feat: update some nodes a bit
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@@ -32,7 +32,7 @@ function writePath(scene: Group, data: Int32Array): Vector3[] {
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// Instanced spheres at points
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if (positions.length > 0) {
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const sphereGeometry = new SphereGeometry(0.05, 8, 8); // keep low-poly
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const sphereGeometry = new SphereGeometry(0.02, 8, 8); // keep low-poly
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const sphereMaterial = new MeshBasicMaterial({
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color: 0xff0000,
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depthTest: false
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