feat: some moving around
This commit is contained in:
112
app/src/lib/graph-interface/edges/Edge.svelte
Normal file
112
app/src/lib/graph-interface/edges/Edge.svelte
Normal file
@@ -0,0 +1,112 @@
|
||||
<script context="module" lang="ts">
|
||||
const color = new Color(0x202020);
|
||||
color.convertLinearToSRGB();
|
||||
|
||||
const color2 = color.clone();
|
||||
color2.convertSRGBToLinear();
|
||||
|
||||
const circleMaterial = new MeshBasicMaterial({
|
||||
color,
|
||||
toneMapped: false,
|
||||
});
|
||||
|
||||
const lineCache = new Map<number, BufferGeometry>();
|
||||
|
||||
const curve = new CubicBezierCurve(
|
||||
new Vector2(0, 0),
|
||||
new Vector2(0, 0),
|
||||
new Vector2(0, 0),
|
||||
new Vector2(0, 0),
|
||||
);
|
||||
</script>
|
||||
|
||||
<script lang="ts">
|
||||
import { T } from "@threlte/core";
|
||||
import { MeshLineMaterial } from "@threlte/extras";
|
||||
import { BufferGeometry, MeshBasicMaterial, Vector3 } from "three";
|
||||
import { Color } from "three/src/math/Color.js";
|
||||
import { CubicBezierCurve } from "three/src/extras/curves/CubicBezierCurve.js";
|
||||
import { Vector2 } from "three/src/math/Vector2.js";
|
||||
import { createEdgeGeometry } from "./createEdgeGeometry.js";
|
||||
|
||||
export let from: { x: number; y: number };
|
||||
export let to: { x: number; y: number };
|
||||
|
||||
let samples = 5;
|
||||
|
||||
let geometry: BufferGeometry;
|
||||
|
||||
let lastId: number | null = null;
|
||||
|
||||
const primeA = 31;
|
||||
const primeB = 37;
|
||||
|
||||
export const update = function () {
|
||||
const new_x = to.x - from.x;
|
||||
const new_y = to.y - from.y;
|
||||
const curveId = new_x * primeA + new_y * primeB;
|
||||
if (lastId === curveId) {
|
||||
return;
|
||||
}
|
||||
|
||||
const mid = new Vector2(new_x / 2, new_y / 2);
|
||||
|
||||
if (lineCache.has(curveId)) {
|
||||
geometry = lineCache.get(curveId)!;
|
||||
return;
|
||||
}
|
||||
|
||||
const length = Math.floor(
|
||||
Math.sqrt(Math.pow(new_x, 2) + Math.pow(new_y, 2)) / 4,
|
||||
);
|
||||
samples = Math.min(Math.max(10, length), 60);
|
||||
|
||||
curve.v0.set(0, 0);
|
||||
curve.v1.set(mid.x, 0);
|
||||
curve.v2.set(mid.x, new_y);
|
||||
curve.v3.set(new_x, new_y);
|
||||
|
||||
const points = curve
|
||||
.getPoints(samples)
|
||||
.map((p) => new Vector3(p.x, 0, p.y))
|
||||
.flat();
|
||||
|
||||
geometry = createEdgeGeometry(points);
|
||||
lineCache.set(curveId, geometry);
|
||||
};
|
||||
|
||||
$: if (from || to) {
|
||||
update();
|
||||
}
|
||||
</script>
|
||||
|
||||
<T.Mesh
|
||||
position.x={from.x}
|
||||
position.z={from.y}
|
||||
position.y={0.8}
|
||||
rotation.x={-Math.PI / 2}
|
||||
material={circleMaterial}
|
||||
>
|
||||
<T.CircleGeometry args={[0.3, 16]} />
|
||||
</T.Mesh>
|
||||
|
||||
<T.Mesh
|
||||
position.x={to.x}
|
||||
position.z={to.y}
|
||||
position.y={0.8}
|
||||
rotation.x={-Math.PI / 2}
|
||||
material={circleMaterial}
|
||||
>
|
||||
<T.CircleGeometry args={[0.3, 16]} />
|
||||
</T.Mesh>
|
||||
|
||||
{#if geometry}
|
||||
<T.Mesh position.x={from.x} position.z={from.y} position.y={0.1} {geometry}>
|
||||
<MeshLineMaterial
|
||||
width={4}
|
||||
attenuate={false}
|
||||
color={color2}
|
||||
toneMapped={false}
|
||||
/>
|
||||
</T.Mesh>
|
||||
{/if}
|
||||
Reference in New Issue
Block a user