feat: improve theme color consistency
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@@ -1,12 +1,15 @@
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<script context="module" lang="ts">
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import { colors } from "../graph/stores";
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import { get } from "svelte/store";
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const circleMaterial = new MeshBasicMaterial({
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color: get(colors).outline,
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color: get(colors).edge,
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toneMapped: false,
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});
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colors.subscribe((c) => {
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circleMaterial.color.copy(c.edge.clone().convertSRGBToLinear());
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});
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const lineCache = new Map<number, BufferGeometry>();
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const curve = new CubicBezierCurve(
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@@ -20,10 +23,11 @@
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<script lang="ts">
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import { T } from "@threlte/core";
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import { MeshLineMaterial } from "@threlte/extras";
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import { BufferGeometry, Color, MeshBasicMaterial, Vector3 } from "three";
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import { BufferGeometry, MeshBasicMaterial, Vector3 } from "three";
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import { CubicBezierCurve } from "three/src/extras/curves/CubicBezierCurve.js";
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import { Vector2 } from "three/src/math/Vector2.js";
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import { createEdgeGeometry } from "./createEdgeGeometry.js";
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import { get } from "svelte/store";
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export let from: { x: number; y: number };
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export let to: { x: number; y: number };
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@@ -75,11 +79,7 @@
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update();
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}
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const lineColor = new Color($colors.outline);
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$: if ($colors.outline) {
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lineColor.copyLinearToSRGB($colors.outline);
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}
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$: lineColor = $colors["edge"].clone().convertSRGBToLinear();
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</script>
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<T.Mesh
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@@ -104,11 +104,6 @@
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{#if geometry}
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<T.Mesh position.x={from.x} position.z={from.y} position.y={0.1} {geometry}>
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<MeshLineMaterial
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width={3}
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attenuate={false}
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color={lineColor}
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toneMapped={false}
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/>
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<MeshLineMaterial width={3} attenuate={false} color={lineColor} />
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</T.Mesh>
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{/if}
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