feat: implement performance view
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@@ -1,5 +1,5 @@
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<script lang="ts">
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import { T } from "@threlte/core";
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import { T, useTask } from "@threlte/core";
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import {
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MeshLineGeometry,
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MeshLineMaterial,
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@@ -7,9 +7,12 @@
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useTexture,
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} from "@threlte/extras";
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import {
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type Group,
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type BufferGeometry,
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type PerspectiveCamera,
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type Vector3,
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Vector3,
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type Vector3Tuple,
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Box3,
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} from "three";
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import type { OrbitControls as OrbitControlsType } from "three/addons/controls/OrbitControls.js";
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import { OrbitControls } from "@threlte/extras";
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@@ -18,19 +21,21 @@
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export let geometries: BufferGeometry[];
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export let lines: Vector3[][];
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let geos: Group;
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export let camera: PerspectiveCamera;
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export let controls: OrbitControlsType;
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let camera: PerspectiveCamera;
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let controls: OrbitControlsType;
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export let centerCamera: boolean = true;
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const matcap = useTexture("/matcap_green.jpg");
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const cameraTransform = localStore<{ camera: number[]; target: number[] }>(
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"nodes.camera.transform",
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{
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camera: [0, 0, 10],
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target: [0, 0, 0],
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},
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);
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const cameraTransform = localStore<{
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camera: Vector3Tuple;
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target: Vector3Tuple;
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}>("nodes.camera.transform", {
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camera: [0, 0, 10],
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target: [0, 0, 0],
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});
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function saveCameraState() {
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if (!camera) return;
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@@ -41,12 +46,49 @@
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}
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function getPosition(geo: BufferGeometry, i: number) {
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const pos = [
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return [
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geo.attributes.position.array[i],
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geo.attributes.position.array[i + 1],
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geo.attributes.position.array[i + 2],
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];
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return pos;
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] as Vector3Tuple;
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}
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let cameraTarget: Vector3;
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let duration = 0;
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let totalDuration = 5;
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const { start, stop, started } = useTask((delta) => {
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duration += delta;
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if (!cameraTarget) {
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stop();
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return;
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}
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// This function will be executed on every frame
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if (duration >= totalDuration) {
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controls.target.copy(cameraTarget);
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stop();
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controls.update();
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} else {
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const t = duration / totalDuration;
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controls.target.lerp(cameraTarget, t);
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controls.update();
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}
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});
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stop();
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$: if (geometries && geos && centerCamera) {
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const aabb = new Box3();
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aabb.setFromObject(geos);
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const newCenter = aabb.getCenter(new Vector3());
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if (
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newCenter &&
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newCenter.x !== 0 &&
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newCenter.y !== 0 &&
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newCenter.z !== 0
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) {
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cameraTarget = newCenter;
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duration = 0;
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start();
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}
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}
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</script>
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@@ -70,30 +112,32 @@
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<T.DirectionalLight position={[0, 10, 10]} />
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<T.AmbientLight intensity={2} />
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{#each geometries as geo}
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{#if $AppSettings.showIndices}
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{#each geo.attributes.position.array as _, i}
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{#if i % 3 === 0}
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<Text text={i / 3} fontSize={0.25} position={getPosition(geo, i)} />
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{/if}
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{/each}
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{/if}
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<T.Group bind:ref={geos}>
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{#each geometries as geo}
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{#if $AppSettings.showIndices}
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{#each geo.attributes.position.array as _, i}
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{#if i % 3 === 0}
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<Text fontSize={0.25} position={getPosition(geo, i)} />
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{/if}
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{/each}
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{/if}
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{#if $AppSettings.showVertices}
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<T.Points visible={true}>
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<T is={geo} />
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<T.PointsMaterial size={0.25} />
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</T.Points>
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{/if}
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{#await matcap then value}
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<T.Mesh geometry={geo}>
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<T.MeshMatcapMaterial matcap={value} wireframe={$AppSettings.wireframe} />
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{#if false}
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<T.MeshStandardMaterial color="green" depthTest={true} />
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{/if}
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</T.Mesh>
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{/await}
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{/each}
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{#if $AppSettings.showVertices}
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<T.Points visible={true}>
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<T is={geo} />
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<T.PointsMaterial size={0.25} />
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</T.Points>
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{/if}
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{#await matcap then value}
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<T.Mesh geometry={geo}>
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<T.MeshMatcapMaterial
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matcap={value}
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wireframe={$AppSettings.wireframe}
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/>
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</T.Mesh>
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{/await}
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{/each}
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</T.Group>
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{#if $AppSettings.showStemLines && lines}
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{#each lines as line}
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