feat: some moving around
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52
app/src/lib/graph-interface/background/Background.svelte
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52
app/src/lib/graph-interface/background/Background.svelte
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@@ -0,0 +1,52 @@
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<script lang="ts">
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import { T } from '@threlte/core';
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import BackgroundVert from './Background.vert';
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import BackgroundFrag from './Background.frag';
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import { colors } from '../graph/stores.js';
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export let minZoom = 4;
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export let maxZoom = 150;
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export let cameraPosition: [number, number, number] = [0, 1, 0];
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export let width = globalThis?.innerWidth || 100;
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export let height = globalThis?.innerHeight || 100;
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let bw = 2;
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let bh = 2;
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$: if (width && height) {
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bw = width / cameraPosition[2];
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bh = height / cameraPosition[2];
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}
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</script>
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<T.Group position.x={cameraPosition[0]} position.z={cameraPosition[1]} position.y={-1.0}>
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<T.Mesh rotation.x={-Math.PI / 2} position.y={0.2} scale.x={bw} scale.y={bh}>
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<T.PlaneGeometry args={[1, 1]} />
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<T.ShaderMaterial
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transparent
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vertexShader={BackgroundVert}
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fragmentShader={BackgroundFrag}
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uniforms={{
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camPos: {
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value: [0, 1, 0]
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},
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backgroundColor: {
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value: [0, 0, 0]
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},
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zoomLimits: {
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value: [2, 50]
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},
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dimensions: {
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value: [100, 100]
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}
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}}
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uniforms.camPos.value={cameraPosition}
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uniforms.backgroundColor.value={$colors.backgroundColorDarker}
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uniforms.zoomLimits.value={[minZoom, maxZoom]}
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uniforms.dimensions.value={[width, height]}
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/>
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</T.Mesh>
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</T.Group>
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