Compare commits
3 Commits
d5275e5e28
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3f440728fc
| Author | SHA1 | Date | |
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3f440728fc
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da09f8ba1e
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ddc3b4ce35
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@@ -1,8 +1,9 @@
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import type { NodeDefinition, NodeInstance, Socket } from '@nodarium/types';
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import type { NodeInstance, Socket } from '@nodarium/types';
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import { getContext, setContext } from 'svelte';
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import { SvelteMap, SvelteSet } from 'svelte/reactivity';
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import type { OrthographicCamera, Vector3 } from 'three';
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import type { GraphManager } from './graph-manager.svelte';
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import { getNodeHeight, getSocketPosition } from './helpers/nodeHelpers';
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const graphStateKey = Symbol('graph-state');
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export function getGraphState() {
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@@ -159,76 +160,6 @@ export class GraphState {
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return 1;
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}
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getParameterHeight(node: NodeDefinition, inputKey: string) {
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const input = node.inputs?.[inputKey];
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if (!input) {
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return 100;
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}
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if (input.type === 'shape' && input.external !== true) {
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return 200;
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}
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if (
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input?.label !== '' && !input.external && input.type !== 'path'
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&& input.type !== 'geometry'
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) {
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return 100;
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}
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return 50;
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}
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getSocketPosition(
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node: NodeInstance,
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index: string | number
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): [number, number] {
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if (typeof index === 'number') {
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return [
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(node?.state?.x ?? node.position[0]) + 20,
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(node?.state?.y ?? node.position[1]) + 2.5 + 10 * index
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];
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} else {
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let height = 5;
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let nodeType = node.state.type!;
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const inputs = nodeType.inputs || {};
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for (const inputKey in inputs) {
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const h = this.getParameterHeight(nodeType, inputKey) / 10;
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console.log({ inputKey, h });
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if (inputKey === index) {
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height += h / 2;
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break;
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}
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height += h;
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}
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return [
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node?.state?.x ?? node.position[0],
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(node?.state?.y ?? node.position[1]) + height
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];
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}
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}
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private nodeHeightCache: Record<string, number> = {};
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getNodeHeight(nodeTypeId: string) {
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if (nodeTypeId in this.nodeHeightCache) {
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return this.nodeHeightCache[nodeTypeId];
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}
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const node = this.graph.getNodeType(nodeTypeId);
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if (!node?.inputs) {
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return 5;
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}
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let height = 5;
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console.log('Get Node Height', nodeTypeId);
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for (const key in node.inputs) {
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const h = this.getParameterHeight(node, key);
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console.log({ key, h });
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height += h;
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}
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this.nodeHeightCache[nodeTypeId] = height;
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console.log(this.nodeHeightCache);
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return height;
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}
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copyNodes() {
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if (this.activeNodeId === -1 && !this.selectedNodes?.size) {
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return;
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@@ -286,7 +217,7 @@ export class GraphState {
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if (edge[3] === index) {
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node = edge[0];
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index = edge[1];
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position = this.getSocketPosition(node, index);
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position = getSocketPosition(node, index);
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this.graph.removeEdge(edge);
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break;
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}
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@@ -306,7 +237,7 @@ export class GraphState {
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return {
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node,
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index,
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position: this.getSocketPosition(node, index)
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position: getSocketPosition(node, index)
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};
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});
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}
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@@ -343,7 +274,7 @@ export class GraphState {
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for (const node of this.graph.nodes.values()) {
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const x = node.position[0];
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const y = node.position[1];
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const height = this.getNodeHeight(node.type);
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const height = getNodeHeight(node.state.type!);
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if (downX > x && downX < x + 20 && downY > y && downY < y + height) {
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clickedNodeId = node.id;
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break;
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@@ -355,14 +286,12 @@ export class GraphState {
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}
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isNodeInView(node: NodeInstance) {
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const height = this.getNodeHeight(node.type);
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const height = getNodeHeight(node.state.type!);
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const width = 20;
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const inView = node.position[0] > this.cameraBounds[0] - width
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return node.position[0] > this.cameraBounds[0] - width
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&& node.position[0] < this.cameraBounds[1]
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&& node.position[1] > this.cameraBounds[2] - height
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&& node.position[1] < this.cameraBounds[3];
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console.log({ inView, height });
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return inView;
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}
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openNodePalette() {
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@@ -11,6 +11,7 @@
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import Debug from '../debug/Debug.svelte';
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import EdgeEl from '../edges/Edge.svelte';
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import { getGraphManager, getGraphState } from '../graph-state.svelte';
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import { getSocketPosition } from '../helpers/nodeHelpers';
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import NodeEl from '../node/Node.svelte';
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import { maxZoom, minZoom } from './constants';
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import { FileDropEventManager } from './drop.events';
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@@ -38,8 +39,8 @@
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return [0, 0, 0, 0];
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}
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const pos1 = graphState.getSocketPosition(fromNode, edge[1]);
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const pos2 = graphState.getSocketPosition(toNode, edge[3]);
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const pos1 = getSocketPosition(fromNode, edge[1]);
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const pos2 = getSocketPosition(toNode, edge[3]);
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return [pos1[0], pos1[1], pos2[0], pos2[1]];
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}
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@@ -3,6 +3,7 @@ import { type NodeInstance } from '@nodarium/types';
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import type { GraphManager } from '../graph-manager.svelte';
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import { type GraphState } from '../graph-state.svelte';
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import { snapToGrid as snapPointToGrid } from '../helpers';
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import { getNodeHeight } from '../helpers/nodeHelpers';
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import { maxZoom, minZoom, zoomSpeed } from './constants';
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import { EdgeInteractionManager } from './edge.events';
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@@ -289,7 +290,7 @@ export class MouseEventManager {
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if (!node?.state) continue;
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const x = node.position[0];
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const y = node.position[1];
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const height = this.state.getNodeHeight(node.type);
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const height = getNodeHeight(node.state.type!);
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if (x > x1 - 20 && x < x2 && y > y1 - height && y < y2) {
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this.state.selectedNodes?.add(node.id);
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} else {
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@@ -35,6 +35,9 @@ export function createNodePath({
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rightBump = false,
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aspectRatio = 1
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} = {}) {
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const leftBumpTopY = y + height / 2;
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const leftBumpBottomY = y - height / 2;
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return `M0,${cornerTop}
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${
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cornerTop
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@@ -64,9 +67,7 @@ export function createNodePath({
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}
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${
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leftBump
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? ` V${y + height / 2} C${depth},${y + height / 2} ${depth},${y - height / 2} 0,${
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y - height / 2
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}`
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? ` V${leftBumpTopY} C${depth},${leftBumpTopY} ${depth},${leftBumpBottomY} 0,${leftBumpBottomY}`
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: ` H0`
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}
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Z`.replace(/\s+/g, ' ');
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71
app/src/lib/graph-interface/helpers/nodeHelpers.ts
Normal file
71
app/src/lib/graph-interface/helpers/nodeHelpers.ts
Normal file
@@ -0,0 +1,71 @@
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import type { NodeDefinition, NodeInstance } from '@nodarium/types';
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export function getParameterHeight(node: NodeDefinition, inputKey: string) {
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const input = node.inputs?.[inputKey];
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if (!input) {
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return 0;
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}
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if (inputKey === 'seed') return 0;
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if (!node.inputs) return 0;
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if ('setting' in input) return 0;
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if (input.hidden) return 0;
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if (input.type === 'shape' && input.external !== true) {
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return 200;
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}
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if (
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input?.label !== '' && !input.external && input.type !== 'path'
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&& input.type !== 'geometry'
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) {
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return 100;
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}
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return 50;
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}
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export function getSocketPosition(
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node: NodeInstance,
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index: string | number
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): [number, number] {
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if (typeof index === 'number') {
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return [
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(node?.state?.x ?? node.position[0]) + 20,
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(node?.state?.y ?? node.position[1]) + 2.5 + 10 * index
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];
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} else {
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let height = 5;
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let nodeType = node.state.type!;
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const inputs = nodeType.inputs || {};
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for (const inputKey in inputs) {
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const h = getParameterHeight(nodeType, inputKey) / 10;
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if (inputKey === index) {
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height += h / 2;
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break;
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}
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height += h;
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}
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return [
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node?.state?.x ?? node.position[0],
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(node?.state?.y ?? node.position[1]) + height
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];
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}
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}
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const nodeHeightCache: Record<string, number> = {};
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export function getNodeHeight(node: NodeDefinition) {
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if (node.id in nodeHeightCache) {
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return nodeHeightCache[node.id];
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}
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if (!node?.inputs) {
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return 5;
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}
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let height = 5;
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for (const key in node.inputs) {
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const h = getParameterHeight(node, key) / 10;
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height += h;
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}
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nodeHeightCache[node.id] = height;
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return height;
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}
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@@ -1,56 +1,88 @@
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varying vec2 vUv;
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uniform float uWidth;
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uniform float uHeight;
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uniform float uZoom;
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uniform vec3 uColorDark;
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uniform vec3 uColorBright;
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uniform vec3 uStrokeColor;
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uniform float uStrokeWidth;
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const float uHeaderHeight = 5.0;
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uniform float uSectionHeights[16];
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uniform int uNumSections;
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float msign(in float x) { return (x < 0.0) ? -1.0 : 1.0; }
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float sdCircle(vec2 p, float r) { return length(p) - r; }
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vec4 roundedBoxSDF( in vec2 p, in vec2 b, in float r, in float s) {
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vec2 q = abs(p) - b + r;
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float l = b.x + b.y + 1.570796 * r;
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float k1 = min(max(q.x, q.y), 0.0) + length(max(q, 0.0)) - r;
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float k2 = ((q.x > 0.0) ? atan(q.y, q.x) : 1.570796);
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float k3 = 3.0 + 2.0 * msign(min(p.x, -p.y)) - msign(p.x);
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float k4 = msign(p.x * p.y);
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float k5 = r * k2 + max(-q.x, 0.0);
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float ra = s * round(k1 / s);
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float l2 = l + 1.570796 * ra;
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return vec4(k1 - ra, k3 * l2 + k4 * (b.y + ((q.y > 0.0) ? k5 + k2 * ra : q.y)), 4.0 * l2, k1);
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}
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void main(){
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float strokeWidth = mix(2.0, 0.5, uZoom);
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float borderRadius = 0.5;
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float dentRadius = 0.8;
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float y = (1.0 - vUv.y) * uHeight;
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float x = vUv.x * uWidth;
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vec2 size = vec2(uWidth, uHeight);
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vec2 uv = (vUv - 0.5) * 2.0;
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vec2 uvCenter = (vUv - 0.5) * 2.0;
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float u_border_radius = 0.4;
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vec4 distance = roundedBoxSDF(uv * size, size, u_border_radius*2.0, 0.0);
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vec4 boxData = roundedBoxSDF(uvCenter * size, size, borderRadius * 2.0, 0.0);
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float sceneSDF = boxData.w;
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if (distance.w > 0.0 ) {
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// outside
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vec2 headerDentPos = vec2(uWidth, uHeaderHeight * 0.5);
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float headerDentDist = sdCircle(vec2(x, y) - headerDentPos, dentRadius);
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sceneSDF = max(sceneSDF, -headerDentDist*2.0);
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float currentYBoundary = uHeaderHeight;
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float previousYBoundary = uHeaderHeight;
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|
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for (int i = 0; i < 16; i++) {
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if (i >= uNumSections) break;
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|
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float sectionHeight = uSectionHeights[i];
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currentYBoundary += sectionHeight;
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float centerY = previousYBoundary + (sectionHeight * 0.5);
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vec2 circlePos = vec2(0.0, centerY);
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float circleDist = sdCircle(vec2(x, y) - circlePos, dentRadius);
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sceneSDF = max(sceneSDF, -circleDist*2.0);
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previousYBoundary = currentYBoundary;
|
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}
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|
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if (sceneSDF > 0.05) {
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gl_FragColor = vec4(0.0, 0.0, 0.0, 0.0);
|
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}else{
|
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if (distance.w > -uStrokeWidth || mod(y+5.0, 10.0) < uStrokeWidth/2.0) {
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// draw the outer stroke
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return;
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}
|
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|
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vec3 finalColor = (y < uHeaderHeight) ? uColorBright : uColorDark;
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bool isDivider = false;
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float dividerY = uHeaderHeight;
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if (abs(y - dividerY) < strokeWidth * 0.25) isDivider = true;
|
||||
|
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for (int i = 0; i < 16; i++) {
|
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if (i >= uNumSections - 1) break;
|
||||
dividerY += uSectionHeights[i];
|
||||
if (abs(y - dividerY) < strokeWidth * 0.25) isDivider = true;
|
||||
}
|
||||
|
||||
if (sceneSDF > -strokeWidth || isDivider) {
|
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gl_FragColor = vec4(uStrokeColor, 1.0);
|
||||
}else if (y<5.0){
|
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// draw the header
|
||||
gl_FragColor = vec4(uColorBright, 1.0);
|
||||
} else {
|
||||
gl_FragColor = vec4(uColorDark, 1.0);
|
||||
}
|
||||
gl_FragColor = vec4(finalColor, 1.0);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
import { type Mesh } from 'three';
|
||||
import { getGraphState } from '../graph-state.svelte';
|
||||
import { colors } from '../graph/colors.svelte';
|
||||
import { getNodeHeight, getParameterHeight } from '../helpers/nodeHelpers';
|
||||
import NodeFrag from './Node.frag';
|
||||
import NodeVert from './Node.vert';
|
||||
import NodeHtml from './NodeHTML.svelte';
|
||||
@@ -14,9 +15,10 @@
|
||||
type Props = {
|
||||
node: NodeInstance;
|
||||
inView: boolean;
|
||||
z: number;
|
||||
};
|
||||
let { node = $bindable(), inView, z }: Props = $props();
|
||||
let { node = $bindable(), inView }: Props = $props();
|
||||
|
||||
const nodeType = $derived(node.state.type!);
|
||||
|
||||
const isActive = $derived(graphState.activeNodeId === node.id);
|
||||
const isSelected = $derived(graphState.selectedNodes.has(node.id));
|
||||
@@ -29,9 +31,18 @@
|
||||
: colors.outline)
|
||||
);
|
||||
|
||||
const sectionHeights = $derived(
|
||||
Object
|
||||
.keys(nodeType.inputs || {})
|
||||
.map(key => getParameterHeight(nodeType, key) / 10)
|
||||
.filter(b => !!b)
|
||||
);
|
||||
|
||||
let meshRef: Mesh | undefined = $state();
|
||||
|
||||
const height = graphState.getNodeHeight(node.type);
|
||||
const height = getNodeHeight(node.state.type!);
|
||||
|
||||
const zoom = $derived(graphState.cameraPosition[2]);
|
||||
|
||||
$effect(() => {
|
||||
if (meshRef && !node.state?.mesh) {
|
||||
@@ -39,6 +50,10 @@
|
||||
graphState.updateNodePosition(node);
|
||||
}
|
||||
});
|
||||
const zoomValue = $derived(
|
||||
(Math.log(graphState.cameraPosition[2]) - Math.log(1)) / (Math.log(40) - Math.log(1))
|
||||
);
|
||||
// const zoomValue = (graphState.cameraPosition[2] - 1) / 39;
|
||||
</script>
|
||||
|
||||
<T.Mesh
|
||||
@@ -47,7 +62,7 @@
|
||||
position.y={0.8}
|
||||
rotation.x={-Math.PI / 2}
|
||||
bind:ref={meshRef}
|
||||
visible={inView && z < 7}
|
||||
visible={inView && zoom < 7}
|
||||
>
|
||||
<T.PlaneGeometry args={[20, height]} radius={1} />
|
||||
<T.ShaderMaterial
|
||||
@@ -57,14 +72,19 @@
|
||||
uniforms={{
|
||||
uColorBright: { value: colors['layer-2'] },
|
||||
uColorDark: { value: colors['layer-1'] },
|
||||
uStrokeColor: { value: colors['layer-2'].clone() },
|
||||
uStrokeWidth: { value: 1.0 },
|
||||
uStrokeColor: { value: colors.outline.clone() },
|
||||
uSectionHeights: { value: [5, 10] },
|
||||
uNumSections: { value: 2 },
|
||||
uWidth: { value: 20 },
|
||||
uHeight: { value: height }
|
||||
uHeight: { value: 200 },
|
||||
uZoom: { value: 1.0 }
|
||||
}}
|
||||
uniforms.uStrokeColor.value={strokeColor.clone()}
|
||||
uniforms.uStrokeWidth.value={(7 - z) / 3}
|
||||
uniforms.uZoom.value={zoomValue}
|
||||
uniforms.uHeight.value={height}
|
||||
uniforms.uSectionHeights.value={sectionHeights}
|
||||
uniforms.uNumSections.value={sectionHeights.length}
|
||||
uniforms.uStrokeColor.value={strokeColor}
|
||||
/>
|
||||
</T.Mesh>
|
||||
|
||||
<NodeHtml bind:node {inView} {isActive} {isSelected} {z} />
|
||||
<NodeHtml bind:node {inView} {isActive} {isSelected} z={zoom} />
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
import type { NodeInstance } from '@nodarium/types';
|
||||
import { getGraphState } from '../graph-state.svelte';
|
||||
import { createNodePath } from '../helpers/index.js';
|
||||
import { getSocketPosition } from '../helpers/nodeHelpers';
|
||||
|
||||
const graphState = getGraphState();
|
||||
|
||||
@@ -15,7 +16,7 @@
|
||||
graphState.setDownSocket?.({
|
||||
node,
|
||||
index: 0,
|
||||
position: graphState.getSocketPosition?.(node, 0)
|
||||
position: getSocketPosition?.(node, 0)
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
import type { NodeInput, NodeInstance } from '@nodarium/types';
|
||||
import { getGraphManager, getGraphState } from '../graph-state.svelte';
|
||||
import { createNodePath } from '../helpers';
|
||||
import { getParameterHeight, getSocketPosition } from '../helpers/nodeHelpers';
|
||||
import NodeInputEl from './NodeInput.svelte';
|
||||
|
||||
type Props = {
|
||||
@@ -23,7 +24,7 @@
|
||||
const inputType = $derived(nodeType.inputs?.[id]);
|
||||
|
||||
const socketId = $derived(`${node.id}-${id}`);
|
||||
const height = $derived(graphState.getParameterHeight(nodeType, id));
|
||||
const height = $derived(getParameterHeight(nodeType, id));
|
||||
|
||||
function handleMouseDown(ev: MouseEvent) {
|
||||
ev.preventDefault();
|
||||
@@ -31,7 +32,7 @@
|
||||
graphState.setDownSocket({
|
||||
node,
|
||||
index: id,
|
||||
position: graphState.getSocketPosition?.(node, id)
|
||||
position: getSocketPosition(node, id)
|
||||
});
|
||||
}
|
||||
|
||||
@@ -42,7 +43,7 @@
|
||||
const path = $derived(
|
||||
createNodePath({
|
||||
depth: 6,
|
||||
height: 18,
|
||||
height: 2000 / height,
|
||||
y: 50.5,
|
||||
cornerBottom,
|
||||
leftBump,
|
||||
@@ -52,7 +53,7 @@
|
||||
const pathHover = $derived(
|
||||
createNodePath({
|
||||
depth: 7,
|
||||
height: 20,
|
||||
height: 2200 / height,
|
||||
y: 50.5,
|
||||
cornerBottom,
|
||||
leftBump,
|
||||
|
||||
@@ -3,10 +3,10 @@
|
||||
prefix: "i";
|
||||
}
|
||||
|
||||
@source inline("{hover:,}{bg-,outline-,text-,}layer-0");
|
||||
@source inline("{hover:,}{bg-,outline-,text-,}layer-1");
|
||||
@source inline("{hover:,}{bg-,outline-,text-,}layer-2");
|
||||
@source inline("{hover:,}{bg-,outline-,text-,}layer-3");
|
||||
@source inline("{hover:,}{bg-,outline-,text-,}layer-0{/30,/50,}");
|
||||
@source inline("{hover:,}{bg-,outline-,text-,}layer-1{/30,/50,}");
|
||||
@source inline("{hover:,}{bg-,outline-,text-,}layer-2{/30,/50,}");
|
||||
@source inline("{hover:,}{bg-,outline-,text-,}layer-3{/30,/50,}");
|
||||
@source inline("{hover:,}{bg-,outline-,text-,}active");
|
||||
@source inline("{hover:,}{bg-,outline-,text-,}selected");
|
||||
@source inline("{hover:,}{bg-,outline-,text-,}outline{!,}");
|
||||
|
||||
Reference in New Issue
Block a user