Compare commits
3 Commits
12ff9c1518
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c1ae70282c
| Author | SHA1 | Date | |
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c1ae70282c
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4c7b03dfb8
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144e8cc797
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Binary file not shown.
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Before Width: | Height: | Size: 42 KiB After Width: | Height: | Size: 43 KiB |
@@ -6,15 +6,12 @@
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toneMapped: false
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});
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let lineColor = $state(colors.outline.clone().convertSRGBToLinear());
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$effect.root(() => {
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$effect(() => {
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if (appSettings.value.theme === undefined) {
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return;
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}
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circleMaterial.color = colors.outline.clone().convertSRGBToLinear();
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lineColor = colors.outline.clone().convertSRGBToLinear();
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});
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});
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@@ -35,6 +32,7 @@
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import { CubicBezierCurve } from 'three/src/extras/curves/CubicBezierCurve.js';
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import { Vector2 } from 'three/src/math/Vector2.js';
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import { getGraphState } from '../graph-state.svelte';
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import MeshGradientLineMaterial from './MeshGradientLine/MeshGradientLineMaterial.svelte';
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const graphState = getGraphState();
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@@ -45,12 +43,17 @@
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y2: number;
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z: number;
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id?: string;
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inputType?: string;
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outputType?: string;
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};
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const { x1, y1, x2, y2, z, id }: Props = $props();
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const { x1, y1, x2, y2, z, inputType = 'unknown', outputType = 'unknown', id }: Props = $props();
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const thickness = $derived(Math.max(0.001, 0.00082 * Math.exp(0.055 * z)));
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const inputColor = $derived(graphState.colors.getColor(inputType));
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const outputColor = $derived(graphState.colors.getColor(outputType));
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let points = $state<Vector3[]>([]);
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let lastId: string | null = null;
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@@ -106,9 +109,9 @@
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position.z={y1}
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position.y={0.8}
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rotation.x={-Math.PI / 2}
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material={circleMaterial}
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>
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<T.CircleGeometry args={[0.5, 16]} />
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<T.MeshBasicMaterial color={inputColor} toneMapped={false} />
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</T.Mesh>
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<T.Mesh
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@@ -119,6 +122,7 @@
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material={circleMaterial}
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>
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<T.CircleGeometry args={[0.5, 16]} />
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<T.MeshBasicMaterial color={outputColor} toneMapped={false} />
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</T.Mesh>
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{#if graphState.hoveredEdgeId === id}
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@@ -126,7 +130,8 @@
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<MeshLineGeometry {points} />
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<MeshLineMaterial
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width={thickness * 5}
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color={lineColor}
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color={inputColor}
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tonemapped={false}
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opacity={0.5}
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transparent
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/>
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@@ -135,5 +140,10 @@
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<T.Mesh position.x={x1} position.z={y1} position.y={0.1}>
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<MeshLineGeometry {points} />
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<MeshLineMaterial width={thickness} color={lineColor} />
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<MeshGradientLineMaterial
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width={thickness}
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colorStart={inputColor}
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colorEnd={outputColor}
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tonemapped={false}
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/>
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</T.Mesh>
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@@ -0,0 +1,112 @@
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<script lang="ts">
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import { T, useThrelte } from '@threlte/core';
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import { Color, ShaderMaterial, Vector2 } from 'three';
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import fragmentShader from './fragment.frag';
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import type { MeshLineMaterialProps } from './types';
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import vertexShader from './vertex.vert';
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let {
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opacity = 1,
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colorStart = '#ffffff',
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colorEnd = '#ffffff',
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dashOffset = 0,
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dashArray = 0,
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dashRatio = 0,
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attenuate = true,
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width = 1,
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scaleDown = 0,
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alphaMap,
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ref = $bindable(),
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children,
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...props
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}: MeshLineMaterialProps = $props();
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let { invalidate, size } = useThrelte();
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// svelte-ignore state_referenced_locally
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const uniforms = {
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lineWidth: { value: width },
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colorStart: { value: new Color(colorStart) },
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colorEnd: { value: new Color(colorEnd) },
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opacity: { value: opacity },
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resolution: { value: new Vector2(1, 1) },
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sizeAttenuation: { value: attenuate ? 1 : 0 },
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dashArray: { value: dashArray },
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useDash: { value: dashArray > 0 ? 1 : 0 },
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dashOffset: { value: dashOffset },
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dashRatio: { value: dashRatio },
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scaleDown: { value: scaleDown / 10 },
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alphaTest: { value: 0 },
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alphaMap: { value: alphaMap },
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useAlphaMap: { value: alphaMap ? 1 : 0 }
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};
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const material = new ShaderMaterial({ uniforms });
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$effect.pre(() => {
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uniforms.lineWidth.value = width;
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invalidate();
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});
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$effect.pre(() => {
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uniforms.opacity.value = opacity;
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invalidate();
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});
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$effect.pre(() => {
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uniforms.resolution.value.set($size.width, $size.height);
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invalidate();
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});
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$effect.pre(() => {
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uniforms.sizeAttenuation.value = attenuate ? 1 : 0;
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invalidate();
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});
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$effect.pre(() => {
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uniforms.dashArray.value = dashArray;
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uniforms.useDash.value = dashArray > 0 ? 1 : 0;
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invalidate();
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});
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$effect.pre(() => {
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uniforms.dashOffset.value = dashOffset;
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invalidate();
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});
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$effect.pre(() => {
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uniforms.dashRatio.value = dashRatio;
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invalidate();
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});
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$effect.pre(() => {
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uniforms.scaleDown.value = scaleDown / 10;
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invalidate();
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});
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$effect.pre(() => {
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uniforms.alphaMap.value = alphaMap;
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uniforms.useAlphaMap.value = alphaMap ? 1 : 0;
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invalidate();
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});
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$effect.pre(() => {
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uniforms.colorStart.value.set(colorStart);
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invalidate();
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});
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$effect.pre(() => {
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uniforms.colorEnd.value.set(colorEnd);
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invalidate();
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});
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</script>
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<T
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is={material}
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bind:ref
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{fragmentShader}
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{vertexShader}
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{...props}
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>
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{@render children?.({ ref: material })}
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</T>
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@@ -0,0 +1,30 @@
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uniform vec3 colorStart;
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uniform vec3 colorEnd;
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uniform float useDash;
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uniform float dashArray;
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uniform float dashOffset;
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uniform float dashRatio;
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uniform sampler2D alphaMap;
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uniform float useAlphaMap;
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varying vec2 vUV;
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varying vec4 vColor;
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varying float vCounters;
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vec4 CustomLinearTosRGB( in vec4 value ) {
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return vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );
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}
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void main() {
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vec4 c = mix(vec4(colorStart,1.0),vec4(colorEnd, 1.0), vCounters);
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if( useAlphaMap == 1. ) c.a *= texture2D( alphaMap, vUV ).r;
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if( useDash == 1. ){
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c.a *= ceil(mod(vCounters + dashOffset, dashArray) - (dashArray * dashRatio));
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}
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gl_FragColor = CustomLinearTosRGB(c);
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}
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68
app/src/lib/graph-interface/edges/MeshGradientLine/types.ts
Normal file
68
app/src/lib/graph-interface/edges/MeshGradientLine/types.ts
Normal file
@@ -0,0 +1,68 @@
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import type { Props } from '@threlte/core';
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import type { BufferGeometry, Vector3 } from 'three';
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import type { ColorRepresentation, ShaderMaterial, Texture } from 'three';
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export type MeshLineGeometryProps = Props<BufferGeometry> & {
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/**
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* @default []
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*/
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points: Vector3[];
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/**
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* @default 'none'
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*/
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shape?: 'none' | 'taper' | 'custom';
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/**
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* @default () => 1
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*/
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shapeFunction?: (p: number) => number;
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};
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export type MeshLineMaterialProps =
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& Omit<
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Props<ShaderMaterial>,
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'uniforms' | 'fragmentShader' | 'vertexShader'
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>
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& {
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/**
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* @default 1
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*/
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opacity?: number;
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/**
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* @default '#ffffff'
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*/
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color?: ColorRepresentation;
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/**
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* @default 0
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*/
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dashOffset?: number;
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/**
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* @default 0
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*/
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dashArray?: number;
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/**
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* @default 0
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*/
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dashRatio?: number;
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/**
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* @default true
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*/
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attenuate?: boolean;
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/**
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* @default 1
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*/
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width?: number;
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||||
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||||
/**
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||||
* @default 0
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*/
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scaleDown?: number;
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alphaMap?: Texture | undefined;
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};
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@@ -0,0 +1,83 @@
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attribute vec3 previous;
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attribute vec3 next;
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attribute float side;
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attribute float width;
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attribute float counters;
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uniform vec2 resolution;
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uniform float lineWidth;
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uniform vec3 color;
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uniform float opacity;
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uniform float sizeAttenuation;
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uniform float scaleDown;
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varying vec2 vUV;
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varying vec4 vColor;
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varying float vCounters;
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vec2 intoScreen(vec4 i) {
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return resolution * (0.5 * i.xy / i.w + 0.5);
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}
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void main() {
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float aspect = resolution.y / resolution.x;
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mat4 m = projectionMatrix * modelViewMatrix;
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vec4 currentClip = m * vec4( position, 1.0 );
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vec4 prevClip = m * vec4( previous, 1.0 );
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vec4 nextClip = m * vec4( next, 1.0 );
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vec4 currentNormed = currentClip / currentClip.w;
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vec4 prevNormed = prevClip / prevClip.w;
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vec4 nextNormed = nextClip / nextClip.w;
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vec2 currentScreen = intoScreen(currentNormed);
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vec2 prevScreen = intoScreen(prevNormed);
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vec2 nextScreen = intoScreen(nextNormed);
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float actualWidth = lineWidth * width;
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vec2 dir;
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if(nextScreen == currentScreen) {
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dir = normalize( currentScreen - prevScreen );
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} else if(prevScreen == currentScreen) {
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dir = normalize( nextScreen - currentScreen );
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} else {
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vec2 inDir = currentScreen - prevScreen;
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vec2 outDir = nextScreen - currentScreen;
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vec2 fullDir = nextScreen - prevScreen;
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if(length(fullDir) > 0.0) {
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dir = normalize(fullDir);
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} else if(length(inDir) > 0.0){
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dir = normalize(inDir);
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} else {
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dir = normalize(outDir);
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}
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}
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vec2 normal = vec2(-dir.y, dir.x);
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if(sizeAttenuation != 0.0) {
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normal /= currentClip.w;
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normal *= min(resolution.x, resolution.y);
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}
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if (scaleDown > 0.0) {
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float dist = length(nextNormed - prevNormed);
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normal *= smoothstep(0.0, scaleDown, dist);
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}
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vec2 offsetInScreen = actualWidth * normal * side * 0.5;
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vec2 withOffsetScreen = currentScreen + offsetInScreen;
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vec3 withOffsetNormed = vec3((2.0 * withOffsetScreen/resolution - 1.0), currentNormed.z);
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vCounters = counters;
|
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vColor = vec4( color, opacity );
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vUV = uv;
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gl_Position = currentClip.w * vec4(withOffsetNormed, 1.0);
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}
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@@ -3,6 +3,7 @@ import { getContext, setContext } from 'svelte';
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import { SvelteMap, SvelteSet } from 'svelte/reactivity';
|
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import type { OrthographicCamera, Vector3 } from 'three';
|
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import type { GraphManager } from './graph-manager.svelte';
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import { ColorGenerator } from './graph/colors';
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import { getNodeHeight, getSocketPosition } from './helpers/nodeHelpers';
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const graphStateKey = Symbol('graph-state');
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@@ -28,7 +29,32 @@ type EdgeData = {
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points: Vector3[];
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};
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const predefinedColors = {
|
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path: {
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hue: 80,
|
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lightness: 20,
|
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saturation: 80
|
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},
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float: {
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hue: 70,
|
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lightness: 10,
|
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saturation: 0
|
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},
|
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geometry: {
|
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hue: 0,
|
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lightness: 50,
|
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saturation: 70
|
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},
|
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'*': {
|
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hue: 200,
|
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lightness: 20,
|
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saturation: 100
|
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}
|
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} as const;
|
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|
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export class GraphState {
|
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colors = new ColorGenerator(predefinedColors);
|
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|
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constructor(private graph: GraphManager) {
|
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$effect.root(() => {
|
||||
$effect(() => {
|
||||
|
||||
@@ -95,6 +95,13 @@
|
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graphState.activeSocket = null;
|
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graphState.addMenuPosition = null;
|
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}
|
||||
|
||||
function getSocketType(node: NodeInstance, index: number | string): string {
|
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if (typeof index === 'string') {
|
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return node.state.type?.inputs?.[index].type || 'unknown';
|
||||
}
|
||||
return node.state.type?.outputs?.[index] || 'unknown';
|
||||
}
|
||||
</script>
|
||||
|
||||
<svelte:window
|
||||
@@ -175,6 +182,8 @@
|
||||
{#if graphState.activeSocket}
|
||||
<EdgeEl
|
||||
z={graphState.cameraPosition[2]}
|
||||
inputType={getSocketType(graphState.activeSocket.node, graphState.activeSocket.index)}
|
||||
outputType={getSocketType(graphState.activeSocket.node, graphState.activeSocket.index)}
|
||||
x1={graphState.activeSocket.position[0]}
|
||||
y1={graphState.activeSocket.position[1]}
|
||||
x2={graphState.edgeEndPosition?.[0] ?? graphState.mousePosition[0]}
|
||||
@@ -187,6 +196,8 @@
|
||||
<EdgeEl
|
||||
id={graph.getEdgeId(edge)}
|
||||
z={graphState.cameraPosition[2]}
|
||||
inputType={getSocketType(edge[0], edge[1])}
|
||||
outputType={getSocketType(edge[2], edge[3])}
|
||||
{x1}
|
||||
{y1}
|
||||
{x2}
|
||||
|
||||
45
app/src/lib/graph-interface/graph/colors.ts
Normal file
45
app/src/lib/graph-interface/graph/colors.ts
Normal file
@@ -0,0 +1,45 @@
|
||||
type Color = { hue: number; saturation: number; lightness: number };
|
||||
|
||||
export class ColorGenerator {
|
||||
private colors: Map<string, Color> = new Map();
|
||||
private lightnessLevels = [10, 60];
|
||||
|
||||
constructor(predefined: Record<string, Color>) {
|
||||
for (const [id, colorStr] of Object.entries(predefined)) {
|
||||
this.colors.set(id, colorStr);
|
||||
}
|
||||
}
|
||||
|
||||
public getColor(id: string): string {
|
||||
if (this.colors.has(id)) {
|
||||
return this.colorToHsl(this.colors.get(id)!);
|
||||
}
|
||||
|
||||
const newColor = this.generateNewColor();
|
||||
this.colors.set(id, newColor);
|
||||
console.log(id, newColor);
|
||||
return this.colorToHsl(newColor);
|
||||
}
|
||||
|
||||
private generateNewColor(): Color {
|
||||
const existingHues = Array.from(this.colors.values()).map(c => c.hue).sort();
|
||||
let hue = existingHues[0];
|
||||
let attempts = 0;
|
||||
|
||||
while (
|
||||
existingHues.some(h => Math.abs(h - hue) < 30 || Math.abs(h - hue) > 330)
|
||||
&& attempts < 360
|
||||
) {
|
||||
hue = (hue + 30) % 360;
|
||||
attempts++;
|
||||
}
|
||||
|
||||
const lightness = 60;
|
||||
|
||||
return { hue, lightness, saturation: 100 };
|
||||
}
|
||||
|
||||
private colorToHsl(c: Color): string {
|
||||
return `hsl(${c.hue}, ${c.saturation}%, ${c.lightness}%)`;
|
||||
}
|
||||
}
|
||||
@@ -1,6 +1,6 @@
|
||||
<script lang="ts">
|
||||
import { appSettings } from '$lib/settings/app-settings.svelte';
|
||||
import type { NodeInstance } from '@nodarium/types';
|
||||
import type { NodeInstance, Socket } from '@nodarium/types';
|
||||
import { getGraphState } from '../graph-state.svelte';
|
||||
import { createNodePath } from '../helpers/index.js';
|
||||
import { getSocketPosition } from '../helpers/nodeHelpers';
|
||||
@@ -45,9 +45,27 @@
|
||||
aspectRatio
|
||||
})
|
||||
);
|
||||
|
||||
const socketId = $derived(`${node.id}-${0}`);
|
||||
|
||||
function getSocketType(s: Socket | null) {
|
||||
if (!s) return 'unknown';
|
||||
if (typeof s.index === 'string') {
|
||||
return s.node.state.type?.inputs?.[s.index].type || 'unknown';
|
||||
}
|
||||
return s.node.state.type?.outputs?.[s.index] || 'unknown';
|
||||
}
|
||||
const socketType = $derived(getSocketType(graphState.activeSocket));
|
||||
const hoverColor = $derived(graphState.colors.getColor(socketType));
|
||||
</script>
|
||||
|
||||
<div class="wrapper" data-node-id={node.id} data-node-type={node.type}>
|
||||
<div
|
||||
class="wrapper"
|
||||
data-node-id={node.id}
|
||||
data-node-type={node.type}
|
||||
style:--socket-color={hoverColor}
|
||||
class:possible-socket={graphState?.possibleSocketIds.has(socketId)}
|
||||
>
|
||||
<div class="content">
|
||||
{#if appSettings.value.debug.advancedMode}
|
||||
<span class="bg-white text-black! mr-2 px-1 rounded-sm opacity-30">{node.id}</span>
|
||||
@@ -55,7 +73,7 @@
|
||||
{node.type.split('/').pop()}
|
||||
</div>
|
||||
<div
|
||||
class="click-target"
|
||||
class="target"
|
||||
role="button"
|
||||
tabindex="0"
|
||||
onmousedown={handleMouseDown}
|
||||
@@ -83,7 +101,20 @@
|
||||
height: 50px;
|
||||
}
|
||||
|
||||
.click-target {
|
||||
.possible-socket .target::before {
|
||||
content: "";
|
||||
position: absolute;
|
||||
width: 30px;
|
||||
height: 30px;
|
||||
border-radius: 100%;
|
||||
box-shadow: 0px 0px 10px var(--socket-color);
|
||||
background-color: var(--socket-color);
|
||||
outline: solid thin var(--socket-color);
|
||||
opacity: 0.7;
|
||||
z-index: -10;
|
||||
}
|
||||
|
||||
.target {
|
||||
position: absolute;
|
||||
right: 0px;
|
||||
top: 50%;
|
||||
@@ -94,7 +125,7 @@
|
||||
border-radius: 50%;
|
||||
}
|
||||
|
||||
.click-target:hover + svg path {
|
||||
.target:hover + svg path {
|
||||
d: var(--hover-path);
|
||||
}
|
||||
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
<script lang="ts">
|
||||
import type { NodeInput, NodeInstance } from '@nodarium/types';
|
||||
import type { NodeInput, NodeInstance, Socket } from '@nodarium/types';
|
||||
import { getGraphManager, getGraphState } from '../graph-state.svelte';
|
||||
import { createNodePath } from '../helpers';
|
||||
import { getParameterHeight, getSocketPosition } from '../helpers/nodeHelpers';
|
||||
@@ -60,6 +60,17 @@
|
||||
aspectRatio
|
||||
})
|
||||
);
|
||||
|
||||
function getSocketType(s: Socket | null) {
|
||||
if (!s) return 'unknown';
|
||||
if (typeof s.index === 'string') {
|
||||
return s.node.state.type?.inputs?.[s.index].type || 'unknown';
|
||||
}
|
||||
return s.node.state.type?.outputs?.[s.index] || 'unknown';
|
||||
}
|
||||
|
||||
const socketType = $derived(getSocketType(graphState.activeSocket));
|
||||
const hoverColor = $derived(graphState.colors.getColor(socketType));
|
||||
</script>
|
||||
|
||||
<div
|
||||
@@ -67,6 +78,7 @@
|
||||
data-node-type={node.type}
|
||||
data-node-input={id}
|
||||
style:height="{height}px"
|
||||
style:--socket-color={hoverColor}
|
||||
class:possible-socket={graphState?.possibleSocketIds.has(socketId)}
|
||||
>
|
||||
{#key id && graphId}
|
||||
@@ -95,10 +107,8 @@
|
||||
xmlns="http://www.w3.org/2000/svg"
|
||||
viewBox="0 0 100 100"
|
||||
preserveAspectRatio="none"
|
||||
style={`
|
||||
--path: path("${path}");
|
||||
--hover-path: path("${pathHover}");
|
||||
`}
|
||||
style:--path={`path("${path}")`}
|
||||
style:--hover-path={`path("${pathHover}")`}
|
||||
>
|
||||
<path vector-effect="non-scaling-stroke"></path>
|
||||
</svg>
|
||||
@@ -120,9 +130,16 @@
|
||||
transform: translateY(-50%) translateX(-50%);
|
||||
}
|
||||
|
||||
.possible-socket .target {
|
||||
box-shadow: 0px 0px 10px rgba(255, 255, 255, 0.5);
|
||||
background-color: rgba(255, 255, 255, 0.2);
|
||||
.possible-socket .target::before {
|
||||
content: "";
|
||||
position: absolute;
|
||||
width: 30px;
|
||||
height: 30px;
|
||||
border-radius: 100%;
|
||||
box-shadow: 0px 0px 10px var(--socket-color);
|
||||
background-color: var(--socket-color);
|
||||
outline: solid thin var(--socket-color);
|
||||
opacity: 0.5;
|
||||
z-index: -10;
|
||||
}
|
||||
|
||||
@@ -132,11 +149,12 @@
|
||||
|
||||
.content {
|
||||
position: relative;
|
||||
padding: 10px 20px;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
padding-inline: 20px;
|
||||
height: 100%;
|
||||
justify-content: space-around;
|
||||
justify-content: center;
|
||||
gap: 10px;
|
||||
box-sizing: border-box;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user