41 Commits

Author SHA1 Message Date
max 4dd5f633d4 fix: make eslint/typescript happy
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2026-05-08 10:32:03 +02:00
max e6c368afaa feat: update some nodes a bit
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2026-05-08 01:49:29 +02:00
max 581daa1be7 feat(noise): add preserveLength toggle
When enabled (default), perturbs each segment's direction vector and
rescales to original length — bends the path without stretching it or
causing fold-back artifacts. When disabled, the original direct point
displacement is used.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-08 01:18:44 +02:00
max f652b712df fix: remove redundant schema from union 2026-05-08 01:18:38 +02:00
max 68ae62527f feat(noise): preserve segment lengths during displacement
The noise node previously displaced each path point's XYZ independently,
which stretched/compressed segments and produced kinked edges. After
displacement, re-project each point onto the sphere of radius
seg_lens[i-1] centered at the previous point — same pattern used by the
gravity node. Total path length is now preserved; noise bends the path
rather than stretching it.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-07 23:43:44 +02:00
max 49746c6079 feat(branch): phyllotactic spiral and upward angle
Default rotation to the golden angle (137.5°) so successive branches
spiral naturally around the stem. Add an `angle` input (-90..90°) that
tilts branches between horizontal and along-stem before rotating around
the stem axis.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-07 23:43:17 +02:00
max e5df19b6d8 feat(ui): animate toasts 2026-05-07 21:12:53 +02:00
max 415be50ae0 feat(ui): show toast after copying jsontree node 2026-05-07 21:12:43 +02:00
max f0f4c00137 feat: use beforeunload to make sure graph is saved 2026-05-07 21:12:23 +02:00
max 3c5f897b26 feat: bunch of small fixes 2026-05-07 21:12:10 +02:00
max ed0c47068a fix: dispose unused geometry 2026-05-07 21:11:48 +02:00
max a039bddba1 feat: debounce cameraPosition saving 2026-05-07 21:11:33 +02:00
max 5fa9d36b34 feat: debounce box selection for performance 2026-05-07 21:10:52 +02:00
max 7d788f7e19 feat: surface error when dropping wasm node 2026-05-07 21:10:31 +02:00
max bd6dfeb466 fix: remove unused svelte-ignore comment
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2026-05-07 17:44:02 +02:00
max 36f02cabd3 chore: format
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2026-05-07 17:40:41 +02:00
max 3a78ad5ee3 docs: add ux guidelines 2026-05-07 17:40:30 +02:00
max 9a7a7166b7 fix: pasting nodes 2026-05-07 17:39:58 +02:00
max 4aff3874d3 feat: show toast on some errors 2026-05-07 17:19:08 +02:00
max f415edab57 fix: automatically update graph background on theme swtich 2026-05-07 17:03:02 +02:00
max 743959639f feat: no results state in add menu 2026-05-07 17:02:47 +02:00
max d9b8b36686 feat: update some inputs 2026-05-07 17:02:38 +02:00
max ebf13967a4 feat: use new button component everyhwerre 2026-05-07 17:02:17 +02:00
max a4f51efead feat: add spinning icon 2026-05-07 17:01:54 +02:00
max 308626bcdc feat: add toast component 2026-05-07 17:01:36 +02:00
max 73155dcb46 feat: show confirm when deleting project 2026-05-07 17:01:22 +02:00
max 84afd15746 feat: add #id to group name when duplicates exist 2026-05-07 17:00:57 +02:00
max af40db3386 feat: add ZoomIndicator to graph 2026-05-07 17:00:30 +02:00
nodarium-bot 091c0f0a83 chore(release): v0.0.6 2026-05-05 21:15:25 +00:00
max 82c2f08a56 chore: cleanup changelog
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2026-05-05 22:58:42 +02:00
max a00db400bb fix: dont crash when no groups exist
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2026-05-05 22:52:24 +02:00
max 2d9eb0c087 fix: make planty work
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2026-05-05 22:45:20 +02:00
nodarium-bot 1e28ded99b chore(release): v0.0.6 2026-05-05 20:33:26 +00:00
nodarium-bot 5fae518392 chore(release): v0.0.6 2026-05-05 20:23:21 +00:00
max 954f5726c3 Merge pull request 'feat: initial node groups' (#44) from feat/group-node-own into main
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Reviewed-on: #44
2026-05-05 22:08:17 +02:00
max 63d5b8079d chore: pnpm format
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2026-05-05 21:55:32 +02:00
max 3e32ca419a feat: ungroup nodes
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2026-05-05 21:51:17 +02:00
max f0cb12a088 chore: fix some type issues 2026-05-05 21:28:03 +02:00
max 1d60090ffe chore: fixup graph manager tests 2026-05-05 21:27:53 +02:00
max 5b55056fc1 chore: remove graph element in graphManager 2026-05-05 21:27:42 +02:00
max e2c2b1a4d7 chore: remove e2e test screenshots (too flaky) 2026-05-05 21:27:23 +02:00
62 changed files with 2102 additions and 344 deletions
+131
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@@ -1,3 +1,134 @@
# v0.0.6 (2026-05-05)
## Features
- Upgrade graph source panel and JSON viewer with click-to-copy and improved select handling.
- Capture system stats in benchmark runs.
- Split CI into unit and end-to-end pipelines.
- Add `LLM.md` documentation.
- Add 🍀 Planty Tutorial Helper
- Add a way to group nodes
## Node Groups
Node Groups introduce a way to structure graphs into nested, navigable subgraphs for better organization and reuse.
- Nested graph workflows with full runtime support
- Group input and output nodes defining clear boundaries
- Named groups for organization and identification
- Breadcrumb navigation for navigating nested levels
- Context-aware UI when editing inside groups
- Reliable enter/exit transitions with state restoration
- Ability to ungroup nodes back into the main graph
## Planty
Planty is a Clippy-inspired in-app tutorial and guidance system that helps users understand and use the graph editor through contextual assistance.
- Context-aware hints based on user actions in the graph
- Step-by-step onboarding flows for core features
- Inline guidance tied to nodes, sockets, and interactions
- Lightweight runtime integration without external build requirements
## Fixes
- Fix benchmark execution and CI integration issues
- Resolve debug node ID mismatch
- Fix ESLint, TypeScript, Playwright, and test synchronization issues
- Fix packaging issues in `@nodarium/planty` and UI library
- Restore correct graph references after exiting node groups
## Refactors
- Remove graph element handling from `graphManager`
- Restrict panel rendering to selected nodes only
- Move JSON viewer into shared UI package
- Clean up CI workflows
## Chores
- Upgrade dependencies via `pnpm upgrade`
- Add SvelteKit sync before E2E tests
- Remove flaky screenshot artifacts
- General formatting, linting, and test maintenance
---
- [82c2f08](https://git.max-richter.dev/max/nodarium/commit/82c2f08a5653ccd596c6982a1d9efa4b20a0b624) chore: cleanup changelog
- [a00db40](https://git.max-richter.dev/max/nodarium/commit/a00db400bba909db5da499e8484d6ed5541c4ad7) fix: dont crash when no groups exist
- [2d9eb0c](https://git.max-richter.dev/max/nodarium/commit/2d9eb0c0879611c2355e52100b150dd39b924684) fix: make planty work
- [954f572](https://git.max-richter.dev/max/nodarium/commit/954f5726c305508329856b6707a41b77f297c4bf) Merge pull request 'feat: initial node groups' (#44) from feat/group-node-own into main
- [63d5b80](https://git.max-richter.dev/max/nodarium/commit/63d5b8079d785b4fe1e689611cd38e5dd4d3ecb6) chore: pnpm format
- [3e32ca4](https://git.max-richter.dev/max/nodarium/commit/3e32ca419a1b914cbe64d98d887a89f4f5abb0e2) feat: ungroup nodes
- [f0cb12a](https://git.max-richter.dev/max/nodarium/commit/f0cb12a088609f5bd56096f7c1f244af0a1f91d8) chore: fix some type issues
- [1d60090](https://git.max-richter.dev/max/nodarium/commit/1d60090ffe1a93af4c0df6f36741957ac13b1a73) chore: fixup graph manager tests
- [5b55056](https://git.max-richter.dev/max/nodarium/commit/5b55056fc12271b87393cf9ef3b61cdf518a9857) chore: remove graph element in graphManager
- [e2c2b1a](https://git.max-richter.dev/max/nodarium/commit/e2c2b1a4d73e0953ddd0125cabe83649b58c8996) chore: remove e2e test screenshots (too flaky)
- [7f082ad](https://git.max-richter.dev/max/nodarium/commit/7f082ad8f6f144b92947000b91ceddce3c52704b) feat: implement node sockets ui
- [ed11195](https://git.max-richter.dev/max/nodarium/commit/ed1119532750d47a1395ced92fe310a6aa5e070e) chore: refactor graphStack to be simpler
- [8ad62cf](https://git.max-richter.dev/max/nodarium/commit/8ad62cfc8e8c60e4e72fdaa3d8caca75a7472da6) feat: add node group breadcrumbs
- [bff140a](https://git.max-richter.dev/max/nodarium/commit/bff140a764ff0b6ed2c6e42814a088ca9e2ef1ee) feat: show different ui when inside group
- [85e2fd1](https://git.max-richter.dev/max/nodarium/commit/85e2fd1a7126aab4a544eea3d185cfc63754cb73) fix: use correct id for debug node
- [5beb031](https://git.max-richter.dev/max/nodarium/commit/5beb03196d46434f617442cc55d721c7d3eebe33) fix: broken format command for @nodarium/planty
- [83e0e47](https://git.max-richter.dev/max/nodarium/commit/83e0e47082ed0d9fbd60e67a6d6c9ed65a9f4f24) refactor: only show group/node panel when selected
- [106797d](https://git.max-richter.dev/max/nodarium/commit/106797de32f0d57059c481770e734b555900421d) feat: make group input/output node work
- [1a56ba9](https://git.max-richter.dev/max/nodarium/commit/1a56ba986d761be545c2cf0236f9c374222da6b1) damn dude
- [703f531](https://git.max-richter.dev/max/nodarium/commit/703f531cd370c2d440a696a68413ea6d5f54019f) chore: make eslint and playwright happy
- [0ed22f2](https://git.max-richter.dev/max/nodarium/commit/0ed22f20b913837b8e90d45aa1a4ada1a90a9313) chore: pnpm upgrade
- [733b0a2](https://git.max-richter.dev/max/nodarium/commit/733b0a2ceb3be6fac1eda5bbf856a4bd1f724e36) chore: sync sveltekit app before e2e
- [8f60816](https://git.max-richter.dev/max/nodarium/commit/8f60816c7841c845120e71590e1c4672d218703e) chore: sync sveltekit app before e2e
- [cd7b51d](https://git.max-richter.dev/max/nodarium/commit/cd7b51d86a1243e0714d9be73588db56c844086c) chore: sync sveltekit app before e2e
- [6c9cd15](https://git.max-richter.dev/max/nodarium/commit/6c9cd1505d72c1c0600910f56ee158d07b7e4811) chore: sync sveltekit app before e2e
- [db5ee8b](https://git.max-richter.dev/max/nodarium/commit/db5ee8ba29812e6865706966ff690ef335ff5e4f) fix: make eslint happy
- [a6b9ca4](https://git.max-richter.dev/max/nodarium/commit/a6b9ca43155b5e9357570705b6f45ba4fc3490a8) feat: capture system stats in benchmark
- [d4910ab](https://git.max-richter.dev/max/nodarium/commit/d4910aba8c5408fb9321b1a22d4c35eae8142309) chore: pnpm format
- [e695c76](https://git.max-richter.dev/max/nodarium/commit/e695c7649015b88d8ca6662bfee5dc0329dd89ac) chore: make eslint happy
- [2a54fa7](https://git.max-richter.dev/max/nodarium/commit/2a54fa7590c1834904a45fb0fc1fd0aa371f0120) feat: add name to groups
- [6d5cac6](https://git.max-richter.dev/max/nodarium/commit/6d5cac65e8acf013ac0a4a61baf3bbc423252d53) feat(ui): click-to-copy on node values in jsonviewer
- [3ee074b](https://git.max-richter.dev/max/nodarium/commit/3ee074b11c9bc216ce7221f5611c8177cef9b313) feat(ui): make inputselect also handle value+label options
- [59a1e63](https://git.max-richter.dev/max/nodarium/commit/59a1e63396635d05543fa4636de5800ce4899a2a) feat: add unit tests for graph state
- [317d155](https://git.max-richter.dev/max/nodarium/commit/317d1552cea5a234ab1ab87684be9a3724b1976f) fix: graph correctly restore html refs after exiting node group
- [78439b1](https://git.max-richter.dev/max/nodarium/commit/78439b19e96e6dbdfb31cc794f5b6e1ff005e26e) fix: make benchmark work
- [ef217b1](https://git.max-richter.dev/max/nodarium/commit/ef217b1c409c25d6054515e1f705831ddbf5a24b) feat: some updates
- [7499b80](https://git.max-richter.dev/max/nodarium/commit/7499b80789e99b87df54d6891597fac7edb56b0f) fix: make the runtime work with groups
- [a5b663f](https://git.max-richter.dev/max/nodarium/commit/a5b663f6fc5e67d5ef67b128c22cdc7363232de5) feat(ci): split e2e and unit tests
- [0550670](https://git.max-richter.dev/max/nodarium/commit/05506704bf68dfd289a1c5130d5d86ddd98954b1) feat: let claude fix ci
- [63188e5](https://git.max-richter.dev/max/nodarium/commit/63188e57fd2cf055161508ee88cbef0cd941e662) feat: let claude fix ci
- [4572d30](https://git.max-richter.dev/max/nodarium/commit/4572d30005d3538f357d4e9f1fb637c1a6559fb1) feat: let claude refactor ci
- [ccc376d](https://git.max-richter.dev/max/nodarium/commit/ccc376d158f209b85a62d98919ac716e46e3e253) feat: store total vertices/faces in benchmarkl
- [7e432e9](https://git.max-richter.dev/max/nodarium/commit/7e432e9033f7fdc73c21bb363cf502c1d8085407) chore: update ci workflow
- [01f5837](https://git.max-richter.dev/max/nodarium/commit/01f58377c21048f95c839504a3e8c46c27ba12ae) feat: make more node group features work
- [6ef5dc2](https://git.max-richter.dev/max/nodarium/commit/6ef5dc28ed9a4874a7b5fb2a9dca73efd1632519) chore: move jsonviewer into ui package
- [3450d70](https://git.max-richter.dev/max/nodarium/commit/3450d7004781ea58f61d563967441a251c817a9b) docs: add LLM.md
- [731b9e9](https://git.max-richter.dev/max/nodarium/commit/731b9e9b1e52598e11044874a46976e517a1150c) feat: upgrade graph source panel
- [72f07d0](https://git.max-richter.dev/max/nodarium/commit/72f07d0a501fa715c40cf0e7c17527ef3f98e96b) feat: initial node groups
- [a56e8f4](https://git.max-richter.dev/max/nodarium/commit/a56e8f445edb6064ae7a7b3b783fb7445f1b4e69) feat(ci): install openssh client
- [1257274](https://git.max-richter.dev/max/nodarium/commit/12572742eb3ba1641cc744a18d330e88df50e9d0) fix(planty): remove debug span
- [7aa9979](https://git.max-richter.dev/max/nodarium/commit/7aa9979e355fcf90342e8b5f1d233b879bb6c71f) chore: update e2e tests
- [fc35a68](https://git.max-richter.dev/max/nodarium/commit/fc35a68826885ac7e9c624b39a5c0fe7d1cb83f0) fix: dont package ui library
- [aba6f03](https://git.max-richter.dev/max/nodarium/commit/aba6f03bcce3e4363f0f22337d0000083bfff9a9) fix: dont package ui library
- [2d6fd00](https://git.max-richter.dev/max/nodarium/commit/2d6fd00fd1ba31bfa943b6d3a4a628bd5132f668) fix: dont package ui library
- [d231946](https://git.max-richter.dev/max/nodarium/commit/d231946e50975dfa1b41696cefbbc2f742480ea8) fix: remove unused imports
- [e2f4a24](https://git.max-richter.dev/max/nodarium/commit/e2f4a24f759b917d3c7c1ca0b8347312785a03e5) fix(planty): make sure config is completely static
- [58d39cd](https://git.max-richter.dev/max/nodarium/commit/58d39cd101298e6a41922d18466899f7bf4a0f97) feat: improve planty ux
- [7ebb129](https://git.max-richter.dev/max/nodarium/commit/7ebb1297ac75987b3348dd81a57e0d25ed0a7405) feat(app): make zoom in nicer
- [23f65a1](https://git.max-richter.dev/max/nodarium/commit/23f65a1c63650faba2051a2c87f7625378b4b0c6) fix: remove unused header div
- [acdc582](https://git.max-richter.dev/max/nodarium/commit/acdc582e957df149ab723d268ac2e205595db199) feat: use ui and planty without build
- [7a3e9eb](https://git.max-richter.dev/max/nodarium/commit/7a3e9eb893182e46e72e203df1eb7532a4652ddd) chore: update test screenshot
- [be82312](https://git.max-richter.dev/max/nodarium/commit/be82312ea049b21e5ff859163e54ba6da88328a0) chore: update test screenshot
- [84f67e9](https://git.max-richter.dev/max/nodarium/commit/84f67e9c33a1141d7e0c3332375576cd0898a47a) fix: update planty types
- [491e345](https://git.max-richter.dev/max/nodarium/commit/491e345c2ff1893916848380e8941fa77dff44ec) feat: build planty in post install
- [ba501b2](https://git.max-richter.dev/max/nodarium/commit/ba501b211db1d70930fa461e1fd82abb5b639c00) fix: correct tsconfig for planty
- [7d76b9e](https://git.max-richter.dev/max/nodarium/commit/7d76b9e1f77ab934289bb18df6197bfd58ce3eeb) fix: mark planty as type:module
- [5d4e2e9](https://git.max-richter.dev/max/nodarium/commit/5d4e2e928093cac39192960d9de21a0e1710904e) fix: make formatter happy
- [4de15b1](https://git.max-richter.dev/max/nodarium/commit/4de15b19c8bdb35e53ba0d3e3e459cdbb12aee9d) feat: wire up planty with nodarium/app
- [168e6fc](https://git.max-richter.dev/max/nodarium/commit/168e6fcc19dc55383b0b21d2b3ebab733058fb94) feat: update some node default settings
- [c0eb75d](https://git.max-richter.dev/max/nodarium/commit/c0eb75d53c4251d041744b19a37c44d0d4a1728c) feat: new planty package
- [2ec9bfc](https://git.max-richter.dev/max/nodarium/commit/2ec9bfc3c96a97aaf29557c70f76b7bf08156e15) feat(ci): compress benchmark data
- [c975206](https://git.max-richter.dev/max/nodarium/commit/c97520617a0d48a765544feebf2d510400db8fb8) fix(ci): use older upload-artifact action
- [6475790](https://git.max-richter.dev/max/nodarium/commit/64757901766efb7ccbd3693ebc63ba1367fe6d88) fix(ci): build nodes before benchmarking
- [580ec73](https://git.max-richter.dev/max/nodarium/commit/580ec7346599e5d538ff53f31808ff770b4a8095) ci: run benchmark in ci
# v0.0.5 (2026-02-13) # v0.0.5 (2026-02-13)
## Features ## Features
Generated
+2
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@@ -66,6 +66,7 @@ checksum = "92ecc6618181def0457392ccd0ee51198e065e016d1d527a7ac1b6dc7c1f09d2"
name = "leaf" name = "leaf"
version = "0.1.0" version = "0.1.0"
dependencies = [ dependencies = [
"glam",
"nodarium_macros", "nodarium_macros",
"nodarium_utils", "nodarium_utils",
] ]
@@ -117,6 +118,7 @@ dependencies = [
name = "noise" name = "noise"
version = "0.1.0" version = "0.1.0"
dependencies = [ dependencies = [
"glam",
"nodarium_macros", "nodarium_macros",
"nodarium_utils", "nodarium_utils",
"noise 0.9.0", "noise 0.9.0",
-3
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@@ -8,9 +8,6 @@ test('test', async ({ page }) => {
await page.goto('http://localhost:4173', { waitUntil: 'load' }); await page.goto('http://localhost:4173', { waitUntil: 'load' });
// await expect(page).toHaveScreenshot();
await expect(page.locator('.graph-wrapper')).toHaveScreenshot();
await page.getByRole('button', { name: 'projects' }).click(); await page.getByRole('button', { name: 'projects' }).click();
await page.getByRole('button', { name: 'New', exact: true }).click(); await page.getByRole('button', { name: 'New', exact: true }).click();
await page.getByRole('combobox').selectOption('2'); await page.getByRole('combobox').selectOption('2');
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+1 -1
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@@ -1,7 +1,7 @@
{ {
"name": "@nodarium/app", "name": "@nodarium/app",
"private": true, "private": true,
"version": "0.0.5", "version": "0.0.6",
"type": "module", "type": "module",
"scripts": { "scripts": {
"dev": "vite dev", "dev": "vite dev",
@@ -1,10 +1,12 @@
<script lang="ts"> <script lang="ts">
import { appSettings } from '$lib/settings/app-settings.svelte'; import { appSettings } from '$lib/settings/app-settings.svelte';
import { T } from '@threlte/core'; import { T, useThrelte } from '@threlte/core';
import { colors } from '../graph/colors.svelte'; import { colors } from '../graph/colors.svelte';
import BackgroundFrag from './Background.frag'; import BackgroundFrag from './Background.frag';
import BackgroundVert from './Background.vert'; import BackgroundVert from './Background.vert';
const { invalidate } = useThrelte();
type Props = { type Props = {
minZoom?: number; minZoom?: number;
maxZoom?: number; maxZoom?: number;
@@ -33,9 +35,16 @@
let bw = $derived(width / cameraPosition[2]); let bw = $derived(width / cameraPosition[2]);
let bh = $derived(height / cameraPosition[2]); let bh = $derived(height / cameraPosition[2]);
$effect(() => {
if (appSettings.value.theme) {
setTimeout(() => invalidate(), 10);
}
});
</script> </script>
<T.Group <T.Group
visible={!appSettings.value.theme.includes('contrast')}
position.x={cameraPosition[0]} position.x={cameraPosition[0]}
position.z={cameraPosition[1]} position.z={cameraPosition[1]}
position.y={-1.0} position.y={-1.0}
@@ -185,6 +185,8 @@
> >
{node.meta?.title ?? node.id.split('/').at(-1)} {node.meta?.title ?? node.id.split('/').at(-1)}
</div> </div>
{:else}
<div class="no-results">No results for "{value}"</div>
{/each} {/each}
</div> </div>
</div> </div>
@@ -241,4 +243,11 @@
background: var(--color-layer-2); background: var(--color-layer-2);
opacity: 1; opacity: 1;
} }
.no-results {
padding: 1em 0.9em;
font-size: 0.85em;
opacity: 0.45;
font-style: italic;
}
</style> </style>
@@ -1,4 +1,5 @@
<script lang="ts"> <script lang="ts">
import { Button } from '@nodarium/ui';
import { getGraphManager } from '../graph-state.svelte'; import { getGraphManager } from '../graph-state.svelte';
const graph = getGraphManager(); const graph = getGraphManager();
@@ -23,29 +24,19 @@
{#if graph.isInsideGroup} {#if graph.isInsideGroup}
<div class="group-name flex gap-1 items-center"> <div class="group-name flex gap-1 items-center">
<button <Button variant="ghost" size="sm" onclick={() => exitToGroup()}>Root</Button>
class="bg-layer-2 opacity-75 hover:opacity-100 cursor-pointer rounded-sm p-1 px-2"
onclick={() => exitToGroup()}
>
Root
</button>
{#each intermediateGroups as entry (entry.id)} {#each intermediateGroups as entry (entry.id)}
<span class="i-[tabler--arrow-right]"></span> <span class="i-[tabler--arrow-right]"></span>
<button <Button variant="ghost" size="sm" onclick={() => exitToGroup(entry.id)}>
class="bg-layer-2 opacity-75 hover:opacity-100 cursor-pointer rounded-sm p-1 px-2"
onclick={() => exitToGroup(entry.id)}
>
{getGroupName(entry.id)} {getGroupName(entry.id)}
</button> </Button>
{/each} {/each}
<span class="i-[tabler--arrow-right]"></span> <span class="i-[tabler--arrow-right]"></span>
<button <Button variant="ghost" size="sm" class="opacity-100!">
class="bg-layer-2 opacity-100 cursor-pointer rounded-sm p-1 px-2"
>
{getGroupName(graph.currentGroupId!)} {getGroupName(graph.currentGroupId!)}
</button> </Button>
</div> </div>
{/if} {/if}
@@ -1,4 +1,4 @@
import { clone } from '$lib/helpers'; import { clone, debounce } from '$lib/helpers';
import throttle from '$lib/helpers/throttle'; import throttle from '$lib/helpers/throttle';
import { RemoteNodeRegistry } from '$lib/node-registry/index'; import { RemoteNodeRegistry } from '$lib/node-registry/index';
import type { import type {
@@ -43,8 +43,6 @@ export class GraphManager extends EventEmitter<{
status = $state<'loading' | 'idle' | 'error'>(); status = $state<'loading' | 'idle' | 'error'>();
loaded = false; loaded = false;
graph: Graph = $state({ id: 0, nodes: [], edges: [], groups: [] });
// Snapshots of parent levels we navigated away from. Empty at root. // Snapshots of parent levels we navigated away from. Empty at root.
// Entry i has the saved state of depth i (0 = root graph, 1 = first group, …). // Entry i has the saved state of depth i (0 = root graph, 1 = first group, …).
parentStack: { parentStack: {
@@ -59,6 +57,7 @@ export class GraphManager extends EventEmitter<{
// Graph Data // Graph Data
id = $state(0); id = $state(0);
meta = $state<Graph['meta']>({});
nodes = new SvelteMap<number, NodeInstance>(); nodes = new SvelteMap<number, NodeInstance>();
edges = $state<Edge[]>([]); edges = $state<Edge[]>([]);
groups: GroupDefinition[] = $state([]); groups: GroupDefinition[] = $state([]);
@@ -121,7 +120,7 @@ export class GraphManager extends EventEmitter<{
const serialized = $state.snapshot({ const serialized = $state.snapshot({
id: this.id, id: this.id,
settings: this.settings, settings: this.settings,
meta: this.graph.meta, meta: this.meta,
groups, groups,
nodes, nodes,
edges edges
@@ -310,17 +309,18 @@ export class GraphManager extends EventEmitter<{
this.nodes.set(n.id, n); this.nodes.set(n.id, n);
} }
this.edges = graph.edges.map((edge) => { this.edges = graph.edges.flatMap((edge) => {
const from = this.nodes.get(edge[0]); const from = this.nodes.get(edge[0]);
const to = this.nodes.get(edge[2]); const to = this.nodes.get(edge[2]);
if (!from || !to) { if (!from || !to) {
throw new Error('Edge references non-existing node'); log.warn('Dropping orphaned edge', edge);
return [];
} }
from.state.children = from.state.children || []; from.state.children = from.state.children || [];
from.state.children.push(to); from.state.children.push(to);
to.state.parents = to.state.parents || []; to.state.parents = to.state.parents || [];
to.state.parents.push(from); to.state.parents.push(from);
return [from, edge[1], to, edge[3]] as Edge; return [[from, edge[1], to, edge[3]] as Edge];
}); });
this.execute(); this.execute();
@@ -331,8 +331,8 @@ export class GraphManager extends EventEmitter<{
this.loaded = false; this.loaded = false;
graph.groups ??= []; graph.groups ??= [];
this.meta = graph.meta;
this.groups = graph.groups; this.groups = graph.groups;
this.graph = graph;
this.status = 'loading'; this.status = 'loading';
this.id = graph.id; this.id = graph.id;
@@ -475,8 +475,57 @@ export class GraphManager extends EventEmitter<{
// Construct the group inputs on the fly // Construct the group inputs on the fly
if (node.type === '__internal/group/instance') { if (node.type === '__internal/group/instance') {
const groupDefinition = this.getGroup(node.props?.groupId as number); const groupId = node.props?.groupId as number;
let options = this.groups.map((g) => ({
value: g.id,
label: g.name || `Group#${g.id}`
})).filter((g) => {
const activeIds = new SvelteSet([
...this.parentStack.filter(e => e.id !== this.id).map(e => e.id),
...(this.currentGroupId !== null ? [this.currentGroupId] : [])
]);
return !activeIds.has(g.value);
});
// Handle if multiple groups have the same name, by adding the groupid
const groupNames = new SvelteMap<string, number>();
for (const o of options) {
const value = groupNames.get(o.label) || 0;
groupNames.set(o.label, value + 1);
}
options = options.map(o => {
const amount = groupNames.get(o.label) || 0;
if (amount > 1) {
return {
label: `${o.label}#${o.value}`,
value: o.value
};
}
return o;
});
if (!groupId) {
return {
...node.state.type,
meta: {
title: 'Group',
...node?.state?.type?.meta || {}
},
inputs: {
'groupId': {
type: 'select',
label: '',
value: this.groups?.[0]?.id,
internal: true,
options
}
},
outputs: []
} as NodeDefinition;
}
const groupDefinition = this.getGroup(node.props?.groupId as number);
if (!groupDefinition) { if (!groupDefinition) {
log.error(`Group not found: ${node.props?.groupId}`); log.error(`Group not found: ${node.props?.groupId}`);
return; return;
@@ -495,16 +544,7 @@ export class GraphManager extends EventEmitter<{
label: '', label: '',
value: node.props?.groupId, value: node.props?.groupId,
internal: true, internal: true,
options: this.groups.map((g) => ({ options
value: g.id,
label: g.name || `Group#${g.id}`
})).filter((g) => {
const activeIds = new SvelteSet([
...this.parentStack.filter(e => e.id !== this.id).map(e => e.id),
...(this.currentGroupId !== null ? [this.currentGroupId] : [])
]);
return !activeIds.has(g.value);
})
}, },
...defaultInputs ...defaultInputs
}; };
@@ -618,9 +658,9 @@ export class GraphManager extends EventEmitter<{
const inputs = Object.entries(to.state?.type?.inputs ?? {}); const inputs = Object.entries(to.state?.type?.inputs ?? {});
const outputs = from.state?.type?.outputs ?? []; const outputs = from.state?.type?.outputs ?? [];
for (let i = 0; i < inputs.length; i++) { for (let i = 0; i < inputs.length; i++) {
const [inputName, input] = inputs[0]; const [inputName, input] = inputs[i];
for (let o = 0; o < outputs.length; o++) { for (let o = 0; o < outputs.length; o++) {
const output = outputs[0]; const output = outputs[o];
if (input.type === output) { if (input.type === output) {
return this.createEdge(from, o, to, inputName); return this.createEdge(from, o, to, inputName);
} }
@@ -703,25 +743,26 @@ export class GraphManager extends EventEmitter<{
return id; return id;
} }
createGraph(nodes: NodeInstance[], edges: [number, number, number, string][]) { createGraph(nodes: SerializedNode[], edges: [number, number, number, string][]) {
// map old ids to new ids // map old ids to new ids
const idMap = new SvelteMap<number, number>(); const idMap = new SvelteMap<number, number>();
let startId = this.createNodeId(); let startId = this.createNodeId();
nodes = nodes.map((node) => { const instances: NodeInstance[] = nodes.map((node) => {
const id = startId++; const id = startId++;
idMap.set(node.id, id); idMap.set(node.id, id);
const type = this.registry.getNode(node.type); const type = this.registry.getNode(node.type);
if (!type && !node.type.startsWith('__internal/')) { if (!type && !node.type.startsWith('__internal/')) {
throw new Error(`Node type not found: ${node.type}`); throw new Error(`Node type not found: ${node.type}`);
} }
return { ...node, id, tmp: { type } }; const registryType = this.registry.getNode(node.type);
return { ...node, id, state: { type: registryType } };
}); });
const _edges = edges.map((edge) => { const _edges = edges.map((edge) => {
const from = nodes.find((n) => n.id === idMap.get(edge[0])); const from = instances.find((n) => n.id === idMap.get(edge[0]));
const to = nodes.find((n) => n.id === idMap.get(edge[2])); const to = instances.find((n) => n.id === idMap.get(edge[2]));
if (!from || !to) { if (!from || !to) {
throw new Error('Edge references non-existing node'); throw new Error('Edge references non-existing node');
@@ -736,14 +777,15 @@ export class GraphManager extends EventEmitter<{
return [from, edge[1], to, edge[3]] as Edge; return [from, edge[1], to, edge[3]] as Edge;
}); });
for (const node of nodes) { for (const node of instances) {
this.nodes.set(node.id, node); const n = $state(node);
this.nodes.set(node.id, n);
} }
this.edges.push(..._edges); this.edges.push(..._edges);
this.save(); this.save();
return nodes; return instances;
} }
getUnusedGroups() { getUnusedGroups() {
@@ -835,8 +877,9 @@ export class GraphManager extends EventEmitter<{
const inputs: Record<string, NodeInput> = {}; const inputs: Record<string, NodeInput> = {};
[...groupInputs.values()].forEach((edge, i) => { [...groupInputs.values()].forEach((edge, i) => {
const internalInputDef = edge[2].state.type?.inputs?.[edge[3]];
const input = { const input = {
label: `Input ${i}`, label: internalInputDef?.label ?? edge[3],
type: edge[0].state.type?.outputs?.[edge[1]] || '*' type: edge[0].state.type?.outputs?.[edge[1]] || '*'
}; };
inputs[`input_${i}`] = input as NodeInput; inputs[`input_${i}`] = input as NodeInput;
@@ -845,8 +888,11 @@ export class GraphManager extends EventEmitter<{
const outputs = []; const outputs = [];
if (groupOutputs.size) { if (groupOutputs.size) {
const edge = groupOutputs.values().next().value!; const edge = groupOutputs.values().next().value!;
const outputType = edge[0].state.type?.outputs?.[edge[1]] || '*';
outputs.push({ outputs.push({
label: `Output`, label: outputType === '*'
? 'Output'
: outputType.charAt(0).toUpperCase() + outputType.slice(1),
type: edge[2].state.type?.inputs?.[edge[3]].type || '*' type: edge[2].state.type?.inputs?.[edge[3]].type || '*'
}); });
} }
@@ -956,6 +1002,124 @@ export class GraphManager extends EventEmitter<{
return groupNode; return groupNode;
} }
ungroupNode(nodeId: number) {
const groupNode = this.getNode(nodeId);
if (!groupNode || groupNode.type !== '__internal/group/instance') return false;
const groupId = groupNode.props?.groupId as number;
const group = this.getGroup(groupId);
if (!group) return false;
log.log('ungrouping node', { groupId, group });
this.startUndoGroup();
const edgesToGroup = this.edges.filter(e => e[2].id === nodeId);
const edgesFromGroup = this.edges.filter(e => e[0].id === nodeId);
const groupInputNode = group.nodes.find(n => n.type === '__internal/group/input');
const groupOutputNode = group.nodes.find(n => n.type === '__internal/group/output');
const internalNodes = group.nodes.filter(
n => n.type !== '__internal/group/input' && n.type !== '__internal/group/output'
);
// Offset internal nodes so their average position matches the group node's position
let centerX = 0, centerY = 0;
for (const n of internalNodes) {
centerX += n.position[0];
centerY += n.position[1];
}
const offsetX = internalNodes.length
? groupNode.position[0] - centerX / internalNodes.length
: 0;
const offsetY = internalNodes.length
? groupNode.position[1] - centerY / internalNodes.length
: 0;
// Allocate new IDs that don't collide with anything in the current graph
const usedIds = new SvelteSet<number>([
...this.nodes.keys(),
...this.groups.map(g => g.id),
...this.groups.flatMap(g => g.nodes.map(n => n.id))
]);
const nextId = () => {
let id = 0;
while (usedIds.has(id)) id++;
usedIds.add(id);
return id;
};
// Map old internal IDs (including boundary nodes) to fresh IDs
const idMap = new SvelteMap<number, number>();
for (const n of group.nodes) {
idMap.set(n.id, nextId());
}
// Instantiate internal nodes and add them to the graph
const newNodes: NodeInstance[] = internalNodes.map(n => {
const nodeType = this.registry.getNode(n.type);
const node: NodeInstance = $state({
id: idMap.get(n.id)!,
type: n.type,
position: [n.position[0] + offsetX, n.position[1] + offsetY] as [number, number],
state: { type: nodeType },
props: n.props || {}
});
return node;
});
for (const node of newNodes) {
this.nodes.set(node.id, node);
}
// input_X socket on the group node → the external source that was feeding it
const inputIdxToExternal = new SvelteMap<number, { node: NodeInstance; socket: number }>();
for (const edge of edgesToGroup) {
const match = (edge[3] as string).match(/^input_(\d+)$/);
if (match) inputIdxToExternal.set(parseInt(match[1]), { node: edge[0], socket: edge[1] });
}
// All external nodes that received output from the group node
const externalOutputTargets = edgesFromGroup.map(e => ({ toNode: e[2], toSocket: e[3] }));
// Recreate internal edges, substituting boundary nodes with the real external peers
for (const [fromId, fromSocketIdx, toId, toSocketKey] of group.edges) {
let fromNode: NodeInstance | undefined;
let resolvedFromSocket = fromSocketIdx;
if (groupInputNode && fromId === groupInputNode.id) {
const ext = inputIdxToExternal.get(fromSocketIdx);
if (!ext) continue;
fromNode = ext.node;
resolvedFromSocket = ext.socket;
} else {
const newId = idMap.get(fromId);
if (newId !== undefined) fromNode = this.nodes.get(newId);
}
if (!fromNode) continue;
if (groupOutputNode && toId === groupOutputNode.id) {
for (const { toNode, toSocket } of externalOutputTargets) {
this.createEdge(fromNode, resolvedFromSocket, toNode, toSocket, { applyUpdate: false });
}
} else {
const newToId = idMap.get(toId);
if (newToId === undefined) continue;
const toNode = this.nodes.get(newToId);
if (!toNode) continue;
this.createEdge(fromNode, resolvedFromSocket, toNode, toSocketKey, { applyUpdate: false });
}
}
// Remove the group instance node (also cleans up its edges)
this.removeNode(groupNode);
this.saveUndoGroup();
return newNodes;
}
createNode({ createNode({
type, type,
position, position,
@@ -1076,20 +1240,18 @@ export class GraphManager extends EventEmitter<{
this.save(); this.save();
} }
private _emitSave = debounce(() => {
if (this.nodes.size === 0 && this.edges.length === 0) return;
const state = this.serialize();
this.emit('save', state);
log.log('saving graphs', state);
}, 300);
save() { save() {
if (this.currentUndoGroup) return; if (this.currentUndoGroup) return;
const state = this.serialize(); // History snapshot is immediate; the IDB emit is debounced.
this.history.save(state); this.history.save(this.serialize());
this._emitSave();
// This is some stupid race condition where the graph-manager emits a save event
// when the graph is not fully loaded
if (this.nodes.size === 0 && this.edges.length === 0) {
return;
}
const fullState = this.serialize();
this.emit('save', fullState);
log.log('saving graphs', fullState);
} }
getParentsOfNode(node: NodeInstance) { getParentsOfNode(node: NodeInstance) {
@@ -88,7 +88,7 @@ describe('groupSelectedNodes', () => {
const groupNode = state.groupSelectedNodes(); const groupNode = state.groupSelectedNodes();
assert.isDefined(groupNode); assert.isDefined(groupNode);
expect(manager.graph.groups.length).toBe(1); expect(manager.groups.length).toBe(1);
}); });
}); });
@@ -139,26 +139,6 @@ describe('exitGroupNode', () => {
expect(state.cameraPosition).toEqual(before); expect(state.cameraPosition).toEqual(before);
}); });
it('restores the camera position from before entry', () => {
const { manager, state } = createFixture();
const nodeA = manager.createNode({ type: 'test/node/output', position: [0, 0], props: {} });
assert.isDefined(nodeA);
const groupNode = manager.groupNodes([nodeA!.id]);
assert.isDefined(groupNode);
state.activeNodeId = groupNode!.id;
state.cameraPosition = [77, 88, 4];
state.enterGroupNode();
// Simulate camera moving inside the group
state.cameraPosition = [0, 0, 1];
state.exitGroupNode();
expect(state.cameraPosition).toEqual([77, 88, 4]);
});
it('clears activeNodeId and selection after exit', () => { it('clears activeNodeId and selection after exit', () => {
const { manager, state } = createFixture(); const { manager, state } = createFixture();
@@ -1,11 +1,16 @@
import { animate, lerp } from '$lib/helpers'; import { animate, debounce, lerp } from '$lib/helpers';
import type { NodeInstance, Socket } from '@nodarium/types'; import type { NodeInstance, SerializedEdge, SerializedNode, Socket } from '@nodarium/types';
import { getContext, setContext } from 'svelte'; import { getContext, setContext } from 'svelte';
import { SvelteMap, SvelteSet } from 'svelte/reactivity'; import { SvelteMap, SvelteSet } from 'svelte/reactivity';
import type { OrthographicCamera, Vector3 } from 'three'; import type { OrthographicCamera, Vector3 } from 'three';
import type { GraphManager } from './graph-manager.svelte'; import type { GraphManager } from './graph-manager.svelte';
import { ColorGenerator } from './graph/colors'; import { ColorGenerator } from './graph/colors';
import { getNodeHeight, getParameterHeight } from './helpers/nodeHelpers'; import {
getNodeHeight,
getParameterHeight,
serializeEdge,
serializeNode
} from './helpers/nodeHelpers';
const graphStateKey = Symbol('graph-state'); const graphStateKey = Symbol('graph-state');
export function getGraphState() { export function getGraphState() {
@@ -57,12 +62,20 @@ export class GraphState {
colors = new ColorGenerator(predefinedColors); colors = new ColorGenerator(predefinedColors);
constructor(private graph: GraphManager) { constructor(private graph: GraphManager) {
$effect.root(() => { const saveCameraPosition = debounce(() => {
$effect(() => {
localStorage.setItem( localStorage.setItem(
'cameraPosition', 'cameraPosition',
`[${this.cameraPosition[0]},${this.cameraPosition[1]},${this.cameraPosition[2]}]` `[${this.cameraPosition[0]},${this.cameraPosition[1]},${this.cameraPosition[2]}]`
); );
}, 500);
$effect.root(() => {
$effect(() => {
// Read values to subscribe to reactivity, then flush lazily.
void this.cameraPosition[0];
void this.cameraPosition[1];
void this.cameraPosition[2];
saveCameraPosition();
}); });
}); });
const storedPosition = localStorage.getItem('cameraPosition'); const storedPosition = localStorage.getItem('cameraPosition');
@@ -95,8 +108,8 @@ export class GraphState {
cameraPosition: [number, number, number] = $state([140, 100, 3.5]); cameraPosition: [number, number, number] = $state([140, 100, 3.5]);
clipboard: null | { clipboard: null | {
nodes: NodeInstance[]; nodes: SerializedNode[];
edges: [number, number, number, string][]; edges: SerializedEdge[];
} = null; } = null;
cameraBounds = $derived([ cameraBounds = $derived([
@@ -152,15 +165,11 @@ export class GraphState {
this.edges.delete(edgeId); this.edges.delete(edgeId);
} }
updateNodePosition(node: NodeInstance) { private _dirtyPositions = new SvelteSet<NodeInstance>();
if ( private _positionFlushPending = false;
node.state.x === node.position[0]
&& node.state.y === node.position[1]
) {
delete node.state.x;
delete node.state.y;
}
private _flushPositions() {
for (const node of this._dirtyPositions) {
if (node.state['x'] !== undefined && node.state['y'] !== undefined) { if (node.state['x'] !== undefined && node.state['y'] !== undefined) {
if (node.state.ref) { if (node.state.ref) {
node.state.ref.style.setProperty('--nx', `${node.state.x * 10}px`); node.state.ref.style.setProperty('--nx', `${node.state.x * 10}px`);
@@ -173,6 +182,25 @@ export class GraphState {
} }
} }
} }
this._dirtyPositions.clear();
this._positionFlushPending = false;
}
updateNodePosition(node: NodeInstance) {
if (
node.state.x === node.position[0]
&& node.state.y === node.position[1]
) {
delete node.state.x;
delete node.state.y;
}
this._dirtyPositions.add(node);
if (!this._positionFlushPending) {
this._positionFlushPending = true;
requestAnimationFrame(() => this._flushPositions());
}
}
getSnapLevel() { getSnapLevel() {
const z = this.cameraPosition[2]; const z = this.cameraPosition[2];
@@ -190,12 +218,10 @@ export class GraphState {
if (this.activeNodeId === -1 && !this.selectedNodes?.size) { if (this.activeNodeId === -1 && !this.selectedNodes?.size) {
return; return;
} }
let nodes = [ const ids = new SvelteSet([this.activeNodeId, ...(this.selectedNodes?.values() || [])]);
this.activeNodeId, let nodes = [...ids]
...(this.selectedNodes?.values() || [])
]
.map((id) => this.graph.getNode(id)) .map((id) => this.graph.getNode(id))
.filter(b => !!b); .filter((b): b is NodeInstance => !!b);
const edges = this.graph.getEdgesBetweenNodes(nodes); const edges = this.graph.getEdgesBetweenNodes(nodes);
nodes = nodes.map((node) => ({ nodes = nodes.map((node) => ({
@@ -203,16 +229,19 @@ export class GraphState {
position: [ position: [
this.mousePosition[0] - node.position[0], this.mousePosition[0] - node.position[0],
this.mousePosition[1] - node.position[1] this.mousePosition[1] - node.position[1]
], ]
tmp: undefined
})); }));
this.clipboard = { this.clipboard = {
nodes: nodes, nodes: nodes.map(n => serializeNode(n)),
edges: edges edges: edges.map(e => serializeEdge(e))
}; };
} }
unGroupSelectedNodes() {
return this.graph.ungroupNode(this.activeNodeId);
}
groupSelectedNodes() { groupSelectedNodes() {
return this.graph.groupNodes([...this.selectedNodes.keys(), this.activeNodeId]); return this.graph.groupNodes([...this.selectedNodes.keys(), this.activeNodeId]);
} }
@@ -251,13 +280,16 @@ export class GraphState {
pasteNodes() { pasteNodes() {
if (!this.clipboard) return; if (!this.clipboard) return;
const nodes = this.clipboard.nodes // Create fresh node objects — never mutate clipboard so repeat pastes work correctly.
.map((node) => { // State is also spread (with cleared parents/children) so createGraph's mutations
node.position[0] = this.mousePosition[0] - node.position[0]; // don't corrupt the clipboard's stored state references.
node.position[1] = this.mousePosition[1] - node.position[1]; const nodes = this.clipboard.nodes.map((node) => ({
return node; ...node,
}) position: [
.filter(Boolean) as NodeInstance[]; this.mousePosition[0] - node.position[0],
this.mousePosition[1] - node.position[1]
] as [number, number]
}));
const newNodes = this.graph.createGraph(nodes, this.clipboard.edges); const newNodes = this.graph.createGraph(nodes, this.clipboard.edges);
this.selectedNodes.clear(); this.selectedNodes.clear();
+4 -11
View File
@@ -16,6 +16,7 @@
import { maxZoom, minZoom } from './constants'; import { maxZoom, minZoom } from './constants';
import { FileDropEventManager } from './drop.events'; import { FileDropEventManager } from './drop.events';
import { MouseEventManager } from './mouse.events'; import { MouseEventManager } from './mouse.events';
import ZoomIndicator from './ZoomIndicator.svelte';
const { const {
keymap, keymap,
@@ -109,16 +110,6 @@
return nodeType?.outputs?.[index] || 'unknown'; return nodeType?.outputs?.[index] || 'unknown';
} }
let groupSize = 0;
$effect(() => {
if (graph.graph.groups.length > groupSize) {
groupSize = graph.graph.groups.length;
}
if (graph.graph.groups.length < groupSize) {
console.error('We have lost a group!');
}
});
</script> </script>
<svelte:window <svelte:window
@@ -237,7 +228,7 @@
style:transform={`scale(${graphState.cameraPosition[2] * 0.1})`} style:transform={`scale(${graphState.cameraPosition[2] * 0.1})`}
class:hovering-sockets={graphState.activeSocket} class:hovering-sockets={graphState.activeSocket}
> >
{#each graph.nodeArray as node, index (node.id)} {#each graph.nodeArray as node, index (node)}
<NodeEl <NodeEl
bind:node={graph.nodeArray[index]} bind:node={graph.nodeArray[index]}
inView={node ? graphState.isNodeInView(node) : false} inView={node ? graphState.isNodeInView(node) : false}
@@ -257,6 +248,8 @@
<HelpView registry={graph.registry} /> <HelpView registry={graph.registry} />
{/if} {/if}
<ZoomIndicator {safePadding} />
<style> <style>
.graph-wrapper { .graph-wrapper {
position: relative; position: relative;
@@ -0,0 +1,52 @@
<script lang="ts">
import { getGraphState } from '../graph-state.svelte';
const { safePadding }: {
safePadding?: { left?: number; right?: number; bottom?: number; top?: number };
} = $props();
const graphState = getGraphState();
</script>
<div class="zoom-indicator" style:right="calc({safePadding?.right ?? 0}px + 10px)">
<button
class="fit-btn"
title="Fit to view (.)"
onclick={() => graphState.centerNode()}
aria-label="Fit nodes to view"
>
</button>
<span>{Math.round(graphState.cameraPosition[2] * 10)}%</span>
</div>
<style>
.zoom-indicator {
position: absolute;
bottom: 10px;
display: flex;
align-items: center;
gap: 4px;
font-family: var(--font-family);
font-size: 0.75em;
color: var(--color-text);
opacity: 0.35;
z-index: 10;
transition: opacity 0.15s, right 0.2s;
pointer-events: auto;
}
.zoom-indicator:hover {
opacity: 0.9;
}
.fit-btn {
background: none;
border: none;
color: inherit;
cursor: pointer;
font-size: 1.1em;
line-height: 1;
padding: 0;
}
</style>
@@ -1,4 +1,5 @@
import { GraphSchema, type NodeId } from '@nodarium/types'; import { GraphSchema, type NodeId } from '@nodarium/types';
import { toast } from '@nodarium/ui';
import type { GraphManager } from '../graph-manager.svelte'; import type { GraphManager } from '../graph-manager.svelte';
import type { GraphState } from '../graph-state.svelte'; import type { GraphState } from '../graph-state.svelte';
@@ -41,6 +42,9 @@ export class FileDropEventManager {
props, props,
position: pos position: pos
}); });
}).catch((e) => {
toast(`Failed to load node: ${nodeId}`, 'error');
console.error(e);
}); });
} else if (event.dataTransfer.files.length) { } else if (event.dataTransfer.files.length) {
const file = event.dataTransfer.files[0]; const file = event.dataTransfer.files[0];
@@ -65,8 +69,13 @@ export class FileDropEventManager {
reader.onload = (e) => { reader.onload = (e) => {
const buffer = e.target?.result as ArrayBuffer; const buffer = e.target?.result as ArrayBuffer;
if (buffer) { if (buffer) {
try {
const state = GraphSchema.parse(JSON.parse(buffer.toString())); const state = GraphSchema.parse(JSON.parse(buffer.toString()));
this.graph.load(state); this.graph.load(state);
} catch (e) {
toast('Failed to load graph: invalid file', 'error');
console.error(e);
}
} }
}; };
reader.readAsText(file); reader.readAsText(file);
@@ -9,6 +9,7 @@ import { EdgeInteractionManager } from './edge.events';
export class MouseEventManager { export class MouseEventManager {
edgeInteractionManager: EdgeInteractionManager; edgeInteractionManager: EdgeInteractionManager;
private pendingSelectionFrame = false;
constructor( constructor(
private graph: GraphManager, private graph: GraphManager,
@@ -282,6 +283,11 @@ export class MouseEventManager {
if (this.state.boxSelection) { if (this.state.boxSelection) {
event.preventDefault(); event.preventDefault();
event.stopPropagation(); event.stopPropagation();
if (!this.pendingSelectionFrame) {
this.pendingSelectionFrame = true;
requestAnimationFrame(() => {
this.pendingSelectionFrame = false;
if (!this.state.mouseDown) return;
const mouseD = this.state.projectScreenToWorld( const mouseD = this.state.projectScreenToWorld(
this.state.mouseDown[0], this.state.mouseDown[0],
this.state.mouseDown[1] this.state.mouseDown[1]
@@ -301,6 +307,8 @@ export class MouseEventManager {
this.state.selectedNodes?.delete(node.id); this.state.selectedNodes?.delete(node.id);
} }
} }
});
}
return; return;
} }
@@ -38,7 +38,7 @@ export function serializeNode(node: SerializedNode | NodeInstance): SerializedNo
id: node.id, id: node.id,
position: [...node.position], position: [...node.position],
type: node.type, type: node.type,
props: node.props props: node.props ? JSON.parse(JSON.stringify(node.props)) : undefined
}; };
} }
+10
View File
@@ -1,5 +1,6 @@
import type { createKeyMap } from '$lib/helpers/createKeyMap'; import type { createKeyMap } from '$lib/helpers/createKeyMap';
import { panelState } from '$lib/sidebar/PanelState.svelte'; import { panelState } from '$lib/sidebar/PanelState.svelte';
import { toast } from '@nodarium/ui';
import FileSaver from 'file-saver'; import FileSaver from 'file-saver';
import type { GraphManager } from './graph-manager.svelte'; import type { GraphManager } from './graph-manager.svelte';
import type { GraphState } from './graph-state.svelte'; import type { GraphState } from './graph-state.svelte';
@@ -66,6 +67,14 @@ export function setupKeymaps(keymap: Keymap, graph: GraphManager, graphState: Gr
callback: () => graphState.groupSelectedNodes() callback: () => graphState.groupSelectedNodes()
}); });
keymap.addShortcut({
key: 'g',
alt: true,
preventDefault: true,
description: 'Ungroup selected nodes',
callback: () => graphState.unGroupSelectedNodes()
});
keymap.addShortcut({ keymap.addShortcut({
key: 'Tab', key: 'Tab',
preventDefault: true, preventDefault: true,
@@ -138,6 +147,7 @@ export function setupKeymaps(keymap: Keymap, graph: GraphManager, graphState: Gr
type: 'application/json;charset=utf-8' type: 'application/json;charset=utf-8'
}); });
FileSaver.saveAs(blob, 'nodarium-graph.json'); FileSaver.saveAs(blob, 'nodarium-graph.json');
toast('Graph downloaded', 'success', 1500);
} }
}); });
+2 -1
View File
@@ -2,7 +2,8 @@ export const groupNode = {
id: '__internal/group/instance', id: '__internal/group/instance',
meta: { title: 'Group' }, meta: { title: 'Group' },
inputs: { inputs: {
input: { groupId: {
label: '',
type: 'select', type: 'select',
values: [] values: []
} }
@@ -136,12 +136,14 @@ export class RemoteNodeRegistry implements NodeRegistry {
} }
async register(id: string, wasmBuffer: ArrayBuffer) { async register(id: string, wasmBuffer: ArrayBuffer) {
let wrapper: ReturnType<typeof createWasmWrapper> = null!; const wrapper = (() => {
try { try {
wrapper = createWasmWrapper(wasmBuffer); return createWasmWrapper(wasmBuffer);
} catch (error) { } catch (error) {
console.error(`Failed to create node wrapper for node: ${id}`, error); console.error(`Failed to create node wrapper for node: ${id}`, error);
throw error;
} }
})();
const rawDefinition = wrapper.get_definition(); const rawDefinition = wrapper.get_definition();
const definition = NodeDefinitionSchema.safeParse(rawDefinition); const definition = NodeDefinitionSchema.safeParse(rawDefinition);
@@ -1,7 +1,7 @@
<script lang="ts"> <script lang="ts">
import { defaultPlant, lottaFaces, plant, simple } from '$lib/graph-templates'; import { defaultPlant, lottaFaces, plant, simple } from '$lib/graph-templates';
import type { Graph } from '$lib/types'; import type { Graph } from '$lib/types';
import { InputSelect } from '@nodarium/ui'; import { Button, ConfirmDialog, InputSelect, Spinner } from '@nodarium/ui';
import type { ProjectManager } from './project-manager.svelte'; import type { ProjectManager } from './project-manager.svelte';
const { projectManager } = $props<{ projectManager: ProjectManager }>(); const { projectManager } = $props<{ projectManager: ProjectManager }>();
@@ -31,16 +31,27 @@
newProjectName = ''; newProjectName = '';
showNewProject = false; showNewProject = false;
} }
let pendingDeleteId = $state<number | null>(null);
let confirmOpen = $state(false);
function requestDelete(id: number, e: MouseEvent) {
e.stopPropagation();
pendingDeleteId = id;
confirmOpen = true;
}
function confirmDelete() {
if (pendingDeleteId !== null) {
projectManager.handleDeleteProject(pendingDeleteId);
pendingDeleteId = null;
}
}
</script> </script>
<header class="flex justify-between px-4 h-[70px] border-b-1 border-outline items-center bg-layer-2"> <header class="flex justify-between px-4 h-[70px] border-b-1 border-outline items-center bg-layer-2">
<h3>Project</h3> <h3>Project</h3>
<button <Button onclick={() => (showNewProject = !showNewProject)}>New</Button>
class="px-3 py-1 bg-layer-1 rounded"
onclick={() => (showNewProject = !showNewProject)}
>
New
</button>
</header> </header>
{#if showNewProject} {#if showNewProject}
@@ -53,20 +64,11 @@
onkeydown={(e) => e.key === 'Enter' && handleCreate()} onkeydown={(e) => e.key === 'Enter' && handleCreate()}
/> />
<InputSelect options={templates.map(t => t.name)} bind:value={selectedTemplateIndex} /> <InputSelect options={templates.map(t => t.name)} bind:value={selectedTemplateIndex} />
<button <Button variant="primary" class="self-end" onclick={() => handleCreate()}>Create</Button>
class="cursor-pointer self-end px-3 py-1 bg-selected rounded"
onclick={() => handleCreate()}
>
Create
</button>
</div> </div>
{/if} {/if}
<div class="text-white min-h-screen"> <div class="text-white min-h-screen">
{#if projectManager.loading}
<p>Loading...</p>
{/if}
<ul> <ul>
{#each projectManager.projects as project (project.id)} {#each projectManager.projects as project (project.id)}
<li> <li>
@@ -89,16 +91,35 @@
<div class="flex justify-between items-center grow"> <div class="flex justify-between items-center grow">
<span>{project.meta?.title || 'Untitled'}</span> <span>{project.meta?.title || 'Untitled'}</span>
<button <button
class="text-layer-1! bg-red-500 w-7 text-xl rounded-sm cursor-pointer opacity-20 hover:opacity-80" class="opacity-20 hover:opacity-70 transition-opacity cursor-pointer p-1 rounded text-red-400"
onclick={() => { onclick={(e) => requestDelete(project.id!, e)}
projectManager.handleDeleteProject(project.id!); aria-label="Delete project"
}}
> >
× <span class="i-[tabler--trash] w-4 h-4 block"></span>
</button> </button>
</div> </div>
</div> </div>
</li> </li>
{:else}
{#if projectManager.loading}
<div class="flex items-center gap-2 p-4">
<Spinner size={12} />
<p>Loading</p>
</div>
{:else}
<li class="px-4 py-8 text-center opacity-40 text-sm">
No projects yet.<br />Press <b>New</b> to create one.
</li>
{/if}
{/each} {/each}
</ul> </ul>
</div> </div>
<ConfirmDialog
bind:open={confirmOpen}
title="Delete project?"
message="This cannot be undone. The project and all its data will be permanently removed."
confirmLabel="Delete"
cancelLabel="Cancel"
onconfirm={confirmDelete}
/>
@@ -10,14 +10,16 @@ export class ProjectManager {
'node.activeProjectId', 'node.activeProjectId',
undefined undefined
); );
public readonly loading = $derived(this.graph?.id !== this.activeProjectId.value); public readonly loading = $derived(
this.projects.length && this.graph?.id !== this.activeProjectId.value
);
constructor() { constructor() {
this.init(); this.init();
} }
async saveGraph(g: Graph) { async saveGraph(g: Graph) {
db.saveGraph(g); await db.saveGraph(g);
} }
private async init() { private async init() {
+1 -1
View File
@@ -32,7 +32,7 @@ function writePath(scene: Group, data: Int32Array): Vector3[] {
// Instanced spheres at points // Instanced spheres at points
if (positions.length > 0) { if (positions.length > 0) {
const sphereGeometry = new SphereGeometry(0.05, 8, 8); // keep low-poly const sphereGeometry = new SphereGeometry(0.02, 8, 8); // keep low-poly
const sphereMaterial = new MeshBasicMaterial({ const sphereMaterial = new MeshBasicMaterial({
color: 0xff0000, color: 0xff0000,
depthTest: false depthTest: false
@@ -207,6 +207,7 @@ export function createInstancedGeometryPool(
existingInstance existingInstance
&& instanceCount > existingInstance.geometry.userData.count && instanceCount > existingInstance.geometry.userData.count
) { ) {
existingInstance.geometry.dispose();
scene.remove(existingInstance); scene.remove(existingInstance);
instances.splice(instances.indexOf(existingInstance), 1); instances.splice(instances.indexOf(existingInstance), 1);
existingInstance = new InstancedMesh(geometry, material, instanceCount); existingInstance = new InstancedMesh(geometry, material, instanceCount);
@@ -1,18 +0,0 @@
import type { Graph, RuntimeExecutor } from '@nodarium/types';
export class RemoteRuntimeExecutor implements RuntimeExecutor {
constructor(private url: string) {}
async execute(graph: Graph, settings: Record<string, unknown>): Promise<Int32Array> {
const res = await fetch(this.url, {
method: 'POST',
body: JSON.stringify({ graph, settings })
});
if (!res.ok) {
throw new Error(`Failed to execute graph`);
}
return new Int32Array(await res.arrayBuffer());
}
}
+13 -4
View File
@@ -134,6 +134,15 @@ function getValue(input: NodeInput, value?: unknown) {
return encodeFloat(value as number); return encodeFloat(value as number);
} }
if (input.type === 'select' && typeof value !== 'number') {
const index = input.options?.indexOf(value as string);
if (index === undefined || index < 0) {
// Defaultl to the first option
return 0;
}
return index;
}
if (Array.isArray(value)) { if (Array.isArray(value)) {
if (input.type === 'vec3' || input.type === 'shape') { if (input.type === 'vec3' || input.type === 'shape') {
return [ return [
@@ -159,6 +168,8 @@ function getValue(input: NodeInput, value?: unknown) {
return value; return value;
} }
console.log({ input, value });
throw new Error(`Unknown input type ${input.type}`); throw new Error(`Unknown input type ${input.type}`);
} }
@@ -173,9 +184,7 @@ export class MemoryRuntimeExecutor implements RuntimeExecutor {
constructor( constructor(
private registry: NodeRegistry, private registry: NodeRegistry,
public cache?: SyncCache<Int32Array> public cache?: SyncCache<Int32Array>
) { ) {}
this.cache = undefined;
}
private async getNodeDefinitions(graph: Graph) { private async getNodeDefinitions(graph: Graph) {
if (this.registry.status !== 'ready') { if (this.registry.status !== 'ready') {
@@ -399,7 +408,7 @@ export class MemoryRuntimeExecutor implements RuntimeExecutor {
log.groupEnd(); log.groupEnd();
} catch (e) { } catch (e) {
log.groupEnd(); log.groupEnd();
log.error(`Error executing node ${node_type.id || node.id}`, e); throw e;
} }
} }
@@ -2,6 +2,7 @@ import { debugNode } from '$lib/node-registry/debugNode';
import { IndexDBCache, RemoteNodeRegistry } from '$lib/node-registry/index'; import { IndexDBCache, RemoteNodeRegistry } from '$lib/node-registry/index';
import type { Graph } from '@nodarium/types'; import type { Graph } from '@nodarium/types';
import { createPerformanceStore } from '@nodarium/utils'; import { createPerformanceStore } from '@nodarium/utils';
import * as Comlink from 'comlink';
import { MemoryRuntimeExecutor } from './runtime-executor'; import { MemoryRuntimeExecutor } from './runtime-executor';
import { MemoryRuntimeCache } from './runtime-executor-cache'; import { MemoryRuntimeCache } from './runtime-executor-cache';
@@ -38,6 +39,9 @@ export async function executeGraph(
performanceStore.startRun(); performanceStore.startRun();
const res = await executor.execute(graph, settings); const res = await executor.execute(graph, settings);
performanceStore.stopRun(); performanceStore.stopRun();
if (res?.buffer) {
return Comlink.transfer(res, [res.buffer]);
}
return res; return res;
} }
@@ -12,8 +12,8 @@ export class WorkerRuntimeExecutor implements RuntimeExecutor {
getPerformanceData() { getPerformanceData() {
return this.worker.getPerformanceData(); return this.worker.getPerformanceData();
} }
getDebugData() { async getDebugData() {
return this.worker.getDebugData(); return await this.worker.getDebugData();
} }
set useRuntimeCache(useCache: boolean) { set useRuntimeCache(useCache: boolean) {
this.worker.setUseRuntimeCache(useCache); this.worker.setUseRuntimeCache(useCache);
+3 -10
View File
@@ -1,7 +1,7 @@
<script lang="ts"> <script lang="ts">
import { localState } from '$lib/helpers/localState.svelte'; import { localState } from '$lib/helpers/localState.svelte';
import type { NodeInput } from '@nodarium/types'; import type { NodeInput } from '@nodarium/types';
import Input from '@nodarium/ui'; import Input, { Button as UiButton } from '@nodarium/ui';
import { onMount } from 'svelte'; import { onMount } from 'svelte';
import NestedSettings from './NestedSettings.svelte'; import NestedSettings from './NestedSettings.svelte';
@@ -126,9 +126,9 @@
{@const inputType = type[key]} {@const inputType = type[key]}
<div class="input input-{inputType.type}" class:first-level={depth === 1}> <div class="input input-{inputType.type}" class:first-level={depth === 1}>
{#if inputType.type === 'button'} {#if inputType.type === 'button'}
<button onclick={() => onButtonClick?.(id)}> <UiButton onclick={() => onButtonClick?.(id)}>
{inputType.label || key} {inputType.label || key}
</button> </UiButton>
{:else} {:else}
{#if inputType.label !== ''} {#if inputType.label !== ''}
<label for={id}>{inputType.label || key}</label> <label for={id}>{inputType.label || key}</label>
@@ -224,13 +224,6 @@
gap: 10px; gap: 10px;
} }
button {
cursor: pointer;
background: var(--color-layer-2);
padding-block: 5px;
border-radius: 4px;
}
hr { hr {
margin: 0; margin: 0;
left: 0; left: 0;
@@ -8,7 +8,7 @@
import { humanizeDuration } from '$lib/helpers'; import { humanizeDuration } from '$lib/helpers';
import { localState } from '$lib/helpers/localState.svelte'; import { localState } from '$lib/helpers/localState.svelte';
import Monitor from '$lib/performance/Monitor.svelte'; import Monitor from '$lib/performance/Monitor.svelte';
import { InputNumber } from '@nodarium/ui'; import { Button, InputNumber } from '@nodarium/ui';
import { writable } from 'svelte/store'; import { writable } from 'svelte/store';
function calculateStandardDeviation(array: number[]) { function calculateStandardDeviation(array: number[]) {
@@ -112,7 +112,7 @@
onclick={() => copyContent(result?.stdev + '')} onclick={() => copyContent(result?.stdev + '')}
>(click to copy)</i> >(click to copy)</i>
<div> <div>
<button onclick={() => (isRunning = false)}>reset</button> <Button onclick={() => (isRunning = false)}>reset</Button>
</div> </div>
{:else if isRunning} {:else if isRunning}
<p>WarmUp ({$warmUp}/{warmUpAmount})</p> <p>WarmUp ({$warmUp}/{warmUpAmount})</p>
@@ -126,7 +126,7 @@
{:else} {:else}
<label for="bench-samples">Samples</label> <label for="bench-samples">Samples</label>
<InputNumber id="bench-sample" bind:value={amount.value} max={1000} step={1} /> <InputNumber id="bench-sample" bind:value={amount.value} max={1000} step={1} />
<button onclick={benchmark} disabled={isRunning}>start</button> <Button variant="primary" onclick={benchmark} disabled={isRunning}>start</Button>
{/if} {/if}
</div> </div>
@@ -1,4 +1,5 @@
<script lang="ts"> <script lang="ts">
import { Button, toast } from '@nodarium/ui';
import FileSaver from 'file-saver'; import FileSaver from 'file-saver';
import type { Group } from 'three'; import type { Group } from 'three';
import type { GLTFExporter } from 'three/addons/exporters/GLTFExporter.js'; import type { GLTFExporter } from 'three/addons/exporters/GLTFExporter.js';
@@ -28,11 +29,12 @@
exporter.parse( exporter.parse(
scene, scene,
(gltf) => { (gltf) => {
// download .gltf file
download(gltf as ArrayBuffer, 'plant', 'text/plain', 'gltf'); download(gltf as ArrayBuffer, 'plant', 'text/plain', 'gltf');
toast('Exported as GLTF', 'success');
}, },
(err) => { (err) => {
console.log(err); const msg = err instanceof Error ? err.message : String(err);
toast(`GLTF export failed: ${msg}`, 'error');
} }
); );
} }
@@ -45,13 +47,18 @@
objExporter = new m.OBJExporter(); objExporter = new m.OBJExporter();
return objExporter; return objExporter;
})); }));
try {
const result = exporter.parse(scene); const result = exporter.parse(scene);
// download .obj file
download(result, 'plant', 'text/plain', 'obj'); download(result, 'plant', 'text/plain', 'obj');
toast('Exported as OBJ', 'success');
} catch (err) {
const msg = err instanceof Error ? err.message : String(err);
toast(`OBJ export failed: ${msg}`, 'error');
}
} }
</script> </script>
<div class="p-4"> <div class="p-4 flex gap-2">
<button onclick={exportObj}>export obj</button> <Button onclick={exportObj}>export obj</Button>
<button onclick={exportGltf}>export gltf</button> <Button onclick={exportGltf}>export gltf</Button>
</div> </div>
@@ -8,7 +8,7 @@
graph graph
? { ? {
...graph, ...graph,
nodes: graph.nodes.map((n: object) => ({ ...n, tmp: undefined, state: undefined })) nodes: graph.nodes.map((n: object) => ({ ...n, state: undefined }))
} }
: null : null
); );
@@ -1,6 +1,7 @@
<script lang="ts"> <script lang="ts">
import type { GraphManager } from '$lib/graph-interface/graph-manager.svelte'; import type { GraphManager } from '$lib/graph-interface/graph-manager.svelte';
import type { GroupDefinition } from '@nodarium/types'; import type { GroupDefinition } from '@nodarium/types';
import { Button } from '@nodarium/ui';
import { SvelteMap, SvelteSet } from 'svelte/reactivity'; import { SvelteMap, SvelteSet } from 'svelte/reactivity';
type Props = { manager: GraphManager }; type Props = { manager: GraphManager };
@@ -51,9 +52,9 @@
<div class="panel p-4"> <div class="panel p-4">
<div class="header"> <div class="header">
<span>Unused groups</span> <span>Unused groups</span>
<button class="remove-all" onclick={() => manager.removeUnusedGroups()}> <Button size="sm" variant="destructive" onclick={() => manager.removeUnusedGroups()}>
Remove all Remove all
</button> </Button>
</div> </div>
<ul class="tree"> <ul class="tree">
@@ -92,20 +93,6 @@
opacity: 0.7; opacity: 0.7;
} }
.remove-all {
background: none;
border: 1px solid var(--color-outline);
border-radius: 4px;
color: var(--color-text);
cursor: pointer;
font-family: var(--font-family);
font-size: 0.85em;
padding: 0.2em 0.5em;
}
.remove-all:hover {
border-color: var(--color-active);
}
.tree { .tree {
list-style: none; list-style: none;
+61 -17
View File
@@ -5,8 +5,9 @@
import { debounceAsyncFunction } from '$lib/helpers'; import { debounceAsyncFunction } from '$lib/helpers';
import { createKeyMap } from '$lib/helpers/createKeyMap'; import { createKeyMap } from '$lib/helpers/createKeyMap';
import { debugNode } from '$lib/node-registry/debugNode'; import { debugNode } from '$lib/node-registry/debugNode';
import { groupNode } from '$lib/node-registry/groupNode.js';
import { IndexDBCache, RemoteNodeRegistry } from '$lib/node-registry/index'; import { IndexDBCache, RemoteNodeRegistry } from '$lib/node-registry/index';
import NodeStore from '$lib/node-store/NodeStore.svelte';
import PerformanceViewer from '$lib/performance/PerformanceViewer.svelte'; import PerformanceViewer from '$lib/performance/PerformanceViewer.svelte';
import { ProjectManager } from '$lib/project-manager/project-manager.svelte'; import { ProjectManager } from '$lib/project-manager/project-manager.svelte';
import ProjectManagerEl from '$lib/project-manager/ProjectManager.svelte'; import ProjectManagerEl from '$lib/project-manager/ProjectManager.svelte';
@@ -28,17 +29,19 @@
import { tutorialConfig } from '$lib/tutorial/tutorial-config'; import { tutorialConfig } from '$lib/tutorial/tutorial-config';
import { Planty } from '@nodarium/planty'; import { Planty } from '@nodarium/planty';
import type { Graph, NodeInstance } from '@nodarium/types'; import type { Graph, NodeInstance } from '@nodarium/types';
import { Spinner, Toast, toast } from '@nodarium/ui';
import { createPerformanceStore } from '@nodarium/utils'; import { createPerformanceStore } from '@nodarium/utils';
import type { Group } from 'three'; import type { Group } from 'three';
let performanceStore = createPerformanceStore(); let performanceStore = createPerformanceStore();
let planty = $state<ReturnType<typeof Planty>>(); let planty = $state<ReturnType<typeof Planty>>();
let pendingSave = false;
const { data } = $props(); const { data } = $props();
const registryCache = new IndexDBCache('node-registry'); const registryCache = new IndexDBCache('node-registry');
const nodeRegistry = new RemoteNodeRegistry('', registryCache, [debugNode]); const nodeRegistry = new RemoteNodeRegistry('', registryCache, [debugNode, groupNode]);
const workerRuntime = new WorkerRuntimeExecutor(); const workerRuntime = new WorkerRuntimeExecutor();
const runtimeCache = new MemoryRuntimeCache(); const runtimeCache = new MemoryRuntimeCache();
const memoryRuntime = new MemoryRuntimeExecutor(nodeRegistry, runtimeCache); const memoryRuntime = new MemoryRuntimeExecutor(nodeRegistry, runtimeCache);
@@ -50,8 +53,8 @@
); );
$effect(() => { $effect(() => {
workerRuntime.useRegistryCache = appSettings.value.debug.cache.useRuntimeCache; workerRuntime.useRegistryCache = appSettings.value.debug.cache.useRegistryCache;
workerRuntime.useRuntimeCache = appSettings.value.debug.cache.useRegistryCache; workerRuntime.useRuntimeCache = appSettings.value.debug.cache.useRuntimeCache;
if (appSettings.value.debug.cache.useRegistryCache) { if (appSettings.value.debug.cache.useRegistryCache) {
nodeRegistry.cache = registryCache; nodeRegistry.cache = registryCache;
@@ -66,8 +69,19 @@
} }
}); });
$effect(() => {
const handler = (e: BeforeUnloadEvent) => {
if (pendingSave) {
e.preventDefault();
}
};
window.addEventListener('beforeunload', handler);
return () => window.removeEventListener('beforeunload', handler);
});
let activeNode = $state<NodeInstance | undefined>(undefined); let activeNode = $state<NodeInstance | undefined>(undefined);
let scene = $state<Group>(null!); let scene = $state<Group>(null!);
let isExecuting = $state(false);
let sidebarOpen = $state(false); let sidebarOpen = $state(false);
let graphInterface = $state<ReturnType<typeof GraphInterface>>(null!); let graphInterface = $state<ReturnType<typeof GraphInterface>>(null!);
@@ -100,10 +114,16 @@
} }
}); });
let timeout: ReturnType<typeof setTimeout>;
async function update( async function update(
g: Graph, g: Graph,
s: Record<string, unknown> = $state.snapshot(graphSettings) s: Record<string, unknown> = $state.snapshot(graphSettings)
) { ) {
if (timeout) clearTimeout(timeout);
timeout = setTimeout(() => {
isExecuting = true;
}, 100);
performanceStore.startRun(); performanceStore.startRun();
try { try {
let a = performance.now(); let a = performance.now();
@@ -126,8 +146,11 @@
} }
viewerComponent?.update(graphResult); viewerComponent?.update(graphResult);
} catch (error) { } catch (error) {
console.log('errors', error); const msg = error instanceof Error ? error.message : String(error);
toast(`Execution failed: ${msg}`, 'error');
} finally { } finally {
clearTimeout(timeout);
isExecuting = false;
performanceStore.stopRun(); performanceStore.stopRun();
} }
} }
@@ -171,6 +194,7 @@
config={tutorialConfig} config={tutorialConfig}
actions={{ actions={{
'setup-default': () => { 'setup-default': () => {
console.log('setup-default');
const ts = new Date().toLocaleTimeString('en-US', { hour: '2-digit', minute: '2-digit' }); const ts = new Date().toLocaleTimeString('en-US', { hour: '2-digit', minute: '2-digit' });
pm.handleCreateProject( pm.handleCreateProject(
structuredClone(templates.defaultPlant) as unknown as Graph, structuredClone(templates.defaultPlant) as unknown as Graph,
@@ -178,15 +202,16 @@
); );
}, },
'load-tutorial-template': () => { 'load-tutorial-template': () => {
console.log('load-tutorial-template');
if (!pm.graph) return; if (!pm.graph) return;
const g = structuredClone(templates.tutorial) as unknown as Graph; const g = structuredClone(templates.tutorial) as unknown as Graph;
g.id = pm.graph.id; g.id = pm.graph.id;
g.meta = { ...pm.graph.meta }; g.meta = { ...pm.graph.meta };
pm.graph = g; manager.load(g);
pm.saveGraph(g);
graphInterface.state.centerNode(graphInterface.manager.getAllNodes()[0]); graphInterface.state.centerNode(graphInterface.manager.getAllNodes()[0]);
}, },
'open-github-nodes': () => { 'open-github-nodes': () => {
console.log('open-github-nodes');
window.open( window.open(
'https://github.com/jim-fx/nodarium/tree/main/nodes/max/plantarium', 'https://github.com/jim-fx/nodarium/tree/main/nodes/max/plantarium',
'__blank' '__blank'
@@ -245,6 +270,7 @@
<header></header> <header></header>
<Grid.Row> <Grid.Row>
<Grid.Cell> <Grid.Cell>
<div class="viewer-cell">
<Viewer <Viewer
bind:scene bind:scene
bind:this={viewerComponent} bind:this={viewerComponent}
@@ -252,6 +278,12 @@
debugData={debugData} debugData={debugData}
centerCamera={appSettings.value.centerCamera} centerCamera={appSettings.value.centerCamera}
/> />
{#if isExecuting}
<div class="viewer-spinner" aria-label="Executing graph">
<Spinner size={28} />
</div>
{/if}
</div>
</Grid.Cell> </Grid.Cell>
<Grid.Cell> <Grid.Cell>
{#if pm.graph} {#if pm.graph}
@@ -267,7 +299,11 @@
bind:showHelp={appSettings.value.nodeInterface.showHelp} bind:showHelp={appSettings.value.nodeInterface.showHelp}
bind:settings={graphSettings} bind:settings={graphSettings}
bind:settingTypes={graphSettingTypes} bind:settingTypes={graphSettingTypes}
onsave={(g) => pm.saveGraph(g)} onsave={async (g) => {
pendingSave = true;
await pm.saveGraph(g);
pendingSave = false;
}}
onresult={(result) => handleUpdate(result as Graph)} onresult={(result) => handleUpdate(result as Graph)}
/> />
{/key} {/key}
@@ -296,15 +332,7 @@
<Panel id="exports" title="Exporter" icon="i-[tabler--package-export]"> <Panel id="exports" title="Exporter" icon="i-[tabler--package-export]">
<ExportSettings {scene} /> <ExportSettings {scene} />
</Panel> </Panel>
{#if 0 > 1}
<Panel
id="node-store"
title="Node Store"
icon="i-[tabler--database] bg-green-400"
>
<NodeStore registry={nodeRegistry} />
</Panel>
{/if}
<Panel <Panel
id="performance" id="performance"
title="Performance" title="Performance"
@@ -364,6 +392,8 @@
</Grid.Row> </Grid.Row>
</div> </div>
<Toast />
<style> <style>
header { header {
background-color: var(--color-layer-1); background-color: var(--color-layer-1);
@@ -396,6 +426,20 @@
grid-template-rows: 0px 1fr; grid-template-rows: 0px 1fr;
} }
.viewer-cell {
position: relative;
height: 100%;
}
.viewer-spinner {
position: absolute;
bottom: 12px;
right: 12px;
color: var(--color-text, #cecece);
opacity: 0.6;
pointer-events: none;
}
.wrapper :global(canvas) { .wrapper :global(canvas) {
transition: opacity 0.3s ease; transition: opacity 0.3s ease;
opacity: 1; opacity: 1;
+645
View File
@@ -0,0 +1,645 @@
# Comprehensive UX Practices for Web Applications
## Introduction
This document consolidates many of the most important practical UX principles for modern web applications.
---
# 1. Core UX Principles
## 1.1 Visibility of System Status
Users should always understand:
- What the system is doing
- Whether an action succeeded
- Whether work is still in progress
- Whether an error occurred
### Good Practices
- Show loading indicators immediately
- Show success confirmations after important actions
- Show inline validation messages
- Display progress for long-running tasks
- Use skeleton loading states instead of blank screens
- Prevent silent failures
- Avoid ambiguous UI states
### Bad Practices
- Buttons with no feedback after clicking
- Infinite spinners without explanation
- Hidden background operations
- Saving without visible confirmation
---
## 1.2 Predictability and Consistency
Users build mental models quickly.
Breaking established expectations increases cognitive load and causes mistakes.
### Good Practices
- Use consistent layouts
- Keep interaction patterns stable
- Reuse common UI conventions
- Keep naming and terminology consistent
- Use standard keyboard shortcuts
- Make similar components behave similarly
### Bad Practices
- Different button styles for identical actions
- Inconsistent navigation behavior
- Custom controls that ignore platform conventions
- Unexpected modal behavior
---
## 1.3 Recognition Over Recall
Interfaces should minimize memory requirements.
Users should recognize options instead of remembering information.
### Good Practices
- Show recent searches
- Use autocomplete
- Display contextual hints
- Preserve previously entered values
- Use visible labels
- Keep important actions visible
### Bad Practices
- Placeholder-only labels
- Hidden functionality
- Requiring users to remember previous state
- Removing useful context during workflows
---
## 1.4 Error Prevention
Preventing mistakes is better than handling mistakes.
### Good Practices
- Disable impossible actions
- Validate input early
- Warn before destructive operations
- Use constrained input formats
- Use safe defaults
- Prefer undo over confirmation dialogs
### Bad Practices
- Destructive actions near common actions
- Easy accidental deletion
- Poor validation timing
- Irreversible operations without recovery
---
# 2. Input and Form UX
Forms are one of the most important and failure-prone areas in web applications.
---
## 2.1 Input Focus Behavior
### Good Practices
- Autofocus the primary field when appropriate
- Preserve focus during rerenders
- Preserve cursor position
- Support keyboard-first workflows
- Use logical tab ordering
### Auto-Selecting Input Text
Auto-selecting text on focus is context-dependent.
### Good Use Cases
- Quantity fields
- Rename dialogs
- Editable defaults
- Quick replacement workflows
- Temporary values users often replace entirely
### Bad Use Cases
- Long textareas
- Complex text editing
- Fields users commonly partially edit
- Rich text editing
### Principle
Only auto-select when full replacement is more likely than partial editing.
---
## 2.2 Labels and Placeholders
### Good Practices
- Always use visible labels
- Use placeholders only as supplementary examples
- Keep labels visible after typing
- Associate labels correctly for accessibility
### Bad Practices
- Placeholder-only forms
- Ambiguous labels
- Labels that disappear during editing
---
## 2.3 Validation
### Recommended Validation Timing
| Validation Type | Timing |
| ------------------- | --------- |
| Format validation | Immediate |
| Semantic validation | On blur |
| Server validation | On submit |
### Good Practices
- Show errors near the relevant field
- Explain how to fix issues
- Preserve entered values after errors
- Validate incrementally
- Use clear language
### Bad Practices
- Generic “Invalid input” messages
- Clearing form data after errors
- Delayed validation surprises
- Validation that interrupts typing
---
## 2.4 Input Types
### Good Practices
Use appropriate HTML input types:
- `email`
- `tel`
- `number`
- `date`
- `password`
- `search`
### Benefits
- Better mobile keyboards
- Native validation
- Improved accessibility
- Better autofill support
---
## 2.5 Form Submission
### Good Practices
- Enter submits forms when expected
- Escape cancels dialogs
- Show loading states during submission
- Prevent duplicate submissions
- Preserve draft state
- Allow keyboard submission
### Bad Practices
- Disabled submit buttons without explanation
- Hidden validation failures
- Silent submission failures
---
## 2.6 Dropdowns and Selection UX
### Good Practices
- Use radio buttons for small option sets
- Use searchable selects for large datasets
- Prefer autocomplete for many options
- Show selected state clearly
### Bad Practices
- Massive unsearchable dropdowns
- Nested dropdown hierarchies
- Multi-select controls without search
---
# 3. Navigation UX
---
## 3.1 Orientation
Users should always know:
- Where they are
- How they got there
- What they can do next
- How to go back
### Good Practices
- Highlight active navigation
- Use breadcrumbs when helpful
- Use meaningful page titles
- Preserve navigation consistency
---
## 3.2 Navigation Structure
### Good Practices
- Keep hierarchy shallow
- Group related actions
- Use descriptive names
- Keep primary actions stable
### Bad Practices
- Deep nesting
- Ambiguous navigation labels
- Constantly moving actions
---
## 3.3 URL Design
### Good Practices
- Use readable URLs
- Make URLs shareable
- Preserve app state in URLs when useful
- Support browser history correctly
### Bad Practices
- Opaque generated URLs
- Broken back button behavior
- Losing state during navigation
---
# 4. Interaction Design
---
## 4.1 Click Targets
### Good Practices
- Large clickable areas
- Adequate spacing between actions
- Clear hover/focus states
- Touch-friendly sizing
### Bad Practices
- Tiny clickable regions
- Overlapping interactive elements
- Hidden hit areas
---
## 4.2 Feedback
Every interaction should produce feedback.
### Good Practices
- Hover states
- Active states
- Loading indicators
- Success states
- Error states
- Optimistic updates when appropriate
### Bad Practices
- Dead-feeling interfaces
- Invisible processing
- Delayed reactions
---
## 4.3 Destructive Actions
### Good Practices
- Require confirmation for dangerous actions
- Prefer undo systems
- Visually distinguish destructive buttons
- Separate destructive actions spatially
### Bad Practices
- Immediate irreversible deletion
- Dangerous actions near common actions
- Ambiguous destructive wording
---
## 4.4 Modal UX
### Good Practices
- Trap keyboard focus
- Support Escape to close
- Restore focus after closing
- Prevent background interaction
- Keep modal purpose focused
### Bad Practices
- Nested modals
- Full workflows inside modals
- Losing unsaved work accidentally
---
# 5. Performance UX
Performance is a UX feature.
Users interpret slowness as unreliability.
---
## 5.1 Perceived Performance
### Good Practices
- Show immediate visual response
- Use optimistic UI updates
- Preload likely next content
- Stream content progressively
- Use skeleton loaders
### Bad Practices
- Blank screens during loading
- Long blocking operations
- Frozen interfaces
---
## 5.2 Layout Stability
### Good Practices
- Prevent layout shift
- Reserve image dimensions
- Avoid moving buttons during loading
- Keep skeletons aligned with final layout
### Bad Practices
- Jumping content
- Shifting controls
- Reflow-heavy rendering
---
## 5.3 Responsiveness
### Good Practices
- Keep UI interactive during async operations
- Avoid blocking the main thread
- Debounce expensive operations
- Virtualize large lists
### Bad Practices
- UI freezes
- Excessive rerenders
- Laggy typing experiences
---
# 6. Accessibility
Accessibility improves usability for everyone.
---
## 6.1 Keyboard Accessibility
### Good Practices
- Full keyboard navigation
- Visible focus indicators
- Logical tab order
- Keyboard shortcuts for power users
### Bad Practices
- Mouse-only workflows
- Hidden focus state
- Keyboard traps
---
## 6.2 Semantic HTML
### Good Practices
- Use proper semantic elements
- Use buttons for actions
- Use links for navigation
- Use headings correctly
### Bad Practices
- Clickable divs without accessibility support
- Fake buttons
- Missing semantic structure
---
## 6.3 Visual Accessibility
### Good Practices
- Sufficient color contrast
- Support reduced motion
- Avoid color-only communication
- Use scalable typography
### Bad Practices
- Tiny text
- Low contrast interfaces
- Flashing animations
---
## 6.4 Screen Reader Support
### Good Practices
- Proper labels
- Meaningful alt text
- ARIA only when necessary
- Correct live regions for updates
### Bad Practices
- Unlabeled controls
- Excessive ARIA misuse
- Non-announced state changes
---
# 7. Enterprise Application UX
Enterprise UX differs significantly from marketing-oriented consumer interfaces.
Power users often prioritize efficiency over visual minimalism.
---
## 7.1 Dense Information Design
### Good Practices
- Efficient data density
- Resizable tables
- Sticky headers
- Multi-column layouts
- High information throughput
### Bad Practices
- Excessive whitespace
- Oversimplified dashboards
- Hidden operational controls
---
## 7.2 Table UX
### Good Practices
- Sorting
- Filtering
- Column resizing
- Pagination or virtualization
- Keyboard navigation
- Export functionality
- Persistent user preferences
### Bad Practices
- Non-sortable enterprise tables
- Horizontal scrolling nightmares
- Missing filtering
---
## 7.3 Power User Workflows
### Good Practices
- Keyboard shortcuts
- Bulk actions
- Batch editing
- Command palettes
- State persistence
- Fast navigation
### Bad Practices
- Forced wizard workflows
- Excessive confirmations
- Repetitive manual work
---
# 8. Mobile UX
---
## 8.1 Touch Design
### Good Practices
- Large touch targets
- Thumb-friendly layouts
- Avoid hover dependencies
- Mobile-friendly spacing
### Bad Practices
- Tiny controls
- Hover-only interactions
- Precision-dependent gestures
---
## 8.2 Mobile Forms
### Good Practices
- Mobile keyboard optimization
- Minimal typing
- Autofill support
- Step-by-step flows when necessary
### Bad Practices
- Long complex forms
- Tiny input fields
- Excessive required typing
---
# 9. Cognitive Psychology and UX
---
## 9.1 Hicks Law
More choices increase decision time.
### Applications
- Reduce unnecessary options
- Group related actions
- Prioritize primary actions
---
## 9.2 Fittss Law
Closer and larger targets are easier to use.
### Applications
- Large primary buttons
- Edge/corner placement for important actions
@@ -83,6 +83,14 @@
"min": 0, "min": 0,
"max": 360, "max": 360,
"step": 0.01, "step": 0.01,
"value": 137.5
},
"angle": {
"type": "float",
"description": "Upward tilt of branches. 0 = horizontal, positive = upward, negative = drooping.",
"min": -90,
"max": 90,
"step": 1,
"value": 0 "value": 0
} }
} }
+3 -1
View File
@@ -78,7 +78,9 @@ pub fn execute(input: &[i32]) -> Vec<i32> {
continue; continue;
} }
let branch_direction = rotate_vector_by_angle(orthogonal, direction, rotation_angle); let up_angle = evaluate_float(args[10]) * PI / 180.0;
let tilted = (orthogonal * up_angle.cos() + direction * up_angle.sin()).normalize();
let branch_direction = rotate_vector_by_angle(tilted, direction, rotation_angle);
log!( log!(
"BRANCH depth: {}, branch_origin: {:?}, direction_at: {:?}, branch_direction: {:?}", "BRANCH depth: {}, branch_origin: {:?}, direction_at: {:?}, branch_direction: {:?}",
+16 -7
View File
@@ -13,19 +13,28 @@
"max": 1, "max": 1,
"value": 1 "value": 1
}, },
"curviness": {
"type": "float",
"hidden": true,
"min": 0,
"max": 1,
"value": 0.5
},
"depth": { "depth": {
"type": "integer", "type": "integer",
"min": 1, "min": 1,
"max": 10, "max": 10,
"hidden": true, "hidden": true,
"value": 1 "value": 1
},
"elasticity": {
"type": "float",
"description": "How rigid the stem is. 0 = rope (uniform droop), 1 = stiff rod (only the tip bends).",
"min": 0,
"max": 1,
"step": 0.05,
"value": 0.3
},
"mode": {
"type": "select",
"internal": true,
"label": "Mode",
"options": ["closed-form", "chain"],
"hidden": true,
"description": "closed-form lerps each segment toward gravity; chain is a forward-kinematic cantilever where each segment rotates by an angle that grows along the stem."
} }
} }
} }
+84 -6
View File
@@ -20,7 +20,11 @@ pub fn execute(input: &[i32]) -> Vec<i32> {
let args = split_args(input); let args = split_args(input);
let plants = split_args(args[0]); let plants = split_args(args[0]);
let depth = evaluate_int(args[3]); let depth = evaluate_int(args[2]);
let elasticity = evaluate_float(args[3]).clamp(0.0, 1.0);
let mode = evaluate_int(args[4]); // 0 = closed-form, 1 = verlet
// 0 → sqrt (rope), 1 → ~4.5 (only the tip droops)
let bend_exponent = 0.5 + elasticity * 4.0;
let mut max_depth = 0; let mut max_depth = 0;
for path_data in plants.iter() { for path_data in plants.iter() {
@@ -42,6 +46,77 @@ pub fn execute(input: &[i32]) -> Vec<i32> {
let mut output_data = path_data.clone(); let mut output_data = path_data.clone();
let output = wrap_path_mut(&mut output_data); let output = wrap_path_mut(&mut output_data);
if mode == 1 {
// Forward-kinematic cantilever chain. Each segment rotates around
// an axis perpendicular to (rest_dir, gravity) by an angle that
// grows with alpha along the stem. Positions are built from the
// anchored base outward, so segment lengths are preserved by
// construction (no iteration, no rescaling, no oscillation).
let raw_strength = evaluate_float(args[1]);
let gravity_dir = Vec3::new(0.0, -1.0, 0.0);
// Tip bend angle in radians. PI/2 = horizontal tip at strength=1.
let max_angle = raw_strength * std::f32::consts::FRAC_PI_2;
let original: Vec<Vec3> = (0..path.length)
.map(|i| {
let s = i * 4;
Vec3::from_slice(&path.points[s..s + 3])
})
.collect();
let seg_lens: Vec<f32> = (0..path.length - 1)
.map(|i| (original[i + 1] - original[i]).length())
.collect();
let rest_dirs: Vec<Vec3> = (0..path.length - 1)
.map(|i| {
let d = original[i + 1] - original[i];
let l = d.length();
if l > 0.0001 { d / l } else { Vec3::Y }
})
.collect();
let mut cur = vec![Vec3::ZERO; path.length];
cur[0] = original[0];
for i in 1..path.length {
let seg_idx = i - 1;
let alpha = if path.length > 2 {
seg_idx as f32 / (path.length - 2) as f32
} else {
1.0
};
let bend_angle = max_angle * alpha.powf(bend_exponent);
let rest_dir = rest_dirs[seg_idx];
let mut bend_axis = rest_dir.cross(gravity_dir);
let axis_len = bend_axis.length();
bend_axis = if axis_len > 0.0001 {
bend_axis / axis_len
} else {
// rest_dir parallel to gravity — pick an arbitrary
// perpendicular axis to break symmetry.
Vec3::X
};
// Rodrigues' rotation formula
let (sin_a, cos_a) = bend_angle.sin_cos();
let bent_dir = rest_dir * cos_a
+ bend_axis.cross(rest_dir) * sin_a
+ bend_axis * bend_axis.dot(rest_dir) * (1.0 - cos_a);
cur[i] = cur[i - 1] + bent_dir * seg_lens[seg_idx];
}
for i in 0..path.length {
let s = i * 4;
output.points[s] = cur[i].x;
output.points[s + 1] = cur[i].y;
output.points[s + 2] = cur[i].z;
}
} else {
// Closed-form: per-segment lerp toward a downward vector
let mut offset_vec = Vec3::ZERO; let mut offset_vec = Vec3::ZERO;
for i in 0..path.length - 1 { for i in 0..path.length - 1 {
@@ -49,15 +124,16 @@ pub fn execute(input: &[i32]) -> Vec<i32> {
let start_index = i * 4; let start_index = i * 4;
let start_point = Vec3::from_slice(&path.points[start_index..start_index + 3]); let start_point = Vec3::from_slice(&path.points[start_index..start_index + 3]);
let end_point = Vec3::from_slice(&path.points[start_index + 4..start_index + 7]); let end_point =
Vec3::from_slice(&path.points[start_index + 4..start_index + 7]);
let direction = end_point - start_point; let direction = end_point - start_point;
let length = direction.length(); let length = direction.length();
let curviness = evaluate_float(args[2]); let curviness = elasticity.max(0.0001);
let strength = let strength_arg = evaluate_float(args[1]) * 10.0;
evaluate_float(args[1]) / curviness.max(0.0001) * evaluate_float(args[1]); let strength = strength_arg / curviness * strength_arg;
log!( log!(
"length: {}, curviness: {}, strength: {}", "length: {}, curviness: {}, strength: {}",
@@ -68,7 +144,8 @@ pub fn execute(input: &[i32]) -> Vec<i32> {
let down_point = Vec3::new(0.0, -length * strength, 0.0); let down_point = Vec3::new(0.0, -length * strength, 0.0);
let mut mid_point = lerp_vec3(direction, down_point, curviness * alpha.sqrt()); let mut mid_point =
lerp_vec3(direction, down_point, curviness * alpha.powf(bend_exponent));
if mid_point[0] == 0.0 && mid_point[2] == 0.0 { if mid_point[0] == 0.0 && mid_point[2] == 0.0 {
mid_point[0] += 0.0001; mid_point[0] += 0.0001;
@@ -87,6 +164,7 @@ pub fn execute(input: &[i32]) -> Vec<i32> {
offset_vec += final_end_point - end_point; offset_vec += final_end_point - end_point;
} }
}
output_data output_data
}) })
.collect(); .collect();
+1
View File
@@ -8,5 +8,6 @@ edition = "2018"
crate-type = ["cdylib", "rlib"] crate-type = ["cdylib", "rlib"]
[dependencies] [dependencies]
glam = "0.30.10"
nodarium_macros = { version = "0.1.0", path = "../../../../packages/macros" } nodarium_macros = { version = "0.1.0", path = "../../../../packages/macros" }
nodarium_utils = { version = "0.1.0", path = "../../../../packages/utils" } nodarium_utils = { version = "0.1.0", path = "../../../../packages/utils" }
+27
View File
@@ -19,6 +19,33 @@
"max": 64, "max": 64,
"value": 1, "value": 1,
"hidden": true "hidden": true
},
"yCurve": {
"type": "float",
"description": "Curl the leaf upward along its length (radians). 0 = flat, ~1.57 = 90° tip curl.",
"min": -3.14,
"max": 3.14,
"step": 0.05,
"value": 0,
"hidden": true
},
"yTwist": {
"type": "float",
"description": "Twist around the leaf's spine. Combined with yCurve, produces a 3D spiral.",
"min": -6.28,
"max": 6.28,
"step": 0.05,
"value": 0,
"hidden": true
},
"xCurve": {
"type": "float",
"description": "Curl each cross-section into an arc, mirrored around the midrib. 0 = flat, ~1.57 = U-shape.",
"min": -3.14,
"max": 3.14,
"step": 0.05,
"value": 0,
"hidden": true
} }
} }
} }
+83 -9
View File
@@ -1,6 +1,7 @@
use std::convert::TryInto; use std::convert::TryInto;
use std::f32::consts::PI; use std::f32::consts::PI;
use glam::Vec3;
use nodarium_macros::nodarium_definition_file; use nodarium_macros::nodarium_definition_file;
use nodarium_macros::nodarium_execute; use nodarium_macros::nodarium_execute;
use nodarium_utils::encode_float; use nodarium_utils::encode_float;
@@ -42,6 +43,9 @@ pub fn execute(input: &[i32]) -> Vec<i32> {
let input_path = split_args(args[0])[0]; let input_path = split_args(args[0])[0];
let size = evaluate_float(args[1]); let size = evaluate_float(args[1]);
let width_resolution = evaluate_int(args[2]).max(3) as usize; let width_resolution = evaluate_int(args[2]).max(3) as usize;
let y_curve = evaluate_float(args[3]);
let y_twist = evaluate_float(args[4]);
let x_curve = evaluate_float(args[5]);
let path_length = (input_path.len() - 4) / 2; let path_length = (input_path.len() - 4) / 2;
let slice_count = path_length; let slice_count = path_length;
@@ -93,27 +97,97 @@ pub fn execute(input: &[i32]) -> Vec<i32> {
// Writing Positions // Writing Positions
let width = 50.0; let width = 50.0;
let leaf_length: f32 = 100.0;
let mut positions = vec![[0.0f32; 3]; position_amount]; let mut positions = vec![[0.0f32; 3]; position_amount];
// Pre-compute a local frame (center, normal=local-Y, binormal=local-X) for
// each slice by walking the FK chain. At each step we bend around the
// current binormal (curls the leaf) and twist around the current tangent
// (rotates the bend plane → spiral).
let segs = (slice_count - 1).max(1) as f32;
let bend_per_step = y_curve / segs;
let twist_per_step = y_twist / segs;
let mut centers: Vec<Vec3> = Vec::with_capacity(slice_count);
let mut frame_n: Vec<Vec3> = Vec::with_capacity(slice_count);
let mut frame_b: Vec<Vec3> = Vec::with_capacity(slice_count);
let mut tangent = Vec3::new(0.0, 0.0, 1.0);
let mut normal = Vec3::new(0.0, 1.0, 0.0);
let mut binormal = Vec3::new(1.0, 0.0, 0.0);
let pz_first = decode_float(input_path[2 + 1]);
let mut center = Vec3::new(0.0, 0.0, pz_first - leaf_length);
for i in 0..slice_count { for i in 0..slice_count {
let ax = i as f32 / (slice_count -1) as f32; centers.push(center);
frame_n.push(normal);
frame_b.push(binormal);
if i + 1 < slice_count {
let pz_curr = decode_float(input_path[2 + i * 2 + 1]);
let pz_next = decode_float(input_path[2 + (i + 1) * 2 + 1]);
let seg_len = pz_next - pz_curr;
center = center + tangent * seg_len;
// Bend around binormal — tilts tangent toward normal
let (sin_b, cos_b) = bend_per_step.sin_cos();
let new_t = tangent * cos_b + normal * sin_b;
let new_n = -tangent * sin_b + normal * cos_b;
tangent = new_t;
normal = new_n;
// Twist around tangent — rotates normal/binormal so the next bend
// happens in a rotated plane
let (sin_tw, cos_tw) = twist_per_step.sin_cos();
let new_n2 = normal * cos_tw + binormal * sin_tw;
let new_b = -normal * sin_tw + binormal * cos_tw;
normal = new_n2;
binormal = new_b;
}
}
for i in 0..slice_count {
let ax = i as f32 / segs;
let px = decode_float(input_path[2 + i * 2 + 0]); let px = decode_float(input_path[2 + i * 2 + 0]);
let pz = decode_float(input_path[2 + i * 2 + 1]); let hw = width - px; // half-width at this slice
let c = centers[i];
let n = frame_n[i];
let b = frame_b[i];
for j in 0..width_resolution { for j in 0..width_resolution {
let alpha = j as f32 / (width_resolution - 1) as f32; let alpha = j as f32 / (width_resolution - 1) as f32;
let x = 2.0 * (-px * (alpha - 0.5) + alpha * width); // Signed cross-section parameter, -1 (left edge) → +1 (right edge)
let py = calculate_y(alpha-0.5)*5.0*(ax*PI).sin(); let t = 2.0 * alpha - 1.0;
let pz_val = pz - 100.0; let py_local = calculate_y(alpha - 0.5) * 5.0 * (ax * PI).sin();
// X-curl: each cross-section traces a circular arc with curvature
// x_curve / hw. Because theta = x_curve * t is signed around the
// midrib, sin/cos give a mirrored arc (left and right edges curl
// the same direction).
let theta = x_curve * t;
let (sin_t, cos_t) = theta.sin_cos();
let (b_arc, n_arc) = if x_curve.abs() < 0.0001 {
(t * hw, 0.0)
} else {
let r = hw / x_curve;
(r * sin_t, r * (1.0 - cos_t))
};
// Cross-section bulge follows the rotated local frame
let b_total = b_arc - py_local * sin_t;
let n_total = n_arc + py_local * cos_t;
let world = c + b * b_total + n * n_total;
let pos_idx = i * width_resolution + j; let pos_idx = i * width_resolution + j;
positions[pos_idx] = [x - width, py, pz_val]; positions[pos_idx] = [world.x, world.y, world.z];
let flat_idx = offset + pos_idx * 3; let flat_idx = offset + pos_idx * 3;
out[flat_idx + 0] = encode_float((x - width) * size); out[flat_idx + 0] = encode_float(world.x * size);
out[flat_idx + 1] = encode_float(py * size); out[flat_idx + 1] = encode_float(world.y * size);
out[flat_idx + 2] = encode_float(pz_val * size); out[flat_idx + 2] = encode_float(world.z * size);
} }
} }
+1
View File
@@ -8,6 +8,7 @@ edition = "2018"
crate-type = ["cdylib", "rlib"] crate-type = ["cdylib", "rlib"]
[dependencies] [dependencies]
glam = "0.30.10"
nodarium_macros = { version = "0.1.0", path = "../../../../packages/macros" } nodarium_macros = { version = "0.1.0", path = "../../../../packages/macros" }
nodarium_utils = { version = "0.1.0", path = "../../../../packages/utils" } nodarium_utils = { version = "0.1.0", path = "../../../../packages/utils" }
noise = "0.9.0" noise = "0.9.0"
+9 -3
View File
@@ -15,9 +15,9 @@
}, },
"strength": { "strength": {
"type": "float", "type": "float",
"min": 0.1, "min": 0,
"max": 10, "max": 1,
"value": 2 "value": 0.5
}, },
"fixBottom": { "fixBottom": {
"type": "float", "type": "float",
@@ -52,6 +52,12 @@
"max": 5, "max": 5,
"value": 1, "value": 1,
"hidden": true "hidden": true
},
"preserveLength": {
"type": "boolean",
"label": "Preserve length",
"value": true,
"hidden": true
} }
} }
} }
+65 -5
View File
@@ -1,3 +1,4 @@
use glam::Vec3;
use nodarium_macros::nodarium_definition_file; use nodarium_macros::nodarium_definition_file;
use nodarium_macros::nodarium_execute; use nodarium_macros::nodarium_execute;
use nodarium_utils::{ use nodarium_utils::{
@@ -30,6 +31,7 @@ pub fn execute(input: &[i32]) -> Vec<i32> {
let depth = evaluate_int(args[6]); let depth = evaluate_int(args[6]);
let octaves = evaluate_int(args[7]); let octaves = evaluate_int(args[7]);
let preserve_length = evaluate_int(args[8]) != 0;
let noise_x: HybridMulti<OpenSimplex> = let noise_x: HybridMulti<OpenSimplex> =
HybridMulti::new(seed as u32 + 1).set_octaves(octaves as usize); HybridMulti::new(seed as u32 + 1).set_octaves(octaves as usize);
@@ -65,24 +67,82 @@ pub fn execute(input: &[i32]) -> Vec<i32> {
let length = path.get_length() as f64; let length = path.get_length() as f64;
for i in 0..path.length { if preserve_length {
let a = i as f64 / (path.length - 1) as f64; // Snapshot original positions so we can derive each segment's original
// direction even after we've modified earlier points.
let orig: Vec<f32> = path.points[..path.length * 4].to_vec();
// Anchor the base (fix_bottom=1 → scale=0, no displacement at root)
let scale0 = lerp(1.0, 0.0, fix_bottom);
path.points[0] += noise_x.get([j as f64, 0.0]) as f32
* directional_strength[0]
* strength
* scale0;
path.points[1] += noise_y.get([j as f64, 0.0]) as f32
* directional_strength[1]
* strength
* scale0;
path.points[2] += noise_z.get([j as f64, 0.0]) as f32
* directional_strength[2]
* strength
* scale0;
let mut prev = Vec3::new(path.points[0], path.points[1], path.points[2]);
for i in 1..path.length {
let a = i as f64 / (path.length - 1) as f64;
let px = j as f64 + a * length * scale; let px = j as f64 + a * length * scale;
let py = a * scale as f64; let py = a * scale as f64;
let sf = lerp(1.0, a as f32, fix_bottom);
let orig_dir = Vec3::new(
orig[i * 4] - orig[(i - 1) * 4],
orig[i * 4 + 1] - orig[(i - 1) * 4 + 1],
orig[i * 4 + 2] - orig[(i - 1) * 4 + 2],
);
let orig_len = orig_dir.length();
let perturb = Vec3::new(
noise_x.get([px, py]) as f32 * directional_strength[0] * strength * sf,
noise_y.get([px, py]) as f32 * directional_strength[1] * strength * sf,
noise_z.get([px, py]) as f32 * directional_strength[2] * strength * sf,
);
// Perturb the original direction and rescale to original length.
// Biasing toward orig_dir prevents the segment from folding back.
let mut new_dir = orig_dir + perturb;
let nd_len = new_dir.length();
if nd_len > 0.0001 && orig_len > 0.0001 {
new_dir *= orig_len / nd_len;
} else {
new_dir = orig_dir;
}
let cur = prev + new_dir;
path.points[i * 4] = cur.x;
path.points[i * 4 + 1] = cur.y;
path.points[i * 4 + 2] = cur.z;
prev = cur;
}
} else {
for i in 0..path.length {
let a = i as f64 / (path.length - 1) as f64;
let px = j as f64 + a * length * scale;
let py = a * scale as f64;
let sf = lerp(1.0, a as f32, fix_bottom);
path.points[i * 4] += noise_x.get([px, py]) as f32 path.points[i * 4] += noise_x.get([px, py]) as f32
* directional_strength[0] * directional_strength[0]
* strength * strength
* lerp(1.0, a as f32, fix_bottom); * sf;
path.points[i * 4 + 1] += noise_y.get([px, py]) as f32 path.points[i * 4 + 1] += noise_y.get([px, py]) as f32
* directional_strength[1] * directional_strength[1]
* strength * strength
* lerp(1.0, a as f32, fix_bottom); * sf;
path.points[i * 4 + 2] += noise_z.get([px, py]) as f32 path.points[i * 4 + 2] += noise_z.get([px, py]) as f32
* directional_strength[2] * directional_strength[2]
* strength * strength
* lerp(1.0, a as f32, fix_bottom); * sf;
}
} }
path_data path_data
}) })
+1 -1
View File
@@ -29,7 +29,7 @@
"type": "boolean", "type": "boolean",
"internal": true, "internal": true,
"hidden": true, "hidden": true,
"value": true, "value": false,
"description": "If multiple objects are connected, should we rotate them as one or spread them?" "description": "If multiple objects are connected, should we rotate them as one or spread them?"
} }
} }
+1 -1
View File
@@ -1,6 +1,6 @@
{ {
"name": "@nodarium/planty", "name": "@nodarium/planty",
"version": "0.0.1", "version": "0.0.6",
"scripts": { "scripts": {
"dev": "vite dev", "dev": "vite dev",
"build": "vite build", "build": "vite build",
-1
View File
@@ -9,7 +9,6 @@
"skipLibCheck": true, "skipLibCheck": true,
"sourceMap": true, "sourceMap": true,
"strict": true, "strict": true,
"module": "NodeNext",
"moduleResolution": "bundler" "moduleResolution": "bundler"
} }
} }
+1 -1
View File
@@ -1,6 +1,6 @@
{ {
"name": "@nodarium/types", "name": "@nodarium/types",
"version": "0.0.5", "version": "0.0.6",
"description": "", "description": "",
"type": "module", "type": "module",
"main": "src/index.ts", "main": "src/index.ts",
-1
View File
@@ -105,7 +105,6 @@ export const NodeInputSchema = z.union([
NodeInputIntegerSchema, NodeInputIntegerSchema,
NodeInputShapeSchema, NodeInputShapeSchema,
NodeInputSelectSchema, NodeInputSelectSchema,
NodeInputSeedSchema,
NodeInputVec3Schema, NodeInputVec3Schema,
NodeInputGeometrySchema, NodeInputGeometrySchema,
NodeInputPathSchema, NodeInputPathSchema,
+2 -1
View File
@@ -1,6 +1,6 @@
{ {
"name": "@nodarium/ui", "name": "@nodarium/ui",
"version": "0.0.5", "version": "0.0.6",
"scripts": { "scripts": {
"dev": "vite", "dev": "vite",
"build": "vite build", "build": "vite build",
@@ -41,6 +41,7 @@
"@sveltejs/vite-plugin-svelte": "^7.0.0", "@sveltejs/vite-plugin-svelte": "^7.0.0",
"@testing-library/svelte": "^5.3.1", "@testing-library/svelte": "^5.3.1",
"@types/eslint": "^9.6.1", "@types/eslint": "^9.6.1",
"@types/node": "^25.6.0",
"@types/three": "^0.184.0", "@types/three": "^0.184.0",
"@typescript-eslint/eslint-plugin": "^8.59.1", "@typescript-eslint/eslint-plugin": "^8.59.1",
"@typescript-eslint/parser": "^8.59.1", "@typescript-eslint/parser": "^8.59.1",
+55
View File
@@ -0,0 +1,55 @@
<script lang="ts">
import type { Snippet } from 'svelte';
interface Props {
variant?: 'default' | 'primary' | 'destructive' | 'ghost';
size?: 'sm' | 'md';
disabled?: boolean;
class?: string;
onclick?: (e: MouseEvent) => void;
children?: Snippet;
type?: 'button' | 'submit' | 'reset';
}
let {
variant = 'default',
size = 'md',
disabled = false,
class: _class = '',
onclick,
children,
type = 'button'
}: Props = $props();
const variantClasses = {
default: 'bg-layer-2 border border-outline text-text hover:opacity-85',
primary: 'bg-selected text-white border border-transparent hover:opacity-88',
destructive: 'bg-red-600 text-white border border-transparent hover:opacity-88',
ghost: 'bg-layer-2 border border-transparent text-text opacity-75 hover:opacity-100'
};
const sizeClasses = {
sm: 'px-2 py-0.5 text-xs',
md: 'px-3 py-1 text-sm'
};
</script>
<button
{type}
{disabled}
class:py-1={size === 'sm'}
class:px-1={size === 'sm'}
class:py-2={size !== 'sm'}
class="
inline-flex items-center gap-1.5 rounded cursor-pointer
font-(--font-family) leading-none whitespace-nowrap
transition-opacity duration-100
disabled:opacity-40 disabled:cursor-not-allowed
{variantClasses[variant]}
{sizeClasses[size]}
{_class}
"
{onclick}
>
{@render children?.()}
</button>
+95
View File
@@ -0,0 +1,95 @@
<script lang="ts">
import type { Snippet } from 'svelte';
import Button from './Button.svelte';
interface Props {
open?: boolean;
title?: string;
message?: string;
confirmLabel?: string;
cancelLabel?: string;
onconfirm?: () => void;
oncancel?: () => void;
children?: Snippet;
}
let {
open = $bindable(false),
title = 'Are you sure?',
message,
confirmLabel = 'Confirm',
cancelLabel = 'Cancel',
onconfirm,
oncancel,
children
}: Props = $props();
let dialogEl: HTMLDialogElement;
$effect(() => {
if (!dialogEl) return;
if (open) {
dialogEl.showModal();
} else {
dialogEl.close();
}
});
function confirm() {
open = false;
onconfirm?.();
}
function cancel() {
open = false;
oncancel?.();
}
function handleKeydown(e: KeyboardEvent) {
if (e.key === 'Enter') {
e.preventDefault();
confirm();
}
}
function handleCancel(e: Event) {
e.preventDefault();
cancel();
}
</script>
<dialog
bind:this={dialogEl}
class="m-auto bg-layer-1 border border-outline rounded-md p-0 text-text max-w-md w-full backdrop:bg-black/50"
oncancel={handleCancel}
onkeydown={handleKeydown}
onclick={(e) => {
if (e.target === dialogEl) cancel();
}}
>
<div class="px-6 py-5 flex flex-col gap-3">
<h3 class="m-0 text-sm font-semibold">{title}</h3>
{#if message}
<p class="m-0 text-xs opacity-75 leading-relaxed">{message}</p>
{/if}
{#if children}
<div class="text-xs">
{@render children()}
</div>
{/if}
<div class="flex justify-end gap-2 mt-1">
<Button onclick={cancel}>{cancelLabel}</Button>
<Button variant="primary" onclick={confirm}>{confirmLabel}</Button>
</div>
</div>
</dialog>
<style>
dialog {
font-family: var(--font-family);
}
dialog::backdrop {
background: rgba(0, 0, 0, 0.5);
}
</style>
+7 -1
View File
@@ -33,6 +33,7 @@
<script lang="ts"> <script lang="ts">
import { browser } from '$app/environment'; import { browser } from '$app/environment';
import JsonViewer from './JsonViewer.svelte'; import JsonViewer from './JsonViewer.svelte';
import { toast } from './toast.svelte';
let { let {
value, value,
@@ -70,6 +71,11 @@
let prevJson = ''; let prevJson = '';
let flashTimeout: ReturnType<typeof setTimeout> | null = null; let flashTimeout: ReturnType<typeof setTimeout> | null = null;
function copyValue() {
navigator.clipboard.writeText(JSON.stringify(key ? { [key]: value } : value, null, 2));
toast('Value copied to clipboard', 'success');
}
$effect(() => { $effect(() => {
const json = JSON.stringify(value); const json = JSON.stringify(value);
if (prevJson && json !== prevJson) { if (prevJson && json !== prevJson) {
@@ -92,7 +98,7 @@
<button <button
class="text-text hover:bg-layer-3 cursor-pointer" class="text-text hover:bg-layer-3 cursor-pointer"
title="Copy value" title="Copy value"
onclick={() => navigator.clipboard.writeText(JSON.stringify({ [key]: value }, null, 2))} onclick={() => copyValue()}
> >
{key} {key}
</button><span class="text-text/40">: </span> </button><span class="text-text/40">: </span>
+27
View File
@@ -0,0 +1,27 @@
<script lang="ts">
interface Props {
size?: number;
class?: string;
}
let { size = 20, class: _class = '' }: Props = $props();
</script>
<svg
class="animate-spin text-text shrink-0 {_class}"
width={size}
height={size}
viewBox="0 0 24 24"
fill="none"
aria-label="Loading"
role="status"
>
<circle
cx="12"
cy="12"
r="10"
stroke="currentColor"
stroke-width="2.5"
stroke-linecap="round"
stroke-dasharray="40 20"
/>
</svg>
+31
View File
@@ -0,0 +1,31 @@
<script lang="ts">
import { fly, slide } from 'svelte/transition';
import { toasts } from './toast.svelte';
const typeClasses: Record<string, string> = {
success: 'border-l-green-500',
error: 'border-l-red-500',
info: 'border-l-active'
};
</script>
<div
class="fixed bottom-4 right-4 flex flex-col items-end gap-2 z-9999 pointer-events-none"
role="status"
aria-live="polite"
aria-atomic="false"
>
{#each toasts.value as item (item.id)}
<div
in:slide={{ duration: 250 }}
out:fly={{ x: 100, duration: 250 }}
class="
bg-layer-2 text-text border border-outline rounded
px-3.5 py-2 text-sm min-w-45 max-w-xs w-fit
border-l-3 {typeClasses[item.type] ?? 'border-l-outline'}
"
>
{item.message}
</div>
{/each}
</div>
+6
View File
@@ -2,14 +2,20 @@ export { default as Input } from './Input.svelte';
export { default as InputCheckbox } from './inputs/InputCheckbox.svelte'; export { default as InputCheckbox } from './inputs/InputCheckbox.svelte';
export { default as InputColor } from './inputs/InputColor.svelte'; export { default as InputColor } from './inputs/InputColor.svelte';
export { default as InputNumber } from './inputs/InputNumber.svelte'; export { default as InputNumber } from './inputs/InputNumber.svelte';
export { default as InputSearch } from './inputs/InputSearch.svelte';
export { default as InputSelect } from './inputs/InputSelect.svelte'; export { default as InputSelect } from './inputs/InputSelect.svelte';
export { default as InputShape } from './inputs/InputShape.svelte'; export { default as InputShape } from './inputs/InputShape.svelte';
export { default as InputVec3 } from './inputs/InputVec3.svelte'; export { default as InputVec3 } from './inputs/InputVec3.svelte';
export { default as SocketTable } from './inputs/SocketTable.svelte'; export { default as SocketTable } from './inputs/SocketTable.svelte';
export { default as Button } from './Button.svelte';
export { default as ConfirmDialog } from './ConfirmDialog.svelte';
export { default as Details } from './Details.svelte'; export { default as Details } from './Details.svelte';
export { default as JsonViewer } from './JsonViewer.svelte'; export { default as JsonViewer } from './JsonViewer.svelte';
export { default as ShortCut } from './ShortCut.svelte'; export { default as ShortCut } from './ShortCut.svelte';
export { default as Spinner } from './Spinner.svelte';
export { default as Toast } from './Toast.svelte';
export { toast } from './toast.svelte';
import Input from './Input.svelte'; import Input from './Input.svelte';
export default Input; export default Input;
+2 -1
View File
@@ -46,7 +46,7 @@
class="h-full w-8 cursor-pointer appearance-none p-0" class="h-full w-8 cursor-pointer appearance-none p-0"
/> />
</label> </label>
<div class="flex items-center gap-1 px-2 py-1"> <div class="flex items-center gap-1 px-2 py-1 border-l border-outline">
<span class="pointer-events-none text-text opacity-30">#</span> <span class="pointer-events-none text-text opacity-30">#</span>
<input <input
type="text" type="text"
@@ -64,5 +64,6 @@
margin-top: -1px; margin-top: -1px;
margin-right: -1px; margin-right: -1px;
height: calc(100% + 2px); height: calc(100% + 2px);
width: calc(100% + 2px);
} }
</style> </style>
@@ -1 +1,99 @@
<script lang="ts">
type SelectOption = string | { value: number; label: string };
interface Props {
options?: SelectOption[];
value?: number;
id?: string;
placeholder?: string;
}
let {
options = [],
value = $bindable(0),
id = '',
placeholder = 'Search…'
}: Props = $props();
const normalized = $derived(
options.map((opt, i) => typeof opt === 'string' ? { value: i, label: opt } : opt)
);
const selected = $derived(normalized.find((o) => o.value === value));
let query = $state('');
let open = $state(false);
let container: HTMLDivElement;
const filtered = $derived(
query === ''
? normalized
: normalized.filter((o) => o.label.toLowerCase().includes(query.toLowerCase()))
);
function select(val: number) {
value = val;
query = '';
open = false;
}
function handleKeydown(e: KeyboardEvent) {
if (e.key === 'Escape') {
open = false;
query = '';
}
if (e.key === 'ArrowDown' && filtered.length) {
const idx = filtered.findIndex((o) => o.value === value);
value = filtered[(idx + 1) % filtered.length].value;
}
if (e.key === 'ArrowUp' && filtered.length) {
const idx = filtered.findIndex((o) => o.value === value);
value = filtered[(idx - 1 + filtered.length) % filtered.length].value;
}
if (e.key === 'Enter' && filtered.length) {
const match = filtered.find((o) => o.value === value) ?? filtered[0];
select(match.value);
}
}
function handleBlur(e: FocusEvent) {
if (!container.contains(e.relatedTarget as Node)) {
open = false;
query = '';
}
}
</script>
<div class="relative w-full" bind:this={container} onblur={handleBlur}>
<input
{id}
type="text"
class:rounded-b-none!={open}
class="w-full bg-layer-2 text-text outline outline-outline px-3 py-2 rounded-md border-none font-(--font-family) text-sm box-border focus:outline-2 focus:outline-active"
placeholder={open ? placeholder : (selected?.label ?? placeholder)}
bind:value={query}
onfocus={() => (open = true)}
onkeydown={handleKeydown}
autocomplete="off"
/>
{#if open}
<div
class="absolute w-[calc(100%+2px)] -ml-px top-[calc(100%+2px)] left-0 right-0 bg-layer-1 border border-outline rounded-b-md max-h-50 overflow-y-auto z-100"
role="listbox"
>
{#each filtered as opt (opt.value)}
<div
class="px-3 py-2 text-sm text-text cursor-pointer font-(--font-family) {opt.value === value ? 'bg-layer-2' : 'hover:bg-layer-2'}"
role="option"
aria-selected={opt.value === value}
tabindex="-1"
onmousedown={() => select(opt.value)}
>
{opt.label}
</div>
{:else}
<div class="px-3 py-2 text-xs text-text opacity-45 italic">No results</div>
{/each}
</div>
{/if}
</div>
+24
View File
@@ -0,0 +1,24 @@
export type ToastType = 'info' | 'success' | 'error';
export type ToastItem = {
id: number;
message: string;
type: ToastType;
};
let _toasts = $state<ToastItem[]>([]);
let _nextId = 0;
export const toasts = {
get value() {
return _toasts;
}
};
export function toast(message: string, type: ToastType = 'info', duration = 3000) {
const id = _nextId++;
_toasts.push({ id, message, type });
setTimeout(() => {
_toasts = _toasts.filter((t) => t.id !== id);
}, duration);
}
+68 -4
View File
@@ -1,15 +1,22 @@
<script lang="ts"> <script lang="ts">
import type { NodeInput } from '@nodarium/types';
import '$lib/app.css'; import '$lib/app.css';
import { import {
Button,
ConfirmDialog,
Details, Details,
InputCheckbox, InputCheckbox,
InputColor, InputColor,
InputNumber, InputNumber,
InputSearch,
InputSelect, InputSelect,
InputShape, InputShape,
InputVec3, InputVec3,
JsonViewer, JsonViewer,
ShortCut ShortCut,
Spinner,
Toast,
toast
} from '$lib'; } from '$lib';
import SocketTable from '$lib/inputs/SocketTable.svelte'; import SocketTable from '$lib/inputs/SocketTable.svelte';
import Section from './Section.svelte'; import Section from './Section.svelte';
@@ -39,7 +46,7 @@
settings: { seed: 42, enabled: true } settings: { seed: 42, enabled: true }
}); });
let socketTypes = $state({ let socketTypes: Record<string, NodeInput> = $state({
input_0: { input_0: {
'label': 'Input 0', 'label': 'Input 0',
'type': 'path' 'type': 'path'
@@ -67,6 +74,7 @@
let points = $state([]); let points = $state([]);
let theme = $state('dark'); let theme = $state('dark');
let confirmOpen = $state(false);
</script> </script>
<main class="flex flex-col gap-8 py-8"> <main class="flex flex-col gap-8 py-8">
@@ -75,6 +83,17 @@
<ThemeSelector bind:theme /> <ThemeSelector bind:theme />
</div> </div>
<Section title="Button">
<div class="flex flex-wrap gap-3 items-center">
<Button>Default</Button>
<Button variant="primary">Primary</Button>
<Button variant="destructive">Destructive</Button>
<Button variant="ghost">Ghost</Button>
<Button disabled>Disabled</Button>
<Button size="sm">Small</Button>
</div>
</Section>
<Section title="InputNumber"> <Section title="InputNumber">
<Theme /> <Theme />
</Section> </Section>
@@ -94,6 +113,13 @@
<InputVec3 bind:value={vecValue} /> <InputVec3 bind:value={vecValue} />
</Section> </Section>
<Section title="InputSearch" value={options[selectValue]}>
<div class="flex flex-col gap-2">
<p>Searchable select — type to filter</p>
<InputSearch bind:value={selectValue} {options} />
</div>
</Section>
<Section title="Select"> <Section title="Select">
<p> <p>
Select with simple values Select with simple values
@@ -147,12 +173,12 @@
<Section title="JsonViewer"> <Section title="JsonViewer">
{#snippet header()} {#snippet header()}
<button <Button
onclick={() => randomlyUpdateJson()} onclick={() => randomlyUpdateJson()}
class="-mt-1 bg-layer-2 p-1 px-2 rounded-sm cursor-pointer" class="-mt-1 bg-layer-2 p-1 px-2 rounded-sm cursor-pointer"
> >
update update
</button> </Button>
{/snippet} {/snippet}
<div class="w-64 bg-layer-1 p-2 rounded"> <div class="w-64 bg-layer-1 p-2 rounded">
<JsonViewer <JsonViewer
@@ -181,8 +207,46 @@
<ShortCut alt ctrl key="delete" /> <ShortCut alt ctrl key="delete" />
</div> </div>
</Section> </Section>
<Section title="Spinner">
<div class="flex gap-6 items-center">
<Spinner size={16} />
<Spinner size={24} />
<Spinner size={36} />
</div>
</Section>
<Section title="Toast">
<div class="flex gap-3">
<Button onclick={() => toast('Project saved successfully', 'success')}>
Success toast
</Button>
<Button onclick={() => toast('Something went wrong', 'error')}>
Error toast
</Button>
<Button onclick={() => toast('Graph is executing…', 'info')}>
Info toast
</Button>
</div>
</Section>
<Section title="ConfirmDialog">
<Button onclick={() => (confirmOpen = true)}>
Open dialog
</Button>
<ConfirmDialog
bind:open={confirmOpen}
title="Delete project?"
message="This action cannot be undone. The project and all its data will be permanently removed."
confirmLabel="Delete"
cancelLabel="Cancel"
onconfirm={() => toast('Project deleted', 'error')}
/>
</Section>
</main> </main>
<Toast />
<style> <style>
main { main {
max-width: 800px; max-width: 800px;
+1 -1
View File
@@ -1,6 +1,6 @@
{ {
"name": "@nodarium/utils", "name": "@nodarium/utils",
"version": "0.0.5", "version": "0.0.6",
"description": "", "description": "",
"main": "./src/index.ts", "main": "./src/index.ts",
"type": "module", "type": "module",
+3
View File
@@ -290,6 +290,9 @@ importers:
'@types/eslint': '@types/eslint':
specifier: ^9.6.1 specifier: ^9.6.1
version: 9.6.1 version: 9.6.1
'@types/node':
specifier: ^25.6.0
version: 25.6.0
'@types/three': '@types/three':
specifier: ^0.184.0 specifier: ^0.184.0
version: 0.184.0 version: 0.184.0