fix: 120 type errors
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@@ -42,11 +42,9 @@
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export const invalidate = function () {
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if (scene) {
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geometries = scene.children
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.filter(
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(child) => "geometry" in child && child.isObject3D && child.geometry,
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)
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.filter((child) => "geometry" in child && child.isObject3D)
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.map((child) => {
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return child.geometry;
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return (child as Mesh).geometry;
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});
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}
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