMount } from 'svelte';
|
||||
import type { Group } from 'three';
|
||||
|
||||
let performanceStore = createPerformanceStore();
|
||||
let planty = $state<ReturnType<typeof Planty>>();
|
||||
|
||||
const { data } = $props();
|
||||
|
||||
const registryCache = new IndexDBCache('node-registry');
|
||||
|
||||
const nodeRegistry = new RemoteNodeRegistry('', registryCache, [debugNode]);
|
||||
const nodeRegistry = new RemoteNodeRegistry('', registryCache, [debugNode, groupNode]);
|
||||
const workerRuntime = new WorkerRuntimeExecutor();
|
||||
const runtimeCache = new MemoryRuntimeCache();
|
||||
const memoryRuntime = new MemoryRuntimeExecutor(nodeRegistry, runtimeCache);
|
||||
@@ -64,6 +70,7 @@
|
||||
|
||||
let activeNode = $state<NodeInstance | undefined>(undefined);
|
||||
let scene = $state<Group>(null!);
|
||||
let isExecuting = $state(false);
|
||||
|
||||
let sidebarOpen = $state(false);
|
||||
let graphInterface = $state<ReturnType<typeof GraphInterface>>(null!);
|
||||
@@ -90,11 +97,22 @@
|
||||
let graphSettingTypes = $state({
|
||||
randomSeed: { type: 'boolean', value: false }
|
||||
});
|
||||
$effect(() => {
|
||||
if (graphSettings && graphSettingTypes && manager?.loaded) {
|
||||
manager?.setSettings($state.snapshot(graphSettings));
|
||||
}
|
||||
});
|
||||
|
||||
let timeout: ReturnType<typeof setTimeout>;
|
||||
|
||||
async function update(
|
||||
g: Graph,
|
||||
s: Record<string, unknown> = $state.snapshot(graphSettings)
|
||||
) {
|
||||
if (timeout) clearTimeout(timeout);
|
||||
timeout = setTimeout(() => {
|
||||
isExecuting = true;
|
||||
}, 100);
|
||||
performanceStore.startRun();
|
||||
try {
|
||||
let a = performance.now();
|
||||
@@ -117,47 +135,131 @@
|
||||
}
|
||||
viewerComponent?.update(graphResult);
|
||||
} catch (error) {
|
||||
console.log('errors', error);
|
||||
const msg = error instanceof Error ? error.message : String(error);
|
||||
toast(`Execution failed: ${msg}`, 'error');
|
||||
} finally {
|
||||
clearTimeout(timeout);
|
||||
isExecuting = false;
|
||||
performanceStore.stopRun();
|
||||
}
|
||||
}
|
||||
|
||||
const handleUpdate = debounceAsyncFunction(update);
|
||||
|
||||
onMount(() => {
|
||||
appSettings.value.debug.stressTest = {
|
||||
...appSettings.value.debug.stressTest,
|
||||
loadGrid: () => {
|
||||
function handleSettingsButton(id: string) {
|
||||
switch (id) {
|
||||
case 'general.clippy':
|
||||
planty?.start();
|
||||
break;
|
||||
case 'general.debug.stressTest.loadGrid':
|
||||
manager.load(
|
||||
templates.grid(
|
||||
appSettings.value.debug.stressTest.amount,
|
||||
appSettings.value.debug.stressTest.amount
|
||||
)
|
||||
);
|
||||
},
|
||||
loadTree: () => {
|
||||
break;
|
||||
case 'general.debug.stressTest.loadTree':
|
||||
manager.load(templates.tree(appSettings.value.debug.stressTest.amount));
|
||||
},
|
||||
lottaFaces: () => {
|
||||
break;
|
||||
case 'general.debug.stressTest.lottaFaces':
|
||||
manager.load(templates.lottaFaces as unknown as Graph);
|
||||
},
|
||||
lottaNodes: () => {
|
||||
break;
|
||||
case 'general.debug.stressTest.lottaNodes':
|
||||
manager.load(templates.lottaNodes as unknown as Graph);
|
||||
},
|
||||
lottaNodesAndFaces: () => {
|
||||
break;
|
||||
case 'general.debug.stressTest.lottaNodesAndFaces':
|
||||
manager.load(templates.lottaNodesAndFaces as unknown as Graph);
|
||||
break;
|
||||
default:
|
||||
}
|
||||
}
|
||||
};
|
||||
});
|
||||
</script>
|
||||
|
||||
<svelte:document onkeydown={applicationKeymap.handleKeyboardEvent} />
|
||||
|
||||
<Planty
|
||||
bind:this={planty}
|
||||
config={tutorialConfig}
|
||||
actions={{
|
||||
'setup-default': () => {
|
||||
console.log('setup-default');
|
||||
const ts = new Date().toLocaleTimeString('en-US', { hour: '2-digit', minute: '2-digit' });
|
||||
pm.handleCreateProject(
|
||||
structuredClone(templates.defaultPlant) as unknown as Graph,
|
||||
`Tutorial Project (${ts})`
|
||||
);
|
||||
},
|
||||
'load-tutorial-template': () => {
|
||||
console.log('load-tutorial-template');
|
||||
if (!pm.graph) return;
|
||||
const g = structuredClone(templates.tutorial) as unknown as Graph;
|
||||
g.id = pm.graph.id;
|
||||
g.meta = { ...pm.graph.meta };
|
||||
manager.load(g);
|
||||
graphInterface.state.centerNode(graphInterface.manager.getAllNodes()[0]);
|
||||
},
|
||||
'open-github-nodes': () => {
|
||||
console.log('open-github-nodes');
|
||||
window.open(
|
||||
'https://github.com/jim-fx/nodarium/tree/main/nodes/max/plantarium',
|
||||
'__blank'
|
||||
);
|
||||
}
|
||||
}}
|
||||
hooks={{
|
||||
'action:add_stem_node': (cb) => {
|
||||
const unsub = manager.on('save', () => {
|
||||
const allNodes = graphInterface.manager.getAllNodes();
|
||||
const stemNode = allNodes.find(n => n.type === 'max/plantarium/stem');
|
||||
if (stemNode && graphInterface.manager.edges.length) {
|
||||
unsub();
|
||||
(cb as () => void)();
|
||||
}
|
||||
});
|
||||
},
|
||||
'action:add_noise_node': (cb) => {
|
||||
const unsub = manager.on('save', () => {
|
||||
const allNodes = graphInterface.manager.getAllNodes();
|
||||
const noiseNode = allNodes.find(n => n.type === 'max/plantarium/noise');
|
||||
if (noiseNode && graphInterface.manager.edges.length > 1) {
|
||||
unsub();
|
||||
(cb as () => void)();
|
||||
}
|
||||
});
|
||||
},
|
||||
'action:add_random_node': (cb) => {
|
||||
const unsub = manager.on('save', () => {
|
||||
const allNodes = graphInterface.manager.getAllNodes();
|
||||
const noiseNode = allNodes.find(n => n.type === 'max/plantarium/random');
|
||||
if (noiseNode && graphInterface.manager.edges.length > 2) {
|
||||
unsub();
|
||||
(cb as () => void)();
|
||||
}
|
||||
});
|
||||
},
|
||||
'action:prompt_regenerate': (cb) => {
|
||||
function handleKeydown(e: KeyboardEvent) {
|
||||
if (e.key === 'r') {
|
||||
window.removeEventListener('keydown', handleKeydown);
|
||||
(cb as () => void)();
|
||||
}
|
||||
}
|
||||
window.addEventListener('keydown', handleKeydown);
|
||||
},
|
||||
'before:save_project': () => panelState.setActivePanel('projects'),
|
||||
'before:export_tour': () => panelState.setActivePanel('exports'),
|
||||
'before:shortcuts_tour': () => panelState.setActivePanel('shortcuts'),
|
||||
'after:save_project': () => panelState.setActivePanel('graph-settings'),
|
||||
'before:tour_runtime_nerd': () => panelState.setActivePanel('general')
|
||||
}}
|
||||
/>
|
||||
|
||||
<div class="wrapper manager-{manager?.status}">
|
||||
<header></header>
|
||||
<Grid.Row>
|
||||
<Grid.Cell>
|
||||
<div class="viewer-cell">
|
||||
<Viewer
|
||||
bind:scene
|
||||
bind:this={viewerComponent}
|
||||
@@ -165,14 +267,21 @@
|
||||
debugData={debugData}
|
||||
centerCamera={appSettings.value.centerCamera}
|
||||
/>
|
||||
{#if isExecuting}
|
||||
<div class="viewer-spinner" aria-label="Executing graph">
|
||||
<Spinner size={28} />
|
||||
</div>
|
||||
{/if}
|
||||
</div>
|
||||
</Grid.Cell>
|
||||
<Grid.Cell>
|
||||
{#if pm.graph}
|
||||
{#key pm.graph.id}
|
||||
<GraphInterface
|
||||
graph={pm.graph}
|
||||
bind:this={graphInterface}
|
||||
registry={nodeRegistry}
|
||||
addMenuPadding={{ right: sidebarOpen ? 330 : undefined }}
|
||||
safePadding={{ right: sidebarOpen ? 321 : undefined }}
|
||||
backgroundType={appSettings.value.nodeInterface.backgroundType}
|
||||
snapToGrid={appSettings.value.nodeInterface.snapToGrid}
|
||||
bind:activeNode
|
||||
@@ -182,11 +291,13 @@
|
||||
onsave={(g) => pm.saveGraph(g)}
|
||||
onresult={(result) => handleUpdate(result as Graph)}
|
||||
/>
|
||||
{/key}
|
||||
{/if}
|
||||
<Sidebar bind:open={sidebarOpen}>
|
||||
<Panel id="general" title="General" icon="i-[tabler--settings]">
|
||||
<NestedSettings
|
||||
id="general"
|
||||
onButtonClick={handleSettingsButton}
|
||||
bind:value={appSettings.value}
|
||||
type={AppSettingTypes}
|
||||
/>
|
||||
@@ -206,6 +317,7 @@
|
||||
<Panel id="exports" title="Exporter" icon="i-[tabler--package-export]">
|
||||
<ExportSettings {scene} />
|
||||
</Panel>
|
||||
{#if 0 > 1}
|
||||
<Panel
|
||||
id="node-store"
|
||||
title="Node Store"
|
||||
@@ -213,6 +325,7 @@
|
||||
>
|
||||
<NodeStore registry={nodeRegistry} />
|
||||
</Panel>
|
||||
{/if}
|
||||
<Panel
|
||||
id="performance"
|
||||
title="Performance"
|
||||
@@ -232,7 +345,9 @@
|
||||
hidden={!appSettings.value.debug.advancedMode}
|
||||
icon="i-[tabler--code]"
|
||||
>
|
||||
<GraphSource graph={pm.graph ?? manager?.serialize()} />
|
||||
{#if manager?.status === 'idle'}
|
||||
<GraphSource graph={manager.serialize()} />
|
||||
{/if}
|
||||
</Panel>
|
||||
<Panel
|
||||
id="benchmark"
|
||||
@@ -247,12 +362,16 @@
|
||||
title="Graph Settings"
|
||||
icon="i-[custom--graph] bg-blue-400"
|
||||
>
|
||||
<span class="block h-[1px]"></span>
|
||||
<NestedSettings
|
||||
id="graph-settings"
|
||||
type={graphSettingTypes}
|
||||
bind:value={graphSettings}
|
||||
/>
|
||||
{#key activeNode}
|
||||
<ActiveNodeSettings {manager} bind:node={activeNode} />
|
||||
<GroupSettings graphState={graphInterface?.state} {manager} bind:node={activeNode} />
|
||||
{/key}
|
||||
</Panel>
|
||||
<Panel
|
||||
id="changelog"
|
||||
@@ -266,9 +385,30 @@
|
||||
</Grid.Row>
|
||||
</div>
|
||||
|
||||
<Toast />
|
||||
|
||||
<style>
|
||||
header {
|
||||
background-color: var(--color-layer-1);
|
||||
display: flex;
|
||||
align-items: center;
|
||||
padding: 0 8px;
|
||||
}
|
||||
|
||||
.tutorial-btn {
|
||||
background: none;
|
||||
border: none;
|
||||
cursor: pointer;
|
||||
font-size: 18px;
|
||||
padding: 4px 6px;
|
||||
border-radius: 6px;
|
||||
opacity: 0.7;
|
||||
transition: opacity 0.15s, background 0.15s;
|
||||
}
|
||||
|
||||
.tutorial-btn:hover {
|
||||
opacity: 1;
|
||||
background: rgba(255, 255, 255, 0.08);
|
||||
}
|
||||
|
||||
.wrapper {
|
||||
@@ -279,6 +419,20 @@
|
||||
grid-template-rows: 0px 1fr;
|
||||
}
|
||||
|
||||
.viewer-cell {
|
||||
position: relative;
|
||||
height: 100%;
|
||||
}
|
||||
|
||||
.viewer-spinner {
|
||||
position: absolute;
|
||||
bottom: 12px;
|
||||
right: 12px;
|
||||
color: var(--color-text, #cecece);
|
||||
opacity: 0.6;
|
||||
pointer-events: none;
|
||||
}
|
||||
|
||||
.wrapper :global(canvas) {
|
||||
transition: opacity 0.3s ease;
|
||||
opacity: 1;
|
||||
|
||||
@@ -3,6 +3,6 @@
|
||||
const { children } = $props<{ children?: Snippet }>();
|
||||
</script>
|
||||
|
||||
<main class="w-screen h-screen overflow-x-hidden">
|
||||
<main class="w-screen overflow-x-hidden">
|
||||
{@render children()}
|
||||
</main>
|
||||
|
||||
@@ -44,9 +44,8 @@
|
||||
}
|
||||
}
|
||||
|
||||
let graphSettings = $state<Record<string, any>>({});
|
||||
let graphSettingTypes = $state({
|
||||
randomSeed: { type: "boolean", value: false },
|
||||
$effect(() => {
|
||||
fetchNodeData(activeNode.value);
|
||||
});
|
||||
|
||||
$effect(() => {
|
||||
@@ -62,85 +61,19 @@
|
||||
});
|
||||
</script>
|
||||
|
||||
<svelte:window
|
||||
bind:innerHeight={windowHeight}
|
||||
onkeydown={(ev) => ev.key === "r" && handleResult()}
|
||||
/>
|
||||
<div class="node-wrapper absolute bottom-8 left-8">
|
||||
{#if nodeInstance}
|
||||
<NodeHTML inView position="relative" z={5} bind:node={nodeInstance} />
|
||||
{/if}
|
||||
</div>
|
||||
|
||||
<Grid.Row>
|
||||
<Grid.Cell>
|
||||
{#if visibleRows?.length}
|
||||
<table
|
||||
class="min-w-full select-none overflow-auto text-left text-sm flex-1"
|
||||
onscroll={(e) => {
|
||||
const scrollTop = e.currentTarget.scrollTop;
|
||||
start.value = Math.floor(scrollTop / rowHeight);
|
||||
}}
|
||||
>
|
||||
<thead class="">
|
||||
<tr>
|
||||
<th class="px-4 py-2 border-b border-[var(--outline)]">i</th>
|
||||
<th
|
||||
class="px-4 py-2 border-b border-[var(--outline)] w-[50px]"
|
||||
style:width="50px">Ptrs</th
|
||||
>
|
||||
<th class="px-4 py-2 border-b border-[var(--outline)]">Value</th>
|
||||
<th class="px-4 py-2 border-b border-[var(--outline)]">Float</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody
|
||||
onscroll={(e) => {
|
||||
const scrollTop = e.currentTarget.scrollTop;
|
||||
start.value = Math.floor(scrollTop / rowHeight);
|
||||
}}
|
||||
>
|
||||
{#each visibleRows as r, i}
|
||||
{@const index = i + start.value}
|
||||
{@const ptr = ptrs[i]}
|
||||
<tr class="h-[40px] odd:bg-[var(--layer-1)]">
|
||||
<td class="px-4 border-b border-[var(--outline)] w-8">{index}</td>
|
||||
<td
|
||||
class="border-b border-[var(--outline)] overflow-hidden text-ellipsis pl-2
|
||||
{ptr?._title?.includes('->')
|
||||
? 'bg-red-500'
|
||||
: 'bg-blue-500'}"
|
||||
style="width: 100px; min-width: 100px; max-width: 100px;"
|
||||
>
|
||||
{ptr?._title}
|
||||
</td>
|
||||
<td
|
||||
class="px-4 border-b border-[var(--outline)] cursor-pointer text-blue-600 hover:text-blue-800"
|
||||
onclick={() =>
|
||||
(rowIsFloat.value[index] = !rowIsFloat.value[index])}
|
||||
>
|
||||
{decodeValue(r, rowIsFloat.value[index])}
|
||||
</td>
|
||||
<td class="px-4 border-b border-[var(--outline)] italic w-5">
|
||||
<input
|
||||
type="checkbox"
|
||||
checked={rowIsFloat.value[index]}
|
||||
onclick={() =>
|
||||
(rowIsFloat.value[index] = !rowIsFloat.value[index])}
|
||||
/>
|
||||
</td>
|
||||
</tr>
|
||||
{/each}
|
||||
</tbody>
|
||||
</table>
|
||||
<button
|
||||
onclick={() => copyVisibleMemory(visibleRows, ptrs, start.value)}
|
||||
class="flex items-center cursor-pointer absolute bottom-4 left-4 z-100 bg-gray-200 px-2 py-1 rounded hover:bg-gray-300"
|
||||
>
|
||||
Copy Visible Memory
|
||||
</button>
|
||||
<input
|
||||
class="absolute bottom-4 right-4 bg-white"
|
||||
bind:value={start.value}
|
||||
min="0"
|
||||
type="number"
|
||||
step="1"
|
||||
/>
|
||||
{/if}
|
||||
<pre>
|
||||
<code>
|
||||
{JSON.stringify(nodeInstance?.props)}
|
||||
</code>
|
||||
</pre>
|
||||
</Grid.Cell>
|
||||
|
||||
<Grid.Cell>
|
||||
@@ -149,20 +82,6 @@
|
||||
</Grid.Row>
|
||||
|
||||
<Sidebar>
|
||||
<Panel id="general" title="General" icon="i-[tabler--settings]">
|
||||
<h3 class="p-4 pb-0">Debug Settings</h3>
|
||||
<NestedSettings
|
||||
id="Debug"
|
||||
bind:value={devSettings.value}
|
||||
type={DevSettingsType}
|
||||
/>
|
||||
<hr />
|
||||
<NestedSettings
|
||||
id="general"
|
||||
bind:value={appSettings.value}
|
||||
type={AppSettingTypes}
|
||||
/>
|
||||
</Panel>
|
||||
<Panel
|
||||
id="node-store"
|
||||
classes="text-green-400"
|
||||
|
||||
@@ -1,74 +0,0 @@
|
||||
{
|
||||
"settings": {
|
||||
"resolution.circle": 26,
|
||||
"resolution.curve": 39
|
||||
},
|
||||
"nodes": [
|
||||
{
|
||||
"id": 9,
|
||||
"position": [
|
||||
225,
|
||||
65
|
||||
],
|
||||
"type": "max/plantarium/output",
|
||||
"props": {
|
||||
"out": 0
|
||||
}
|
||||
},
|
||||
{
|
||||
"id": 10,
|
||||
"position": [
|
||||
200,
|
||||
60
|
||||
],
|
||||
"type": "max/plantarium/math",
|
||||
"props": {
|
||||
"op_type": 3,
|
||||
"a": 2,
|
||||
"b": 0.38
|
||||
}
|
||||
},
|
||||
{
|
||||
"id": 11,
|
||||
"position": [
|
||||
175,
|
||||
60
|
||||
],
|
||||
"type": "max/plantarium/float",
|
||||
"props": {
|
||||
"value": 0.66
|
||||
}
|
||||
},
|
||||
{
|
||||
"id": 12,
|
||||
"position": [
|
||||
175,
|
||||
80
|
||||
],
|
||||
"type": "max/plantarium/float",
|
||||
"props": {
|
||||
"value": 1
|
||||
}
|
||||
}
|
||||
],
|
||||
"edges": [
|
||||
[
|
||||
11,
|
||||
0,
|
||||
10,
|
||||
"a"
|
||||
],
|
||||
[
|
||||
12,
|
||||
0,
|
||||
10,
|
||||
"b"
|
||||
],
|
||||
[
|
||||
10,
|
||||
0,
|
||||
9,
|
||||
"out"
|
||||
]
|
||||
]
|
||||
}
|
||||
@@ -1,48 +0,0 @@
|
||||
import type { Pointer } from '$lib/runtime';
|
||||
|
||||
export function copyVisibleMemory(rows: Int32Array, currentPtrs: Pointer[], start: number) {
|
||||
if (!rows?.length) return;
|
||||
|
||||
// Build an array of rows for the table
|
||||
const tableRows = [...rows].map((value, i) => {
|
||||
const index = start + i;
|
||||
const ptr = currentPtrs[i];
|
||||
return {
|
||||
index,
|
||||
ptr: ptr?._title ?? '',
|
||||
value: value
|
||||
};
|
||||
});
|
||||
|
||||
// Compute column widths
|
||||
const indexWidth = Math.max(
|
||||
5,
|
||||
...tableRows.map((r) => r.index.toString().length)
|
||||
);
|
||||
const ptrWidth = Math.max(
|
||||
10,
|
||||
...tableRows.map((r) => r.ptr.length)
|
||||
);
|
||||
const valueWidth = Math.max(
|
||||
10,
|
||||
...tableRows.map((r) => r.value.toString().length)
|
||||
);
|
||||
|
||||
// Build header
|
||||
let output =
|
||||
`| ${'Index'.padEnd(indexWidth)} | ${'Ptr'.padEnd(ptrWidth)} | ${'Value'.padEnd(valueWidth)
|
||||
} |\n`
|
||||
+ `|-${'-'.repeat(indexWidth)}-|-${'-'.repeat(ptrWidth)}-|-${'-'.repeat(valueWidth)}-|\n`;
|
||||
|
||||
// Add rows
|
||||
for (const row of tableRows) {
|
||||
output += `| ${row.index.toString().padEnd(indexWidth)} | ${row.ptr.padEnd(ptrWidth)} | ${row.value.toString().padEnd(valueWidth)
|
||||
} |\n`;
|
||||
}
|
||||
|
||||
// Copy to clipboard
|
||||
navigator.clipboard
|
||||
.writeText(output)
|
||||
.then(() => console.log('Memory + metadata copied as table'))
|
||||
.catch((err) => console.error('Failed to copy memory:', err));
|
||||
}
|
||||
@@ -1,15 +0,0 @@
|
||||
import { localState } from '$lib/helpers/localState.svelte';
|
||||
import { settingsToStore } from '$lib/settings/app-settings.svelte';
|
||||
|
||||
export const DevSettingsType = {
|
||||
debugNode: {
|
||||
type: 'boolean',
|
||||
label: 'Debug Nodes',
|
||||
value: true
|
||||
}
|
||||
} as const;
|
||||
|
||||
export let devSettings = localState(
|
||||
'dev-settings',
|
||||
settingsToStore(DevSettingsType)
|
||||
);
|
||||
@@ -1,6 +1,7 @@
|
||||
import { sveltekit } from '@sveltejs/kit/vite';
|
||||
import tailwindcss from '@tailwindcss/vite';
|
||||
import { playwright } from '@vitest/browser-playwright';
|
||||
import path from 'path';
|
||||
import comlink from 'vite-plugin-comlink';
|
||||
import glsl from 'vite-plugin-glsl';
|
||||
import wasm from 'vite-plugin-wasm';
|
||||
@@ -19,6 +20,11 @@ export default defineConfig({
|
||||
comlink()
|
||||
]
|
||||
},
|
||||
resolve: {
|
||||
alias: {
|
||||
'@nodarium/planty': path.resolve(__dirname, '../packages/planty/src/lib/index.ts')
|
||||
}
|
||||
},
|
||||
ssr: {
|
||||
noExternal: ['three']
|
||||
},
|
||||
|
||||
@@ -4,19 +4,20 @@ This guide will help you developing your first Nodarium Node written in Rust. As
|
||||
|
||||
## Prerequesites
|
||||
|
||||
You need to have [Rust](https://www.rust-lang.org/tools/install) installed. Rust is the language we are going to develop our node in and cargo compiles our rust code into webassembly.
|
||||
You need to have [Rust](https://www.rust-lang.org/tools/install) and [wasm-pack](https://rustwasm.github.io/docs/wasm-pack/) installed. Rust is the language we are going to develop our node in and wasm-pack helps us compile our rust code into a webassembly file.
|
||||
|
||||
```bash
|
||||
# install rust
|
||||
curl --proto '=https' --tlsv1.2 -sSf https://sh.rustup.rs | sh
|
||||
# install wasm-pack
|
||||
cargo install wasm-pack
|
||||
```
|
||||
|
||||
## Clone Template
|
||||
|
||||
```bash
|
||||
# copy the template directory
|
||||
cp -r nodes/max/plantarium/.template nodes/max/plantarium/my-new-node
|
||||
cd nodes/max/plantarium/my-new-node
|
||||
wasm-pack new my-new-node --template https://github.com/jim-fx/nodarium_template
|
||||
cd my-new-node
|
||||
```
|
||||
|
||||
## Setup Definition
|
||||
|
||||
+216
@@ -0,0 +1,216 @@
|
||||
# Nodarium — LLM Reference
|
||||
|
||||
## What It Is
|
||||
|
||||
Nodarium is a **node-based visual programming editor**. Users wire together nodes on a 2D canvas; each node is a WebAssembly module that receives typed inputs and produces typed outputs. A live Three.js viewer renders the resulting 3D geometry/paths/instances.
|
||||
|
||||
---
|
||||
|
||||
## Repository Layout
|
||||
|
||||
```
|
||||
/
|
||||
├── app/ # SvelteKit web app
|
||||
│ └── src/
|
||||
│ ├── routes/+page.svelte # App entry point
|
||||
│ └── lib/
|
||||
│ ├── graph-interface/ # Canvas editor (UI + state)
|
||||
│ ├── runtime/ # WASM execution engine
|
||||
│ ├── node-registry/ # Fetch & cache node definitions
|
||||
│ ├── project-manager/ # IndexDB persistence
|
||||
│ ├── result-viewer/ # Three.js 3D output
|
||||
│ ├── sidebar/ # UI panels
|
||||
│ └── settings/ # App + graph settings
|
||||
├── packages/
|
||||
│ ├── types/ # Shared TypeScript types + Zod schemas
|
||||
│ ├── utils/ # Logging, hashing, WASM wrapping, perf
|
||||
│ ├── ui/ # Reusable Svelte UI components
|
||||
│ ├── planty/ # Tutorial system
|
||||
│ └── macros/ # Build-time macros
|
||||
└── docs/
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Core Architecture
|
||||
|
||||
```
|
||||
User Interaction
|
||||
└── GraphInterface
|
||||
├── GraphState ← UI: selection, camera, mouse, clipboard
|
||||
└── GraphManager ← Logic: nodes, edges, history, serialization
|
||||
├── NodeRegistry ← fetches WASM definitions (remote API + IndexDB cache)
|
||||
├── HistoryManager ← undo/redo (jsondiffpatch deltas)
|
||||
└── emit('result') → RuntimeExecutor
|
||||
└── node.execute(Int32Array) per node
|
||||
└── ResultViewer (Three.js/Threlte)
|
||||
```
|
||||
|
||||
**Event flow:**
|
||||
|
||||
1. User edits graph → GraphManager mutates state
|
||||
2. GraphManager emits `save` → ProjectManager persists to IndexDB
|
||||
3. GraphManager emits `result` → Runtime executes graph → Viewer updates
|
||||
|
||||
---
|
||||
|
||||
## Critical Files
|
||||
|
||||
| File | Role |
|
||||
| ------------------------------------------------------ | --------------------------------------------------------------------- |
|
||||
| `app/src/routes/+page.svelte` | Wires all systems; creates GraphManager, runtime, registry |
|
||||
| `app/src/lib/graph-interface/graph-manager.svelte.ts` | Central graph logic: createNode, createEdge, serialize, load, history |
|
||||
| `app/src/lib/graph-interface/graph-state.svelte.ts` | UI state: camera, selection, mouse, clipboard, groupSelectedNodes |
|
||||
| `app/src/lib/graph-interface/graph/Graph.svelte` | Canvas renderer |
|
||||
| `app/src/lib/graph-interface/node/Node.svelte` | 3D mesh node (Three.js shader) |
|
||||
| `app/src/lib/graph-interface/node/NodeHTML.svelte` | HTML overlay: labels + parameters |
|
||||
| `app/src/lib/graph-interface/node/NodeHeader.svelte` | Node title bar |
|
||||
| `app/src/lib/graph-interface/keymaps.ts` | Keyboard shortcuts |
|
||||
| `app/src/lib/graph-interface/helpers/nodeHelpers.ts` | Node height calculations |
|
||||
| `app/src/lib/graph-interface/graph/colors.svelte.ts` | Socket type → color mapping |
|
||||
| `app/src/lib/runtime/runtime-executor.ts` | Executes nodes in DAG order; expandGroups() |
|
||||
| `app/src/lib/node-registry/index.ts` | RemoteNodeRegistry entry |
|
||||
| `app/src/lib/node-registry/groupNode.ts` | Built-in group node definition |
|
||||
| `app/src/lib/node-registry/debugNode.ts` | Built-in debug node |
|
||||
| `app/src/lib/sidebar/panels/ActiveNodeSettings.svelte` | Per-node settings panel |
|
||||
| `packages/types/src/types.ts` | Graph, NodeInstance, NodeDefinition, Edge, GroupDefinition |
|
||||
| `packages/types/src/inputs.ts` | NodeInput union types (float, vec3, geometry, path, …) |
|
||||
| `packages/utils/src/wasm.ts` | createWasmWrapper() — wraps WASM bytes into a NodeDefinition |
|
||||
|
||||
---
|
||||
|
||||
## Key Types
|
||||
|
||||
```typescript
|
||||
// packages/types/src/types.ts
|
||||
|
||||
type NodeId = `${string}/${string}/${string}`; // e.g. "max/plantarium/stem"
|
||||
|
||||
type NodeInstance = {
|
||||
id: number;
|
||||
type: NodeId;
|
||||
position: [number, number];
|
||||
props?: Record<string, number | number[]>; // current parameter values
|
||||
meta?: { title?: string; lastModified?: string };
|
||||
state: NodeRuntimeState; // runtime-only, NOT serialized
|
||||
};
|
||||
|
||||
type NodeRuntimeState = {
|
||||
type?: NodeDefinition; // resolved definition
|
||||
parents?: NodeInstance[];
|
||||
children?: NodeInstance[];
|
||||
x?: number;
|
||||
y?: number; // interpolated position
|
||||
mesh?: Mesh; // Three.js mesh reference
|
||||
ref?: HTMLElement;
|
||||
};
|
||||
|
||||
type NodeDefinition = {
|
||||
id: NodeId;
|
||||
inputs?: Record<string, NodeInput>;
|
||||
outputs?: string[]; // output type names
|
||||
meta?: { title?: string; description?: string };
|
||||
execute(input: Int32Array): Int32Array; // WASM function
|
||||
};
|
||||
|
||||
// Edge: [fromNode, outputIndex, toNode, inputSocketName]
|
||||
type Edge = [NodeInstance, number, NodeInstance, string];
|
||||
|
||||
type Graph = {
|
||||
nodes: NodeInstance[];
|
||||
edges: [number, number, number, string][]; // serialized (IDs, not refs)
|
||||
settings: Record<string, unknown>;
|
||||
groups: GroupDefinition[];
|
||||
};
|
||||
|
||||
type GroupDefinition = {
|
||||
id: number;
|
||||
nodes: NodeInstance[];
|
||||
edges: Edge[];
|
||||
inputs?: Record<string, NodeInput>;
|
||||
outputs?: string[];
|
||||
};
|
||||
```
|
||||
|
||||
### NodeInput socket types
|
||||
|
||||
`float` | `integer` | `boolean` | `select` | `seed` | `vec3` | `geometry` | `path` | `shape` | `color` | `*` (wildcard)
|
||||
|
||||
Each input can have: `value` (default), `label`, `hidden`, `external`, `setting` (link to graph setting), `accepts` (extra compatible types).
|
||||
|
||||
---
|
||||
|
||||
## Patterns & Conventions
|
||||
|
||||
### Svelte 5 reactivity
|
||||
|
||||
The codebase uses Svelte 5 runes throughout — `$state`, `$derived`, `$effect`. Collections use `SvelteMap<K,V>` and `SvelteSet<T>` (from `svelte/reactivity`) instead of plain Map/Set so that mutations trigger reactive updates.
|
||||
|
||||
### Context API
|
||||
|
||||
`GraphManager` and `GraphState` are provided via Svelte context (`setContext` / `getContext`) inside `GraphInterface`. All child components (Node, Edge, etc.) consume them via context rather than props.
|
||||
|
||||
### Edge representation
|
||||
|
||||
In memory, edges are `[NodeInstance, outputIndex, NodeInstance, inputSocketName]` — direct object references for fast traversal. On serialization (`Graph.edges`), they become `[nodeId, outputIndex, nodeId, inputSocketName]` (plain IDs).
|
||||
|
||||
### Socket compatibility
|
||||
|
||||
```typescript
|
||||
areSocketsCompatible(outputType: string, inputType: string | string[]): boolean
|
||||
// '*' wildcard matches any type; 'geometry' accepts ['geometry', 'instances']
|
||||
```
|
||||
|
||||
### WASM execution interface
|
||||
|
||||
Every node exposes a single function: `execute(input: Int32Array): Int32Array`.
|
||||
Data encoding (Plantarium):
|
||||
|
||||
- `[0, stemDepth, ...x,y,z,thickness]` — path
|
||||
- `[1, vertexCount, faceCount, ...faces, ...vertices, ...normals]` — geometry
|
||||
- `[2, vertexCount, faceCount, instanceCount, stemDepth, ...]` — instances
|
||||
|
||||
### Event emitter
|
||||
|
||||
`GraphManager extends EventEmitter<{ save, result, settings }>`. Subscribe with `manager.on('result', cb)`. Used to decouple the editor UI from runtime execution and persistence.
|
||||
|
||||
### History
|
||||
|
||||
Every mutation goes through `HistoryManager`. Call `this.history.save(this.serialize())` before mutations; undo/redo replays jsondiffpatch deltas.
|
||||
|
||||
### Internal node IDs
|
||||
|
||||
Built-in nodes use the `__internal/` namespace: `__internal/group/instance`, `__internal/node/debug`. Virtual boundary nodes use `__virtual/`: `__virtual/group/input`, `__virtual/group/output`.
|
||||
|
||||
---
|
||||
|
||||
## In-Progress: Node Groups (`feat/group-node-own`)
|
||||
|
||||
Group selected nodes with **Ctrl+G**. A `GroupDefinition` is stored in `Graph.groups[]`; a group instance node (`__internal/group/instance`) referencing it by `props.groupId` replaces the selected nodes.
|
||||
|
||||
**Known gaps as of 2026-05-03:**
|
||||
|
||||
| Issue | Location |
|
||||
| ----------------------------------------------------------------------------------------- | ------------------------------------------------------------------ |
|
||||
| `createGroupNode()` called but not defined | `graph-state.svelte.ts:334` → missing in `graph-manager.svelte.ts` |
|
||||
| Runtime expects `group.graph.nodes/edges`; schema has flat `nodes/edges` | `runtime-executor.ts` vs `types.ts` |
|
||||
| Runtime expects `group.inputs` as array; schema defines it as `Record<string, NodeInput>` | Same mismatch |
|
||||
| `enterGroupNode()` is a stub — no group navigation | `graph-state.svelte.ts` |
|
||||
| `serialize()` writes parent-graph edges into group instead of group-internal edges | `graph-manager.svelte.ts` |
|
||||
|
||||
---
|
||||
|
||||
## Dev Commands
|
||||
|
||||
Run from `app/`:
|
||||
|
||||
```bash
|
||||
npm run dev # start dev server (Vite)
|
||||
npm run build # production build
|
||||
npm run check # svelte-check + tsc
|
||||
npm run lint # eslint
|
||||
npm run test # unit (vitest) + e2e (playwright)
|
||||
npm run test:unit # vitest only
|
||||
npm run test:e2e # playwright only
|
||||
npm run bench # benchmark runner
|
||||
```
|
||||
+645
@@ -0,0 +1,645 @@
|
||||
# Comprehensive UX Practices for Web Applications
|
||||
|
||||
## Introduction
|
||||
|
||||
This document consolidates many of the most important practical UX principles for modern web applications.
|
||||
|
||||
---
|
||||
|
||||
# 1. Core UX Principles
|
||||
|
||||
## 1.1 Visibility of System Status
|
||||
|
||||
Users should always understand:
|
||||
|
||||
- What the system is doing
|
||||
- Whether an action succeeded
|
||||
- Whether work is still in progress
|
||||
- Whether an error occurred
|
||||
|
||||
### Good Practices
|
||||
|
||||
- Show loading indicators immediately
|
||||
- Show success confirmations after important actions
|
||||
- Show inline validation messages
|
||||
- Display progress for long-running tasks
|
||||
- Use skeleton loading states instead of blank screens
|
||||
- Prevent silent failures
|
||||
- Avoid ambiguous UI states
|
||||
|
||||
### Bad Practices
|
||||
|
||||
- Buttons with no feedback after clicking
|
||||
- Infinite spinners without explanation
|
||||
- Hidden background operations
|
||||
- Saving without visible confirmation
|
||||
|
||||
---
|
||||
|
||||
## 1.2 Predictability and Consistency
|
||||
|
||||
Users build mental models quickly.
|
||||
|
||||
Breaking established expectations increases cognitive load and causes mistakes.
|
||||
|
||||
### Good Practices
|
||||
|
||||
- Use consistent layouts
|
||||
- Keep interaction patterns stable
|
||||
- Reuse common UI conventions
|
||||
- Keep naming and terminology consistent
|
||||
- Use standard keyboard shortcuts
|
||||
- Make similar components behave similarly
|
||||
|
||||
### Bad Practices
|
||||
|
||||
- Different button styles for identical actions
|
||||
- Inconsistent navigation behavior
|
||||
- Custom controls that ignore platform conventions
|
||||
- Unexpected modal behavior
|
||||
|
||||
---
|
||||
|
||||
## 1.3 Recognition Over Recall
|
||||
|
||||
Interfaces should minimize memory requirements.
|
||||
|
||||
Users should recognize options instead of remembering information.
|
||||
|
||||
### Good Practices
|
||||
|
||||
- Show recent searches
|
||||
- Use autocomplete
|
||||
- Display contextual hints
|
||||
- Preserve previously entered values
|
||||
- Use visible labels
|
||||
- Keep important actions visible
|
||||
|
||||
### Bad Practices
|
||||
|
||||
- Placeholder-only labels
|
||||
- Hidden functionality
|
||||
- Requiring users to remember previous state
|
||||
- Removing useful context during workflows
|
||||
|
||||
---
|
||||
|
||||
## 1.4 Error Prevention
|
||||
|
||||
Preventing mistakes is better than handling mistakes.
|
||||
|
||||
### Good Practices
|
||||
|
||||
- Disable impossible actions
|
||||
- Validate input early
|
||||
- Warn before destructive operations
|
||||
- Use constrained input formats
|
||||
- Use safe defaults
|
||||
- Prefer undo over confirmation dialogs
|
||||
|
||||
### Bad Practices
|
||||
|
||||
- Destructive actions near common actions
|
||||
- Easy accidental deletion
|
||||
- Poor validation timing
|
||||
- Irreversible operations without recovery
|
||||
|
||||
---
|
||||
|
||||
# 2. Input and Form UX
|
||||
|
||||
Forms are one of the most important and failure-prone areas in web applications.
|
||||
|
||||
---
|
||||
|
||||
## 2.1 Input Focus Behavior
|
||||
|
||||
### Good Practices
|
||||
|
||||
- Autofocus the primary field when appropriate
|
||||
- Preserve focus during rerenders
|
||||
- Preserve cursor position
|
||||
- Support keyboard-first workflows
|
||||
- Use logical tab ordering
|
||||
|
||||
### Auto-Selecting Input Text
|
||||
|
||||
Auto-selecting text on focus is context-dependent.
|
||||
|
||||
### Good Use Cases
|
||||
|
||||
- Quantity fields
|
||||
- Rename dialogs
|
||||
- Editable defaults
|
||||
- Quick replacement workflows
|
||||
- Temporary values users often replace entirely
|
||||
|
||||
### Bad Use Cases
|
||||
|
||||
- Long textareas
|
||||
- Complex text editing
|
||||
- Fields users commonly partially edit
|
||||
- Rich text editing
|
||||
|
||||
### Principle
|
||||
|
||||
Only auto-select when full replacement is more likely than partial editing.
|
||||
|
||||
---
|
||||
|
||||
## 2.2 Labels and Placeholders
|
||||
|
||||
### Good Practices
|
||||
|
||||
- Always use visible labels
|
||||
- Use placeholders only as supplementary examples
|
||||
- Keep labels visible after typing
|
||||
- Associate labels correctly for accessibility
|
||||
|
||||
### Bad Practices
|
||||
|
||||
- Placeholder-only forms
|
||||
- Ambiguous labels
|
||||
- Labels that disappear during editing
|
||||
|
||||
---
|
||||
|
||||
## 2.3 Validation
|
||||
|
||||
### Recommended Validation Timing
|
||||
|
||||
| Validation Type | Timing |
|
||||
| ------------------- | --------- |
|
||||
| Format validation | Immediate |
|
||||
| Semantic validation | On blur |
|
||||
| Server validation | On submit |
|
||||
|
||||
### Good Practices
|
||||
|
||||
- Show errors near the relevant field
|
||||
- Explain how to fix issues
|
||||
- Preserve entered values after errors
|
||||
- Validate incrementally
|
||||
- Use clear language
|
||||
|
||||
### Bad Practices
|
||||
|
||||
- Generic “Invalid input” messages
|
||||
- Clearing form data after errors
|
||||
- Delayed validation surprises
|
||||
- Validation that interrupts typing
|
||||
|
||||
---
|
||||
|
||||
## 2.4 Input Types
|
||||
|
||||
### Good Practices
|
||||
|
||||
Use appropriate HTML input types:
|
||||
|
||||
- `email`
|
||||
- `tel`
|
||||
- `number`
|
||||
- `date`
|
||||
- `password`
|
||||
- `search`
|
||||
|
||||
### Benefits
|
||||
|
||||
- Better mobile keyboards
|
||||
- Native validation
|
||||
- Improved accessibility
|
||||
- Better autofill support
|
||||
|
||||
---
|
||||
|
||||
## 2.5 Form Submission
|
||||
|
||||
### Good Practices
|
||||
|
||||
- Enter submits forms when expected
|
||||
- Escape cancels dialogs
|
||||
- Show loading states during submission
|
||||
- Prevent duplicate submissions
|
||||
- Preserve draft state
|
||||
- Allow keyboard submission
|
||||
|
||||
### Bad Practices
|
||||
|
||||
- Disabled submit buttons without explanation
|
||||
- Hidden validation failures
|
||||
- Silent submission failures
|
||||
|
||||
---
|
||||
|
||||
## 2.6 Dropdowns and Selection UX
|
||||
|
||||
### Good Practices
|
||||
|
||||
- Use radio buttons for small option sets
|
||||
- Use searchable selects for large datasets
|
||||
- Prefer autocomplete for many options
|
||||
- Show selected state clearly
|
||||
|
||||
### Bad Practices
|
||||
|
||||
- Massive unsearchable dropdowns
|
||||
- Nested dropdown hierarchies
|
||||
- Multi-select controls without search
|
||||
|
||||
---
|
||||
|
||||
# 3. Navigation UX
|
||||
|
||||
---
|
||||
|
||||
## 3.1 Orientation
|
||||
|
||||
Users should always know:
|
||||
|
||||
- Where they are
|
||||
- How they got there
|
||||
- What they can do next
|
||||
- How to go back
|
||||
|
||||
### Good Practices
|
||||
|
||||
- Highlight active navigation
|
||||
- Use breadcrumbs when helpful
|
||||
- Use meaningful page titles
|
||||
- Preserve navigation consistency
|
||||
|
||||
---
|
||||
|
||||
## 3.2 Navigation Structure
|
||||
|
||||
### Good Practices
|
||||
|
||||
- Keep hierarchy shallow
|
||||
- Group related actions
|
||||
- Use descriptive names
|
||||
- Keep primary actions stable
|
||||
|
||||
### Bad Practices
|
||||
|
||||
- Deep nesting
|
||||
- Ambiguous navigation labels
|
||||
- Constantly moving actions
|
||||
|
||||
---
|
||||
|
||||
## 3.3 URL Design
|
||||
|
||||
### Good Practices
|
||||
|
||||
- Use readable URLs
|
||||
- Make URLs shareable
|
||||
- Preserve app state in URLs when useful
|
||||
- Support browser history correctly
|
||||
|
||||
### Bad Practices
|
||||
|
||||
- Opaque generated URLs
|
||||
- Broken back button behavior
|
||||
- Losing state during navigation
|
||||
|
||||
---
|
||||
|
||||
# 4. Interaction Design
|
||||
|
||||
---
|
||||
|
||||
## 4.1 Click Targets
|
||||
|
||||
### Good Practices
|
||||
|
||||
- Large clickable areas
|
||||
- Adequate spacing between actions
|
||||
- Clear hover/focus states
|
||||
- Touch-friendly sizing
|
||||
|
||||
### Bad Practices
|
||||
|
||||
- Tiny clickable regions
|
||||
- Overlapping interactive elements
|
||||
- Hidden hit areas
|
||||
|
||||
---
|
||||
|
||||
## 4.2 Feedback
|
||||
|
||||
Every interaction should produce feedback.
|
||||
|
||||
### Good Practices
|
||||
|
||||
- Hover states
|
||||
- Active states
|
||||
- Loading indicators
|
||||
- Success states
|
||||
- Error states
|
||||
- Optimistic updates when appropriate
|
||||
|
||||
### Bad Practices
|
||||
|
||||
- Dead-feeling interfaces
|
||||
- Invisible processing
|
||||
- Delayed reactions
|
||||
|
||||
---
|
||||
|
||||
## 4.3 Destructive Actions
|
||||
|
||||
### Good Practices
|
||||
|
||||
- Require confirmation for dangerous actions
|
||||
- Prefer undo systems
|
||||
- Visually distinguish destructive buttons
|
||||
- Separate destructive actions spatially
|
||||
|
||||
### Bad Practices
|
||||
|
||||
- Immediate irreversible deletion
|
||||
- Dangerous actions near common actions
|
||||
- Ambiguous destructive wording
|
||||
|
||||
---
|
||||
|
||||
## 4.4 Modal UX
|
||||
|
||||
### Good Practices
|
||||
|
||||
- Trap keyboard focus
|
||||
- Support Escape to close
|
||||
- Restore focus after closing
|
||||
- Prevent background interaction
|
||||
- Keep modal purpose focused
|
||||
|
||||
### Bad Practices
|
||||
|
||||
- Nested modals
|
||||
- Full workflows inside modals
|
||||
- Losing unsaved work accidentally
|
||||
|
||||
---
|
||||
|
||||
# 5. Performance UX
|
||||
|
||||
Performance is a UX feature.
|
||||
|
||||
Users interpret slowness as unreliability.
|
||||
|
||||
---
|
||||
|
||||
## 5.1 Perceived Performance
|
||||
|
||||
### Good Practices
|
||||
|
||||
- Show immediate visual response
|
||||
- Use optimistic UI updates
|
||||
- Preload likely next content
|
||||
- Stream content progressively
|
||||
- Use skeleton loaders
|
||||
|
||||
### Bad Practices
|
||||
|
||||
- Blank screens during loading
|
||||
- Long blocking operations
|
||||
- Frozen interfaces
|
||||
|
||||
---
|
||||
|
||||
## 5.2 Layout Stability
|
||||
|
||||
### Good Practices
|
||||
|
||||
- Prevent layout shift
|
||||
- Reserve image dimensions
|
||||
- Avoid moving buttons during loading
|
||||
- Keep skeletons aligned with final layout
|
||||
|
||||
### Bad Practices
|
||||
|
||||
- Jumping content
|
||||
- Shifting controls
|
||||
- Reflow-heavy rendering
|
||||
|
||||
---
|
||||
|
||||
## 5.3 Responsiveness
|
||||
|
||||
### Good Practices
|
||||
|
||||
- Keep UI interactive during async operations
|
||||
- Avoid blocking the main thread
|
||||
- Debounce expensive operations
|
||||
- Virtualize large lists
|
||||
|
||||
### Bad Practices
|
||||
|
||||
- UI freezes
|
||||
- Excessive rerenders
|
||||
- Laggy typing experiences
|
||||
|
||||
---
|
||||
|
||||
# 6. Accessibility
|
||||
|
||||
Accessibility improves usability for everyone.
|
||||
|
||||
---
|
||||
|
||||
## 6.1 Keyboard Accessibility
|
||||
|
||||
### Good Practices
|
||||
|
||||
- Full keyboard navigation
|
||||
- Visible focus indicators
|
||||
- Logical tab order
|
||||
- Keyboard shortcuts for power users
|
||||
|
||||
### Bad Practices
|
||||
|
||||
- Mouse-only workflows
|
||||
- Hidden focus state
|
||||
- Keyboard traps
|
||||
|
||||
---
|
||||
|
||||
## 6.2 Semantic HTML
|
||||
|
||||
### Good Practices
|
||||
|
||||
- Use proper semantic elements
|
||||
- Use buttons for actions
|
||||
- Use links for navigation
|
||||
- Use headings correctly
|
||||
|
||||
### Bad Practices
|
||||
|
||||
- Clickable divs without accessibility support
|
||||
- Fake buttons
|
||||
- Missing semantic structure
|
||||
|
||||
---
|
||||
|
||||
## 6.3 Visual Accessibility
|
||||
|
||||
### Good Practices
|
||||
|
||||
- Sufficient color contrast
|
||||
- Support reduced motion
|
||||
- Avoid color-only communication
|
||||
- Use scalable typography
|
||||
|
||||
### Bad Practices
|
||||
|
||||
- Tiny text
|
||||
- Low contrast interfaces
|
||||
- Flashing animations
|
||||
|
||||
---
|
||||
|
||||
## 6.4 Screen Reader Support
|
||||
|
||||
### Good Practices
|
||||
|
||||
- Proper labels
|
||||
- Meaningful alt text
|
||||
- ARIA only when necessary
|
||||
- Correct live regions for updates
|
||||
|
||||
### Bad Practices
|
||||
|
||||
- Unlabeled controls
|
||||
- Excessive ARIA misuse
|
||||
- Non-announced state changes
|
||||
|
||||
---
|
||||
|
||||
# 7. Enterprise Application UX
|
||||
|
||||
Enterprise UX differs significantly from marketing-oriented consumer interfaces.
|
||||
|
||||
Power users often prioritize efficiency over visual minimalism.
|
||||
|
||||
---
|
||||
|
||||
## 7.1 Dense Information Design
|
||||
|
||||
### Good Practices
|
||||
|
||||
- Efficient data density
|
||||
- Resizable tables
|
||||
- Sticky headers
|
||||
- Multi-column layouts
|
||||
- High information throughput
|
||||
|
||||
### Bad Practices
|
||||
|
||||
- Excessive whitespace
|
||||
- Oversimplified dashboards
|
||||
- Hidden operational controls
|
||||
|
||||
---
|
||||
|
||||
## 7.2 Table UX
|
||||
|
||||
### Good Practices
|
||||
|
||||
- Sorting
|
||||
- Filtering
|
||||
- Column resizing
|
||||
- Pagination or virtualization
|
||||
- Keyboard navigation
|
||||
- Export functionality
|
||||
- Persistent user preferences
|
||||
|
||||
### Bad Practices
|
||||
|
||||
- Non-sortable enterprise tables
|
||||
- Horizontal scrolling nightmares
|
||||
- Missing filtering
|
||||
|
||||
---
|
||||
|
||||
## 7.3 Power User Workflows
|
||||
|
||||
### Good Practices
|
||||
|
||||
- Keyboard shortcuts
|
||||
- Bulk actions
|
||||
- Batch editing
|
||||
- Command palettes
|
||||
- State persistence
|
||||
- Fast navigation
|
||||
|
||||
### Bad Practices
|
||||
|
||||
- Forced wizard workflows
|
||||
- Excessive confirmations
|
||||
- Repetitive manual work
|
||||
|
||||
---
|
||||
|
||||
# 8. Mobile UX
|
||||
|
||||
---
|
||||
|
||||
## 8.1 Touch Design
|
||||
|
||||
### Good Practices
|
||||
|
||||
- Large touch targets
|
||||
- Thumb-friendly layouts
|
||||
- Avoid hover dependencies
|
||||
- Mobile-friendly spacing
|
||||
|
||||
### Bad Practices
|
||||
|
||||
- Tiny controls
|
||||
- Hover-only interactions
|
||||
- Precision-dependent gestures
|
||||
|
||||
---
|
||||
|
||||
## 8.2 Mobile Forms
|
||||
|
||||
### Good Practices
|
||||
|
||||
- Mobile keyboard optimization
|
||||
- Minimal typing
|
||||
- Autofill support
|
||||
- Step-by-step flows when necessary
|
||||
|
||||
### Bad Practices
|
||||
|
||||
- Long complex forms
|
||||
- Tiny input fields
|
||||
- Excessive required typing
|
||||
|
||||
---
|
||||
|
||||
# 9. Cognitive Psychology and UX
|
||||
|
||||
---
|
||||
|
||||
## 9.1 Hick’s Law
|
||||
|
||||
More choices increase decision time.
|
||||
|
||||
### Applications
|
||||
|
||||
- Reduce unnecessary options
|
||||
- Group related actions
|
||||
- Prioritize primary actions
|
||||
|
||||
---
|
||||
|
||||
## 9.2 Fitts’s Law
|
||||
|
||||
Closer and larger targets are easier to use.
|
||||
|
||||
### Applications
|
||||
|
||||
- Large primary buttons
|
||||
- Edge/corner placement for important actions
|
||||
@@ -1,18 +1,20 @@
|
||||
use nodarium_macros::nodarium_definition_file;
|
||||
use nodarium_macros::nodarium_execute;
|
||||
use nodarium_utils::{
|
||||
encode_float, evaluate_float, geometry::calculate_normals, wrap_arg,
|
||||
read_i32_slice
|
||||
encode_float, evaluate_float, geometry::calculate_normals,log,
|
||||
split_args, wrap_arg,
|
||||
};
|
||||
|
||||
nodarium_definition_file!("src/input.json");
|
||||
|
||||
#[nodarium_execute]
|
||||
pub fn execute(size: (i32, i32)) -> Vec<i32> {
|
||||
pub fn execute(input: &[i32]) -> Vec<i32> {
|
||||
|
||||
let args = read_i32_slice(size);
|
||||
let args = split_args(input);
|
||||
|
||||
let size = evaluate_float(&args);
|
||||
log!("WASM(cube): input: {:?} -> {:?}", input, args);
|
||||
|
||||
let size = evaluate_float(args[0]);
|
||||
|
||||
let p = encode_float(size);
|
||||
let n = encode_float(-size);
|
||||
@@ -75,6 +77,8 @@ pub fn execute(size: (i32, i32)) -> Vec<i32> {
|
||||
|
||||
let res = wrap_arg(&cube_geometry);
|
||||
|
||||
log!("WASM(box): output: {:?}", res);
|
||||
|
||||
res
|
||||
|
||||
}
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
use nodarium_macros::nodarium_definition_file;
|
||||
use nodarium_macros::nodarium_execute;
|
||||
use nodarium_utils::read_i32_slice;
|
||||
use nodarium_utils::{
|
||||
concat_arg_vecs, evaluate_float, evaluate_int,
|
||||
geometry::{
|
||||
@@ -14,25 +13,15 @@ use std::f32::consts::PI;
|
||||
nodarium_definition_file!("src/input.json");
|
||||
|
||||
#[nodarium_execute]
|
||||
pub fn execute(
|
||||
path: (i32, i32),
|
||||
length: (i32, i32),
|
||||
thickness: (i32, i32),
|
||||
offset_single: (i32, i32),
|
||||
lowest_branch: (i32, i32),
|
||||
highest_branch: (i32, i32),
|
||||
depth: (i32, i32),
|
||||
amount: (i32, i32),
|
||||
resolution_curve: (i32, i32),
|
||||
rotation: (i32, i32),
|
||||
) -> Vec<i32> {
|
||||
let arg = read_i32_slice(path);
|
||||
let paths = split_args(arg.as_slice());
|
||||
pub fn execute(input: &[i32]) -> Vec<i32> {
|
||||
let args = split_args(input);
|
||||
|
||||
let paths = split_args(args[0]);
|
||||
|
||||
let mut output: Vec<Vec<i32>> = Vec::new();
|
||||
|
||||
let resolution = evaluate_int(read_i32_slice(resolution_curve).as_slice()).max(4) as usize;
|
||||
let depth = evaluate_int(read_i32_slice(depth).as_slice());
|
||||
let resolution = evaluate_int(args[8]).max(4) as usize;
|
||||
let depth = evaluate_int(args[6]);
|
||||
|
||||
let mut max_depth = 0;
|
||||
for path_data in paths.iter() {
|
||||
@@ -51,18 +40,18 @@ pub fn execute(
|
||||
|
||||
let path = wrap_path(path_data);
|
||||
|
||||
let branch_amount = evaluate_int(read_i32_slice(amount).as_slice()).max(1);
|
||||
let branch_amount = evaluate_int(args[7]).max(1);
|
||||
|
||||
let lowest_branch = evaluate_float(read_i32_slice(lowest_branch).as_slice());
|
||||
let highest_branch = evaluate_float(read_i32_slice(highest_branch).as_slice());
|
||||
let lowest_branch = evaluate_float(args[4]);
|
||||
let highest_branch = evaluate_float(args[5]);
|
||||
|
||||
for i in 0..branch_amount {
|
||||
let a = i as f32 / (branch_amount - 1).max(1) as f32;
|
||||
|
||||
let length = evaluate_float(read_i32_slice(length).as_slice());
|
||||
let thickness = evaluate_float(read_i32_slice(thickness).as_slice());
|
||||
let length = evaluate_float(args[1]);
|
||||
let thickness = evaluate_float(args[2]);
|
||||
let offset_single = if i % 2 == 0 {
|
||||
evaluate_float(read_i32_slice(offset_single).as_slice())
|
||||
evaluate_float(args[3])
|
||||
} else {
|
||||
0.0
|
||||
};
|
||||
@@ -76,8 +65,7 @@ pub fn execute(
|
||||
root_alpha + (offset_single - 0.5) * 6.0 / resolution as f32,
|
||||
);
|
||||
|
||||
let rotation_angle =
|
||||
(evaluate_float(read_i32_slice(rotation).as_slice()) * PI / 180.0) * i as f32;
|
||||
let rotation_angle = (evaluate_float(args[9]) * PI / 180.0) * i as f32;
|
||||
|
||||
// check if diration contains NaN
|
||||
if orthogonal[0].is_nan() || orthogonal[1].is_nan() || orthogonal[2].is_nan() {
|
||||
|
||||
@@ -1,6 +0,0 @@
|
||||
/target
|
||||
**/*.rs.bk
|
||||
Cargo.lock
|
||||
bin/
|
||||
pkg/
|
||||
wasm-pack.log
|
||||
@@ -1,12 +0,0 @@
|
||||
[package]
|
||||
name = "debug"
|
||||
version = "0.1.0"
|
||||
authors = ["Max Richter <jim-x@web.de>"]
|
||||
edition = "2018"
|
||||
|
||||
[lib]
|
||||
crate-type = ["cdylib", "rlib"]
|
||||
|
||||
[dependencies]
|
||||
nodarium_macros = { version = "0.1.0", path = "../../../../packages/macros" }
|
||||
nodarium_utils = { version = "0.1.0", path = "../../../../packages/utils" }
|
||||
@@ -1,22 +0,0 @@
|
||||
{
|
||||
"id": "max/plantarium/debug",
|
||||
"outputs": [],
|
||||
"inputs": {
|
||||
"input": {
|
||||
"type": "float",
|
||||
"accepts": [
|
||||
"*"
|
||||
],
|
||||
"external": true
|
||||
},
|
||||
"type": {
|
||||
"type": "select",
|
||||
"options": [
|
||||
"float",
|
||||
"vec3",
|
||||
"geometry"
|
||||
],
|
||||
"internal": true
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,25 +0,0 @@
|
||||
use nodarium_macros::nodarium_definition_file;
|
||||
use nodarium_macros::nodarium_execute;
|
||||
use nodarium_utils::encode_float;
|
||||
use nodarium_utils::evaluate_float;
|
||||
use nodarium_utils::evaluate_vec3;
|
||||
use nodarium_utils::read_i32;
|
||||
use nodarium_utils::read_i32_slice;
|
||||
|
||||
nodarium_definition_file!("src/input.json");
|
||||
|
||||
#[nodarium_execute]
|
||||
pub fn execute(input: (i32, i32), input_type: (i32, i32)) -> Vec<i32> {
|
||||
let inp = read_i32_slice(input);
|
||||
let t = read_i32(input_type.0);
|
||||
if t == 0 {
|
||||
let f = evaluate_float(inp.as_slice());
|
||||
return vec![encode_float(f)];
|
||||
}
|
||||
if t == 1 {
|
||||
let f = evaluate_vec3(inp.as_slice());
|
||||
return vec![encode_float(f[0]), encode_float(f[1]), encode_float(f[2])];
|
||||
}
|
||||
|
||||
return inp;
|
||||
}
|
||||
@@ -2,14 +2,11 @@
|
||||
name = "float"
|
||||
version = "0.1.0"
|
||||
authors = ["Max Richter <jim-x@web.de>"]
|
||||
edition = "2021"
|
||||
edition = "2018"
|
||||
|
||||
[lib]
|
||||
crate-type = ["cdylib", "rlib"]
|
||||
|
||||
[profile.dev]
|
||||
panic = "unwind"
|
||||
|
||||
[dependencies]
|
||||
nodarium_macros = { version = "0.1.0", path = "../../../../packages/macros" }
|
||||
nodarium_utils = { version = "0.1.0", path = "../../../../packages/utils" }
|
||||
|
||||
@@ -1,10 +1,9 @@
|
||||
use nodarium_macros::nodarium_definition_file;
|
||||
use nodarium_macros::nodarium_execute;
|
||||
use nodarium_utils::read_i32;
|
||||
|
||||
nodarium_definition_file!("src/input.json");
|
||||
|
||||
#[nodarium_execute]
|
||||
pub fn execute(a: (i32, i32)) -> Vec<i32> {
|
||||
vec![read_i32(a.0)]
|
||||
pub fn execute(args: &[i32]) -> Vec<i32> {
|
||||
args.into()
|
||||
}
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
use glam::Vec3;
|
||||
use nodarium_macros::nodarium_definition_file;
|
||||
use nodarium_macros::nodarium_execute;
|
||||
use nodarium_utils::read_i32_slice;
|
||||
use nodarium_utils::{
|
||||
concat_args, evaluate_float, evaluate_int,
|
||||
geometry::{wrap_path, wrap_path_mut},
|
||||
@@ -15,17 +14,13 @@ fn lerp_vec3(a: Vec3, b: Vec3, t: f32) -> Vec3 {
|
||||
}
|
||||
|
||||
#[nodarium_execute]
|
||||
pub fn execute(
|
||||
plant: (i32, i32),
|
||||
strength: (i32, i32),
|
||||
curviness: (i32, i32),
|
||||
depth: (i32, i32),
|
||||
) -> Vec<i32> {
|
||||
pub fn execute(input: &[i32]) -> Vec<i32> {
|
||||
reset_call_count();
|
||||
|
||||
let arg = read_i32_slice(plant);
|
||||
let plants = split_args(arg.as_slice());
|
||||
let depth = evaluate_int(read_i32_slice(depth).as_slice());
|
||||
let args = split_args(input);
|
||||
|
||||
let plants = split_args(args[0]);
|
||||
let depth = evaluate_int(args[3]);
|
||||
|
||||
let mut max_depth = 0;
|
||||
for path_data in plants.iter() {
|
||||
@@ -60,9 +55,9 @@ pub fn execute(
|
||||
|
||||
let length = direction.length();
|
||||
|
||||
let str = evaluate_float(read_i32_slice(strength).as_slice());
|
||||
let curviness = evaluate_float(read_i32_slice(curviness).as_slice());
|
||||
let strength = str / curviness.max(0.0001) * str;
|
||||
let curviness = evaluate_float(args[2]);
|
||||
let strength =
|
||||
evaluate_float(args[1]) / curviness.max(0.0001) * evaluate_float(args[1]);
|
||||
|
||||
log!(
|
||||
"length: {}, curviness: {}, strength: {}",
|
||||
|
||||
@@ -13,7 +13,7 @@ pub fn execute(input: &[i32]) -> Vec<i32> {
|
||||
let args = split_args(input);
|
||||
let mut inputs = split_args(args[0]);
|
||||
|
||||
let mut geo_data = read_i32_slice(geometry);
|
||||
let mut geo_data = args[1].to_vec();
|
||||
let geo = wrap_geometry_data(&mut geo_data);
|
||||
|
||||
let mut transforms: Vec<Mat4> = Vec::new();
|
||||
|
||||
@@ -1,15 +1,13 @@
|
||||
use nodarium_macros::nodarium_definition_file;
|
||||
use nodarium_macros::nodarium_execute;
|
||||
use nodarium_utils::log;
|
||||
use nodarium_utils::{concat_arg_vecs, read_i32_slice};
|
||||
|
||||
nodarium_definition_file!("src/input.json");
|
||||
use nodarium_utils::{
|
||||
concat_args, split_args
|
||||
};
|
||||
|
||||
#[nodarium_execute]
|
||||
pub fn execute(op_type: (i32, i32), a: (i32, i32), b: (i32, i32)) -> Vec<i32> {
|
||||
log!("math.op {:?}", op_type);
|
||||
let op = read_i32_slice(op_type);
|
||||
let a_val = read_i32_slice(a);
|
||||
let b_val = read_i32_slice(b);
|
||||
concat_arg_vecs(vec![vec![0], op, a_val, b_val])
|
||||
pub fn execute(args: &[i32]) -> Vec<i32> {
|
||||
let args = split_args(args);
|
||||
concat_args(vec![&[0], args[0], args[1], args[2]])
|
||||
}
|
||||
|
||||
nodarium_definition_file!("src/input.json");
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
name = "noise"
|
||||
version = "0.1.0"
|
||||
authors = ["Max Richter <jim-x@web.de>"]
|
||||
edition = "2021"
|
||||
edition = "2018"
|
||||
|
||||
[lib]
|
||||
crate-type = ["cdylib", "rlib"]
|
||||
|
||||
@@ -10,12 +10,14 @@
|
||||
"scale": {
|
||||
"type": "float",
|
||||
"min": 0.1,
|
||||
"max": 10
|
||||
"max": 10,
|
||||
"value": 1
|
||||
},
|
||||
"strength": {
|
||||
"type": "float",
|
||||
"min": 0.1,
|
||||
"max": 10
|
||||
"max": 10,
|
||||
"value": 2
|
||||
},
|
||||
"fixBottom": {
|
||||
"type": "float",
|
||||
|
||||
@@ -1,8 +1,7 @@
|
||||
use nodarium_macros::nodarium_definition_file;
|
||||
use nodarium_macros::nodarium_execute;
|
||||
use nodarium_utils::read_i32_slice;
|
||||
use nodarium_utils::{
|
||||
concat_args, evaluate_float, evaluate_int, evaluate_vec3, geometry::wrap_path_mut, read_i32,
|
||||
concat_args, evaluate_float, evaluate_int, evaluate_vec3, geometry::wrap_path_mut,
|
||||
reset_call_count, split_args,
|
||||
};
|
||||
use noise::{HybridMulti, MultiFractal, NoiseFn, OpenSimplex};
|
||||
@@ -14,31 +13,23 @@ fn lerp(a: f32, b: f32, t: f32) -> f32 {
|
||||
}
|
||||
|
||||
#[nodarium_execute]
|
||||
pub fn execute(
|
||||
plant: (i32, i32),
|
||||
scale: (i32, i32),
|
||||
strength: (i32, i32),
|
||||
fix_bottom: (i32, i32),
|
||||
seed: (i32, i32),
|
||||
directional_strength: (i32, i32),
|
||||
depth: (i32, i32),
|
||||
octaves: (i32, i32),
|
||||
) -> Vec<i32> {
|
||||
pub fn execute(input: &[i32]) -> Vec<i32> {
|
||||
reset_call_count();
|
||||
|
||||
let arg = read_i32_slice(plant);
|
||||
let plants = split_args(arg.as_slice());
|
||||
let scale = (evaluate_float(read_i32_slice(scale).as_slice()) * 0.1) as f64;
|
||||
let strength = evaluate_float(read_i32_slice(strength).as_slice());
|
||||
let fix_bottom = evaluate_float(read_i32_slice(fix_bottom).as_slice());
|
||||
let args = split_args(input);
|
||||
|
||||
let seed = read_i32(seed.0);
|
||||
let plants = split_args(args[0]);
|
||||
let scale = (evaluate_float(args[1]) * 0.1) as f64;
|
||||
let strength = evaluate_float(args[2]);
|
||||
let fix_bottom = evaluate_float(args[3]);
|
||||
|
||||
let directional_strength = evaluate_vec3(read_i32_slice(directional_strength).as_slice());
|
||||
let seed = args[4][0];
|
||||
|
||||
let depth = evaluate_int(read_i32_slice(depth).as_slice());
|
||||
let directional_strength = evaluate_vec3(args[5]);
|
||||
|
||||
let octaves = evaluate_int(read_i32_slice(octaves).as_slice());
|
||||
let depth = evaluate_int(args[6]);
|
||||
|
||||
let octaves = evaluate_int(args[7]);
|
||||
|
||||
let noise_x: HybridMulti<OpenSimplex> =
|
||||
HybridMulti::new(seed as u32 + 1).set_octaves(octaves as usize);
|
||||
|
||||
+1
-1
@@ -5,7 +5,7 @@
|
||||
"input": {
|
||||
"type": "path",
|
||||
"accepts": [
|
||||
"*"
|
||||
"geometry"
|
||||
],
|
||||
"external": true
|
||||
},
|
||||
@@ -1,11 +1,44 @@
|
||||
use nodarium_macros::nodarium_definition_file;
|
||||
use nodarium_macros::nodarium_execute;
|
||||
use nodarium_utils::read_i32_slice;
|
||||
use nodarium_utils::{
|
||||
concat_args, evaluate_int,
|
||||
geometry::{extrude_path, wrap_path},
|
||||
log, split_args,
|
||||
};
|
||||
|
||||
nodarium_definition_file!("src/input.json");
|
||||
nodarium_definition_file!("src/inputs.json");
|
||||
|
||||
#[nodarium_execute]
|
||||
pub fn execute(input: (i32, i32), _res: (i32, i32)) -> Vec<i32> {
|
||||
let inp = read_i32_slice(input);
|
||||
return inp;
|
||||
pub fn execute(input: &[i32]) -> Vec<i32> {
|
||||
log!("WASM(output): input: {:?}", input);
|
||||
|
||||
let args = split_args(input);
|
||||
|
||||
log!("WASM(output) args: {:?}", args);
|
||||
|
||||
assert_eq!(args.len(), 2, "Expected 2 arguments, got {}", args.len());
|
||||
let inputs = split_args(args[0]);
|
||||
|
||||
let resolution = evaluate_int(args[1]) as usize;
|
||||
|
||||
log!("inputs: {}, resolution: {}", inputs.len(), resolution);
|
||||
|
||||
let mut output: Vec<Vec<i32>> = Vec::new();
|
||||
for arg in inputs {
|
||||
let arg_type = arg[2];
|
||||
log!("arg_type: {}, \n {:?}", arg_type, arg,);
|
||||
|
||||
if arg_type == 0 {
|
||||
// if this is path we need to extrude it
|
||||
output.push(arg.to_vec());
|
||||
let path_data = wrap_path(arg);
|
||||
let geometry = extrude_path(path_data, resolution);
|
||||
output.push(geometry);
|
||||
continue;
|
||||
}
|
||||
|
||||
output.push(arg.to_vec());
|
||||
}
|
||||
|
||||
concat_args(output.iter().map(|v| v.as_slice()).collect())
|
||||
}
|
||||
|
||||
+1
-1
@@ -6,7 +6,7 @@
|
||||
"inputs": {
|
||||
"min": {
|
||||
"type": "float",
|
||||
"value": 2
|
||||
"value": 1
|
||||
},
|
||||
"max": {
|
||||
"type": "float",
|
||||
@@ -1,17 +1,11 @@
|
||||
use nodarium_macros::nodarium_definition_file;
|
||||
use nodarium_macros::nodarium_execute;
|
||||
use nodarium_utils::concat_arg_vecs;
|
||||
use nodarium_utils::read_i32_slice;
|
||||
use nodarium_utils::{concat_args, split_args};
|
||||
|
||||
nodarium_definition_file!("src/input.json");
|
||||
nodarium_definition_file!("src/definition.json");
|
||||
|
||||
#[nodarium_execute]
|
||||
pub fn execute(min: (i32, i32), max: (i32, i32), seed: (i32, i32)) -> Vec<i32> {
|
||||
nodarium_utils::log!("random execute start");
|
||||
concat_arg_vecs(vec![
|
||||
vec![1],
|
||||
read_i32_slice(min),
|
||||
read_i32_slice(max),
|
||||
read_i32_slice(seed),
|
||||
])
|
||||
pub fn execute(args: &[i32]) -> Vec<i32> {
|
||||
let args = split_args(args);
|
||||
concat_args(vec![&[1], args[0], args[1], args[2]])
|
||||
}
|
||||
|
||||
@@ -1,26 +1,23 @@
|
||||
use glam::{Mat4, Vec3};
|
||||
use nodarium_macros::nodarium_definition_file;
|
||||
use nodarium_macros::nodarium_execute;
|
||||
use nodarium_utils::read_i32_slice;
|
||||
use nodarium_utils::{
|
||||
concat_args, evaluate_float, evaluate_int, geometry::wrap_path_mut, log, split_args,
|
||||
concat_args, evaluate_float, evaluate_int, geometry::wrap_path_mut, log,
|
||||
split_args,
|
||||
};
|
||||
|
||||
nodarium_definition_file!("src/input.json");
|
||||
|
||||
#[nodarium_execute]
|
||||
pub fn execute(
|
||||
plant: (i32, i32),
|
||||
axis: (i32, i32),
|
||||
angle: (i32, i32),
|
||||
spread: (i32, i32),
|
||||
) -> Vec<i32> {
|
||||
log!("DEBUG args: {:?}", plant);
|
||||
pub fn execute(input: &[i32]) -> Vec<i32> {
|
||||
|
||||
let arg = read_i32_slice(plant);
|
||||
let plants = split_args(arg.as_slice());
|
||||
let axis = evaluate_int(read_i32_slice(axis).as_slice()); // 0 =x, 1 = y, 2 = z
|
||||
let spread = evaluate_int(read_i32_slice(spread).as_slice());
|
||||
log!("DEBUG args: {:?}", input);
|
||||
|
||||
let args = split_args(input);
|
||||
|
||||
let plants = split_args(args[0]);
|
||||
let axis = evaluate_int(args[1]); // 0 =x, 1 = y, 2 = z
|
||||
let spread = evaluate_int(args[3]);
|
||||
|
||||
let output: Vec<Vec<i32>> = plants
|
||||
.iter()
|
||||
@@ -35,7 +32,7 @@ pub fn execute(
|
||||
|
||||
let path = wrap_path_mut(&mut path_data);
|
||||
|
||||
let angle = evaluate_float(read_i32_slice(angle).as_slice());
|
||||
let angle = evaluate_float(args[2]);
|
||||
|
||||
let origin = [path.points[0], path.points[1], path.points[2]];
|
||||
|
||||
|
||||
@@ -3,29 +3,30 @@ use nodarium_macros::nodarium_execute;
|
||||
use nodarium_utils::{
|
||||
evaluate_float, evaluate_int, evaluate_vec3,
|
||||
geometry::{create_multiple_paths, wrap_multiple_paths},
|
||||
log, reset_call_count,
|
||||
read_i32_slice, read_i32,
|
||||
log, reset_call_count, split_args,
|
||||
};
|
||||
|
||||
nodarium_definition_file!("src/input.json");
|
||||
|
||||
#[nodarium_execute]
|
||||
pub fn execute(origin: (i32, i32), _amount: (i32,i32), length: (i32, i32), thickness: (i32, i32), resolution_curve: (i32, i32)) -> Vec<i32> {
|
||||
pub fn execute(input: &[i32]) -> Vec<i32> {
|
||||
reset_call_count();
|
||||
|
||||
let amount = evaluate_int(read_i32_slice(_amount).as_slice()) as usize;
|
||||
let path_resolution = read_i32(resolution_curve.0) as usize;
|
||||
let args = split_args(input);
|
||||
|
||||
log!("stem args: amount={:?}", amount);
|
||||
let amount = evaluate_int(args[1]) as usize;
|
||||
let path_resolution = evaluate_int(args[4]) as usize;
|
||||
|
||||
log!("stem args: {:?}", args);
|
||||
|
||||
let mut stem_data = create_multiple_paths(amount, path_resolution, 1);
|
||||
|
||||
let mut stems = wrap_multiple_paths(&mut stem_data);
|
||||
|
||||
for stem in stems.iter_mut() {
|
||||
let origin = evaluate_vec3(read_i32_slice(origin).as_slice());
|
||||
let length = evaluate_float(read_i32_slice(length).as_slice());
|
||||
let thickness = evaluate_float(read_i32_slice(thickness).as_slice());
|
||||
let origin = evaluate_vec3(args[0]);
|
||||
let length = evaluate_float(args[2]);
|
||||
let thickness = evaluate_float(args[3]);
|
||||
let amount_points = stem.points.len() / 4;
|
||||
|
||||
for i in 0..amount_points {
|
||||
|
||||
@@ -1,17 +1,21 @@
|
||||
use nodarium_macros::nodarium_definition_file;
|
||||
use nodarium_macros::nodarium_execute;
|
||||
use nodarium_utils::read_i32_slice;
|
||||
use nodarium_utils::{decode_float, encode_float, evaluate_int, log, wrap_arg};
|
||||
use nodarium_utils::{
|
||||
decode_float, encode_float, evaluate_int, split_args, wrap_arg, log
|
||||
};
|
||||
|
||||
nodarium_definition_file!("src/input.json");
|
||||
|
||||
#[nodarium_execute]
|
||||
pub fn execute(size: (i32, i32)) -> Vec<i32> {
|
||||
let size = evaluate_int(read_i32_slice(size).as_slice());
|
||||
pub fn execute(input: &[i32]) -> Vec<i32> {
|
||||
|
||||
let args = split_args(input);
|
||||
|
||||
let size = evaluate_int(args[0]);
|
||||
let decoded = decode_float(size);
|
||||
let negative_size = encode_float(-decoded);
|
||||
|
||||
log!("WASM(triangle): input: {:?} -> {}", size, decoded);
|
||||
log!("WASM(triangle): input: {:?} -> {}", args[0],decoded);
|
||||
|
||||
// [[1,3, x, y, z, x, y,z,x,y,z]];
|
||||
wrap_arg(&[
|
||||
@@ -19,9 +23,7 @@ pub fn execute(size: (i32, i32)) -> Vec<i32> {
|
||||
3, // 3 vertices
|
||||
1, // 1 face
|
||||
// this are the indeces for the face
|
||||
0,
|
||||
2,
|
||||
1,
|
||||
0, 2, 1,
|
||||
//
|
||||
negative_size, // x -> point 1
|
||||
0, // y
|
||||
@@ -35,14 +37,9 @@ pub fn execute(size: (i32, i32)) -> Vec<i32> {
|
||||
0, // y
|
||||
size, // z
|
||||
// this is the normal for the single face 1065353216 == 1.0f encoded is i32
|
||||
0,
|
||||
1065353216,
|
||||
0,
|
||||
0,
|
||||
1065353216,
|
||||
0,
|
||||
0,
|
||||
1065353216,
|
||||
0,
|
||||
0, 1065353216, 0,
|
||||
0, 1065353216, 0,
|
||||
0, 1065353216, 0,
|
||||
])
|
||||
|
||||
}
|
||||
|
||||
@@ -1,17 +1,13 @@
|
||||
use nodarium_macros::nodarium_definition_file;
|
||||
use nodarium_macros::nodarium_execute;
|
||||
use nodarium_utils::concat_args;
|
||||
use nodarium_utils::log;
|
||||
use nodarium_utils::read_i32_slice;
|
||||
use nodarium_utils::{concat_args, log, split_args};
|
||||
|
||||
nodarium_definition_file!("src/input.json");
|
||||
|
||||
#[nodarium_execute]
|
||||
pub fn execute(x: (i32, i32), y: (i32, i32), z: (i32, i32)) -> Vec<i32> {
|
||||
log!("vec3 x: {:?}", x);
|
||||
concat_args(vec![
|
||||
read_i32_slice(x).as_slice(),
|
||||
read_i32_slice(y).as_slice(),
|
||||
read_i32_slice(z).as_slice(),
|
||||
])
|
||||
pub fn execute(input: &[i32]) -> Vec<i32> {
|
||||
let args = split_args(input);
|
||||
log!("vec3 input: {:?}", input);
|
||||
log!("vec3 args: {:?}", args);
|
||||
concat_args(args)
|
||||
}
|
||||
|
||||
+5
-4
@@ -1,15 +1,16 @@
|
||||
{
|
||||
"version": "0.0.4",
|
||||
"scripts": {
|
||||
"postinstall": "pnpm run -r --filter 'ui' build",
|
||||
"_postinstall": "pnpm run -r --filter 'ui' build && pnpm run -r --filter 'planty' build",
|
||||
"lint": "pnpm run -r --parallel lint",
|
||||
"qa": "pnpm lint && pnpm check && pnpm test",
|
||||
"format": "pnpm dprint fmt",
|
||||
"format:check": "pnpm dprint check",
|
||||
"test": "pnpm run -r --parallel test",
|
||||
"test:e2e": "pnpm run -r --parallel test:e2e",
|
||||
"test:unit": "pnpm run -r --parallel test:unit",
|
||||
"check": "pnpm run -r --parallel check",
|
||||
"build": "pnpm build:nodes && pnpm build:app",
|
||||
"build:app": "BASE_PATH=/ui pnpm -r --filter 'ui' build && pnpm -r --filter 'app' build",
|
||||
"build:app": "BASE_PATH=/ui pnpm -r --filter 'ui' build && pnpm -r --filter 'app'... build",
|
||||
"build:nodes": "cargo build --workspace --target wasm32-unknown-unknown --release && rm -rf ./app/static/nodes/max/plantarium/ && mkdir -p ./app/static/nodes/max/plantarium/ && cp -R ./target/wasm32-unknown-unknown/release/*.wasm ./app/static/nodes/max/plantarium/",
|
||||
"dev:nodes": "chokidar './nodes/**' --initial -i '/pkg/' -c 'pnpm build:nodes'",
|
||||
"dev:app_ui": "pnpm -r --parallel --filter 'app' --filter './packages/ui' dev",
|
||||
@@ -19,6 +20,6 @@
|
||||
"packageManager": "pnpm@10.28.1+sha512.7d7dbbca9e99447b7c3bf7a73286afaaf6be99251eb9498baefa7d406892f67b879adb3a1d7e687fc4ccc1a388c7175fbaae567a26ab44d1067b54fcb0d6a316",
|
||||
"devDependencies": {
|
||||
"chokidar-cli": "catalog:",
|
||||
"dprint": "^0.51.1"
|
||||
"dprint": "^0.54.0"
|
||||
}
|
||||
}
|
||||
|
||||
+64
-163
@@ -6,202 +6,96 @@ use std::env;
|
||||
use std::fs;
|
||||
use std::path::Path;
|
||||
use syn::parse_macro_input;
|
||||
use syn::spanned::Spanned;
|
||||
|
||||
fn add_line_numbers(input: String) -> String {
|
||||
input
|
||||
return input
|
||||
.split('\n')
|
||||
.enumerate()
|
||||
.map(|(i, line)| format!("{:2}: {}", i + 1, line))
|
||||
.collect::<Vec<String>>()
|
||||
.join("\n")
|
||||
}
|
||||
|
||||
fn read_node_definition(file_path: &Path) -> NodeDefinition {
|
||||
let project_dir = env::var("CARGO_MANIFEST_DIR").unwrap();
|
||||
let full_path = Path::new(&project_dir).join(file_path);
|
||||
let json_content = fs::read_to_string(&full_path).unwrap_or_else(|err| {
|
||||
panic!(
|
||||
"Failed to read JSON file at '{}/{}': {}",
|
||||
project_dir,
|
||||
file_path.to_string_lossy(),
|
||||
err
|
||||
)
|
||||
});
|
||||
serde_json::from_str(&json_content).unwrap_or_else(|err| {
|
||||
panic!(
|
||||
"JSON file contains invalid JSON: \n{} \n{}",
|
||||
err,
|
||||
add_line_numbers(json_content.clone())
|
||||
)
|
||||
})
|
||||
.join("\n");
|
||||
}
|
||||
|
||||
#[proc_macro_attribute]
|
||||
pub fn nodarium_execute(_attr: TokenStream, item: TokenStream) -> TokenStream {
|
||||
let input_fn = parse_macro_input!(item as syn::ItemFn);
|
||||
let fn_name = &input_fn.sig.ident;
|
||||
let fn_vis = &input_fn.vis;
|
||||
let _fn_name = &input_fn.sig.ident;
|
||||
let _fn_vis = &input_fn.vis;
|
||||
let fn_body = &input_fn.block;
|
||||
let inner_fn_name = syn::Ident::new(&format!("__nodarium_inner_{}", fn_name), fn_name.span());
|
||||
|
||||
let def: NodeDefinition = read_node_definition(Path::new("src/input.json"));
|
||||
|
||||
let input_count = def.inputs.as_ref().map(|i| i.len()).unwrap_or(0);
|
||||
|
||||
validate_signature(&input_fn.sig, input_count, &def);
|
||||
|
||||
let input_param_names: Vec<_> = input_fn
|
||||
.sig
|
||||
.inputs
|
||||
.iter()
|
||||
.filter_map(|arg| {
|
||||
if let syn::FnArg::Typed(pat_type) = arg {
|
||||
let first_arg_ident = if let Some(syn::FnArg::Typed(pat_type)) = input_fn.sig.inputs.first() {
|
||||
if let syn::Pat::Ident(pat_ident) = &*pat_type.pat {
|
||||
Some(pat_ident.ident.clone())
|
||||
&pat_ident.ident
|
||||
} else {
|
||||
None
|
||||
panic!("Expected a simple identifier for the first argument");
|
||||
}
|
||||
} else {
|
||||
None
|
||||
}
|
||||
})
|
||||
.collect();
|
||||
|
||||
let param_count = input_fn.sig.inputs.len();
|
||||
let total_c_params = param_count * 2;
|
||||
|
||||
let arg_names: Vec<_> = (0..total_c_params)
|
||||
.map(|i| syn::Ident::new(&format!("arg{i}"), input_fn.sig.span()))
|
||||
.collect();
|
||||
|
||||
let mut tuple_args = Vec::new();
|
||||
for i in 0..param_count {
|
||||
let start_name = &arg_names[i * 2];
|
||||
let end_name = &arg_names[i * 2 + 1];
|
||||
let tuple_arg = quote! {
|
||||
(#start_name, #end_name)
|
||||
panic!("The execute function must have at least one argument (the input slice)");
|
||||
};
|
||||
tuple_args.push(tuple_arg);
|
||||
}
|
||||
|
||||
// We create a wrapper that handles the C ABI and pointer math
|
||||
let expanded = quote! {
|
||||
|
||||
extern "C" {
|
||||
fn __nodarium_log(ptr: *const u8, len: usize);
|
||||
fn host_log_panic(ptr: *const u8, len: usize);
|
||||
fn host_log(ptr: *const u8, len: usize);
|
||||
}
|
||||
|
||||
#[cfg(target_arch = "wasm32")]
|
||||
fn init_panic_hook() {
|
||||
std::panic::set_hook(Box::new(|_info| {
|
||||
unsafe {
|
||||
__nodarium_log(b"PANIC\0".as_ptr(), 5);
|
||||
}
|
||||
fn setup_panic_hook() {
|
||||
static SET_HOOK: std::sync::Once = std::sync::Once::new();
|
||||
SET_HOOK.call_once(|| {
|
||||
std::panic::set_hook(Box::new(|info| {
|
||||
let msg = info.to_string();
|
||||
unsafe { host_log_panic(msg.as_ptr(), msg.len()); }
|
||||
}));
|
||||
});
|
||||
}
|
||||
|
||||
#[no_mangle]
|
||||
pub extern "C" fn init_allocator() {
|
||||
nodarium_utils::allocator::ALLOCATOR.init();
|
||||
}
|
||||
|
||||
#fn_vis fn #inner_fn_name(#( #input_param_names: (i32, i32) ),*) -> Vec<i32> {
|
||||
#fn_body
|
||||
pub extern "C" fn __alloc(len: usize) -> *mut i32 {
|
||||
let mut buf = Vec::with_capacity(len);
|
||||
let ptr = buf.as_mut_ptr();
|
||||
std::mem::forget(buf);
|
||||
ptr
|
||||
}
|
||||
|
||||
#[no_mangle]
|
||||
#fn_vis extern "C" fn execute(output_pos: i32, #( #arg_names: i32 ),*) -> i32 {
|
||||
|
||||
nodarium_utils::allocator::ALLOCATOR.init();
|
||||
#[cfg(target_arch = "wasm32")]
|
||||
init_panic_hook();
|
||||
nodarium_utils::log!("before_fn");
|
||||
let result = #inner_fn_name(
|
||||
#( #tuple_args ),*
|
||||
);
|
||||
nodarium_utils::log!("after_fn: result_len={}", result.len());
|
||||
|
||||
let len_bytes = result.len() * 4;
|
||||
pub extern "C" fn __free(ptr: *mut i32, len: usize) {
|
||||
unsafe {
|
||||
let src = result.as_ptr() as *const u8;
|
||||
let dst = output_pos as *mut u8;
|
||||
nodarium_utils::log!("writing output_pos={:?} src={:?} len_bytes={:?}", output_pos, src, len_bytes);
|
||||
dst.copy_from_nonoverlapping(src, len_bytes);
|
||||
let _ = Vec::from_raw_parts(ptr, 0, len);
|
||||
}
|
||||
}
|
||||
|
||||
len_bytes as i32
|
||||
static mut OUTPUT_BUFFER: Vec<i32> = Vec::new();
|
||||
|
||||
#[no_mangle]
|
||||
pub extern "C" fn execute(ptr: *const i32, len: usize) -> *mut i32 {
|
||||
setup_panic_hook();
|
||||
// 1. Convert raw pointer to slice
|
||||
let input = unsafe { core::slice::from_raw_parts(ptr, len) };
|
||||
|
||||
// 2. Call the logic (which we define below)
|
||||
let result_data: Vec<i32> = internal_logic(input);
|
||||
|
||||
// 3. Use the static buffer for the result
|
||||
let result_len = result_data.len();
|
||||
unsafe {
|
||||
OUTPUT_BUFFER.clear();
|
||||
OUTPUT_BUFFER.reserve(result_len + 1);
|
||||
OUTPUT_BUFFER.push(result_len as i32);
|
||||
OUTPUT_BUFFER.extend(result_data);
|
||||
|
||||
OUTPUT_BUFFER.as_mut_ptr()
|
||||
}
|
||||
}
|
||||
|
||||
fn internal_logic(#first_arg_ident: &[i32]) -> Vec<i32> {
|
||||
#fn_body
|
||||
}
|
||||
};
|
||||
|
||||
TokenStream::from(expanded)
|
||||
}
|
||||
|
||||
fn validate_signature(fn_sig: &syn::Signature, expected_inputs: usize, def: &NodeDefinition) {
|
||||
let param_count = fn_sig.inputs.len();
|
||||
let expected_params = expected_inputs;
|
||||
|
||||
if param_count != expected_params {
|
||||
panic!(
|
||||
"Execute function has {} parameters but definition has {} inputs\n\
|
||||
Definition inputs: {:?}\n\
|
||||
Expected signature:\n\
|
||||
pub fn execute({}) -> Vec<i32>",
|
||||
param_count,
|
||||
expected_inputs,
|
||||
def.inputs
|
||||
.as_ref()
|
||||
.map(|i| i.keys().collect::<Vec<_>>())
|
||||
.unwrap_or_default(),
|
||||
(0..expected_inputs)
|
||||
.map(|i| format!("arg{i}: (i32, i32)"))
|
||||
.collect::<Vec<_>>()
|
||||
.join(", ")
|
||||
);
|
||||
}
|
||||
|
||||
for (i, arg) in fn_sig.inputs.iter().enumerate() {
|
||||
match arg {
|
||||
syn::FnArg::Typed(pat_type) => {
|
||||
let type_str = quote! { #pat_type.ty }.to_string();
|
||||
let clean_type = type_str
|
||||
.trim()
|
||||
.trim_start_matches("_")
|
||||
.trim_end_matches(".ty")
|
||||
.trim()
|
||||
.to_string();
|
||||
if !clean_type.contains("(") && !clean_type.contains(",") {
|
||||
panic!(
|
||||
"Parameter {i} has type '{clean_type}' but should be a tuple (i32, i32) representing (start, end) positions in memory",
|
||||
);
|
||||
}
|
||||
}
|
||||
syn::FnArg::Receiver(_) => {
|
||||
panic!("Execute function cannot have 'self' parameter");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
match &fn_sig.output {
|
||||
syn::ReturnType::Type(_, ty) => {
|
||||
let is_vec = match &**ty {
|
||||
syn::Type::Path(tp) => tp
|
||||
.path
|
||||
.segments
|
||||
.first()
|
||||
.map(|seg| seg.ident == "Vec")
|
||||
.unwrap_or(false),
|
||||
_ => false,
|
||||
};
|
||||
if !is_vec {
|
||||
panic!("Execute function must return Vec<i32>");
|
||||
}
|
||||
}
|
||||
syn::ReturnType::Default => {
|
||||
panic!("Execute function must return Vec<i32>");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[proc_macro]
|
||||
pub fn nodarium_definition_file(input: TokenStream) -> TokenStream {
|
||||
let path_lit = syn::parse_macro_input!(input as syn::LitStr);
|
||||
@@ -211,23 +105,30 @@ pub fn nodarium_definition_file(input: TokenStream) -> TokenStream {
|
||||
let full_path = Path::new(&project_dir).join(&file_path);
|
||||
|
||||
let json_content = fs::read_to_string(&full_path).unwrap_or_else(|err| {
|
||||
panic!("Failed to read JSON file at '{project_dir}/{file_path}': {err}",)
|
||||
panic!("Failed to read JSON file at '{}/{}': {}", project_dir, file_path, err)
|
||||
});
|
||||
|
||||
let _: NodeDefinition = serde_json::from_str(&json_content).unwrap_or_else(|err| {
|
||||
panic!(
|
||||
"JSON file contains invalid JSON: \n{} \n{}",
|
||||
err,
|
||||
add_line_numbers(json_content.clone())
|
||||
)
|
||||
panic!("JSON file contains invalid JSON: \n{} \n{}", err, add_line_numbers(json_content.clone()))
|
||||
});
|
||||
|
||||
// We use the span from the input path literal
|
||||
let bytes = syn::LitByteStr::new(json_content.as_bytes(), path_lit.span());
|
||||
let len = json_content.len();
|
||||
|
||||
let expanded = quote! {
|
||||
#[link_section = "nodarium_definition"]
|
||||
static DEFINITION_DATA: [u8; #len] = *#bytes;
|
||||
|
||||
#[no_mangle]
|
||||
pub extern "C" fn get_definition_ptr() -> *const u8 {
|
||||
DEFINITION_DATA.as_ptr()
|
||||
}
|
||||
|
||||
#[no_mangle]
|
||||
pub extern "C" fn get_definition_len() -> usize {
|
||||
DEFINITION_DATA.len()
|
||||
}
|
||||
};
|
||||
|
||||
TokenStream::from(expanded)
|
||||
|
||||
@@ -0,0 +1,24 @@
|
||||
node_modules
|
||||
|
||||
# Output
|
||||
.output
|
||||
.vercel
|
||||
.netlify
|
||||
.wrangler
|
||||
/.svelte-kit
|
||||
/build
|
||||
/dist
|
||||
|
||||
# OS
|
||||
.DS_Store
|
||||
Thumbs.db
|
||||
|
||||
# Env
|
||||
.env
|
||||
.env.*
|
||||
!.env.example
|
||||
!.env.test
|
||||
|
||||
# Vite
|
||||
vite.config.js.timestamp-*
|
||||
vite.config.ts.timestamp-*
|
||||
@@ -0,0 +1,65 @@
|
||||
# Svelte library
|
||||
|
||||
Everything you need to build a Svelte library, powered by [`sv`](https://npmjs.com/package/sv).
|
||||
|
||||
Read more about creating a library [in the docs](https://svelte.dev/docs/kit/packaging).
|
||||
|
||||
## Creating a project
|
||||
|
||||
If you're seeing this, you've probably already done this step. Congrats!
|
||||
|
||||
```sh
|
||||
# create a new project in the current directory
|
||||
npx sv create
|
||||
|
||||
# create a new project in my-app
|
||||
npx sv create my-app
|
||||
```
|
||||
|
||||
To recreate this project with the same configuration:
|
||||
|
||||
```sh
|
||||
# recreate this project
|
||||
pnpm dlx sv@0.15.1 create --template library --types ts --add prettier eslint tailwindcss="plugins:none" --install pnpm planty
|
||||
```
|
||||
|
||||
## Developing
|
||||
|
||||
Once you've created a project and installed dependencies with `npm install` (or `pnpm install` or `yarn`), start a development server:
|
||||
|
||||
```sh
|
||||
npm run dev
|
||||
|
||||
# or start the server and open the app in a new browser tab
|
||||
npm run dev -- --open
|
||||
```
|
||||
|
||||
Everything inside `src/lib` is part of your library, everything inside `src/routes` can be used as a showcase or preview app.
|
||||
|
||||
## Building
|
||||
|
||||
To build your library:
|
||||
|
||||
```sh
|
||||
npm pack
|
||||
```
|
||||
|
||||
To create a production version of your showcase app:
|
||||
|
||||
```sh
|
||||
npm run build
|
||||
```
|
||||
|
||||
You can preview the production build with `npm run preview`.
|
||||
|
||||
> To deploy your app, you may need to install an [adapter](https://svelte.dev/docs/kit/adapters) for your target environment.
|
||||
|
||||
## Publishing
|
||||
|
||||
Go into the `package.json` and give your package the desired name through the `"name"` option. Also consider adding a `"license"` field and point it to a `LICENSE` file which you can create from a template (one popular option is the [MIT license](https://opensource.org/license/mit/)).
|
||||
|
||||
To publish your library to [npm](https://www.npmjs.com):
|
||||
|
||||
```sh
|
||||
npm publish
|
||||
```
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user